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[WIP] Skyrim Slavers Guild


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Posted

...So what's happening with the download link? Has anyone got a different one/is the normal one going to be working again?

 

I was goin to reupload it but I deleted the .rar if someone told me a list of the files needed I can easily rebuild it and upload it though

Posted

I was just wonderign Doc, will you be making the actual 'sex framework' a seperate ESM? I'm just looking at Lovers PK and Sexout, and even the smaller mods on Nexus like the wasteland sex module.

 

Understandably you are building it for the Slavers Guild, first and foremost. Yet, how Loogie has handled his Tryout series is a good example of what i'm talking about, even though its not the same situation.

 

Making the actual sex framework seperate really helped the community with the prevous sex mods, as it meant that other mods could be built onto it too without having to work around other mods coding and so forth. If Slavers Guild ends up being the 'Lovers' or 'Sexout' of Skyrim, it could end up with the slaver aura and any other stuff, such as new NPCS, as part of every other mod - even one as simple as enabling sex between PC and Husband/Wife.

 

It juts occured to me to ask, since this really decides whether you are creating the next Sexout or Lovers base system, or just the Skyrim Slavers Guild. Awesome as it is, I doubt people will want to build basic and complex sex mods on your framework if they will be wrestling with previous content.

Posted

I was pondering on 'Bound Cock' as a spell. I prefer strapons, but the idea is growing on me as somethng mages can use instead. (Though it would be a bit odd if anyone could learn it, since magic is supposed to require study, and is especially distrusted in Skyrim.) Hopefully in the long run we also won't end up with a Lovers situation where all that females can do with eachother are basic male/female sex acts with aids, and no proper lesbian animations. However, I digress.

 

In the Elder Scrolls when you summon something, weapons or armor, it s effectively a 'living' lesser daedra shaped and forced into the form. Same and horrifyingly more permenant if you craft a daedric item. Its Conjuration, not Alteration or Mystecism. Your 'sword' is a alive. Your 'armor' is a creature. If I rememeber right its also supposed to be quite distressing for the daedra for obvious reasons.

 

So... while the idea of some Dremora suddenly losing his cock and experiancing sex from a lesbian encounter on another plane is hilarous... wouldn't it be more like some poor daedra is forced to become a sex aid and is then stuck into whatever orafice? Because thats both nightmare fuel and big laughs all at once.

 

Ah, the things that go through my mind...

Posted

I need to make a proper reply to all these posts, but I'm rushed off my feet today. So for now I'll just say that there's a new d/l link in the first page of the thread, and that I've added a releases section on the front page of the wiki. v1.02 has the start of a bug list. If anyone wants to add to it, feel free :)

Posted

Meh, we can wait. I'm sure no one wants to stress you out by you having like a dozen posts to answer everyday, on top of daily life and the actual mod. Sure-fire way to burn out.

 

Infact, when you'd get time i'd appreciate an answer about the sex framework, as it is pretty important forum-wide and for the futue of Skyrim sex mods, but other than that i'll bow out of the thread to do anything but observe and ramble occasionally about insane thoughts. Because thats how I roll.

Posted

Infact' date=' when you'd get time i'd appreciate an answer about the sex framework, as it is pretty important forum-wide and for the futue of Skyrim sex mods, but other than that i'll bow out of the thread to do anything but observe and ramble occasionally about insane thoughts. Because thats how I roll.

[/quote']

 

Fair enough :)

 

Actually, that was always the plan. I'm a big fan of the sexout architecture, and I can see how well it's worked for NV in encouraging a development community. The only thing I hadn't planned on was the way most of the bits of the package seem to have got rolled into the SSG at some level or other.

 

Anyway, currently the sex framework consists of the animation management code in the resources thread. I think I posted the esp for that along with the test cell I was using. It's got a working doggie style animation, and a broken cowgirl one at the moment, though the cowgirl should work once we turn off collision for the animation. JohsNZ told me how to do that, but I don't understand enough about animation to understand the explanation. I'm hoping some kind soul can help me out there.

 

Depending on how I get on tonight, I'll see about re-positing that stuff along with a bit of API documentation. (SBSeed's been asking me to update the wiki pages so it's about time I looked them anyway)

 

Maybe if we can get some animations working in the game, we can get some more people working with the format. That was always the hope :)

Posted

I was pondering on 'Bound Cock' as a spell. I prefer strapons' date=' but the idea is growing on me as somethng mages can use instead. (Though it would be a bit odd if anyone could learn it, since magic is supposed to require study, and is especially distrusted in Skyrim.) Hopefully in the long run we also won't end up with a Lovers situation where all that females can do with eachother are basic male/female sex acts with aids, and no proper lesbian animations. However, I digress.

 

In the Elder Scrolls when you summon something, weapons or armor, it s effectively a 'living' lesser daedra shaped and forced into the form. Same and horrifyingly more permenant if you craft a daedric item. Its Conjuration, not Alteration or Mystecism. Your 'sword' is a alive. Your 'armor' is a creature. If I rememeber right its also supposed to be quite distressing for the daedra for obvious reasons.

 

So... while the idea of some Dremora suddenly losing his cock and experiancing sex from a lesbian encounter on another plane is hilarous... wouldn't it be more like some poor daedra is forced to become a sex aid and is then stuck into whatever orafice? Because thats both nightmare fuel and big laughs all at once.

 

Ah, the things that go through my mind...

[/quote']

 

Yah I think the strapon would actually have to be fashioned out of a whole daedric soul (who's bound to have an unusual life ^^) Daedric princes seem to be able to "split" and even manifest in multiple forms but I never heard of any lesser daedra doing that.

Posted

 

Fair enough :)

 

Actually' date=' that was always the plan. I'm a big fan of the sexout architecture, and I can see how well it's worked for NV in encouraging a development community. The only thing I hadn't planned on was the way most of the bits of the package seem to have got rolled into the SSG at some level or other.

 

Anyway, currently the sex framework consists of the animation management code in the resources thread. I think I posted the esp for that along with the test cell I was using. It's got a working doggie style animation, and a broken cowgirl one at the moment, though the cowgirl should work once we turn off collision for the animation. JohsNZ told me how to do that, but I don't understand enough about animation to understand the explanation. I'm hoping some kind soul can help me out there.

 

Depending on how I get on tonight, I'll see about re-positing that stuff along with a bit of API documentation. (SBSeed's been asking me to update the wiki pages so it's about time I looked them anyway)

 

Maybe if we can get some animations working in the game, we can get some more people working with the format. That was always the hope :)

[/quote']

 

Awesome, i'm glad to hear all that. Thanks for taking the time to answer. I shall observe with glee for now then, unless I actually end up with somethng to offer.

 

 

Yah I think the strapon would actually have to be fashioned out of a whole daedric soul (who's bound to have an unusual life ^^) Daedric princes seem to be able to "split" and even manifest in multiple forms but I never heard of any lesser daedra doing that.

 

If you bothered making a daedric strapon sure, but that seems like an obsurd thing to do when a horker tusk or carved and polished wood is so easy to use instead. :P

 

What spurred me to mention it was someone mentioned a Bound Cock spell a little while ago, and it initially threw me for a loop. But, I can see some mage with sex on the brains thinking it up, and the implications are hilarious.

Guest Crisis244
Posted

I am really interested in this mod thank you for posting :) I also like to hear more about the gladiators arena, hopefully you also get a chance to join it as a side quest or for more money.

Posted

hmmm... Gladiator Arena, something else that might need to be put into the SResource.esm.

 

then the SSG can pick a particular placement for it, and all other mods can access all the information connected to it... ill be adding the arena armors from oblivion anyways.

Posted

If you bothered making a daedric strapon sure' date=' but that seems like an obsurd thing to do when a horker tusk or carved and polished wood is so easy to use instead. :P

[/quote']

 

Hmpf! Of course a guy would think that! And that gentlemen is *exactly* why shopping with you is so irritating ^^

Guest Crisis244
Posted

hmmm... Gladiator Arena' date=' something else that might need to be put into the SResource.esm.

 

then the SSG can pick a particular placement for it, and all other mods can access all the information connected to it... ill be adding the arena armors from oblivion anyways.

[/quote']

 

:D how about spartacus training armor or gannicus training armor? :)

Posted

To fix this I'm guessing you need to make a new faction called slave that is non-hostile to everyone as well as not protected by the guard. When the slave is "slaved" it removes all her previous faction alignments and add this new faction.

 

Doing that already. For some reason it doesn't help. I remove all factions from the actor as well. It might be due to the fact that I'm modding the actor and not the refernce' date=' which could cause problems on levelled actors.

 

Maybe I should move forward on the cloning plan.

 

Bug # 007

When a NPC is enslaved' date=' and people start to attack you (because you hit her), she will join them to beat the crap out of you.

 

[/quote']

 

That sounds more like a feature to me. :P

 

It's a bug. They should attack you. She should cower or hide.

 

I don't seem to be able to mod aggression or confidence, which is a pain. Otherwise I could do it fairly easy.

 

It would be nice to be able to turn the slaver aura on and off so you can kill people if you choose :D

 

Intended. In fact it's intended that you can hit captive in bleedout and they just die. Protected status should do that' date=' but it doesn't stop you one-shotting your victims.

 

I'll probably allow a coup-de-gras via the conversation menu. I'll also make the bleedout a lot less automatic. Once I'm sure it happens reliably at 100% that is.

 

If they become freed the game would look at their current factions and see they have slave_whiterun' date=' slave_imperiallegion, and slave_guard. It would remove these and reapply their original factions based on these names

 

This might not be an efficiant way of doing it but its an option

[/quote']

 

It looks pretty efficient! And I thinky I know how to implement it. If you put the vanilla factions (just the ones that matter: there's probably no reason to make duplicates of things like marriage excluded or token quest factions!) in one formlist and the slave versions in another with the exact same indexes as original you could do it all with a single while loop. Enslaving function would check each of the factions on the vanilla list against the npc's factions and switch them to their slave equivalents using the same index numbers and freeing would do the same but the other way around. And additionally it would make it really easy to keep compatibility with other mods: you'd just put things into the right formlists and let the automatic system do the magic! ^^ That's how I did my version of vampire race switch and it works beautiful so far.

 

Cool. Worth a shot certainly. I'd hoped I could just add and remove factions from aliases, and when I cleared the slot, the factions would reset. But I'm not doing the alias thing yet, which may explain a certain amount.

 

 

And ohhhh! It just gave me an idea! Maybe that faction converting could be used as part of the slave "indoctrination"? ^^ Before you can start properly training a slave you have to make her lose faith in all the factions she belongs to one by one. A common person would usually have three: her hold' date=' town and family while more important people would also have their guilds, noble status, civil war allegiance and so on so it would take a long longer to break someone like Maven than someone like Narri! And maybe it could even be used to determine the overall "difficulty" of the slave after that too?

[/quote']

 

It's a good idea. Certainly we could make some parts of slave training depend on faction affiliation.

 

If we go for the cloning approach, we could keep the original on ice somewhere in a disconnected warehouse cell. Probably with AI off. Maybe even disabled. Would give us a template to revert to.

 

And if you have a Stormcloak slave and an Imperial slave they would argue a lot and have tons of disagreements and such. Maybe even start trying to fight and yell at each other.

 

That's got to be done :)

 

Hi Doc' date=' I've already translated the Slaver spell, I'll try to be up to date once you decide to start making releases of the project ;)

[/quote']

 

Great news, thanks :)

 

I was pondering on 'Bound Cock' as a spell. I prefer strapons' date=' but the idea is growing on me as somethng mages can use instead. (Though it would be a bit odd if anyone could learn it, since magic is supposed to require study, and is especially distrusted in Skyrim.) Hopefully in the long run we also won't end up with a Lovers situation where all that females can do with eachother are basic male/female sex acts with aids, and no proper lesbian animations. However, I digress.

[/quote']

 

Well, it was suggested as an alternative to strap-ons or magical futinari. I don't mind lesbian animations tough, and I expect that the framework will use the if they exist.

 

In the Elder Scrolls when you summon something' date=' weapons or armor, it s effectively a 'living' lesser daedra shaped and forced into the form. Same and horrifyingly more permenant if you craft a daedric item. Its Conjuration, not Alteration or Mystecism. Your 'sword' is a alive. Your 'armor' is a creature. If I rememeber right its also supposed to be quite distressing for the daedra for obvious reasons.

[/quote']

 

Well, I don't think the rationale is set in stone. It could just as easy be an illusion (2-way - caster experiences what she'd feel if she had a dick, victim also feels what she'd feel if the caster had a dick) or an alteration.

 

Of course, there's mileage in the conjuration explanation as well. At the very least we could do some books explaining the backstory of the deadra (dremora or scamp - has to be) forced into the role. At best we can make a quest to free/recapure/replace the entity/one of the entities in question.

 

So... while the idea of some Dremora suddenly losing his cock and experiancing sex from a lesbian encounter on another plane is hilarous... wouldn't it be more like some poor daedra is forced to become a sex aid and is then stuck into whatever orafice? Because thats both nightmare fuel and big laughs all at once.

 

Yep' date=' definite quest potential :)

 

Yah I think the strapon would actually have to be fashioned out of a whole daedric soul (who's bound to have an unusual life ^^) Daedric princes seem to be able to "split" and even manifest in multiple forms but I never heard of any lesser daedra doing that.

 

Aeon wanted the ghost dick member to be on fire. This would explain a lot ;)

 

I am really interested in this mod thank you for posting :) I also like to hear more about the gladiators arena' date=' hopefully you also get a chance to join it as a side quest or for more money.

[/quote']

 

The gladiator side is kind of neglected for now ... except for Secunda's watch where there should be regular strip fighting matches between female slaves and possibly bandits.

 

I'm not limiting it to that, but that's as much as is definite

 

 

Hmpf! Of course a guy would think that! And that gentlemen is *exactly* why shopping with you is so irritating ^^

 

Of course' date=' the fun thing would be to force a lady dremora into the role as ghost dick. I can imagine there might be a few male mages who'd see that as sufficient motivation in and of itself.

 

Definitely a story in there.

 

i only get slaver aura +300 in my active spells

 

That's a bug: it shouldn't show up at all :)

 

Seriously, it's a power. You don't need to cast it, it just affects everyone around you

Posted

Talked about it' date=' certainly. More from a viewpoint of taking control than riding as a passive observer, although that would make a good "lesser" version of the spell.

 

The problem, of course, is what do you do with your own body while your consciousness is in someone else's? You may return to find yourself just as much as slave as you were before :)

[/quote']

 

I have 2 ideas to counter that problem:

 

1. Let an Artifact/Altar like the Stones that are located throughout skyrim perform the Spell. There could be a quest for finding the Artifact and bringing it to a hidden secure place. Or building one in the player-home/guild-base.

 

RP-view:

(+) your body is save there as you can only activate the spell through the stone (and the stone is in a save place) but (-/+) you will have to lure your target to the stone so hostile takeover is hard, maybe you can force and/or trick NPCs into touching the stone. (maybe make it like the Pillar of Sacrifice in the 'Boethiah's Calling'-quest) This can also be used as a story element (capture someone > force him to touch the stone > infiltrate enemy base). (-) there is no weaker version of this spell.

 

Programming-view:

hmpf i have no idea but i will try: (+) the spell is not in the spellbook > so no thinking about what happens if the player uses the spell in different locations, what happens to the body during the possession... (+) when the spell ends the player is always loaded back to the same instance (the small room with the stone altar) (~) i don't know how hard keeping a backup of the player inventory + model back in the altar-room over several loading-screens and saves is, so that could be a problem.

 

2. Let the spell be performed with voodoo-dolls. To create a voodoo-doll you would need a hair (or maybe blood for stronger dolls) from your victim and maybe a soulstone as catalyst. to lock the player in one place you could make it so that voodoo dolls can only be used at a special enchanting-alchemy table at the player-home.

 

RP-view:

(+) needing something from your victim opens up nice ways for RP: is the hair stolen (/pickpocket), or found or maybe bought from an informant? do you have the right hair? (+) you don't have to lure victims to your base so you can use is on from whom ever you are able the get a hair or drop of blood.

 

Programming-view:

(~) again i don't know but using the doll in one place > loading to wherever the NPC is > intercepting him in his daily routine sounds hard. (~) i don't know if you would have to create a new hair-item for every NPC or if you could just make one hair item and define different ownerships (that stay as information on the hair) but it kind of sounds like a big mess.

 

you could use a filled soul gem to temporarily control your body, it would of course have to be a black soul gem (or the black star).

Posted

To fix this I'm guessing you need to make a new faction called slave that is non-hostile to everyone as well as not protected by the guard. When the slave is "slaved" it removes all her previous faction alignments and add this new faction.

 

Doing that already. For some reason it doesn't help. I remove all factions from the actor as well. It might be due to the fact that I'm modding the actor and not the refernce' date=' which could cause problems on levelled actors.

 

Maybe I should move forward on the cloning plan.

 

Bug # 007

When a NPC is enslaved' date=' and people start to attack you (because you hit her), she will join them to beat the crap out of you.

 

[/quote']

 

That sounds more like a feature to me. :P

 

It's a bug. They should attack you. She should cower or hide.

 

I don't seem to be able to mod aggression or confidence, which is a pain. Otherwise I could do it fairly easy.

 

It would be nice to be able to turn the slaver aura on and off so you can kill people if you choose :D

 

Intended. In fact it's intended that you can hit captive in bleedout and they just die. Protected status should do that' date=' but it doesn't stop you one-shotting your victims.

 

I'll probably allow a coup-de-gras via the conversation menu. I'll also make the bleedout a lot less automatic. Once I'm sure it happens reliably at 100% that is.

 

If they become freed the game would look at their current factions and see they have slave_whiterun' date=' slave_imperiallegion, and slave_guard. It would remove these and reapply their original factions based on these names

 

This might not be an efficiant way of doing it but its an option

[/quote']

 

It looks pretty efficient! And I thinky I know how to implement it. If you put the vanilla factions (just the ones that matter: there's probably no reason to make duplicates of things like marriage excluded or token quest factions!) in one formlist and the slave versions in another with the exact same indexes as original you could do it all with a single while loop. Enslaving function would check each of the factions on the vanilla list against the npc's factions and switch them to their slave equivalents using the same index numbers and freeing would do the same but the other way around. And additionally it would make it really easy to keep compatibility with other mods: you'd just put things into the right formlists and let the automatic system do the magic! ^^ That's how I did my version of vampire race switch and it works beautiful so far.

 

Cool. Worth a shot certainly. I'd hoped I could just add and remove factions from aliases, and when I cleared the slot, the factions would reset. But I'm not doing the alias thing yet, which may explain a certain amount.

 

 

And ohhhh! It just gave me an idea! Maybe that faction converting could be used as part of the slave "indoctrination"? ^^ Before you can start properly training a slave you have to make her lose faith in all the factions she belongs to one by one. A common person would usually have three: her hold' date=' town and family while more important people would also have their guilds, noble status, civil war allegiance and so on so it would take a long longer to break someone like Maven than someone like Narri! And maybe it could even be used to determine the overall "difficulty" of the slave after that too?

[/quote']

 

It's a good idea. Certainly we could make some parts of slave training depend on faction affiliation.

 

If we go for the cloning approach, we could keep the original on ice somewhere in a disconnected warehouse cell. Probably with AI off. Maybe even disabled. Would give us a template to revert to.

 

Aww in that case I don't know what's wrong. I had some similar issues too though I managed to kinda solve them and I don't even know how. Except that my command power works weird on some npcs. For example I can ensnare a bandit and she/he will protect me automatically and even go out of her/his way to kill her/his old buddies but when I do the same to a guard he just keeps standing there until I manually show him what to attack. That's a little annoying (but his guard buddies still don't see anything wrong about hitting him first... I guess guards are just weird ^^)

 

Oh by the by do you make the slaves player teammates? It should prevent them from attacking player but on the flipside will make player's enemies target them for attack ._. but maybe putting a "calm" effect on the slave would help with that? By the way I also know there's some mod ("Convenient Horses") that makes enemies completely ignore player's horse and the horse never attack anyone either. Maybe you could look how that was done?

Posted

By the by what's with the first posts on new pages not appearing? I can see that someone posted but the post doesn't appear until someone posts another one (too many "posts" in this post!)

Posted

Sorry to be really really really controversial, but please could you maybe upload the V.02 to the *whispers* nexus? I have a lot of mods and I get confused installing more than one or two manually and the nexus mod manager is really easy for an idiot like myself.

Posted

 

i only get slaver aura +300 in my active spells

 

That's a bug: it shouldn't show up at all :)

 

Seriously' date=' it's a power. You don't need to cast it, it just affects everyone around you

[/quote']

 

I just wanted to say that you're doing god's work here, man. Keep it up. :D

 

It seems like that aura gives every female around the player a green tinge. Do you think it's possible to remove that? It's a bit unsightly.

 

Also, some NPCs continue their actions after they've been enslaved. E.g, bandits keep attacking me and NPCs that where fleeing when I killed them keep running away.

Posted

Also' date=' some NPCs continue their actions after they've been enslaved. E.g, bandits keep attacking me and NPCs that where fleeing when I killed them keep running away.

[/quote']

 

Yah it looks like changing allegiance midcombat doesn't update combat targets. The target needs to be forced out of combat by the "StopCombat" function. Unless the mod already does that in which case we're back to square 1 ._.

Posted

I was pondering on 'Bound Cock' as a spell. I prefer strapons' date=' but the idea is growing on me as somethng mages can use instead. (Though it would be a bit odd if anyone could learn it, since magic is supposed to require study, and is especially distrusted in Skyrim.) Hopefully in the long run we also won't end up with a Lovers situation where all that females can do with eachother are basic male/female sex acts with aids, and no proper lesbian animations. However, I digress.

 

In the Elder Scrolls when you summon something, weapons or armor, it s effectively a 'living' lesser daedra shaped and forced into the form. Same and horrifyingly more permenant if you craft a daedric item. Its Conjuration, not Alteration or Mystecism. Your 'sword' is a alive. Your 'armor' is a creature. If I rememeber right its also supposed to be quite distressing for the daedra for obvious reasons.

 

So... while the idea of some Dremora suddenly losing his cock and experiancing sex from a lesbian encounter on another plane is hilarous... wouldn't it be more like some poor daedra is forced to become a sex aid and is then stuck into whatever orafice? Because thats both nightmare fuel and big laughs all at once.

 

Ah, the things that go through my mind...

[/quote']

 

Daedric penis would be hilarious, I completely forgot that daedric stuff is alive.

Posted

If you bothered making a daedric strapon sure' date=' but that seems like an obsurd thing to do when a horker tusk or carved and polished wood is so easy to use instead. :P

[/quote']

 

Hmpf! Of course a guy would think that! And that gentlemen is *exactly* why shopping with you is so irritating ^^

 

hehe, That is something that we should all bear in mind when shopping for our lady's sex toys.

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