Princessity Posted April 23, 2012 Posted April 23, 2012 There are also some outcomes that potentially change the whole nature of the game from that point forward. Oh this! I think that's the reason I play and make mods! I like each playthrough to be unique and feel like a different game with changed rules, new surprises and fresh fun! I'm already bored of vanilla Skyrim and the reason I'm interested in SSG is because it offers to change so much about it! I'm hoping it will challenge the way I'm used to playing this game.
Tyron Posted April 23, 2012 Posted April 23, 2012 I'm more concerned about whether I can be defiant to the end and still end up a slave' date=' or if it will lead to summary execution. I want some of my PCs to stay defiant until raped or gangraped. [/quote'] This is more or less what I've been getting at. There are some characters who would rather die than let themselves be violated, defiant to the end, I just think there should be some mechanic involved to allow for the eternally reluctant slave to be captured. That being said I suppose it doesn't have to involve every capture, perhaps a few quest related ones though. Was browsing the wiki the other day, ran accross the quest involving the spiders and the falmer. From what I understand, it is possible to be attacked by the spiders, paralyzed, webbed, and end up as a slave. That sounds more appropriate to me, no surrender. Hopefully you'll put a lot more features like this in to the other storylines, especially the abolitionist one. Mod sounds great so far, thanks for all your work edit: oh and do you have any problems with having male npcs/dogs executed?
DocClox Posted April 23, 2012 Author Posted April 23, 2012 is there any cum or cumshot animations and textures? or its possible? also what is maximum sex partner? 1v2 or 10+v1? yep im thinking some bukkake lol Well' date=' JosefGrey has a dynamic armour system in the works that should let us make skinsuits with varying degrees of dirt, blood, semen, mud and anything else you might want. That, and the lookup tables in the resources mod and we should be able to do this fairly easily. Not going to happen right away, but it's a distinct possibility Ooh, kinky. I am almost certainly making a female PC when the Mod comes out. And when the player is left hogtied in the snow, a certain icy High Elf comes to her 'rescue'. We can set up an encounter on that basis, certainly I'm hoping it will challenge the way I'm used to playing this game. If it doesn't' date=' it won't be for lack of trying This is more or less what I've been getting at. There are some characters who would rather die than let themselves be violated, defiant to the end, I just think there should be some mechanic involved to allow for the eternally reluctant slave to be captured. There are definitely going to be cases where you get no choice in the matter Bear in mind that I designed the capture system to be extensible. The setup described is the one for bandits. Other enemies will have different sequences, and some of them won't give you any options at all We select based on race, class, diseases (a rapist disease - one that changes the behavior of NPCs and spreads. Can you find the cure in time?) ... in fact anything that you can write a condition for in the CK you can use to vary the capture procedure - as well as having several random possibilities for a given sort of encounter. On the other hand, I got a bit fed up of the Oblivion thing of fighting away and suddenly Wham! Bang! Thank you ma'am! So I wanted to involve the PC a bit more in her own degradation. That being said I suppose it doesn't have to involve every capture' date=' perhaps a few quest related ones though. Was browsing the wiki the other day, ran accross the quest involving the spiders and the falmer. From what I understand, it is possible to be attacked by the spiders, paralyzed, webbed, and end up as a slave. That sounds more appropriate to me, no surrender. Hopefully you'll put a lot more features like this in to the other storylines, especially the abolitionist one. [/quote'] Well, Falmer, Spiders, the Dastard. Vampires may ask, but you might not get a "no" option. There will be some weapons, spells and monsters designed to incapacitate, and maybe some other surprises as well. I've not really dug too deep into the abolitionist side of things as yet, but I want to do everything I can do to wrongfoot them. edit: oh and do you have any problems with having male npcs/dogs executed? Well ... if my wife ever finds out I've been executing "poor little doggies" I may need to take that part out. Otherwise, not particularly.
DocClox Posted April 23, 2012 Author Posted April 23, 2012 Is there a limit to how many girls you can have? Yes. The girls need to be in quest aliases to override their AI. So that necessarily limits the number we can have. That said, the number is going to be large, with the player having a decent number of slots for slaves, plus more for temporary states, like battlefield captures, and a few overflow ones so that when you exceed your limit you don't see the limit, it's just that it becomes a lot harder to keep some of them all under control. Places will have their own slots too. So Secunda's watch will be able to maintain a number of slaves independent of the player. As will breezehome (depending on their training and the optional exrtras installed) and various other places. tl;dnr: Yes, but it's a big number and I'm going to try and conceal the limits.
Dark_Lord_ Posted April 23, 2012 Posted April 23, 2012 We can set up an encounter on that basis' date=' certainly:D[/quote'] If Iizluft does capture me as a female character, it would mean I got enslaved by a dark part of my imagination. What follows is a battle of willpower between my kind altruistic submissive side(female PC) and my twisted self-righteous dominating side (Iizluft) ________ On the other hand, my work on The Cold Face is almost done. If I am completely finished with it, I will stop writing down new ideas, as you have enough work on this as is.
00ptic Posted April 23, 2012 Posted April 23, 2012 On the other hand' date=' I got a bit fed up of the Oblivion thing of fighting away and suddenly Wham! Bang! Thank you ma'am! So I wanted to involve the PC a bit more in her own degradation. [/quote'] That particular part of it was what made me have oblivion sex mods off about half of the time. When I'm fighting 2 or 3 scamps and easily winning, I do not think it is feasible that they would be able to rape me, what with my 90+ strength, over 90% health etc. And then when you're fighting an army of dremora and being completely outmatched, they don't even consider violating you. It was like they would only rape you if you thought they couldn't... I'm glad to see the SSG making more sense of this. It's got actual structure rather than just selective animations playing occasionally.
Daguy Posted April 24, 2012 Posted April 24, 2012 Thats what I like about the more recent RaperS versions^ They take into account your own ability, and it becomes almost impossible for a scamp or rat to rape you even by suprise, unless you are paralysed or staggered. But yeah, thats always been the downside. I keep RaperS on the lowest settings, TrueCrime and PlayPlus running only these days. I turn Joburg or LandE on for scenes that i'm already setting up for RP reasons. I'm really getting excited for this and will need to rein it in; so many awesome projects have died over the years that it would be heartbreaking if anything showstopping happened and all we ever had was this thread and the wiki.
Tyron Posted April 24, 2012 Posted April 24, 2012 I agree that the random method used in Oblivion was deeply flawed, though I still maintain that there's no harm done in making slavery more certain, since you are interrupting death animations, the choice 'slavery or death' is really given to the player, not the character. People would reload or restart if they died anyway, seems reasonable to assume they would reload if they didn't like being a slave. While it's fine to have options where you're forced to surrender into slavery, I see nothing wrong with the choice being taken away in such a situation. On another note, dwelling on the notion of what to do with companions, will there be disgruntled companions who may try and sell the PC into slavery themselves? perhaps a few upset with the PC's leadership, or maybe one who's actually a slaver, pretending to follow along until the right moment.
Daguy Posted April 24, 2012 Posted April 24, 2012 Hm, or working with the radient system perhaps it could be possible to send more than thugs and dark brotherhood members after thieves and criminal PCs? Would be a nice way to lead more stealthy characters into rape and/or slavery if the threat came to them. After all, on less combat orientated PCs it will be less likely that they will do well when confronted directly. Thieves in my experiance really struggle in these revenge attacks. That would lead into some nice RP if you eventually learned whp sent them after all is said and done. Just offering more food for thought - not requesting, since much can come later, after all the groundwork is actually implimented.
You Posted April 24, 2012 Posted April 24, 2012 Is there a limit to how many girls you can have? Yes. The girls need to be in quest aliases to override their AI. So that necessarily limits the number we can have. That said' date=' the number is going to be large, with the player having a decent number of slots for slaves, plus more for temporary states, like battlefield captures, and a few overflow ones so that when you exceed your limit you don't see the limit, it's just that it becomes a lot harder to keep some of them all under control. Places will have their own slots too. So Secunda's watch will be able to maintain a number of slaves independent of the player. As will breezehome (depending on their training and the optional exrtras installed) and various other places. tl;dnr: Yes, but it's a big number and I'm going to try and conceal the limits. [/quote'] Actually, if you trained them enough that they trust you and accept you as a leader than they can just stay in your house unattended. Maybe you need a system that allows you to lock doors if you have the key.
DocClox Posted April 24, 2012 Author Posted April 24, 2012 If Iizluft does capture me as a female character' date=' it would mean I got enslaved by a dark part of my imagination. [/quote'] Most of the mod is going to be a dark part of my imagination Then again, I'll probably co-operate with it as much as oppose it I'm glad to see the SSG making more sense of this. It's got actual structure rather than just selective animations playing occasionally. Well that's it. We're talking about events that ought to involve the character. It shoudl be something the PC participates in' date=' albeit unwillingly. I never really got that from the oblvion mods. That said, they were getting a lot better with things like Dark Lessons and Dark Bloodlines. (And now I want to write an SSG chapter with "Light" in the title....) I'm really getting excited for this and will need to rein it in; so many awesome projects have died over the years that it would be heartbreaking if anything showstopping happened and all we ever had was this thread and the wiki. I'll do my best. I'm limiting the time I spend working on this deliberately, trying to make sure I don't burn out on it. While it's fine to have options where you're forced to surrender into slavery' date=' I see nothing wrong with the choice being taken away in such a situation. [/quote'] Oh, I definitely want to do both. Incidentally, there's an interesting trade-off for the surrender mechanism. If you can draw it out for long enough, you may recover enough heath or magicka to resume the fight and win, or at least to buy time for your companion to rescue you. Of course the further you go down that route, the worse position you are in for the resume. My assassin mage might be willing to go as far as stripping, knowing that all she'd need would be an invisibility spell and a roll and she's back in the game. Then again, some captors will smack you round the face to disrupt a spell cast. Another interesting point: Suppose it's the follower that gets captured and held hostage. How many of you would allow Lydia or Aela to have their throats cut rather than surrender themselves? On another note' date=' dwelling on the notion of what to do with companions, will there be disgruntled companions who may try and sell the PC into slavery themselves? perhaps a few upset with the PC's leadership, or maybe one who's actually a slaver, pretending to follow along until the right moment. [/quote'] It's a nice idea, but not until I understand the logic of followers a bit better and I'm sure I can override it fully. It would be nice to have consequences though if your follower goes through hell because of you. Hm' date=' or working with the radient system perhaps it could be possible to send more than thugs and dark brotherhood members after thieves and criminal PCs? Would be a nice way to lead more stealthy characters into rape and/or slavery if the threat came to them. [/quote'] Oh yeah. The guild will be hirable by NPCs even if the PC isn't a member. But if the PC isn't a member they can be hired against her, too. I'd also like players to be able to hire the Guild as an outside for abduct and rape missions. I've wanted to be able to do that ever since Alva the Vampire sent a squad of thugs after me in Morthal for breaking into her house. It's going to be problematic though if the player is always forced into slaver or abolitionist roles. Actually' date=' if you trained them enough that they trust you and accept you as a leader than they can just stay in your house unattended. Maybe you need a system that allows you to lock doors if you have the key. [/quote'] The thing is, as far as the game engine is concerned, it doesn't matter how well trained they are. The only thing that keeps them that way is that they've been assinged to an alias in a quest. That's what overrides their default behavior. And the number of aliases is finite. If you assign them to the house, they'll take a slot in the house's AI management, leaving the player free to concentrate on other slaves. If he just tells them to stay there and sandbox that'll work, but it uses a slot in his own personal allowance, which means he's got less attention to spare for new slaves. If he spreads himself too thin, then eventually he'll get sloppy and slaves will start escaping, or rebelling. It also means there can be different slave behaviors for different locations, which is going to be cool.
Daguy Posted April 24, 2012 Posted April 24, 2012 Another interesting point: Suppose it's the follower that gets captured and held hostage. How many of you would allow Lydia or Aela to have their throats cut rather than surrender themselves? To be honest... I think i'd prefer that to be out of my hands in some respects. I think Lydia would probobly prefer an honorable death and Sovngarde' date=' than to be dishonored and violated. Though, she would probobly follow any orders too and try and 'tough it out' for the PCs sake. Her 'Thane'. Married or not. Other companions I don't really know too well; i'm pretty sure Brelyna and her like would crumble under just the threat of captivity and not realyy respond to orders either way. Aela... I think there is an oppertunity here for those looking for a little 'lighter' side depending on how you look at it... [center']...Slowly they move in, and as I kneel I keep a wary eye on them. A drop of blood drips down from my lip, as I fight to keep my fear in check. The unthinkable has happened. My Thu'um has failed me and I have been beaten soundly. This band of brigands waited until the dragon had fallen, and then moved in while we were already weakened. For I am not alone. Aela the Huntress still fights even as I struggle to stay lucid. Her arrows fly, dropping bandit after bandit. And yet it is in vain. A lone archer cannot hold out. She too is battered and bleeding, if not as badly as myself. I cannot mistake the leers of these men. They wish to violate us. There are too many for my life-partner, her teeth barred in a feral growl as she tries to reach me, and more joining the fray by the second. Each one she slays makes the price they will exact from us heavier. Yet, even as the leader of the brigands smirks down at my defeated form, taking in my curves... I crack a small grin of my own. His brow furrows. He demands to know what i've got to smile about. It is then that Aela, who has been seized also, is thrown down bleeding next to me. I cry out in pain as he kicks me, and asks again what i'm smiling about. I do not answer, I simply gaze with affection at my lover... ...As her clothing is ripped from her body... As Aela begins to shift... and with a howl all hell breaks loose... A Servant of Hircine to show these little boys just what fear is, to show them just what being the terror filled prey is like. The victim. The last lesson they will ever recieve. I wipe the thick liquid from my eyes I am showered in the arterial blood of the man who kicked me, his neck ripped open. Screams and the sounds of bloody tearing fills the afternoon, howling from my love and answerng wolves, as mortals flee and cower in frozen horror...[/center] Heh, I think anyone who tried to rape Aela or threatened her wife/husband would be in for a very, very, nasty suprise - and give an epic moment to cheer at in the same moment. On another note, it would be an interesting way to escape... if you didn't escape. If in some situations, like with bandits, you were a slave so long that they eventually decided you were broken enough and gave you furs and a weapon. Promoted you to 'one of them', though as a female you would still be expected to spend time on your back then it was demanded. It would offer an interesting chance to escape - or not need to as the case may be.
DocClox Posted April 24, 2012 Author Posted April 24, 2012 Another interesting point: Suppose it's the follower that gets captured and held hostage. How many of you would allow Lydia or Aela to have their throats cut rather than surrender themselves? To be honest... I think i'd prefer that to be out of my hands in some respects. I think Lydia would probobly prefer an honorable death and Sovngarde' date=' than to be dishonored and violated. Though, she would probobly follow any orders too and try and 'tough it out' for the PCs sake. Her 'Thane'. Married or not. [/quote'] Mmmm... That's not quite what I meant. You're fighting bandits, three on one and just about holding your own. Then someone shouts "Hey Dragonborn!" You look across and there's Lydia, barely conscious, kneeling while some hulking brute holds a knife to her throat. "Surrender, or I'll turn the snows red with her blood!" So what do you do? How do you RP the consequences? Aela... I think there is an oppertunity here for those looking for a little 'lighter' side depending on how you look at it... ...Slowly they move in' date=' and as I kneel I keep a wary eye on them. A drop of blood drips down from my lip, as I fight to keep my fear in check. The unthinkable has happened. My Thu'um has failed me and I have been beaten soundly. This band of brigands waited until the dragon had fallen, and then moved in while we were already weakened. For I am not alone. [/i'] Nicely written. And yeah, I'd probably let it work like that. Eventually some opponents, the guild in particular, are going to start taking precautions against weres, but that trick should be good for a few goes On another note' date=' it would be an interesting way to escape... if you didn't escape. If in some situations, like with bandits, you were a slave so long that they eventually decided you were broken enough and gave you furs and a weapon. Promoted you to 'one of them', though as a female you would still be expected to spend time on your back then it was demanded. It would offer an interesting chance to escape - or not need to as the case may be. [/quote'] Also on the cards. Prove that you can keep discipline among the slaves and you'll eventually be given a chance to prove yourself and to (re)join the guild.
Dark_Lord_ Posted April 24, 2012 Posted April 24, 2012 Most of the mod is going to be a dark part of my imagination Then again' date=' I'll probably co-operate with it as much as oppose it [/quote'] Then I guess your imagination is a lot more twisted than mine , seeing as you come up with characters like Enarvy, Heddvi and Torolf, who are very nasty cold-hearted bastards, while I come up with the relatively tame warm-hearted Iizluft. Really, If this mod is completed, I will become like Iizluft myself and enslave some women at Proudspire to 'protect' them from the real evils. Two of these 'protectors' will make Skyrim a lot safer for women.
Daguy Posted April 24, 2012 Posted April 24, 2012 Mmmm... That's not quite what I meant. You're fighting bandits' date=' three on one and just about holding your own. Then someone shouts "Hey Dragonborn!" You look across and there's Lydia, barely conscious, kneeling while some hulking brute holds a knife to her throat. "Surrender, or I'll turn the snows red with her blood!"[/i'] So what do you do? How do you RP the consequences? Ouch. Nice question. I can honestly say it would depend on the character, race, and relationship - and that I have no real single thought. I'd likely go off on another tangent. Nicely written. And yeah' date=' I'd probably let it work like that. Eventually some opponents, the guild in particular, are going to start taking precautions against weres, but that trick should be good for a few goes [/quote'] Awesome. Thats one of the things thats impressing me the most so far, both with yours and other peoples ideas and the tools/scripts Bethesda have made/allowed. So versatile. The idea of a trick like that working, but being able to script it so its not always going to work.
DocClox Posted April 24, 2012 Author Posted April 24, 2012 Then I guess your imagination is a lot more twisted than mine ' date=' seeing as you come up with characters like Enarvy, Heddvi and Torolf, who are very nasty cold-hearted bastards [/quote'] Aww, you make that sound like it's a bad thing Awesome. Thats one of the things thats impressing me the most so far' date=' both with yours and other peoples ideas and the tools/scripts Bethesda have made/allowed. So versatile. The idea of a trick like that working, but being able to script it so its not always going to work. [/quote'] Yeah, the story manager is a wonderful piece of work. I'm sure there are things we can do with it that we've barely even considered at the moment.
Princessity Posted April 24, 2012 Posted April 24, 2012 Really' date=' If this mod is completed, I will become like Iizluft myself and enslave some women at Proudspire to 'protect' them from the real evils. Two of these 'protectors' will make Skyrim a lot safer for women. [/quote'] Most women of Skyrim I've seen can take care of themselves just great they only need something sharp and heavy ^^
Dark_Lord_ Posted April 24, 2012 Posted April 24, 2012 The problem is that slavers seem to be better with sharp and heavy stuff than women.
NinjaOak Posted April 24, 2012 Posted April 24, 2012 Quick question, is the "Only CBBE support" set in stone or is it possible that you might use something like calyps UNPB? Wanna know if it's worth spending time on UNP when I'm really looking forward to this mod
diel Posted April 24, 2012 Posted April 24, 2012 afaik CBBE is pretty firm as the initial body but others may be supported in future. Though the only issue with using any non-supported body is that some things might clip,
DocClox Posted April 25, 2012 Author Posted April 25, 2012 Most women of Skyrim I've seen can take care of themselves just great they only need something sharp and heavy ^^ The problem is that slavers seem to be better with sharp and heavy stuff than women. I think there are going to be a few who prove challenging. Can't have the slaver players getting things all their own way I desperately want this project to reach completion' date=' partly because of the content of the mod itself, and partly because I want to see a mod of this scale actually get beyond the "what if?" stage and become reality. Keep up the fantastic work, everyone! [/quote'] I'm doing what I can. Basically, I'm trying to keep a measured pace here so I don't burn out on it, as I have on too many projects in the past. So far (knocks on wood) it seems to be working That said' date=' I do have a question. How do you think narcotics will be integrated into the SSG; specifically, what roles will moon sugar or skooma play? [/quote'] Interesting point. Firstly, I'm definitely planning on allowing drugs as a mechanism of control. I haven't given it a lot of thought beyond that though. We can implement addiction as a disease or an ability. I'll have to think about the effects. Some "persuader" effects for addicted players should be easy enough, but the behavioural changes (PC and NPC) could be tricky. The supply chain and micromanagement issues are interesting as well. I'm happy to have a guild base routinely use drugs if the PC can set up a deal with an importer, though I still need to flash that out a bit. If the PC uses drugs personally, he'll need to do his own micromanagement as you suggest. There'll probably be some maintenance required for any regular supply deals as well. Quick question' date=' is the "Only CBBE support" set in stone or is it possible that you might use something like calyps UNPB? [/quote'] Well, given that Calyps is doing a lot of modelling for the SSG there's a good chance that his stuff will fit his blessed body mod. But the body we're targeting with new assets is CBBE. afaik CBBE is pretty firm as the initial body but others may be supported in future. Though the only issue with using any non-supported body is that some things might clip' date=' [/quote'] Exactly! At worst, some displaced nipple rings. Maybe some dirt or tattoos not ending up exactly where you'd expect to find them. Nothing worse than that.
00ptic Posted April 25, 2012 Posted April 25, 2012 Most women of Skyrim I've seen can take care of themselves just great they only need something sharp and heavy ^^ The problem is that slavers seem to be better with sharp and heavy stuff than women. I think there are going to be a few who prove challenging. Can't have the slaver players getting things all their own way The answer lies in the heart of battle. That said' date=' I do have a question. How do you think narcotics will be integrated into the SSG; specifically, what roles will moon sugar or skooma play? [/quote'] Interesting point. Firstly, I'm definitely planning on allowing drugs as a mechanism of control. I haven't given it a lot of thought beyond that though. We can implement addiction as a disease or an ability. I'll have to think about the effects. Some "persuader" effects for addicted players should be easy enough, but the behavioural changes (PC and NPC) could be tricky. The supply chain and micromanagement issues are interesting as well. I'm happy to have a guild base routinely use drugs if the PC can set up a deal with an importer, though I still need to flash that out a bit. If the PC uses drugs personally, he'll need to do his own micromanagement as you suggest. There'll probably be some maintenance required for any regular supply deals as well. If it was for slave-use only, I think it would be as simple as adjusting whatever values influence pliability. For the PC (as a free man/woman) and other non-slave NPCs, we'd need our own custom effects, unless someone randomly decides to have a skooma and alcohol revamp (which honestly isn't unfeasible). It would be odd to add this feature, but have the drugs do nothing. On that note, where does skooma canonically come from?
sbseed Posted April 25, 2012 Posted April 25, 2012 i believe there are some references in both marrowind and oblivion to skooma... other than that im not sure. oh, and a reminder to doc to update the script on the sresource.esm wiki page
Ciel Posted April 25, 2012 Posted April 25, 2012 If it was for slave-use only' date=' I think it would be as simple as adjusting whatever values influence pliability. For the PC (as a free man/woman) and other non-slave NPCs, we'd need our own custom effects, unless someone randomly decides to have a skooma and alcohol revamp (which honestly isn't unfeasible). It would be odd to add this feature, but have the drugs do [i']nothing[/i]. On that note, where does skooma canonically come from? i believe there are some references in both marrowind and oblivion to skooma... other than that im not sure. oh' date=' and a reminder to doc to update the script on the sresource.esm wiki page [/quote'] First...I'm sorry for my english. Second...I'm quite familar with the TES lore, maybe I can help. Skooma is made of moonsugar and nightshade. Somewhere in the south of Elsweyr are moonsugar plantations. Mostly through Khajiit caravans, selling the sugar, it is available in evry province of Tamriel. Skooma is an alcoholic narcotic, and its users pass through bouts of euphoria followed by protracted lethargy. If improperly prepared the Skooma user will experience loss of voice, minor fits, and possibly even death. Some alchemists (maybe only in Skyrim) seem to know a even better recipe to produce high quality Skooma crafted from Mammoth Tusk Powder, Frost Mirriam, and Moonsugar. Last... I want to express my gratitude to all of the SSG-team to make my fantasies about a better Skyrim come true
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