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[WIP] Skyrim Slavers Guild


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Posted

We all appreciate your efforts Doc' date=' and yeh Real life can be a pain sometimes eh?

[/quote']

 

Yeah. Next weekend is going to be a wash out too, since we're going to stay with my sister in law for the weekend.

 

oh by the way the pic didnt work :(

 

Odd. Let's try linking to the page instead

 

http://imgur.com/92d0u

Posted

Silly question.

 

Any chance the wiki could be updated with regard to the progress report? Think the last update was March 5th?

Posted

The picture in the link isn't working either. According to link' date=' it is forbidden for some reason.

[/quote']

 

It's supposed to show Nimriel, the elf girl that lives outside Whiterun at Pelagia Farm. She's naked and with a slave conversation menu showing.

 

One more attempt with bayimg this time. After that I'll abandon the attempt, for fear of deepening the inevitable anti-climax

 

http://bayimg.com/JAOceaaDf

 

 

Posted

sry for this maybe dumb question but i stopped following this thread for a while because i had very little free time:

 

how is the situation with 'fore', did you reach an agreement so you can use his mod or did you find out how he did it or are you guys still working with the race-replacement?

 

 

also on the 'i want to be submissive with my character'-topic:

 

one possibility i could think of would be a dark hidden room in the main base where the master does whatever he/she likes with a few special slaves that get brainwashed or executed afterwards.

 

also, i don't know if this idea has already come up, but would it be possible to have a spell that lets you take control over a slave and experience stuff from the slaves perspective?

 

as i imagine it would basically swap the player model with the one of your favorite slave (maybe you lure them into your chamber first so your body is save and there is a standard goto point when the spell is canceled (maybe have an artifact cast the spell)) and change the options you have in dialogs, spells and skills. (you would also get a cancel spell that puts you back into your body -> loadingscreen -> wake up @ home + slave finds its own way home)

Posted

how is the situation with 'fore'' date=' did you reach an agreement so you can use his mod or did you find out how he did it or are you guys still working with the race-replacement?

[/quote']

 

I'm going to use JoshNZ's system which is similar to fore, but has support for looping and non-looping animations. We have 200 slots reserved for SSG in the current d/l so that should keep us going for a while :)

 

also' date=' i don't know if this idea has already come up, but would it be possible to have a spell that lets you take control over a slave and experience stuff from the slaves perspective?

[/quote']

 

Talked about it, certainly. More from a viewpoint of taking control than riding as a passive observer, although that would make a good "lesser" version of the spell.

 

The problem, of course, is what do you do with your own body while your consciousness is in someone else's? You may return to find yourself just as much as slave as you were before :)

Posted

Talked about it' date=' certainly. More from a viewpoint of taking control than riding as a passive observer, although that would make a good "lesser" version of the spell.

 

The problem, of course, is what do you do with your own body while your consciousness is in someone else's? You may return to find yourself just as much as slave as you were before :)

[/quote']

 

I have 2 ideas to counter that problem:

 

1. Let an Artifact/Altar like the Stones that are located throughout skyrim perform the Spell. There could be a quest for finding the Artifact and bringing it to a hidden secure place. Or building one in the player-home/guild-base.

 

RP-view:

(+) your body is save there as you can only activate the spell through the stone (and the stone is in a save place) but (-/+) you will have to lure your target to the stone so hostile takeover is hard, maybe you can force and/or trick NPCs into touching the stone. (maybe make it like the Pillar of Sacrifice in the 'Boethiah's Calling'-quest) This can also be used as a story element (capture someone > force him to touch the stone > infiltrate enemy base). (-) there is no weaker version of this spell.

 

Programming-view:

hmpf i have no idea but i will try: (+) the spell is not in the spellbook > so no thinking about what happens if the player uses the spell in different locations, what happens to the body during the possession... (+) when the spell ends the player is always loaded back to the same instance (the small room with the stone altar) (~) i don't know how hard keeping a backup of the player inventory + model back in the altar-room over several loading-screens and saves is, so that could be a problem.

 

2. Let the spell be performed with voodoo-dolls. To create a voodoo-doll you would need a hair (or maybe blood for stronger dolls) from your victim and maybe a soulstone as catalyst. to lock the player in one place you could make it so that voodoo dolls can only be used at a special enchanting-alchemy table at the player-home.

 

RP-view:

(+) needing something from your victim opens up nice ways for RP: is the hair stolen (/pickpocket), or found or maybe bought from an informant? do you have the right hair? (+) you don't have to lure victims to your base so you can use is on from whom ever you are able the get a hair or drop of blood.

 

Programming-view:

(~) again i don't know but using the doll in one place > loading to wherever the NPC is > intercepting him in his daily routine sounds hard. (~) i don't know if you would have to create a new hair-item for every NPC or if you could just make one hair item and define different ownerships (that stay as information on the hair) but it kind of sounds like a big mess.

Posted

Awesome, DocClox. =)

 

Edit: Uh, wow, the thread must have moved on a lot since I refreshed it and saw the image you posted.

Posted

I'll work out which scripts are needed to support the esp and post the results.

 

Your pic is now workin now cheers, oh and when you say post the results...what form should we be expecting these results to take perchance???? :P

 

I was also thinking about how you could stop the AI from continuing combat, im guessing you might have considered it already but perhaps if your trying to capture a bandit they get moved temporarily into the player faction, and if your being captured you get moved into the bandit faction, purely a theory Im not a modder :/

Posted

ah the possibilities :D

 

Indeed :)

 

Talked about it' date=' certainly. More from a viewpoint of taking control than riding as a passive observer, although that would make a good "lesser" version of the spell.

 

The problem, of course, is what do you do with your own body while your consciousness is in someone else's? You may return to find yourself just as much as slave as you were before :)

[/quote']

I have 2 ideas to counter that problem:

 

Of course, it's only a problem from the player's POV. From a designer's perspective it's an opportunity :) I like the thought of it being a headache for the PC. Where is a defensible place to leave your body while you borrow someone else's? Are you safe in your own home with a housecarl standing guard? Would you do better in a hidden in a cave somewhere? I'd like to make it quite a big deal.

 

(+) your body is save there as you can only activate the spell through the stone (and the stone is in a save place) but (-/+) you will have to lure your target to the stone so hostile takeover is hard' date=' maybe you can force and/or trick NPCs into touching the stone. (maybe make it like the Pillar of Sacrifice in the 'Boethiah's Calling'-quest) This can also be used as a story element (capture someone > force him to touch the stone > infiltrate enemy base). (-) there is no weaker version of this spell.

 

Programming-view:

hmpf i have no idea but i will try: (+) the spell is not in the spellbook > so no thinking about what happens if the player uses the spell in different locations, what happens to the body during the possession... (+) when the spell ends the player is always loaded back to the same instance (the small room with the stone altar) (~) i don't know how hard keeping a backup of the player inventory + model back in the altar-room over several loading-screens and saves is, so that could be a problem.

[/quote']

 

I'm fairly sure I've seen the body switch thing done. I just can't seem to find how ...

 

Programming-view:

(~) again i don't know but using the doll in one place > loading to wherever the NPC is > intercepting him in his daily routine sounds hard. (~) i don't know if you would have to create a new hair-item for every NPC or if you could just make one hair item and define different ownerships (that stay as information on the hair) but it kind of sounds like a big mess.

 

Well' date=' if we have a specific doll, we can keep a reference to the target. So we can use that to access him. We might need to do something like teleport to the target location, do the swap and then return the player body back to where he came from. A bit of fidddling with visibility and AI and we can probably do it without the mechanism showing.

 

Awesome, DocClox. =)

 

Thank you. Apologies for not havign a d/l yet. I was busy last night and now the svn repo seems to be down. Maybe tonight :)

 

I'll work out which scripts are needed to support the esp and post the results.

Your pic is now workin now cheers' date=' oh and when you say post the results...what form should we be expecting these results to take perchance???? :P

[/quote']

 

I refer the honourable gentleman to my previous answer to this question :)

 

I was also thinking about how you could stop the AI from continuing combat' date=' im guessing you might have considered it already but perhaps if your trying to capture a bandit they get moved temporarily into the player faction, and if your being captured you get moved into the bandit faction, purely a theory Im not a modder :/

[/quote']

 

mmm... I do that when stopping combat when the PC is starting. It just doesn't seem to work when it's the other way around. It could be that I didn't make the faction reciprocal; it could be that I need to make the slaves allies rather than friends; or it could just be the aggro radius kicking in, and I need to find a way to override their guard packages. I should get a chance to play with that tomorrow :)

Posted

edit:

 

Well, it happens my computer IS efficient enough, I kinda underestimated it!

 

So, I'm ready to pro-test as soon as you want. Please give me something to do, I'm bored at work these days, nothing to do !

Posted

Hello everyone,

first of all sorry for my english, but I am not a native speaker.

I'm following this mod for some time now and well I really like it :), this is going to be awsome.

I have got one question, all the animations and scripts you are doing, are they working on the beast races (khajiit and argonians)? Because I know that some modders are leaving these races out, because they would cause alot of extra work (sorry if this question has already been answered, but I didn't find it in this thread).

 

Well like already mentioned, I'm quite a fan of this mod but unfortunately I can't offer that much help, because I really don't have modding experience beside some minor texturing,

but I have found this mod on the nexus:

 

http://skyrim.nexusmods.com/downloads/file.php?id=14697

 

(I'm not sure if it is ok to post this link here?)

 

The mod adds a spell which will activate a script that binds and gags the target and makes it helpless for a moment. I'm not sure, but maybe this mod could be somehow useful to your project.

Posted

Pic was not anticlimactic for me, just got me even more stoked for this mod. I always play as a female in any game that has female PCs, and I looking forward to a lot of fun trying to avoid falling prey to the guild, knowing it's not likely to be entirely possible to do so - especially given that there should be plenty of female guild members and hopefully, um...special activities to engage in with such guild members.

 

Ah, the possibilities indeed.

Posted

So since SKSE allows us to use hotkeys now have you guys "claimed" any default keys for SSG or the sex framework yet? Would you mind if I reserved "v" for myself?

Posted

Been lurking about this thread for a while.

 

Can't wait for a playble version of this mod, you guys are doing great so far from what I can see :D

 

Keep it up!

Posted

So since SKSE allows us to use hotkeys now have you guys "claimed" any default keys for SSG or the sex framework yet? Would you mind if I reserved "v" for myself?

 

I know that the semi-popular block/parry for dual-wielding uses "v" by default (though I'd rather have it on middle mouse button if I knew how). It uses Script Dragon, but uses that particular key in any case.

Posted

So since SKSE allows us to use hotkeys now have you guys "claimed" any default keys for SSG or the sex framework yet? Would you mind if I reserved "v" for myself?

 

I know that the semi-popular block/parry for dual-wielding uses "v" by default (though I'd rather have it on middle mouse button if I knew how). It uses Script Dragon' date=' but uses that particular key in any case.

[/quote']

 

Aww there goes my perfect placement! ._.

 

Thank you for telling me though! I'd hate it to clash with anything useful. I guess that makes "c" my next choice. Is there anything using that key?

Posted

Pic was not anticlimactic for me' date=' just got me even more stoked for this mod. I always play as a female in any game that has female PCs, and I looking forward to a lot of fun trying to avoid falling prey to the guild, knowing it's not likely to be entirely possible to do so - especially given that there should be plenty of female guild members and hopefully, um...special activities to engage in with such guild members.

 

Ah, the possibilities indeed.

[/quote']

 

I like the possibilities for different gameplay.

I always play as a male PC, for once with this mod there is sex without being a female PC. Most of the sex mod are for female PC (Oblivion, FO3, NV). I hate playing as a female PC, being a victim, been raped, answer gay dialogues with male npc, have to choose from "fuck my mouth" or "fuck my ass", interaction only with male npc, etc...

With ssg mod, I can play a male slaver PC and only interact with female npc, with all female npc in Skyrim, an endless mod.

 

That's only how I want to play this mod, me, myself.

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