Asariphile Posted May 3, 2012 Posted May 3, 2012 To fix this I'm guessing you need to make a new faction called slave that is non-hostile to everyone as well as not protected by the guard. When the slave is "slaved" it removes all her previous faction alignments and add this new faction. Doing that already. For some reason it doesn't help. I remove all factions from the actor as well. It might be due to the fact that I'm modding the actor and not the refernce' date=' which could cause problems on levelled actors. Maybe I should move forward on the cloning plan. [/quote'] Could the problem be on the quest or conversation level? If the guard AI is a quest script couldn't someone just add an if/else statement like: if faction != "slave" (vanilla script body); else (slave ammendments); And if you have a Stormcloak slave and an Imperial slave they would argue a lot and have tons of disagreements and such. Maybe even start trying to fight and yell at each other. That's got to be done I agree
Graphnee Posted May 3, 2012 Posted May 3, 2012 Nexus I doubt would ever accept this mod over there I was unaware of any restrictions on the nexus, there is after all a whole section devoted to 'adult' mods.
Asariphile Posted May 3, 2012 Posted May 3, 2012 Nexus I doubt would ever accept this mod over there I was unaware of any restrictions on the nexus' date=' there is after all a whole section devoted to 'adult' mods. [/quote'] Nexus dosen't mind nude textures and normal sex mods, but anything kinky is crossing the moral line over there. BDSM/slavery is off limits
Princessity Posted May 3, 2012 Posted May 3, 2012 If you bothered making a daedric strapon sure' date=' but that seems like an obsurd thing to do when a horker tusk or carved and polished wood is so easy to use instead. [/quote'] Hmpf! Of course a guy would think that! And that gentlemen is *exactly* why shopping with you is so irritating ^^ hehe, That is something that we should all bear in mind when shopping for our lady's sex toys. Oh yah and she'll be very grateful for it! My last b/f made it my sore spot ._. He: "Hey hey look what I found!" Me: "Oh thanks but you can put it back where it was I'll take this one" He: "Yeah but look it's the same thing! Only it's a colour you don't like, material you're allergic to, made by crap company noone heard about, and so much cheape..." Me: (turns him to stone with a glare of doom!) I've since returned my BI badge and went full lesbian but he's still there you know! In that shop... his petrified remains forever holding that stupid jacket... and his face eternally frozen in the middle of saying "cheap" as a warning for all the other guys who pass by to kick that word out of their vocabulary and bury forever... Cheap. Cheap... cheap... cheap... You can hear its echo still sounding if you lean in close enough... Cheap...
00ptic Posted May 4, 2012 Posted May 4, 2012 By the by what's with the first posts on new pages not appearing? I can see that someone posted but the post doesn't appear until someone posts another one (too many "posts" in this post!) Yeah that's really annoying. i only get slaver aura +300 in my active spells That's a bug: it shouldn't show up at all Seriously' date=' it's a power. You don't need to cast it, it just affects everyone around you [/quote'] I just wanted to say that you're doing god's work here, man. Keep it up. It seems like that aura gives every female around the player a green tinge. Do you think it's possible to remove that? It's a bit unsightly. Also, some NPCs continue their actions after they've been enslaved. E.g, bandits keep attacking me and NPCs that where fleeing when I killed them keep running away. The aura is intentional in this phase. Once Doc can be certain that the power is affecting everyone as it should, it will be removed. Nexus I doubt would ever accept this mod over there I was unaware of any restrictions on the nexus' date=' there is after all a whole section devoted to 'adult' mods. [/quote'] Nexus dosen't mind nude textures and normal sex mods, but anything kinky is crossing the moral line over there. BDSM/slavery is off limits While they do have an adult mods section, the rules are much stricter. There is a slave mod on nexus, yet it basically just creates a companion called "Slave". In-depth slavery and rape are absolutely forbidden.
sbseed Posted May 4, 2012 Posted May 4, 2012 Oh yah and she'll be very grateful for it! My last b/f made it my sore spot ._. He: "Hey hey look what I found!" Me: "Oh thanks but you can put it back where it was I'll take this one" He: "Yeah but look it's the same thing! Only it's a colour you don't like' date=' material you're allergic to, made by crap company noone heard about, and so much cheape..." Me: (turns him to stone with a glare of doom!) I've since returned my BI badge and went full lesbian but he's still there you know! In that shop... his petrified remains forever holding that stupid jacket... and his face eternally frozen in the middle of saying "cheap" as a warning for all the other guys who pass by to kick that word out of their vocabulary and bury forever... Cheap. Cheap... cheap... cheap... You can hear its echo still sounding if you lean in close enough... Cheap... well thats a revelation... i thought woman these days liked cheap thrills LMAO. dude sounds like a selfish ass-monkey anyways. hey if you ever need a hand with that sore spot(lol)...
DocClox Posted May 4, 2012 Author Posted May 4, 2012 you could use a filled soul gem to temporarily control your body' date=' it would of course have to be a black soul gem (or the black star). [/quote'] I must admit, that raises some hillarious possibilities. Possesing someone else's body and then trying to operate your own by remote control. I can imagine it stumbling around like a zombie and the player having to direct it through the favour interface Aww in that case I don't know what's wrong. I had some similar issues too though I managed to kinda solve them and I don't even know how. Except that my command power works weird on some npcs. For example I can ensnare a bandit and she/he will protect me automatically and even go out of her/his way to kill her/his old buddies but when I do the same to a guard he just keeps standing there until I manually show him what to attack. That's a little annoying (but his guard buddies still don't see anything wrong about hitting him first... I guess guards are just weird ^^) This is what I'm doing: [spoiler=source code] function add_slave(actor slave) if slave == None return endif trace("*** adding slave " + count); int index if count == 8 free_random_slave() endif assign_to_free(slave) slave.SetOutfit(collar) slave.RemoveFromAllFactions() slave.additem(slave_token) slave.ModFactionRank(slave_faction, 1) slave.StopCombatAlarm() slave.StopCombat() slave.SetAlert(false) game.GetPlayer().StopCombatAlarm() ActorBase ab = slave.GetActorBase() ab.SetInvulnerable(false) slave.SetNoBleedoutRecovery(false) slave.ForceActorValue("aggression", 1) ; doesn't work. maybe it stops the evaluate call that follows... slave.EvaluatePackage() EndFunction Oh by the by do you make the slaves player teammates? It should prevent them from attacking player but on the flipside will make player's enemies target them for attack ._. but maybe putting a "calm" effect on the slave would help with that? By the way I also know there's some mod ("Convenient Horses") that makes enemies completely ignore player's horse and the horse never attack anyone either. Maybe you could look how that was done? I've been trying to avoid anything that turns raw slaves into the player's private army. But if it gets things moving' date=' it's worth a try. I'm going to try adding another idle to the alias first and see if I can stop the guard package from firing when they're already inside follow distance. Ticking the "no aggro radius" box mght help as well. I just wanted to say that you're doing god's work here, man. Keep it up. Cheers! It seems like that aura gives every female around the player a green tinge. Do you think it's possible to remove that? It's a bit unsightly. It's going in a release or two. Just there as a debug aid Yah it looks like changing allegiance midcombat doesn't update combat targets. The target needs to be forced out of combat by the "StopCombat" function. Unless the mod already does that in which case we're back to square 1 ._. I think it's the aggro radius/guard package. I'll test that once I post this. (If I test it before[/v] then I'll be forever updating the post and never get it posted...) Could the problem be on the quest or conversation level? If the guard AI is a quest script couldn't someone just add an if/else statement like: if faction != "slave" (vanilla script body); else (slave ammendments); That'd work' date=' but I don't think it's a script. Although if the next attempt doesn't work, I'll have to look at the scripts with a little more care. Me: (turns him to stone with a glare of doom!) My wife has that power, too Although I think I'm developing a resistance. Nexus dosen't mind nude textures and normal sex mods' date=' but anything kinky is crossing the moral line over there. BDSM/slavery is off limits [/quote'] Yeah. Posting this to nexus would get me banned from the site, let alone the mod. I might get away with it in its current form, but not once it gets going. By the by what's with the first posts on new pages not appearing? I can see that someone posted but the post doesn't appear until someone posts another one (too many "posts" in this post!) Yeah that's really annoying. I don't know. It started happening after LL crashed due to disc space shortage some weeks ago. I've just assumed the LL admins are aware of the issue. [edit] Well' date=' one of those things worked! I can enslave bandits now. Mind, messing around with sitting idles has broken the follow package so that needs fixing now [edit edit'] Follow package fixed, multiple enslavement possible, followers enslavable. Still the issue with male bandits becoming unkillable. I think it's because the essential flag is being applied to the slot on the levelled list. Probably I'm going to have to apply the spell to guys as well, and then let them die when they enter bleedout. Let's see if I can get an image working
NokoKoko Posted May 4, 2012 Posted May 4, 2012 Hey Doc. Is there something ready for female PC's yet? Nice progress so far btw.
deadmetal Posted May 4, 2012 Posted May 4, 2012 Hey Doc. Is there something ready for female PC's yet? Nice progress so far btw. Considering the foundations dont quite work 100% yet Its still too soon to be eager for that,
DocClox Posted May 4, 2012 Author Posted May 4, 2012 Yeah, no PC enslavement as yet. I've spent most of today working on adding a sex command to the slave menu. One of the animations plays but I'm having problems with it. If I can get the damn thing to cancel, I might post what I have tonight. I'm not going to get any dev time over the weekend, so I might as well update while I can
Draxis Posted May 4, 2012 Posted May 4, 2012 I just registered to say good job and I like what you've got thus far. I've been working on my own mods and I know how much of a commitment it is so I wanted to offer some motivation in the form of congratulations. I really look forward to the next releases and hope to see more from this mod in the future.
tcharing Posted May 4, 2012 Posted May 4, 2012 So, this is a bit wierd. I've disabled the mod but some bandits still go into bleed-out mode. I'll try to see how wide-spread it is. Edit: I've cleared 3 more bandit camps and it happenend again to almost every bandit in the last one I cleared. To both female and male bandits. I hadn't been close to any of the camps where this happened before I removed SSG. They were completely unexplored. So it seems like the effect has spread somehow.
DocClox Posted May 4, 2012 Author Posted May 4, 2012 I just registered to say good job and I like what you've got thus far. I've been working on my own mods and I know how much of a commitment it is so I wanted to offer some motivation in the form of congratulations. I really look forward to the next releases and hope to see more from this mod in the future. Thanks So' date=' this is a bit wierd. I've disabled the mod but some bandits still go into bleed-out mode. I'll try to see how wide-spread it is. [/quote'] Try a clean save - which is to say a save from before you tested the mod. Skyrim stores running mods internally until no one is using them, and the way the slaver aura works means that there's almost always someone using the script. I'll have to put a shutdown procedure in the mod at some point. I hadn't been close to any of the camps where this happened before I removed SSG. They were completely unexplored. So it seems like the effect has spread somehow. Yeah. What happens is the essential flag gets applied to the base actor, but that's a variable thing for leveled lists. So what was a female in one camp can respawn as a male in the next one. I have a fix in the pipeline, but it'll probably be a week before I can release it
tcharing Posted May 4, 2012 Posted May 4, 2012 Yeah. What happens is the essential flag gets applied to the base actor' date=' but that's a variable thing for leveled lists. So what was a female in one camp can respawn as a male in the next one. I have a fix in the pipeline, but it'll probably be a week before I can release it [/quote'] Oh. Well, it wasn't that prevalent, and it only affects bandits afaik. I'll make do with 'disable' meanwhile. Do you think the fix will be retroactive, though?
DocClox Posted May 4, 2012 Author Posted May 4, 2012 I hope so, but I'm not sure. I think if the script and esp are available then new versions will get loaded. If not, we're going to need one of those annoying clean save/disable procedures for each new version.
delurker Posted May 5, 2012 Posted May 5, 2012 Clean save worked for me, but yeah - better to not have to do that if possible - especially just to upgrade to a new version.
Princessity Posted May 5, 2012 Posted May 5, 2012 Hum... I guess inserting the targets of slaver aura into essential aliases instead of directly would solve the problem but aliases are finite so there'd need to be a lot of them and would need to be cleared regularly... Another problem would be that making them essential would make it impossible to combat feed on them as a vampire with my mod! (tried to find a way around it but it's either this or no animations and the animations are just too amazing!) so I'd appreciate if you didn't do that... But! But but but but... maybe you could solve it this way: Slaver aura does two things: Firstly it has an aimed spell (with duration like one minute or whatever so it doesn't renew too often in combat but clears and unclogs aliases quickly if player is away) with a magic effect I'll call "prospective slave" that attacks any actor viable for enslavement who doesn't already have the "prospective slave" effect on her. The "prospective slave" spell has this script: - in the "OnEffectStart" event it forces any target it applies on into the first free *protected* (not essential) alias (make a lot of them) and saves which alias it is for this actor - in the "OnEffectFinish" event it clears the alias Secondly it adds a perk to the player which: Has two "Entry Point" functions: one is "Apply Combat Hit Spell" with a contact spell (instant, no duration) with a magic effect I'll call "defeated prospective slave" and the other "Mod Attack Damage" with SET VALUE = 0 Both of these functions must have "Should Attack Kill" condition on target in addition to being under the "prospective slave" effect and the second should also check if the target already is in bleedout if she is don't apply and let the attack kill her (in English: for the first time your attack would kill her it instead applies the "defeated prospective slave" effect on her which puts her 1 health point short of death (which should also force her into bleedout) and gives you an option to enslave her but if you don't want to do that you can simply hit her again to kill) TESTED! DOESN'T WORK ._. The "defeated prospective slave" ability I mentioned earlier has a script effect that does the following in OnEffectStart(Actor akTarget, Actor akCaster): akTarget.damageAV("health", akTarget.GetAV("Health")-1) It should reduce her to 1 health point and put in bleedout. From there any slaver knows what to do ^^ And this way you don't have to mess with actor bases or make anyone essential! If you'd like I'd even be happy to do this for you! I already have it done in my head anyways ^^ slave.ForceActorValue("aggression", 1) ; doesn't work. maybe it stops the evaluate call that follows...Maybe instead of using scripts you could simply use a value modifying magic effect? I do it to lower the "morality" value of actors enthralled by vampires and it works!
sbseed Posted May 5, 2012 Posted May 5, 2012 you could make the vampire feeding anims work via dialogue, altho that would be a pain in the ass too... or use two different approaches for feeding, such as via dialogue by 'charming' the NPC through dialogue and another to force feed during a combat situation or feeding on a dead body. could do some of them like spells used in the lovers mods for oblivion, a pain of a different kind... or you could get all the animations together for vamp feeding and set them aside to be added into the sresource.esm file as another resource?!... i would think that it would be less likely to be an issue if everyone is accessing the same information and just directing it in a particular way, then neither mod try's to overwrite the other (if any of that makes sense to you at all, and hopefully im not talking out of my backside. lol).
Princessity Posted May 5, 2012 Posted May 5, 2012 you could make the vampire feeding anims work via dialogue' date=' altho that would be a pain in the ass too... or use two different approaches for feeding, such as via dialogue by 'charming' the NPC through dialogue and another to force feed during a combat situation or feeding on a dead body. [/quote'] That's what I do ^^ Right now all of these are implemented (except dead body eating, that's cheating only liuving blood counts ^^) you can feed on sleeping actors, feed on paralysed and unconscious actors, feed in dialogue after seducing them (I spent a whole day just inventing pickup lines! ^^ I thinky I went a tiny tinge overboard with the complexity of it ^^) you can even feed with the vampiric drain spell or you can feed in combat or as sneak kill. But the problem with the last two methods is that they use paired animations (which always kill the target and I don't know why!) so if you successfully grab your meal feeding in combat is an instant kill and if it's done on an essential actor one or both of two things happen: - the essential actor gets forever stuck in ragdoll but is still alive - the players gets the blood as if she drained the target dry but the target doesn't lose health! So I solved it by reducing the chance of successfully combat feeding on essential actors to 0 so none of those things happen. That's why I'd prefer if you avoided making anyone essential. Especially if it's someone like bandits who are probably going to be eaten in combat quite often... ^^
00ptic Posted May 5, 2012 Posted May 5, 2012 you could make the vampire feeding anims work via dialogue' date=' altho that would be a pain in the ass too... or use two different approaches for feeding, such as via dialogue by 'charming' the NPC through dialogue and another to force feed during a combat situation or feeding on a dead body. [/quote'] That's what I do ^^ Right now all of these are implemented (except dead body eating, that's cheating only liuving blood counts ^^) you can feed on sleeping actors, feed on paralysed and unconscious actors, feed in dialogue after seducing them (I spent a whole day just inventing pickup lines! ^^ I thinky I went a tiny tinge overboard with the complexity of it ^^) you can even feed with the vampiric drain spell or you can feed in combat or as sneak kill. But the problem with the last two methods is that they use paired animations (which always kill the target and I don't know why!) so if you successfully grab your meal feeding in combat is an instant kill and if it's done on an essential actor one of two things happen: - the essential actor gets forever stuck in ragdoll but is still alive - the players gets the blood as if she drained the target dry but the target doesn't lose health! So I solved it by reducing the chance of successfully combat feeding on essential actors to 0 so none of those things happen. That's why I'd prefer if you avoided making anyone essential. Especially if it's someone like bandits who are probably going to be eaten in combat quite often... ^^ Hmm...is it possible you could resurrect the actor immediately after the animation plays and set their health to a fixed value depending on whether or not you want to kill them? And I am suddenly interested in finding every single pick-up line available when this is released.
Princessity Posted May 5, 2012 Posted May 5, 2012 you could make the vampire feeding anims work via dialogue' date=' altho that would be a pain in the ass too... or use two different approaches for feeding, such as via dialogue by 'charming' the NPC through dialogue and another to force feed during a combat situation or feeding on a dead body. [/quote'] That's what I do ^^ Right now all of these are implemented (except dead body eating, that's cheating only liuving blood counts ^^) you can feed on sleeping actors, feed on paralysed and unconscious actors, feed in dialogue after seducing them (I spent a whole day just inventing pickup lines! ^^ I thinky I went a tiny tinge overboard with the complexity of it ^^) you can even feed with the vampiric drain spell or you can feed in combat or as sneak kill. But the problem with the last two methods is that they use paired animations (which always kill the target and I don't know why!) so if you successfully grab your meal feeding in combat is an instant kill and if it's done on an essential actor one of two things happen: - the essential actor gets forever stuck in ragdoll but is still alive - the players gets the blood as if she drained the target dry but the target doesn't lose health! So I solved it by reducing the chance of successfully combat feeding on essential actors to 0 so none of those things happen. That's why I'd prefer if you avoided making anyone essential. Especially if it's someone like bandits who are probably going to be eaten in combat quite often... ^^ Hmm...is it possible you could resurrect the actor immediately after the animation plays and set their health to a fixed value depending on whether or not you want to kill them? It's possible but very buggy: the resurrected actor's inventory would reset. I could solve it by moving her/his items to some invisible container before resurrection and then returning the equipments but that would also interfere with tracking the victim's blood status (damage from vampire bites needs a longer time to heal than normal damage and it can't be restored with magic so player can't cheat with healing spells) so it would create even more bugs ._. And I am suddenly interested in finding every single pick-up line available when this is released. And I am suddenly a little embarrassed to release it now xD My lines for male->female and male->male seduction and their reactions are soooooo bad! I really should have hired a guy for that part xD
Sariel Posted May 5, 2012 Posted May 5, 2012 I'm sorry. I did not know English. Your plugin can be installed or is in development to be More?
00ptic Posted May 5, 2012 Posted May 5, 2012 It's possible but very buggy: the resurrected actor's inventory would reset. I could solve it by moving her/his items to some invisible container before resurrection and then returning the equipments but that would also interfere with tracking the victim's blood status (damage from vampire bites needs a longer time to heal than normal damage and it can't be restored with magic so player can't cheat with healing spells) so it would create even more bugs ._. And I am suddenly interested in finding every single pick-up line available when this is released. And I am suddenly a little embarrassed to release it now xD My lines for male->female and male->male seduction and their reactions are soooooo bad! I really should have hired a guy for that part xD That seems to be a common problem. Attempting to fix one thing not only fails in fixing the original problem' date=' but creates additional ones as well. I'm sure the lines aren't [i']that[/i] bad...And if they are, at least we can all laugh at it. I just hope you don't have to feign delivering pizza or anything silly like that.
Princessity Posted May 5, 2012 Posted May 5, 2012 Secondly it adds a perk to the player which:Has two "Entry Point" functions: one is "Apply Combat Hit Spell" with a contact spell (instant, no duration) with a magic effect I'll call "defeated prospective slave" and the other "Mod Attack Damage" with SET VALUE = 0 Both of these functions must have "Should Attack Kill" condition on target in addition to being under the "prospective slave" effect and the second should also check if the target already is in bleedout if she is don't apply and let the attack kill her (in English: for the first time your attack would kill her it instead applies the "defeated prospective slave" effect on her which puts her 1 health point short of death (which should also force her into bleedout) and gives you an option to enslave her but if you don't want to do that you can simply hit her again to kill) ._. I just tested this: doesn't work! I'll guess they'll have to be set to essential instead of protected after all... ._. But I also just figured out how to make essential actors die! Of course the problem with that is that it can kill essential actors so I'm going to make it optional and set off by default! Happily this at least solves the compatibility problem!
Princessity Posted May 5, 2012 Posted May 5, 2012 I just hope you don't have to feign delivering pizza or anything silly like that. It may as well be ^^ I only did the pickup lines (6 for each gender combination divided between 3 "tones". I didn't want just a generic "seduce" button) and initial reactions to them and then there's a fade to black and how the rest of the flirt goes is left up to your imagination. But I did want to show it all at first! It was supposed to consist of 3 stages beginning with first impression then flirt then seduction and a new success check would be made at each stage and then summed up... but then I did the math: 48 more player lines, 96 more reactions... It would have taken me forever! ^^
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