PuddyTat Posted April 19, 2012 Posted April 19, 2012 As promised' date=' here is that elegant fetter I was talking about: Also, had an idea about forming a mini quest line surrounding the Slaver's skill tree. What if there were some kind of book fetch quests built around buffing the Slaver skill tree? Like finding all the missing volumes of the Slaver's Art Quarterly Volume 1 - Proper leather binding. Volume 2 - Unpickable locks. Etc. If you found them they would give you small boosts to your stats. Could also be a vehicle to deliver some flavor text about the Slaver Guild and stuff. [/quote'] bit too shiney, but i can make the meshes... hmm, possible to have maybe a mammoth fur cuff... just need to work on textures mostly so that the cuff/etc. fits better with the game etc. I tried my hand at doing a mesh with Blender today for the feet and it was a complete failure. Course I'm a Blender noob, so no real surprise. It'd be great if you did a mesh for these! I'd love to see them realized in the game. I prefer metallic cuffs myself over fur.
navetsea Posted April 19, 2012 Posted April 19, 2012 I wonder, since there are magic mod to remove npc clothes and also another mod to force npc to masturbate, can this magic given to your npc slaver, so at some random time or when the PC encounter them at a very close range, especially when surrounded by more than one opponents, she can be attacked by this magic and thus captured, maybe being turn naked first, and when the PC is already naked she can be attacked by masturbate magic, thus eventually make her loses consciousness and being captured, I think it is interesting to give a start with some dignity and pride, with a chance of being fallen from grace, captured & humiliated
Dark_Lord_ Posted April 19, 2012 Posted April 19, 2012 There is something I wonder: How do slavers deal with magical slaves? A spellcaster does not need weapons or armor, so she can simply blast everyone to death by using master level destruction spells or call some of her daedra friends to do this for her, without wearing clothes. I am writing a quest about a gentle slavemaster, called The Gilded Cage. But I am stuck on how to stop a PC slave from magicking her way out. If I know how a regular cruel slaver stops a witch from casting spells, I can think of a way how this gentle slaver might do this.
Princessity Posted April 19, 2012 Posted April 19, 2012 There is something I wonder: How do slavers deal with magical slaves? A spellcaster does not need weapons or armor' date=' so she can simply blast everyone to death by using master level destruction spells or call some of her daedra friends to do this for her, without wearing clothes. I am writing a quest about a gentle slavemaster, called The Gilded Cage. But I am stuck on how to stop a PC slave from magicking her way out. If I know how a regular cruel slaver stops a witch from casting spells, I can think of a way how this gentle slaver might do this. [/quote'] Unless the mage is a Psijic of Artaeum I guess binding her/his hands would work? At least it prevents player from using magic at the beginning of the game. And in older TES games there was a spell to make other mages unable to cast spells: "silence" (didn't actually make them silent just prevented spellcasting) and in Morrowind also "noise" (which distracted them and increased the chance of failure when casting). Also in Morrowind I thinky slave cuffs for khajiits and argonians were enchanted with magicka drain. These are just some lore admitted ways of doing it but you could always look for something more original! Like regularly spicing their food with a magicka suppressing poison or putting a curse on them that punishes them if they try to cast a spell?
00ptic Posted April 19, 2012 Posted April 19, 2012 There is something I wonder: How do slavers deal with magical slaves? A spellcaster does not need weapons or armor' date=' so she can simply blast everyone to death by using master level destruction spells or call some of her daedra friends to do this for her, without wearing clothes. I am writing a quest about a gentle slavemaster, called The Gilded Cage. But I am stuck on how to stop a PC slave from magicking her way out. If I know how a regular cruel slaver stops a witch from casting spells, I can think of a way how this gentle slaver might do this. [/quote'] Unless the mage is a Psijic of Artaeum I guess binding her/his hands would work? At least it prevents player from using magic at the beginning of the game. And in older TES games there was a spell to make other mages unable to cast spells: "silence" (didn't actually make them silent just prevented spellcasting) and in Morrowind also "noise" (which distracted them and increased the chance of failure when casting). Also in Morrowind I thinky slave cuffs for khajiits and argonians were enchanted with magicka drain. These are just some lore admitted ways of doing it but you could always look for something more original! Like regularly spicing their food with a magicka suppressing poison or putting a curse on them that punishes them if they try to cast a spell? I don't think any of these things would stop a master of magic. Your pools of mana would be too high for drain to be effective, and the only magic you have at the beginning are very basic spells, which are presumably much easier to contain than, say, apocalypse. I think someone suggested gags at some point, but with the quiet casting perk you don't make any noise to begin with. Magic and high-level sneaking are the current problems I don't know how to deal with.
Dark_Lord_ Posted April 19, 2012 Posted April 19, 2012 I think a regular slaver might use pain as a way to stop slaves from casting. Or just keep their hands bound and only use the slave for some quick sex. If mages in TES need to utter an incantation, a gag might also work. I believe I got an idea on how magic in the Gilded Cage works: When the player first gets enslaved by Iizluft, she will wear an enchanted collar/necklace with the following effects: * It'll allow Iizluft to detect wherever the slave is located. * It disallows the PC to wear armor and enchanted clothing thats does not possess a special mark cast by Iizluft himself. * It will drain the magicka of the PC slave. If the player gets permission to become Iizlufts private adventurer (see Wiki Article), he'll also give her a ring/casts a spell on her that cancels out the 3rd effect, enabling the PC to cast magic.
Daguy Posted April 19, 2012 Posted April 19, 2012 I have to admit I actually ignored this project, since the first time I checked it looong ago it was mostly aimed at male PCs enslaving females. Or seemed that way. If there is just as big a role for female PCs and being enslaved, then thats a whole new ballgame as I generally play female PCs onry and rarely evil. In fact, being enslaved by this mod might make an awesome early game backstory as to why some of my characters are willing to join the Dark Brotherhood.
Princessity Posted April 19, 2012 Posted April 19, 2012 There is something I wonder: How do slavers deal with magical slaves? A spellcaster does not need weapons or armor' date=' so she can simply blast everyone to death by using master level destruction spells or call some of her daedra friends to do this for her, without wearing clothes. I am writing a quest about a gentle slavemaster, called The Gilded Cage. But I am stuck on how to stop a PC slave from magicking her way out. If I know how a regular cruel slaver stops a witch from casting spells, I can think of a way how this gentle slaver might do this. [/quote'] Unless the mage is a Psijic of Artaeum I guess binding her/his hands would work? At least it prevents player from using magic at the beginning of the game. And in older TES games there was a spell to make other mages unable to cast spells: "silence" (didn't actually make them silent just prevented spellcasting) and in Morrowind also "noise" (which distracted them and increased the chance of failure when casting). Also in Morrowind I thinky slave cuffs for khajiits and argonians were enchanted with magicka drain. These are just some lore admitted ways of doing it but you could always look for something more original! Like regularly spicing their food with a magicka suppressing poison or putting a curse on them that punishes them if they try to cast a spell? I don't think any of these things would stop a master of magic. Your pools of mana would be too high for drain to be effective, and the only magic you have at the beginning are very basic spells, which are presumably much easier to contain than, say, apocalypse. I think someone suggested gags at some point, but with the quiet casting perk you don't make any noise to begin with. Magic and high-level sneaking are the current problems I don't know how to deal with. Well I think the only magic that gags can stop is the Thu'um. "Common" magic doesn't use voice at all (the silent casting perk just silences the audible special effects that magic creates!) and the discipline that Psijics cultivate doesn't even use gestures (I actually think it's a differnt kind of magic completely, like the voice). (Un)fortunately Psijic magic isn't playable so that's not a problem and I'm rambling ^^ (though I really really hope if a TES game is ever set on Summerset Isles that it will finally be possible to join the order! And I'm rambling again!) And I think it actually makes sense to allow a powerful mage to you know feel powerful and be a lot lot lot lot harder to enslave than a novice! If no matter what your captor does you can still muster enough magicka and power to blast him or her into Shivering Isles that should be a viable way of escape! But if you're not a master of all schools of magic you'll probably have a harder time trying and in that case magicka inhibiting enchantments on your collar and nullified magicka regeneration after all the pills that have been slipped into your drinks would work just fine. Or the old "silence" and "noise" can simply be brought back. There's actually a papyrus function that makes it really easy but personally I'd prefer something... more creative ^^
Daguy Posted April 19, 2012 Posted April 19, 2012 Just catching up, and finding myself pretty interested. However. I notice it suggets a certain body mod. I use UNP and like a certain body-texture set I found for its, will these at least work okay for the Slavers mod? Or will it cause problems? If I have no choice i'll swap to another body mod for a slavery mod of this depth; but t would be really panful to give up UNP.
Starkce Posted April 19, 2012 Posted April 19, 2012 Just catching up' date=' and finding myself pretty interested. However. I notice it suggets a certain body mod. I use UNP and like a certain body-texture set I found for its, will these at least work okay for the Slavers mod? Or will it cause problems? If I have no choice i'll swap to another body mod for a slavery mod of this depth; but t would be really panful to give up UNP. [/quote'] I agree with this, tough to give up unp.
PuddyTat Posted April 19, 2012 Posted April 19, 2012 DocClox, can you PM me the login for SVN Repo? Got email with link, but no credentials. Thx!
Princessity Posted April 19, 2012 Posted April 19, 2012 Just catching up' date=' and finding myself pretty interested. However. I notice it suggets a certain body mod. I use UNP and like a certain body-texture set I found for its, will these at least work okay for the Slavers mod? Or will it cause problems? If I have no choice i'll swap to another body mod for a slavery mod of this depth; but t would be really panful to give up UNP. [/quote'] I agree too! I love unp and outfits for it! But I don't think slaver's guild will be very body depandent. Things like cuffs collars and other bdsm accessories are mostly universal unless they're worn in places that differ between bodies (mostly breasts, waist, hips, bottom and thighs maybe shins too but I didn't really check) But that doesn't really matter. Creators should use whatever they prefer instead of worrying about trying to please everyone. Conversions to other body types can be made later anyways.
Tyron Posted April 20, 2012 Posted April 20, 2012 Just catching up' date=' and finding myself pretty interested. However. I notice it suggets a certain body mod. I use UNP and like a certain body-texture set I found for its, will these at least work okay for the Slavers mod? Or will it cause problems? If I have no choice i'll swap to another body mod for a slavery mod of this depth; but t would be really panful to give up UNP. [/quote'] I agree with this, tough to give up unp. same here, however good this mod turns out to be, it will never convince me to give up UNP, best body mod out there.
Nightasy Posted April 20, 2012 Posted April 20, 2012 My plan was to wait till it gets released and then convert anything I have to over to the UNP body. The UNP body is pretty much the most realistic looking body mod out there and there ain't nothing I would give it up for. When I run into a mod that is for another body, I just make it compatible to the UNP body. Takes a little time but the UNP body is well worth it.
Daguy Posted April 20, 2012 Posted April 20, 2012 I think I speak for all UNP fans, Nightasy, when I ask if you would be kind enough to release those conversion when they happen? On a completetly unrelated note, s there anything we can do for you? Shine your shoes? Backrub perhaps? /adoringfan Buy yeah, love UNP. Love the texture pack I have for it. I'm hopign that it will work anyway and any glitches will be minor. After all, the vanilla outfits 'work' with it, they just don't look pefect. And I can live with that.
PuddyTat Posted April 20, 2012 Posted April 20, 2012 Someone mentioned this on the wiki talk page: http://steamcommunity.com/id/agoon12/myworkshopfiles?appid=72850 Skyrim Slavery System mod
sbseed Posted April 20, 2012 Posted April 20, 2012 Just catching up' date=' and finding myself pretty interested. However. I notice it suggets a certain body mod. I use UNP and like a certain body-texture set I found for its, will these at least work okay for the Slavers mod? Or will it cause problems? If I have no choice i'll swap to another body mod for a slavery mod of this depth; but t would be really panful to give up UNP. [/quote'] plans are as fallows (yet again): to have compatibility for all body mods using the sresource file that is being worked on... reading is good for you, i promise... lol
Daguy Posted April 20, 2012 Posted April 20, 2012 Hehe, sorry if I missed that, but you have to admit there is a LOT to go through at the moment. The wiki is filled with interesting stuff, but though somewhat ordered its a little confusing to navigate. And to go through this entire thread would take... a little while. I resemble that remark! My bookshelves are near falling down they are so filled with teh novels. I'll read that as a light hearted jab. Good to hear, though.
kimon25 Posted April 20, 2012 Posted April 20, 2012 so how far along is this mod or rather can we even try to download this mod??
DocClox Posted April 20, 2012 Author Posted April 20, 2012 Wow. I am way behind on my commenting. Apologies if I miss anyone. But I suppose the easiest way to work around that' date=' would be to make the dwemer device only able to steal part of the soul of the Dragonborn. It takes enough to remove your shouts and magicka, but not enough to kill you? [/quote'] That works for me. In fact I specced a collar - let's call it a "soul leash" that worked on that principle. Your soul was stored in an enchanted black soul gem held by the slaver, and you got to wear a matching collar that channeled a tiny fraction of that energy back to you. But only up to a certain range. So you'd be able to roam freely within the gem's radius, but approach the edge and you'd rapidly weaken and die - although survival instinct generally takes over and brings subjects running back to the slaver rather than face the terrible sensation of soul-loss. It's an interesting prop since it means you get slavers with boxes of black soul gems. Which means interesting loot if you're so inclined, and also an interesting single point of failure for a slave train. I guess what I`m trying to say is that I like a sort of "gritty realism" better than "super-awesome epic stuff of legends". Although "realism in fantasy" is a bit of a paradox :/ I was thinking of "epic" more as "detailed and wide ranging storyline" than "becoming the stuff of legend". I like "gritty" too 1. Have a brothel/abandon house for each hold as a front door and slaver den as a back door with door outside the city wall or far from the city. Useful for smuggling slave out of the city without any attraction.(Only a handful of city guard knows about it.) Going to have at least one. Possibly more than one. Not one for every city though. 3. If female PC is captured by guard and choose to serve time' date=' she will be send to the slaver den instead of the jail. Raped for a day or so then released back to the wild with only ragged cloth. [/quote'] Lots of possibilities for a female PC in jail... Have guards bringing captive to become slave once a week or so. This trade can be make only after midnight.( The Jarl won't know what happen.) I'd imagine that your organization would be able to cut a deal to make this happen at some point. It would probably require fairly high establishment and gold/upkeep. I might make it a little less formal. Turn up at the jail and "Hey' date=' Korvald! Got any sluts in this week?" "There's a couple of scrubbers in the back that no one is going to miss. Make me an offer and they're yours" The trick would be establishing the relationship to the point where you could propose the deal without getting arrested yourself. Like you say good reputation would help a lot. So would a legal guild Could even be worked in as spell for PC slaves. The slaver steals your soul into a soulgem (I think that wandering Kahjet mentions that he was once trapped in a soulgem) and you have to escape. The partial soul removal could be used to force the player to do things, and could be expanded into a little minigame where the player has "maintain her concentration" in order to resist. Sounds like the Jabba-The-Sload proposal Also' date=' a quest involving corrupt guards would be great. Especially if a slave PC escapes to the city, only to find the guard dragging her back ("I Spit on your Grave" anyone?) [/quote'] Never did get around to watching that one. Sounds like a fun scenario though. i dont know if the quest Waking nightmare i Dawnstar could be a suggestion instead of soulstealing Maybe. I have some plans along those lines already. The Strange Black Soul Gem should be on the wiki somewhere. Can't say I'd really be into blood and bruising' date=' but to each his own. Like the wiki says, I'd be more likely a 'nice' slaver than one who beats. [/quote'] I guess it's a matter of degree with me. I like to see the odd welt on my fictitious animated female characters, and maybe some reddening, just enough to show where you've been, so to speak. I can't see much appeal in women depicted as battered bloody though. How is escape to work for PC bondage? Or can you? It would be neat if the view would adjust to your PC wrist or ankle as you do the lock pick minigame or something. I'll see what I can do. Someone (I think it was Magemoe) took a punt at this already and solved it by creating a locked container out of thin air to be picked and removing it afterward. So I suppose that if I could position the item properly first we might just get that sort of zoom. I'm not sure if I can do that though' date=' given that I can't get an object ref for a worn item. Maybe there's a way to get x,y,z for body nodes. Anyone? I'm going back to this topic for a second because I just found out it can be easily solved. There's a papyrus function that overrides the race checkbox for pc dialogue! Good find! Thanks So my question is can the animations have transitions? Something like the killmoves? For example when you're on low health your enemy move towards you' date=' hit you, getting you on the ground and then start to rape you? Is that possible with the current animation system? I mean a full length animation with beginning>middle>end instead of looping animation... These are the questions that haunt me.. :D [/quote'] we would indeed like to do exactly that with animation transitions, the problem is scripting it so that it runs correcting within the in-game environment... currently the issue with having multiple anims is that they dont want to work together, once that is all figured out as long as we have the animations to play different sequences then we can have the start animation were the NPC moves towards the PC or other NPC and knockes em down - position - any looping animations plus speed /timing (using our own key bindings to switch positions, waiting on SKSE for this) - ending animations any sperm anims or slot items etc. The ideal way would be to use Havok behavior to link the animations together. Between what I'm learning about the XML format, and the work theru has done in making the free version of HB work with skyrim, I reckon we can reverse engineer that. In time, at any rate. There have been some discussions on Beth forums about knocking someone to the ground though, so it might be possible to open a rape sequence by backhanding the victim to the ground. I think it is interesting to give a start with some dignity and pride' date=' with a chance of being fallen from grace, captured & humiliated [/quote'] I think we have that part covered There is something I wonder: How do slavers deal with magical slaves? A spellcaster does not need weapons or armor' date=' so she can simply blast everyone to death by using master level destruction spells or call some of her daedra friends to do this for her, without wearing clothes. [/quote'] Unless the mage is a Psijic of Artaeum I guess binding her/his hands would work? At least it prevents player from using magic at the beginning of the game. These are just some lore admitted ways of doing it but you could always look for something more original! Like regularly spicing their food with a magicka suppressing poison or putting a curse on them that punishes them if they try to cast a spell? One of the solutions I had in mind was to give the slavers morrowind style slave bracers. Or collars with the same enchantment. Basically they cap available magicka at one point. Bound hands and gagging should also work. Maybe gagging won't be effective if you've got the quiet casting perk. It might be nice to give powerful mages a chance to overload the enchantment. And skilled slavers a chance to make better collars, of course. Magic and high-level sneaking are the current problems I don't know how to deal with. I've probably given sneaky slaves an easy ride so far' date=' largely because I tend to play sneaks. Still ... belled collars? Locator plugs? An enchantment to make them glow in the dark? I'm sure we can think of something I believe I got an idea on how magic in the Gilded Cage works: When the player first gets enslaved by Iizluft, she will wear an enchanted collar/necklace with the following effects: * It'll allow Iizluft to detect wherever the slave is located. * It disallows the PC to wear armor and enchanted clothing thats does not possess a special mark cast by Iizluft himself. * It will drain the magicka of the PC slave. If the player gets permission to become Iizlufts private adventurer (see Wiki Article), he'll also give her a ring/casts a spell on her that cancels out the 3rd effect, enabling the PC to cast magic. Pretty much works for me I have to admit I actually ignored this project' date=' since the first time I checked it looong ago it was mostly aimed at male PCs enslaving females. Or seemed that way. If there is just as big a role for female PCs and being enslaved, then thats a whole new ballgame as I generally play female PCs onry and rarely evil. [/quote'] Well, an initial design criterion was to have a mod that was playable as a male slaver. All the development work at the time seemed to focus on getting female PCs enslaved. That said, I'm a fan of both scenarios, so I'm not going to ignore either approach. So there's three major paths through the mod: Slaver, Abolitionist and Slave. With the first two having a lots of opportunities to convert into the third if you play a female Well I think the only magic that gags can stop is the Thu'um. "Common" magic doesn't use voice at all (the silent casting perk just silences the audible special effects that magic creates!) and the discipline that Psijics cultivate doesn't even use gestures (I actually think it's a differnt kind of magic completely' date=' like the voice). (Un)fortunately Psijic magic isn't playable so that's not a problem and I'm rambling ^^ (though I really really hope if a TES game is ever set on Summerset Isles that it will finally be possible to join the order! And I'm rambling again!) [/quote'] Interesting if irrlevant fact: if you pronounce it "ij" as a "y" (like they do in say, Holland) then "Psijic" is very nearly "Psychic". Which is how I've always assumed the Psijics worked. (And since we're dealing with people who can name a province "Elsweyr", it's not beyond the bounds of possibility that "psychic" is what they had in mind). Or the old "silence" and "noise" can simply be brought back. There's actually a papyrus function that makes it really easy but personally I'd prefer something... more creative ^^ Maybe aversion therapy. Have a collar that shocks the mage whenever she starts to cast a spell. Just catching up' date=' and finding myself pretty interested. However. I notice it suggets a certain body mod. I use UNP and like a certain body-texture set I found for its, will these at least work okay for the Slavers mod? Or will it cause problems? [/quote'] OK: CBBE is not required and not going to be bundled. The only reason we talk about CBBE is that I want to have one body that all of our custom assets can fit without clipping and the like. At the time, that meant realistically, a choice between CBBE, UNP and Vanilla, with the posters here being split 50/50 between CBBE and UNP. CBBE won out purely becuase it had better support for larger boob sizes than UNP. Although I must say that Calyps' Blessed Body mod is seriously tempting me But I don't think slaver's guild will be very body depandent. Things like cuffs collars and other bdsm accessories are mostly universal unless they're worn in places that differ between bodies (mostly breasts' date=' waist, hips, bottom and thighs maybe shins too but I didn't really check) [/quote'] Also very true. But that doesn't really matter. Creators should use whatever they prefer instead of worrying about trying to please everyone. Conversions to other body types can be made later anyways. Thanks same here' date=' however good this mod turns out to be, it will never convince me to give up UNP, best body mod out there. [/quote'] And I wouldn't ask that of anyone My plan was to wait till it gets released and then convert anything I have to over to the UNP body. The UNP body is pretty much the most realistic looking body mod out there and there ain't nothing I would give it up for. Please do. I've always hoped someone would do basic UNP compatibility. Someone mentioned this on the wiki talk page: http://steamcommunity.com/id/agoon12/myworkshopfiles?appid=72850 Interesting. Haven't had a chance to look at it yet. Been a funny sort of week... plans are as fallows (yet again): to have compatibility for all body mods using the sresource file that is being worked on... Yep. Definitely something else I'd like. Not sure how we can dectect which mesh is being used right now' date=' so it may be a while. Eventually I want full multi-body support with different meshes for different girls ... but I'm still hoping someone else will write a mod enabling that part of it Hehe, sorry if I missed that, but you have to admit there is a LOT to go through at the moment. The wiki is filled with interesting stuff, but though somewhat ordered its a little confusing to navigate. And to go through this entire thread would take... a little while. Hell, yes. I started the wiki because it was getting harder and harder to find anything specific on the thread. Suggestions for re-ordering the wiki are welcome. Personally, I'm just happy it's searchable
illusionoflife Posted April 20, 2012 Posted April 20, 2012 I've got another idea for you doc, so i hope you're still taking them - i've seen so many here that I doubt you could ever make use of them all. anyway. ever thought of adding a "seduce a priest" scenerio? seems to me the vigilantes of stenddar are the best target, the religios group most opposed to the slavers. stenddar could chose a champion to rid skyrim of the slavers, and the SSG will have to deal with her, with the most profitable solution fairly obvious: seduce her into leaving the order and joining you. they say that opposites attract, and you could build on that here, with the champion of stenddar falling in love with the pc and slowly doing a 180 here, so long as the player keeps her interest... should the pc fail to seduce her,she would obviosly turn on you. bonus points if you make seducing her as a woman more difficult, but possible.
Princessity Posted April 20, 2012 Posted April 20, 2012 I've got another idea for you doc' date=' so i hope you're still taking them - i've seen so many here that I doubt you could ever make use of them all. anyway. ever thought of adding a "seduce a priest" scenerio? seems to me the vigilantes of stenddar are the best target, the religios group most opposed to the slavers. stenddar could chose a champion to rid skyrim of the slavers, and the SSG will have to deal with her, with the most profitable solution fairly obvious: seduce her into leaving the order and joining you. they say that opposites attract, and you could build on that here, with the champion of stenddar falling in love with the pc and slowly doing a 180 here, so long as the player keeps her interest... should the pc fail to seduce her,she would obviosly turn on you. bonus points if you make seducing her as a woman more difficult, but possible. [/quote'] Well I don't think slavers would be enough to get their attention. They feel more like "witchhunters" to me. They aren't very worried about common criminals just undead (stepping on Arkay's toes a little but they don't seem to care! actually they come off no more moral than bandits just more fanatical) werewolves and Daedra worshippers (which is the purpose they were created for) Buuuuuut... if they discover that slavers guild has werewolves and vampires both as members and as slaves and that they deal with daedric lords too for profit and pretty looking artefacts... (have I mentioned how I love that mask? n_n) that's another story ^^ Interesting if irrlevant fact: if you pronounce it "ij" as a "y" (like they do in say, Holland) then "Psijic" is very nearly "Psychic". Which is how I've always assumed the Psijics worked. (And since we're dealing with people who can name a province "Elsweyr", it's not beyond the bounds of possibility that "psychic" is what they had in mind). That's what I think too! I always loved the Pijics! I hope we'll discover the answer eventually (please let TES6 be set on Summerset Isles! Please please please!)
DocClox Posted April 20, 2012 Author Posted April 20, 2012 I've got another idea for you doc' date=' so i hope you're still taking them - i've seen so many here that I doubt you could ever make use of them all. anyway. [/quote'] Keep 'em coming. I have to confess, right now I'm not getting time to read them all, let alone use them all, but keep them coming anyway. I'll get to them all in time. Well I don't think slavers would be enough to get their attention. They feel more like "witchhunters" to me. They aren't very worried about common criminals just undead (stepping on Arkay's toes a little but they don't seem to care! actually they come off no more moral than bandits just more fanatical) werewolves and Daedra worshippers (which is the purpose they were created for) Hmmmm... but that's just a matter of getting the right hook. If we could get one to play "exorcist" there might be some room for seduction. But we'd need to set it up very carefully' date=' or else they'd either just kill the possessed, or else hand her over to a less militant sect to be cared for. So we need (an apparent) case of deadric possession, and one that must be challenged by the vigilant themselves. So probably an important deadra then. Mehrunes Dagon would be over egging it, but maybe we can pick a high ranking dremora or xivilai. It's got to be convincing, so there's a good argument for arranging an actual possession. Someone like Sanguine might just set up a friendly possession for you purely for the satisfaction of putting one over on the killjoy vigilants. But I'll bet they'd have a price for their co-operation. We need the victim to be kept alive. Family wealth and influence would work here. Pick a powerful patron of the vigilants and say this is his daughter. She'd need to have a reasonable resemblance, but there's a few ways to approach that. We also don't need the cult checking up to see if this really Baron Gonzo only daughter, so we need to get one of the vigilants convinced that this is a job that he must do and must do alone ... There's a definite story in there. Buuuuuut... if they discover that slavers guild has werewolves and vampires both as members and as slaves and that they deal with daedric lords too for profit and pretty looking artefacts... (have I mentioned how I love that mask? n_n) that's another story ^^ Yeah. There's no automatic enmity between the viggies and the SSG, but it's probably only a matter of time before one develops. And I did want a mission targeting a vigilant. The big question is "who's the client?"
Princessity Posted April 20, 2012 Posted April 20, 2012 I've got another idea for you doc' date=' so i hope you're still taking them - i've seen so many here that I doubt you could ever make use of them all. anyway. [/quote'] Keep 'em coming. I have to confess, right now I'm not getting time to read them all, let alone use them all, but keep them coming anyway. I'll get to them all in time. Well I don't think slavers would be enough to get their attention. They feel more like "witchhunters" to me. They aren't very worried about common criminals just undead (stepping on Arkay's toes a little but they don't seem to care! actually they come off no more moral than bandits just more fanatical) werewolves and Daedra worshippers (which is the purpose they were created for) Hmmmm... but that's just a matter of getting the right hook. If we could get one to play "exorcist" there might be some room for seduction. But we'd need to set it up very carefully' date=' or else they'd either just kill the possessed, or else hand her over to a less militant sect to be cared for. So we need (an apparent) case of deadric possession, and one that must be challenged by the vigilant themselves. So probably an important deadra then. Mehrunes Dagon would be over egging it, but maybe we can pick a high ranking dremora or xivilai. It's got to be convincing, so there's a good argument for arranging an actual possession. Someone like Sanguine might just set up a friendly possession for you purely for the satisfaction of putting one over on the killjoy vigilants. But I'll bet they'd have a price for their co-operation. We need the victim to be kept alive. Family wealth and influence would work here. Pick a powerful patron of the vigilants and say this is his daughter. She'd need to have a reasonable resemblance, but there's a few ways to approach that. We also don't need the cult checking up to see if this really Baron Gonzo only daughter, so we need to get one of the vigilants convinced that this is a job that he must do and must do alone ... There's a definite story in there. Buuuuuut... if they discover that slavers guild has werewolves and vampires both as members and as slaves and that they deal with daedric lords too for profit and pretty looking artefacts... (have I mentioned how I love that mask? n_n) that's another story ^^ Yeah. There's no automatic enmity between the viggies and the SSG, but it's probably only a matter of time before one develops. And I did want a mission targeting a vigilant. The big question is "who's the client?" Ohhh! Exorcist sounds like lots of lots of fun! I rooted for the demon though the whole film by the way xD And if you need a Daedroth to do the possesion and it's supposed to involve seduction... why don't you use a Seducer? Maybe even one lent by uncle/auntie Sheo in exchange for a crazy little favour? ^^
DocClox Posted April 20, 2012 Author Posted April 20, 2012 Ohhh! Exorcist sounds like lots of lots of fun! I rooted for the demon though the whole film by the way xD And if you need a Daedroth to do the possesion and it's supposed to involve seduction... why don't you use a Seducer? Maybe even one lent by uncle/auntie Sheo in exchange for a crazy little favour? ^^ Perfect! And he'd definitely be up for wrong-footing the vigilants. Now we just need a suitably crazy favour. Preferably linked to the themes of possession and seduction ...
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