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[WIP] Skyrim Slavers Guild


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Posted

I just wanted to congratulate on your continued progress and for getting as far as an initial release!

 

However, as a suggestion/question, would it somehow be possible to as a female slaver, play a bit like Marissa in the Tryout Legion plugin? Be a generally dominant woman to other women but with a big inferiority complex when talking to a male slaver?

 

It might be a bit of a niche but I think it could be nice to have some middle-ground between a slave and tough slaver woman who loses everything if they have sex with another slaver. I'd guess she wouldn't be terribly respected by the guild as a whole but I was hoping the other slavers would see no reason to enslave her as she already does largely what they tell her to.

 

Regards, good luck and thank you for your work!

Posted

Clean save worked for me' date=' but yeah - better to not have to do that if possible - especially just to upgrade to a new version.

[/quote']

 

Yeah. Not until I've got some of the basic functionality sorted out though.

 

Ms L.'s suggestion of using aliases will probably help a lot.

 

Hum... I guess inserting the targets of slaver aura into essential aliases instead of directly would solve the problem but aliases are finite so there'd need to be a lot of them and would need to be cleared regularly...

 

Well' date=' I'm already doing that for slave AI, and I was planning to have a bunch of aliases for slaves in the bleedout state as well. (there's only one at the moment, which is why if you get two girls in bleedout, only one of them will respond. (I figured I'd get the bugs out before duplicating it a couple of dozen times ;))

 

 

Another problem would be that making them essential would make it impossible to combat feed on them as a vampire with my mod! (tried to find a way around it but it's either this or no animations and the animations are just too amazing!) so I'd appreciate if you didn't do that...

 

I don't want that, certainly. I just tried using an OnHit handler to stop death. When the function gets called, the damage is already applied, so I thought maybe I could just set heath to be positive again. No such luck. Forcing them into an essential alias doesn't work either - it seems the death is locked in at this point.

 

 

 

 

 

 

TESTED! DOESN'T WORK ._.

 

Well' date=' thanks for the test anyway. Maybe I need to think of other slaving mechanisms.

 

Why does essential cause problems with the animations, my I ask? re you using killmoves? I can see how essential would interfere with that.

 

Maybe we could have something to disable essential status on the nearest three targets if you had the vampire feed power readied. Or maybe do it before the attack, if you're using a hotkey.

 

And this way you don't have to mess with actor bases or make anyone essential! If you'd like I'd even be happy to do this for you! I already have it done in my head anyways ^^

 

Yeah. I'd originally thought that it wouldn't matter if some female bandits stayed essential ... but that's clearly not going to work. Aliases are a better approach. I can give you a function to clear an actor from any essential alias. And maybe I can use the repeating quest approach rather than the AoE spell to keep filling aliases based on the nearest targets.

 

Damn. I'm away this weekend so it's going to be best part of a week before I get to work on this again.

 

slave.ForceActorValue("aggression"' date=' 1) ; doesn't work. maybe it stops the evaluate call that follows...[/quote']Maybe instead of using scripts you could simply use a value modifying magic effect? I do it to lower the "morality" value of actors enthralled by vampires and it works!

 

Why the hell didn't I think of that? Brilliant!

 

 

 

 

But the problem with the last two methods is that they use paired animations (which always kill the target and I don't know why!) so if you successfully grab your meal feeding in combat is an instant kill and if it's done on an essential actor one or both of two things happen:

- the essential actor gets forever stuck in ragdoll but is still alive

- the players gets the blood as if she drained the target dry but the target doesn't lose health!

So I solved it by reducing the chance of successfully combat feeding on essential actors to 0 so none of those things happen.

 

Ah' date=' right. Well, I can certainly give you a call to turn off SSG essentiality. We'd need to think about how to do that so that SSG doesn't become a dependency. Maybe the sresources mod is a good place for it. Or maybe a briging esp. Wouldn't need to do much, just set a property so you could see the quest

 

 

Hmm...is it possible you could resurrect the actor immediately after the animation plays and set their health to a fixed value depending on whether or not you want to kill them?

 

It's possible but very buggy:

 

Yeah' date=' that was one of the first things I looked at :(

 

And I am suddenly interested in finding every single pick-up line available when this is released.

And I am suddenly a little embarrassed to release it now xD My lines for male->female and male->male seduction and their reactions are soooooo bad! I really should have hired a guy for that part xD

 

I'm sure there are plenty of who'd be willing to contribute some dialogue :)

 

I'm sorry. I did not know English. Your plugin can be installed or is in development to be More?

 

It can be installed' date=' but it is also still in development. Currently it's very buggy and incomplete.

 

 

I just wanted to congratulate on your continued progress and for getting as far as an initial release!

 

However, as a suggestion/question, would it somehow be possible to as a female slaver, play a bit like Marissa in the Tryout Legion plugin? Be a generally dominant woman to other women but with a big inferiority complex when talking to a male slaver?

 

We should have some support for that. Might need a bit of RP inside your head to go with it ... but what doesn't?

Posted
I don't want that, certainly. I just tried using an OnHit handler to stop death. When the function gets called, the damage is already applied, so I thought maybe I could just set heath to be positive again. No such luck. Forcing them into an essential alias doesn't work either - it seems the death is locked in at this point.
Yah... I thought the "Should Attack Kill" condition would work because it works for animations (like finishers) but nuh-uh ._. that's either hardcoded or there's something else going on too that's animation specific...

 

Well, thanks for the test anyway. Maybe I need to think of other slaving mechanisms.

 

Why does essential cause problems with the animations, my I ask? re you using killmoves? I can see how essential would interfere with that.

 

Maybe we could have something to disable essential status on the nearest three targets if you had the vampire feed power readied. Or maybe do it before the attack, if you're using a hotkey.

 

Yeah. I'd originally thought that it wouldn't matter if some female bandits stayed essential ... but that's clearly not going to work. Aliases are a better approach. I can give you a function to clear an actor from any essential alias. And maybe I can use the repeating quest approach rather than the AoE spell to keep filling aliases based on the nearest targets.

 

Damn. I'm away this weekend so it's going to be best part of a week before I get to work on this again.

 

Ah, right. Well, I can certainly give you a call to turn off SSG essentiality. We'd need to think about how to do that so that SSG doesn't become a dependency. Maybe the sresources mod is a good place for it. Or maybe a briging esp. Wouldn't need to do much, just set a property so you could see the quest

 

Thank you! though it's not as necessary now. I added and successfully tested a method to allow essential actors to be killed that I'm going to include as an optional function in my mod (with a BIG RED disclaimer to use it responsibly!)

 

But yah it's still not a very good idea to go crazy with the essential status it can be unpredictable and many mods may forget to account for it

Posted

Would an item be a better alternative than an aura, in the sense of programmability? Make it work like a pokeball (lol), that is, only on weakened females. It could also be awarded upon entry to the guild or found in it's ruins, making it a bit less contrived.

 

But the best option would probably be to disregard the issue off invincibility altogether by allowing NPCs to die. You could then state that capture is only possible if the player succesfully weakens the NPC enough, but doesn't kill it. I mean, it's kind of realistiic isn't it? That failure is an option if you're using crude methods that deal too much damage, like battle axes, when you're trying to break NPCs? And there's always 'reload' if you accidentaly killed someone you wanted to capture.

Posted

Well, there is that, I suppose. Have a spell/power/hot key that only works at <10 heath. Maybe add that shader effect when they're vulnerable. The whole "would have died" thing works better for the player anyway.

 

We could widen the window as the player skill improve.

Posted

Well' date=' there is that, I suppose. Have a spell/power/hot key that only works at <10 heath. Maybe add that shader effect when they're vulnerable. The whole "would have died" thing works better for the player anyway.

[/quote']

 

The bleed-out animation looks really good. Can it be run without making NPCs essential?

 

We could widen the window as the player skill improve.

 

It would probably work very well connected to progression in the guild.

Posted

I agree too, not that my opinion matters. Trying to figure out an invincibility method seems like it could be a long and buggy chase, and having to not gut your potential slaves and just beat them to within an inch of their lives seems much more tavtical and interesting.

Posted

i have a work around that might work for NPC's instead of using essential...

 

during all animations that are sex anims or feeding anims use the is unconscious set so that they no longer lose health and cant be interacted with outside of the 'current' actions... like making the NPC/PC a dummy temporarily.

 

should look at the lovers mods for that, seems to work very well for controlling non-kill... just dont use it as a regular spell but an effect like using essential with bleedout?!. could be setup so that the dialogue still kicks in for the PC and intended victim(s) etc.

 

the options would be setup similar to how NPC's do stocking of the PC in lovers oblivion.

Posted

The bleed-out animation looks really good. Can it be run without making NPCs essential?

 

Probably. I'll see what I can do.

 

We could widen the window as the player skill improve.

 

It would probably work very well connected to progression in the guild.

 

I want to have general slaver skill anyway. So I might add one point for every 5 points of skill. With maybe bonuses for certain spells' date=' weapons etc

 

I agree too, not that my opinion matters. Trying to figure out an invincibility method seems like it could be a long and buggy chase, and having to not gut your potential slaves and just beat them to within an inch of their lives seems much more tavtical and interesting.

 

tbh, I think I only did it this way because that was what worked for the PC. Going for a low health bracket is far closer to what I had in mind in the first place.

 

during all animations that are sex anims or feeding anims use the is unconscious set so that they no longer lose health and cant be interacted with outside of the 'current' actions... like making the NPC/PC a dummy temporarily.

 

should look at the lovers mods for that' date=' seems to work very well for controlling non-kill... just dont use it as a regular spell but an effect like using essential with bleedout?!. could be setup so that the dialogue still kicks in for the PC and intended victim(s) etc.

[/quote']

 

I noticed that a lot of the lovers animations say "X is unconscious" sometimes. So that's why... Interesting

Posted
Would an item be a better alternative than an aura, in the sense of programmability? Make it work like a pokeball (lol), that is, only on weakened females. It could also be awarded upon entry to the guild or found in it's ruins, making it a bit less contrived.

 

I personally think that might be a good idea. I saw a riding crop floating around on the wiki that did very low damage. Maybe instead of essestial bleed outs, we could use that crop or a whip (very slaver like) to do minimal amount of damage for the perpose of keeping the target alive and starting a capture script? maybe even subsitute the surrender dialog for this. I would think every attack could be a chance (very low chance, based on slavery skill) to activate the surrender dialog.

 

This could still be risky because a minimal damage weapon in either main or off hand is kinda bad idea tatically, and there could be the chance you could kill a victum (might need to make slaver quest NPC essential), but it's something.

Posted

i also found something you might find usefull... http://www.loverslab.com/showthread.php?tid=282

community lover scripts' date=' might be able to find something you can adapt there.

[/quote']

 

I remember looking at that thread when I first joined LL and wondering what the hell was going on there, and if we needed to use any of that stuff to make the lovers mods work ...

 

Of course, I still don't know obScribt well enough to follow all of it, but a review might be useful :)

 

 

I personally think that might be a good idea. I saw a riding crop floating around on the wiki that did very low damage. Maybe instead of essestial bleed outs' date=' we could use that crop or a whip (very slaver like) to do minimal amount of damage for the perpose of keeping the target alive and starting a capture script? maybe even subsitute the surrender dialog for this. I would think every attack could be a chance (very low chance, based on slavery skill) to activate the surrender dialog.

[/quote']

 

Well, the original idea I had (before I started messing around with essentiallity and the like) was that you'd need to force the victim into bleedout naturally, and then you could activate them. (The essential business was partly because I wanted enough control to widen the bleedout window).

 

So, from that viewpoint, I always wanted a set of low damage weapons and spell that could be used for fine tuning. I'm not sure about the auto-enslave though. Then again, it might be necessary if the procedure gets too tricky.

 

One thing from other beth games/slaver mods that I used to particularly enjoy was the idea that I was getting my ass kicked by foes I'd usually beat easily, and for the sole reason that I was trying to keep them alive for slavery. If I can keep that sense of challenge in the SSG, I'll be content.

Posted

The bleed-out animation looks really good. Can it be run without making NPCs essential?

 

Probably. I'll see what I can do.

 

It's possible and actually very conveniently designed! It's one of those animations that I call "modes" like the drunk walking (I love it ^^), bound hands, tray carrying and so on. You can force an actor into that mode whenver you like and bring them out of it when you're done using just the "playidle" function. And even better you can still use movement keys in bleedout mode to crawl like knocked out followers sometimes do. It would be fun to take advantage of it when player is forced into bleedout like allowing her to make a last ditch attempt to create a distraction (like summoning an Atronach to do some carnage) and try to crawl away hoping that the distraction will keep them occupied long enough to find a hiding place and recover/plot revenge n_n

Posted

The bleed-out animation looks really good. Can it be run without making NPCs essential?

 

It's possible and actually very conveniently designed! It's one of those animations that I call "modes" like the drunk walking (I love it ^^)' date=' bound hands, tray carrying and so on. You can force an actor into that mode whenver you like and bring them out of it when you're done using just the "playidle" function. And even better you can still use movement keys in bleedout mode to crawl like knocked out followers sometimes do.

[/quote']

 

Heheh. I have fond memories of Lydia trying to crawl out of one of those floor-based Dwemer fire traps. She'd slowly crawl to the point where she could recover some health. And then she'd stand up, take a step backwards, reactivate the trap and collapse again. It took quite a long time for her to get out of that. If there'd only been a way to get her naked, I'd have been a very happy bunny :)

 

I wonder how you set up an animation to be used as a mode. Aeon has a nice crawl animation that I'd like to use like this (maybe in conjuntion with an enchanted set of dog/cat ears and a butt-plug tail, for instance). And why is very keen to get a decent set of animations for hands tied behind the back.

 

It would be fun to take advantage of it when player is forced into bleedout like allowing her to make a last ditch attempt to create a distraction (like summoning an Atronach to do some carnage) and try to crawl away hoping that the distraction will keep them occupied long enough to find a hiding place and recover/plot revenge n_n

 

That does indeed sound like fun. It would probably get her a slap around the face to break the spell cast, at least some of the time. But it's fun enough that it ought to be allowed to work occasionally :)

Posted

Heheh. I have fond memories of Lydia trying to crawl out of one of those floor-based Dwemer fire traps. She'd slowly crawl to the point where she could recover some health. And then she'd stand up' date=' take a step backwards, reactivate the trap and collapse again. It took quite a long time for her to get out of that. If there'd only been a way to get her naked, I'd have been a very happy bunny :)

[/quote']

you mean you don't use the console command 'removeallitems' to strip your Lydia nude every now and then? weird

Posted

Heheh. I have fond memories of Lydia trying to crawl out of one of those floor-based Dwemer fire traps. She'd slowly crawl to the point where she could recover some health. And then she'd stand up' date=' take a step backwards, reactivate the trap and collapse again. It took quite a long time for her to get out of that. If there'd only been a way to get her naked, I'd have been a very happy bunny :)

[/quote']

you mean you don't use the console command 'removeallitems' to strip your Lydia nude every now and then? weird

 

He's probably speaking of a way without using the console, after all we are mostly talking about scripts, not console commands. :D

But in-game yeah, the "removeallitems" works great!

Posted

I just didn't think of it at the time :)

 

I started out worried that she'd get stuck, then I tried shouting at her, to dislodge her.

 

Then I gave up and sat back to watch the fireworks :)

Posted

I'm not sure if this got posted, so I'll type it again.

 

You can probably get around all your issues with the making the character essential by applying a spell effect to a weapon, or cast spell. This could call the BaseAv and the Av of the target and compare the latter to the former, ie if Ref.GetAv("health") =< (((Ref.GetBaseAV("health")/10).

 

That would play something when the character is damaged below 10% health and then you can place the essential flag on the character. If you use a wait utility, you could set how the character is essential for, so no more inability to kill things. If you put away the cudgel, you'd still be able to kill them. The idle would let the player know that the NPC can be captured. So it looks like this:

 

Event OnEffectStart(actor AkTarget, Actor AkCaster)

if Ref.GetAv("health") =< (((Ref.GetBaseAV("health")/10)

 

ref.setessential 1

ref.PlayIdle(Yield, 20)

utility.wait(20)

ref.setessential 0

elseif Ref.GetAv("health") > (((Ref.GetBaseAV("health")/10)

Debug.notification("The target is too strong to submit.")

elseif

 

EndEvent

Posted

Hey I know I haven't been on in a while, but I'm going to start doing the m/m animation. Since I'm out of school so I hope to have them done soon. I still need the program to get models from skyrim into my 3ds max. I've asked tech-support what it is once I have that I'll start. Oh Doc would you mind if I did werewolf sex animations. Just wondering.

Posted

m = male | f = female

m/m = male on male.

 

Oh' date=' ok then.

 

... Oh Doc would you mind if I did werewolf sex animations. Just wondering.

 

If you don't mind me throwing in my opinion, I think that would be awesome. :)

Posted

You can probably get around all your issues with the making the character essential by applying a spell effect to a weapon' date=' or cast spell. This could call the BaseAv and the Av of the target and compare the latter to the former, ie if Ref.GetAv("health") =< (((Ref.GetBaseAV("health")/10).

[/quote']

 

I'm going to do something pretty much like that.

 

That would play something when the character is damaged below 10% health and then you can place the essential flag on the character. If you use a wait utility' date=' you could set how the character is essential for, so no more inability to kill things. If you put away the cudgel, you'd still be able to kill them. The idle would let the player know that the NPC can be captured. So it looks like this:

 

Event OnEffectStart(actor AkTarget, Actor AkCaster)
if Ref.GetAv("health") =< (((Ref.GetBaseAV("health")/10)

  ref.setessential 1
  ref.PlayIdle(Yield, 20)
  utility.wait(20)
  ref.setessential 0
elseif Ref.GetAv("health") > (((Ref.GetBaseAV("health")/10)
   Debug.notification("The target is too strong to submit.")
elseif 

EndEvent

[/quote']

 

It'd probably work better registering for a single update on the actor ref. I think I'm going to try and do it without using the essential flag for NPCs though.

 

Hey I know I haven't been on in a while' date=' but I'm going to start doing the m/m animation. Since I'm out of school so I hope to have them done soon. I still need the program to get models from skyrim into my 3ds max. I've asked tech-support what it is once I have that I'll start. Oh Doc would you mind if I did werewolf sex animations. Just wondering.

[/quote']

 

No objection whatsoever to werewolf sex animations. :)

Posted

Ohhh! I finally finished my mod! (Okay the last day I mostly spent writing the readme!)

 

But that means I should be free to work on SSG now if you'd still have me ^^

Posted

Wow, very nice. I'm impressed, now I just need to get my prison and necromancy mods finished and combine it with SSG for some really interesting antics...

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