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FalloutTTW QuestOverhaul


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Guest tomm434
Posted

No, As I mentioned I'm up to my head in another project not related to Sexout. And today I continued working on it (I took a month break).

Guest Akrabra
Posted

Just wanted to thank you for making this mod and in doing so making playing through Fallout 3 even more fun. :) I assume that if you are using the latest hotfix you don't need the rest?

Guest tomm434
Posted

 

Just wanted to thank you for making this mod and in doing so making playing through Fallout 3 even more fun. :) I assume that if you are using the latest hotfix you don't need the rest?

Yep)

Thanks you!

Guest tomm434
Posted

Version 1.08 is released. Thanks everyone for testing!

Posted

nice mod, intresting story with cuck. especialy with a perception of 8 or higher, really want to know how it goes on.

theres a unmarked quest were you have to rescue a brotherhood initiat starts with paladin hoss. would match your other mutant quests.

so far no bugs detected just a few glitches, nothing that loading a savegame doesnt fix.

thank you for making that mod.

Guest tomm434
Posted
nice mod, intresting story with cuck. especialy with a perception of 8 or higher, really want to know how it goes on.

Perception check was panthercom's idea :)

Posted

Using 1.08 fix presently. Got a screen saying Reilly and Brick were finished with the muties and had returned to Ranger Compound but neither showed up there, they were still in the Statesman Hotel. Up to that point everything else was working.

Posted

Using 1.08 fix presently. Got a screen saying Reilly and Brick were finished with the muties and had returned to Ranger Compound but neither showed up there, they were still in the Statesman Hotel. Up to that point everything else was working.

 

Update, after completing Wasteland Survival Guide the Size Doesn't Matter Quest isn't firing.

Posted

Using 1.08 fix presently. Got a screen saying Reilly and Brick were finished with the muties and had returned to Ranger Compound but neither showed up there, they were still in the Statesman Hotel. Up to that point everything else was working.

 

Reilly should have returned.  Brick does not no matter the outcome.

 

You can also talk to them while they're mutant captives and get a different outcome.

Posted

 

Using 1.08 fix presently. Got a screen saying Reilly and Brick were finished with the muties and had returned to Ranger Compound but neither showed up there, they were still in the Statesman Hotel. Up to that point everything else was working.

 

Update, after completing Wasteland Survival Guide the Size Doesn't Matter Quest isn't firing.

 

 

i suspect that it is for male chars. same as the one from durga.

but not shure.

Guest tomm434
Posted

i suspect that it is for male chars. same as the one from durga.

but not shure.

Yeah, these 2 quests are for male chars. In one you kill raiders, in another you kill mutants.

 

 

 

Using 1.08 fix presently. Got a screen saying Reilly and Brick were finished with the muties and had returned to Ranger Compound but neither showed up there, they were still in the Statesman Hotel. Up to that point everything else was working.

Don't know what to say - they should return, they always do. Maybe it's something wrong with your game (non-steam version) or mods (TTW version is wrong for example). I'm going to release a quick fix now. See if it works for you.

 

 

EDIT: Done. You should load the save where you didn't get the message

Posted

In relation to above posts, I will give the latest fix a try, loading a previous saved game didn't do anything unfortunately but I have one male PC that isn't up to those points yet. My three other PCs all encountered the same problems with Reilly Rutter's Quest. Nothing wrong with the game though in fact I have been astounded by the stability of TTW in that after 30 hours of playing it I have had no CTDs. I am gobsmacked. 

Posted

Just wanted to say this is a great mod. Great debauchery and a nice sense of humor. I had a lot of fun on a recent TTW play thanks to this.

 

I did have ONE issue I found a little silly and managed to fix on my own.

uring the "Citadel" quest at the end of the Broken Steel DLC, after talking to each of the individual girls and them respawning in the citadel with the new clothes, all the Brotherhood npcs would immediately attack them, causing the quest to fail. I went into GECK and added the citadelresidents faction alongside playerfaction to each one of them, and no attacks. The mutants in the trenches or in the bunker were also friendly to them, even with the brotherhood faction. So I considered it a success.

 

Posted

Like everyone says man, this mod is awesome. Love seeing extra shit like this.

 

Do you currently have plans for more male content? I'd love to help the raiders take over shit like the mutents can Big Town as female.

Guest tomm434
Posted

Thanks billbob1 ! I'll fix it now.

 

tacomarine, Thank you too!

 

no, I'm veery busy with my other project. And if I'll ever come back to modding Fallout in general after that - I'll polish my "SlavesCollection" first.

Posted

Well everything running smooth now after using the latest quick fix. Have to do Moira on silent though - easily the most annoying voice in either FNV or FO3, any good Mods that remove or at least replaces her voice to something less than ear drum grating out there :D

Guest tomm434
Posted

Update is here.

 

 

Also I will be glad if you folks provide feedback on 3rd person cutscenes (in laboratory or "Fall of the Lone Wanderer quests") - how do they work? Are there any CTDs? Does player character looks normal or there is some missing meshes?

Thanks!

Posted

The laboratory cutscenes worked perfectly for me. I was really surprised to see them, too. Very well done. I especially loved the idea of the projector tapes.

Guest tomm434
Posted

That's A.J's method. Also you reminded me to mention her in credits.

Guest tomm434
Posted

Try waiting a few seconds after game load before stepping into the room with Grad.

  • 2 weeks later...

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