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FalloutTTW QuestOverhaul


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Guest tomm434
Posted

fred200, I need a debug log.

 

There can be 2 reasons this issue happens

 

1) You have old NVSE version (when was the last time you updated?) so quest variable can't be set from dialogue with "let" syntax so scene can't progress

2) You have player character or Willow still locked by Sexout. Try CIOSing SexoutNGFinish spell on both of them

Guest tomm434
Posted

For spoiler  - push "Special BBCode" - green button  - third from the left, first row.

Posted

fred200, I need a debug log.

 

There can be 2 reasons this issue happens

 

1) You have old NVSE version (when was the last time you updated?) so quest variable can't be set from dialogue with "let" syntax so scene can't progress

2) You have player character or Willow still locked by Sexout. Try CIOSing SexoutNGFinish spell on both of them

To keep SexoutNG happy, I pretty much always run with the latest NVSE. In this case, it is NVSE 4.6 Beta 1, with dlls dated 11/10/2014.

Interestingly enough, GetNVSEVersion just returns 4.

It is hard for me to get a debug log when I don't know what dialogue situation is supposed to trigger WillowResponse when WillowIsHere is at 9. Is there a certain mutant, or a certain series of actions I am supposed to do? A particular location maybe? How much time has to separate "Do you have anything interesting to tell me" from the next exchange?

I can dump the aaquest variables any time, but I don't much think they will help. They show Murphy agrees and Willow content is requested. Oh - and WillowIsHere is at 9.

Neither Willow or the PC has any sexout tokens - and sexout scenes between the two work fine.

Likewise between the PC and any mutant.

 

Also I am not sure of the CIOS syntax. "Player.CIOS SexoutNGFinish" returns SexoutNGFinish magic item not found. Is that the desired result?

 

Thanks for helping!

 

Postscript: I solved it.

 

This scene with Willow is one continuous scene - and mine broke half way through.

 

I rolled back - way way back - to the original "Anything interesting" and ran it again. Worked fine this time.

And since I am not willing to lose Willow as a companion, I am satisfied. I got to see all the content, which was my goal.

Only time I lost was in GECK looking at Quests - and that is never wasted time.

 

I am somewhat overwhelmed by how big and complex your overhaul is - good job!

 

Guest tomm434
Posted
Also I am not sure of the CIOS syntax. "Player.CIOS SexoutNGFinish" returns SexoutNGFinish magic item not found. Is that the desired result?

No, in console you use numbers. There numbers are spammed into console by Sexout on every game load. So you type "player.cios xxyyyyyy"

 

 

I am somewhat overwhelmed by how big and complex your overhaul is - good job

Thanks :))))

Posted

Maybe I can contribute one observation:

Companions are problematic in the Lab series of quests:

 

Any cutsceen where the player is immobilized kind of places the PC "inside" the companions. Like they are all on the same marker. Somewhat disconcerting looking out through Willow's mouth.
In my case companions were Brisa and Willow.

I really do enjoy going back and visiting Kira in the Bazaar. She seems to have found a loving home.
My first use of Spoiler! Learn a lot on these forums...

 

Guest tomm434
Posted

yeah I can't touch custom companions. I should have told player ingame to get rid of them before starting quest.

 

 

 

yeah Kira gets what she deserves. have you set up her date with Davison before leaving the lab? :D

 

Posted

yeah I can't touch custom companions. I should have told player ingame to get rid of them before starting quest.

 

 

 

yeah Kira gets what she deserves. have you set up her date with Davison before leaving the lab? :D

 

 

 

 

Where is Kira?  I assume your on about the bazaar in Evergreen Mills, because Smiling Jack talks about breaking her in.  I just can't seem to find her anywhere.

 

 

 

Also, Redding talks about training Brotherhood pleasure squads, yet I can never neem to come across any.

 

Posted

 

yeah I can't touch custom companions. I should have told player ingame to get rid of them before starting quest.

 

 

 

yeah Kira gets what she deserves. have you set up her date with Davison before leaving the lab? :D

 

 

 

 

Where is Kira?  I assume your on about the bazaar in Evergreen Mills, because Smiling Jack talks about breaking her in.  I just can't seem to find her anywhere.

 

 

 

Also, Redding talks about training Brotherhood pleasure squads, yet I can never neem to come across any.

 

 

 

The Evergreen Bazaar is bigger than it seems.

If you find a tunnel with lots of lights, and opening into a brothel - that is the place. Top level. Kari will do a dance, if you threaten her nicely.

Guessing in the resolution of Damsel in Distress, you had to give her to your Raider friends as punishment - which I did.

 

Guest tomm434
Posted

 

Ah I see. Does that mean then that I have to be friendly with the raiders before meeting Kira for the time?

 

 

 

You won't be able to enslave Kira if you are not friend to raiders.

 

Guest tomm434
Posted

BogBrush82, you make peace with raiders only by talking to Jericho in Megaton. If you made raiders hostile after that - there's no legitimate way to make peace with them again.

Posted

I tried that.  As soon as he:

 

 

put the collar on, a message comes up saying that i've managed to make them angry, and that as a result the collar is now beeping, and will soon explode

 

 

I can post a debug log if you like?

 

This dosen't happen on other saves, so I can only assume that I killed too many raiders before talking to Jericho.

Guest tomm434
Posted
This dosen't happen on other saves, so I can only assume that I killed too many raiders before talking to Jericho.

hm hm maybe. I never tried killing raiders before talking to Jerricho.

 

Try loading the save before talking to Jericho and type:

SetPCEnemyOfFaction xx0021476 0 ; xx goes for Fallout3.esm mod index

If this doesn't work try setting

ClearFactionPlayerEnemyFlag xx0021476
Posted

Forgot to ask - You mentioned that custom companions don't take well to the Lab part of this mod,  but what about vanilla companions such as Veronica, Paladin Cross, or Cass?

Guest tomm434
Posted

Forgot to ask - You mentioned that custom companions don't take well to the Lab part of this mod,  but what about vanilla companions such as Veronica, Paladin Cross, or Cass?

 

They will automaticly be fired when you start the lab quest. I coiped TTW script for that.

 

Posted

Having a weird issue with the Lab Quest.

 

 

Everything works up until after I radio for help and Grad comes in, does his thing, but when I stand back up, my character freezes in a half combat position and nothing progresses. It's like it freezes totally in place. I can move the camera around but not my character and no dialogue happens.

This is the path where I spared Monday and told him the code, I did it earlier on the other path where I kept the code to myself and it worked fine so I dunno what the deal is. >.>

 

Guest tomm434
Posted

Having a weird issue with the Lab Quest.

 

 

Everything works up until after I radio for help and Grad comes in, does his thing, but when I stand back up, my character freezes in a half combat position and nothing progresses. It's like it freezes totally in place. I can move the camera around but not my character and no dialogue happens.

 

This is the path where I spared Monday and told him the code, I did it earlier on the other path where I kept the code to myself and it worked fine so I dunno what the deal is. >.>

 

 

 

 

Might happen because I disable player controls before sex.

I don't understand - does he standing around to start dialogue while issue happens or this happens after he's gone? Debug log would help.

Also try replating the scene.

 

 

Posted

 

Having a weird issue with the Lab Quest.

 

 

Everything works up until after I radio for help and Grad comes in, does his thing, but when I stand back up, my character freezes in a half combat position and nothing progresses. It's like it freezes totally in place. I can move the camera around but not my character and no dialogue happens.

 

This is the path where I spared Monday and told him the code, I did it earlier on the other path where I kept the code to myself and it worked fine so I dunno what the deal is. >.>

 

 

 

 

Might happen because I disable player controls before sex.

I don't understand - does he standing around to start dialogue while issue happens or this happens after he's gone? Debug log would help.

Also try replating the scene.

 

 

 

 

 

He stands up and redresses in his idle position then just stands there while my character is frozen. Something similar would happen to me in the Powder Ganger portion of Tryouts. Also it seems the issue begins if I "reward" Cruck after he fights off the guys in your cell. Before that everything is fine.

 

 

Guest tomm434
Posted

 

 

Having a weird issue with the Lab Quest.

 

 

Everything works up until after I radio for help and Grad comes in, does his thing, but when I stand back up, my character freezes in a half combat position and nothing progresses. It's like it freezes totally in place. I can move the camera around but not my character and no dialogue happens.

 

This is the path where I spared Monday and told him the code, I did it earlier on the other path where I kept the code to myself and it worked fine so I dunno what the deal is. >.>

 

 

 

 

Might happen because I disable player controls before sex.

I don't understand - does he standing around to start dialogue while issue happens or this happens after he's gone? Debug log would help.

Also try replating the scene.

 

 

 

 

 

He stands up and redresses in his idle position then just stands there while my character is frozen. Something similar would happen to me in the Powder Ganger portion of Tryouts. Also it seems the issue begins if I "reward" Cruck after he fights off the guys in your cell. Before that everything is fine.

 

 

 

Try enabling player controls

 

 

Posted

Heh, I did that just now and it brought back my UI and I could turn in place but my character remained frozen in place and I couldn't "activate" to force talk. I dunno, weird issue. This didn't happen when I chose the other option during that scene I mentioned so I don't know what could be causing it here. I have a save right at the beginning of this quest so I may just try starting over and see how it goes, maybe something got borked along the way.

Guest tomm434
Posted

it seems like a Sexout problem - sex happened and there's no dialogue callback. I need a debug log - that way I know the exact dialogue you stucked in.

 

 

EDIT:

I checked the script and I don't see any stuff that can break the scene on my end (simple sexout calls, check if actor is locked before sex).

Try playing with different version of Sexout.

 

EDIT2:

Unless... Was there a "fake zoom" after sex? The moment when NPC wants to speak to you and "zoom" happens.
 

Posted

it seems like a Sexout problem - sex happened and there's no dialogue callback. I need a debug log - that way I know the exact dialogue you stucked in.

 

 

EDIT:

I checked the script and I don't see any stuff that can break the scene on my end (simple sexout calls, check if actor is locked before sex).

Try playing with different version of Sexout.

 

EDIT2:

Unless... Was there a "fake zoom" after sex? The moment when NPC wants to speak to you and "zoom" happens.

 

 

No, there was nothing. We both stood up after the ragdoll, he redressed and my character stood there in a weird pose. I got a debug log right after it happened, two actually. I'm using the latest Sexout Beta ESM, latest NVSE and NX.

 

The first debug log is with the latest SexoutSpunk activated, the second is with it off. I tested with Spunk disabled because a lot of spunk stuff is at the bottom of the first log so I figured I'd see if that was the cause but it wasn't. I also tried reverting back to the Official Sexout version and the problem persisted so I'm not sure. I took a screenshot to better show what happens. The game isn't frozen in a sense as I can still move the camera and he idles there but I can do nothing and the follow-up dialogue doesn't trigger.

 

Although unrelated I had this exact same problem with the Tryouts Powder Gangers part where you first have sex with the leader and his guy and I never could find a solution. Also the first time I played through The Lab everything worked, it was when I reloaded an older save to try a different path where it got borked.

 

FalloutTTWQuestOverhaul-Debug--2015-1-12--3-21-59.txt

FalloutTTWQuestOverhaul-Debug--2015-1-12--3-29-53.txt

post-122494-0-39099700-1421055889_thumb.jpg

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