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FalloutTTW QuestOverhaul


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Posted

Started new playthrough, just finished GNR-bit and found some 'minor' issues.

 

Quest aamutantafterBrotherhood:

 

dialogue topic 11aared points towards 'new' Reddin, however act in result script points towards 'old' Reddin

dialogue topic 11aaredsexafter points towards 'old' Reddin instead of 'new' Reddin.

 

other than this, anything else sofar is working as expected.

 

Guest tomm434
Posted

BogBrush,

 

Did this dialogue happened?

 

 

 

 

One night?

That's the price. If they want to be friends, they're going to need to act real friendly.

 

 

Posted

BogBrush,

 

Did this dialogue happened?

 

 

 

 

One night?

That's the price. If they want to be friends, they're going to need to act real friendly.

 

 

 

No, it ended at:

 

 

"I'll give you a list to speak to your superiors about"

 

 

Or something similar.

Posted

It did.  Thanks. :)

 

Edit - Stuck again. :(

 

 

I've got to the mutant lair in the trenches, and talked to Marcus.  However nothing happens after speaking to him.  He gets as far as saying "You Whores are hear for our pleasure.  Don't excpect us to go easy on you" And then nothing.  I can't talk to any of the mutants, no sex starts, and the quest dosesn't advance.

 

 

Again, I've added before and after debug logs.

 

 

FalloutTTWQuestOverhaul-Debug--2014-12-3--12-10-41before.txt

FalloutTTWQuestOverhaul-Debug--2014-12-3--12-13-48after.txt

Posted

It did.  Thanks. :)

 

Edit - Stuck again. :(

 

 

I've got to the mutant lair in the trenches, and talked to Marcus.  However nothing happens after speaking to him.  He gets as far as saying "You Whores are hear for our pleasure.  Don't excpect us to go easy on you" And then nothing.  I can't talk to any of the mutants, no sex starts, and the quest dosesn't advance.

 

 

Again, I've added before and after debug logs.

 

Same problem here.  Have updated to Hotfix 2, problem remains.  :(

Guest tomm434
Posted

BogBrush82 - for some reason Marcus is locked by Sexout in "before" and "after" debugs. I don't know why it happened - that's why Sexout check function can't finish and that's why scene can't progress.

Also player is locked by Sexout (on "before " debug too)

 

What you need to do is to open console, click on Marcus and print "cios xxxxxx" where xx is the console spam for SexoutNGfinish (on every game load Sexout spams these in console). Then click on player and do the same thing. Scene should progress.

 

Saphraeal,

BogBrush,

Have you by any way had sex with Marcus after reviving him? Have you got his dialogue callback? I have no idea why player and Marcus got locked by Sexout in yours cases.

Posted

BogBrush82 - for some reason Marcus is locked by Sexout in "before" and "after" debugs. I don't know why it happened - that's why Sexout check function can't finish and that's why scene can't progress.

Also player is locked by Sexout (on "before " debug too)

 

What you need to do is to open console, click on Marcus and print "cios xxxxxx" where xx is the console spam for SexoutNGfinish (on every game load Sexout spams these in console). Then click on player and do the same thing. Scene should progress.

 

Saphraeal,

BogBrush,

Have you by any way had sex with Marcus after reviving him? Have you got his dialogue callback? I have no idea why player and Marcus got locked by Sexout in yours cases.

 

Could only see: SexoutNGFinishNow in console, using that code nothing happened still.

 

Console was spamming on every 2 lines (filling console readout) :

 

 

Citadel quest Actor inUse check start

 

Mutant citadel stage is 60

 

 

Hope that might help ..

Posted

 

BogBrush82 - for some reason Marcus is locked by Sexout in "before" and "after" debugs. I don't know why it happened - that's why Sexout check function can't finish and that's why scene can't progress.

Also player is locked by Sexout (on "before " debug too)

 

What you need to do is to open console, click on Marcus and print "cios xxxxxx" where xx is the console spam for SexoutNGfinish (on every game load Sexout spams these in console). Then click on player and do the same thing. Scene should progress.

 

Saphraeal,

BogBrush,

Have you by any way had sex with Marcus after reviving him? Have you got his dialogue callback? I have no idea why player and Marcus got locked by Sexout in yours cases.

 

Could only see: SexoutNGFinishNow in console, using that code nothing happened still.

 

Console was spamming on every 2 lines (filling console readout) :

 

 

Citadel quest Actor inUse check start

 

Mutant citadel stage is 60

 

 

Hope that might help ..

 

 

Same here.

 

As for sex on revival, I think I may have done so.  I'll reload an earlier save to see if not having sex changes anything.

 

Edit - No sex with Marcus post-revival - Quest worked perfectly.

 

Guest tomm434
Posted
Citadel quest Actor inUse check start

Mutant citadel stage is 60

I know - that's chek function working.

Can you send me debug log after you executed "cios" on player and Marcus?

Guest tomm434
Posted

yes. It looks like Sexout couldn't clean up actors after act.

Posted

Finally!  :)  I had 3 girls that had completed Who Dares Wins .. the 3rd worked. Nice one!  Can't help but hope that there might be more to .. come...   ;)

Posted

Small note - I think there maybe a small confliction with SexoutStrapOn and the Laborotory section of this mod.

 

 

While have sex with Kriplin (Day 4 I think), Sexoutstrapon seems to butt in just before the blackscreen saying that the communicator is ringing again.  This can cause my character to freeze in place, and the hud to dissapear.  De-activating StrapOn and doing the sequence again stops it from happening.

 

 

 

Posted

Hello everyone. Definitely a great mod, I've installed TTW only to enjoy discovering it's questline.

I have one question - does the scanner for muties and raiders work properly? I've been turning it on immediately after making the peace with them, but I don't see any supermutant or raider actively approaching my PC even when nearby them. The dialogue starts only if she starts the conversation herself.

Guest tomm434
Posted

BogBrush82, I'm sorry, I never used strapon in my playthroughs - I can't comment on that. All I do is disable player controls.

 

nethrez1m, scanner should work.

When was the last time you upated NVSE?

Posted

Thank for the quick reply, I use the latest NVSE (4.6 beta IIRC) and have built my little modpack only yesterday. So all the mods are up to date. I cannot link my modlist right now (not at home), but there should be nothing that might be conflicting. But I will doublecheck that.

What is the approximate chances of approaching? My PC has met 20-30 mutants after the completing "Making the friends" quest, but no one of them approached her.

Guest tomm434
Posted

hm here is the script

 

 

 

let RestrictedCell := PlayerRef.GetParentCell
if RestrictedCell.isinlist SexoutListRestrictedCell
return
endif


if eval (0 == call fnSexoutActorInuse playerRef) && bInDCWasteland ==1 && aaquest.playerinvault ==0 ; if player is in Vault87(look "aamutantafter" quest scrpt)
if playerRef.getincell NtnlArchives01 ==0 ; to not interrupt aams15Quest

if (0 > (ListGetFormIndex SexoutScannerListN aamutantScannerFormListN))
ListAddForm SexoutScannerListN aamutantScannerFormListN
endif


set nCount to ListGetCount aamutantScannerFormListN
PrintC "%2f actors are in list" nCount


While (0 <= nCount)

set nCount to nCount - 1
set refTarget to ListGetNthForm aamutantScannerFormListN nCount
set bAbort to 0


if refTarget.getisCreature ==0
set bAbort to 1
elseif refTarget.getinFaction SupermutantFaction ==0
set bAbort to 1
elseif refTarget.isinlist SexoutCListSupermutant ==0
set bAbort to 1
elseif refTarget.isinlist aamutantScannerBannedList
set bAbort to 1
elseif refTarget.getdistance player >3000
set bAbort to 1
elseif reftarget.isspelltarget aaasexspellmutant
set bAbort to 1
elseif refTarget.GetinSameCell player ==0
set bAbort to 1
elseif refTarget.GetDead
set bAbort to 1
elseif refTarget.getDisabled
set bAbort to 1
elseif reftarget.isincombat
set bAbort to 1
elseif refTarget.isinlist SexoutListRestrictedActor
set bAbort to 1
endif

 

 

 

That means scanner won't work if:

 

1)player is locked by Sexout

2)Player is in restricted cell

3) Supermutant is not in Sexout list (he won't be if you've got mutant overhaul mod installed)

4)etc.

 

Just stand near any mutant you sure of and wait 15 secs. If he doesn't approach look for others to do it (they approach very slow). Last time I checked scanner worked for me.

Posted

BogBrush82, I'm sorry, I never used strapon in my playthroughs - I can't comment on that. All I do is disable player controls.

 

nethrez1m, scanner should work.

When was the last time you upated NVSE?

 

That's fine, I'll just keep it disabled since I don't really use it that much anyway.

 

BTW - Are there any plans to include followers when it come to sleeping with Raiders?

Posted

hm here is the script

 

 

 

let RestrictedCell := PlayerRef.GetParentCell
if RestrictedCell.isinlist SexoutListRestrictedCell
return
endif


if eval (0 == call fnSexoutActorInuse playerRef) && bInDCWasteland ==1 && aaquest.playerinvault ==0 ; if player is in Vault87(look "aamutantafter" quest scrpt)
if playerRef.getincell NtnlArchives01 ==0 ; to not interrupt aams15Quest

if (0 > (ListGetFormIndex SexoutScannerListN aamutantScannerFormListN))
ListAddForm SexoutScannerListN aamutantScannerFormListN
endif


set nCount to ListGetCount aamutantScannerFormListN
PrintC "%2f actors are in list" nCount


While (0 <= nCount)

set nCount to nCount - 1
set refTarget to ListGetNthForm aamutantScannerFormListN nCount
set bAbort to 0


if refTarget.getisCreature ==0
set bAbort to 1
elseif refTarget.getinFaction SupermutantFaction ==0
set bAbort to 1
elseif refTarget.isinlist SexoutCListSupermutant ==0
set bAbort to 1
elseif refTarget.isinlist aamutantScannerBannedList
set bAbort to 1
elseif refTarget.getdistance player >3000
set bAbort to 1
elseif reftarget.isspelltarget aaasexspellmutant
set bAbort to 1
elseif refTarget.GetinSameCell player ==0
set bAbort to 1
elseif refTarget.GetDead
set bAbort to 1
elseif refTarget.getDisabled
set bAbort to 1
elseif reftarget.isincombat
set bAbort to 1
elseif refTarget.isinlist SexoutListRestrictedActor
set bAbort to 1
endif

 

 

 

That means scanner won't work if:

 

1)player is locked by Sexout

2)Player is in restricted cell

3) Supermutant is not in Sexout list (he won't be if you've got mutant overhaul mod installed)

4)etc.

 

Just stand near any mutant you sure of and wait 15 secs. If he doesn't approach look for others to do it (they approach very slow). Last time I checked scanner worked for me.

1. Seems to be not, because I can initiate the scene with any mutant when I directly start the conversation with it.

2. How can I check it? I've tried to wait for approach in various cells like the DC Wastelands, the Bunker, the Project Purity building and others with mutants in it.

3. How can I check it? I shouldn't have included any mod that can change the mutants. If it can reveal something to you - Sex Assault stalkering works for the mutants (or Sex Assault does not require the mutants to be in list?)

 

Here's my modlist:

 

[X] FalloutNV.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] TaleOfTwoWastelands.esm

[ ] CaravanPack.esm

[ ] ClassicPack.esm

[ ] MercenaryPack.esm

[ ] TribalPack.esm

[X] Sexout.esm

[X] SexoutSlavery.esm

[X] SexoutCommonResources.esm

[X] SexoutPregnancyV3.esm

[X] SexoutOffSpring.esm

[X] SexoutSoliciting.esm

[X] FalloutTTWquestoverhaul.esp

[X] SexoutSpunk.esp

[X] Sexout-Wear-And-Tear.esp

[X] SexoutZAZ.esp

[X] SexoutSexAssault.esp

[X] SexoutConsequences.esp

[X] SexoutAssassin.esp

[X] SexoutAftermath.esp

[X] SexoutLust.esp

[X] SexoutFadeToBlack.esp

[X] TwistedMinds.esp

[X] SmallerTalk.esp

[X] NRN.esp

[X] PerkEveryLevel.esp

[X] Centered 3rd Person Camera - Unraised.esp

[X] TTW_StartupMenu.esp

[X] TTW_NoKarmaDCFollowers.esp

[X] The Mod Configuration Menu.esp

 

 

 

Update:

Attached the debug txt. Also noticed in console at the game start that "Mutant scanner started". But "X actors are in list" never happens!

FalloutTTWQuestOverhaul-Debug--2014-12-9--0-55-27.txt

Guest tomm434
Posted

Ok download this esm and replace yours.

I added debug for scanner: not worth to update the file but it will be included in future updates.

 

 

1)start the game,

2)do con_scof

3)wait in cell that is full of mutants,

4) wait untill the scanner starts (wait for console spam)

5) Send file to me

 

FalloutTTWquestoverhaul.esp

Posted

Ok download this esm and replace yours.

I added debug for scanner: not worth to update the file but it will be included in future updates.

 

 

1)start the game,

2)do con_scof

3)wait in cell that is full of mutants,

4) wait untill the scanner starts (wait for console spam)

5) Send file to me

 

There was no spam absolutely. First run was just "Mutant scanner started".

Second run i disabled SO Soliciting and got that:

 

SetConsoleOutputFilename >> 'ttwdebug.txt'

 

Mutant Scanner Started

 

SetConsoleOutputFilename >> 'ttwdebug.txt'

 

Spunk Main is 17000DD1

 

Spunk:Main:Init:1

 

Sexout Wear and Tear v3.9 (0) (November 22 - 2014) loaded at index 18 (hex) or 24 (dec) / MQ: 18003E90

 

Mutant Scanner Started

 

SWT: STD scanner- I pulled an invalid form from the sexout scanner !? Skipping. 2

 

SWT: STD scanner- I pulled a non-reference (<no name>) from the sexout scanner !? Skipping.

 

qqq

The reason I disabled Soliciting was I've noticed message at the start telling me that "Soliciting adding some actors and cells in Sexout restricted list" earlier.

Guest tomm434
Posted

type set "xx119EEC".Cooldown to 0 and try again.

 

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