LesboIsBesto Posted January 22, 2018 Posted January 22, 2018 So I know that you want us to use new games for updating this mod, my question is what method of updating do you recommend? Deleting the mod from NMM for example & clean installing the new version or simply overwriting the old one with the new one & launching a new game with it?
jfraser Posted January 22, 2018 Author Posted January 22, 2018 9 hours ago, Destroyah340 said: So I know that you want us to use new games for updating this mod, my question is what method of updating do you recommend? Deleting the mod from NMM for example & clean installing the new version or simply overwriting the old one with the new one & launching a new game with it? Never never never keep an old version of a mod installed before you activate a new version. That's just begging for trouble. You can try a clean save on an ongoing game. No guarantees, though.
AnonAngelion Posted January 22, 2018 Posted January 22, 2018 17 hours ago, jfraser said: The defeat patch just help smooth the transition between Defeat and Devious Framework, so it is of no use without DF. You should simply fade to black and go to the auction without DF. Very good, thank you for clarifying. 1
Nymra Posted January 22, 2018 Posted January 22, 2018 @Things in the Dark: Sadly, I cannot recommend playing that Mod at all (the "Ibn" Part where you are in the underground city). Virtually everything there is disfunctional and apart from running around a bit and do the first handfull of quests there really isnt much to get there. After some time you always need setstage to get further and it still breaks. I tried it three times now and I am now really done with it. THe author wants to make a completly new version, while I think it would be better to fix the quests and make them work, because everything else is pretty much ready and there... @Simple Slavery A Problem: I have one issue: the "cuffs" for the arms never show up. They appear in the inventory, but no matter how often I run bodyslide or which body weight or form I use, the cuffs are never there. Only on the legs and around the PCs neck. Another Problem: I could never get any "walking to the auction house" to work. And what has Riverwood to do with it? I dont get it. How can I start that sequence? I was hoping my "captors" start walking me to Riften when I have that box checked, but its always fade to black. Same when I use simple slavery start. Some suggestions, feel free to ignore :-) - Follower Support. Would be nice to see... two slaves sold at the same time. Wouldnt that be great? Or your follower goes first or so and you can watch the scene from the sideline? - Training Sequence: Would be nice to add an optional slave inspection and training sequence. Checking holes, health, teeth etc. Check sexual skills (some fucking *g*), then maybe wash the slave and get it into the cell? - Buyer Inspection Sequence. Also optional maybe. After the Training Sequence the Slave could be in a small cell and be inspected and "tested" by potential buyers from the room later. - Transportation Sequence. If the "walk to auction" house is not working or working differently than I think, maybe there could be a "travel" sequence prior to the PC waking in the cell? Like beeing in a very small room (an enclosed transport cart) and the cart driver comes inside to have fun with you on the road. Or you are transported in a ship like in "captured dreams" sequence. 1
DexesTTP Posted January 22, 2018 Posted January 22, 2018 34 minutes ago, Nymra said: - Follower Support. Would be nice to see... two slaves sold at the same time. Wouldnt that be great? Or your follower goes first or so and you can watch the scene from the sideline? Yeah, that would be great to add, even if it means an addition to the API ("SSLV Entry with follower" ?) to make it so you can be sold by your follower @jfraser : I seem to recall you not doing it because you didn't know how to create the scene. Do you have better knowledge now ? Would it be fine for me to try to add that (no promises) ? 1
Nymra Posted January 22, 2018 Posted January 22, 2018 35 minutes ago, DexesTTP said: Yeah, that would be great to add, even if it means an addition to the API ("SSLV Entry with follower" ?) to make it so you can be sold by your follower @jfraser : I seem to recall you not doing it because you didn't know how to create the scene. Do you have better knowledge now ? Would it be fine for me to try to add that (no promises) ? Funny enough, my Follower "sold" me already... I was in a Cell with her (Toccata the bitch!) in Prison Overhaul and while we were both raped by the Guard, Toccata decided I am helpless and sold me... sending me to the auction via Deviously Enslaved, hahaha. Too bad she didnt end up in the auction house in chains and by my side *grrr* 1
jfraser Posted January 22, 2018 Author Posted January 22, 2018 First of all, thank you for your interest and thoughts I greatly appreciate any and all feedback. Those are all ideas I have thought about implementing. There is even a little room hidden in the mod where I tried to make a training session. I do kind of know how to do the training scene now. I'm going to try that again at some point. I have no idea how to finagle followers. It's probably not as hard as I imagine, but I have never dove into it. Long story short, these are on my to do list, but the evidence should clearly show that it might be years before I actually manage to do them. This mod has been around since 2014, and I still haven't done more than poke at them. If anyone would like to take a crack at implementing some or all of these ideas, i will gladly add those pieces (although it might be easier to do them as separate add-on mods and connect via Modevents, especially since I have to do everything twice). For the leash game, I'll have to see if @legume can help, since that's his baby. I hope we can figure that out, because that part is brilliant when it works. Legume is awesome. One thing I thought about doing is sort of a combination - instead of blacking out and waking in the cage or walking to Riften, maybe a short cutscene of riding in a cart. It's one of those things I think I know how to do, just haven't done it.
Nymra Posted January 22, 2018 Posted January 22, 2018 20 minutes ago, jfraser said: @Nymra Do you use Defeat? Yes, why? And I am honest. I am just getting a hold of how I mix all the mods together without them killing each other, haha. Plan was to be either enslaved by civilians via Deviously Enslaved (for SD+) or have a chance for slavery (SD+) via Defeat/Daymol and a 50% chance for Simple Slavery outcome. But at the moment it is not working as intended, hehe. Especially the SD+ after Simple Slavery is.... troubling at the moment. Seems I have to wait for the next SD+ update there.
jfraser Posted January 22, 2018 Author Posted January 22, 2018 2 minutes ago, Nymra said: Yes, why? And I am honest. I am just getting a hold of how I mix all the mods together without them killing each other, haha. Plan was to be either enslaved by civilians via Deviously Enslaved (for SD+) or have a chance for slavery (SD+) via Defeat/Daymol and a 50% chance for Simple Slavery outcome. But at the moment it is not working as intended, hehe. Especially the SD+ after Simple Slavery is.... troubling at the moment. Seems I have to wait for the next SD+ update there. Because I was thinking that your issue might have been because you didn't have Defeat. So much for that theory! Although Defeat shouldn't be necessary. Hmm...been too long since we did all this.
Nymra Posted January 22, 2018 Posted January 22, 2018 32 minutes ago, jfraser said: Because I was thinking that your issue might have been because you didn't have Defeat. So much for that theory! Although Defeat shouldn't be necessary. Hmm...been too long since we did all this. Which problem do you mean? The "no cuffs" problem or the "walking to the auction house" problem? Can you tell me how I can savely get the walk to auction house running? Which mod or event to use best? And since the option is a bit misleading: will it happen when I CHECK the box or UNCHECK it? (I tried both, tho... but that doesent mean much in Skyrim, hehehe).
jfraser Posted January 22, 2018 Author Posted January 22, 2018 33 minutes ago, Nymra said: Which problem do you mean? The "no cuffs" problem or the "walking to the auction house" problem? Can you tell me how I can savely get the walk to auction house running? Which mod or event to use best? And since the option is a bit misleading: will it happen when I CHECK the box or UNCHECK it? (I tried both, tho... but that doesent mean much in Skyrim, hehehe). I'm talking about the walk to the auction house. As long as you are reasonably close to Riften and you have that box checked and you have Deviously Framework, it should work. 1
LesboIsBesto Posted January 22, 2018 Posted January 22, 2018 3 hours ago, Nymra said: - Follower Support. Would be nice to see... two slaves sold at the same time. Wouldnt that be great? Or your follower goes first or so and you can watch the scene from the sideline? that would be lit af, especially after seeing SD+ has it. Gettin taken by the Silver Hand with Aela during the Companions questline led to some nice ass orgies ( ͡° ͜ʖ ͡°)
Nymra Posted January 22, 2018 Posted January 22, 2018 25 minutes ago, jfraser said: I'm talking about the walk to the auction house. As long as you are reasonably close to Riften and you have that box checked and you have Deviously Framework, it should work. Ah! Ok. "Reasonably close" is a new info for me. I will test that. never considered it before. Follower implementation: - Why not just create a scene for it? Place the follower in the cell next to the PC and let the Follower be sold first, to the same bidder. Everything else is already there, no? Follower could then "walk" to the bidder or just stand bound at the side of the auction room. But I know this is far more difficult than it sounds, haha. I still didnt dare to dive into the creation kit, in fear of the rest of my free time 17 minutes ago, Destroyah340 said: that would be lit af, especially after seeing SD+ has it. Gettin taken by the Silver Hand with Aela during the Companions questline led to some nice ass orgies ( ͡° ͜ʖ ͡°) Follower support is one of the biggest sources for bugs and mayhem in almost all Sex based mods, tho... I am always cheering when I get things running with just the PC. Whenever a follower is involved I sometimes just rage in front of the screen, hahaha.
jfraser Posted January 22, 2018 Author Posted January 22, 2018 16 minutes ago, Nymra said: Ah! Ok. "Reasonably close" is a new info for me. I will test that. never considered it before. Follower implementation: - Why not just create a scene for it? Place the follower in the cell next to the PC and let the Follower be sold first, to the same bidder. Everything else is already there, no? Follower could then "walk" to the bidder or just stand bound at the side of the auction room. But I know this is far more difficult than it sounds, haha. I still didnt dare to dive into the creation kit, in fear of the rest of my free time Follower support is one of the biggest sources for bugs and mayhem in almost all Sex based mods, tho... I am always cheering when I get things running with just the PC. Whenever a follower is involved I sometimes just rage in front of the screen, hahaha. The scene part isn't hard. The "get NPC's to reliably move where I want them to" part is what I don't know how to do.
legume Posted January 22, 2018 Posted January 22, 2018 5 hours ago, Nymra said: @Simple Slavery Another Problem: I could never get any "walking to the auction house" to work. And what has Riverwood to do with it? I dont get it. How can I start that sequence? I was hoping my "captors" start walking me to Riften when I have that box checked, but its always fade to black. Same when I use simple slavery start. To get the "Walking to the Auction House" to work you need a few things: 1. You need Devious Framework installed. 2. You need the "Simple Slavery 5.3 with Devious Framework.7z" version of Simple Slavery installed. 3. You need to trigger being taken to the Simple Slavery Auction House (for example by being defeated). 4. You need to be within range of walking to the auction house. The range is meant to vary depending on MCM options; however, I think only Off and Distant is implemented. You will need "Walk-to Auction House" "Disable Feature" set to 0 (indicating the feature is not disabled). For this the range is anywhere remotely close to Riften (as far North as Windhelm and as far West as Riverwood). If you've met all of these conditions and it's still not working I might be able to help but I would need to see the log from a game where it should be happening and possibly quest variables from the same time. Hope this helps, legume.
Nymra Posted January 23, 2018 Posted January 23, 2018 1 hour ago, legume said: To get the "Walking to the Auction House" to work you need a few things: 1. You need Devious Framework installed. 2. You need the "Simple Slavery 5.3 with Devious Framework.7z" version of Simple Slavery installed. 3. You need to trigger being taken to the Simple Slavery Auction House (for example by being defeated). 4. You need to be within range of walking to the auction house. The range is meant to vary depending on MCM options; however, I think only Off and Distant is implemented. You will need "Walk-to Auction House" "Disable Feature" set to 0 (indicating the feature is not disabled). For this the range is anywhere remotely close to Riften (as far North as Windhelm and as far West as Riverwood). If you've met all of these conditions and it's still not working I might be able to help but I would need to see the log from a game where it should be happening and possibly quest variables from the same time. Hope this helps, legume. Much appreciated. I will test this next week and report Devious Framework I dont have in my modlist yet, that is a good point indeed.
valcon767 Posted January 23, 2018 Posted January 23, 2018 5 hours ago, jfraser said: One thing I thought about doing is sort of a combination - instead of blacking out and waking in the cage or walking to Riften, maybe a short cutscene of riding in a cart. It's one of those things I think I know how to do, just haven't done it. this would be cool to see in the mod. even if it requires DFW (Devious Framework)....which for some reason makes my game very unstable (i know it is on my end somehow, but i have yet to figure out which mod i have that interferes with it).
jfraser Posted January 23, 2018 Author Posted January 23, 2018 8 minutes ago, valcon767 said: this would be cool to see in the mod. even if it requires DFW (Devious Framework)....which for some reason makes my game very unstable (i know it is on my end somehow, but i have yet to figure out which mod i have that interferes with it). well, the wagon thing would be the alternate to the DF leash
valcon767 Posted January 23, 2018 Posted January 23, 2018 1 hour ago, jfraser said: well, the wagon thing would be the alternate to the DF leash cool ..that would be a nice addition for those like me who for some reason do not have the Devious Framework installed. just have to say that most of the time when i update midgame (yes i know it may break) it seems to work fine for me, and when i start a new game i KNOW it will work right. please keep up the excellent work.
DonQuiWho Posted January 23, 2018 Posted January 23, 2018 9 hours ago, jfraser said: well, the wagon thing would be the alternate to the DF leash For a walk to anywhere, is there any way of seeing if you could just use the leash mechanic from Inte's POPatches? It's visually interesting, really stable, and works just like, if not better than, the patched DFW versions, and seems to be able to take you from almost anyplace in Skyrim to any selected jail
HardRaine Posted January 24, 2018 Posted January 24, 2018 On 1/21/2018 at 11:37 PM, jfraser said: Okay, it was indeed my fault that the Things in the Dark transition stayed black. That has been fixed. I also moved the SD+ masters to random spots around Skyrim. You might get unexpected results from this. I also renamed the files to make it as clear as possible which ones you need, including the Defeat patch. Thanks for fixing this It is appreciated. Kitty says thanks too. Meow!
astralara Posted January 24, 2018 Posted January 24, 2018 Is there a search function for this thread? I tried to look for a console command to send my character to simple slavery, but none of the info in this mod's download page seemed to do that. Tried to coc to the sslv location but that didn't work. Any ideas? Thanks.
jfraser Posted January 24, 2018 Author Posted January 24, 2018 5 hours ago, astralara said: Is there a search function for this thread? I tried to look for a console command to send my character to simple slavery, but none of the info in this mod's download page seemed to do that. Tried to coc to the sslv location but that didn't work. Any ideas? Thanks. You could just go to Riften and walk through the front door. I don't actually remember what the marker is called.
WaxenFigure Posted January 24, 2018 Posted January 24, 2018 9 hours ago, astralara said: Is there a search function for this thread? I tried to look for a console command to send my character to simple slavery, but none of the info in this mod's download page seemed to do that. Tried to coc to the sslv location but that didn't work. Any ideas? Thanks. Upper right hand corner of the page, it says "Search..." and has an icon representing a handheld magnifying glass aka Sherlock Holmes.
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