Chaos Snake Posted February 26, 2018 Posted February 26, 2018 For the red wave scenario, when I offer sex and the client agrees no animation is playing but I'm just getting the gold. Is that normal?
notdoctercorgi Posted March 3, 2018 Posted March 3, 2018 I have defeat and devious framework, do I use the transition patch or just the defeat patch?
jfraser Posted March 3, 2018 Author Posted March 3, 2018 On 25/02/2018 at 9:13 PM, Zymemaru said: For the red wave scenario, when I offer sex and the client agrees no animation is playing but I'm just getting the gold. Is that normal? You'll need to direct that question to @DeepBlueFrog
jfraser Posted March 3, 2018 Author Posted March 3, 2018 4 hours ago, mrlolguydude said: I have defeat and devious framework, do I use the transition patch or just the defeat patch? There's just the one patch.
HardRaine Posted March 10, 2018 Posted March 10, 2018 On 2/9/2018 at 7:35 AM, Fredfish said: Continue Game No Crash https://www.nexusmods.com/skyrim/mods/78557 Crash Fixes might be useful to https://www.nexusmods.com/skyrim/mods/72725 There's a newer version of Continue Game...named "Load Game CTD Fix" (but it's been abandoned now too by the original author). Speeds up loading times considerably (don't see the loading smoke as much), and from what I've seen just does a better overall job of providing "modders insurance" against some of the many infamous Skyrim "WTF" moments, which all modders have come to know, respect, and love...NOT. Also, removes the original .esp, freeing up one more slot for fun. Can be found here: Load Game CTD Fix. {the original mod author, Uptopian, advises running it with Crash Fixes for the best protection possible}. Hidden Bombs are bad. Find out if you have one before it goes BOOM! Spoiler But in all honesty, nothing beats the Sheeson patch, as implemented through SKSE, for game stability. Add in ENBoost and those 2 add hours to each game play session (use ENBoost mainly for video memory mgmt, with or without the ENB bits. I turned off all ENB features (some assembly required), and disabled the injector link (after I turned off my injector, blew me away how much more responsive the game instantly became; dialogue, list retrievals, combat actions, better sex acts, even crafting table performance, et al. Ain't never going back; no way, no how), and now run Purity 2018 without any ENB. Massive increase in performance and the game still looks awesome) Since putting those 2 mods in correctly (and using the Memory Blocks Log mod to absolutely guarantee the 2 blocks are set up correctly (never just assume they work because you think so. Trust, but verify!), all my profiles purr like sweet little kitties. Link: Memory Blocks Log (add it into your build order near the bottom. Enable it (works best on a non-bashed patch profile), start and run the game for 30 seconds. Exit (and remember to disable Memory Blocks when you get a correct read). Fetch the logfile from MO's "overwrite" buffer. Make sure the blocks are the size you think you set them up for. If they both read 256 (or 256/128), you done been "gopher holed". Fix it, or continue to get "gapped". I advise: 1024/256 for the Sheeson settings, which makes the 2 blocks: 768/256. Anything over 256 in the smaller block is a waste of memory, as I have NEVER seen it exceed 256 under any circumstance (I rarely ever see it break through 128, but the 256 seems like a decent insurance against "spikes", which I have seen approach 200). Never seen a reading blowing through the 768 top either). Also, try to take your readings on the Windhelm docks, a known cycle and graphics hog responsible for many CTDs. Test it there, and there's a 99.99% chance you're good to go everywhere. WARNING: in Gopher's MO tutorials on SKSE, if you follow his advice on naming the SKSE directory, the SKSE version of the Sheeson patch will NOT work at all because the files must be in the real SKSE directory, not some offshoot DIR named "SKSE Scripts") If you followed Gopher's advice on setting up SKSE, fix that shyt! ASAP. I just moved the whole SKSE kit directly into a hard "/SKSE" directory (create the folder yourself. Just remember to manually update it if Oldrim SKSE ever takes an update), and directly under .../Skyrim/Data (did the hard install in the event of race conditions stemming from MO's virtual loading mechanism). Added 6+ hours to every game session instantly. And I run behemoth script monsters in all but one profile (which I haven't used since late last spring). Best day ever in my Skyrim gaming life was fixing that dumbass mistake. Still have a bumpy head after debugging needlessly for weeks before realizing the actual FUBAR fork in the road. Took mere seconds to turn modded Skyrim from a constant stone in my shoe into nirvana. PS never change the base skyrim INI settings unless a reliable mod author advises you to do so (and never, ever, ever, ever try one of the quick fixes littered all over the internet, especially anything that mentions UGRIDS to Load. RUN AWAY! And feetz don't fail me now! Most of those quick fixes will ruin your save games in the end. Use Sheeson(SKSE loadout)+ENBoost(full vMemoryMgmt, minimum) instead. And the mods mentioned in this discussion are also safe) Note: every single one of my toons has a Sexlab status of "Nymphomaniac". Still trying to figure out how the hell that happened. Well, I guess there has been a whole lotta fuckin going on, and under Purity 2018 (added most of the optionals, too), with the increased performance, it looks better than ever, and the actors just go and go and go with no sudden interruptions or abrupt pre-mature ejac, err, I mean woopsies. Can you say 10 minute Reverse Cowgirls? Oh baby, never looked better and you go now! (below is how to get more game cycles into Sexlab and out of this and that unnecessary overhead for marginal "pretty" improvements) Get sheeson straight, consider getting rid of your injectors, and flipping over to Purity 2018 (instead of an ENB), with ELFX (plus the enhancer module. Advise using the Facelight mod, too, as things will be generally darker) for better interiors ONLY (do not use the exterior ELFX modules, as Purity covers exterior lighting, weather, water, and more with ONE esp (Purity storms are the real deal, especially when you watch a storm roll in off the Sea of Ghosts and over run you in minutes, before storming like crazy for 12 straight hours. Lightning, thunder, and hard rain...bam! Or blizzards and more). Add in the Purity landscape, ore vein, and better pine trees optional patches, and Skyrim really shines, well, in immersive fashion, especially nights), and Grass on Steroids-Natural Edition for better overall landscape imagery at no net performance cost (do follow the author's advice on setting up your grass correctly in the INI files. Then, tune that setting to a performance level you like. Can actually lower performance for grass (over vanilla) using it, but I don't advise that as it will look like crap. Spend a few cycles to make the landscape look more realistic). Also, consider Audio Overhaul for Skyrim 2 (simply adore the Witcher 3 Music Overhaul, too. Much more mood inducing), for putting the heavy back in "heavy breathing" (and hearing NPCs feet splash through the streets when its raining). Then, spot place smaller environmental/cultural features selectively in areas you want most shined up). {If you are considering putting in anything thing that says "big muthafocking, wamma jamma trees", run away!} Gonna be a whole lotta shakin goin on! Well, if you do I still run Load Game CTD Fix, but not Crash Fixes, and I almost NEVER take a CTD (and only when I decide to tear out a script-based mod from a save game and don't clean the save game properly. One unintentional CTD in 6 months; works for me (I do lots of testing where i TRY to blow the game's ass off. So those CTDs don't count, lol). And I even re-cleaned the bad save and brought it back to "happy camper" status, too. I cannot even remember the last time I totally FUBARed a save game. I run a heavy Sexlab setup (with tons of SLAL packs), PLUS a full tilt boogie of random event mods, including: Sands of Time, Deadly Dragons, and The Sinister Seven (plus other smaller ones focused on more vampire events in the wilderness, etc). Many of those random events all fire off together, anywhere at any time, setting up unexpected massive battles (and I also turn on the SLEN features where everybody starts boning like crazy fools when the combat stops). Never a glitz, hitch, or lag, at any time. Even when all of Solitude is "getting busy" in 3s, 4s, and 5s, and everywhere you look. Damn, I love this new profile I'm rocking! Need to stop playing and split more wood though...stop...playing...split...wood...now. Fuck it, I'll do that tomorrow!
HardRaine Posted March 10, 2018 Posted March 10, 2018 On 2/19/2018 at 8:02 AM, Content Consumer said: With a simple enable() and disable() script attached to the objects and triggered by the toggle, it should work just fine. Of course, you'll need to trigger it for every single poster. XD There aren't that many of them in the game. As I play, any I find annoying, I just: walk up to the poster, hit ~, click on the poster (until it IDs correctly), enter "disable" (no quotes), hit ~ again. Poster gone, and bye Felicia! Done and done. (though an MCM setting to do it globally would be nice to have. Just saying it's no big deal to simply dust them off as we come up on them. Some of them though, I kind of like, well, more than others. That's where the real S&Gs will begin for J, when it comes down to a full list of posters to check on or off individually in the MCM. Now, that would suck from a build perspective).
Guest Posted March 13, 2018 Posted March 13, 2018 I'm trying to add this to a save where it was never installed before and I can't get it to work with Defeat or DA. It's not triggered with Defeat even if I've set the chance to 100% and everything else to 0(yes I have the patch installed), and it doesn't register in Death Alternative, even on a new game. The MCM menu appears and it works for Cursed Loot though, so I tried it that way. Me and my master get spawned inside Fellglow Keep and the mages kill him. Not a very smooth transition there. I think allowing dungeons as spawn locations isn't such a great idea, if it can be helped.
Guest Posted March 16, 2018 Posted March 16, 2018 Jfraser, I can see that you've been online after I posted, so you ignored my post. Not nice.
corkyduke Posted March 16, 2018 Posted March 16, 2018 getting a crash to desktop when entering the auctionhouse. I think I have installed all nessesary mods. no idea if theres anything I have to edit in MCM or something
bicobus Posted March 16, 2018 Posted March 16, 2018 8 minutes ago, nightwolf said: Jfraser, I can see that you've been online after I posted, so you ignored my post. Not nice. The only people that can help you is yourself. You didn't provide any kind of information that could lead any of us to help you in creating a diagnostic. For why death alternative, when you hit the "register new scenario" button, do not list simple slavery in the blackout outcomes, we don't have a clue as you possess all the information. Works fine for everybody, maybe you don't have a version of DA that is compatible, maybe you don't have a version of simple slavery that is compatible. Who knows?!
Guest Posted March 16, 2018 Posted March 16, 2018 2 hours ago, bicobus said: The only people that can help you is yourself. You didn't provide any kind of information that could lead any of us to help you in creating a diagnostic. For why death alternative, when you hit the "register new scenario" button, do not list simple slavery in the blackout outcomes, we don't have a clue as you possess all the information. Works fine for everybody, maybe you don't have a version of DA that is compatible, maybe you don't have a version of simple slavery that is compatible. Who knows?! I understand if it's hard to determine the cause, but if there is someone who might know the cause of this problem, it's most likely the modder himself. At least I got a reply now, and a possible cause that could be ruled out. What kind of information do I need to provide that can help? I have the latest version of both mods: DA v7.01 and SS v5.3. Load Order: Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp hdtHighHeel.esm JSwords.esm ZaZAnimationPack.esm SexLab.esm CreatureFramework.esm SexLabAroused.esm Schlongs of Skyrim - Core.esm TERAArmors.esm RSkyrimChildren.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Heels Sound.esm daymoyl.esm SGHairPackBase.esm ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm EFFCore.esm TravellersOfSkyrim.esm ClimatesOfTamriel.esm Cutting Room Floor.esp SkyUI.esp AMatterOfTime.esp Auto Unequip Ammo.esp Extended UI.esp EFFDialogue.esp IcePenguinWorldMap.esp UIExtensions.esp AddItemMenu2.esp ContinueGameNoCrash.esp KS Hairdo's.esp KS Hairdos - HDT.esp SGHairPackAIO.esp Guard Dialogue Overhaul.esp suspiciouscityguards.esp Reduced Distance NPC Greetings.esp towConversation.esp SexistGuards.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp Complete Crafting Overhaul_Remade.esp Hothtrooper44_ArmorCompilation.esp Hothtrooper44_Armor_Ecksstra.esp Immersive Weapons.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp Unique Uniques.esp Cloaks.esp Skyrim Flora Overhaul.esp JKs Skyrim Major Cities.esp JK's Falkreath.esp JK's Dawnstar.esp JK's Winterhold.esp BosmericDrunkenHuntsmanReborn.esp InnDoors.esp Skyrim Better Roads and Bridges - All In One - Merged.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsUUNP.esp EmpyreanCS.esp RutahTattooPack.esp TheCoenaculiUNP.esp NB-Scars.esp Brows.esp LycHairstyler.esp SGEyebrows.esp Improved Eyes Skyrim.esp TheEyesOfBeauty.esp DYNAVISION Dynamic Depth of Field.esp Rainbows.esp Additional Player Voices for Skyrim.esp PassiveWeaponEnchantmentRecharging.esp ethereal_elven_overhaul.esp FNIS.esp Feminine Females.esp RandomIdleAnimation.esp MF_RadiantProstitution.esp SexLab_Dialogues.esp SexLabDefeat.esp sanguinesDebauchery.esp SimpleSlavery.esp Simple Slavery Defeat.esp SD Cages - No NPCs.esp Deviously Cursed Loot.esp SexLabSkoomaWhore.esp SLSW Addicted.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp Missives.esp Immersive Settlements.esp Inconsequential NPCs.esp 3DNPC.esp 3DNPCEFF.esp 3DNPC Overhaul merged.esp 3DNPC Alternative Locations.esp Interesting NPCs - EEO patch.esp EMCompViljaSkyrim.esp NPC_Overhaul_V_1_.esp Males of Skyrim.esp Female NPC Overhauls Merged.esp Toccata as Elisif.esp RSChildren - Complete.esp RSChildren_NonPlayableOverride.esp Patch - Interesting NPCs - RS kids.esp Patch - Inconsequential NPCs - RS kids.esp Donyaakin.esp Convenient Horses.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp fairy.esp Book Covers Skyrim.esp SexLab Cumshot.esp Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp SLAL_K4Anims.esp SLAL_AnimationsByLeito.esp SLALAnimObj.esp SLALAnimObAnub.esp SLAnimLoader.esp SAP.esp SLAnimSpeed.esp SLATE.esp TradeBarter.esp AOS.esp Immersive Music.esp Immersive Music Temples.esp HHoSCE Whiterun Undercroft.esp dD - Enhanced Blood Main.esp dD-Reduced Wound Size.esp Improved Combat Sounds v2.2.esp banditfemale.esp Populated Skyrim Prisons Cells.esp aMidianborn_Skyforge_Weapons.esp CH_NiOverride_Heel_rings.esp CopyArmor.esp UUNP Vanilla Outfits.esp Luxury Collection.esp HENTAI PANTS.esp Jennes.esp Merged Armors 1.esp Merged Armors 2.esp [NINI] Hercules Might.esp Merged Clothing.esp Osare Underwear.esp Svs Collection Jewelry.esp TERA Boots n Greaves - for HDT.esp GhostBlade_2.esp JSwordsDistributionBalancePlugin.esp treasure_hunt.esp Dual Sheath Redux.esp Dual Wield Parrying_SKSE.esp Ace Illusion Spells.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp ForgottenMagic_Redone.esp Facelight.esp Summermyst - Enchantments of Skyrim.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp BDIC.esp Disparity.esp Imperious - Races of Skyrim.esp VioLens.esp Immersive Wenches.esp Immersive Wenches -SG&KS hairs- Patch.esp LIAT - NPCs.esp NPC Override.esp Unique Outfits for NPCs.esp TravellersOfSkyrim - Vanilla.esp Potions.esp RealisticNeedsandDiseases.esp Requiem.esp Requiem - Hearthfire.esp Fozars_Dragonborn_-_Requiem_Patch.esp Requiem - Legendary Bugsmasher Edition.esp Requiem - Behind the Curtain.esp Requiem Merged Patches.esp Requiem - Lockpicking Rebalanced.esp Potions - Requiem17.esp REQMOD.esp Thieves Guild Requirements.esp LocalizedGuildJobs.esp OBIS.esp OBISDB.esp OBIS Loot.esp Requiem_Minor_Arcana.esp Requiem - Minor Arcana - USLEEP patch.esp Deadly Wenches.esp Deadly Wenches -Tera Armors Random-.esp MasculinizedLevelLists.esp OpenFaceGuardHelmets.esp OverflowingEnchant.esp SexLab Theft and Seduction.esp fFastTravelSpeedMult_4.esp RealisticHumanoidMovementSpeed.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp CoT-WeatherPatch.esp CoT-WeatherPatch_DB.esp EnhancedLightsandFX.esp SMIM-Merged-All.esp ELFX - Exteriors.esp Skysan_ELFX_Restore.esp Skysan_ELFX_SMIM_Fix.esp Skysan_ENBHorseTrough.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp Prometheus_No_snow_Under_the_roof.esp NoxWCC.esp Alternate Start - Live Another Life.esp Requiem - Live Another Life.esp SexLab_Solutions.esp SexLab_Solutions_PO_Patch.esp ASIS-Dependency.esp ASIS.esp Requiem for the Indifferent.esp DynDOLOD.esp Isharas_CustomPlayerBody.esp RACNordMorph - Requiem - Imperious.esp Dual Sheath Redux Patch.esp XPMSE.esp
jfraser Posted March 16, 2018 Author Posted March 16, 2018 20 hours ago, nightwolf said: Jfraser, I can see that you've been online after I posted, so you ignored my post. Not nice. Just because I popped on doesn't mean I had time to type.
jfraser Posted March 17, 2018 Author Posted March 17, 2018 On 13/03/2018 at 8:42 AM, nightwolf said: I'm trying to add this to a save where it was never installed before and I can't get it to work with Defeat or DA. It's not triggered with Defeat even if I've set the chance to 100% and everything else to 0(yes I have the patch installed), and it doesn't register in Death Alternative, even on a new game. The MCM menu appears and it works for Cursed Loot though, so I tried it that way. Me and my master get spawned inside Fellglow Keep and the mages kill him. Not a very smooth transition there. I think allowing dungeons as spawn locations isn't such a great idea, if it can be helped. First of all, the description says quite explicitly that it probably won't work on an old save. You said it doesn't register in DA or activate via Defeat. If that's the case, how did you get to the auction to get the Cursed Loot outcome? Cursed Loot picks the places to dump the player. You'll have to ask Kimy to fix that.
Guest Posted March 17, 2018 Posted March 17, 2018 2 hours ago, jfraser said: First of all, the description says quite explicitly that it probably won't work on an old save. You said it doesn't register in DA or activate via Defeat. If that's the case, how did you get to the auction to get the Cursed Loot outcome? Cursed Loot picks the places to dump the player. You'll have to ask Kimy to fix that. You don't seem to understand. Cursed Loot adds trapped chests that can make you unconscious and send you to the auction. It has nothing to do with DA or Defeat. I was just trying to say that the bridge between SS and Cursed Loot works. I also said that I tried creating a new game and SS still won't register in DA, but I'm getting the MCM menu to show in both a new game and on old save(a save where SS wasn't even present before). Perhaps it takes awhile or I have a conflict somewhere?
jfraser Posted March 17, 2018 Author Posted March 17, 2018 15 minutes ago, nightwolf said: You don't seem to understand. Cursed Loot adds trapped chests that can make you unconscious and send you to the auction. It has nothing to do with DA or Defeat. I was just trying to say that the bridge between SS and Cursed Loot works. I also said that I tried creating a new game and SS still won't register in DA, but I'm getting the MCM menu to show in both a new game and on old save(a save where SS wasn't even present before). Perhaps it takes awhile or I have a conflict somewhere? you said cursed loot spawned you in fellglow. SS won't work well on an old save, even if it hasn't been installed before. it should work on a new game, though. did you remember to activate DA and then activate all mods in DA's mcm?
corkyduke Posted March 17, 2018 Posted March 17, 2018 after fiddeling with some other mods like "OneTweak" that fixed alot of the crashes for me, I ran into a problem in the game. after being sold, I could either choose tot be sendt to Captured Dreams, or into a SlaveMine, but here is what problems I found. If sendt to Captured Dreams: Master keeps reading the note for a verry long time, to the point I gave up, waited 30mins RL time, but no luck If sendt to SlaveMine: the yoke gets unequipt and then reequipt, cant get it off, and allso after barly a minute the person cheks the barrel to see, no time to even mine for stuff. anyone know what causes these things? or is it simply abit buggy mod still?
jfraser Posted March 17, 2018 Author Posted March 17, 2018 3 hours ago, corkyduke said: after fiddeling with some other mods like "OneTweak" that fixed alot of the crashes for me, I ran into a problem in the game. after being sold, I could either choose tot be sendt to Captured Dreams, or into a SlaveMine, but here is what problems I found. If sendt to Captured Dreams: Master keeps reading the note for a verry long time, to the point I gave up, waited 30mins RL time, but no luck If sendt to SlaveMine: the yoke gets unequipt and then reequipt, cant get it off, and allso after barly a minute the person cheks the barrel to see, no time to even mine for stuff. anyone know what causes these things? or is it simply abit buggy mod still? Those are both issue to bring up on the support threads of captured dreams and SlaveMine. Although I'm not sure what SlaveMine is. If you mean Slaves if Tamriel, it was never finished. If you mean Slaves of Tamriel Continuation, it also was never finished and has a major issue at the very beginning. I'd recommend using the original, except that there is no way out once you're in. You can coc out, but the scripting remains. When I used it, I made a save right before and just pretended I got out by going back to the save, applying the appropriate tats and chains to myself, and carrying on as if I had just escaped.
corkyduke Posted March 17, 2018 Posted March 17, 2018 2 minutes ago, jfraser said: Those are both issue to bring up on the support threads of captured dreams and SlaveMine. Although I'm not sure what SlaveMine is. If you mean Slaves if Tamriel, it was never finished. If you mean Slaves of Tamriel Continuation, it also was never finished and has a major issue at the very beginning. I'd recommend using the original, except that there is no way out once you're in. You can coc out, but the scripting remains. When I used it, I made a save right before and just pretended I got out by going back to the save, applying the appropriate tats and chains to myself, and carrying on as if I had just escaped. after being sold in the auctionhouse, you wake up in a cell on a boat I belive, and your wearing a yoke, someone arguing about wasting 10000 coins on me. so you get to talk to the capturer, and before you choose you have to set up the captured dreams settings first. when you talk to the person again you get a option to choose either to "pay down" to your freedom, or work as a slave in a mine pay down gets you sent to captured dreams: the master jsut stands reading a note a realy long time, feels kinda the worst case of duslixia ever work as a slave: you get sendt to a mine to mine ores, for how long I dont know, cause the yoke that was put on me on the boat should be detatched, but as it detaches it causes it to reapear on me, so I cant work in the mine cause of my hands are tied >_< there are some rare chances I get sold to some bandits, but they dont even have a quest for me, so theyr pritty much dead after so
Guest Posted March 17, 2018 Posted March 17, 2018 22 hours ago, jfraser said: you said cursed loot spawned you in fellglow. SS won't work well on an old save, even if it hasn't been installed before. it should work on a new game, though. did you remember to activate DA and then activate all mods in DA's mcm? Yes of course I've done that. Tried experimenting on a new game and it triggers with defeat there but not on my save, so I guess a new game is necessary. I still don't get why it doesn't register in DA. This is what my BlackoutMenu looks like on a new game after it has imported all quests. This is where SS should appear as I understand it. Spoiler And this is the Simple Slavery MCM: Spoiler Edit: Found something interesting in my papyrus log. Perhaps you can make sense of it? " [03/17/2018 - 11:48:52PM] Error: Unable to link types associated with function "QuestStart" in state "" on object "SSLV_DAIntScript". [03/17/2018 - 11:48:52PM] Error: Unable to bind script SSLV_DAIntScript to SSLV_DAInt (E400FB14) because their base types do not match [03/17/2018 - 11:48:52PM] Cannot open store for class "DefeatPlayerAliasRegisterQuest", missing file? [03/17/2018 - 11:48:52PM] Cannot open store for class "DefeatPostEventMaster", missing file? [03/17/2018 - 11:48:52PM] Error: Unable to link "DefeatPostEventMaster" - the parent of "SSLV_SSDefeat". [03/17/2018 - 11:48:52PM] Error: Unable to bind script SSLV_SSDefeat to Defeat_SimpleSlavery (E50012C4) because their base types do not match " (0C059A03)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 163 [alias PlayerRef on quest SSLV_DARegister (1003B46E)].daymoyl_PlayerValidateQuestAlias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [03/18/2018 - 12:20:47AM] ERROR: Cannot call iQuestType() on a None object, aborting function call " The last error happens on a minimalistic load order with only the required mods loaded. But older versions have worked for me, so it might be a problem with the new version.
valcon767 Posted March 17, 2018 Posted March 17, 2018 10 hours ago, corkyduke said: after being sold in the auctionhouse, you wake up in a cell on a boat I belive, and your wearing a yoke, someone arguing about wasting 10000 coins on me. so you get to talk to the capturer, and before you choose you have to set up the captured dreams settings first. when you talk to the person again you get a option to choose either to "pay down" to your freedom, or work as a slave in a mine pay down gets you sent to captured dreams: the master jsut stands reading a note a realy long time, feels kinda the worst case of duslixia ever work as a slave: you get sendt to a mine to mine ores, for how long I dont know, cause the yoke that was put on me on the boat should be detatched, but as it detaches it causes it to reapear on me, so I cant work in the mine cause of my hands are tied >_< there are some rare chances I get sold to some bandits, but they dont even have a quest for me, so theyr pritty much dead after so the waking up in a cell on a boat is the Captured Dreams scenario (and it should really be handled in it's support thread), but anyway those are 2 separate issues 1 - note - Master reads the note and the scene requires Herran to be there (and do something if i remember right) so check if Herran is there or stuck somewhere else, he has to be right by Master and the PC for that to continue (scene stalls if he is not right there, across the room is too far away). 2 - yoke - CD Shop is not yet fully compatible with DD 4.x and one of its issues is removal of anything (yokes, armbinders) that use the new keyword (Heavybondage if i remember right). it can apply (equip) them, but not yet remove them (the yoke disappearing is it trying to remove them, but due to removal being done incorrectly for DD4.x, primary keyword changed, it gets reapplied). Vel is working on DD4.x compatibility, but due to RL issues it is a slow process. if this is not enough help you will have to make a post in the Captured Dreams support thread. Vel (CD mod author) is normally very good about helping people with problems, and he can tell you what information is needed (what to type in console to find what he needs to know to help you past it). 1
jfraser Posted March 18, 2018 Author Posted March 18, 2018 7 hours ago, nightwolf said: Yes of course I've done that. Tried experimenting on a new game and it triggers with defeat there but not on my save, so I guess a new game is necessary. I still don't get why it doesn't register in DA. This is what my BlackoutMenu looks like on a new game after it has imported all quests. This is where SS should appear as I understand it. Reveal hidden contents And this is the Simple Slavery MCM: Reveal hidden contents Edit: Found something interesting in my papyrus log. Perhaps you can make sense of it? " [03/17/2018 - 11:48:52PM] Error: Unable to link types associated with function "QuestStart" in state "" on object "SSLV_DAIntScript". [03/17/2018 - 11:48:52PM] Error: Unable to bind script SSLV_DAIntScript to SSLV_DAInt (E400FB14) because their base types do not match [03/17/2018 - 11:48:52PM] Cannot open store for class "DefeatPlayerAliasRegisterQuest", missing file? [03/17/2018 - 11:48:52PM] Cannot open store for class "DefeatPostEventMaster", missing file? [03/17/2018 - 11:48:52PM] Error: Unable to link "DefeatPostEventMaster" - the parent of "SSLV_SSDefeat". [03/17/2018 - 11:48:52PM] Error: Unable to bind script SSLV_SSDefeat to Defeat_SimpleSlavery (E50012C4) because their base types do not match " (0C059A03)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 163 [alias PlayerRef on quest SSLV_DARegister (1003B46E)].daymoyl_PlayerValidateQuestAlias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [03/18/2018 - 12:20:47AM] ERROR: Cannot call iQuestType() on a None object, aborting function call " The last error happens on a minimalistic load order with only the required mods loaded. But older versions have worked for me, so it might be a problem with the new version. The basic questions need to be asked first. There was an issue with SS not connecting with DA a couple of versions ago. I believe it was CPU or Bane Master who found the fix. But I haven't heard from anyone else about it being an issue since. I know it's inane, but try uninstalling the mod, manually searching for and deleting anything left over that begins with "sslv_", then reinstalling the latest version. Edit: and then trying a new game.
Guest Posted March 18, 2018 Posted March 18, 2018 12 hours ago, jfraser said: The basic questions need to be asked first. There was an issue with SS not connecting with DA a couple of versions ago. I believe it was CPU or Bane Master who found the fix. But I haven't heard from anyone else about it being an issue since. I know it's inane, but try uninstalling the mod, manually searching for and deleting anything left over that begins with "sslv_", then reinstalling the latest version. Edit: and then trying a new game. Got it working now. It seems I was using the wrong version. Sorry for the inconvenience. It still doesn't work on a saved game for defeat but that's something I have to accept.
jfraser Posted March 18, 2018 Author Posted March 18, 2018 4 hours ago, nightwolf said: Got it working now. It seems I was using the wrong version. Sorry for the inconvenience. It still doesn't work on a saved game for defeat but that's something I have to accept. Yeah, I can't figure out how to make it work right on old saves. Glad it's working!
Slorm Posted March 25, 2018 Posted March 25, 2018 Bug Report I came across this one accidentaly while testing something else. There seems to be a problem with Devious Cidhna Pirate Prize outcome. Using current setup after being sent to the auction house at the end the pc is left in the auction house. I cleaned the save and tried again with two version of DC and this time it worked in that I was sent to the Dainty Sload however now comes the cause of the problem. I had killed everyone to complete the Thieves Guild Solitude quest and it doesn't look like it respawns, so if the pc is sent there there is no way to escape the devices.
jfraser Posted March 25, 2018 Author Posted March 25, 2018 57 minutes ago, Slorm said: Bug Report I came across this one accidentaly while testing something else. There seems to be a problem with Devious Cidhna Pirate Prize outcome. Using current setup after being sent to the auction house at the end the pc is left in the auction house. I cleaned the save and tried again with two version of DC and this time it worked in that I was sent to the Dainty Sload however now comes the cause of the problem. I had killed everyone to complete the Thieves Guild Solitude quest and it doesn't look like it respawns, so if the pc is sent there there is no way to escape the devices. hmmm...not sure that can be fixed. if you've done that quest, turn off that outcome in SS.
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