killer905 Posted March 8 Author Posted March 8 (edited) 1 hour ago, Donuts4me said: Agreed. It would be best to keep the beginning as close to the original as possible. Is there anything else that is already confirmed and won't be changing? If green means there are ideas but not confirmed, maybe you could set the confirmed ones to grey to mean they are set it stone? Sounds like you can do that now for the Intro, Dog/Husky, Wolf and Horse. I will try to only come up with ideas for creatures/chapters that are green. What I meant was that the order is already set and will not be changed, but to be honest, if you have a better idea for Introduction, Dog/Husky, Wolf and Horse, I think it's worth suggesting it or improving my version or Unicom1981's version wolf quest. Dog and Horse themselves are mostly preserved as they were in the original, but for example, the dog sale starts in Riverwood, not Rorikstead. The horse will be different at the end of the task than it was in the original, and the wolf will be rewritten from scratch (at the moment, this will be the case unless something better comes along). As for the suggestion to grey out, it has not yet been decided which idea will be used, and even then it may be slightly modified to make more sense in terms of gameplay. We are also still accepting ideas for all creatures, side quests (one-off) and reputation quests (repeatable). Once Gristle and I start creating quests in the Creation Kit, I will collect all the ideas and then decide which version or combination of ideas will be implemented. For example, 40% of my version for the wolf will be used, 50% of Unicom1981's idea, and 10% idea by Gristle or both of us to make it fit nicely. The same applies to the backstories of the Mansion employees. We are still open to ideas, but their place of birth, current place of residence, name and relationships with other NPCs, such as Eveli and Tina (Tina knows Eveli and in her backstory she brings her to the Mansion because she thinks she will like it there, as she lives in the wilderness), marriage or siblings should be retained. Note: There was an idea here finding investors. But at present, there is no major development beyond the idea itself, which would be useful looking on the size of the Mansion, the number of employees and the number of creatures that need to be fed, and these are costs. Edited March 8 by killer905
prometheusx Posted March 8 Posted March 8 (edited) Maybe the player could be an investor. The mansion could start as a ruin / shag and as part of the story he rebuild it using the hearthfire system. Edited March 8 by prometheusx 1
killer905 Posted March 8 Author Posted March 8 8 hours ago, prometheusx said: Maybe the player could be an investor. The mansion could start as a ruin / shag and as part of the story he rebuild it using the hearthfire system. If the PC is just starting the game, it does not have the funds to invest in the start-up Mansion. 1
eflat01 Posted March 8 Posted March 8 4 hours ago, killer905 said: If the PC is just starting the game, it does not have the funds to invest in the start-up Mansion. Hmm, to me it's Thaena's business and the PC should be more a servant, hired help or helpful friend than a business partner. The mod already redecorates the mansion based on it's popularity Personally I 'm not too keen with mods which generate the PC wealth or makes them important, beside there are a lot of ways the player can make money. I don't particularly like how some prostitution mods which are available generate so much wealth, if it were the case most the female population would be doing it.
eflat01 Posted March 8 Posted March 8 (edited) 14 hours ago, killer905 said: There was an idea here finding investors. But at present, there is no major development beyond the idea itself, which would be useful looking on the size of the Mansion, the number of employees and the number of creatures that need to be fed, and these are costs. I do not see it so much as the investment fund supporting it but more about growth due popularity, the mansion generating an income which actually sustains it, while Thaena makes a little profit on the side. There may be some wealthy donating benefactors given the mansions location (close to Elinhir which likely has wealth). However, it should not be that significant to create any situation of possible control or a financially hostile take-over. I imagine many of the (new creature) quest-lines to be put forth with some purpose, reason or goal beside just getting screwed. Evidently becoming those which become an attraction in the mansion for entertainment. Edited March 8 by eflat01
eflat01 Posted March 8 Posted March 8 (edited) 23 hours ago, Gristle said: I haven't been following all the NPC stories. I'll try to catch up, but in the meantime I've been thinking about the population of Elinhir, so if there are any NPCs that will start the mod in Elinhir, please let me know. And, if they are going to leave town to live permanently at the mansion, let me know that as well. I'll need to make sure there's a backup if they have an important job in town. So far, I'm thinking Elinhir will have the following (there's enough living space for all of these): Guard captain + 8 guards Inn with owner family and a couple of serving girls Apothecary Blacksmith and family General store owner and wife Three miscellaneous vendors (butcher, clothes seller, magic items) Temple with three priests Mine with four miners Stables with owner and family Manor house with prince and family and servants Mages guild with six mages and servants Beggar Hireable mercenary Some other rich family? I'd have to say I was really impressed when I saw the town, I really like the layout of it. I assume many of these npcs would be redguard especially the nobles, guards and well to do given it is Hammerfell. What also comes to mind is Skyrim has so few items which would be found in Hammerfell given that have you and @killer905 considered looking for other possible resources, iwo, clothing, weapons, etc... more attuned with the town's demographic? (I tend to blanket spid a lot of outfit mods to nords, redguards, woodelf, based upon if they look nordic, redguard, etc... ) Edited March 8 by eflat01
killer905 Posted March 8 Author Posted March 8 1 hour ago, eflat01 said: Hmm, to me it's Thaena's business and the PC should be more a servant, hired help or helpful friend than a business partner. The mod already redecorates the mansion based on it's popularity Personally I 'm not too keen with mods which generate the PC wealth or makes them important, beside there are a lot of ways the player can make money. I don't particularly like how some prostitution mods which are available generate so much wealth, if it were the case most the female population would be doing it. True, but from the very beginning, the PC is helpful in gaining popularity outside the Mansion, so at this point Thaena could treat the PC as a business partner. The second thing is that Thaena gives gold to buy a horse and a dog. In the original AM, the PC keeps the money for the dog and either all or part of the money for the horse. Depending on whether the PC chooses to have sex with the stable owner or not, I don't remember any main quests where Thaena gives gold to purchase creatures (I'm not counting a few side quests from Stump or Training Session). A PC working at the Mansion could get 10 gold pieces for a show, etc. (remember that the Mansion provides its employees with a place to sleep, eat, etc.). Another thing is that we can give the option or not for the PC to decide that the Mansion needs gold more than the PC. The plan is to have a competitor that does the same thing but is hidden and will send mercenaries after a certain task to eliminate their competition. This is where the investors themselves would come in handy (perhaps they knew about something like this, but had no evidence that such an illegal establishment was operating in Skyrim, or they were involved in it, but there was no ‘legal’ alternative, and that changed with the Mansion). The Mansion itself is basically between the border of Elinhir and Skyrim, and is also in the so-called grey zone. This means that the area where the Mansion is located is not under the control of either side, but due to its location, the consent of Fakreath and Elinhir is required, and Thaena could have taken care of the paperwork on the Elinhir side before the PC arrived. 1 hour ago, eflat01 said: I do not see it so much as the investment fund supporting it but more about growth due popularity, the mansion generating an income which actually sustains it, while Thaena makes a little profit on the side. There may be some wealthy donating benefactors given the mansions location (close to Elinhir which likely has wealth). However, it should not be that significant to create any situation of possible control or a financially hostile take-over. I imagine many of the (new creature) quest-lines to be put forth with some purpose, reason or goal beside just getting screwed. Evidently becoming those which become an attraction in the mansion for entertainment. An investor can be something as simple as: - A request for financial support with the promise of a return greater than what was borrowed - Gaining the investor's favour by solving his/her problem (i.e. a typical mercenary thing) - A potential investor visited the Mansion out of curiosity and voluntarily offered to invest in improving services and earning extra money from it - The investor could convince the Jarl that in practice it is no different from brothels, which are legal, and as a result there will be a small private show in front of the Jarl and perhaps even the Jarl himself will try what the PC did There are many options.
killer905 Posted March 8 Author Posted March 8 (edited) 8 hours ago, eflat01 said: I'd have to say I was really impressed when I saw the town, I really like the layout of it. I assume many of these npcs would be redguard especially the nobles, guards and well to do given it is Hammerfell. What also comes to mind is Skyrim has so few items which would be found in Hammerfell given that have you and @killer905 considered looking for other possible resources, iwo, clothing, weapons, etc... more attuned with the town's demographic? (I tend to blanket spid a lot of outfit mods to nords, redguards, woodelf, based upon if they look nordic, redguard, etc... ) We have three shields, two weapons, and a bow with Redguard arrows. I also made two versions of the Redguard outfit without the coin pouch and cape. However, i can recolour any regular Skyrim outfit to create clothing that is only found in Hammerfell. We did not find any armour or clothing on our own, or they do not have the appropriate permissions. Edited March 9 by killer905 1
Unicom1981 Posted March 12 Posted March 12 Perhaps something for the recurring quests. I always found it a shame in the other installments that the quests "GoodBoy," "Dogsale," and "Training Session" were only available for the dog. Perhaps the quests for horses and wolves should also be expanded. For example, a training session for horses could be added. A farm girl might want to learn how to have sex with a horse, structured like the private dog training, but on the farm in the outdoor area. In the quest ideas list, I've already read about the idea of collecting semen. A short but recurring quest for collecting horse semen could be integrated into the stables. I know a mod on loverslab already does this. The horse sale recurring quest would remain as it is. For wolf recurring quests, I could imagine a few hunter camps where a female hunter could perhaps learn something about sex with wolves, and later, once the deer is unlocked, also offer sex with deer as a recurring quest.
killer905 Posted March 12 Author Posted March 12 1 hour ago, Unicom1981 said: I always found it a shame in the other installments that the quests "GoodBoy," "Dogsale," and "Training Session" were only available for the dog. Perhaps the quests for horses and wolves should also be expanded. For example, a training session for horses could be added. A farm girl might want to learn how to have sex with a horse, structured like the private dog training, but on the farm in the outdoor area. Horses would be okay, but only if the stablemaster is a woman, because I doubt that a wife would want to do that while married. Unless her husband wants it or they want to try something new. A wolf is unlikely, but the only people who come to mind are Angi, Illia, and maybe Aranea. 1 hour ago, Unicom1981 said: In the quest ideas list, I've already read about the idea of collecting semen. A short but recurring quest for collecting horse semen could be integrated into the stables. I know a mod on loverslab already does this. Semen collection could be attributed to sex with an animal in general, so there would be no need for a dedicated quest for it, just an introductory task. Something like this: An alchemist arrives at the Mansion and needs animal semen for research, and you are to help her with this. After delivering 4 semen samples, you can unlock the next related task, such as testing potions for fitness, preventing possible pregnancy, or giving you a sense of smell like a werewolf. 1 hour ago, Unicom1981 said: The horse sale recurring quest would remain as it is. A second version could be added to the horse sale where one of the buyers wants to try it with the PC, as well as a dog sale. 1 hour ago, Unicom1981 said: For wolf recurring quests, I could imagine a few hunter camps where a female hunter could perhaps learn something about sex with wolves, and later, once the deer is unlocked, also offer sex with deer as a recurring quest. A lone huntress would make sense here, but not necessarily if there were several hunters in the camp.
Unicom1981 Posted March 13 Posted March 13 (edited) 14 hours ago, killer905 said: Horses would be okay, but only if the stablemaster is a woman, because I doubt that a wife would want to do that while married. Unless her husband wants it or they want to try something new. It doesn't necessarily have to be a female stable master; there are women who work on farms who aren't married. That's why I suggested considering something similar to private dog training, but only on farm grounds. 14 hours ago, killer905 said: Semen collection could be attributed to sex with an animal in general, so there would be no need for a dedicated quest for it, just an introductory task. Something like this: An alchemist arrives at the Mansion and needs animal semen for research, and you are to help her with this. After delivering 4 semen samples, you can unlock the next related task, such as testing potions for fitness, preventing possible pregnancy, or giving you a sense of smell like a werewolf. A very good idea. 14 hours ago, killer905 said: A second version could be added to the horse sale where one of the buyers wants to try it with the PC, as well as a dog sale. Or, to avoid creating a second version, this option could be included in all dog and horse sales, or the female buyer could be asked in general. The PC could then offer a dialogue option for "yes" to the dog or horse, triggering a FFC animation, or "no" for the side quest. This option would then only appear the next time. Or, if you want to work in multiple versions, here's an idea for a third version about selling dogs and horses. While the PC is busy with the second dog, a female buyer says, "I wish I had the courage to do that." The PC would then have the option of having sex with dog number three himself or convincing the female buyer through dialogue to do it instead of the PC. You could then give the female female buyer a rather shy dialogue option. 14 hours ago, killer905 said: A lone huntress would make sense here, but not necessarily if there were several hunters in the camp. Two locations immediately come to mind: https://elderscrolls.fandom.com/wiki/Hunter's_Camp:_Sulfur_Soaking_Pools and https://skyrim.fandom.com/wiki/Hunter's_Camp_(Autumnshade) Making the two people there female should be the least of your problems. However, there are also plenty of camps in caves and in Skyrim without NPCs that could be used for wolf and deer training with just one female hunter, if necessary. Edited March 13 by Unicom1981
killer905 Posted March 13 Author Posted March 13 23 minutes ago, Unicom1981 said: It doesn't necessarily have to be a female stable master; there are women who work on farms who aren't married. That's why I suggested considering something similar to private dog training, but only on farm grounds. Actually, you're right. 28 minutes ago, Unicom1981 said: Or, to avoid creating a second version, this option could be included in all dog and horse sales, or the female buyer could be asked in general. The PC could then offer a dialogue option for "yes" to the dog or horse, triggering a FFC animation, or "no" for the side quest. This option would then only appear the next time. Or, if you want to work in multiple versions, here's an idea for a third version about selling dogs and horses. While the PC is busy with the second dog, a female buyer says, "I wish I had the courage to do that." The PC would then have the option of having sex with dog number three himself or convincing the female buyer through dialogue to do it instead of the PC. You could then give the female female buyer a rather shy dialogue option. I think it could be done in such a way that after talking to the dog/horse seller, a dialogue could be randomly selected that would unlock another variant. So, the PCs start a conversation with the seller saying ‘I'm ready’, and at this point, one of the versions could be randomly selected, either the PC or the Client wants to try it with the PC, or your third version. I think this would be possible without creating the same quest, literally the same, only with minor changes. 29 minutes ago, Unicom1981 said: Two locations immediately come to mind: https://elderscrolls.fandom.com/wiki/Hunter's_Camp:_Sulfur_Soaking_Pools and https://skyrim.fandom.com/wiki/Hunter's_Camp_(Autumnshade) Making the two people there female should be the least of your problems. However, there are also plenty of camps in caves and in Skyrim without NPCs that could be used for wolf and deer training with just one female hunter, if necessary. Sure!
eflat01 Posted March 13 Posted March 13 (edited) 5 hours ago, Unicom1981 said: Two locations immediately come to mind: https://elderscrolls.fandom.com/wiki/Hunter's_Camp:_Sulfur_Soaking_Pools and https://skyrim.fandom.com/wiki/Hunter's_Camp_(Autumnshade) Making the two people there female should be the least of your problems. Just fyi: The Eastmarch pool is pretty popular and often a targeted space by many SL mods. i.e. SLSF Comments Markarth quest and I have two other mods which fight over the area which I had to clean and patch. The second I go there a bit as I like to trade with hunters... but that's a good candidate, I bet so few players remember or even know where Autumnshade, Edited March 13 by eflat01
killer905 Posted March 13 Author Posted March 13 (edited) 1 hour ago, eflat01 said: Just fyi: The Eastmarch pool is pretty popular and often a targeted space by many SL mods. i.e. SLSF Comments Markarth quest and I have two other mods which fight over the area which I had to clean and patch. You’re absolutely right about that! So we have to avoid the hunters camp in Hot Springs or set up a new camp near the original one. Who says they’re the only ones? Edited March 13 by killer905
killer905 Posted March 13 Author Posted March 13 I’d like to take this opportunity to thank @Unicom1981@Wolfen09@DipSh8t@Donuts4me@eflat01 for all the ideas for the quests! And a special thanks to @eflat01 for the backstory idea for the siblings. If I’ve missed anyone, please let me know! I’d also like to mention that we’ve got a pretty good selection of main, side and repeatable quests, so we’re getting closer to the first version of Animal Mansion. BUT! For now, we’re still working on the mansion location itself, as well as other elements that will be used in the mod. Please be patient ❤️ 3
eflat01 Posted March 13 Posted March 13 20 minutes ago, killer905 said: I’d like to take this opportunity to thank @Unicom1981@Wolfen09@DipSh8t@Donuts4me@eflat01 for all the ideas for the quests! And a special thanks to @eflat01 for the backstory idea for the siblings. If I’ve missed anyone, please let me know! I’d also like to mention that we’ve got a pretty good selection of main, side and repeatable quests, so we’re getting closer to the first version of Animal Mansion. BUT! For now, we’re still working on the mansion location itself, as well as other elements that will be used in the mod. Please be patient ❤️ No thanks is necessary although appreciated. What really is appreciated however is the great work you and @Gristle do, your open mind and the chance you allow players to help shape your great mods.
killer905 Posted March 13 Author Posted March 13 11 minutes ago, eflat01 said: No thanks is necessary although appreciated. What really is appreciated however is the great work you and @Gristle do, your open mind and the chance you allow players to help shape your great mods. In this case, it would have been better to ask for ideas first, because it would have been difficult to implement them later on, as the quest itself wasn’t designed from the outset to include multiple options, such as a dog or horse sale. And let’s be honest, others might have a much better idea than the one I came up with myself. 1
leking Posted March 13 Posted March 13 ideas for repeatable quests in the wild: -You explore anywhere and some npcs (already existing or created for the mod spawning randomly) come to you and explain that their dogs or horses are acting too agressive. Despite all their effort the animals refuse to calm down. Player offer to calm them down with her body or/and followers body. It could randomly be also a small group of 1 to 5 dogs and / or 1 to 3 horses. Player could choose to take them all at once or one by one and also give some to her follower so she take also 1 to 5 at the same time. With a nicely done dialogue it could cover all options properly. Player would then be rewarded with some coin (price could be defined in an mcm).
killer905 Posted March 13 Author Posted March 13 41 minutes ago, leking said: ideas for repeatable quests in the wild: -You explore anywhere and some npcs (already existing or created for the mod spawning randomly) come to you and explain that their dogs or horses are acting too agressive. Despite all their effort the animals refuse to calm down. Player offer to calm them down with her body or/and followers body. It could randomly be also a small group of 1 to 5 dogs and / or 1 to 3 horses. Player could choose to take them all at once or one by one and also give some to her follower so she take also 1 to 5 at the same time. With a nicely done dialogue it could cover all options properly. Player would then be rewarded with some coin (price could be defined in an mcm). Hmm, it could be done, but a random event would be hard to trigger, especially if the player uses fast travel. It would also need to be near the player’s teleportation point in the vicinity of villages, and in towns an NPC could approach them, just as a courier does. The general idea is that dog/horse sales should be available at specific locations at random, without having to trigger the quest itself in the Mansion.
Donuts4me Posted March 14 Posted March 14 (edited) I've been coming up with a list of ideas for most of the creatures on the list. Already Covered (didn't bother with these): Dog/Husky Wolf Horse Werewolf Need: Ash Hoppers: Spoiler There is a small farmhouse somewhere in Solstheim occupied by two dunmer sisters. Ash hoppers often come along and ruin their crops. Not only that, two of these hoppers in particular like to creep into the sisters' home at night and fuck them while they are sleeping. The sisters always wake up and are horrified to find these hopper cocks inside them! The sisters want the hoppers to leave them alone. However, they love life and do not want the hoppers killed. They hope the mansion can do something about this. This could go two ways: 1) Repeatable quest where the player regularly returns to Solstheim and the farm to pleasure two ash hoppers and keep them satisfied enough that they won't fuck the sisters. Player can arrive and say they don't want to do it and the sisters will be forced to do it themselves. Player/mansion only gets paid if they don't make the sisters do it. 2) Take the hoppers all the way back to the mansion. They need ash. Other members of the mansion will collect ashes around the land. The player gets a quest to collect 5-10 spawn ash ingredients and return them to someone. All the ash and the hoppers are returned to the mansion and get their own spot in the cave under the mansion. Ash Spawn and Guardians: Spoiler There is a female mage somewhere in Solstheim with the ability to summon ash spawn and guardians. Just like the player, if this mage has a heart stone, these conjurations are under her control. This mage has sex with her conjurations and wants to come up with two ash thrall spells that will make the conjurations permanent because they keep disappearing before sex finishes. She hopes she can get help from someone from AM since most others would probably call her a freak for having sex with these ash creatures. The mage already has a collection of heart stones. Just need the player's help to find two books in a nearby tomb. After collecting books and learning spells, mage takes player back to her own small cave where she lives. Ash creatures are conjured and action happens. Quest complete. After quest completion, there can be repeatable quest where mage can come visit AM and put on a show. Can conjure spawn/guardian to have sex with AM staff in front of customers OR conjurations have sex with the customers. Mage goes back home to Solstheim after show is over. Atronachs (Fire/Frost/Storm): Spoiler Simple repeatable quests where someone from Winterhold College regularly calls for AM staff to come pleasure Atronachs somewhere private (like on the Atronach Forge beneath the college). Atronach type will always be random. Mage is doing this because they want to collect fire/ice/shock cum for study and experiments. Bear: Spoiler A bear is threatening one of the local settlements. There could be a brown/black bear somewhere near Elinhir. Or, there could be a snow bear up in the cave near the mountain settlement. Certain settlers want the bear dead. Others think it should just be sent somewhere else. Thaena wants to tame it and bring it home for mansion shows. Thaena suggests finding honey and fish to feed to the bear. Player must collect items. Upon returning, Thaena informs player that she found an old book written by her grandmother somewhere in the mansion about how to approach and pleasure bears. Now it is time to find one. Upon entering cave or approaching bear in wilderness, it is discovered that the bear got caught in a bear trap. Thaena releases it, but it is injured. Player must either cast healing spell on it or give Thaena healing potion to use on it. After healing, the bear is calm with Thaena and the player. Thaena uses the book knowledge to get it aroused and start some action. Player and Thaena can have all the fun they want. When finished, time to take the bear back to the mansion. Boars & Rieklings: Spoiler There is tension between Skaal Village and a nearby cave full of rieklings. The Skaal have been waiting months for an attack. No fighting has happened yet. This is because one Skaal woman has been visiting the riekling cave and having sex with them and their boars to keep them calm. No one knows about this yet and the woman feels she cannot keep it up for much longer. She needs to get the rieklings to move somewhere else. She calls AM and suggests convincing the rieklings to get on a ship and travel to AM for a new home and a life of sex with many different people. Player and NPC pleasure rieklings and boars in cave before making the proposal. Rieklings give player task to go fetch something (artifact, treasure) that they will not leave without. Player must clear out location with reavers or ash spawn to get item. After bringing back quest item, rieklings agree to get on boat and make the trip all the way back to the mansion. They could occupy space beneath the mansion, an outdoor camp created somewhere near the mansion or in the snow cave near the town in the mountains south of the mansion. Possible vanilla characters that were pleasing the rieklings over the months: Morwen or Fanari Strong-Voice ALTERNATIVE: Just make repeatable quest where player gets called to help Morwen/Fanari or some other Skaal to pleasure the rieklings/boars in the cave. They won't leave. But they promise to remain peaceful as long as folks keep dropping by to visit/pleasure them. Deer: Spoiler Local bandits are in the area and are most likely a threat to the mansion staff and customers. Word is they have set up a camp nearby containing a cage where they keep freshly caught animals before time for slaughter. The player should take care of these bandits and see if there are any animals currently being caged. The camp has a few bandits to kill, a chest or two to loot and the cage contains a live deer. After release the deer just runs away. Return to mansion and tell Thaena what happened. She suggests making the deer a part of the mansion entertainment. She can already have a book on deer mating practices or she can send the player on a mission to find such a book somewhere else. After reading/returning the book, Thaena and the player go back to the camp and track down the deer. The deer is found a short distance away. Thaena and the player use the book knowledge to approach the deer and mate with it. Afterwards the deer is returned to the mansion. Dragon: Spoiler I'd say leave the Paarthurnax quest the way it is. That or have a dragon stop by at an open space somewhere near the mansion for side quests. The dragon insists that they only want the dragonborn to pleasure them. Flies away immediately after having sex. Dragon could be Odahviing, but that would mean you have to complete the whole main quest to see this. Might want to create new dragon that only appears for this quest. Still can only appear after player discovers they are dragonborn. Dragon Priest, Draugr and Skeletons (I know your list says no Priests or Skeletons, but hear me out here): Spoiler Suspicious mage arrives at mansion and says there are some animals in a nearby cave that could use some love and a more comfortable home (possibly at the mansion). Asks player and someone else from mansion to follow him to the cave. Turns out the cave leads down to a tomb and upon entering, a gate slams shut and locks behind player and partner. It was a trap! Nearby sarcophaguses break open and draugr and skeletons start coming out (at least 2 draugr and 2 skeletons). The wizard tells the player and companion that they cannot leave until they have pleasured both him and all his minions. He then proceeds to transform into a Dragon Priest. It was just an illusion that he was a living mage! Player and companion have to do first round pleasing skeletons. Second round pleasing draugr. Third round companion pleases dragon priest. Player has choice whether or not to have sex with the priest themselves. Gate opens and player and companion are allowed to leave. Companion actually enjoyed the action and thinks the undead should be allowed to come back to the mansion and live in the cave. Dragon Priest turns back into wizard and agrees. Talk to the wizard anytime to have him set customers and employees up with draugr/skeletons or ask him to turn back into a Dragon Priest and fuck the player or others in that form. Alternative Ending: Instead of coming back to the mansion, the undead could stay in that cave tomb and there will be repeatable quests for the player to go back and pleasure them in exchange for gold and jewels given by the mage/dragon priest. Player can also escort customers to this spot to have some fun. Dremora: Spoiler Have Sanguine or some other daedra arrive at the fortress disguised as a mortal. This individual is claiming there is another location not too far away that has animal shows just like AM but does not charge any fees. Thaena and the player should go check it out. The deceiver takes Thaena and the player to the middle of nowhere before casting a spell on them to take them to Oblivion. Here there could be just one or many scenes. Any creature could be here. After the animal entertainment, the daedra will want to fuck both Thaena and the player. After that, the daedra will send the pair back home. Perhaps the daedra can give a parting gift like an animal to take back to the mansion? This could be where the mansion gets bear, deer, sabre cat, spiders, Spriggan or trolls. After completing this, there could still be repeatable tasks where the player goes back to Oblivion to pleasure the Dremora and his pets in exchange for gold. Dwarven Ballista/Centurion/Sphere/Spider: Spoiler Animal Mansion falls under attack from a certain group that objects to these activities and Player must fight them off. Afterwards, Thaena says the mansion needs more protection but doesn't think enough guards can be found that will be willing to protect such a place due to reputation. Even if they can be found, they will charge a high price. Too high for the mansion's income to cover. The mansion needs other protectors. Someone at the mansion suggests the idea to use dwarven technology to set up machine guards that patrol around the mansion. This customer/staff member is a researcher that has been trying to create their own guards as well as fuck machines using dwemer technology. Supplies must be collected to build the machines and research must be done to see how they are activated and how to program their loyalty. Player must go to a dwemer ruin and find old blueprints on how to make these things. Afterwards certain supplies will need to be collected. The researcher already has most of them. After getting the blueprints and supplies, the machines are created. To program their loyalty, the machines will need to fuck each employee at the mansion to register them as an ally. If any of those marked as allies are attacked, the machines will spring into action. Player only needs to see action with themselves, the researcher and Thaena. After quest completion, dwarven units will patrol the road between the border entrance and the tower. Two units can be patrolling at the same time while two others can sit and wait at a certain location next to the mansion depending on the time of day. Any unit can take requests for sex from the player at any time. Falmer & Chaurus: Spoiler During dark nights, falmer in a certain area creep out of caves and kidnap people to rape them back in their underground lairs along with their chaurus pets. Victims are always repeatedly raped underground until they pass out and then awake outside on the surface. The people of that area are outraged and want these falmer and their pets killed. Thaena thinks the falmer should be brought back to AM so they can have all the sex they want with people without kidnapping/raping them. The player ventures to the town where people are being abducted and ask victims that escaped what happened and where they were taken. One victim mentions that she actually enjoyed being used by the falmer and their pets and wouldn't mind doing it again. She can actually remember being carried out of the cave and dumped naked on the ground in the wilderness. She knows where they are! The NPC thinks someone needs to be found that can communicate with these falmer. Suggests talking to a local researcher who studies history and different societies. When approached, this researcher admits she was also abducted and raped by the falmer and chauruses. In fact, she was the first one that it ever happened to! However, she did not report it because she too enjoyed it. She has gone back willingly many times and is now basically a whore for the falmer. The player suggests taking the falmer and the pets back to AM and the researcher agrees to spare townsfolk from being taken against their will. The researcher and the first victim the player talked to lead the way to the falmer cave. Sex activities happen there and in the end the falmer agree to live under the mansion in exchange for all the sex they and their chaurus pets can handle. Alternative: Keep the Falmer and the pets in their original cave and just have repeatable quests where the player goes back to pleasure them to keep them from doing any more kidnapping/raping. Giant & Mammoth: Spoiler Thaena tells the player that there are two giants and a mammoth that have approached the mansion and are hanging around not too far away. These giants are interested in seeing someone from the mansion pleasure their mammoth. They don't have gold but are willing to trade valuables like animal pelts or jewelry to pay for the show. The player goes out there with either a fellow employee or a customer. After the player or anyone else pleasures the mammoth, suddenly the giants want someone to pleasure their cocks as well! The player please one giant while the NPC pleases the other. Or, either the player or the NPC can have two rounds on their own (one with each giant). There could also be activities where one character gets fucked by a giant while the mammoth fucks the other character. Repeatable quest. Lurker: (already pitched idea for that earlier) Netch Spoiler There is a dark elf woman with a pet netch that she likes to have 'fun' with all the time. She avoids doing it near Raven Rock and just stays near Tel Mithryn. Neloth lets her stay around because he likes to 'study' her activities with this netch. Neloth wants more activities than this lone elf can handle. Time to call Animal Mansion and have someone from there engage with the netch while Neloth and the netch's master watches. Simple repeatable assignment. Sabre Cat: Spoiler Word gets around to be wary of a sabre cat along the roads. A bounty is issued for someone to kill it to keep people safe. Thaena insists it can be tamed and brought back to the mansion. Thaena's grandmother left a journal about sabre cats. Apparently there are ingredients for a potion that makes sabre cats both calm and extremely aroused. So aroused that it will fuck anything it can get it's claws on. Even after the effects of the potion have worn off, the cat will love whatever/whoever it fucked so much that it will be like a loyal pet and do whatever you command it to. It will even still have sexual desires for whatever kind of species it fucked while under the effects of the potion. So, it can fuck both masters and guests. Thaena asks the player to gather the ingredients for the potion. She will get the meat ready and find out the last location the sabre cat was seen. When the player returns, she knows where the cat is. Give Thaena the ingredients and she will make it. Take the meat and the potion to either a cave entrance or an area with a lot of trees. Thaena pours the potion on the meat and leaves it on the ground. Move away to marked location and wait. Sabre cat appears and goes for the meat. Thaena removes her clothes and walks towards sabre cat. Tells player to kill it if it tries to kill her. Sabre cat does not kill her, but fucks her just as expected. Player can also have a turn. After sex, take cat back to mansion to be permanent pet. Skeevers: Spoiler Early in the quest, when it is time to clean up the basement a bit, two skeevers are found down there. Do we simply kill them? Or... should we add them to the animal collection and have them put on some dirty shows? Thaena and the player can have sex with them and then decide. Alternative: There is a skeever infestation in the mine at Elinhir. They are horny and attack and rape miners when they get the chance. Either they need to go, or someone else needs keep these skeevers satisfied while the miners do their jobs. This could go two ways: 1) Player winds up bringing the skeevers back to the mansion. 2) Repeatable quest where the player or someone else has to pleasure the skeevers while the miners dig for ore. Mining stops after the sex is over. Spiders: Spoiler I'd say do something similar to what was in AM+ with Daighre. Have a secret cave that can only be accessed by a trap door. Below the trap door is a large group of spiders of all sizes. Repeatable quest where at least one NPC (preferably more) invites the player to come down and check out the cave and fuck the spiders. After completing quest for first time, mansion gets two small spiders. Maybe one large? Mansion caves are probably too small for giant. Leave pleasuring the giant spider as a repeatable quest. Spriggan Spoiler There is a cave somewhere nearby where a Spriggan calls animals for pleasure. This Spriggan and animals fuck all the time. Now the Spriggan has been watching the mansion from a distance and has seen what is going on. Thaena is hearing voices in her head coming from the Spriggan telling her to go to the cave. She decides she is going to go and player offers to guide and protect her. Upon entering the cave, Player and Thaena discover the Spriggan with at least two pets. (Potential options: Bear, Wolf, Deer, Sabre Cat, Skeevers, Spiders, Trolls) Thaena has irresistible desire to mate with these creatures. Player feels it too, but they can resist. Thaena can entertain the creatures alone or player can join in. After entertaining animals, Spriggan wants to feel Thaena. After Thaena/Spriggan activity, player has choice to have a round of their own. After activities are done. Spriggan rewards Thaena and the player with one of the pets to take back to the mansion. Player can still always come back to this cave to have more fun with the Spriggan and whatever pets remain. There could be repeatable quest where Thaena really wants to go back to the cave and requests the player comes with her for more action. Trolls Spoiler I'd say best reward for either Dremora or Spriggan ideas. Also might work for the idea I had for the sabre cat. If using the Dremora/Spriggan, there should be two trolls there so the player can see some CCF action. Alternative: Up at your snow village in the mountains, people are scared to walk out of their homes. This is because there is a frost troll in the cave nearby. This troll does not ever seem to kill people... but rapes them! This troll needs to go! This troll obviously likes to fuck people. So... why not take it back to the mansion and let it do things there? Have the player fuck the troll in the cave. After that, the troll wants to follow the player around. Lead it back to the mansion and it's new home. Vampires, Gargoyles and Death Hounds Spoiler When you first clear the way to get down to the caves beneath the mansion, you and Thaena discover there are at least two vampires living down there along with pet death hounds and gargoyles! They are already aware of the kind of business you are running and are actually quite intrigued. These vampires will let you store creatures down here and promise not to harm them or anyone else on one condition; they want to watch Thaena or the player fuck the gargoyles and death hounds. After the gargoyle/hound action. The vampires want to have fun with Thaena/player. After some normal sex action, at least one of the vampires transforms into a lord and fucks either Thaena or the player in that form (there could be two lord animations happening at the same time where one fucks Thaena and the other fucks the player). Upon completion, the gargoyles and death hounds will stay at a particular cave area. The vampires will patrol around everywhere in the cave network and be the caretakers. Can ask the vampires to turn into a lord anytime for some fun. Note: Vampires do not need to be under mansion if you already have plans for that cave. Could make another cave not too far from mansion. Vampires come from there and visit the back yard of mansion during the night for shows with their pets. Use GameHour.SetValue(20) to set time to 8PM whenever side quest activities are active so vampires and creatures will never be in the sun. Werebears Spoiler There are 2-4 Skaal men who were bitten by werebears. Once they transformed the first time, they could never go back to human form. They were stuck as werebears for many months, if not years where they stayed in the wilds and away from the village. One day, one of them was hunting alone and saw a lovely dunmer woman wandering the wilds. The lusty beast inside him made him pounce on the woman, rip her clothes off and rape her. Shortly after he came inside her, me magically reverted back to his human form for the first time. The woman ran away in terror while the man just sat there feeling dumbfounded by what had just happened. The man realized he needed to find other women who would willingly have sex with his companions who were still stuck as werebears. He didn't want anyone else getting raped. So, reached out to friends and family he had not seen since before he transformed and they told him there are rumors about a mansion on the border of Skyrim and Hammerfell where people fuck all kinds of animals, including werewolves. If they fuck werewolves, why not werebears? The man's family gives him the gold needed to travel to Skyrim and then the mansion. Upon arriving, he tells employees of his situation. He reveals that he can still transform into a werebear whenever he wants but does not get permanently stuck anymore. He is willing to share his werebear cock with the AM employees and customers if someone from AM agrees to come back to Solstheim with him and fuck his friends still stuck in that form. Thaena and player agree. Werebear action happens in public showroom of the mansion. After show, player and other AM companion travel to Solstheim with the man. Find other werebears in a cave near Skaal Village. Sex action happens and the curse is lifted for those werebears as well. They can all now go back and forth between human form and werebear form whenever they want. Men are grateful but would not mind more sex action in their beast forms. At least one would like to come back to the mansion and be a permanent entertainer. Player agrees. Werebears can put on their own shows or even join werewolves at AM for some mixed action. Note: The man and three companions make it possible to use CCCF and CCCCF animations in the cave. If there are at least two werewolves at the mansion already, then two werebears can come home and there can be mixed threesome, foursome and fivesome animations. I think that is everything? Edited March 14 by Donuts4me 2
killer905 Posted March 15 Author Posted March 15 11 hours ago, Donuts4me said: I've been coming up with a list of ideas for most of the creatures on the list. Already Covered (didn't bother with these): Dog/Husky Wolf Horse Werewolf Need: Ash Hoppers: Reveal hidden contents There is a small farmhouse somewhere in Solstheim occupied by two dunmer sisters. Ash hoppers often come along and ruin their crops. Not only that, two of these hoppers in particular like to creep into the sisters' home at night and fuck them while they are sleeping. The sisters always wake up and are horrified to find these hopper cocks inside them! The sisters want the hoppers to leave them alone. However, they love life and do not want the hoppers killed. They hope the mansion can do something about this. This could go two ways: 1) Repeatable quest where the player regularly returns to Solstheim and the farm to pleasure two ash hoppers and keep them satisfied enough that they won't fuck the sisters. Player can arrive and say they don't want to do it and the sisters will be forced to do it themselves. Player/mansion only gets paid if they don't make the sisters do it. 2) Take the hoppers all the way back to the mansion. They need ash. Other members of the mansion will collect ashes around the land. The player gets a quest to collect 5-10 spawn ash ingredients and return them to someone. All the ash and the hoppers are returned to the mansion and get their own spot in the cave under the mansion. Ash Spawn and Guardians: Reveal hidden contents There is a female mage somewhere in Solstheim with the ability to summon ash spawn and guardians. Just like the player, if this mage has a heart stone, these conjurations are under her control. This mage has sex with her conjurations and wants to come up with two ash thrall spells that will make the conjurations permanent because they keep disappearing before sex finishes. She hopes she can get help from someone from AM since most others would probably call her a freak for having sex with these ash creatures. The mage already has a collection of heart stones. Just need the player's help to find two books in a nearby tomb. After collecting books and learning spells, mage takes player back to her own small cave where she lives. Ash creatures are conjured and action happens. Quest complete. After quest completion, there can be repeatable quest where mage can come visit AM and put on a show. Can conjure spawn/guardian to have sex with AM staff in front of customers OR conjurations have sex with the customers. Mage goes back home to Solstheim after show is over. Atronachs (Fire/Frost/Storm): Reveal hidden contents Simple repeatable quests where someone from Winterhold College regularly calls for AM staff to come pleasure Atronachs somewhere private (like on the Atronach Forge beneath the college). Atronach type will always be random. Mage is doing this because they want to collect fire/ice/shock cum for study and experiments. Bear: Reveal hidden contents A bear is threatening one of the local settlements. There could be a brown/black bear somewhere near Elinhir. Or, there could be a snow bear up in the cave near the mountain settlement. Certain settlers want the bear dead. Others think it should just be sent somewhere else. Thaena wants to tame it and bring it home for mansion shows. Thaena suggests finding honey and fish to feed to the bear. Player must collect items. Upon returning, Thaena informs player that she found an old book written by her grandmother somewhere in the mansion about how to approach and pleasure bears. Now it is time to find one. Upon entering cave or approaching bear in wilderness, it is discovered that the bear got caught in a bear trap. Thaena releases it, but it is injured. Player must either cast healing spell on it or give Thaena healing potion to use on it. After healing, the bear is calm with Thaena and the player. Thaena uses the book knowledge to get it aroused and start some action. Player and Thaena can have all the fun they want. When finished, time to take the bear back to the mansion. Boars & Rieklings: Reveal hidden contents There is tension between Skaal Village and a nearby cave full of rieklings. The Skaal have been waiting months for an attack. No fighting has happened yet. This is because one Skaal woman has been visiting the riekling cave and having sex with them and their boars to keep them calm. No one knows about this yet and the woman feels she cannot keep it up for much longer. She needs to get the rieklings to move somewhere else. She calls AM and suggests convincing the rieklings to get on a ship and travel to AM for a new home and a life of sex with many different people. Player and NPC pleasure rieklings and boars in cave before making the proposal. Rieklings give player task to go fetch something (artifact, treasure) that they will not leave without. Player must clear out location with reavers or ash spawn to get item. After bringing back quest item, rieklings agree to get on boat and make the trip all the way back to the mansion. They could occupy space beneath the mansion, an outdoor camp created somewhere near the mansion or in the snow cave near the town in the mountains south of the mansion. Possible vanilla characters that were pleasing the rieklings over the months: Morwen or Fanari Strong-Voice ALTERNATIVE: Just make repeatable quest where player gets called to help Morwen/Fanari or some other Skaal to pleasure the rieklings/boars in the cave. They won't leave. But they promise to remain peaceful as long as folks keep dropping by to visit/pleasure them. Deer: Reveal hidden contents Local bandits are in the area and are most likely a threat to the mansion staff and customers. Word is they have set up a camp nearby containing a cage where they keep freshly caught animals before time for slaughter. The player should take care of these bandits and see if there are any animals currently being caged. The camp has a few bandits to kill, a chest or two to loot and the cage contains a live deer. After release the deer just runs away. Return to mansion and tell Thaena what happened. She suggests making the deer a part of the mansion entertainment. She can already have a book on deer mating practices or she can send the player on a mission to find such a book somewhere else. After reading/returning the book, Thaena and the player go back to the camp and track down the deer. The deer is found a short distance away. Thaena and the player use the book knowledge to approach the deer and mate with it. Afterwards the deer is returned to the mansion. Dragon: Reveal hidden contents I'd say leave the Paarthurnax quest the way it is. That or have a dragon stop by at an open space somewhere near the mansion for side quests. The dragon insists that they only want the dragonborn to pleasure them. Flies away immediately after having sex. Dragon could be Odahviing, but that would mean you have to complete the whole main quest to see this. Might want to create new dragon that only appears for this quest. Still can only appear after player discovers they are dragonborn. Dragon Priest, Draugr and Skeletons (I know your list says no Priests or Skeletons, but hear me out here): Reveal hidden contents Suspicious mage arrives at mansion and says there are some animals in a nearby cave that could use some love and a more comfortable home (possibly at the mansion). Asks player and someone else from mansion to follow him to the cave. Turns out the cave leads down to a tomb and upon entering, a gate slams shut and locks behind player and partner. It was a trap! Nearby sarcophaguses break open and draugr and skeletons start coming out (at least 2 draugr and 2 skeletons). The wizard tells the player and companion that they cannot leave until they have pleasured both him and all his minions. He then proceeds to transform into a Dragon Priest. It was just an illusion that he was a living mage! Player and companion have to do first round pleasing skeletons. Second round pleasing draugr. Third round companion pleases dragon priest. Player has choice whether or not to have sex with the priest themselves. Gate opens and player and companion are allowed to leave. Companion actually enjoyed the action and thinks the undead should be allowed to come back to the mansion and live in the cave. Dragon Priest turns back into wizard and agrees. Talk to the wizard anytime to have him set customers and employees up with draugr/skeletons or ask him to turn back into a Dragon Priest and fuck the player or others in that form. Alternative Ending: Instead of coming back to the mansion, the undead could stay in that cave tomb and there will be repeatable quests for the player to go back and pleasure them in exchange for gold and jewels given by the mage/dragon priest. Player can also escort customers to this spot to have some fun. Dremora: Reveal hidden contents Have Sanguine or some other daedra arrive at the fortress disguised as a mortal. This individual is claiming there is another location not too far away that has animal shows just like AM but does not charge any fees. Thaena and the player should go check it out. The deceiver takes Thaena and the player to the middle of nowhere before casting a spell on them to take them to Oblivion. Here there could be just one or many scenes. Any creature could be here. After the animal entertainment, the daedra will want to fuck both Thaena and the player. After that, the daedra will send the pair back home. Perhaps the daedra can give a parting gift like an animal to take back to the mansion? This could be where the mansion gets bear, deer, sabre cat, spiders, Spriggan or trolls. After completing this, there could still be repeatable tasks where the player goes back to Oblivion to pleasure the Dremora and his pets in exchange for gold. Falmer & Chaurus: Reveal hidden contents During dark nights, falmer in a certain area creep out of caves and kidnap people to rape them back in their underground lairs along with their chaurus pets. Victims are always repeatedly raped underground until they pass out and then awake outside on the surface. The people of that area are outraged and want these falmer and their pets killed. Thaena thinks the falmer should be brought back to AM so they can have all the sex they want with people without kidnapping/raping them. The player ventures to the town where people are being abducted and ask victims that escaped what happened and where they were taken. One victim mentions that she actually enjoyed being used by the falmer and their pets and wouldn't mind doing it again. She can actually remember being carried out of the cave and dumped naked on the ground in the wilderness. She knows where they are! The NPC thinks someone needs to be found that can communicate with these falmer. Suggests talking to a local researcher who studies history and different societies. When approached, this researcher admits she was also abducted and raped by the falmer and chauruses. In fact, she was the first one that it ever happened to! However, she did not report it because she too enjoyed it. She has gone back willingly many times and is now basically a whore for the falmer. The player suggests taking the falmer and the pets back to AM and the researcher agrees to spare townsfolk from being taken against their will. The researcher and the first victim the player talked to lead the way to the falmer cave. Sex activities happen there and in the end the falmer agree to live under the mansion in exchange for all the sex they and their chaurus pets can handle. Alternative: Keep the Falmer and the pets in their original cave and just have repeatable quests where the player goes back to pleasure them to keep them from doing any more kidnapping/raping. Giant & Mammoth: Reveal hidden contents Thaena tells the player that there are two giants and a mammoth that have approached the mansion and are hanging around not too far away. These giants are interested in seeing someone from the mansion pleasure their mammoth. They don't have gold but are willing to trade valuables like animal pelts or jewelry to pay for the show. The player goes out there with either a fellow employee or a customer. After the player or anyone else pleasures the mammoth, suddenly the giants want someone to pleasure their cocks as well! The player please one giant while the NPC pleases the other. Or, either the player or the NPC can have two rounds on their own (one with each giant). There could also be activities where one character gets fucked by a giant while the mammoth fucks the other character. Repeatable quest. Lurker: (already pitched idea for that earlier) Netch Reveal hidden contents There is a dark elf woman with a pet netch that she likes to have 'fun' with all the time. She avoids doing it near Raven Rock and just stays near Tel Mithryn. Neloth lets her stay around because he likes to 'study' her activities with this netch. Neloth wants more activities than this lone elf can handle. Time to call Animal Mansion and have someone from there engage with the netch while Neloth and the netch's master watches. Simple repeatable assignment. Sabre Cat: Reveal hidden contents Word gets around to be wary of a sabre cat along the roads. A bounty is issued for someone to kill it to keep people safe. Thaena insists it can be tamed and brought back to the mansion. Thaena's grandmother left a journal about sabre cats. Apparently there are ingredients for a potion that makes sabre cats both calm and extremely aroused. So aroused that it will fuck anything it can get it's claws on. Even after the effects of the potion have worn off, the cat will love whatever/whoever it fucked so much that it will be like a loyal pet and do whatever you command it to. It will even still have sexual desires for whatever kind of species it fucked while under the effects of the potion. So, it can fuck both masters and guests. Thaena asks the player to gather the ingredients for the potion. She will get the meat ready and find out the last location the sabre cat was seen. When the player returns, she knows where the cat is. Give Thaena the ingredients and she will make it. Take the meat and the potion to either a cave entrance or an area with a lot of trees. Thaena pours the potion on the meat and leaves it on the ground. Move away to marked location and wait. Sabre cat appears and goes for the meat. Thaena removes her clothes and walks towards sabre cat. Tells player to kill it if it tries to kill her. Sabre cat does not kill her, but fucks her just as expected. Player can also have a turn. After sex, take cat back to mansion to be permanent pet. Skeevers: Reveal hidden contents Early in the quest, when it is time to clean up the basement a bit, two skeevers are found down there. Do we simply kill them? Or... should we add them to the animal collection and have them put on some dirty shows? Thaena and the player can have sex with them and then decide. Alternative: There is a skeever infestation in the mine at Elinhir. They are horny and attack and rape miners when they get the chance. Either they need to go, or someone else needs keep these skeevers satisfied while the miners do their jobs. This could go two ways: 1) Player winds up bringing the skeevers back to the mansion. 2) Repeatable quest where the player or someone else has to pleasure the skeevers while the miners dig for ore. Mining stops after the sex is over. Spiders: Reveal hidden contents I'd say do something similar to what was in AM+ with Daighre. Have a secret cave that can only be accessed by a trap door. Below the trap door is a large group of spiders of all sizes. Repeatable quest where at least one NPC (preferably more) invites the player to come down and check out the cave and fuck the spiders. After completing quest for first time, mansion gets two small spiders. Maybe one large? Mansion caves are probably too small for giant. Leave pleasuring the giant spider as a repeatable quest. Spriggan Reveal hidden contents There is a cave somewhere nearby where a Spriggan calls animals for pleasure. This Spriggan and animals fuck all the time. Now the Spriggan has been watching the mansion from a distance and has seen what is going on. Thaena is hearing voices in her head coming from the Spriggan telling her to go to the cave. She decides she is going to go and player offers to guide and protect her. Upon entering the cave, Player and Thaena discover the Spriggan with at least two pets. (Potential options: Bear, Wolf, Deer, Sabre Cat, Skeevers, Spiders, Trolls) Thaena has irresistible desire to mate with these creatures. Player feels it too, but they can resist. Thaena can entertain the creatures alone or player can join in. After entertaining animals, Spriggan wants to feel Thaena. After Thaena/Spriggan activity, player has choice to have a round of their own. After activities are done. Spriggan rewards Thaena and the player with one of the pets to take back to the mansion. Player can still always come back to this cave to have more fun with the Spriggan and whatever pets remain. There could be repeatable quest where Thaena really wants to go back to the cave and requests the player comes with her for more action. Trolls Reveal hidden contents I'd say best reward for either Dremora or Spriggan ideas. Also might work for the idea I had for the sabre cat. If using the Dremora/Spriggan, there should be two trolls there so the player can see some CCF action. Alternative: Up at your snow village in the mountains, people are scared to walk out of their homes. This is because there is a frost troll in the cave nearby. This troll does not ever seem to kill people... but rapes them! This troll needs to go! This troll obviously likes to fuck people. So... why not take it back to the mansion and let it do things there? Have the player fuck the troll in the cave. After that, the troll wants to follow the player around. Lead it back to the mansion and it's new home. Vampires, Gargoyles and Death Hounds Reveal hidden contents When you first clear the way to get down to the caves beneath the mansion, you and Thaena discover there are at least two vampires living down there along with pet death hounds and gargoyles! They are already aware of the kind of business you are running and are actually quite intrigued. These vampires will let you store creatures down here and promise not to harm them or anyone else on one condition; they want to watch Thaena or the player fuck the gargoyles and death hounds. After the gargoyle/hound action. The vampires want to have fun with Thaena/player. After some normal sex action, at least one of the vampires transforms into a lord and fucks either Thaena or the player in that form (there could be two lord animations happening at the same time where one fucks Thaena and the other fucks the player). Upon completion, the gargoyles and death hounds will stay at a particular cave area. The vampires will patrol around everywhere in the cave network and be the caretakers. Can ask the vampires to turn into a lord anytime for some fun. Note: Vampires do not need to be under mansion if you already have plans for that cave. Could make another cave not too far from mansion. Vampires come from there and visit the back yard of mansion during the night for shows with their pets. Use GameHour.SetValue(20) to set time to 8PM whenever side quest activities are active so vampires and creatures will never be in the sun. Werebears Reveal hidden contents There are 2-4 Skaal men who were bitten by werebears. Once they transformed the first time, they could never go back to human form. They were stuck as werebears for many months, if not years where they stayed in the wilds and away from the village. One day, one of them was hunting alone and saw a lovely dunmer woman wandering the wilds. The lusty beast inside him made him pounce on the woman, rip her clothes off and rape her. Shortly after he came inside her, me magically reverted back to his human form for the first time. The woman ran away in terror while the man just sat there feeling dumbfounded by what had just happened. The man realized he needed to find other women who would willingly have sex with his companions who were still stuck as werebears. He didn't want anyone else getting raped. So, reached out to friends and family he had not seen since before he transformed and they told him there are rumors about a mansion on the border of Skyrim and Hammerfell where people fuck all kinds of animals, including werewolves. If they fuck werewolves, why not werebears? The man's family gives him the gold needed to travel to Skyrim and then the mansion. Upon arriving, he tells employees of his situation. He reveals that he can still transform into a werebear whenever he wants but does not get permanently stuck anymore. He is willing to share his werebear cock with the AM employees and customers if someone from AM agrees to come back to Solstheim with him and fuck his friends still stuck in that form. Thaena and player agree. Werebear action happens in public showroom of the mansion. After show, player and other AM companion travel to Solstheim with the man. Find other werebears in a cave near Skaal Village. Sex action happens and the curse is lifted for those werebears as well. They can all now go back and forth between human form and werebear form whenever they want. Men are grateful but would not mind more sex action in their beast forms. At least one would like to come back to the mansion and be a permanent entertainer. Player agrees. Werebears can put on their own shows or even join werewolves at AM for some mixed action. Note: The man and three companions make it possible to use CCCF and CCCCF animations in the cave. If there are at least two werewolves at the mansion already, then two werebears can come home and there can be mixed threesome, foursome and fivesome animations. I think that is everything? I wasn’t expecting a list like this, so I had to leave reading it until the next day, but I’ll give a general response to the ideas. Some of them caught my interest and would likely work as quests involving capturing a creature, whilst others I’d see as repeatable or reputation quests. Potentially as a quest involving capturing a creature for the Mansion: Falmer & Chaurus, Spiders, Trolls, Werebears As repeatable/reputation quests: Ash Hoppers, Ash Spawn, Guardians, Atronachs (Fire/Frost/Storm), Bear, Boars & Rieklings, Deer, Dremora, Giant & Mammoth, Netch, Skeevers, Spriggan, Vampires, Gargoyles and Death Hounds An interesting idea and will be added to the list, but I’m not sure if it will be implemented: Dragon Priest, Draugr and Skeletons Cool ideas, but in their current form they clash with the general concept of what Granny Thaena had in the Mansion: Sabre Cat 11 hours ago, Donuts4me said: Dwarven Ballista/Centurion/Sphere/Spider: Reveal hidden contents Animal Mansion falls under attack from a certain group that objects to these activities and Player must fight them off. Afterwards, Thaena says the mansion needs more protection but doesn't think enough guards can be found that will be willing to protect such a place due to reputation. Even if they can be found, they will charge a high price. Too high for the mansion's income to cover. The mansion needs other protectors. Someone at the mansion suggests the idea to use dwarven technology to set up machine guards that patrol around the mansion. This customer/staff member is a researcher that has been trying to create their own guards as well as fuck machines using dwemer technology. Supplies must be collected to build the machines and research must be done to see how they are activated and how to program their loyalty. Player must go to a dwemer ruin and find old blueprints on how to make these things. Afterwards certain supplies will need to be collected. The researcher already has most of them. After getting the blueprints and supplies, the machines are created. To program their loyalty, the machines will need to fuck each employee at the mansion to register them as an ally. If any of those marked as allies are attacked, the machines will spring into action. Player only needs to see action with themselves, the researcher and Thaena. After quest completion, dwarven units will patrol the road between the border entrance and the tower. Two units can be patrolling at the same time while two others can sit and wait at a certain location next to the mansion depending on the time of day. Any unit can take requests for sex from the player at any time. An interesting idea, but I don’t think it would be necessary because there would already be people in the Mansion who know how to fight (not just the PCs, but also the two other people from the horse quest), who could defend the Mansion, as well as animals that would be willing to defend their, er, sexual objects. Note: However, I think it’s best not to bring the creatures from Solstheim (apart from the werebear) into the mansion, but it would be possible to create a sort of teleport from Solstheim to the Mansion if a player wishes to see the creature. A possible option would be to create a branch of the Animal Mansion in Solstheim, but this would only make sense if the PC reopens the mines. And, for example, Thaen’s friend ‘Mirri Virian’ could run it.
Unicom1981 Posted March 15 Posted March 15 (edited) 12 hours ago, Donuts4me said: Dwarven Ballista/Centurion/Sphere/Spider: Hide contents Animal Mansion falls under attack from a certain group that objects to these activities and Player must fight them off. Afterwards, Thaena says the mansion needs more protection but doesn't think enough guards can be found that will be willing to protect such a place due to reputation. Even if they can be found, they will charge a high price. Too high for the mansion's income to cover. The mansion needs other protectors. Someone at the mansion suggests the idea to use dwarven technology to set up machine guards that patrol around the mansion. This customer/staff member is a researcher that has been trying to create their own guards as well as fuck machines using dwemer technology. Supplies must be collected to build the machines and research must be done to see how they are activated and how to program their loyalty. Player must go to a dwemer ruin and find old blueprints on how to make these things. Afterwards certain supplies will need to be collected. The researcher already has most of them. After getting the blueprints and supplies, the machines are created. To program their loyalty, the machines will need to fuck each employee at the mansion to register them as an ally. If any of those marked as allies are attacked, the machines will spring into action. Player only needs to see action with themselves, the researcher and Thaena. After quest completion, dwarven units will patrol the road between the border entrance and the tower. Two units can be patrolling at the same time while two others can sit and wait at a certain location next to the mansion depending on the time of day. Any unit can take requests for sex from the player at any time. We'd have to see if we could convince the mod developers. I understand the basic idea; since they're machines, they have nothing to do with the mansion. Personally, I find that a bit disappointing. I would have liked a side quest, perhaps something along the lines of your idea. ... - A female researcher discovered a cave nearby with a large metal door, a diary, and a key. - The researcher was too afraid to enter the area alone and hoped to find help in the mansion. - PC and another female person accompanied the researcher and entered the first room, which was set up like a laboratory. - Here, they found blueprints, similar to yours, that pointed to these mechanical creatures and a warning not to enter the next room if they weren't female (if PC was male, this shouldn't lead to a fight, but rather give PC a spectator role). The machines themselves would then have nothing to do with the mansion; the researcher would have remained with the machines. The idea of using them as guards would be a bit much, especially since your programming idea would create a problem about how the machines would distinguish between visitors and enemies. But otherwise, it's a good idea. Why did I think it was a shame to exclude the machines? In one of the three mods—Amorous Adventures, Amorous Adventures Extended, or Dovakiin's Infamy—there was a quest called "Search for Dwarven Oil" to use it as a lubricant. Therefore, I would have only given the Dwarven a small side quest to obtain this Dwarven Oil for the mansion, because the larger and wilder the creatures, the more difficult they are for new and inexperienced visitors. So why not have Dwarven Oil available as a reliable lubricant? Whether the developers would have left the dungeon after the quest so the PC could reappear even without the quest would have been up to them. Edited March 15 by Unicom1981
Unicom1981 Posted March 15 Posted March 15 1 hour ago, killer905 said: ICool ideas, but in their current form they clash with the general concept of what Granny Thaena had in the Mansion: Sabre Cat Please don't take away my idea about the Khajiit 😢 No, it was just a joke 😁. I just wanted to give the Khajiit some attention as an animal race, and how they, as cat-like humans, would fit in with the Sabre Cat. But every idea deserves attention, and I'm sure another idea involving a trade relationship with the Khajiit could be found.
killer905 Posted March 15 Author Posted March 15 5 hours ago, Unicom1981 said: We'd have to see if we could convince the mod developers. I understand the basic idea; since they're machines, they have nothing to do with the mansion. Personally, I find that a bit disappointing. I would have liked a side quest, perhaps something along the lines of your idea. ... - A female researcher discovered a cave nearby with a large metal door, a diary, and a key. - The researcher was too afraid to enter the area alone and hoped to find help in the mansion. - PC and another female person accompanied the researcher and entered the first room, which was set up like a laboratory. - Here, they found blueprints, similar to yours, that pointed to these mechanical creatures and a warning not to enter the next room if they weren't female (if PC was male, this shouldn't lead to a fight, but rather give PC a spectator role). The machines themselves would then have nothing to do with the mansion; the researcher would have remained with the machines. The idea of using them as guards would be a bit much, especially since your programming idea would create a problem about how the machines would distinguish between visitors and enemies. But otherwise, it's a good idea. Why did I think it was a shame to exclude the machines? In one of the three mods—Amorous Adventures, Amorous Adventures Extended, or Dovakiin's Infamy—there was a quest called "Search for Dwarven Oil" to use it as a lubricant. Therefore, I would have only given the Dwarven a small side quest to obtain this Dwarven Oil for the mansion, because the larger and wilder the creatures, the more difficult they are for new and inexperienced visitors. So why not have Dwarven Oil available as a reliable lubricant? Whether the developers would have left the dungeon after the quest so the PC could reappear even without the quest would have been up to them. To be honest, having Dwarven machines in the vicinity of the Mansion would probably put potential customers off rather than attract them. Your alternative version would be acceptable. I’ve played these mods and I don’t recall a quest involving Dwarven Oil as a lubricant for vaginas. On the one hand, that would be fine, but on the other, I can’t really see people being keen to use such oil. Theoretically, an alchemist (who is supposed to arrive at the Mansion to buy animal semen for experiments, and then for testing on living subjects) could make a suitable potion for that, right? It could even be based on Dwarven Oil. 4 hours ago, Unicom1981 said: Please don't take away my idea about the Khajiit 😢 No, it was just a joke 😁. I just wanted to give the Khajiit some attention as an animal race, and how they, as cat-like humans, would fit in with the Sabre Cat. But every idea deserves attention, and I'm sure another idea involving a trade relationship with the Khajiit could be found. There’s quite a lot you can do with the Khajiit caravan; you could even use your own idea, or combine two ideas into a single quest. It could also be a repeatable task. 1
DarkForce_256 Posted March 15 Posted March 15 One of my favorite mods, would love for it to be re-worked. I always disliked that the mansion was in Falkreath out in the open. I would have preferred if the place was secluded and kept secret as much as possible. Only the most degenerate Skyrim denizens would hear whispers of the place, most would think it didn't exist.
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