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Aminal Mansion Rebirth? (Questions/Ideas/Dev Thread)


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Posted
6 hours ago, Dieselmutt said:

Understandable. They were fluff ideas to fill the NPC out a little more. 

Of the mods you mentioned here, “Dirty Deeds” would actually make sense, but not as a hard requirement. It would be acceptable as a soft requirement, but we plan to include mini-quests involving collecting animal semen because the alchemist commissioned this as part of his research into the potential benefits it might offer.


For example:
Horse - Good for facial/body care (purchased by the rich people)
Dog - Keen sense of smell
Werewolf - Stamina and occasional howling at the moon, etc.

Posted

I would like if AM will be resurrected but by other side - we have animal research (I think everyone who play AM already played animal research, if not - they should) aaaand there will be giant dissonance if Tirwin will not react to such action, but I afraid it cant be integrated well without literally merging it together

Posted (edited)
2 hours ago, Myhafaa said:

I would like if AM will be resurrected but by other side - we have animal research (I think everyone who play AM already played animal research, if not - they should) aaaand there will be giant dissonance if Tirwin will not react to such action, but I afraid it cant be integrated well without literally merging it together

In practice, we already working in adding quets, and one of the four (main) quests is nearly complete.

 

As for Tirwin’s interaction (comments) with Animal Mansion, it is possible, but we don’t know how to achieve the same level of compatibility as between the Ambriel and Recorder mods, so that there are no mutual requirements or patches needed.

Edited by killer905
Posted
1 hour ago, MajorWard said:

I hope you manage to produce it!  It sounds like something I would install and enjoy next time I have a female Dragonborn! 

We're encountering some strange behavior or issues where the PC doesn't make much sense, and having a new female character ready to go for every task is, to say the least, a bit too convenient.

I won't say too much, but we're halfway done with the second Dog-related task.

Posted
19 hours ago, killer905 said:

We're encountering some strange behavior or issues where the PC doesn't make much sense, and having a new female character ready to go for every task is, to say the least, a bit too convenient.

I won't say too much, but we're halfway done with the second Dog-related task.


Appreciate the response - I have followed this thread to keep abreast of developments 🙂

Posted
3 hours ago, MajorWard said:


Appreciate the response - I have followed this thread to keep abreast of developments 🙂

That's nice! However, we are still gathering ideas for side quests and recurring tasks.

Posted (edited)
1 hour ago, killer905 said:

That's nice! However, we are still gathering ideas for side quests and recurring tasks.

 

Is there any place which ideas will be in the mod and which are not? Just to avoid redundancy.

Edited by raeder87
Posted
3 minutes ago, raeder87 said:

 

Is there any place which ideas will be in the mod and which are not? Just to avoid redundancy.

All the ideas are listed here"

https://docs.google.com/spreadsheets/d/1WNHRXPDVPJCwjY61YDzaIKn0hn_N9dvu8FFBUCsUHkA/edit?gid=0#gid=0

 

But we haven’t specified exactly which ones will be used as the ‘main quest’; however, Horse will likely remain as it was in the original (with minor changes), and for Wolf we’ve chosen Unicom1981’s idea (marked as the preferred option). The Companions contest as it was in the original will remain, but not as the main quest; we’re aiming for a repeatable task, and the werewolf section of that task will be cut, as I doubt that ordinary Companions members know that the Circle are werewolves.

Posted
46 minutes ago, Highwaypaqs said:

Is it possible to add a room dedicated to tentacles?

 

Not as part of the AMR mod, but perhaps as a patch. You’d just need to specify which mod it would work with. Personally, I’m not familiar with Tentacles mods

Posted
3 hours ago, killer905 said:

Not as part of the AMR mod, but perhaps as a patch. You’d just need to specify which mod it would work with. Personally, I’m not familiar with Tentacles mods

The only one I know of is Estrus.  

Posted (edited)
6 hours ago, Dieselmutt said:

The only one I know of is Estrus.  

 

I use Estrus, are a few mods which use it, BUT there's a set of solo animations I saw up here which also has two sets of tentacles among other dildo animations plus some F-M. There is also a retexture mod for tentacles which gives them a vine-like or Hermaeus Mora appearance. 

 

 

It had crossed my mind long ago to create a mod around Hermaeus Mora related to Dragonborn, since you essentially defeat Mirak.

 

Spoiler

Seemed to me a congruent story line triggered off the dragonborn quests stages could be worked out where Hermaeus Mora is highly interested in replacing Mirak with a female champion seeking carnal knowledge and finds her to be more of his taste to serve him. So, he'd have sex with the DB along the quest after each book was obtained.

 

Once Mirak is defeated In the end. She'd be like some form of priestess and he'd assign her with occasional tasks where she'd perform sexual acts with people and creatures so he could observe, each task completed Mora would screw her to extract the knowledge and as a reward  gave some sort of timed buff, or ability

 

 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

 

I use Estrus, are a few mods which use it, BUT there's a set of solo animations I saw up here which also has two sets of tentacles among other dildo animations plus some F-M. There is also a retexture mod for tentacles which gives them a vine-like or Hermaeus Mora appearance. 

 

 

It had crossed my mind long ago to create a mod around Hermaeus Mora related to Dragonborn, since you essentially replace Mirak.

 

Seemed to me a congruent story line triggered off the dragonborn quests stages could be worked out where Hermaeus Mora is highly interested in replacing Mirak with a female champion seeking carnal knowledge and finds her to be more of his taste to serve him. So, he'd have sex with the DB along the quest after each book was obtained.

 

Once Mirak is defeated In the end. She'd be like some form of priestess and he'd assign her with occasional tasks where she'd perform sexual acts with people and creatures so he could observe, each task completed Mora would screw as a reward which gave some sort of timed buff, or ability. 

 

 

I’ve been thinking about it, and I don’t think there’s any point in make as patch where tentacles appear in a room and attack the player character or NPCs.

However, your idea would work better as a separate mod rather than as part of AMR.

Posted (edited)
1 hour ago, killer905 said:

I’ve been thinking about it, and I don’t think there’s any point in make as patch where tentacles appear in a room and attack the player character or NPCs.

However, your idea would work better as a separate mod rather than as part of AMR.

 

I agree , Tentacles seem to be a mod of it's own with a theme to it, and fit more easily into the lore.

Edited by eflat01
Posted

@killer905 Please make the outdoor area where the horse sex occurs level, I personally dislike when my PC clips into the ground during sex. So many mods throw markers into weed patches, up against pillars/walls, uneven ground etc. Sorry it just bothers me that they did not take the time to adjust the areas where they want the player to have sex.  Thanks!    :cool:

Posted (edited)
52 minutes ago, Raven 54 said:

@killer905 Please make the outdoor area where the horse sex occurs level, I personally dislike when my PC clips into the ground during sex. So many mods throw markers into weed patches, up against pillars/walls, uneven ground etc. Sorry it just bothers me that they did not take the time to adjust the areas where they want the player to have sex.  Thanks!    :cool:

The area behind Masnion. In other words, where the horse and other creatures living outdoors will be. Flat like table :O

Spoiler

NiBrDYt.jpeg

 

 

Note from DEV:

We have completed the following quests:
Introduction
Dog/Husky

 

Of course, after the Dog/Husky quest, we want to include some mini-quests (not related to capturing creatures) so that it isn’t JUST “Go and capture a creature, solve a problem, take the creature to the NPC, end”.

Edited by killer905
Posted (edited)
16 hours ago, killer905 said:

The area behind Masnion. In other words, where the horse and other creatures living outdoors will be. Flat like table :O

  Hide contents

NiBrDYt.jpeg

 

 

Note from DEV:

We have completed the following quests:
Introduction
Dog/Husky

 

Of course, after the Dog/Husky quest, we want to include some mini-quests (not related to capturing creatures) so that it isn’t JUST “Go and capture a creature, solve a problem, take the creature to the NPC, end”.

 

When I was testing the navmesh I figured you intended for most the larger (horse, deer/elk, etc) creature/npc sex would be taking place out there. I was not sure if you intended to have an audience present at any point? I do not recall where light sources at night were if there's any benches or such they'd sit on.

Edited by eflat01
Posted
2 hours ago, eflat01 said:

 

When I was testing the navmesh I figured you intended for most the larger (horse, deer/elk, etc) creature/npc sex would be taking place out there. I was not sure if you intended to have an audience present at any point? I do not recall where light sources at night were if there's any benches or such they'd sit on.

There are tables and chairs on the wooden platform to the left (in the picture). I was assuming the clients would move to this back patio for the outdoor shows. There are some lights there too, but not enough to illuminate the entire yard at night. I also assumed the shows would take place in the daytime.  If there are any nighttime shows, then more lights could be added.

Posted (edited)
10 hours ago, Gristle said:

There are tables and chairs on the wooden platform to the left (in the picture). I was assuming the clients would move to this back patio for the outdoor shows. There are some lights there too, but not enough to illuminate the entire yard at night. I also assumed the shows would take place in the daytime.  If there are any nighttime shows, then more lights could be added.

 

Looking at the location, and considering that not all shows might take place during the day, a well-placed campfire and four well-placed lanterns would be ideal.

 

The markers for the sex scenes could then be placed around the campfire.

 

But in any case, the space for the outdoor shows already looks very good.

Edited by Unicom1981
Posted
20 hours ago, Gristle said:

There are tables and chairs on the wooden platform to the left (in the picture). I was assuming the clients would move to this back patio for the outdoor shows. There are some lights there too, but not enough to illuminate the entire yard at night. I also assumed the shows would take place in the daytime.  If there are any nighttime shows, then more lights could be added.

 

I did not think about nighttime until @killer905 posted that image with the werewolf. 😉 Struck me for the most part they only come out at night.

Posted
21 hours ago, Gristle said:

There are tables and chairs on the wooden platform to the left (in the picture). I was assuming the clients would move to this back patio for the outdoor shows. There are some lights there too, but not enough to illuminate the entire yard at night. I also assumed the shows would take place in the daytime.  If there are any nighttime shows, then more lights could be added.

having a bunch of smaller lights can cause flickering issues, just use a large area emitter like i did with Boziilah's Home in SL dragons, one high above everything and one below ground to eliminate hard shadows.

Posted (edited)
40 minutes ago, MadMansGun said:

having a bunch of smaller lights can cause flickering issues, just use a large area emitter like i did with Boziilah's Home in SL dragons, one high above everything and one below ground to eliminate hard shadows.

 

Reminds me, I typically do that with my lamppost, I place a lamppost then place a candle lantern hanging on it. Then place a larger light emitter on top of the candle lantern.  The emitter cancels near all flicker... and my lamppost seem more like a modern lamppost vs some 19th century gas lantern. 

 

I place a lot of lamppost near player home mod stables, if a player home has no stable I generally add one along with a horse marker in it, and so also a lamppost. 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

 

I did not think about nighttime until @killer905 posted that image with the werewolf. 😉 Struck me for the most part they only come out at night.

There will also be outdoor shows, but if the customer prefers, they can take place inside the Mansion, provided the creature fits through the doorframe.

 

As you can see in the screenshot, there’s also a small building that we can use for displays, but let’s say after 7 pm outdoors, or for creatures that prefer the dark.

Posted
8 minutes ago, killer905 said:

There will also be outdoor shows, but if the customer prefers, they can take place inside the Mansion, provided the creature fits through the doorframe.

 

As you can see in the screenshot, there’s also a small building that we can use for displays, but let’s say after 7 pm outdoors, or for creatures that prefer the dark.

 

I know you and @Gristle think about these things in terms of story and immersion so they make sense rather than some "get f'd" mod... that's one reason your mods are so good.

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