killer905 Posted February 15 Author Posted February 15 (edited) 32 minutes ago, Unicom1981 said: Falmer and Chaurus: Hide contents I would definitely prefer to keep the story from Animal Mansion Plus with the woman who wants to live with the Falmer. One could also consider increasing this to two or three women. One would just need to add one or two more Falmer. However, there shouldn't be more than three women, because too many sex scenes could lead to crashes or script errors. Keep in mind that if the PC is female, that would mean four active sex scenes. There were already three Chaurus; if you increase to three NPCs, you would have to add another one. Alternatively, the innkeeper in Rorikstead tells you about three kidnapped women, and once in the cave, these three NPCs don't want to return to their normal lives. I also think it would be worth keeping this task, but changing it from one woman to twins, for example. Yes, these NPCs will be able to calmly go to the village for the necessary items and return, while the other stays with the Falmer/Chaurus. Three sex scenes were successfully implemented in Animal Research. So I don't expect any problems with four sex scenes. An alternative version would also be fine, but three women kidnapped or voluntarily joining the Falmer is a slight exaggeration. Edited February 15 by killer905
Unicom1981 Posted February 15 Posted February 15 9 minutes ago, killer905 said: I also think it would be worth keeping this task, but changing it from one woman to twins, for example. Yes, these NPCs will be able to calmly go to the village for the necessary items and return, while the other stays with the Falmer/Chaurus. Three sex scenes were successfully implemented in Animal Research. So I don't expect any problems with four sex scenes. An alternative version would also be fine, but three women kidnapped or voluntarily joining the Falmer is a slight exaggeration. Twins are a good option, too, since you don't see that many of them in Skyrim. So why not incorporate them into this quest while keeping the main storyline? I think that's a good idea.
killer905 Posted February 15 Author Posted February 15 (edited) I have these creatures on list Creatures for the main quest line: Sabre Cat Spider Werebear Skeever Gargoyle Vampire Lord and Death Hound Side Quests/Repeatable Quests (Creatures not in Mansion: Ash Hopper Ash Spawn Ash Guardian Netch Boar and Riekling Atronach (Flame) Atronach (Frost) Atronach (Storm) Dremora Giant and Mammoth Dragon Draugr Edited February 16 by killer905
Wolfen09 Posted February 16 Posted February 16 idk off the top of my head if a whisp mother has an animation for fucking but that might be a monster to look into weird suggestion is to have the summoning dremora/atronarchs/seekers/lurkers be random like the mages have no idea what theyre summoning (after doing the quest for each one of course, it would be frustrating to not get the one you need for a quest instead of just a one off thing). you could even have one screw up where multiple dremora are summoned for a gang bang as theyre treated as human in the animations Spider idea (granted if theres an option to turn them off idk how you would want to implement this): general idea is that we need silk to give the staff a clothing upgrade, plenty of open permission outfit mods (saltylemon over on nexus has a few high quality open source ones for female like wine duchess). Basically we find an eccentric clothing maker who has a kink for what we do at the mansion and wants to use spider silk but wants to watch us fuck em first as payment for the staff outfits. So we will have to figure out a way to get spiders and then invite the npc to the mansion where they become a vendor and the staff get a clothing upgrade Dragon idea: general idea is a dragon who is too small or weak to breed with its own moves in and wants to use customers and staff to carry its young (lay eggs, just flavor text, dont actually have to implement pregnancy nor does dragon have to be physically smaller) - Dragon word wall on property where the dragon moves in - Thaena (which i just realized today is also the name of the jarl of winterholds wife) is freaking out cause a dragon showed up and is worried it will scare away customers - We are dragonborn or if not we are good at killing stuff so no issue, we offer to take care of it - PC heads to dragon and finds it non hostile, we talk to it and it explains its problem of not being storng enough to breed and laments its lot in life - PC offers to help by having sex with it if female or offer a companion if male - Dragon likes this idea and offers its services as a show creature in exchange for fucking
killer905 Posted February 16 Author Posted February 16 28 minutes ago, Wolfen09 said: idk off the top of my head if a whisp mother has an animation for fucking but that might be a monster to look into It has one or maybe two animations, so it's not worth doing quests for this creature. 30 minutes ago, Wolfen09 said: weird suggestion is to have the summoning dremora/atronarchs/seekers/lurkers be random like the mages have no idea what theyre summoning (after doing the quest for each one of course, it would be frustrating to not get the one you need for a quest instead of just a one off thing). you could even have one screw up where multiple dremora are summoned for a gang bang as theyre treated as human in the animations Ordinary magicians would not be able to summon seekers/lurkers, only followers of Mora at most. There would be randomness, but something unexpected, such as many dremors attacking all women, would be quite feasible. 40 minutes ago, Wolfen09 said: Spider idea (granted if theres an option to turn them off idk how you would want to implement this): general idea is that we need silk to give the staff a clothing upgrade, plenty of open permission outfit mods (saltylemon over on nexus has a few high quality open source ones for female like wine duchess). Basically we find an eccentric clothing maker who has a kink for what we do at the mansion and wants to use spider silk but wants to watch us fuck em first as payment for the staff outfits. So we will have to figure out a way to get spiders and then invite the npc to the mansion where they become a vendor and the staff get a clothing upgrade There will be an option to skip it, or the quest will be shorter due to the skip. If I have correctly identified the user you mentioned, it only supports 3BA and the SE version. Unfortunately, UNP users would not necessarily be satisfied. You can suggest other outfits for women, but they must meet these criteria: - CBBE/3BA/UNP body type support - If possible, for the SE and LE versions - Clear permission to use the mod content as part of another (Of course, appropriate credits will be given) Alternatively, we can use the idea that standard Vanilla clothing will be enchanted, providing various bonuses. 40 minutes ago, Wolfen09 said: Dragon idea: general idea is a dragon who is too small or weak to breed with its own moves in and wants to use customers and staff to carry its young (lay eggs, just flavor text, dont actually have to implement pregnancy nor does dragon have to be physically smaller) - Dragon word wall on property where the dragon moves in - Thaena (which i just realized today is also the name of the jarl of winterholds wife) is freaking out cause a dragon showed up and is worried it will scare away customers - We are dragonborn or if not we are good at killing stuff so no issue, we offer to take care of it - PC heads to dragon and finds it non hostile, we talk to it and it explains its problem of not being storng enough to breed and laments its lot in life - PC offers to help by having sex with it if female or offer a companion if male - Dragon likes this idea and offers its services as a show creature in exchange for fucking There is no place for a dragon in the Mansion itself, but theoretically there could be one Dragon Mounds in the area (we could add it), but then the PCs with the client would have to go to the dragon for the show, and the area is ‘cold’. Something to think about, but most likely it would be a task exclusively with Partunarx, as it was in the original.
Unicom1981 Posted February 16 Posted February 16 (edited) Sabre Cat Spoiler Here are two ideas; perhaps one will stick with you and inspire you. Idea 1: - Thaena notices that the mansion is doing increasingly well and realizes that the local merchant can no longer supply enough goods. - Thaena, as the actual head of the mansion, asks the PC to escort her to a smaller Khajiit camp (perhaps temporarily located at the mansion's original site). - Thaena takes over the negotiations. The Khajiit make Thaena an unethical offer, which she can refuse, triggering a gold payment. - Upon accepting the offer, Thaena asks the PC if he would join the sex orgy with the Khajiit (perhaps camp size: 3 male Khajiit and 1 female Khajiit, or alternatively, 6 male Khajiit with 1 female Khajiit). - as mentioned, this option could also be declined via dialogue, and Thaena pays in gold for the new trade agreement. - in both options, after payment or after the orgy, the female Khajiit would contact the PC or Thaena. Since you're currently near Falkreath and the Mansion is already running smoothly, the female Khajiit knows about your love for animals. - shecould also have a short backstory, such as that she used to belong to another Khajiit caravan that was attacked by bandits one evening, and everyone except her died. She then sought refuge in a cave where she encountered one or more Sabre Cats. - the story can also be customized. Now, on to the sequence of events. The Khajiit woman tells you that she secretly has a companion who, as you might guess, is a Sabre Cat. - the Khajiit woman is afraid that if she gets closer to the larger cities, she might unleash the Sabre Cat. - she asks you to follow her to a secluded location and would then summon her secret companion, similar to Angie in Animal Research. I don't know if this is feasible, but I saw something similar in another mod. A message box would open shortly before the Sabre Cat appears, allowing you to choose which of the two Sabre Cats from Skyrim you want (the regular Sabre Cat or the Snowy Sabre Cat). - the process would then be, depending on your preference, that the Sabre Cat would first have sex with the Khajiit woman, and then she would explain that for the Sabre Cat to follow you, the PC would have to have sex with her at least three times. Alternatively, there might be an option to convince Thaena to do it once as well. The quest could perhaps be called "Special Goods" to avoid immediately identifying the Sabre Cat. Idea 2: Location: Merryfair Farm, northwest of Riften - since Riften, due to the slave trade, would be a rather dangerous place for strong women, and a quest for the NPC Dravin Llanith, whose Dravin's Bow was stolen, could be a good fit. - his wife, Synda Llanith, might also have been a secret hunter, but kept it hidden due to the proximity to Riften and the slave traders. - the story here would be that she was attacked by slavers while hunting, and Synda Llanith was only just able to rescue her by taking her to a cave. - the slavers didn't enter the cave because they knew there was a pack of Sabre Cats (2 to 3) inside, and therefore Synda Llanith no longer seemed valuable enough to follow. - the plot would be almost the same as in idea 1, or depending on your preference, but without the Khajiit, hopefully. - Synda Llanith would then offer you one of the two or three Sabre Cats because she's now focusing solely on farm life and can't always care for and satisfy all the Sabre Cats. Oh, sorry, in idea 2 the start would also be like idea 1, with Thaena searching for new ways to acquire goods like food, except that in this case, depending on your preference, she wouldn't need to come along and could send the PC alone. Edited February 16 by Unicom1981
Unicom1981 Posted February 16 Posted February 16 Giant and Mammoth Spoiler Honestly, I'd almost recommend following the Animal Research approach here. - the quest would start with Thaena wanting mammoth cheese for her mansion. - however, the few traders she has can't supply it. - Thaena gets the idea that there might be an option to negotiate directly with the giants. - the process here would be shorter, similar to Animal Research. - options that could be considered include Thaena negotiating again, or Thaena assigning Jala to your time, since Jala, through her work at the mansion, would also like to experience something new and special. Locations: Rorikstead or the camp in the tundra of Whiterun (not the giants on the mountain). The necessary goat, if in Whiterun, could perhaps be acquired from a nearby farm.
Unicom1981 Posted February 16 Posted February 16 (edited) 7 hours ago, killer905 said: There is no place for a dragon in the Mansion itself, but theoretically there could be one Dragon Mounds in the area (we could add it), but then the PCs with the client would have to go to the dragon for the show, and the area is ‘cold’. Something to think about, but most likely it would be a task exclusively with Partunarx, as it was in the original. My idea for the variety of side quests for the dragon Spoiler There aren't that many dragon animations available right now. I think keeping Pleasing Paarthurnax would definitely be an option. This could also be kept as a repeating quest. Optional: Players of the old mod The Isle of Mara might remember the Dragonbottom quest; a modified version of that would also make a repeating dragon quest more diverse. However, I wouldn't include it for those unfamiliar with the plot. - PC was taken to a specially created location as a slave. - The location was surrounded by mountains, with a valley in the middle containing a huge altar where PC had to perform sexual gratification (I think it was three dragons in succession). -My idea would be to create a similar location. Perhaps by entering a cave, and there could be warm springs, allowing the cave to be placed in a snowy area. It would also be more of a side quest where an Argonian (male or female is up to you) asks the PC to help you collect a special ingredient (dragon sperm). If the second option (Pleasing Paarthurnax and this option) can be done as the same side quest request, I could rethink the process. This is just an idea to make the dragon side quest more diverse without requiring a permanent dragon to be present near the mansion. 7 hours ago, Wolfen09 said: Dragon idea: general idea is a dragon who is too small or weak to breed with its own moves in and wants to use customers and staff to carry its young (lay eggs, just flavor text, dont actually have to implement pregnancy nor does dragon have to be physically smaller) - Dragon word wall on property where the dragon moves in - Thaena (which i just realized today is also the name of the jarl of winterholds wife) is freaking out cause a dragon showed up and is worried it will scare away customers - We are dragonborn or if not we are good at killing stuff so no issue, we offer to take care of it - PC heads to dragon and finds it non hostile, we talk to it and it explains its problem of not being storng enough to breed and laments its lot in life - PC offers to help by having sex with it if female or offer a companion if male - Dragon likes this idea and offers its services as a show creature in exchange for fucking However, I don't think the idea should be completely dismissed. Since there wouldn't be too many NPCs who would want to have sex with dragons, the basic principle of the idea would make for a good side quest. This, with my option, there would be three possible quests that could be chosen by the script, which would provide some variety. Edited February 16 by Unicom1981
Unicom1981 Posted February 16 Posted February 16 So, here's a very rough idea; I don't know yet if it would be interesting for the Werebear. Spoiler Since the mansion is now known in Skyrim, Thaena receives a letter requesting that the PC visit the orcs. Whether to a camp or a cave is still under consideration. - the PC is offered the opportunity to acquire a special animal. - Option a for xxx gold or option b involving sex with the orcs (whether an orgy or individual encounters, depending on how the idea is received. But always with the option, as with acquiring a horse, for players who only want to interact with animals to skip this step). - after choosing the option, the orcs bring the animal (perhaps the Werebear) But why doesn't it transform back? Orcs are also miners and blacksmiths; perhaps one of the blacksmiths has crafted an artifact that keeps the Werebear in its form. As I said, this is a rough idea and could be adapted and reconsidered if it's well-received.
Unicom1981 Posted February 16 Posted February 16 8 hours ago, Wolfen09 said: Spider idea (granted if theres an option to turn them off idk how you would want to implement this): general idea is that we need silk to give the staff a clothing upgrade, plenty of open permission outfit mods (saltylemon over on nexus has a few high quality open source ones for female like wine duchess). Basically we find an eccentric clothing maker who has a kink for what we do at the mansion and wants to use spider silk but wants to watch us fuck em first as payment for the staff outfits. So we will have to figure out a way to get spiders and then invite the npc to the mansion where they become a vendor and the staff get a clothing upgrade That's a very good idea too. Perhaps it wouldn't be necessary to go all the way to the Mansion. - the tailor or clothing merchant could also be in the Markarth Inn. - the process would then be as you described, with the option to pay and the tailor obtains the silk (no sex with spiders) or a discount offer for obtaining spider silk. Here, the original resource from the old Animal Mansion would be adopted, and instead of the cult, it would become a secret spider silk mill, where the silk is obtained through sex, and the option to receive one or two small spiders for the Mansion. And as killer905 already suggested, there are two ways to opt out of having spiders in the Mansion. First, by having the tailor obtain the spider silk without the PC and second, by having the PC want to know how the spider silk is produced but then deciding not to take any spiders for the Mansion. ------------------------------------ I think the better option is to first upgrade the vanilla clothing and then perhaps later add other clothing that meets the requirements via an add-on. - CBBE/3BA/UNP body type support - If possible, for the SE and LE versions - Clear permission to use the mod content as part of another (Of course, appropriate credit will be given)
killer905 Posted February 16 Author Posted February 16 6 hours ago, Unicom1981 said: Sabre Cat Reveal hidden contents Here are two ideas; perhaps one will stick with you and inspire you. Idea 1: - Thaena notices that the mansion is doing increasingly well and realizes that the local merchant can no longer supply enough goods. - Thaena, as the actual head of the mansion, asks the PC to escort her to a smaller Khajiit camp (perhaps temporarily located at the mansion's original site). - Thaena takes over the negotiations. The Khajiit make Thaena an unethical offer, which she can refuse, triggering a gold payment. - Upon accepting the offer, Thaena asks the PC if he would join the sex orgy with the Khajiit (perhaps camp size: 3 male Khajiit and 1 female Khajiit, or alternatively, 6 male Khajiit with 1 female Khajiit). - as mentioned, this option could also be declined via dialogue, and Thaena pays in gold for the new trade agreement. - in both options, after payment or after the orgy, the female Khajiit would contact the PC or Thaena. Since you're currently near Falkreath and the Mansion is already running smoothly, the female Khajiit knows about your love for animals. - shecould also have a short backstory, such as that she used to belong to another Khajiit caravan that was attacked by bandits one evening, and everyone except her died. She then sought refuge in a cave where she encountered one or more Sabre Cats. - the story can also be customized. Now, on to the sequence of events. The Khajiit woman tells you that she secretly has a companion who, as you might guess, is a Sabre Cat. - the Khajiit woman is afraid that if she gets closer to the larger cities, she might unleash the Sabre Cat. - she asks you to follow her to a secluded location and would then summon her secret companion, similar to Angie in Animal Research. I don't know if this is feasible, but I saw something similar in another mod. A message box would open shortly before the Sabre Cat appears, allowing you to choose which of the two Sabre Cats from Skyrim you want (the regular Sabre Cat or the Snowy Sabre Cat). - the process would then be, depending on your preference, that the Sabre Cat would first have sex with the Khajiit woman, and then she would explain that for the Sabre Cat to follow you, the PC would have to have sex with her at least three times. Alternatively, there might be an option to convince Thaena to do it once as well. The quest could perhaps be called "Special Goods" to avoid immediately identifying the Sabre Cat. Idea 2: Location: Merryfair Farm, northwest of Riften - since Riften, due to the slave trade, would be a rather dangerous place for strong women, and a quest for the NPC Dravin Llanith, whose Dravin's Bow was stolen, could be a good fit. - his wife, Synda Llanith, might also have been a secret hunter, but kept it hidden due to the proximity to Riften and the slave traders. - the story here would be that she was attacked by slavers while hunting, and Synda Llanith was only just able to rescue her by taking her to a cave. - the slavers didn't enter the cave because they knew there was a pack of Sabre Cats (2 to 3) inside, and therefore Synda Llanith no longer seemed valuable enough to follow. - the plot would be almost the same as in idea 1, or depending on your preference, but without the Khajiit, hopefully. - Synda Llanith would then offer you one of the two or three Sabre Cats because she's now focusing solely on farm life and can't always care for and satisfy all the Sabre Cats. Oh, sorry, in idea 2 the start would also be like idea 1, with Thaena searching for new ways to acquire goods like food, except that in this case, depending on your preference, she wouldn't need to come along and could send the PC alone. Both are interesting, but if there were to be a choice between normal or snowy, it could be in the dialogue as long as there is an NPC in the cave. Otherwise, there would have to be a message with a choice. 5 hours ago, Unicom1981 said: Giant and Mammoth Reveal hidden contents Honestly, I'd almost recommend following the Animal Research approach here. - the quest would start with Thaena wanting mammoth cheese for her mansion. - however, the few traders she has can't supply it. - Thaena gets the idea that there might be an option to negotiate directly with the giants. - the process here would be shorter, similar to Animal Research. - options that could be considered include Thaena negotiating again, or Thaena assigning Jala to your time, since Jala, through her work at the mansion, would also like to experience something new and special. Locations: Rorikstead or the camp in the tundra of Whiterun (not the giants on the mountain). The necessary goat, if in Whiterun, could perhaps be acquired from a nearby farm. Here, I could even see a variant where: - The village does not have a cow/goat to offer as a gift to the giants, so they ask Mansion for help in this matter (sex, sex, etc.). - Your version - The giant kidnapped one of the villagers. Let's take this NPC hostage so that the village gives the giant what he wants. That is, a cow/goat as a gift, but there is an alternative in the form of the Mansion - The bandits angered the giants, and the Mansion's goal is to calm the giants down and get rid of the bandits 4 hours ago, Unicom1981 said: My idea for the variety of side quests for the dragon Reveal hidden contents There aren't that many dragon animations available right now. I think keeping Pleasing Paarthurnax would definitely be an option. This could also be kept as a repeating quest. Optional: Players of the old mod The Isle of Mara might remember the Dragonbottom quest; a modified version of that would also make a repeating dragon quest more diverse. However, I wouldn't include it for those unfamiliar with the plot. - PC was taken to a specially created location as a slave. - The location was surrounded by mountains, with a valley in the middle containing a huge altar where PC had to perform sexual gratification (I think it was three dragons in succession). -My idea would be to create a similar location. Perhaps by entering a cave, and there could be warm springs, allowing the cave to be placed in a snowy area. It would also be more of a side quest where an Argonian (male or female is up to you) asks the PC to help you collect a special ingredient (dragon sperm). If the second option (Pleasing Paarthurnax and this option) can be done as the same side quest request, I could rethink the process. This is just an idea to make the dragon side quest more diverse without requiring a permanent dragon to be present near the mansion. However, I don't think the idea should be completely dismissed. Since there wouldn't be too many NPCs who would want to have sex with dragons, the basic principle of the idea would make for a good side quest. This, with my option, there would be three possible quests that could be chosen by the script, which would provide some variety. You would have to describe this task in more detail from this mod, but there may be an option that the dragon is stuck in the chamber and has no way out (because years ago his Dragon Mound was built over). In that case, you could take customers to the dragon, but there probably wouldn't be many takers, or you could simply give mini-quests related to satisfying the imprisoned dragon. 4 hours ago, Unicom1981 said: So, here's a very rough idea; I don't know yet if it would be interesting for the Werebear. Reveal hidden contents Since the mansion is now known in Skyrim, Thaena receives a letter requesting that the PC visit the orcs. Whether to a camp or a cave is still under consideration. - the PC is offered the opportunity to acquire a special animal. - Option a for xxx gold or option b involving sex with the orcs (whether an orgy or individual encounters, depending on how the idea is received. But always with the option, as with acquiring a horse, for players who only want to interact with animals to skip this step). - after choosing the option, the orcs bring the animal (perhaps the Werebear) But why doesn't it transform back? Orcs are also miners and blacksmiths; perhaps one of the blacksmiths has crafted an artifact that keeps the Werebear in its form. As I said, this is a rough idea and could be adapted and reconsidered if it's well-received. It would be similar to the case of the Werewolf. Another possible version would be that one of the Skaals or Raven Rockers turned into a werebear and his family/village kept him in isolation, but they found out about the mansion and decided it would be a better place for him than being alone. 3 hours ago, Unicom1981 said: That's a very good idea too. Perhaps it wouldn't be necessary to go all the way to the Mansion. - the tailor or clothing merchant could also be in the Markarth Inn. - the process would then be as you described, with the option to pay and the tailor obtains the silk (no sex with spiders) or a discount offer for obtaining spider silk. Here, the original resource from the old Animal Mansion would be adopted, and instead of the cult, it would become a secret spider silk mill, where the silk is obtained through sex, and the option to receive one or two small spiders for the Mansion. And as killer905 already suggested, there are two ways to opt out of having spiders in the Mansion. First, by having the tailor obtain the spider silk without the PC and second, by having the PC want to know how the spider silk is produced but then deciding not to take any spiders for the Mansion. I only know one place that deals exclusively with clothing, and that is Radiant Raiment in Solitude.
Unicom1981 Posted February 16 Posted February 16 (edited) 1 hour ago, killer905 said: Both are interesting, but if there were to be a choice between normal or snowy, it could be in the dialogue as long as there is an NPC in the cave. Otherwise, there would have to be a message with a choice. I would definitely include an option that lets the PC decide whether to use Sabre Cat or Snow Sabre Cat. If the design of Hell is also determined by this, I'm definitely not going to say no, if it's feasible. 1 hour ago, killer905 said: Here, I could even see a variant where: - The village does not have a cow/goat to offer as a gift to the giants, so they ask Mansion for help in this matter (sex, sex, etc.). - Your version - The giant kidnapped one of the villagers. Let's take this NPC hostage so that the village gives the giant what he wants. That is, a cow/goat as a gift, but there is an alternative in the form of the Mansion - The bandits angered the giants, and the Mansion's goal is to calm the giants down and get rid of the bandits Also i find this Version very interesting. 1 hour ago, killer905 said: You would have to describe this task in more detail from this mod, but there may be an option that the dragon is stuck in the chamber and has no way out (because years ago his Dragon Mound was built over). In that case, you could take customers to the dragon, but there probably wouldn't be many takers, or you could simply give mini-quests related to satisfying the imprisoned dragon. That would be enough for me personally. Your idea of combining it with the existing one would also be sufficient for two side quests for Dragons. 1 hour ago, killer905 said: It would be similar to the case of the Werewolf. Another possible version would be that one of the Skaals or Raven Rockers turned into a werebear and his family/village kept him in isolation, but they found out about the mansion and decided it would be a better place for him than being alone. That's a very good idea too. 1 hour ago, killer905 said: I only know one place that deals exclusively with clothing, and that is Radiant Raiment in Solitude. Or one could also relocate it to solitude. There's certainly the possibility that the stable master has a small side business in a cellar selling spider silk. Edited February 16 by Unicom1981
Wolfen09 Posted February 16 Posted February 16 14 hours ago, Unicom1981 said: Giant and Mammoth Hide contents Honestly, I'd almost recommend following the Animal Research approach here. - the quest would start with Thaena wanting mammoth cheese for her mansion. - however, the few traders she has can't supply it. - Thaena gets the idea that there might be an option to negotiate directly with the giants. - the process here would be shorter, similar to Animal Research. - options that could be considered include Thaena negotiating again, or Thaena assigning Jala to your time, since Jala, through her work at the mansion, would also like to experience something new and special. Locations: Rorikstead or the camp in the tundra of Whiterun (not the giants on the mountain). The necessary goat, if in Whiterun, could perhaps be acquired from a nearby farm. Id make it the sleeping tree camp, that way you could also say we have a supply of the sleeping tree sap which is a drug (sort of) and we can "sell" limited quantities
killer905 Posted February 16 Author Posted February 16 44 minutes ago, Wolfen09 said: Id make it the sleeping tree camp, that way you could also say we have a supply of the sleeping tree sap which is a drug (sort of) and we can "sell" limited quantities I wouldn't really go into drugs, but it could always be a quest. Spoiler I need privacy! For those wondering what the basement looks like. Behind these deliberately placed crates will be a passageway to the cave from inside the Mansion. Spoiler 1
Unicom1981 Posted February 17 Posted February 17 Skeever Spoiler It's a bit difficult to find the right idea here. Based on your picture of the basement, the sequence of events from the original Skeever quest might be a viable option. - Thaena informs the PC that she or a colleague (e.g., Jala) heard noises in the basement or was perhaps attacked. - the PC is, after all, a fighter, and Thaena asks the PC to take care of the situation. - the PC goes into the basement and is attacked by Skeevers and has to kill them. - the PC is informed via message box that some Skeevers have fled into a cave. I would perhaps leave the crates that are blocking the entrance to the cave scattered around the Skeevers at the beginning, so that the entrance to the cave becomes clear. Based on your picture of the basement, the original Skeever quest might be a viable option. - PC decides to inform Thaena and perhaps ask her to come down to the cellar. - Thaena informs PC that she knew nothing about the cave because the cellar was built by laborers who simply placed the crates in front of the entrance, and Thaena hadn't noticed this until now. The quest should perhaps start after the bear incident, as Thaena may have expressed concerns that the presence of other wild animals could be problematic. Since Thaena wants to further the success of the mansion, she's looking for an alternative location. Perhaps the story could be something like this to explain why no one noticed the cave entrance until now. But on with the skeevers. - Thaena and the PC enter the cave and are attacked by the skeevers, but this time not to kill them both, but to have sex with them (of course, someone else could be assigned to the PC, or Thaena could ask them to bring another female employee because you don't know how many skeevers might be in the cave). - how many skeevers should be present for the sex act is entirely up to you. - i believe Billyy currently covers CF to CCF and two FFCs; only Anubs has a CCCF animation. The skeevers could then use the people involved multiple times, and then most of them disappear, leaving only two skeevers who have established some kind of connection with you through sex and want to stay in your mansion. - Thaena or the PC, depending on your preference, notices that the cave could perhaps be made more suitable for the wilder animals, which don't really fit into houses, with some modifications.
Unicom1981 Posted February 17 Posted February 17 (edited) Vampire Lord and Death Hound - Perhaps a party like in Jorrvaskr, but at Volkihar Castle, where you can get the Death Hound for the Mansion. Gargoyle - Perhaps another party at Volkihar Castle, but the PC can't return home due to the weather and has to spend the night there. In their bedroom, the PC feels like they're being watched. After a short dream, the PC wakes up to find several gargoyles standing in front of the bed, ready to have some fun with it. Perhaps Valerica could also be involved. Side Quest Atronach (Flame) / Atronach (Frost) / Atronach (Storm) I would leave these three in the existing College of Winterhold quest. Edited February 17 by Unicom1981
killer905 Posted February 17 Author Posted February 17 (edited) 4 hours ago, Unicom1981 said: Skeever Reveal hidden contents It's a bit difficult to find the right idea here. Based on your picture of the basement, the sequence of events from the original Skeever quest might be a viable option. - Thaena informs the PC that she or a colleague (e.g., Jala) heard noises in the basement or was perhaps attacked. - the PC is, after all, a fighter, and Thaena asks the PC to take care of the situation. - the PC goes into the basement and is attacked by Skeevers and has to kill them. - the PC is informed via message box that some Skeevers have fled into a cave. I would perhaps leave the crates that are blocking the entrance to the cave scattered around the Skeevers at the beginning, so that the entrance to the cave becomes clear. Based on your picture of the basement, the original Skeever quest might be a viable option. - PC decides to inform Thaena and perhaps ask her to come down to the cellar. - Thaena informs PC that she knew nothing about the cave because the cellar was built by laborers who simply placed the crates in front of the entrance, and Thaena hadn't noticed this until now. The quest should perhaps start after the bear incident, as Thaena may have expressed concerns that the presence of other wild animals could be problematic. Since Thaena wants to further the success of the mansion, she's looking for an alternative location. Perhaps the story could be something like this to explain why no one noticed the cave entrance until now. But on with the skeevers. - Thaena and the PC enter the cave and are attacked by the skeevers, but this time not to kill them both, but to have sex with them (of course, someone else could be assigned to the PC, or Thaena could ask them to bring another female employee because you don't know how many skeevers might be in the cave). - how many skeevers should be present for the sex act is entirely up to you. - i believe Billyy currently covers CF to CCF and two FFCs; only Anubs has a CCCF animation. The skeevers could then use the people involved multiple times, and then most of them disappear, leaving only two skeevers who have established some kind of connection with you through sex and want to stay in your mansion. - Thaena or the PC, depending on your preference, notices that the cave could perhaps be made more suitable for the wilder animals, which don't really fit into houses, with some modifications. I have placed the Skeever quest very far into the storyline, but it could be used to unlock the cave. So the PC returns with the third creature or after a reputation-type quest, but still after the third creature. Thaena informs them about some doors that were behind some crates in the basement, through which the Skeevers jumped out. She quickly closed the basement door and waited for the PC. However, it is worth noting that after the third creature, a warrior and a Wood Elf, who are more in tune with nature than the vast majority of Tamriel's population, join the Mansion. So technically, these two NPCs could solve the Skeevers problem, but the PC is the main character here, right? After informing the PC from Thaen, there would be a choice to kill the Skeevers or try to tame them. In this case, if the PC chooses to kill them, there will obviously be no Skeevers to show, but if they are tamed, only those in the basement could be tamed, while those in the cave itself would have to be killed. Regardless of the option, the warrior (employee) joins the PC as a temporary follower. To solve this problem, you could try a mini-quest with the Skeevers to make sure they don't spread disease, which would be bad news for customers. 4 hours ago, Unicom1981 said: Vampire Lord and Death Hound - Perhaps a party like in Jorrvaskr, but at Volkihar Castle, where you can get the Death Hound for the Mansion. Gargoyle - Perhaps another party at Volkihar Castle, but the PC can't return home due to the weather and has to spend the night there. In their bedroom, the PC feels like they're being watched. After a short dream, the PC wakes up to find several gargoyles standing in front of the bed, ready to have some fun with it. Perhaps Valerica could also be involved. Personally, I would prefer to avoid Volkihar Castle, but it could be done in such a way that it is a vampire (vampire lord) who does not feed on others against their will. That is, he feeds only with the consent of the interlocutor, but has developed another way to alleviate his hunger... “sex.” Later in the quest, he could offer to satisfy his Death Hound, which he would summon. The PC could offer him to stay in the Mansion, but he would live in a cave for obvious reasons. In another quest, he could create a Gargoyle, but he would need the right ingredients for that. Example: - Remains of another Gargoyle (for example, there could be one walking around Volkihar) - Mortal sperm (this is easy, because there will be 3 male NPCs in the Mansion) - Black Soul Gem - Ashes from Solstheim 4 hours ago, Unicom1981 said: Side Quest Atronach (Flame) / Atronach (Frost) / Atronach (Storm) I would leave these three in the existing College of Winterhold quest. I would also add dremora to that. https://docs.google.com/spreadsheets/d/1WNHRXPDVPJCwjY61YDzaIKn0hn_N9dvu8FFBUCsUHkA/edit?gid=0#gid=0 Here is the chronology of tasks (see the section “The Animal Mansion Reborn”). Please note that Werewolf is a constant value with NPCs Helski and Sirgfur and may be in a different location, but only with these NPCs. Edited February 17 by killer905
Unicom1981 Posted February 17 Posted February 17 3 hours ago, killer905 said: I have placed the Skeever quest very far into the storyline, but it could be used to unlock the cave. So the PC returns with the third creature or after a reputation-type quest, but still after the third creature. Thaena informs them about some doors that were behind some crates in the basement, through which the Skeevers jumped out. She quickly closed the basement door and waited for the PC. However, it is worth noting that after the third creature, a warrior and a Wood Elf, who are more in tune with nature than the vast majority of Tamriel's population, join the Mansion. So technically, these two NPCs could solve the Skeevers problem, but the PC is the main character here, right? After informing the PC from Thaen, there would be a choice to kill the Skeevers or try to tame them. In this case, if the PC chooses to kill them, there will obviously be no Skeevers to show, but if they are tamed, only those in the basement could be tamed, while those in the cave itself would have to be killed. Regardless of the option, the warrior (employee) joins the PC as a temporary follower. To solve this problem, you could try a mini-quest with the Skeevers to make sure they don't spread disease, which would be bad news for customers. Exactly, always so that the PC remains the main character. But I also like the way you describe it, where you tame the skeevers in the mansion, and for those who didn't want skeevers, they can't be included in the mansion by killing them. 3 hours ago, killer905 said: Personally, I would prefer to avoid Volkihar Castle, but it could be done in such a way that it is a vampire (vampire lord) who does not feed on others against their will. That is, he feeds only with the consent of the interlocutor, but has developed another way to alleviate his hunger... “sex.” Later in the quest, he could offer to satisfy his Death Hound, which he would summon. The PC could offer him to stay in the Mansion, but he would live in a cave for obvious reasons. In another quest, he could create a Gargoyle, but he would need the right ingredients for that. Example: - Remains of another Gargoyle (for example, there could be one walking around Volkihar) - Mortal sperm (this is easy, because there will be 3 male NPCs in the Mansion) - Black Soul Gem - Ashes from Solstheim I also think that Volkihar Castle shouldn't be used if possible. I noticed in Animal Research that the location is very buggy for me. But that's due to my other mods that modify the location. However, your idea would also be a good plan. 3 hours ago, killer905 said: I would also add dremora to that. I think he should also be included in the College of Winterhold side quest. ------------------------------------------ Spoiler Could you imagine something like that as a side quest for the Mansion? so the Hagraven ritual?
Unicom1981 Posted February 17 Posted February 17 (edited) Draugr Spoiler Option a: Keep the original storyline, so a necromancer comes to the mansion and requests a private performance. Option b: I don't know if there's a catacomb in the area, but the idea is that the further back the Draugr are with the side quest, the more important this is: - Thaena is informed by a female necromancer that the Draugr plan to attack the mansion. (The reason could be the cave being too close to the tomb, or your possibility with the dragon trapped in a cave that's too loud. Alternatively, the Draugr could have become angry due to a previous quest, by entering the consecrated ground.) - the female necromancer is supposed to offer the mansion an alternative to attacking it (sex) Here, we'd have to check if there's a catacomb in the area or a cave that, like in Sexlab Kidnapped, leads directly to the main chamber upon entry. As mentioned, this would be a side quest, and we'd need to decide whether the PC should handle the problem alone or if the female necromancer and perhaps someone else from the... How you want to help Mansion is entirely up to your imagination. Edited February 17 by Unicom1981
killer905 Posted February 17 Author Posted February 17 1 hour ago, Unicom1981 said: But I also like the way you describe it, where you tame the skeevers in the mansion, and for those who didn't want skeevers, they can't be included in the mansion by killing them. Of course, it would have to be decided in dialogue. 1 hour ago, Unicom1981 said: I also think that Volkihar Castle shouldn't be used if possible. I noticed in Animal Research that the location is very buggy for me. But that's due to my other mods that modify the location. However, your idea would also be a good plan. If we take your version as a quest, then it would be a copied cell as in Animal Research, but the PC would not be able to exit normally, only through dialogue with a specific NPC, as was the case in Party Companions in the original AM version. In that case, there would be no conflicts. 1 hour ago, Unicom1981 said: Hide contents Could you imagine something like that as a side quest for the Mansion? so the Hagraven ritual? Theoretically, yes, but how do you explain the cooperation with the Hagraven? The Hagraven would rather gouge out everyone's eyes or make bloody sacrifices. We would need some cool idea for the PCs or even most of the women from Manson to take part in the ritual, but it would also have to make sense somehow. 1 hour ago, Unicom1981 said: Draugr Reveal hidden contents Option a: Keep the original storyline, so a necromancer comes to the mansion and requests a private performance. Option b: I don't know if there's a catacomb in the area, but the idea is that the further back the Draugr are with the side quest, the more important this is: - Thaena is informed by a female necromancer that the Draugr plan to attack the mansion. (The reason could be the cave being too close to the tomb, or your possibility with the dragon trapped in a cave that's too loud. Alternatively, the Draugr could have become angry due to a previous quest, by entering the consecrated ground.) - the female necromancer is supposed to offer the mansion an alternative to attacking it (sex) Here, we'd have to check if there's a catacomb in the area or a cave that, like in Sexlab Kidnapped, leads directly to the main chamber upon entry. As mentioned, this would be a side quest, and we'd need to decide whether the PC should handle the problem alone or if the female necromancer and perhaps someone else from the... How you want to help Mansion is entirely up to your imagination. There are no catacombs in the area, but they can always be added. However, you could aim for two types of tasks for Draugr to provide variety: Option ‘a’ as in the original Option ‘b’ Draugr rises from his eternal rest. Until now, he was put to sleep by force (killing), but after a few days, this Draugr rises again and becomes increasingly aggressive.
Unicom1981 Posted February 18 Posted February 18 8 hours ago, killer905 said: If we take your version as a quest, then it would be a copied cell as in Animal Research, but the PC would not be able to exit normally, only through dialogue with a specific NPC, as was the case in Party Companions in the original AM version. In that case, there would be no conflicts. I thought so too, until a btd occurred in Animal Research during the first bear quest in the copied cave, due to the Nature of the Wild Lands 3.14 mod. This was related to a nif from the tree, but I was able to solve it by moving Animal Research in the load order above Nature of the Wild Lands 3.14. 8 hours ago, killer905 said: Theoretically, yes, but how do you explain the cooperation with the Hagraven? The Hagraven would rather gouge out everyone's eyes or make bloody sacrifices. We would need some cool idea for the PCs or even most of the women from Manson to take part in the ritual, but it would also have to make sense somehow. It would have been about the location, after all. The priestess from Whiterun also received help from the PC in vanilla Skyrim regarding the tree. I could also imagine her worshipping Old Gods in animal form instead of the witch, and she would certainly have followers as well. 8 hours ago, killer905 said: There are no catacombs in the area, but they can always be added. However, you could aim for two types of tasks for Draugr to provide variety: Option ‘a’ as in the original Option ‘b’ Draugr rises from his eternal rest. Until now, he was put to sleep by force (killing), but after a few days, this Draugr rises again and becomes increasingly aggressive. Having two options to choose from would also be a good option.
DipSh8t Posted February 18 Posted February 18 draugr Spoiler - After the mansion operate for some time Thaena want to expand the basement in order to house more creature so we hire some miners to dig around the basement - The miners dig onto a burial chamber and awake the draugr in there - We have a frequent guest of the mansion that is a conjuration mage/necromancer that have an idea to put those draugr to good use instead of just killing them - The draugr is pacify and now act as miners, basement groundkeeper and attraction for the mansion with the catch that they have to keep having sex to be kept inline (which won't be the problems cause it's the animal mansion after all).
killer905 Posted February 18 Author Posted February 18 7 hours ago, DipSh8t said: draugr Reveal hidden contents - After the mansion operate for some time Thaena want to expand the basement in order to house more creature so we hire some miners to dig around the basement - The miners dig onto a burial chamber and awake the draugr in there - We have a frequent guest of the mansion that is a conjuration mage/necromancer that have an idea to put those draugr to good use instead of just killing them - The draugr is pacify and now act as miners, basement groundkeeper and attraction for the mansion with the catch that they have to keep having sex to be kept inline (which won't be the problems cause it's the animal mansion after all). The creatures will not be in the cellar, but in a cave, which is more natural. Theoretically, the cellar could be enlarged for the task, but then there would be the problem of how to manage the new space.
DipSh8t Posted February 18 Posted February 18 1 hour ago, killer905 said: but then there would be the problem of how to manage the new space. maybe you guys could figure out how kolbjorn barrow in solstheim is handle and replicate it.
killer905 Posted February 18 Author Posted February 18 3 hours ago, DipSh8t said: maybe you guys could figure out how kolbjorn barrow in solstheim is handle and replicate it. We know this place, but it doesn't explain how the new space in the basement could be used.
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