Unicom1981 Posted February 19 Posted February 19 Solstheim Spoiler Perhaps an idea for starting in Solstheim, and a small starting quest for Riekling, whether it would involve Boar right away (since there's still space available) or whether Boar would be added later in a repeatable side quest. - so far, Thaena hasn't mentioned any direct past events in her stories (where she lived before, whether she always wanted to be a mansion owner). - Thaena tells the PC about a long-time female friend who lives in Solstheim, but their friendship dates back to when Thaena was a child and her parents were dockworkers in Windhelm or Solitude. - there she met xxx (the name for the friend still needs to be decided), who was a captain with her father and always took her along on trips. - Thaena and the friend have always kept in touch (the travel quest should be before the Werebear to perhaps bring it back from Solstheim), but contact has been lost for a few weeks. - Thaena asks the PC to find her friend to make sure she's okay. - the PC travels from Windhelm or Solitude to c. - upon arrival, you could have a dialogue with two people working in the market: "Do you know anything about xxx?" (as I said, I don't have a name yet). - after the second person, you're referred to the innkeeper (alternatively, to the (Short trip to Solstheim so you go directly to the innkeeper) - the PC learns from the innkeeper that the person they're looking for mentioned searching for an artifact or jewel. - Thaena's friend could be both a merchant and a treasure hunter. - in any case, the innkeeper directs you to a location, e.g., a mine where the person they're looking for was headed. - upon arriving at the mine (I don't know if this is feasible), you can't get through the door. - the PC notices a chest next to the door, looks inside, and finds the person they're looking for's clothes and a note written in the Riekling language. However, some words, or perhaps a picture if it's a book, indicate that the mine can only be entered naked. - the PC doesn't need to put their belongings directly into the chest, but only undress, and this would unlock the door at the quest stage transition. - the PC is then taken by a Riekling to the chieftain, who might be having sex with the person they're looking for or simply negotiating. - the person they're looking for The PC reports that she has been traveling a lot for the Rieklings lately and therefore hasn't written to Thaena. - the encounter quest doesn't necessarily have to be about sex, but rather that the person being sought in Solstheim might be advertising the Mansion or could become the direct contact for the side quest, so that the ship journey doesn't have to be repeated, but instead a direct teleport to one of Solstheim's inns is possible.
killer905 Posted February 19 Author Posted February 19 8 hours ago, Unicom1981 said: Solstheim Reveal hidden contents Perhaps an idea for starting in Solstheim, and a small starting quest for Riekling, whether it would involve Boar right away (since there's still space available) or whether Boar would be added later in a repeatable side quest. - so far, Thaena hasn't mentioned any direct past events in her stories (where she lived before, whether she always wanted to be a mansion owner). - Thaena tells the PC about a long-time female friend who lives in Solstheim, but their friendship dates back to when Thaena was a child and her parents were dockworkers in Windhelm or Solitude. - there she met xxx (the name for the friend still needs to be decided), who was a captain with her father and always took her along on trips. - Thaena and the friend have always kept in touch (the travel quest should be before the Werebear to perhaps bring it back from Solstheim), but contact has been lost for a few weeks. - Thaena asks the PC to find her friend to make sure she's okay. - the PC travels from Windhelm or Solitude to c. - upon arrival, you could have a dialogue with two people working in the market: "Do you know anything about xxx?" (as I said, I don't have a name yet). - after the second person, you're referred to the innkeeper (alternatively, to the (Short trip to Solstheim so you go directly to the innkeeper) - the PC learns from the innkeeper that the person they're looking for mentioned searching for an artifact or jewel. - Thaena's friend could be both a merchant and a treasure hunter. - in any case, the innkeeper directs you to a location, e.g., a mine where the person they're looking for was headed. - upon arriving at the mine (I don't know if this is feasible), you can't get through the door. - the PC notices a chest next to the door, looks inside, and finds the person they're looking for's clothes and a note written in the Riekling language. However, some words, or perhaps a picture if it's a book, indicate that the mine can only be entered naked. - the PC doesn't need to put their belongings directly into the chest, but only undress, and this would unlock the door at the quest stage transition. - the PC is then taken by a Riekling to the chieftain, who might be having sex with the person they're looking for or simply negotiating. - the person they're looking for The PC reports that she has been traveling a lot for the Rieklings lately and therefore hasn't written to Thaena. - the encounter quest doesn't necessarily have to be about sex, but rather that the person being sought in Solstheim might be advertising the Mansion or could become the direct contact for the side quest, so that the ship journey doesn't have to be repeated, but instead a direct teleport to one of Solstheim's inns is possible. Thaena's backstory has not been written, but it will need to be done. The outline of the task as ‘Thaena's special request’ would be good, but could her friend then be a Dark Elf? Not every Nord has a bad opinion of Dark Elves. Any drawing would have to be simple, i.e. a door and a naked female character with a note (no clothing), which would suggest what the PC has to do, but the clothes themselves will not open the door, and adding a script to the door to unlock it will allow the PC to enter with their clothes on. Some options are: - A dialogue with a keyword checking if the PC is naked (in this case, it won't work because there will be no NPC other than the PC and a possible follower - A chest that becomes active after checking a note with a hint (undress). Then, clicking on the chest would unlock the door and unequip items from the PC, making them naked Personally, I haven't seen Boars without Rieklings in the area, so they would have to be together. I would add here that Thaena's friend negotiated with the Riekling chieftain not to harass the inhabitants of Raven Rock and Skaals, because, let's say, they are quite close to the city or Skaals. Then, after completing this quest, there would be a repeatable task consisting of visiting this witness and having sex with him and other Rieklings. Of course, there would be no requirement to go there in the traditional way, as fast travel would be added at the bar (a horse-drawn carriage I showed it in a post some time ago) allowing for fast travel without leaving the Mansion itself.
Unicom1981 Posted February 19 Posted February 19 (edited) 2 hours ago, killer905 said: Thaena's backstory has not been written, but it will need to be done. The outline of the task as ‘Thaena's special request’ would be good, but could her friend then be a Dark Elf? Not every Nord has a bad opinion of Dark Elves. That would have been my idea too, that the girlfriend is a dark elf. 2 hours ago, killer905 said: Any drawing would have to be simple, i.e. a door and a naked female character with a note (no clothing), which would suggest what the PC has to do, but the clothes themselves will not open the door, and adding a script to the door to unlock it will allow the PC to enter with their clothes on. Some options are: - A dialogue with a keyword checking if the PC is naked (in this case, it won't work because there will be no NPC other than the PC and a possible follower - A chest that becomes active after checking a note with a hint (undress). Then, clicking on the chest would unlock the door and unequip items from the PC, making them naked A drawing as a hint would suffice. I think the chest idea is better in that regard. There's also a mod that does something similar in hostile dungeons: Perhaps a script could be created that automatically removes clothing for both the PC and companions upon entry and stores it in the chest. But I think that would be too complicated. Don't get me wrong, the mod isn't meant to be a part of the game. It just shows that it would be possible to become naked on the PC and have a companion by entering the cell. 2 hours ago, killer905 said: Personally, I haven't seen Boars without Rieklings in the area, so they would have to be together. I would add here that Thaena's friend negotiated with the Riekling chieftain not to harass the inhabitants of Raven Rock and Skaals, because, let's say, they are quite close to the city or Skaals. Then, after completing this quest, there would be a repeatable task consisting of visiting this witness and having sex with him and other Rieklings. Of course, there would be no requirement to go there in the traditional way, as fast travel would be added at the bar (a horse-drawn carriage I showed it in a post some time ago) allowing for fast travel without leaving the Mansion itself. The boars are supposed to be present in the mine from the moment you first enter it, but they would only be involved in the sex scene during the side quest. That's exactly how I imagined it: Thaena's friend negotiating with the Riekling chief. Whether or not sex between Thaena's friend and the Riekling chief is part of the negotiation is up to you. If sex is involved, the PC could become part of the negotiation, and the Riekling chief might insist on it because he feels disturbed by the PC and believes it's the only way to successfully conclude the negotiation. The other Rieklings and Boars would then have their fun in the side quests. ------------------ For me, adding the contact person in Solstheim was about addressing the fact that not everyone condones bestiality (e.g., Animal Research and the Thalmor), and Thaena's friend doesn't trust the messenger system when informing the Mansion about a quest, meaning Thaena's friend is always the point of contact there. The idea was also that if the Wearbear is still in Solstheim, the Dark Elf, through her history with her father as a captain, has contacts that would allow one to get the Wearbear from Solstheim to Skyrim without asking. In other words, she would then be the Mansion's eyes and ears for side quests. Edited February 19 by Unicom1981
killer905 Posted February 19 Author Posted February 19 1 hour ago, Unicom1981 said: That would have been my idea too, that the girlfriend is a dark elf. Is she a friend or a girlfriend? Because now you wrote that Dark Elf is Thaena's girlfriend. 1 hour ago, Unicom1981 said: I think the chest idea is better in that regard. There's also a mod that does something similar in hostile dungeons: I remember that mod, but I don't think I ever saw it in action. I'll have to check it out ^^ 1 hour ago, Unicom1981 said: Perhaps a script could be created that automatically removes clothing for both the PC and companions upon entry and stores it in the chest. But I think that would be too complicated. Don't get me wrong, the mod isn't meant to be a part of the game. It just shows that it would be possible to become naked on the PC and have a companion by entering the cell. Perhaps it is not necessary to take the equipment to the chest, but simply removing it and leaving it in the PC's EQ was acceptable. The same applies to Followers. However, there are several frameworks for Followers, such as UFO, NFF, Vanilia and others, which can more or less control the follower's EQ. This means that the follower can remain naked until the PC resets the follower's EQ or the follower's armour is removed, because it is not ‘physically’ in its EQ, only in the chest. 1 hour ago, Unicom1981 said: The boars are supposed to be present in the mine from the moment you first enter it, but they would only be involved in the sex scene during the side quest. That's exactly how I imagined it: Thaena's friend negotiating with the Riekling chief. Whether or not sex between Thaena's friend and the Riekling chief is part of the negotiation is up to you. If sex is involved, the PC could become part of the negotiation, and the Riekling chief might insist on it because he feels disturbed by the PC and believes it's the only way to successfully conclude the negotiation. The other Rieklings and Boars would then have their fun in the side quests. Sounds good to me. 1 hour ago, Unicom1981 said: For me, adding the contact person in Solstheim was about addressing the fact that not everyone condones bestiality (e.g., Animal Research and the Thalmor), and Thaena's friend doesn't trust the messenger system when informing the Mansion about a quest, meaning Thaena's friend is always the point of contact there. The idea was also that if the Wearbear is still in Solstheim, the Dark Elf, through her history with her father as a captain, has contacts that would allow one to get the Wearbear from Solstheim to Skyrim without asking. In other words, she would then be the Mansion's eyes and ears for side quests. As a contact in Solstheim? That would even be acceptable in the story, because the PC could have done nothing in Solstheim, but on the other hand, it doesn't make sense if the PC helped Raven Rock or the Skaals. However, in the latter case, he could serve as a contact in Solstheim if the PC defeated Miraak.
killer905 Posted February 19 Author Posted February 19 The exterior of the Mansion. If you don't want spoilers, don't click :3 Spoiler I WARNED YOU! Spoiler 5
Unicom1981 Posted February 19 Posted February 19 (edited) 1 hour ago, killer905 said: Is she a friend or a girlfriend? Because now you wrote that Dark Elf is Thaena's girlfriend. Oops, I wrote "girlfriend," sorry. I think friendship should suffice, especially since they're so far apart and only share a passion for creatures. Where Thaena prefers the one from Skyrim and the Dark Elf from Solstheim. Unless your taste extends to a real relationship between the two 😁. Both are conceivable. 1 hour ago, killer905 said: As a contact in Solstheim? That would even be acceptable in the story, because the PC could have done nothing in Solstheim, but on the other hand, it doesn't make sense if the PC helped Raven Rock or the Skaals. However, in the latter case, he could serve as a contact in Solstheim if the PC defeated Miraak. Well, the PC has nothing to do in Solstheim, which wouldn't be right either. We still have the side quests Ash Hopper, Ash Spawn, Ash Guardian, Netch, Riekling and Boars. And the question is, will the Werebear already be in Skyrim or in Solstheim? If so, we'd have a main quest and the problem of getting him off the island. Hence the idea of the Dark Elf as a local contact who can help with transport and perhaps play an active or passive role as an interpreter in the Riekling and Boars side quests. Edited February 19 by Unicom1981
killer905 Posted February 20 Author Posted February 20 11 hours ago, Unicom1981 said: Oops, I wrote "girlfriend," sorry. I think friendship should suffice, especially since they're so far apart and only share a passion for creatures. Where Thaena prefers the one from Skyrim and the Dark Elf from Solstheim. Unless your taste extends to a real relationship between the two 😁. Both are conceivable. I would leave friendship here. Thaena's friend did not know about the relationship with her dog, but she could guess ‘Because the dog likes her too much.’ 11 hours ago, Unicom1981 said: And the question is, will the Werebear already be in Skyrim or in Solstheim? If so, we'd have a main quest and the problem of getting him off the island. Hence the idea of the Dark Elf as a local contact who can help with transport and perhaps play an active or passive role as an interpreter in the Riekling and Boars side quests. Werebear in Solstheim. So this can work.
killer905 Posted February 21 Author Posted February 21 @Unicom1981 I checked Naked Dungeons, and there is a script that constantly scans whether the PC is in an interior supported by the mod. I use NFF and it works on Vanilia Follower, but on Rigmor (Custom Follower) she didn't get her armour back, so she ran around naked I would probably only require nudity on PC, and for followers (Vanilla/Custom) I wouldn't even touch it for simplicity's sake. 1
Unicom1981 Posted February 21 Posted February 21 1 hour ago, killer905 said: @Unicom1981 I checked Naked Dungeons, and there is a script that constantly scans whether the PC is in an interior supported by the mod. I use NFF and it works on Vanilia Follower, but on Rigmor (Custom Follower) she didn't get her armour back, so she ran around naked I would probably only require nudity on PC, and for followers (Vanilla/Custom) I wouldn't even touch it for simplicity's sake. I think that's better this way. Especially since many users now also use custom companions. 1
killer905 Posted February 22 Author Posted February 22 Backstory: Thaena Born: Windhelm Race: Nord Spoiler Thaena was born and raised in Windhelm with her grandmother and mother (father unknown). Her mother worked as a dockworker. Young Thaena befriended a dark elf named Mirri Virian, who had come to Skyrim with her parents before the famous eruption of Red Mountain. Her mother died when Thaena was 16. One day after her mother's death, Thaena met her future pet and named him Bailey. One day, when Thaena's grandmother was at the inn, Thaena was in her room with her dog. She noticed that Bailey was excited, and when she saw this, something tempted her to touch his penis. From that moment on, weeks passed, and Thaena herself became more daring with her dog. From simple things like touching his penis, giving him a handjob, kissing his penis, and giving him a blowjob, one day she herself became aroused and let her dog fuck her. From that moment on, Bailey was no longer just a pet, but a four-legged lover satisfying his lover. Her friend Mirri Virian decided to become a merchant and treasure hunter. Thus, their paths diverged, but they remained in contact. Some time later, Thaena's grandmother died of old age. A few days later, she received a rather unexpected inheritance. The will stated that she would receive a rather impressive mansion, which years ago had served as a retreat for jarls and influential nobles. “Civil war and little merchant traffic led to the closure of the mansion” and a large handful of Septims. Thaena had a dream of running something more than an inn. She sold what she could and the house she had lived in all her life to start a new chapter and not look back. She saw her new property on the spot. She quickly bought the necessary items from the Falkreath merchants so she could begin preparations to open the “Roadside Mansion,” but then a stranger entered, and at that moment, Thaena had no idea how this person would change her attitude and the future of the Mansion itself... Jala Born: Ivarstead Race: Nord Spoiler Jala, seeking a better life in another village, decided to move from Ivarstead to Riverwood, because the city was quite close if ashe need. One day, during her night walk under the full moon on the edge of the village, she noticed a red-haired woman (Aela) in the distance, only she was completely naked. After a moment, she heard the howl of a wolf, which ran up to her. The red-haired woman did something she didn't expect. She knelt down and laid the rest of her body on the ground. The wolf immediately began to fuck her. Jala couldn't believe her eyes and couldn't look away. Jala didn't even notice that she was rubbing herself. When the wolf finished with the red-haired woman, Jala quickly hid so that she wouldn't notice her. She returned to the inn with an image she couldn't stop seeing. A few days later, a dog seller arrived in Riverwood, but not with ordinary dogs, only Huskies, which cope better with others and protect their owner better than an ordinary dog. Jala was initially interested in her own dog and what she could do with it on cold days, but her enthusiasm was quickly dampened by the cost of the dog. However, her life changed greatly that day, thanks to a certain person... 2
killer905 Posted February 22 Author Posted February 22 Tina Born: Cyrodiil - Bruma Race: Imperial Spoiler Working as a mercenary for nobles, counts and countesses, or simply taking on simple jobs from ordinary citizens to pass the time, eventually led Tina to Skyrim. Seeing new challenges in the wilds of Skyrim, she quickly began to make a name for herself as a resourceful mercenary. In Solitude, she met Thane Bryling, who gave her several delicate assignments and greatly appreciated her skills. One day, a dog dealer entered the Bannered Mare tavern, quite pleased with the business he had done in Riverwood. He sat down next to her at the bar and talked to the innkeeper about gossip. The dealer talked incessantly about how an elderly woman had allowed his dogs to fuck her in front of potential customers. Tina listened in disbelief but with curiosity, and finally heard about the location of the Mansion. Full of curiosity, she went to the place and, upon entering, was immediately greeted by the barking of Thaena, who was arranging furniture with Jala. Thaena jumped out from around the corner to see who Bailey was barking at. Noticing the customer, Thaena immediately asked, “How can I help you?” In response, she was told that she had heard rumors of “rather unusual shows.” Thaena called Jala to give the customer a show. Watching the show, she imagined herself in the dog's place. After the show, she asked which of them had last performed in Riverwood. She was told that there was one other person working here, but that they were currently out in the field, probably looking for a new creature to perform with. She decided to wait for them, and Thaena replied, surprised, that it might take a while. Tina replied that in that case she would help Thaena and Jala with the furnishing while waiting. When the PC finally returns with the new creature, they are informed that the client wants to talk to them, and Thaena also informs them that they will be very helpful and wants the PC to be her business partner, thus making the PC Thaena's right-hand man in business. The PC goes to the guest room, talks to Tina, and learns some interesting things... Eveli Born: Grahtwood - Cormount Race: Wood Elf Spoiler Fed up with Thalmor's boot in her village, she decided to leave and set off for Skyrim, where she found a new home for herself in the forests of The Rift. Since no one told her what to do, she decided not to wear any clothes, except on cold nights. While sitting in a tree, Eveli met Tina, who was camping and resting before continuing her journey. Looking down, she noticed that the fox slowly approaching her to get food was Tina, who simply placed the food so that the fox could take it without getting too close. After a moment, Tina said, “Would you like some food too, voyeur? Eveli asked in surprise, “How did you know she was here? And that she's not a voyeur!” Tina replied that she saw her jumping from tree to tree until she noticed her. “Come here, let's talk.” Tina did not judge her in any negative way for walking around naked, and even congratulated her on her determination. Many days later, Tina returned and told her about the Mansion and the specific activities with animals. Eveli wanted to know more, but Tina replied that it would be best if she saw it with her own eyes. Reluctantly, she went with her, because she had not shown any bad intentions before. Upon entering, she saw what she thought should be acceptable, because humans and mers are also creatures, but intelligent ones. Eveli watched the dog move Jala and wanted more and more to be here and do the same. Thaena hired Tina and Eveli, and Eveli herself went outside to look around. In the meantime, the PC returns with another creature and learns from Thaena that Tina and her friend have been hired here. The PC asked where the other one was and found out that she was behind the mansion. The PC approached her and after a short conversation, Eveli started talking about the tree, saying that it was sad that it was dead. The PC replied that everything dies sooner or later, be it a plant, a tree, or even a human/mer. From that moment on, a new chapter began for Eveli. .. 1
AthenaTheLover Posted February 23 Posted February 23 I see you have specific plans. I hope the new version of Animal Masnion will break the curse. Good luck!
eflat01 Posted February 23 Posted February 23 (edited) On 2/18/2026 at 11:44 AM, DipSh8t said: maybe you guys could figure out how kolbjorn barrow in solstheim is handle and replicate it. They already know how to do what kolbjorn does, I'd seen them do that in other mods, I looked at the cell and It's somewhat tedious though. Basically the cell is already whole but there's rubble, terrain (clutter) enabled which is blocking the way further into the cell and those are slowly disabled off timers as the quest stages advances clearing the way further into the cell. @killer905 btw I posted an idea in your dev topics on this mod. Edited February 23 by eflat01
eflat01 Posted February 23 Posted February 23 (edited) On 2/22/2026 at 1:09 AM, killer905 said: Jala Born: Ivarstead Race: Nord Isn't Jala a Nord merchant in Solitude? It should not hurt anything to reuse a name but I'd recommend using unique names in case someone is targeting an npc with a wild-card like "*Jala" in Sonder's Spell Item Distributer or SkyPatcher or something. Edited February 23 by eflat01
eflat01 Posted February 23 Posted February 23 (edited) On 2/21/2026 at 1:51 PM, killer905 said: @Unicom1981 I checked Naked Dungeons, and there is a script that constantly scans whether the PC is in an interior supported by the mod. I use NFF and it works on Vanilia Follower, but on Rigmor (Custom Follower) she didn't get her armour back, so she ran around naked I would probably only require nudity on PC, and for followers (Vanilla/Custom) I wouldn't even touch it for simplicity's sake. Yes it's often a pain to deal with custom followers... I recommend just messing with the PC. I have mods which piggy-back's off https://www.nexusmods.com/skyrimspecialedition/mods/30265 because I did not want to use my own script when i realized I was reinventing the wheel, I can't see placing triggers everywhere though. Unlike the mod I mentioned above you'd essentially need a trigger which undresses when entered and once passed out toggles it's state to disable and enable another trigger in it's place which dresses. Edited February 23 by eflat01
killer905 Posted February 23 Author Posted February 23 2 hours ago, eflat01 said: They already know how to do what kolbjorn does, I'd seen them do that in other mods, I looked at the cell and It's somewhat tedious though. Basically the cell is already whole but there's rubble, terrain (clutter) enabled which is blocking the way further into the cell and those are slowly disabled off timers as the quest stages advances clearing the way further into the cell. @killer905 btw I posted an idea in your dev topics on this mod. I replied there :3 2 hours ago, eflat01 said: Isn't Jala a Nord merchant in Solitude? It should not hurt anything to reuse a name but I'd recommend using unique names in case someone is targeting an npc with a wild-card like "*Jala" in Sonder's Spell Item Distributer or SkyPatcher or something. Yes, but in the original version, Animal Masnion also simply had ‘Jala’. Eventually, I could give her a nickname, e.g. Jala Soft Hands 1 hour ago, eflat01 said: Yes it's often a pain to deal with custom followers... I recommend just messing with the PC. I have mods which piggy-back's off https://www.nexusmods.com/skyrimspecialedition/mods/30265 because I did not want to use my own script when i realized I was reinventing the wheel, I can't see placing triggers everywhere though. Unlike the mod I mentioned above you'd essentially need a trigger which undresses when entered and once passed out toggles it's state to disable and enable another trigger in it's place which dresses. In Mansion, it would be in one place, but it would also have to work on LE/SE/AE. Or make it so that Skpryt puts on a naked outfit, and after leaving, he is as he was before.
Wolfen09 Posted February 23 Posted February 23 4 hours ago, eflat01 said: Isn't Jala a Nord merchant in Solitude? It should not hurt anything to reuse a name but I'd recommend using unique names in case someone is targeting an npc with a wild-card like "*Jala" in Sonder's Spell Item Distributer or SkyPatcher or something. jala runs the produce stand in solitude, thaena is also the name of the storm cloak jarl of winterholds wife
Donuts4me Posted February 24 Posted February 24 (edited) Here's a potential outline for Solstheim: Spoiler -Thaena hears rumors of a beast-lover in Solstheim. Tells player to go check it out (maybe even Thaena or someone comes along). -Someone in Raven Rock says the 'freak' is usually found near Tel Mithryn. -Find a female dark elf with a pet netch next to Tel Mithryn. When asked, denies doing anything sexual with her netch or anything else. Sounds suspicious like she is definitely lying. Player can choose whether or not to talk like they believe her. Claims she has been getting robbed and harassed (possibly raped) by reavers in the area whenever she ventures too far inland. Player can offer to help. -Go to nearby location and kill some reavers. -Report back to elf. Asks what she can do to repay you. Say you want her to teach you how to get the creatures around Solstheim to 'like' you. She knows what you mean. She reveals that the rumors about her are true and she has had sex with pretty much every kind of creature in Solstheim. Neloth apparently allows her to hang around Tel Mithryn because he likes to 'study' her activities. -Watch elf have sex with netch. Player can also have a round (or AM companion like Thaena if they came along). -Elf claims she also knows how to calm Ash Hoppers. Follow her behind the mushrooms and you will find there are two calm ones back there. Elf can do things on her own or player/Thaena can join in for dual activities. Also, either one could do CCF activities. -After ash hopper activities, elf says she knows of certain ash spawn that know her and love her. -Escort elf north and near the shore there is a mod-made cave that the player must enter and the ash spawn will be in there. -Upon entering cave, ash spawn attack and player must kill them. -After fight, elf insists those were not the ash spawn she normally groups up with. Three more ash spawn appear. These ones do not attack. -Elf and player/Thaena can have CF, CCF and CCCF activities until the player says they are done. -After ash spawn, elf says she knows of a group of men who can turn into werebears and she has fun with them all the time. -Escort elf to Frostmoon Crag. Make all usual werewolf NPCs non-hostile even if player is not werewolf (or disable them for the time being). If they are dead, it doesn't matter. Add 4 new NPCs. These ones are werebears and not werewolves. -Talk to werebears (still in human form). Elf can either get action started then and there or invite them all to come back to Tel Mithryn with her and the player for some 'fun'. Werebears accept. -After werebear party is over, Elf says all that leaves is the Rieklings and their boars. Keep traveling up north to a mod-added cave or camp. -Elf will convince their chief to get an orgy going. Have at least 4 rieklings, 1 boar (no rider) and 1 boar with a rider. -NOTE: Might be a good idea to put some kind of assignment here for the player to earn the rieklings' trust. Player might need to go hunt down and kill some nearby reavers or thalmor. -After riekling orgy, player can convince elf she should do this as an entertainment profession. Find a location to gather all creatures and put on shows for the freak-lovers in Solstheim. Conclusion: One of the caves used for the ash spawn or rieklings could be big enough to fit every smaller creature the player/elf hooked up with in this quest. Have different paths that lead to different cave rooms. Need at least 7 cave rooms for the elf, guests, cooking, ash hoppers (2), ash spawn (3), werebears (4) and rieklings and their boars (4 rieklings, 1 boar, 1 boar/rider). The werebears stay in human form and act as regular employees when not doing sex acts. They can do cooking, cleaning and guarding. Talk to any of them to make them go werebear again. Welcome to the Animal Cave! The Solstheim extension of Skyrim's Animal Mansion! You can invite Thaena or any of the other AM inhabitants over to try out these new animals. Also, you could always invite your new dark elf friend back to Skyrim to see AM and try out the animals you already had before. ALTERNATIVE: No cave or any permanent base anywhere. Just keep elf near Tel Mithryn with her netch. Talk to her and she can summon all the other creatures at any time. Player can still summon Thaena or other AM friends for these activities. NOTE: If Thaena or anyone else from AM came with the player to Solstheim and were along for the whole journey, they could always be joining in for the sex action. They could be doing everything if the player chooses not to engage in any action, but just watch. NOTE 2: Could add Lurkers/Seekers somewhere? But those are technically Apocrypha creatures, not Solstheim. The elf probably wouldn't ever meet them. Edited February 24 by Donuts4me
killer905 Posted February 24 Author Posted February 24 2 hours ago, Donuts4me said: Here's a potential outline for Solstheim: Hide contents -Thaena hears rumors of a beast-lover in Solstheim. Tells player to go check it out (maybe even Thaena or someone comes along). -Someone in Raven Rock says the 'freak' is usually found near Tel Mithryn. -Find a female dark elf with a pet netch next to Tel Mithryn. When asked, denies doing anything sexual with her netch or anything else. Sounds suspicious like she is definitely lying. Player can choose whether or not to talk like they believe her. Claims she has been getting robbed and harassed (possibly raped) by reavers in the area whenever she ventures too far inland. Player can offer to help. -Go to nearby location and kill some reavers. -Report back to elf. Asks what she can do to repay you. Say you want her to teach you how to get the creatures around Solstheim to 'like' you. She knows what you mean. She reveals that the rumors about her are true and she has had sex with pretty much every kind of creature in Solstheim. Neloth apparently allows her to hang around Tel Mithryn because he likes to 'study' her activities. -Watch elf have sex with netch. Player can also have a round (or AM companion like Thaena if they came along). -Elf claims she also knows how to calm Ash Hoppers. Follow her behind the mushrooms and you will find there are two calm ones back there. Elf can do things on her own or player/Thaena can join in for dual activities. Also, either one could do CCF activities. -After ash hopper activities, elf says she knows of certain ash spawn that know her and love her. -Escort elf north and near the shore there is a mod-made cave that the player must enter and the ash spawn will be in there. -Upon entering cave, ash spawn attack and player must kill them. -After fight, elf insists those were not the ash spawn she normally groups up with. Three more ash spawn appear. These ones do not attack. -Elf and player/Thaena can have CF, CCF and CCCF activities until the player says they are done. -After ash spawn, elf says she knows of a group of men who can turn into werebears and she has fun with them all the time. -Escort elf to Frostmoon Crag. Make all usual werewolf NPCs non-hostile even if player is not werewolf (or disable them for the time being). If they are dead, it doesn't matter. Add 4 new NPCs. These ones are werebears and not werewolves. -Talk to werebears (still in human form). Elf can either get action started then and there or invite them all to come back to Tel Mithryn with her and the player for some 'fun'. Werebears accept. -After werebear party is over, Elf says all that leaves is the Rieklings and their boars. Keep traveling up north to a mod-added cave or camp. -Elf will convince their chief to get an orgy going. Have at least 4 rieklings, 1 boar (no rider) and 1 boar with a rider. -NOTE: Might be a good idea to put some kind of assignment here for the player to earn the rieklings' trust. Player might need to go hunt down and kill some nearby reavers or thalmor. -After riekling orgy, player can convince elf she should do this as an entertainment profession. Find a location to gather all creatures and put on shows for the freak-lovers in Solstheim. Conclusion: One of the caves used for the ash spawn or rieklings could be big enough to fit every smaller creature the player/elf hooked up with in this quest. Have different paths that lead to different cave rooms. Need at least 7 cave rooms for the elf, guests, cooking, ash hoppers (2), ash spawn (3), werebears (4) and rieklings and their boars (4 rieklings, 1 boar, 1 boar/rider). The werebears stay in human form and act as regular employees when not doing sex acts. They can do cooking, cleaning and guarding. Talk to any of them to make them go werebear again. Welcome to the Animal Cave! The Solstheim extension of Skyrim's Animal Mansion! You can invite Thaena or any of the other AM inhabitants over to try out these new animals. Also, you could always invite your new dark elf friend back to Skyrim to see AM and try out the animals you already had before. ALTERNATIVE: No cave or any permanent base anywhere. Just keep elf near Tel Mithryn with her netch. Talk to her and she can summon all the other creatures at any time. Player can still summon Thaena or other AM friends for these activities. NOTE: If Thaena or anyone else from AM came with the player to Solstheim and were along for the whole journey, they could always be joining in for the sex action. They could be doing everything if the player chooses not to engage in any action, but just watch. NOTE 2: Could add Lurkers/Seekers somewhere? But those are technically Apocrypha creatures, not Solstheim. The elf probably wouldn't ever meet them. Hmm, that's an interesting idea, but I would probably say that this dark elf is Thaen's friend, Mirri Virian. Seeker and Lurker would not be available. I don't know if it would make sense to create something like Animal Cave, especially since Solstheim is not known for having a large number of Septims. Especially before the reopening of the mine in Raven Rock, and the Skaals would not be interested or would rarely come or pay with what they trade, such as skins, etc. If Animal Cave were to be created, there would have to be a way to quickly get there, even with clients from Skyrim. For that, I could make a suitable room in the basement so as not to clutter up the Mansion itself with additional rooms. However, I would use the creatures in Solstheim as reputation quests, i.e. repeatable ones. 1
eflat01 Posted February 24 Posted February 24 (edited) 20 hours ago, killer905 said: Yes, but in the original version, Animal Masnion also simply had ‘Jala’. Eventually, I could give her a nickname, e.g. Jala Soft Hands Sure why not, I'm notorious for creating Nord npc's here and there with last names that are an innuendo. i.e. such as a miner named Forgon Thick-Shaft, a wench named Hjida Honey-Hive and a bard named Molly Slick-Skeever. Edited February 24 by eflat01
killer905 Posted February 24 Author Posted February 24 1 hour ago, eflat01 said: Sure why not, I'm notorious for creating Nord npc's here and there with last names that are an innuendo. i.e. such as a miner named Forgon Thick-Shaft, a wench named Hjida Honey-Hive and a bard named Molly Slick-Skeever. Personally, I would leave Thaen and Jala as they are in the original, and if someone messes something up with Skypatch, it's their own fault for not checking which mod this NPC is from.
Unicom1981 Posted February 24 Posted February 24 (edited) Ash Hopper and Ash Spawn Spoiler - definitely more of a repeatable side quest. - locations: You should probably look for 3 or 4 locations for this. Something outside of farms or dilapidated houses. Thaena receives information from Mirri Virian that settlers nearby need help. - after speaking with Mirri Virian, you go to a location, either a farm or a dilapidated house intended for the resettlement of settlers. - depending on the quest selection, either 3 Ash Hoppers or 2 Ash Spawns would be found there. - when speaking to the creature, a message box appears, similar to Thaena's dog at the beginning, with two options. Option 1: "Fuck," the PC has to have sex with all the creatures once. Option 2: "Combat," which would be for players who might not want to have sex with the creatures and would then have to fight them. - therefore, no more than 2 Ash Spawns, because otherwise the combat could become too difficult. - with three locations, you would have 6 side quests and thus a good selection. Ash Guardian Spoiler - I have to admit I'm stumped here, as you've already incorporated a very good idea with Animal Research. The story goes like this: You first encounter him in Tel Mithryn when Neloth's intern, Talvas Fathryon, tries to summon him. He eventually succeeds, but the Ash Guardian goes haywire because Talvas didn't use a Heartstone. - Therefore, perhaps a side quest to help Talvas Fathryon improve his summoning would be a good idea. Netch Spoiler - i would structure this side quest like the old spider quest. - PC is approached by an elf who has a secret cult. - perhaps consisting of 6 members. - the location could be a beach; you might just need to add some seating. - PC and two women from the cult would then have sex with the netch. Edited February 24 by Unicom1981
killer905 Posted February 24 Author Posted February 24 (edited) There are obvious limitations, such as only two villages (not counting Neloth's house) and the areas where they can appear. This means we are limited to 50% of the island. You could have something like Ash Spawn attacking the women of Raven Rock ‘again’, but not to kill them, but to fuck them. The goal could be to find their spawn point, and once there, it turns out that it's some dark elf who is unhappy with the leader of Raven Rock, claiming that he takes all the money for himself or something like that. 22 minutes ago, Unicom1981 said: Ash Hopper and Ash Spawn Hide contents - definitely more of a repeatable side quest. - locations: You should probably look for 3 or 4 locations for this. Something outside of farms or dilapidated houses. Thaena receives information from Mirri Virian that settlers nearby need help. - after speaking with Mirri Virian, you go to a location, either a farm or a dilapidated house intended for the resettlement of settlers. - depending on the quest selection, either 3 Ash Hoppers or 2 Ash Spawns would be found there. - when speaking to the creature, a message box appears, similar to Thaena's dog at the beginning, with two options. Option 1: "Fuck," the PC has to have sex with all the creatures once. Option 2: "Combat," which would be for players who might not want to have sex with the creatures and would then have to fight them. - therefore, no more than 2 Ash Spawns, because otherwise the combat could become too difficult. - with three locations, you would have 6 side quests and thus a good selection. There are obvious limitations, such as only two villages (not counting Neloth's house) and the areas where they can appear. This means we are limited to 50% of the island. You could have something like Ash Spawn attacking the women of Raven Rock ‘again’, but not to kill them, but to fuck them. The goal could be to find their spawn point, and once there, it turns out that it's some dark elf who is unhappy with the leader of Raven Rock, claiming that he takes all the money for himself or something like that. 22 minutes ago, Unicom1981 said: Ash Guardian Hide contents - I have to admit I'm stumped here, as you've already incorporated a very good idea with Animal Research. The story goes like this: You first encounter him in Tel Mithryn when Neloth's intern, Talvas Fathryon, tries to summon him. He eventually succeeds, but the Ash Guardian goes haywire because Talvas didn't use a Heartstone. - Therefore, perhaps a side quest to help Talvas Fathryon improve his summoning would be a good idea. Reusing ideas from other mods is fine, but they can't be 1:1 for obvious reasons. It would be difficult to come up with a better task for this creature. 22 minutes ago, Unicom1981 said: Netch Hide contents - i would structure this side quest like the old spider quest. - PC is approached by an elf who has a secret cult. - perhaps consisting of 6 members. - the location could be a beach; you might just need to add some seating. - PC and two women from the cult would then have sex with the netch. Tentacle worshippers? Not bad Edited February 24 by killer905 1
killer905 Posted February 24 Author Posted February 24 Helski and Sirgfur Born: Dragon Bridge Race: Nords Spoiler Helski and Sirgfur lived together in Dragon Bridge. One day, her husband Sirgfur did not return home after visiting Solitude. After two days, she learned that an unidentified, badly mutilated body had been found, dressed in the same armor as Helski's husband. Helski, always tough on the outside but delicate on the inside, mourned him. About six days after receiving the news, Helski was hanging laundry outside her house. However, she heard something behind her and, turning around suddenly, received such a blow to the head that she lost consciousness. She woke up in a cave, and there was a werewolf in it. She was scared, but she remained conscious and did not make any unnecessary movements so as not to draw attention to herself. Looking around, she noticed several of her husband's belongings. Among other things, there was a sword she had commissioned and an engagement ring. After a moment, the werewolf approached her, and she closed her eyes, not knowing what was about to happen. However, the werewolf began to lick her head as if he knew he had done something wrong and growled her name, “Helski, I'm sorry.” Helski, not believing that her husband was alive, threw herself around his neck, crying. For the next six months, they lived together in a cave. Helski traveled to Solitude to sell the skins of the animals her husband had hunted. One day, she was attacked by bandits demanding everything she had, but she refused and told them that she was the last person they would ever see and that they had better start running. The bandits laughed at her and drew their swords, but she just smiled and said, “I warned you,” and a werewolf jumped out nearby and attacked the bandits, killing them all. However, this incident was noticed in Haafingar, so hunters were sent after him. Helski, knowing that there was one place that could help them, “Animal Mansion,” quickly sent a “priority” letter asking for help. Help from the Mansion arrived, killing the hunters or convincing them that the beast was dead (or possibly another variant). The PC offered her and her husband a place in the Mansion where they would feel safe... Jesper Born: Solitude Race: Nord Spoiler Jesper, born in Solitude and a graduate of the Bard Academy, was looking for work as a bard, but unfortunately he did not tolerate women as his boss. For this reason, he was kicked out of several taverns. Until the PC arrived at the Bard Academy (or Thaena hired him during one of the PC's quests, giving him a chance to prove himself). On the same day, one of the Mansion employees caught his eye, and that was Jala or Eveli. Because of one of these NPCs, he kept his comments about women as his boss to himself. Will something spark between them, or will he continue to look at his muse from Mansion bar... 1
Donuts4me Posted February 25 Posted February 25 17 hours ago, killer905 said: Seeker and Lurker would not be available. Definitely true for Seeker. I was actually just thinking that Lurkers could be a maybe because they do sometimes pop out of the ocean? Spoiler There could be a story like some female character went skinny dipping in the ocean somewhere in the South, SE or SW parts of the island (where there is no ice/snow). Maybe she was collecting those oysters and clams on the shores? While swimming or drying off on the beach, all of a sudden a Lurker popped out of the water and quickly grabbed the woman and had it's way with her! After finishing, the Lurker just went back into the ocean and disappeared. The woman laid on the beach confused on how to feel... She was terrified of that monster. However... it's cock did feel pretty good...? She put her clothes back on and took clams/oysters back to wherever she came from and never told anyone. Days later she went back to the same spot and tried skinny dipping again and the same thing happened (just like she hoped). Now, she does it all the time! The lurker this woman hooks up with is now very calm towards most living creatures. She thinks that more lurkers could become peaceful if more people do the same as her with other lurkers. She calls Animal Mansion for help! When the player arrives, there are two lurkers waiting with the woman. She will hook up with one while the player (or someone else from AM) hooks up with the other. This would just be a repeatable quest. No adding to the mansion. 17 hours ago, killer905 said: I don't know if it would make sense to create something like Animal Cave, especially since Solstheim is not known for having a large number of Septims. Especially before the reopening of the mine in Raven Rock, and the Skaals would not be interested or would rarely come or pay with what they trade, such as skins, etc. If Animal Cave were to be created, there would have to be a way to quickly get there, even with clients from Skyrim. For that, I could make a suitable room in the basement so as not to clutter up the Mansion itself with additional rooms. However, I would use the creatures in Solstheim as reputation quests, i.e. repeatable ones. You could always make the cave near the mansion? I've only ever played AM+. Not sure if the location has ever changed with other versions or if you are changing it yourself? If it will be West of Falkreath like AM+, you could make a cave entrance South or West of the mansion since there are lots of rock walls and the mountains there. This cave could also be connected to another. You could add a cavern level under the mansion basement and give it some Blackreach looks and music. At the other end of this cavern is a ladder leading up to the other cave network you build in the side of the mountains. This cave would be more normal. Not as deep/dark as Blackreach. So, you can go in a loop: Skyrim -> Mansion main floor -> Mansion basement -> Blackreach -> Mountain Cave -> Skyrim The Blackreach part could of course be where you store all your falmer, chaurus creatures and certain others. The Mountain Cave could be where you bring back certain smaller creatures from Solstheim like the 2 Ash Hoppers, 3 Ash Spawn, 4 rieklings, 1 boar and 1 boar rider. Maybe even the werebears? The Netch by Tel Mithryn and Lurker by the ocean would of course be repeatable just like the old please Paarthurnax or please the Riverwood dog assignments. How to get all the smaller Solstheim creatures to Skyrim? The player could have escort missions to lead the creatures to a boat being commanded by someone from AM. This AM employee will keep pleasuring the creatures and keep them happy all the way until they get back to the caves by the mansion.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now