killer905 Posted July 17 Author Posted July 17 Earlier this week, the repeatable quests were completed, but there are still bug fixes, missing elements to add, etc., and of course, the voice files. This means we're getting closer to the public release ^^ 9
MajorWard Posted July 18 Posted July 18 3 hours ago, killer905 said: Thaena has something to tell you... Hide contents "Content not viewable in your region" I really need to get a VPN!
killer905 Posted July 18 Author Posted July 18 2 hours ago, MajorWard said: "Content not viewable in your region" I really need to get a VPN! Does your region not like naked girls? Wooow...
MajorWard Posted July 18 Posted July 18 26 minutes ago, killer905 said: Does your region not like naked girls? Wooow... It requires age verification to view adult stuff
killer905 Posted July 18 Author Posted July 18 1 hour ago, MajorWard said: It requires age verification to view adult stuff Oh yeah... i forget about this
MajorWard Posted July 18 Posted July 18 (edited) It's pathetic, really... Edited July 18 by MajorWard
yuubae Posted July 19 Posted July 19 8 hours ago, killer905 said: In case I'm not the only one for whom the post is blank, we've got the initial release!!! Here's the (less nice looking) link: https://www.loverslab.com/files/file/50137-animal-mansion-reborn/ 1
killer905 Posted July 19 Author Posted July 19 45 minutes ago, yuubae said: In case I'm not the only one for whom the post is blank, we've got the initial release!!! Here's the (less nice looking) link: https://www.loverslab.com/files/file/50137-animal-mansion-reborn/ Hmm, intresting
yuubae Posted July 19 Posted July 19 So I just finished playing through the mod and really enjoyed what I saw, both the finished content and all the stuff that's been set up for the future. I also ran into almost no problems, which is amazing! I'm gonna list the few problems I've had here: Spoiler I couldn't install the Bodyslide files - the fomod config has a reference to a folder that's not in the mod (25_SEAE_BodyAndFiles). Removing that reference from the xml seemingly fixed it. During the part of "Building the Business" (AMR_Build) where you have to creep after the carpenter's wife, she wouldn't start the animation with the horse. I had to manually set stage 185. Leaving the inn after doing the Morrowind mare job soft-locked the game (I was outside the door but none of the inputs worked - I couldn't even bring up the console, so I had to alt+tab out & use the taskmanager to kill the game) Workers will start their animations before the client reaches the private room. I look forward to what you'll do with this! 1
killer905 Posted July 19 Author Posted July 19 2 hours ago, yuubae said: So I just finished playing through the mod and really enjoyed what I saw, both the finished content and all the stuff that's been set up for the future. I also ran into almost no problems, which is amazing! I'm gonna list the few problems I've had here: Reveal hidden contents I couldn't install the Bodyslide files - the fomod config has a reference to a folder that's not in the mod (25_SEAE_BodyAndFiles). Removing that reference from the xml seemingly fixed it. During the part of "Building the Business" (AMR_Build) where you have to creep after the carpenter's wife, she wouldn't start the animation with the horse. I had to manually set stage 185. Leaving the inn after doing the Morrowind mare job soft-locked the game (I was outside the door but none of the inputs worked - I couldn't even bring up the console, so I had to alt+tab out & use the taskmanager to kill the game) Workers will start their animations before the client reaches the private room. I look forward to what you'll do with this! Um... you should post this in the “mod topic” thread, not here.
Gristle Posted July 19 Posted July 19 2 hours ago, yuubae said: So I just finished playing through the mod and really enjoyed what I saw, both the finished content and all the stuff that's been set up for the future. I also ran into almost no problems, which is amazing! 6 minutes ago, killer905 said: Um... you should post this in the “mod topic” thread, not here. Right. Bugs over there. On the other hand, if you have suggestions about "the stuff that's been set up for the future" feel free to put that here.
killer905 Posted July 19 Author Posted July 19 3 minutes ago, Gristle said: Right. Bugs over there. On the other hand, if you have suggestions about "the stuff that's been set up for the future" feel free to put that here. I think it would be better to post ideas in the mod thread rather than here, which is meant to serve as the DEV Log topic for the project.
yuubae Posted July 19 Posted July 19 50 minutes ago, killer905 said: Um... you should post this in the “mod topic” thread, not here. Sorry, didn't realise that was a different thread. I'll head over there now!
Psalam Posted Monday at 12:00 PM Posted Monday at 12:00 PM This Topic has been closed at the request of it's Author. If you have further interest, please look here. 1
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