Jump to content

Recommended Posts

Posted

Let the man cook, mods are like a nice roast or a stew, you need a bit of time to get the best results, its either that of having to put it back on the heat later and not having a good first experience. 

Posted

I've got an issue while playing. Idk if this is a bug of mod or something wrong on my side, but my character rendomly becomes blue. Reloading from main menu helps but if i save the game after this bug i will be still in this state. Is it knowing issue or i need to check files on my side?

20260521200759_1.jpg

20260524171716_1.jpg

20260524171801_1.jpg

Posted (edited)
56 minutes ago, Tobitup said:

I've got an issue while playing. Idk if this is a bug of mod or something wrong on my side, but my character rendomly becomes blue. Reloading from main menu helps but if i save the game after this bug i will be still in this state. Is it knowing issue or i need to check files on my side?

 

The mod tries to apply dirt overlays from Zaki's Dirt and Blood Texture Pack whenever you trip and fall over. Your character turns blue because you don't have the overlays installed or the game can't find them for some reason, so maybe check if you have the overlay pack installed and working properly. (available on LoversLab or NexusMods)

Edited by Shmurtle
Posted
4 hours ago, Shmurtle said:

 

The mod tries to apply dirt overlays from Zaki's Dirt and Blood Texture Pack whenever you trip and fall over. Your character turns blue because you don't have the overlays installed or the game can't find them for some reason, so maybe check if you have the overlay pack installed and working properly. (available on LoversLab or NexusMods)

Oh wow didnt think about it thanks

Posted
14 hours ago, Shmurtle said:

 

The mod tries to apply dirt overlays from Zaki's Dirt and Blood Texture Pack whenever you trip and fall over. Your character turns blue because you don't have the overlays installed or the game can't find them for some reason, so maybe check if you have the overlay pack installed and working properly. (available on LoversLab or NexusMods)

Yeap, thank you it worked

Posted (edited)

Just got a suggestion. When you doing this quest where you need to go through the gates - maybe trainer should give you some "reward" for making it correctly since the purpuse of it is to "bear the hornyness". Cause for now it only punish you for making mistakes

20260525191328_1.jpg

Edited by Tobitup
Posted
6 hours ago, Tobitup said:

Just got a suggestion. When you doing this quest where you need to go through the gates - maybe trainer should give you some "reward" for making it correctly since the purpuse of it is to "bear the hornyness". Cause for now it only punish you for making mistakes

20260525191328_1.jpg

 

I am currently finishing things up and noticed a couple places like that where there should be a little vibe/shock when you do something right/wrong or you pull on the leash/take too long to do something. I can probably add a little vibe there.

 

Bigger rewards are going to have their own separate thing that I still need to implement. Thats not gonna make it into the next version though.

  • 2 weeks later...
Posted (edited)

I have uploaded a test version for 0.3.0 that should be pretty stable but will almost certainly have a couple issues here an there. Nothing majorly gamebreaking though.

 

New content includes a new task as well as freeroam tasks along with a lot of minor changes as well as some bugfixes here and there. I also refactored a lot of the scripts but everything should work pretty much the same as before. There's a couple things I have worked on that aren't included and probably won't be until 0.3.1 or 0.3.2

 

I gave it a couple runthroughs and it seems stable enough, but I need to do a couple more to be sure but don't have the time for it right now, so I figure anyone brave enough can give it a try and see if they find anything.

 

I'm curious how the cart physics are going to work for other people, They work pretty well for me but I know a lot of people have issues with them when they use SLUTS. I remade the cart from scratch and fixed a couple issues with it so hopefully that helps them behave a bit better. There is also a button in the MCM to reset it if things get weird. I wanted to edit the cart a bit to make it look like an actual plow but don't want to do that yet if the cart physics ends up sucking.

 

100% needs a new save, not compatible with any older versions.

Edited by HereBeTentacles
Posted
52 minutes ago, windowsdefe said:

holy moly showering and lighting candles immediately

 

Keep in mind it's just a testing release. There could be some issues I didn't notice and there are a couple things that aren't going to be in until 0.3.1 or 0.3.2

Posted

I just noticed the archive I uploaded had some lines in a couple scripts that were commented out from testing but shouldn't have been. If you downloaded it before this post went up then you will want to redownload and reinstall it. You won't need a new save if you do that.

Posted

It looks like the plow job does not transition into the free roam correctly, you are stuck in the leash radius at the end. 

Also, the 2 days delivery tasks do no transition to free roamwell either, none of the NPC give you the usual dialogue for free roam after completing the delivery. 

 

 

Posted (edited)
4 hours ago, lurker9001 said:

It looks like the plow job does not transition into the free roam correctly, you are stuck in the leash radius at the end. 

Also, the 2 days delivery tasks do no transition to free roamwell either, none of the NPC give you the usual dialogue for free roam after completing the delivery. 

 

 

 

Where are you getting stuck for these?

 

Does the draft quest + freeroam start correctly but its just the leash gets stuck? Or is it before then?

 

EDIT: Somehow the script that ends that task ended up in my bodyslide output folder instead of the normal place so it didn't get included in the archive. No idea how that happened but I will include it and reupload.

 

For the 2 day tasks I assume you mean the ones where you can end up in the cage after. Are you not able to finish the task after being put in the cage, or are you able to finish the task normally but freeroam doesn't start afterwards?

 

1 hour ago, Skiperr said:

Leashing after Brodvur is not finishing correctly

 

 

For which part? I assume you are talking about the Bradur freeroam task but I am not sure what part you are referring to.

Edited by HereBeTentacles
Posted
38 minutes ago, HereBeTentacles said:

 

Where are you getting stuck for these?

 

Does the draft quest + freeroam start correctly but its just the leash gets stuck? Or is it before then?

 

EDIT: Somehow the script that ends that task ended up in my bodyslide output folder instead of the normal place so it didn't get included in the archive. No idea how that happened but I will include it and reupload.

 

For the 2 day tasks I assume you mean the ones where you can end up in the cage after. Are you not able to finish the task after being put in the cage, or are you able to finish the task normally but freeroam doesn't start afterwards?

 

 

For which part? I assume you are talking about the Bradur freeroam task but I am not sure what part you are referring to.

I mean the over-world delivery job, I arrived in the morning the next day after finishing the 3 deliveries, then I get the free-roam quest, except none of the characters have the usual free roam dialogues (not even the normal dismissal/refusal) appear, my only option is to report back and end the day. 

Posted
38 minutes ago, lurker9001 said:

I mean the over-world delivery job, I arrived in the morning the next day after finishing the 3 deliveries, then I get the free-roam quest, except none of the characters have the usual free roam dialogues (not even the normal dismissal/refusal) appear, my only option is to report back and end the day. 

 

Did you turn in the task? When you get back you still need to turn it in before you can do anything else like freeroam. If you did can you do "sqv zzranchcontrollerquest" in the console and tell me what value dayphase has?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...