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Posted
15 hours ago, HereBeTentacles said:

 

If you have a papyrus log from when that happened that would make fixing that pretty easy. If not it's not a big deal though, probably just a branch that doesnt have the unleash command in it somewhere. 

 

Also shouldnt you have a corset on? Or am I misremembering what the normal uniform is. Not a home so can't check right now.

Yeah the normal form is with corset but it disappeared after first day so I just play without it. And yeah, I can give you papers log cause I have save right before talking with that npc but I don’t know how to do it. May you please tell me how to get a papyrus log?

Posted (edited)
6 hours ago, Tobitup said:

Yeah the normal form is with corset but it disappeared after first day so I just play without it. And yeah, I can give you papers log cause I have save right before talking with that npc but I don’t know how to do it. May you please tell me how to get a papyrus log?

 

Weird that it disappeared. Hopefully the fix for the equipping bug fixes that.

 

To get a papyrus log, load your save, play until you get the bug, then exit the game. Then go to Documents\My Games\Skyrim Special Edition\Logs\Script and in the folder there should be a file called Papyrus.0.log which is the file you will want to post here.

 

EDIT: Actually I don't think I need it anymore. I compared the current script for that quest with the old one from 0.2 and I see now I made an error when I refactored it. The leash problem should be fixed now.

Edited by HereBeTentacles
Posted
2 hours ago, HereBeTentacles said:

 

Weird that it disappeared. Hopefully the fix for the equipping bug fixes that.

 

To get a papyrus log, load your save, play until you get the bug, then exit the game. Then go to Documents\My Games\Skyrim Special Edition\Logs\Script and in the folder there should be a file called Papyrus.0.log which is the file you will want to post here.

 

EDIT: Actually I don't think I need it anymore. I compared the current script for that quest with the old one from 0.2 and I see now I made an error when I refactored it. The leash problem should be fixed now.

Oh thats cool to know you fixed it already. And thanks for instruction, it might be helpful in future

Posted

Bug Report:

Bug Description: When tasked with finding Kasuna, can't exit the Main Gate back into Skyrim. The gate is locked.

Version: RennasRanch 0.3.0-testing2.7z

Steps to Reproduce:

1. Start a new day onsite

2. Get tasked with finding Kasuna

3. Vibration and shocks work to guide player to Main Gate.

4. (BUG OCCURS) Main Gate is locked, blocking all progress.

 

(If you are a user who runs into this bug: Stand at the locked Main Gate. Press tilde (~), then click the gate, then type "unlock", then press tilde again)

Posted
2 hours ago, anonymous515 said:

Bug Report:

Bug Description: When tasked with finding Kasuna, can't exit the Main Gate back into Skyrim. The gate is locked.

Version: RennasRanch 0.3.0-testing2.7z

Steps to Reproduce:

1. Start a new day onsite

2. Get tasked with finding Kasuna

3. Vibration and shocks work to guide player to Main Gate.

4. (BUG OCCURS) Main Gate is locked, blocking all progress.

 

(If you are a user who runs into this bug: Stand at the locked Main Gate. Press tilde (~), then click the gate, then type "unlock", then press tilde again)

 I had this bug, downloading Scripts Extender helped me
https://www.nexusmods.com/skyrimspecialedition/mods/115164?tab=files

Posted
6 hours ago, anonymous515 said:

Bug Report:

Bug Description: When tasked with finding Kasuna, can't exit the Main Gate back into Skyrim. The gate is locked.

Version: RennasRanch 0.3.0-testing2.7z

Steps to Reproduce:

1. Start a new day onsite

2. Get tasked with finding Kasuna

3. Vibration and shocks work to guide player to Main Gate.

4. (BUG OCCURS) Main Gate is locked, blocking all progress.

 

(If you are a user who runs into this bug: Stand at the locked Main Gate. Press tilde (~), then click the gate, then type "unlock", then press tilde again)

 

Yes that sounds like you don't have Scrab's Ppayrus Extender installed, at least that was the cause of this bug for the last user that had it. It is listed as a requirement on the main page.

Posted (edited)
5 hours ago, Tobitup said:

 I had this bug, downloading Scripts Extender helped me
https://www.nexusmods.com/skyrimspecialedition/mods/115164?tab=files

53 minutes ago, HereBeTentacles said:

 

Yes that sounds like you don't have Scrab's Ppayrus Extender installed, at least that was the cause of this bug for the last user that had it. It is listed as a requirement on the main page.

 

I couldn't find Scrab's Papyrus Extender, all I could find was Kris's Papyrus Extender, which is installed. Game version Skyrim SE v1.59.7.0.

 

Spoiler

Nexus Mod Manager Active Mods:

SkyUI - SkyUI_5_2_SE https://www.nexusmods.com/skyrimspecialedition/mods/12604
PapyrusUtil SE - Modders Scripting Utility Functions - PapyrusUtil SE - Scripting Utility Functions https://www.nexusmods.com/skyrimspecialedition/mods/13048
Fuz Ro D-oh - Silent Voice - Fuz Ro D'oh https://www.nexusmods.com/skyrimspecialedition/mods/15109
SexLabFrameworkSE_v163  
SlaveTatsSE-1.3.9  
SexLabArousedSSELoose-29  
UIExtensions - UIExtensions v1-2-0 https://www.nexusmods.com/skyrimspecialedition/mods/17561
SexLabMatchMaker.Rev7  
Address Library for SKSE Plugins - All in one (1.5.X) https://www.nexusmods.com/skyrimspecialedition/mods/32444
EsturkBooze  
Fores New Idles in Skyrim SE - FNIS SE - FNIS Behavior SE 7_6 https://www.nexusmods.com/skyrimspecialedition/mods/3038
FNIS Sexy Move SE - FNIS Sexy Move SE 7.2 https://www.nexusmods.com/skyrimspecialedition/mods/13303
ZAZ 8.0 CBBE SE Rev2  
Billyy's SLAL Animations 7.4  
Fores New Idles in Skyrim SE - FNIS SE - FNIS Creature Pack SE 7.6 https://www.nexusmods.com/skyrimspecialedition/mods/3038
Unofficial Skyrim Special Edition Patch https://www.nexusmods.com/skyrimspecialedition/mods/266
SLAL_SE https://www.nexusmods.com/skyrimspecialedition/mods/20060
Runic Collar Assets [SE]  
Sexlab Sexlab Approach Redux  
Rydin Animations SLAL Pack_Complete_SSE v0.5a  
JContainers SE - JContainers SE https://www.nexusmods.com/skyrimspecialedition/mods/16495
RaceMenu - RaceMenu Special Edition v0-4-16 https://www.nexusmods.com/skyrimspecialedition/mods/19080
BrandingDeviceOfDoom_0_53_SE  
fadeTattoos_v1.0  
Devious Devices for SE-AE-VR https://www.loverslab.com/files/file/5878-devious-devices-se/
Simple Slavery Plus Plus 6.3.20 [SE]  
RASR - Random Alternate Start Reborn SE and VR - RASR - Random Alternate Start Reborn SE https://www.nexusmods.com/skyrimspecialedition/mods/8328
RZAZZ_1.00_SE https://www.nexusmods.com/skyrimspecialedition/mods/83596
SubmissiveLolaResubmission -Optional - RidingCrop SE  
XP32 Maximum Skeleton Special Extended - XPMSSE - XP32 Maximum Skeleton Special Extended https://www.nexusmods.com/skyrimspecialedition/mods/1988
Radiant Prostitution 8.1.1 SE  
DF Spank SLAL mini-pack - SE  
powerofthree's Tweaks - powerofthree's Tweaks https://www.nexusmods.com/skyrimspecialedition/mods/51073
Ride Sharing https://www.nexusmods.com/skyrimspecialedition/mods/11734
Caliente's Beautiful Bodies Enhancer -CBBE- https://www.nexusmods.com/skyrimspecialedition/mods/198
BodySlide and Outfit Studio https://www.nexusmods.com/skyrimspecialedition/mods/201
KS Hairdos SSE https://www.nexusmods.com/skyrimspecialedition/mods/6817
Schlongs of Skyrim SE https://www.nexusmods.com/skyrimspecialedition/mods/34337
Mfg Fix - MfgFix https://www.nexusmods.com/skyrimspecialedition/mods/11669
DeviousNewcomer_24-04-22b_voiced(xVAsynth)  
Face Discoloration Fix - Face Discoloration Fix SE https://www.nexusmods.com/skyrimspecialedition/mods/42441
High Poly Head SE https://www.nexusmods.com/skyrimspecialedition/mods/52710
Dynamic Dialogue Replacer - Dynamic Dialogue Replacer https://www.nexusmods.com/skyrimspecialedition/mods/135618
SLUTSResume 4.5.0  
TGQM 1.5  
Backported Extended ESL Support - BEES-1_2 https://www.nexusmods.com/skyrimspecialedition/mods/106441
RennasRanch 0.3.0-testing2  
Animation Queue Fix - Animation Queue Fix https://www.nexusmods.com/skyrimspecialedition/mods/82395
Paired Animation Improvements - Paired Animation Improvements https://www.nexusmods.com/skyrimspecialedition/mods/99621
Open Animation Replacer - Open Animation Replacer https://www.nexusmods.com/skyrimspecialedition/mods/92109
Papyrus Tweaks NG - Papyrus Tweaks 4.1.1 https://www.nexusmods.com/skyrimspecialedition/mods/77779
Devious Devices NG https://discord.gg/dmTqjWezH3
Kris's Papyrus Extender - Kris-Papyrus-Extender https://www.nexusmods.com/skyrimspecialedition/mods/115164
Zaki Dirt and Blood Overlays for Racemenu -CBBE-SoS- - Zaki Dirt and Blood Overlays for Racemenu https://www.nexusmods.com/skyrimspecialedition/mods/106332
FSMP - Faster HDT-SMP - Faster HDT-SMP https://www.nexusmods.com/skyrimspecialedition/mods/57339
Mfg Fix NG - MfgFix NG https://www.nexusmods.com/skyrimspecialedition/mods/133568
Improved Camera SE - Improved Camera SE https://www.nexusmods.com/skyrimspecialedition/mods/93962

Edited by anonymous515
Posted
13 minutes ago, anonymous515 said:

 

I couldn't find Scrab's Papyrus Extender, all I could find was Kris's Papyrus Extender, which is installed. Game version Skyrim SE v1.59.7.0.

 

  Reveal hidden contents

Nexus Mod Manager Active Mods:

SkyUI - SkyUI_5_2_SE https://www.nexusmods.com/skyrimspecialedition/mods/12604
PapyrusUtil SE - Modders Scripting Utility Functions - PapyrusUtil SE - Scripting Utility Functions https://www.nexusmods.com/skyrimspecialedition/mods/13048
Fuz Ro D-oh - Silent Voice - Fuz Ro D'oh https://www.nexusmods.com/skyrimspecialedition/mods/15109
SexLabFrameworkSE_v163  
SlaveTatsSE-1.3.9  
SexLabArousedSSELoose-29  
UIExtensions - UIExtensions v1-2-0 https://www.nexusmods.com/skyrimspecialedition/mods/17561
SexLabMatchMaker.Rev7  
Address Library for SKSE Plugins - All in one (1.5.X) https://www.nexusmods.com/skyrimspecialedition/mods/32444
EsturkBooze  
Fores New Idles in Skyrim SE - FNIS SE - FNIS Behavior SE 7_6 https://www.nexusmods.com/skyrimspecialedition/mods/3038
FNIS Sexy Move SE - FNIS Sexy Move SE 7.2 https://www.nexusmods.com/skyrimspecialedition/mods/13303
ZAZ 8.0 CBBE SE Rev2  
Billyy's SLAL Animations 7.4  
Fores New Idles in Skyrim SE - FNIS SE - FNIS Creature Pack SE 7.6 https://www.nexusmods.com/skyrimspecialedition/mods/3038
Unofficial Skyrim Special Edition Patch https://www.nexusmods.com/skyrimspecialedition/mods/266
SLAL_SE https://www.nexusmods.com/skyrimspecialedition/mods/20060
Runic Collar Assets [SE]  
Sexlab Sexlab Approach Redux  
Rydin Animations SLAL Pack_Complete_SSE v0.5a  
JContainers SE - JContainers SE https://www.nexusmods.com/skyrimspecialedition/mods/16495
RaceMenu - RaceMenu Special Edition v0-4-16 https://www.nexusmods.com/skyrimspecialedition/mods/19080
BrandingDeviceOfDoom_0_53_SE  
fadeTattoos_v1.0  
Devious Devices for SE-AE-VR https://www.loverslab.com/files/file/5878-devious-devices-se/
Simple Slavery Plus Plus 6.3.20 [SE]  
RASR - Random Alternate Start Reborn SE and VR - RASR - Random Alternate Start Reborn SE https://www.nexusmods.com/skyrimspecialedition/mods/8328
RZAZZ_1.00_SE https://www.nexusmods.com/skyrimspecialedition/mods/83596
SubmissiveLolaResubmission -Optional - RidingCrop SE  
XP32 Maximum Skeleton Special Extended - XPMSSE - XP32 Maximum Skeleton Special Extended https://www.nexusmods.com/skyrimspecialedition/mods/1988
Radiant Prostitution 8.1.1 SE  
DF Spank SLAL mini-pack - SE  
powerofthree's Tweaks - powerofthree's Tweaks https://www.nexusmods.com/skyrimspecialedition/mods/51073
Ride Sharing https://www.nexusmods.com/skyrimspecialedition/mods/11734
Caliente's Beautiful Bodies Enhancer -CBBE- https://www.nexusmods.com/skyrimspecialedition/mods/198
BodySlide and Outfit Studio https://www.nexusmods.com/skyrimspecialedition/mods/201
KS Hairdos SSE https://www.nexusmods.com/skyrimspecialedition/mods/6817
Schlongs of Skyrim SE https://www.nexusmods.com/skyrimspecialedition/mods/34337
Mfg Fix - MfgFix https://www.nexusmods.com/skyrimspecialedition/mods/11669
DeviousNewcomer_24-04-22b_voiced(xVAsynth)  
Face Discoloration Fix - Face Discoloration Fix SE https://www.nexusmods.com/skyrimspecialedition/mods/42441
High Poly Head SE https://www.nexusmods.com/skyrimspecialedition/mods/52710
Dynamic Dialogue Replacer - Dynamic Dialogue Replacer https://www.nexusmods.com/skyrimspecialedition/mods/135618
SLUTSResume 4.5.0  
TGQM 1.5  
Backported Extended ESL Support - BEES-1_2 https://www.nexusmods.com/skyrimspecialedition/mods/106441
RennasRanch 0.3.0-testing2  
Animation Queue Fix - Animation Queue Fix https://www.nexusmods.com/skyrimspecialedition/mods/82395
Paired Animation Improvements - Paired Animation Improvements https://www.nexusmods.com/skyrimspecialedition/mods/99621
Open Animation Replacer - Open Animation Replacer https://www.nexusmods.com/skyrimspecialedition/mods/92109
Papyrus Tweaks NG - Papyrus Tweaks 4.1.1 https://www.nexusmods.com/skyrimspecialedition/mods/77779
Devious Devices NG https://discord.gg/dmTqjWezH3
Kris's Papyrus Extender - Kris-Papyrus-Extender https://www.nexusmods.com/skyrimspecialedition/mods/115164
Zaki Dirt and Blood Overlays for Racemenu -CBBE-SoS- - Zaki Dirt and Blood Overlays for Racemenu https://www.nexusmods.com/skyrimspecialedition/mods/106332
FSMP - Faster HDT-SMP - Faster HDT-SMP https://www.nexusmods.com/skyrimspecialedition/mods/57339
Mfg Fix NG - MfgFix NG https://www.nexusmods.com/skyrimspecialedition/mods/133568
Improved Camera SE - Improved Camera SE https://www.nexusmods.com/skyrimspecialedition/mods/93962

 

 

I took a look and it looks like there actually is an error. I forgot to unlock the gate for this quest but I ALSO forgot to lock the gate when you get enslaved so if you do a quest that properly locks and unlocks the gate and then you get Kasuna's quest then the gate won't be open. I have fixed this for the next version.

Posted

Hi,  

 

Great mod!  it is well done and the idea is good.   I did not had the chance to go very far, but I have a good vibe about it. 

 

I noticed a bug with Bradur quest where he equip either fire hoof or a tongue depressor.  I the case of the boot, nothing is equipped, I tested it four times and got the same result, even after waiting a long time thinking it was script lag.  I the case of the tongue depressor, it did not get equip, but we still can say "it is impossible", but then Badur leaves  and we are still leashed.

 

So far this is all I found.  Nice mod, looking forward to see what else is in store 👍:).

 

 

Posted
7 minutes ago, Snook001 said:

Hi,  

 

Great mod!  it is well done and the idea is good.   I did not had the chance to go very far, but I have a good vibe about it. 

 

I noticed a bug with Bradur quest where he equip either fire hoof or a tongue depressor.  I the case of the boot, nothing is equipped, I tested it four times and got the same result, even after waiting a long time thinking it was script lag.  I the case of the tongue depressor, it did not get equip, but we still can say "it is impossible", but then Badur leaves  and we are still leashed.

 

So far this is all I found.  Nice mod, looking forward to see what else is in store 👍:).

 

 

 

Glag you enjoyed!

 

The Bradur quest has some issues right now because of a bug that got introduced by fixing a different issue. I already fixed it and it should be good in the next testing release.

Posted

I very much like the concept, and when it works, it's a cool mod, but with the amount of bugs I'm having to work through, I'm gonna back off for now.

 

For documentation's sake, the Bradur freeroam quest is broken for me as well, nothing new there, but I'm also getting a weird one with Telvard's quest where I escape from the Strappado Pole, but the game doesn't "know" that I escaped and keeps giving me prompts like I'm still playing the escape mini-game. I can walk over the Telvard and talk to him, but I just get his normal dialogue. 

 

I also had a couple weird moments in the early game during the tutorial thing with Renna where the controls kept locking up and I had to force player controls back on, but with the house of cards that is Skyrim modding, I'm convinced at least some of this is my fault.

 

Again, great concept, and the stuff that works is great, but a mod this ambitious needs more time in the oven, I'll be back when I feel like I can play it without living in fear of the next softlock.

Posted (edited)

Hi again,

 

Thanks for the quick reply 👍, I'm looking forward to the next update.   I came across a something else, I can't open my inventory.  Usually I can even with armsbinder, but with yours I can't.  I wonder if this is by design.  Lastly at the end of the day, I reported to the corral all went well, but then I was ported to the stable and i was stuck in the same contraption as if I tried to escape the leash.  Then I am cleaned and fed, but can do anything else and Renna just stay there.  

 

is it a bug or the mod ends there?  

 

I'm curious, how long does the contraption last before we are release?

 

Thanks for keeping me updated, really looking forward for the next things in store 👍😃

Edited by Snook001
Posted
35 minutes ago, quodphelph said:

I very much like the concept, and when it works, it's a cool mod, but with the amount of bugs I'm having to work through, I'm gonna back off for now.

 

For documentation's sake, the Bradur freeroam quest is broken for me as well, nothing new there, but I'm also getting a weird one with Telvard's quest where I escape from the Strappado Pole, but the game doesn't "know" that I escaped and keeps giving me prompts like I'm still playing the escape mini-game. I can walk over the Telvard and talk to him, but I just get his normal dialogue. 

 

I also had a couple weird moments in the early game during the tutorial thing with Renna where the controls kept locking up and I had to force player controls back on, but with the house of cards that is Skyrim modding, I'm convinced at least some of this is my fault.

 

Again, great concept, and the stuff that works is great, but a mod this ambitious needs more time in the oven, I'll be back when I feel like I can play it without living in fear of the next softlock.

 

Yeah the testing release is a little borked right now, but the giant yellow text that is the first couple lines of the mod page and the latest release being labelled testing should be warning for that. I think I have most the issues fixed with the testing version though and will probably upload that tonight.

 

The controls locking up is probably because of the leashing mechanic, the unleash function could sometimes leave you without controls. Should be better in the next release. Same goes for the contraption issue,

 

52 minutes ago, Snook001 said:

Thanks for the quick reply 👍, I'm looking forward to the next update.   I came across a something else, I can't open my inventory.  Usually I can even with armsbinder, but with yours I can't.  I wonder if this is by design.  Lastly at the end of the day, I reported to the corral all went well, but then I was ported to the stable and i was stuck in the same contraption as if I tried to escape the leash.  Then I am cleaned and fed, but can do anything else and Renna just stay there.  

 

is it a bug or the mod ends there?  

 

I'm curious, how long does the contraption last before we are release?

 

The inventory thing I am not sure of, I haven't ever noticed that. If you know when exactly that started happening I can check.

 

Not sure what you mean when you say you get stuck in the same contraption. If you mean  your controls get locked up then it probably is the same leash issue a couple other people noticed and is hopefully fixed in next release.

 

Posted

About the inventory not opening

Quote

I came across a something else, I can't open my inventory.  Usually I can even with armsbinder, but with yours I can't. 

 

Can you check if you were posing when you tried to open inventory? That is an animation playing, so you can't open inventory.

Posted

This mod is everything S.L.U.T.S. Resume should have been. The opening (and finding the cave) was insanely frustrating, but the rest of the mod is clearly a thought-out, well-baked campaign.

 

Since you're not yet at v1.0, I've added a few ideas in case you're looking for new content:

  • Special harness: An extravagant head harness decoration, worn either as a reward for good behavior or for dressing up ponygirls for public display. This could be a single item.
  • Pony cart passenger transport: Same as S.L.U.T.S. Resume, but with transporting people instead of cargo.
  • More interaction in public Skyrim: Assignments for transporting cargo in a cart, a public parade in a town with highkicks, and being tied to posts in Skyrim. Just because S.L.U.T.S. Resume does it, doesn't mean you can't do it. You're competing, and it's 100% okay for competitors to have similar systems.

Cheers.

Posted
3 hours ago, anonymous515 said:

More interaction in public Skyrim: Assignments for transporting cargo in a cart, a public parade in a town with highkicks, and being tied to posts in Skyrim. Just because S.L.U.T.S. Resume does it, doesn't mean you can't do it. You're competing, and it's 100% okay for competitors to have similar systems.

I could see Renna getting visitors from prominent people in Skyrim. Jarls with their steward/housecarl arriving in pony gear, Maven arriving on a wagon pulled by Ignun or some of the thieves guild ladies, or an orc chieftain with his wives trussed up.

 

The magic of the kit protects the Dovahkiin, but maybe not against those who learn about Dovah's true name (since its based on the cowl).

Posted

Hi again. I noticed that when you go through smiter's free roam quest - he doesn`t change your boots. But after i changed them manualy it worked properly until next problem. He doenst change them after triggering few shocks and tells you need to go in it till the end of the day, but at the end of the day nothing happens, Renna says you were lazy, and you go to the next day with these hoofs on. Idk if it need to be like this but i suppose no

20260612230835_1.jpg

20260612231356_1.jpg

Posted (edited)

Im sorry, but can someone help me to figure out how does "Reverie" quest works? The piercings vibe and shock DB regulary but i dont understand the pattern. I can go straight on only one road through the forest and it vibes, but at the next second it shocks and i dont understand what it should mean. Do i need to go back? turn to the side of the road? go deeper in forest? And i don`t understand even in which region do you need to find that girl. Do i need to seek in cities? In village taverns? Or could she be anywhere in wild part of Skyrim? Can someone give any explanation how it works?

Edited by Tobitup
Posted

Hi,

 

Please see the screenshot, the contraption is I guess a kind of gallow holding her arms up with a chain.  If you never seen that before it could be an interference from another mod.  the good news is; this morning i was stuck in the gallow and a few seconds later it immediately disappear, then I was able to proceed with the quest.  What is interesting is each time I go outside of the "leash circle" I get stuck in this type of gallow.

 

Is it how your mod should beave? 

 

I have installed Devious Devices [SE][AE][VR] 5.2

Devious Devices NG v0.4.2

Devious Wicked Devices 0.7.1 beta

Devious Curses 0.8.3

ZAZ Animation Pack V.8.0 SE rev 3

Could be coming from one of these mods?  They are mods that are always there by default in each play through.  What can I say, I like my game interesting 😁

 

 

Please let me know and thank you for looking into this :) 

ScreenShot1a.jpg

Posted
2 hours ago, Tobitup said:

Hi again. I noticed that when you go through smiter's free roam quest - he doesn`t change your boots. But after i changed them manualy it worked properly until next problem. He doenst change them after triggering few shocks and tells you need to go in it till the end of the day, but at the end of the day nothing happens, Renna says you were lazy, and you go to the next day with these hoofs on. Idk if it need to be like this but i suppose no

 

This was a bug with the device swapping function failing to equip the other boots. I just released 0.3.0-testing3 which should fix it. 

 

3 minutes ago, Snook001 said:

Please see the screenshot, the contraption is I guess a kind of gallow holding her arms up with a chain.  If you never seen that before it could be an interference from another mod.  the good news is; this morning i was stuck in the gallow and a few seconds later it immediately disappear, then I was able to proceed with the quest.  What is interesting is each time I go outside of the "leash circle" I get stuck in this type of gallow.

 

Seems like the contraption package got stuck on you somehow and then the leash function triggers the package. I know those packages can get stuck sometimes so it may be a bug with DDC itself or my mod, not sure.

 

I just released a new testing version that fixed a couple bus with the contraption scene that might fix this. If not I can look into it.

 

Posted
1 hour ago, Tobitup said:

Im sorry, but can someone help me to figure out how does "Reverie" quest works? The piercings vibe and shock DB regulary but i dont understand the pattern. I can go straight on only one road through the forest and it vibes, but at the next second it shocks and i dont understand what it should mean. Do i need to go back? turn to the side of the road? go deeper in forest? And i don`t understand even in which region do you need to find that girl. Do i need to seek in cities? In village taverns? Or could she be anywhere in wild part of Skyrim? Can someone give any explanation how it works?

Spoiler

The vibes and shocks are supposed to indicate if you're going the right way or not. The direction can change suddenly so you have to keep an eye on the notifications to make sure you're getting vibes which means you're heading the right way. Getting shocked means you have to go in a different direction for a few seconds in order for the game to register if you're back on track or not. The one time I had this task, Ka'suna was in a building within a city but that might be just one of her spawns.

Kept this hidden in case people want to find out on their own.

Posted

Hi,

 

I hate to be the bearer of bad news, but the new esp is not recognized.  When I try to continue the game, it says the esp is missing.  I confirmed it is there in the loading area on Explorer, I even re-downloaded the mod and re-installed it.  It still not detected, which let me guess Skyrim is looking for something inside the mod.  If I start the game I'm ported naked in a Inn.  I also started a new game and  the MCM is not present.

Posted

That is a very nice and promising mod, thank you.

I have not been testing much, yet, aside from the intro on testing2.

 

Now I dared to update to testing3, prepared to starting over if the save is destroyed. Unfortunately, testing3 is not starting at all, probably being the same issue as in the previous post.

Mod Organizer tells me that some Ranger's Berne Armour.esp is missing. I do not have it and testing2 was not requiring it, either.

Would it be possible to remove this dependency (or how can I do this myself)?

Posted (edited)

Hi,

 

I agree with the previous post, Ranger's Berne Armor.esp is missing as a depedency.  But the issue is more than that, I created a fake esp as esl of the missing plugin and it still don't load.

 

So I was in a new playthrough and the mod loaded after 5 min on play.  So it worked actually with the fake esp.  I try to load again the previous game and it work too this time.  So might be an issue on my part 😳

Edited by Snook001

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