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Posted

Quick question. I'm cleaning up my modlist and going to do a new save which means building alot of things over again... is there going to be an update soon? Dont want to go do all the effort and find that there's a new update 😂

Posted
1 hour ago, Kingslayer101 said:

Quick question. I'm cleaning up my modlist and going to do a new save which means building alot of things over again... is there going to be an update soon? Dont want to go do all the effort and find that there's a new update 😂

 

Next update probably wont be for another month or two if I had to guess. I have finished most of the bugfixes and flavor stuff talked about here but haven't really started on the next few tasks/quests yet.

 

You can probably still install now if you want to use the mod though. There is an update button that will update the mod on an ongoing save and outside of that the only other thing you might have to do is install the leash framework mod and regenerate your LODs if you generate custom ones.

Posted

Ngl as great as the last update was, I have a feeling this next one is going to be epic with everything you've been teasing so far. I get giddy every time an LL notification pops up haha.

 

Also I had mentioned awhile ago about the mail bag not appearing on my character when equipped and after doing some research I found the cause was due to me switching to the custom Snow Elf race from the Ancient Falmer mod. To fix this, I changed the RNAM - Race record of the bag under Armor and Armor Addon to DefaultRace (I think it was originally set to Argonian) in SSEEdit and now the bag is visible! Just thought I'd mention it in case you wanted to change it for the next release.

 

Of course after I'd spent a long time making sure everything else was compatible with Snow Elves, I happened to stumble across the Daedra Seducers Redeux race mod and now my Dragonborn is a human/succubus that can fly all over Tamriel with the click of a button. Modded Skyrim is truly a blessing and a curse for someone like me lol.

Posted
3 hours ago, Zi3g said:

Also I had mentioned awhile ago about the mail bag not appearing on my character when equipped and after doing some research I found the cause was due to me switching to the custom Snow Elf race from the Ancient Falmer mod. To fix this, I changed the RNAM - Race record of the bag under Armor and Armor Addon to DefaultRace (I think it was originally set to Argonian) in SSEEdit and now the bag is visible! Just thought I'd mention it in case you wanted to change it for the next release.


That would explain it, not entirely sure how custom races work with armor items but I used whatever the default was which probably doesn't include snow elves as valid races.

 

3 hours ago, Zi3g said:

Ngl as great as the last update was, I have a feeling this next one is going to be epic with everything you've been teasing so far. I get giddy every time an LL notification pops up haha.

 

Not sure if they are what you are referring to but I posted some progress updates and images in the DDNG thread for the mod. Here is another one, made a new cart for use in future quests:
 

Spoiler

image.thumb.png.736fd571e384b796db06936bee20afc7.png

 

Posted
6 hours ago, HereBeTentacles said:


That would explain it, not entirely sure how custom races work with armor items but I used whatever the default was which probably doesn't include snow elves as valid races.

 

 

Not sure if they are what you are referring to but I posted some progress updates and images in the DDNG thread for the mod. Here is another one, made a new cart for use in future quests:
 

  Hide contents

image.thumb.png.736fd571e384b796db06936bee20afc7.png

 

Feels like you just casually killed SLUTS mod 

Posted (edited)
14 hours ago, Tobitup said:

Feels like you just casually killed SLUTS mod 

 

I don't think my mod really does the same thing as SLUTS so I wouldn't say it killed it or replaced it. Plus I currently can't get NPCs so sit on the cart without it launching into space half the time so still have to work on making it behave properly before that gets in.

Edited by HereBeTentacles
Posted
27 minutes ago, HereBeTentacles said:

I don't think my mod really does the same thing as SLUTS so I wouldn't say it killed it or replaced it. Plus I currently can't get NPCs so sit on the cart without it launching into space half the time so still have to work on making it behave properly before that gets in.

Sounds like it's some sort of frame rate problem, given that's usually the cause of wacky physics in Skyrim. Either that or some really niche collision detection issue when the actor is being attached to the cart.

 

If I remember correctly back in the day the vanilla carriages would occasionally have this problem when you tried to use them for fast travel, 'climbing onto' the carriage would cause havok to freak out.

 

Hopefully it didn't work perfectly fine the first time and give you a false sense of security. : P

Posted

Loving the introduction to this mod so far but seem to have come across a bug, not entirely sure if its a problem with my modlist or what but once ive waited and been summoned back to the ranch for the first day in the stable, after talking to renna to get the tack she calls for roselle to come and help and for some reason roselle just refuses to come over, she sometimes walks past but never stops to actually interact so im just stuck staring at renna waiting for roselle. Once again not sure if its a problem with my modlist but some help would be appreciated :D

Posted
18 minutes ago, sigmalicious said:

Loving the introduction to this mod so far but seem to have come across a bug, not entirely sure if its a problem with my modlist or what but once ive waited and been summoned back to the ranch for the first day in the stable, after talking to renna to get the tack she calls for roselle to come and help and for some reason roselle just refuses to come over, she sometimes walks past but never stops to actually interact so im just stuck staring at renna waiting for roselle. Once again not sure if its a problem with my modlist but some help would be appreciated :D

 

That is a known problem with that scene that only happens to some people that I wasn't able to reproduce/figure out for a while. It should be fixed in the next version but for now you'll either have to use one of the skip options in the MCM or wait. The skip and enslave option will bring you to the end of that quest, so you won't miss too much.

Posted
12 hours ago, HereBeTentacles said:

 

I don't think my mod really does the same thing as SLUTS so I wouldn't say it killed it or replaced it. Plus I currently can't get NPCs so sit on the cart without it launching into space half the time so still have to work on making it behave properly before that gets in.

 

Don't know if it will help, but as long as you drive carefully - think on taking your Gran out for the afternoon - this one is fairly stable.

 

DQW

 

 

Posted
10 hours ago, DonQuiWho said:

 

Don't know if it will help, but as long as you drive carefully - think on taking your Gran out for the afternoon - this one is fairly stable.

 

DQW

 

 

 

It was moreso attaching an NPC to the driver's seat that was making them freak out, not so much the driving around. I think I figured it out though, seems like as long as they aren't moving when you attach them it works alot  better.

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