naaitsab Posted 11 hours ago Posted 11 hours ago 5 hours ago, Quiescence said: That is a very nice and promising mod, thank you. I have not been testing much, yet, aside from the intro on testing2. Now I dared to update to testing3, prepared to starting over if the save is destroyed. Unfortunately, testing3 is not starting at all, probably being the same issue as in the previous post. Mod Organizer tells me that some Ranger's Berne Armour.esp is missing. I do not have it and testing2 was not requiring it, either. Would it be possible to remove this dependency (or how can I do this myself)? If you add a fake esp and load it and this mod in xEdit you can remove the dependency. Open the 'file header' of Rennas Ranch. And then on the white space after the master #x that contains the ranger esp click on remove.
HereBeTentacles Posted 11 hours ago Author Posted 11 hours ago 5 hours ago, Snook001 said: Hi, I hate to be the bearer of bad news, but the new esp is not recognized. When I try to continue the game, it says the esp is missing. I confirmed it is there in the loading area on Explorer, I even re-downloaded the mod and re-installed it. It still not detected, which let me guess Skyrim is looking for something inside the mod. If I start the game I'm ported naked in a Inn. I also started a new game and the MCM is not present. 5 hours ago, Quiescence said: That is a very nice and promising mod, thank you. I have not been testing much, yet, aside from the intro on testing2. Now I dared to update to testing3, prepared to starting over if the save is destroyed. Unfortunately, testing3 is not starting at all, probably being the same issue as in the previous post. Mod Organizer tells me that some Ranger's Berne Armour.esp is missing. I do not have it and testing2 was not requiring it, either. Would it be possible to remove this dependency (or how can I do this myself)? 2 minutes ago, naaitsab said: If you add a fake esp and load it and this mod in xEdit you can remove the dependency. Open the 'file header' of Rennas Ranch. And then on the white space after the master #x that contains the ranger esp click on remove. Must have misclicked when loading up the CK. I just uploaded a version with the masters files fixed. 1
Tobitup Posted 9 hours ago Posted 9 hours ago 10 hours ago, Zi3g said: Reveal hidden contents The vibes and shocks are supposed to indicate if you're going the right way or not. The direction can change suddenly so you have to keep an eye on the notifications to make sure you're getting vibes which means you're heading the right way. Getting shocked means you have to go in a different direction for a few seconds in order for the game to register if you're back on track or not. The one time I had this task, Ka'suna was in a building within a city but that might be just one of her spawns. Kept this hidden in case people want to find out on their own. Damn, i still dont understand it
HereBeTentacles Posted 7 hours ago Author Posted 7 hours ago (edited) 1 hour ago, Tobitup said: Damn, i still dont understand it Spoiler Every 10 or 15 seconds it checks if you are closer or farther away to Kasuna than you were last time it checked. If you are farther, it shocks you, if you are closer it vibes. The closer you are the longer the vibe will be. So if you are walking in a direction and it starts shocking you then you will want to adjust course a bit and see if that helps. It doesn't care at all what path you are taking, only if you are closer or father. Edited 7 hours ago by HereBeTentacles
Shmurtle Posted 7 hours ago Posted 7 hours ago (edited) Thank you for the update! I played a bit on 0.3.0-testing3 and found some more bugs. 1. Telvard's freeroam task If you fail to escape the contraption in time and then get released without having sex (either he doesn't offer or you decline), the game doesn't restore player controls properly. The variations where you escape the contraption successfully or don't and then have sex with him are bug free now though as far as I can tell. 2. Bradur's freeroam task The variation with the depressor gag has a bug where the quest doesn't complete properly. The "complete tasks for the estate's residents" objective goes to "(1/???)" but the "demonstrate the device for Bradur" objective doesn't get completed. This also leads to you being unable to accept any other free roam task for the rest of the day, because the NPCs tell you to finish your current task first. 3. Ploughing daily task I did the ploughing task essentially perfectly, Rogdul even said something like "great showing today" afterwards. Surprisingly though, the quest failed and during the scene in the corral in the evening he said I didn't complete my assigned task today. So something is borked here I think. 4. New no heel offset boots So I might be a dumbass but these are invisible for me, even after building them in bodyslide. I'm also curious as to where and when these are supposed to be used. They got put on my DB after getting released from the pillory after sexy time with Telvard and I was very confused as to why. (Edit: Also tiny suggestion for when you trip and spill the water during Karin's task: Add a blue text notification that says something like "you tripped and spilled your water", similar to the one you get when you sprint. I know you already added a water sfx when you trip, but it's very easy to miss if you have shit hearing like me.) Edited 6 hours ago by Shmurtle
HereBeTentacles Posted 6 hours ago Author Posted 6 hours ago 37 minutes ago, Shmurtle said: 1. Telvard's freeroam task If you fail to escape the contraption in time and then get released without having sex (either he doesn't offer or you decline), the game doesn't restore player controls properly. The variations where you escape the contraption successfully or don't and then have sex with him are bug free now though as far as I can tell. You're right I forgot to restore controls if you refuse, should be fixed now. 40 minutes ago, Shmurtle said: 2. Bradur's freeroam task The variation with the depressor gag has a bug where the quest doesn't complete properly. The "complete tasks for the estate's residents" objective goes to "(1/???)" but the "demonstrate the device for Bradur" objective doesn't get completed. This also leads to you being unable to accept any other free roam task for the rest of the day, because the NPCs tell you to finish your current task first. Was calling the wrong function when he sends you away with the gag. Fixed. 44 minutes ago, Shmurtle said: 3. Ploughing daily task I did the ploughing task essentially perfectly, Rogdul even said something like "great showing today" afterwards. Surprisingly though, the quest failed and during the scene in the corral in the evening he said I didn't complete my assigned task today. So something is borked here I think. Turns out if you do it 100% perfectly without trampling anything you fail. Oops. Fixed now. 49 minutes ago, Shmurtle said: 4. New no heel offset boots So I might be a dumbass but these are invisible for me, even after building them in bodyslide. I'm also curious as to where and when these are supposed to be used. They got put on my DB after getting released from the pillory after sexy time with Telvard and I was very confused as to why. The files for the boots should have built to ...meshes\Ranch\ in your bodyslide output folder. Are they there for you? The boots are just for when you get locked into a contraption since no matter what I did I could not get SL scenes with contraptions to align properly if the player had shoes with a heel offset on, so I just made a copy of them without the offset. The boots should get equipped right before you get put into the contraption and taken off right after you get out, but I made a typo: Should be fixed now. 54 minutes ago, Shmurtle said: (Edit: Also tiny suggestion for when you trip and spill the water during Karin's task: Add a blue text notification that says something like "you tripped and spilled your water", similar to the one you get when you sprint. I know you already added a water sfx when you trip, but it's very easy to miss if you have shit hearing like me.) Did this as well. 1
mgattig Posted 2 hours ago Posted 2 hours ago Hi, you have a MASTER File (Ranger's Berne Armor.esp) in your Mod! Where i can find this Mod? I find only a LE Version. The SE version by NEXUS is removed.... or hidden. Have you some other link? Greetings
HereBeTentacles Posted 2 hours ago Author Posted 2 hours ago 5 minutes ago, mgattig said: Hi, you have a MASTER File (Ranger's Berne Armor.esp) in your Mod! Where i can find this Mod? I find only a LE Version. The SE version by NEXUS is removed.... or hidden. Have you some other link? Greetings That master file was included by accident. If you redownload and reinstall the mod (the one that says fixed) it won't ask you for it anymore. Keep in mind you are using a testing release, it is mostly working but there are a couple breaking bugs in it.
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