alliga Posted April 19 Posted April 19 On 3/14/2026 at 11:54 AM, SuvatosLabo said: I got stuck during the "First Step" quest. When Renna commands you to beg and asks Roselle to come closer, player controls become locked and Roselle simply wanders around Same problem. Camera mods disable. (not help) Skyrim 1.5.87
HereBeTentacles Posted April 20 Author Posted April 20 Redid two more areas for some of the new tasks: Spoiler Also realizing now that I have no idea what I am going to put in this spot. Was going to be another field at first but not sure that is going to be needed anymore: Spoiler My aim was to do another update by the end of this month but I am not sure that will end up happening. Been working on the mod every day but ran into a couple snags and also ended up adding more things than I expected to. Also going on a trip at end of month. 2
HereBeTentacles Posted April 20 Author Posted April 20 (edited) 2 hours ago, alliga said: Same problem. Camera mods disable. (not help) Skyrim 1.5.87 This is a known issue that I haven't been able to reproduce or fix. If someone with that problem could figure out which mod in their LO is the source of this issue (which I know is annoying) that would help me fix it. There is a skip that should get you past that quest, but it only works if you haven't stated any of the intro quests. Edited April 20 by HereBeTentacles
Dendriah Posted April 20 Posted April 20 1 hour ago, HereBeTentacles said: Redid two more areas for some of the new tasks: Hide contents Also realizing now that I have no idea what I am going to put in this spot. Was going to be another field at first but not sure that is going to be needed anymore: Hide contents My aim was to do another update by the end of this month but I am not sure that will end up happening. Been working on the mod every day but ran into a couple snags and also ended up adding more things than I expected to. Also going on a trip at end of month. could turn that into a small training area maybe? or add a dungeon of sorts there related to a quest
alliga Posted April 20 Posted April 20 16 hours ago, HereBeTentacles said: Redid two more areas for some of the new tasks: Reveal hidden contents Also realizing now that I have no idea what I am going to put in this spot. Was going to be another field at first but not sure that is going to be needed anymore: Reveal hidden contents My aim was to do another update by the end of this month but I am not sure that will end up happening. Been working on the mod every day but ran into a couple snags and also ended up adding more things than I expected to. Also going on a trip at end of month. 1. animal/creature pens/cages 2. cages homes for "bad" npc/player 1
blahity Posted April 20 Posted April 20 Hmmm.... Breeding Area where good ponies get to play but bad ponies have to watch. An outdoor bathing area with an audience viewing area overlooking it A millstone for industrious ponies to pull 1
Shmurtle Posted April 20 Posted April 20 22 hours ago, HereBeTentacles said: Also realizing now that I have no idea what I am going to put in this spot. Was going to be another field at first but not sure that is going to be needed anymore: I don't know what your plans for the future are, but if there's gonna be some big events (like a tournament for pony racing or something) where members of the ring come to visit and participate, you'd probably need some guest housing / stables for them to stay at. 22 hours ago, HereBeTentacles said: My aim was to do another update by the end of this month but I am not sure that will end up happening. Been working on the mod every day but ran into a couple snags and also ended up adding more things than I expected to. Also going on a trip at end of month. Can't wait! But also please don't burn yourself out trying to meet random deadlines, there's really no need. Enjoy your trip! 1
shrtjsrtj Posted April 21 Posted April 21 Or just leave it as a fallow field? Crop rotation was a thing before industrial farming.
lurker9001 Posted April 21 Posted April 21 On 4/20/2026 at 2:12 AM, HereBeTentacles said: Redid two more areas for some of the new tasks: Reveal hidden contents Also realizing now that I have no idea what I am going to put in this spot. Was going to be another field at first but not sure that is going to be needed anymore: Reveal hidden contents My aim was to do another update by the end of this month but I am not sure that will end up happening. Been working on the mod every day but ran into a couple snags and also ended up adding more things than I expected to. Also going on a trip at end of month. 17 hours ago, blahity said: Hmmm.... Breeding Area where good ponies get to play but bad ponies have to watch. An outdoor bathing area with an audience viewing area overlooking it A millstone for industrious ponies to pull I'd say millstone all the way
HereBeTentacles Posted April 22 Author Posted April 22 I looked at the suggestions and played around with the area in the CK a bit and I think I have an idea of something that could go there that touches on a few of them. Will workshop that a bit. On 4/20/2026 at 7:07 PM, Shmurtle said: I don't know what your plans for the future are, but if there's gonna be some big events (like a tournament for pony racing or something) where members of the ring come to visit and participate, you'd probably need some guest housing / stables for them to stay at. Can't wait! But also please don't burn yourself out trying to meet random deadlines, there's really no need. Enjoy your trip! I don't see the deadlines as super hard or anything they're mostly just to try to keep the updates from getting too large, otherwise I could just keep adding and redoing things forever. Plus it's nice to get feedback on tasks and mechanics before they get too complicated. 5
lurker9001 Posted May 3 Posted May 3 On 4/23/2026 at 1:09 AM, HereBeTentacles said: I looked at the suggestions and played around with the area in the CK a bit and I think I have an idea of something that could go there that touches on a few of them. Will workshop that a bit. I don't see the deadlines as super hard or anything they're mostly just to try to keep the updates from getting too large, otherwise I could just keep adding and redoing things forever. Plus it's nice to get feedback on tasks and mechanics before they get too complicated. Have you settled on a role for that missing area ?
HereBeTentacles Posted May 4 Author Posted May 4 17 hours ago, lurker9001 said: Have you settled on a role for that missing area ? I was thinking something along the lines of a little meadery with some apiaries and a meadow, something along those lines. I figure with a meadery I can include most of what people suggested: grindstone for the meadery, guest housing, purpose for the other field (flowers), hot spring/bathing area) Not gonna start on any of that until a bit later but at least now that I have an idea I can work around it. As a little development update I have finished the draft work quest and am almost done with the first 6 freeroam tasks. After that was I was going to add the first of the bigger punishment tasks but I think I will release without that and then add it in for 0.3.1 7
doesitmatter11 Posted May 12 Posted May 12 (edited) On 4/16/2026 at 2:36 AM, blahity said: I do hope that the mod keeps following the consensual route because we already got S.L.U.T.S going along the non-con route. Isn't sluts mostly consensual? I know it has.. deceptive marketing and debt mechanics that can lead to your stint as a pony taking a little longer than planned but idk, you still volunteer. Especially after your first experience. Edited May 12 by doesitmatter11 1
doesitmatter11 Posted May 12 Posted May 12 On 5/4/2026 at 2:01 AM, HereBeTentacles said: I was thinking something along the lines of a little meadery with some apiaries and a meadow, something along those lines. I figure with a meadery I can include most of what people suggested: grindstone for the meadery, guest housing, purpose for the other field (flowers), hot spring/bathing area) Not gonna start on any of that until a bit later but at least now that I have an idea I can work around it. As a little development update I have finished the draft work quest and am almost done with the first 6 freeroam tasks. After that was I was going to add the first of the bigger punishment tasks but I think I will release without that and then add it in for 0.3.1 I'm sure I'm not the only one checking nearly every day for the update lol 1
lurker9001 Posted May 12 Posted May 12 20 minutes ago, doesitmatter11 said: I'm sure I'm not the only one checking nearly every day for the update lol guilty
HereBeTentacles Posted May 13 Author Posted May 13 19 hours ago, doesitmatter11 said: Isn't sluts mostly consensual? I know it has.. deceptive marketing and debt mechanics that can lead to your stint as a pony taking a little longer than planned but idk, you still volunteer. Especially after your first experience. I haven't played it recently so I am not sure if Scrab's resume changed anything but from what I remember it starts with them tricking you into it and then a couple unlucky deliveries can leave you as a lowly slave for a very long time depending on your settings for deviously helpless and other mods like that. 19 hours ago, doesitmatter11 said: I'm sure I'm not the only one checking nearly every day for the update lol 19 hours ago, lurker9001 said: guilty It's coming along. I am pretty much done adding new quests/tasks/mechanics and now am going to be polishing stuff off and then doing a lot of testing. Long weekend comiong up this week so I am hoping to get a lot of that done then. I refactored almost all of the scripts behind the main gameplay loop so there's a lot of stuff there that has to be tested but nothing should actually function any different as far as the gameplay goes. Bright side to all that is in the future I should be able to smaller, more frequent updates since mid-game update shouldn't cause problems and I have a better idea of how things are working. Would post another little teaser image but I'm at work at the moment. 2
lurker9001 Posted May 13 Posted May 13 Don't feel pressured into it, it makes sense that you'd need to take time to refactor the code, it would be a nightmare to maintain in the long run otherwise although I'm kind of surprised it applies to skyrim as well, I'd have thought the game wasn't complex enough for issues like that to arise. Have a good weekend
HereBeTentacles Posted May 13 Author Posted May 13 33 minutes ago, lurker9001 said: Don't feel pressured into it, it makes sense that you'd need to take time to refactor the code, it would be a nightmare to maintain in the long run otherwise although I'm kind of surprised it applies to skyrim as well, I'd have thought the game wasn't complex enough for issues like that to arise. Have a good weekend Its not that it's super complex it's moreso that the first two versions of the mod were hacked together from a bunch of quests I made when I was still learning and that was making some things harder. Even something simple like a button to force end the current workday was wayyy more difficult than it needed to be. The mod was also very different when I was first making it and now that I have a better idea of what I want to do I can plan for that better with some of the refactoring. All that work is pretty much done now though so it really just needs to be thoroughly tested to make sure it all works the same.
Shmurtle Posted May 13 Posted May 13 (edited) 22 hours ago, doesitmatter11 said: Isn't sluts mostly consensual? I know it has.. deceptive marketing and debt mechanics that can lead to your stint as a pony taking a little longer than planned but idk, you still volunteer. Especially after your first experience. 2 hours ago, HereBeTentacles said: I haven't played it recently so I am not sure if Scrab's resume changed anything but from what I remember it starts with them tricking you into it and then a couple unlucky deliveries can leave you as a lowly slave for a very long time depending on your settings for deviously helpless and other mods like that. Yeah pretty much this. SLUTS isn't 100% non-consensual, but it leans into it pretty hard. You essentially get tricked into it / get sold via simple slavery and then the company tries to get you to stay by making it very easy to build up debt. The NPCs are also indifferent towards you at best and extremely rude / condescending (and straight up evil in the future?) at worst. Also one of the two currently existing road events is literally just there to try to get you killed / raped by hostile bandits so there's that. Idk, at the end of the day, the pretense of SLUTS is just a lot different compared to this mod. Renna's Ranch is about the Dragonborn doing consensual ponyplay with people she trusts and SLUTS is more about being a random worker amongst many in a company that views you as nothing more than a disposable asset that exists for the sole purpose of making them money (and looking hot I guess). 2 hours ago, HereBeTentacles said: It's coming along. I am pretty much done adding new quests/tasks/mechanics and now am going to be polishing stuff off and then doing a lot of testing. Long weekend comiong up this week so I am hoping to get a lot of that done then. Sound great, can't wait to see what you've been cooking. Edited May 13 by Shmurtle 1
Senick2 Posted May 17 Posted May 17 I know there's a glut of non-consensual mods and this one is made with the express desire to go the other direction, but I wish there was a middle ground. It's a bit hard for me to have my DB just straight up being a willing slave. They're already essentially tricked into entering the compound, if there was even just a bit of ambiguity about whether or not the DB is in their right mind or manipulated it would feel more believable and immersive, but that's just me. 1
lurker9001 Posted May 17 Posted May 17 Same, I kind of like the idea of the BD growing into it but not really going willingly from the start.
HereBeTentacles Posted May 17 Author Posted May 17 47 minutes ago, Senick2 said: I know there's a glut of non-consensual mods and this one is made with the express desire to go the other direction, but I wish there was a middle ground. It's a bit hard for me to have my DB just straight up being a willing slave. They're already essentially tricked into entering the compound, if there was even just a bit of ambiguity about whether or not the DB is in their right mind or manipulated it would feel more believable and immersive, but that's just me. 11 minutes ago, lurker9001 said: Same, I kind of like the idea of the BD growing into it but not really going willingly from the start. Eventually I would like to go back to the intro and rewrite it a bit to make the benefits of agreeing to her deal but at the end of the day the main thing that gets the player to join is always going to be based on their hidden/newfound desire or something along those lines. The part where you get tricked at the start is something that will get expanded upon eventually, or maybe removed if I never get to it/don't think it will play out well. The closest thing to what you want that I have planned is some stronghold stuff and a particular character planned for 0.4 that is a bit more harsh/degrading/manipulative to the player, but getting involved in any of that is still going to be something the player has control over.
Shmurtle Posted May 17 Posted May 17 I agree that the DB should maybe hesitate a bit more before agreeing to such a drastic lifestyle change but I personally really like the no-bullshit "Yes, I want to do this" by my DB.
HereBeTentacles Posted May 17 Author Posted May 17 (edited) 18 minutes ago, Shmurtle said: I agree that the DB should maybe hesitate a bit more before agreeing to such a drastic lifestyle change but I personally really like the no-bullshit "Yes, I want to do this" by my DB. I don't think it's super drastic considering most people using this are probably already going to have a kinked-out load order running in conjunction with this mod, otherwise yeah there would probably be a lot more lead-up. Could maybe add another quest to the intro chain to help but that's not really on my radar right now. When I do start doing story/one-off quests I would like to lock some of the more drastic stuff behind them. I already had an idea that the two tasks that have you leave the valley will probably be locked behind a quest that explains them and how the enchantment works a bit better. They were made when the mod was 100% non-con slavery and I only included them from the start since they were already done and I needed tasks to add. Edited May 17 by HereBeTentacles 2
Senick2 Posted May 18 Posted May 18 (edited) 1 hour ago, HereBeTentacles said: They were made when the mod was 100% non-con slavery and I only included them from the start since they were already done and I needed tasks to add. I can only dream XD I do have quite the kinked out load order, but even so, the only way I could see my DB going along with this is if she was already enslaved previously or something and "trained", and I can make that work. This is all just me and I am not asking for any changes straight up unless you wanted to. You've made an amazing mod that is super close to my interests with just this one minor bug bear and that's the only reason I said anything. Even if it stays the way it is, it will likely be a permanent addition to my load order going forward, thank you for the work you've put into it and sharing it! Edited May 18 by Senick2
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