nutluck Posted July 21, 2014 Posted July 21, 2014 Hmm not sure what I am doing wrong but when I try to install this I keep getting the same error. Â A problem has occurred during install: The element 'plugin' has invalid child element 'typeDescriptor' List of possible elements expected: 'files, conditionflags' The mod was not installed. Â Normally i am good at figuring things out but I really have no idea whats going on with this one. Any thoughts?
Groovtama Posted July 21, 2014 Author Posted July 21, 2014 Hmm not sure what I am doing wrong but when I try to install this I keep getting the same error. Â A problem has occurred during install: The element 'plugin' has invalid child element 'typeDescriptor' List of possible elements expected: 'files, conditionflags' The mod was not installed. Â Normally i am good at figuring things out but I really have no idea whats going on with this one. Any thoughts? Redownload it I updated the fomod installer for NMM like 4 times yesterday.
nutluck Posted July 21, 2014 Posted July 21, 2014 Â Hmm not sure what I am doing wrong but when I try to install this I keep getting the same error. Â A problem has occurred during install: The element 'plugin' has invalid child element 'typeDescriptor' List of possible elements expected: 'files, conditionflags' The mod was not installed. Â Normally i am good at figuring things out but I really have no idea whats going on with this one. Any thoughts? Redownload it I updated the fomod installer for NMM like 4 times yesterday. Â Â Ok yeah that was the problem, after a new DL it installed just fine. Thanks.
Slammer64 Posted July 21, 2014 Posted July 21, 2014 Groovtama, just checked out the 2.00 version, have a couple of questions and a comment or two to make on it. 1. What version of RaceMenu are you using? I'm using 2.8.6 and I noticed that about a 1/4 of the entries in the translation file seem to be missing, they show $Blah, easy enough fixed with doing a compare and copying over from the original Racemenu translation entries, but the Shield and Weapon Pos X and Y entries are totally missing. 2. You might what to let folks know that to get the extended functionality of the Schlong Sliders that they need to have SOSRaceMenu plugin installed too. It's that or I'm totally missing something here. Perhaps a small readme explaining some of the changes could be in order? Oh, and since SOSRaceMenuPlugin already comes with a script, should we delete that old script out?
Groovtama Posted July 21, 2014 Author Posted July 21, 2014 Weapons are in the Extra category now so they don't clutter the body category. Â RaceMenu is 2.8.6, what I use. Will take a look what issues the translation files has. Are you using Skyrim in another language besides english because I only edited the the english strings not the other ones. Â Just let it overwrite the scripts.
Slammer64 Posted July 21, 2014 Posted July 21, 2014 No, I use English, but I've found the problems and corrected them in the translation file, I could upload it for your perusal, if you like?
Groovtama Posted July 21, 2014 Author Posted July 21, 2014 The translation file should be based on the correct one now.
Slammer64 Posted July 21, 2014 Posted July 21, 2014 I just hope that helped Groovtama, only one I couldn't figure out was the Bolt Quiver Scale, I think that's in the coding.
Groovtama Posted July 21, 2014 Author Posted July 21, 2014 The BoltQuiver is a node for this mod http://www.nexusmods.com/skyrim/mods/54425
Groovtama Posted July 21, 2014 Author Posted July 21, 2014 So is it just UN7B this supports right now? The pussy bones from UN7B are included, isn't restricted to the UN7B body, but it's not my domain to add support for it to the bodies.
Toopsie Posted July 21, 2014 Posted July 21, 2014 Â So is it just UN7B this supports right now? The pussy bones from UN7B are included, isn't restricted to the UN7B body, but it's not my domain to add support for it to the bodies. Â Â Ah okay, just me being dumb over the list of things this mod supports now.
zanith86 Posted July 22, 2014 Posted July 22, 2014 Sorry if this was answered or asked elsewhere, but the removal of the TBBP bones in the new skeleton results in the lack of motion on armors that rely on the TBBP animation correct? I installed the latest version of this mod and the result was that Alan BBP armor pack no longer had its animations. Ultimately to make the armors work I would have to convert them to HDT bodies correct?
Groovtama Posted July 22, 2014 Author Posted July 22, 2014 Sorry if this was answered or asked elsewhere, but the removal of the TBBP bones in the new skeleton results in the lack of motion on armors that rely on the TBBP animation correct? I installed the latest version of this mod and the result was that Alan BBP armor pack no longer had its animations. Ultimately to make the armors work I would have to convert them to HDT bodies correct? I didn't remove the TBBP bones. I never remove bones, only if they are unused (Wing, Cloak,etc.) or obsolete (xp32's pussy bones). Â What I removed is BBP\TBBP skeleton rig map option, because it's obsolet HDT_PE does the breast motion without editing countless animation files. Â Just install HDT_PE and your breast should move again. Also rename the NPC PreBelly to HDT Belly in your HDT xml if you have one using it.
Slammer64 Posted July 22, 2014 Posted July 22, 2014 BTW Groovtama, I'd like to thank you for the new sliders in Racemenu, while I don't use the weapon sliders, and in fact, recompiled it to false so it wouldn't show up, I do use the new body sliders. Just being able to edit the thighs on my character makes all the difference in the world, they never looked right on a male character, it even improves the animations. But is it just me or do some of the genital sliders seem to be...backwards? I mean increasing the length is working, but sliding down towards zero to increase seems...strange.
Groovtama Posted July 22, 2014 Author Posted July 22, 2014 The sos thcikness sliders are inversely proportional, will change that later today, that it does it internally.
Slammer64 Posted July 22, 2014 Posted July 22, 2014 Ok, thanks Groovtama, I wasn't complaining, but you know us gamers, we want all the latest, shiny toys, but don't want any changes!Â
Mookeylama Posted July 22, 2014 Posted July 22, 2014 thank you very much for the bow over-the-shoulder position!  i use this Racemenu mod... http://www.nexusmods.com/skyrim/mods/45235/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D45235%26preview%3D&pUp=1  used it mainly for the additional body edits like waist. does your new Racemenu sliders make that mod redundant? EDIT: ok, looks like i won't need that other mod anymore. yay! seems this new NEXT skel adds a waist slider  i am having trouble tho...i installed the new NEXT but i use a custom race w/ it's skeleton in a different location than normal. so i installed NEXT w/ the features i wanted for my custom race. i then copied the skeleton that NEXT installed in character assets female, over to my race location. ingame it definitely has applied because my pc's torpedo boobs are gone (thank you!). but the features i chose in the installer (back daggers, bow over shoulder) are not present on the skeleton i placed in my race. what'd i do wrong?
Groovtama Posted July 22, 2014 Author Posted July 22, 2014 thank you very much for the bow over-the-shoulder position! Â i use this Racemenu mod... http://www.nexusmods.com/skyrim/mods/45235/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D45235%26preview%3D&pUp=1 Â used it mainly for the additional body edits like waist. does your new Racemenu sliders make that mod redundant? Theoretical, yes. I added some bones to prevent scaling in a way that animation aren't fucked up when scaling. Instead of using scaling tricks which may be inconvient for users or cause other issues. Â I don't have the content that mod has but yeah I just started like 1 month ago and worked on it like 4 days. With all the male/female/1stperson skeleton exceptions for the sliders, and all the positioning sliders. Â WEAPON CHOICES IN THE INSTALLER HAVE NO EFFECT!!! I didn't do the different weapon positions at the time.
Mookeylama Posted July 22, 2014 Posted July 22, 2014 Â thank you very much for the bow over-the-shoulder position! Â i use this Racemenu mod... http://www.nexusmods.com/skyrim/mods/45235/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D45235%26preview%3D&pUp=1 Â used it mainly for the additional body edits like waist. does your new Racemenu sliders make that mod redundant? Theoretical, yes. I added some bones to prevent scaling in a way that animation aren't fucked up when scaling. Instead of using scaling tricks which may be inconvient for users or cause other issues. Â I don't have the content that mod has but yeah I just started like 1 month ago and worked on it like 4 days. With all the male/female/1stperson skeleton exceptions for the sliders, and all the positioning sliders. Â WEAPON CHOICES IN THE INSTALLER HAVE NO EFFECT!!! I didn't do the different weapon positions at the time. Â oh! gotcha. welp i'm glad to see the over shoulder bow in there for what i presume will be a later addition. i don't suppose your Racemenu waist slider will work on your last non-NEXT version? edit: nope it's not. so i guess i'll stay w/ last version skel and Nemesis' sliders for bit longer Â
Groovtama Posted July 22, 2014 Author Posted July 22, 2014 Â Theoretical, yes. I added some bones to prevent scaling in a way that animation aren't fucked up when scaling. Instead of using scaling tricks which may be inconvient for users or cause other issues. Â Â I don't have the content that mod has but yeah I just started like 1 month ago and worked on it like 4 days. With all the male/female/1stperson skeleton exceptions for the sliders, and all the positioning sliders. Â WEAPON CHOICES IN THE INSTALLER HAVE NO EFFECT!!! I didn't do the different weapon positions at the time. Â oh! gotcha. welp i'm glad to see the over shoulder bow in there for what i presume will be a later addition. i don't suppose your Racemenu waist slider will work on your last non-NEXT version? I made the new ECE/RM stuff incompatible on purpose, because 1.9 and 2.0 need special treatment because of their different scales.
coolystguy Posted July 22, 2014 Posted July 22, 2014 Groovtama your awesome you know that!? thanks for your hard work!
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