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PSQ PlayerSuccubusQuest for Sexlab


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Posted

Finally got the horns to work. For some reason the damned NIF had kept its former body part slot despite me changing it and checking it somehow, Anyways,

 

 

 

kwwe.jpg

 

 

great work man, looking forward to seeing what else you add in the future!

 

Posted

sorry to ask, but someone can put a .rar with the texture he's using?

i'm missing something because after 2 hours of tries to change armor and skin, i just get a weird exclamation triangle mark.

Posted

sorry to ask, but someone can put a .rar with the texture he's using?

i'm missing something because after 2 hours of tries to change armor and skin, i just get a weird exclamation triangle mark.

Move textures and meshes folder of the option to the \ Data \ folder, and then replace the meshes and textures you want to use dummy files.

You must provide all their own is one you want to use. All .nif and .dds contained in the archive are the dummy file.

Posted

In 2.071 I can now change the skin back, but unfortunately has created a new problem for me.

 

In 2.06, you have 2 female body meshes, one original and one for the succubus.  I used Teruke's preset 2 ( Thanks for uploading it! ) to create a female body mesh for the succubus via bodyslide, then made a cuirass mesh as well for the armour. I then created another mesh in bodyslide for the ordinary female, with petite settings and made the clothing and armour for that.  The result is that my character was able to transform from an average female body into a big busty bombshell. Nice!

 

Unfortunately in 2.06 you could not change back to the average female body. This is fixed for me in 2.071, but whenever a sexlab animation starts and my character removes her armour, she reverts back to the average female body for the duration (she has only one body mesh) then becomes big busty bombshell again after getting dressed.

 

I lack any experience with modding, but I read the succubusheshinnscript.psc files in 2.06 and 2.071 to try to fix it.  I think the problem in 2.06 was that  akCaster.GetLeveledActorBase().GetSkin() was returning null (SKSE bug?).  I think I have a workaround, however I can't get the papyrus compiler to work properly ATM to test it.

 

Ojanen: Will my idea below fix the problem?

 

1. Create 3 new Armour Addons in "PSQ PlayerSuccubusQuest.esm": PSQOrgFeet, PSQOrgHands, PSQOrgBody.  Point the model filename to the bodyslide nifs in "$Skyrim\meshes\actors\characters\character assets"

 

2. Create 1 new Armour in "PSQ PlayerSuccubusQuest.esm": PSQOrgSkin.  Point the armature to the above addons

 

3. Change the code in succubusheshinnscript.psc:

 

Transform

 

            If PSQ.HenshinSkin

                akCaster.GetLeveledActorBase().SetSkin(PSQ.PSQSuccubusSkin)

                If akCaster.IsEquipped(PSQ.FemaleSchlong)

                    akCaster.RemoveItem(PSQ.FemaleSchlong, akCaster.GetItemCount(PSQ.FemaleSchlong), True)

                    akCaster.AddItem(PSQ.FemaleSchlongTFS, 1, True)

                    akCaster.EquipItem(PSQ.FemaleSchlongTFS, True, True)

                EndIf

            EndIf

 

            If PSQ.HenshinSkinColor

                PSQ.OrgSkinColor = Game.GetTintMaskColor(6, 0)

                Game.SetTintMaskColor(PSQ.PSQSkinColor, 6, 0)

                If !PSQ.HenshinHairColor

                    akCaster.QueueNiNodeUpdate()

                EndIf

            EndIf

 

Transform Back

 

            If PSQ.PSQOrgSkin != None

                akCaster.GetLeveledActorBase().SetSkin(PSQ.PSQOrgSkin)

                If akCaster.IsEquipped(PSQ.FemaleSchlongTFS)

                    akCaster.RemoveItem(PSQ.FemaleSchlongTFS, akCaster.GetItemCount(PSQ.FemaleSchlongTFS), True)

                    akCaster.AddItem(PSQ.FemaleSchlong, 1, True)

                    akCaster.EquipItem(PSQ.FemaleSchlong, True, True)

                EndIf

            EndIf

            

            If PSQ.OrgSkinColor != 0

                Game.SetTintMaskColor(PSQ.OrgSkinColor, 6, 0)

                If PSQ.OrgHairColor == None

                    akCaster.QueueNiNodeUpdate()

                EndIf

            EndIf

            

4. Re add option for skin transform back into mcm

 

BTW Feel free to use this code if it makes any sense.  If not, I am sorry for being a nuisance.

Transforming body shape, not only colors maybe was good indeed.
I'll try that next time.
Posted

What is the armor he used in his own transformation pictures? It would be nice to know. :)

Valkyrie Armor in Robot Nixon's UNPB Conversions
 
It seems to have another one here, too.
UNPBO (O)PPAI BBP 1.0
 
By the way, mine's in and modified to be able to remove the crotch part.

post-151376-0-70610300-1392637731_thumb.jpg

Posted

 

Hey, can someone help me out with adding my own armor to the the transformation thing...? 

 

The instructions are not to clear, but I'm not putting that against the guy who made this mod. I'm just wondering what I'm supposed to do. ^^;

 

I have the armor I want to use which is this one.

http://www.nexusmods.com/skyrim/mods/23334/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D23334&pUp=1

 

Anyone willing to help me sort it out?

 

 

That's the armor I'm using on mine, too. Use the meshes from the option meshes folders as an outline of sorts to place the meshes from your armor. Rename the files from Dark Lillith to match the names from the optional meshes. For example, the armor from Dark Lillith might say something like Suit_0/1. Rename that to match the Cuirass_0/1 in PSQ. Make sure you edit the wings and horns to be in their correct biped slots in Nifskope.

 

 

     I figured as much for renaming them. . at least for the Mehes. But what about the textures? The Dark Lilith textures are sorted by Letters rather than names or words, so I'm not sure what texture goes to what.  Uhh..... also. I don't know how to 'edit' the wings and horns in Nifskope. ^^; I have the program, but I rarely use it. 

 

     Any idea how i can do that? Preferably in an easy fashion? >>

Posted

 

sorry to ask, but someone can put a .rar with the texture he's using?

i'm missing something because after 2 hours of tries to change armor and skin, i just get a weird exclamation triangle mark.

Move textures and meshes folder of the option to the \ Data \ folder, and then replace the meshes and textures you want to use dummy files.

You must provide all their own is one you want to use. All .nif and .dds contained in the archive are the dummy file.

 

Wait hold on. 

 

We place whatever it is we want to use into the in the options folder of Mesh and Textures. . . than move the PSQ folder with said texture and meshes into the the /data/texture/ and /data/meshes/ directories? 

Posted

 

Loving the mod so far. Better than most succubus mods. Really like being able to customize my succubus without spending to time on CK.

 

I have some suggestions... More like requests for future updates  :P

 

  • Transformation plays a short animation (like with werewolf transform?); maybe let player be able to choose/customize as well
  • Transformation plays sound/voice; maybe like a sexy moan, gasp or sigh
  • When drinking semen, play drink animation and have bukake effect on face (similar to after BJ via sexlab)
  • Allow player to choose and set expression on face used when in Succubus form

Thanks again for a great mod

To put the transformation animation is impossible because there is no skill like making animations to me.
I think that exaggerated animation it does not match Unlike makeover Werewolf, it is not accompanied by large changes in muscle tissue and skeleton.
I'll try the others.

 

 

Tried the latest version and everything works great!

 

For the animation I was thinking of something like the one Devious Devices or Aroused uses (sanding where she caresses herself). Sometimes the armor/succubus body takes longer to load then the FX playing. Thinking animation would help fill time of just the character standing there.

 

Maybe animation > special FX > transformed

 

Balance wise adding animation means it takes longer to transform(?) so you can't transform during combat, dunno if that works with your intentions for the mod.

 

Anyway, thanks again for the great additions

Posted

Alrighty, so I got the armor and textures to show up, but now I just need to know how to set the slots for the Horns and wings correctly. :/

 

I know there was a tutorial for it for TES5Edit, but TES5Edit doesn't seem to want to work for me. o I'm stuck using NifSkope. How would I go about making the slots correct for Horns and wings in NifSkope?

Posted

Alrighty, so I got the armor and textures to show up, but now I just need to know how to set the slots for the Horns and wings correctly. :/

 

I know there was a tutorial for it for TES5Edit, but TES5Edit doesn't seem to want to work for me. o I'm stuck using NifSkope. How would I go about making the slots correct for Horns and wings in NifSkope?

 

Refer to the first image attached in this post.

Posted

 

Alrighty, so I got the armor and textures to show up, but now I just need to know how to set the slots for the Horns and wings correctly. :/

 

I know there was a tutorial for it for TES5Edit, but TES5Edit doesn't seem to want to work for me. o I'm stuck using NifSkope. How would I go about making the slots correct for Horns and wings in NifSkope?

 

Refer to the first image attached in this post.

 

For someone who doesn't really understand NifSkope, though I did find out how to get to the circled spot, that image doesn't really tell me much. 

 

What should I be doing with that specifically? Changing the name? doing something with something else? 

Posted

 

 

 

 

 

 

So I am having a ton of trouble trying to get the transformation stuff to actually work.

 

Transformation does nothing right now. There are no visible changes (I hit the transform button, it does the animation, and then nothing). I think I have the files named properly, but in the wrong places. Can someone tell me where exactly within the Skyrim Game folder the meshes and textures need to go? Pictures would be helpful.

 

PSQ folders are where you want to put them (under /Meshes/PSQ or /Textures/PSQ), make sure those folders are where the files are going. Also, check in the MCM menu under the Transformation tab (not sure what it's named exactly), and make sure you've checked the boxes that tell you what parts of the form you want visible.

 

 

Hmm... so the path then for the meshes folder would be: Skyrim/Data/meshes/PSQ

and textures: Skyrim/Data/textures/PSQ.

 

If this is the case, then I do have them in the right spots, with all the appropriate stuff selected, but nothing is happening.

I actually have the files in three places to cover all the possible setups I thought they could use.

 

Skyrim/Data/PSQ/meshes

SKyrim/Data/meshes/PSQ

Skyrim/Data/PSQ

 

So I have the meshes in a folder named PSQ in the data folder, then I have them again in a folder inside that PSQ folder called meshes, and then I have them in the meshes folder in a folder called PSQ. I have the same thing with the textures.

 

If one of these is correct, then I should be seeing the transformation work (I have the meshes and textures to the skin, horns, and wings, and nothing else) but when I transform none of these happen.

 

Hmm... This may require some Nifskope/TES5Edit checking (for biped slots, etc.). Look in posts like this http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=672676 and earlier in the thread for more info.

 

You're good on the folder placements though.

 

I tried Nifskope, but when I went to edit the horns, I didn't see a 45- Unarmed slot. It looks like the screenshot in the attached file.

And I still can't get the skin to work =/

 

I don't think I did anything with Nifskope, I left the Horns and Wings as they were (BodyAddOn4 and BodyAddOn3, I think). For the skin, double-check and make sure you have everything (all body, hands and head maps).

 

I'm not sure what else to do here, it just did work for me so I didn't tweak it much after that. Sorry if I can't help as much.

 

Well i finally managed to change the slots for the horns and wing I wanted, but they still don't show up. I tried uninstalling and reinstalling the mod, and I have placed everything where it is supposed to be. I don't know why its not working. Without some screenshots of the files for people who actually have it working, I can't tell what's going on and why it refuses to work.

 

Also, I don't know if this is important, but whenever i try to enable a skin transformation (which also refuses to work) or try to transform hair color, the changes get stuck and no matter whether I change back or not, the character's hair color and original body textures and meshes will not revert.

 

 

After you hit become Succubus in the maintenance tab of the MCM menu, go to Magic and then to Powers. There should be a spell called Succu Transform. That will change your appearance into a succubus.

 

 

Posted

i liked it better when i could choose a different texture and body for the transformation, but that's just me... you know, i think it would be best if both options exist...

Posted

@ojanen

Do you think you could add support for an unequippable tail? I know there's an equippable demon tail available in the fetish wear. I feel like my succucbus is lacking  proper demon tail.

 

 

 

 

Alrighty, so I got the armor and textures to show up, but now I just need to know how to set the slots for the Horns and wings correctly. :/

 

I know there was a tutorial for it for TES5Edit, but TES5Edit doesn't seem to want to work for me. o I'm stuck using NifSkope. How would I go about making the slots correct for Horns and wings in NifSkope?

 

Refer to the first image attached in this post.

 

 

 

For someone who doesn't really understand NifSkope, though I did find out how to get to the circled spot, that image doesn't really tell me much. 

 

What should I be doing with that specifically? Changing the name? doing something with something else? 

 

 

Double click the circled part and change the slot to slot 44 for the wings, and slot 45 for the horns.

Posted

@ojanen

Do you think you could add support for an unequippable tail? I know there's an equippable demon tail available in the fetish wear. I feel like my succucbus is lacking  proper demon tail.

 

 

 

 

Alrighty, so I got the armor and textures to show up, but now I just need to know how to set the slots for the Horns and wings correctly. :/

 

I know there was a tutorial for it for TES5Edit, but TES5Edit doesn't seem to want to work for me. o I'm stuck using NifSkope. How would I go about making the slots correct for Horns and wings in NifSkope?

 

Refer to the first image attached in this post.

 

 

 

For someone who doesn't really understand NifSkope, though I did find out how to get to the circled spot, that image doesn't really tell me much. 

 

What should I be doing with that specifically? Changing the name? doing something with something else? 

 

 

Double click the circled part and change the slot to slot 44 for the wings, and slot 45 for the horns.

 

 

Ah there we go! Got the wings to work but it seems the horns do not want to work. I'll probably be able to figure it out. I'll need to experiment on slots with them. . . 

Posted

Hello guys,

 

can anyone show me a tutorial for

the TESEdit? When i start is i have errors.

 

And a tutorial for the Horns and Wings? That would be

nice

Got to page 7 of this thread and look for 4 or 3 pictures. The last 3 or 2 of them are with TES5Edit.

Posted

can anyone teach me how to put the meches and textures in the right place to work? i tried it myself and ended up with no hair and eyes :(

i checked the page 7 images and boy i have no idea whats happening there.

is there any simple solution in getting the  wanted effects after transformation?

Posted

Ok.  I'll bite.  One overly pedantic instruction manual coming up. :P.
 
This guide assumes that you have have gotten PSQ installed and working correctly.
 
In this guide you need to replace $skyrimData with the location of your skyrim data folder ( defaults to %Program Files%\steam\steamapps\common\Skyrim\Data)
 
Eyes
 

This requires either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ).
 
1. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.
2. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".
3. Copy the eyesfemale.nif from this directory into $skyrimData\meshes\psq.
4. We now need to find a set of eyes that you like.  You can use ddsview ( http://www.amnoid.de/ddsview/ ) to examine the various files in order to pick one.  For the case of this tutorial, I'm using eyesvampire_01.dds from the natural eyes mod ( http://www.nexusmods.com/skyrim/mods/3589 ) as it is easy to spot if the transformation is working correctly. 
5. Download and decompress the mod linked in step 4. Then navigate to the location where you decompressed it.
6. From here goto "textures\actors\character\eyes".
7. Copy the eyesvampire_01.dds from this directory into $skyrimData\textures\psq. Rename the file to PSQSuccubusEye.dds.
8. Run skyrim and test the eyes transformation.  See the FAQ below for common errors.


Hair Color
 

1. Select via the MCM. I'm using Red.

 

 

HairStyle

 

 

 

For the sake of this tutorial I am going to use hairstyle no. 37 from the Apachii Skyhair mod (  http://www.nexusmods.com/skyrim/mods/10168/? ).

 

1. Download Apachii Skyhair from the link above and decompress the contents.

2. Navigate to the location where you decompressed skyhair, then goto "\meshes\actors\character\character assets\hair\apachii\female\".

3. Copy hair37.nif, hair37.tri, hairline37.nif and hairline37.tri from this directory into $skyrimData\meshes\psq. Rename the files to Hair.nif, Hair.tri, HairLine1.nif and HairLine1.tri respectively.

4. Install the skyhair mod as normal with your favorite mod manager.  If you don't, you will end up with bright purple/pink hair.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Boots

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire boots from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also going to install the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) because (and lets be honest with ourselves here) all succubii should be in heels :D

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files unless you want to be able to use the vampire boots on your untransformed character.  Please note, if you don't install these files properly, you will end up with purple/invisible boots. Finally, if you are using bodyslide, install the bodyslide 2 optional ( see Cuirass section of the guide for more info on its use ).

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\boots".

5. Copy "vampbootsl10(goldred20-14)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "boots_0.nif"

6. Create a copy of "boots_0.nif" and call it "boots_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Gloves

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire glovesfrom ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  Please note that if you don't install these files properly, you will end up with purple/invisible gloves. Finally, if you are using bodyslide, install the bodyslide optional.

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\gloves".

5. Copy "vampgloves20goldred(20-16)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "gloves_0.nif"

6. Create 3 copies of "gloves_0.nif". The new files should be named "gloves_1.nif", "1stPersongloves_0.nif" and "1stPersongloves_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Cuirass (AKA Armor/Clothes)

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire cuirass from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  If you don't install these files properly, you will end up with purple/invisible clothes. Finally, if you are using bodyslide, install the bodyslide optional.

3.We need to decompress the contents of the "NewVampChainsCuirass.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The bsa file in question will be located in your $skyrimData folder.

 

*BodySlide Users only*

4. Run bodyslide, then create all bodies in the "Vampire Cuirass" group for your current preset.

5. Navigate to "$skyrimData\meshes\newmiller\vamp".

6. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

7. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\".

8. Copy "femalebodyCBBE_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "1stpersonCuirass_0.nif" respectively.

9. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

 

*Non BodySlide Users only*

4. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\vamp".

5. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

6. Go up one level to "\meshes\newmiller\".

7. There should be a file with a name similar to "femalebodyXXX_1.nif" in this directory , where XXX is the type of body you use.  Copy this file into $skyrimData\meshes\psq. Rename the file to "1stpersonCuirass_0.nif".

8. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

9. goto step 10 below

 

*Everyone*

10. Run skyrim and test.  See the FAQ for common errors.

 

 

 

 

Horns

 

 

 

For the sake of this tutorial I am going to use Astaroth Horns Redone (  http://www.nexusmods.com/skyrim/mods/49847/?). These horns are actually circlets, so you will need to patch "PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install Astaroth Horns Redone from the link via your favorite mod manager.  If you don't install it, you will end up with bright purple/pink horns.

2. Navigate to "$skyrimData\Meshes\Astaroth Horn".

3. Copy "headA_0.nif" and "headA_1.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Horns_0.nif" and "Horns_0.nif" respectively.

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusHornsAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42". 

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusHorns

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

15. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Wings

 

 

 

For the sake of this tutorial I am going to use Auldin's Wings 75% scale (  http://www.nexusmods.com/skyrim/mods/15692/? ). These wings do not need a PSQ patch to work corrrectly.

 

1. Download and decompress the Auldin's wings 75% optional file from the link above.

2. Navigate to the location where you decompressed Auldin's wings 75%, then goto "Meshes\Actors\Alduin".

3. Copy "AlduinWings.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Wings_0.nif".

6. Create a copy of "Wings_0.nif" and call it "Wings_1.nif"

4. Install Auldin's Wings from the link via your favorite mod manager. Also install the 75% optional file.  If you don't, you will end up with bright purple/pink wings.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Skin Color

 

 

 

1. Select via the MCM. I'm using orange.

 

* Custom colors (Credit goes to groovtama) *

 

1. Activate your transformation so that you are wearing the correct attire.

2. From the console type "showracemenu" to open character config.  Please note that your hair color will revert to normal whilst the menu is open

3. Set the skin color you wish to use.  Then press 'r' to save and quit.

4. Goto the transformation open in MCM.  Click on "set color to current skin"

5. Transform twice to check the setting has stuck.

 

 

 

 

Tail

 

 

 

 

I haven't been able to find any tail mods that match my build, however for the sake of this tutorial I am going to use the werewolf tail from calips animal ears/tails mod ( http://www.nexusmods.com/skyrim/mods/14205/? ). This tail will need a patch to " PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install calips animal ears/tails from the link via your favorite mod manager.  If you don't install it, you will end up with a bright purple/pink tail.

2. Navigate to "$skyrimData\meshes\calyps\animal-ears".

3. Copy "wolftail.nif"  from this directory into "$skyrimData\meshes\psq". Rename the file to "Tail_0.nif".

6. Create a copy of "Tail_0.nif" and call it "Tail_1.nif"

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusTailAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 1".

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusTail

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Tail/Body Addon 1".

15. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Alternative body shape (Breast Expansion/Incredible Hulk/etc)

 

 

 

 

*Basic Method*

 

Warning. This method may conflict with pregnancy or other mods that scale body parts.

 

1. Open the transform menu in MCM.

2. Make sure that the "Body Transform" option (left pane, located above skin color) is DISABLED.  This is only used for the advanced method below and may interfere with the scaling.

2. Enable "Change bodyparts scale while transformed". Set the scales to your preference.

 

*Advanced Method*

 

This method uses 2 completely independent bodies for the normal and transformed characters.  Unlike the size scaling method used above, this option allows for complete customization of our transformed form. 

 

For this tutorial we will be generating our normal and transformed bodies via bodyslide ( http://www.nexusmods.com/skyrim/mods/49015/? ). For the transformed form I will be using Turuke's preset no.2 ( http://www.loverslab.com/topic/24606-sybp-share-your-bodyslide-preset/?p=650749 ). You will also need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the vanilla skyrim bsa file in order to copy some files from it.

 

1. Install bodyslide/turuke's preset from the links above

2. Run bodyslide.  Select an "average" looking preset of your liking.  This will be used for our normal body.

3. Build your body type, and also build any outfits/armors you may have installed.

4. Goto "$skyrimData\meshes\actors\character\character assets". From here, copy "femalebody_0.nif", "femalebody_1.nif", "femalefeet_0.nif", "femalefeet_1.nif", "femalehands_0.nif", "femalehands_1.nif" into "$skyrimData\Meshes\PSQ\Orgbody\". Please note:  If you ever decide to switch body presets for your character, you will need to repeat this step.  If you don't do this, your normal character will use the wrong body during sexlab animations after you transform back to normal.

5. Goto "$skyrimData\textures\actors\character\female". From here, copy "femalebody_1.dds", "femalebody_1_msn.dds",."femalebody_1_s.dds", "femalebody_1_sk.dds", "femalehands_1.dds", "femalehands_1_msn.dds", "femalehands_1_s.dds", "femalehead.dds", "femalehead_msn.dds", "femalehead_s.dds" into "$skyrimData\Textures\PSQ\Orgbody\" As with the previous step, you will need to redo this everytime you change your characters preset.

6. Return to body slide.  Change the preset to "turukes prst 2".

7. Rebuild your body using this preset.

8. *important* At this point you will need to remake your succubus cuirass based on this bodyslide preset. To do so, please follow the section above. If you forget this step, your transformed character won't have her new bodyshape applied until she strips for a sexlab animation.

9. Repeat steps 4/5, only this time the files should be copied into "$skyrimData\Textures\PSQ\Orgbody\"

10. Return to bodyslide for the last time.  Switch back to your original preset, and rebuild your body and the succubus cuirass in order to fix the files we temporary overwrote during steps 7/8.  If you don't do this, your normal character will have your transformed body during sexlab animations.

11. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.
12. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".
13. Copy the "femalehead.nif" file from this directory into $skyrimData\meshes\psq.

14. Run skyrim.  In the transform setting in MCM, enable body transform, but disable "Change bodyparts scale while transformed".

15. Test the transformation.  See the FAQ for common errors.

 

 

 

 

FAQ
 

1. After transforming, I have invisible eyes/head/etc.
Ans: You have a missing .nif file in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.
 
2: After transforming, my character has a big red triangle over them.
Ans: Same problem as question 1.
 
3. After transforming, my character has pink clothes/wings/etc
Ans: You have a missing .dds file in $skyrimData\textures\psq.  Replace the missing file and try again. Check the guide above for more information.
 
4. After transforming, my character has a big red triangle over them in 1st person view
Ans: You have missing some 1st person .nif files in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

5. Ok, so I double checked the your eyes tutorial and things still aren't working. What gives?

Ans. Are you using a mod that adds custom eyes?  If so you may need to include the nif file from that mod instead of the vanilla one. Also, if you use a texture designed for khajit/argonians, you may need to use the specific nif file for those races instead.

 

 

 

 

Screenshots

 

post-314871-0-17482100-1392849198_thumb.jpgpost-314871-0-24240400-1392849214_thumb.jpg

Posted

Ok.  I'll bite.  One overly pedantic instruction manual coming up. :P.

 

This guide assumes that you have have gotten PSQ installed and working correctly.

 

*I'm currently editing this post.  Please don't ask about missing the elements (horns etc) as I'm still typing them up.*

 

In this guide you need to replace $skyrimData with the location of your skyrim data folder ( defaults to %Program Files%\steam\steamapps\common\Skyrim\Data)

 

Eyes

 

 

This requires either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ).

 

1. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

2. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

3. Copy the eyesfemale.nif from this directory into $skyrimData\meshes\psq.

4. We now need to find a set of eyes that you like.  You can use ddsview ( http://www.amnoid.de/ddsview/ ) to examine the various files in order to pick one.  For the case of this tutorial, I'm using eyesvampire_01.dds from the natural eyes mod ( http://www.nexusmods.com/skyrim/mods/3589 ) as it is easy to spot if the transformation is working correctly. 

5. Download and decompress the mod linked in step 4. Then navigate to the location where you decompressed it.

6. From here goto "textures\actors\character\eyes".

7. Copy the eyesvampire_01.dds from this directory into $skyrimData\textures\psq. Rename the file to PSQSuccubusEye.dds.

8. Run skyrim and test the eyes transformation.  See the FAQ below for common errors.

 

Hair Color

 

 

1. Select via the MCM.

 

 

HairStyle

 

 

 

For the sake of this tutorial I am going to use hairstyle no. 37 from the Apachii Skyhair mod (  http://www.nexusmods.com/skyrim/mods/10168/? ).

 

1. Download Apachii Skyhair from the link above and decompress the contents.

2. Navigate to the location where you decompressed skyhair, then goto "\meshes\actors\character\character assets\hair\apachii\female\".

3. Copy hair37.nif, hair37.tri, hairline37.nif and hairline37.tri from this directory into $skyrimData\meshes\psq. Rename the files to Hair.nif, Hair.tri, HairLine1.nif and HairLine1.tri respectively.

4. Install the skyhair mod as normal with your favorite mod manager.  If you don't, you will end up with bright purple/pink hair.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Boots

 

*In Progress*

 

Gloves

 

*In Progress*

 

Cuirass (AKA Armor/Clothes)

 

*In Progress*

 

Horns

 

*In Progress*

 

Wings

 

*In Progress*

 

Skin Color

 

1. Select via the MCM.

 

FAQ

 

 

1. After transforming, I have invisible eyes/head/etc.

Ans: You have a missing .nif file in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

2: After transforming, my character has a big red triangle over them.

Ans: Same problem as question 1.

 

3. After transforming, my character has pink clothes/wings/etc

Ans: You have a missing .nif file in $skyrimData\textures\psq.  Replace the missing file and try again. Check the guide above for more information.

 

4. After transforming, my character has a big red triangle over them in 1st person view

Ans: You have missing some 1st person .nif files in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

 

 

THANKS SO MUCH! Can't wait to follow this recipe. Seriously I'm grateful

Posted

Im having trouble to understand the part about the  custom race...

Does it mean that this mod doesnt use a custom race (succubussomething) to work or

does it mean that this wont work if I deceide to play a custom race?

Posted

Ok.  I'll bite.  One overly pedantic instruction manual coming up. :P.

 

This guide assumes that you have have gotten PSQ installed and working correctly.

 

In this guide you need to replace $skyrimData with the location of your skyrim data folder ( defaults to %Program Files%\steam\steamapps\common\Skyrim\Data)

 

Eyes

 

 

This requires either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ).

 

1. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

2. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

3. Copy the eyesfemale.nif from this directory into $skyrimData\meshes\psq.

4. We now need to find a set of eyes that you like.  You can use ddsview ( http://www.amnoid.de/ddsview/ ) to examine the various files in order to pick one.  For the case of this tutorial, I'm using eyesvampire_01.dds from the natural eyes mod ( http://www.nexusmods.com/skyrim/mods/3589 ) as it is easy to spot if the transformation is working correctly. 

5. Download and decompress the mod linked in step 4. Then navigate to the location where you decompressed it.

6. From here goto "textures\actors\character\eyes".

7. Copy the eyesvampire_01.dds from this directory into $skyrimData\textures\psq. Rename the file to PSQSuccubusEye.dds.

8. Run skyrim and test the eyes transformation.  See the FAQ below for common errors.

 

Hair Color

 

 

1. Select via the MCM. I'm using Red.

 

 

HairStyle

 

 

 

For the sake of this tutorial I am going to use hairstyle no. 37 from the Apachii Skyhair mod (  http://www.nexusmods.com/skyrim/mods/10168/? ).

 

1. Download Apachii Skyhair from the link above and decompress the contents.

2. Navigate to the location where you decompressed skyhair, then goto "\meshes\actors\character\character assets\hair\apachii\female\".

3. Copy hair37.nif, hair37.tri, hairline37.nif and hairline37.tri from this directory into $skyrimData\meshes\psq. Rename the files to Hair.nif, Hair.tri, HairLine1.nif and HairLine1.tri respectively.

4. Install the skyhair mod as normal with your favorite mod manager.  If you don't, you will end up with bright purple/pink hair.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Boots

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire boots from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also going to install the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) because (and lets be honest with ourselves here) all succubii should be in heels :D

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files unless you want to be able to use the vampire boots on your untransformed character.  Please note, if you don't install these files properly, you will end up with purple/invisible boots. Finally, if you are using bodyslide, install the bodyslide 2 optional ( see Cuirass section of the guide for more info on its use ).

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\boots".

5. Copy "vampbootsl10(goldred20-14)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "boots_0.nif"

6. Create a copy of "boots_0.nif" and call it "boots_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Gloves

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire glovesfrom ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  Please note that if you don't install these files properly, you will end up with purple/invisible gloves. Finally, if you are using bodyslide, install the bodyslide optional.

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\gloves".

5. Copy "vampgloves20goldred(20-16)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "gloves_0.nif"

6. Create 3 copies of "gloves_0.nif". The new files should be named "gloves_1.nif", "1stPersongloves_0.nif" and "1stPersongloves_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Cuirass (AKA Armor/Clothes)

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire cuirass from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  If you don't install these files properly, you will end up with purple/invisible clothes. Finally, if you are using bodyslide, install the bodyslide optional.

3.We need to decompress the contents of the "NewVampChainsCuirass.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The bsa file in question will be located in your $skyrimData folder.

 

*BodySlide Users only*

4. Run bodyslide, then create all bodies in the "Vampire Cuirass" group for your current preset.

5. Navigate to "$skyrimData\meshes\newmiller\vamp".

6. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

7. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\".

8. Copy "femalebodyCBBE_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "1stpersonCuirass_0.nif" respectively.

9. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

 

*Non BodySlide Users only*

4. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\vamp".

5. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

6. Go up one level to "\meshes\newmiller\".

7. There should be a file with a name similar to "femalebodyXXX_1.nif" in this directory , where XXX is the type of body you use.  Copy this file into $skyrimData\meshes\psq. Rename the file to "1stpersonCuirass_0.nif".

8. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

9. goto step 10 below

 

*Everyone*

10. Run skyrim and test.  See the FAQ for common errors.

 

 

 

 

Horns

 

 

 

For the sake of this tutorial I am going to use Astaroth Horns Redone (  http://www.nexusmods.com/skyrim/mods/49847/?). These horns are actually circlets, so you will need to patch "PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install Astaroth Horns Redone from the link via your favorite mod manager.  If you don't install it, you will end up with bright purple/pink horns.

2. Navigate to "$skyrimData\Meshes\Astaroth Horn".

3. Copy "headA_0.nif" and "headA_1.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Horns_0.nif" and "Horns_0.nif" respectively.

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusHornsAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42". 

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusHorns

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

15. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Wings

 

 

 

For the sake of this tutorial I am going to use Auldin's Wings 75% scale (  http://www.nexusmods.com/skyrim/mods/15692/? ). These wings do not need a PSQ patch to work corrrectly.

 

1. Download and decompress the Auldin's wings 75% optional file from the link above.

2. Navigate to the location where you decompressed Auldin's wings 75%, then goto "Meshes\Actors\Alduin".

3. Copy "AlduinWings.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Wings_0.nif".

6. Create a copy of "Wings_0.nif" and call it "Wings_1.nif"

4. Install Auldin's Wings from the link via your favorite mod manager. Also install the 75% optional file.  If you don't, you will end up with bright purple/pink wings.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Skin Color

 

 

1. Select via the MCM. I'm using orange.

 

 

FAQ

 

 

1. After transforming, I have invisible eyes/head/etc.

Ans: You have a missing .nif file in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

2: After transforming, my character has a big red triangle over them.

Ans: Same problem as question 1.

 

3. After transforming, my character has pink clothes/wings/etc

Ans: You have a missing .dds file in $skyrimData\textures\psq.  Replace the missing file and try again. Check the guide above for more information.

 

4. After transforming, my character has a big red triangle over them in 1st person view

Ans: You have missing some 1st person .nif files in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

 

Screenshots

 

attachicon.gifbefore.jpgattachicon.gifafter.jpg

thanks, this helped a lot :D

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