z3t4 Posted February 13, 2014 Posted February 13, 2014 Hi, first of all thanks for such great mod. I'm experiencing an issue, when mi PC transform the new skin texture is applied, but when I go back to human the succubus skin remains except on the face.
randomdecisionsofbob Posted February 13, 2014 Posted February 13, 2014 So I am having a ton of trouble trying to get the transformation stuff to actually work. Transformation does nothing right now. There are no visible changes (I hit the transform button, it does the animation, and then nothing). I think I have the files named properly, but in the wrong places. Can someone tell me where exactly within the Skyrim Game folder the meshes and textures need to go? Pictures would be helpful. PSQ folders are where you want to put them (under /Meshes/PSQ or /Textures/PSQ), make sure those folders are where the files are going. Also, check in the MCM menu under the Transformation tab (not sure what it's named exactly), and make sure you've checked the boxes that tell you what parts of the form you want visible. Hmm... so the path then for the meshes folder would be: Skyrim/Data/meshes/PSQ and textures: Skyrim/Data/textures/PSQ. If this is the case, then I do have them in the right spots, with all the appropriate stuff selected, but nothing is happening. I actually have the files in three places to cover all the possible setups I thought they could use. Skyrim/Data/PSQ/meshes SKyrim/Data/meshes/PSQ Skyrim/Data/PSQ So I have the meshes in a folder named PSQ in the data folder, then I have them again in a folder inside that PSQ folder called meshes, and then I have them in the meshes folder in a folder called PSQ. I have the same thing with the textures. If one of these is correct, then I should be seeing the transformation work (I have the meshes and textures to the skin, horns, and wings, and nothing else) but when I transform none of these happen. *Edit: I enabled the skin transformation (it had been disabled) at first i thought it had worked, but once i took of the armor i was wearing before i transformed, my body disappeared
Standman Posted February 13, 2014 Posted February 13, 2014 So I am having a ton of trouble trying to get the transformation stuff to actually work. Transformation does nothing right now. There are no visible changes (I hit the transform button, it does the animation, and then nothing). I think I have the files named properly, but in the wrong places. Can someone tell me where exactly within the Skyrim Game folder the meshes and textures need to go? Pictures would be helpful. PSQ folders are where you want to put them (under /Meshes/PSQ or /Textures/PSQ), make sure those folders are where the files are going. Also, check in the MCM menu under the Transformation tab (not sure what it's named exactly), and make sure you've checked the boxes that tell you what parts of the form you want visible. Hmm... so the path then for the meshes folder would be: Skyrim/Data/meshes/PSQ and textures: Skyrim/Data/textures/PSQ. If this is the case, then I do have them in the right spots, with all the appropriate stuff selected, but nothing is happening. I actually have the files in three places to cover all the possible setups I thought they could use. Skyrim/Data/PSQ/meshes SKyrim/Data/meshes/PSQ Skyrim/Data/PSQ So I have the meshes in a folder named PSQ in the data folder, then I have them again in a folder inside that PSQ folder called meshes, and then I have them in the meshes folder in a folder called PSQ. I have the same thing with the textures. If one of these is correct, then I should be seeing the transformation work (I have the meshes and textures to the skin, horns, and wings, and nothing else) but when I transform none of these happen. Hmm... This may require some Nifskope/TES5Edit checking (for biped slots, etc.). Look in posts like this http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=672676 and earlier in the thread for more info. You're good on the folder placements though.
randomdecisionsofbob Posted February 13, 2014 Posted February 13, 2014 So I am having a ton of trouble trying to get the transformation stuff to actually work. Transformation does nothing right now. There are no visible changes (I hit the transform button, it does the animation, and then nothing). I think I have the files named properly, but in the wrong places. Can someone tell me where exactly within the Skyrim Game folder the meshes and textures need to go? Pictures would be helpful. PSQ folders are where you want to put them (under /Meshes/PSQ or /Textures/PSQ), make sure those folders are where the files are going. Also, check in the MCM menu under the Transformation tab (not sure what it's named exactly), and make sure you've checked the boxes that tell you what parts of the form you want visible. Hmm... so the path then for the meshes folder would be: Skyrim/Data/meshes/PSQ and textures: Skyrim/Data/textures/PSQ. If this is the case, then I do have them in the right spots, with all the appropriate stuff selected, but nothing is happening. I actually have the files in three places to cover all the possible setups I thought they could use. Skyrim/Data/PSQ/meshes SKyrim/Data/meshes/PSQ Skyrim/Data/PSQ So I have the meshes in a folder named PSQ in the data folder, then I have them again in a folder inside that PSQ folder called meshes, and then I have them in the meshes folder in a folder called PSQ. I have the same thing with the textures. If one of these is correct, then I should be seeing the transformation work (I have the meshes and textures to the skin, horns, and wings, and nothing else) but when I transform none of these happen. Hmm... This may require some Nifskope/TES5Edit checking (for biped slots, etc.). Look in posts like this http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=672676 and earlier in the thread for more info. You're good on the folder placements though. I tried Nifskope, but when I went to edit the horns, I didn't see a 45- Unarmed slot. It looks like the screenshot in the attached file. And I still can't get the skin to work =/
Standman Posted February 13, 2014 Posted February 13, 2014 So I am having a ton of trouble trying to get the transformation stuff to actually work. Transformation does nothing right now. There are no visible changes (I hit the transform button, it does the animation, and then nothing). I think I have the files named properly, but in the wrong places. Can someone tell me where exactly within the Skyrim Game folder the meshes and textures need to go? Pictures would be helpful. PSQ folders are where you want to put them (under /Meshes/PSQ or /Textures/PSQ), make sure those folders are where the files are going. Also, check in the MCM menu under the Transformation tab (not sure what it's named exactly), and make sure you've checked the boxes that tell you what parts of the form you want visible. Hmm... so the path then for the meshes folder would be: Skyrim/Data/meshes/PSQ and textures: Skyrim/Data/textures/PSQ. If this is the case, then I do have them in the right spots, with all the appropriate stuff selected, but nothing is happening. I actually have the files in three places to cover all the possible setups I thought they could use. Skyrim/Data/PSQ/meshes SKyrim/Data/meshes/PSQ Skyrim/Data/PSQ So I have the meshes in a folder named PSQ in the data folder, then I have them again in a folder inside that PSQ folder called meshes, and then I have them in the meshes folder in a folder called PSQ. I have the same thing with the textures. If one of these is correct, then I should be seeing the transformation work (I have the meshes and textures to the skin, horns, and wings, and nothing else) but when I transform none of these happen. Hmm... This may require some Nifskope/TES5Edit checking (for biped slots, etc.). Look in posts like this http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=672676 and earlier in the thread for more info. You're good on the folder placements though. I tried Nifskope, but when I went to edit the horns, I didn't see a 45- Unarmed slot. It looks like the screenshot in the attached file. And I still can't get the skin to work =/ I don't think I did anything with Nifskope, I left the Horns and Wings as they were (BodyAddOn4 and BodyAddOn3, I think). For the skin, double-check and make sure you have everything (all body, hands and head maps). I'm not sure what else to do here, it just did work for me so I didn't tweak it much after that. Sorry if I can't help as much.
randomdecisionsofbob Posted February 13, 2014 Posted February 13, 2014 So I am having a ton of trouble trying to get the transformation stuff to actually work. Transformation does nothing right now. There are no visible changes (I hit the transform button, it does the animation, and then nothing). I think I have the files named properly, but in the wrong places. Can someone tell me where exactly within the Skyrim Game folder the meshes and textures need to go? Pictures would be helpful. PSQ folders are where you want to put them (under /Meshes/PSQ or /Textures/PSQ), make sure those folders are where the files are going. Also, check in the MCM menu under the Transformation tab (not sure what it's named exactly), and make sure you've checked the boxes that tell you what parts of the form you want visible. Hmm... so the path then for the meshes folder would be: Skyrim/Data/meshes/PSQ and textures: Skyrim/Data/textures/PSQ. If this is the case, then I do have them in the right spots, with all the appropriate stuff selected, but nothing is happening. I actually have the files in three places to cover all the possible setups I thought they could use. Skyrim/Data/PSQ/meshes SKyrim/Data/meshes/PSQ Skyrim/Data/PSQ So I have the meshes in a folder named PSQ in the data folder, then I have them again in a folder inside that PSQ folder called meshes, and then I have them in the meshes folder in a folder called PSQ. I have the same thing with the textures. If one of these is correct, then I should be seeing the transformation work (I have the meshes and textures to the skin, horns, and wings, and nothing else) but when I transform none of these happen. Hmm... This may require some Nifskope/TES5Edit checking (for biped slots, etc.). Look in posts like this http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=672676 and earlier in the thread for more info. You're good on the folder placements though. I tried Nifskope, but when I went to edit the horns, I didn't see a 45- Unarmed slot. It looks like the screenshot in the attached file. And I still can't get the skin to work =/ I don't think I did anything with Nifskope, I left the Horns and Wings as they were (BodyAddOn4 and BodyAddOn3, I think). For the skin, double-check and make sure you have everything (all body, hands and head maps). I'm not sure what else to do here, it just did work for me so I didn't tweak it much after that. Sorry if I can't help as much. Well i finally managed to change the slots for the horns and wing I wanted, but they still don't show up. I tried uninstalling and reinstalling the mod, and I have placed everything where it is supposed to be. I don't know why its not working. Without some screenshots of the files for people who actually have it working, I can't tell what's going on and why it refuses to work. Also, I don't know if this is important, but whenever i try to enable a skin transformation (which also refuses to work) or try to transform hair color, the changes get stuck and no matter whether I change back or not, the character's hair color and original body textures and meshes will not revert.
Standman Posted February 13, 2014 Posted February 13, 2014 So I am having a ton of trouble trying to get the transformation stuff to actually work. Transformation does nothing right now. There are no visible changes (I hit the transform button, it does the animation, and then nothing). I think I have the files named properly, but in the wrong places. Can someone tell me where exactly within the Skyrim Game folder the meshes and textures need to go? Pictures would be helpful. PSQ folders are where you want to put them (under /Meshes/PSQ or /Textures/PSQ), make sure those folders are where the files are going. Also, check in the MCM menu under the Transformation tab (not sure what it's named exactly), and make sure you've checked the boxes that tell you what parts of the form you want visible. Hmm... so the path then for the meshes folder would be: Skyrim/Data/meshes/PSQ and textures: Skyrim/Data/textures/PSQ. If this is the case, then I do have them in the right spots, with all the appropriate stuff selected, but nothing is happening. I actually have the files in three places to cover all the possible setups I thought they could use. Skyrim/Data/PSQ/meshes SKyrim/Data/meshes/PSQ Skyrim/Data/PSQ So I have the meshes in a folder named PSQ in the data folder, then I have them again in a folder inside that PSQ folder called meshes, and then I have them in the meshes folder in a folder called PSQ. I have the same thing with the textures. If one of these is correct, then I should be seeing the transformation work (I have the meshes and textures to the skin, horns, and wings, and nothing else) but when I transform none of these happen. Hmm... This may require some Nifskope/TES5Edit checking (for biped slots, etc.). Look in posts like this http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=672676 and earlier in the thread for more info. You're good on the folder placements though. I tried Nifskope, but when I went to edit the horns, I didn't see a 45- Unarmed slot. It looks like the screenshot in the attached file. And I still can't get the skin to work =/ I don't think I did anything with Nifskope, I left the Horns and Wings as they were (BodyAddOn4 and BodyAddOn3, I think). For the skin, double-check and make sure you have everything (all body, hands and head maps). I'm not sure what else to do here, it just did work for me so I didn't tweak it much after that. Sorry if I can't help as much. Well i finally managed to change the slots for the horns and wing I wanted, but they still don't show up. I tried uninstalling and reinstalling the mod, and I have placed everything where it is supposed to be. I don't know why its not working. Without some screenshots of the files for people who actually have it working, I can't tell what's going on and why it refuses to work. Also, I don't know if this is important, but whenever i try to enable a skin transformation (which also refuses to work) or try to transform hair color, the changes get stuck and no matter whether I change back or not, the character's hair color and original body textures and meshes will not revert. Changes really are stuck with skin, sadly enough. Was pretty bummed when I found out myself.
randomdecisionsofbob Posted February 14, 2014 Posted February 14, 2014 Well at least im not the only one with the skin problem. Any advice on the rest?
majordespair Posted February 14, 2014 Posted February 14, 2014 loving this mod, not messed with the succu form meshes etc yet, but love it anyhow. love some of the voice files you have used like. " Stop that! I am not going to be vilolated by some half-septim magician!" lol followed by me feeding on them , which makes me think of a futurama quote..." death by snu snu!" great job thx for sharing.
Guest Posted February 15, 2014 Posted February 15, 2014 Maybe you could use the AP Standing Masturbation animation as the transformation animation. It fits the theme of a succubus, and it would be sexy.
skyfrost077 Posted February 15, 2014 Posted February 15, 2014 Here is a thought I am not sure is even possible...how about a body tattoo that gets brighter and more defined as the succubus gets stronger? At low levels there is no visible tattoo, and as the succubus gains rank the tattoo becomes brighter. Or conversely, you could have the tattoo get brighter as the need for sex gets stronger. As I type I like the idea of the tattoo getting stronger as need increases because it could add an immersive way to indicate the need for sex without a potentially immersion breaking message popping up on the screen. Yes, as I type I like this idea more and more. Scotty! Make it so...Scotty? Hello!?!.... Bridge to engineering... Anyone there? Shit, that freakin' Scotsman is drunk again. Damn it, Scotty! Wake up, put down that sheep and man your post! We need your engineering skills, stat! edit* I would like to apologize to any sheep I may have offended with my insensitive comments. I understand that not all sheep are shameless Scotsman loving weirdos, and I am sincerely sorry for any offense given. *Translation: Baaaa, bleeeeet, baa! Baa Baa bleeeee...Braaa, Scotsman...blaaa. Baaa, Bleeeep Blaaaa. Sorry!
Guest Posted February 15, 2014 Posted February 15, 2014 I have a few problems. The first being that the horns don't show up even though they are set to slot 45, and they are activated in transformation. My next problem is that my skin color doesn't return to normal when I transform back, is that supposed to happen? And my last problem, which might not be a problem at all, is that I am using the black hair color transform and it really only makes my hair color kind of gray-ish. It's as if a black overlay has been put on the blonde hair my character already has. Is there a way to make the hair actually black?
ojanen Posted February 15, 2014 Author Posted February 15, 2014 I have a few problems. The first being that the horns don't show up even though they are set to slot 45, and they are activated in transformation. My next problem is that my skin color doesn't return to normal when I transform back, is that supposed to happen? And my last problem, which might not be a problem at all, is that I am using the black hair color transform and it really only makes my hair color kind of gray-ish. It's as if a black overlay has been put on the blonde hair my character already has. Is there a way to make the hair actually black? 1. I do not know race, is whether the horn what. Please check the Biped Flag again. 2. I am not sure why. I'm sorry. Does it have a reproducible? 3. This is because it had to set bright color tone in spite of a little black. Set it true black at the next update. Next update is scheduled for today at the Japan time.
ojanen Posted February 15, 2014 Author Posted February 15, 2014 Well at least im not the only one with the skin problem. Any advice on the rest? I so that you can change the skin color without providing a mesh and texture in the next update.
TGcan Posted February 16, 2014 Posted February 16, 2014 Awesome mod, thanks! Can't get the transformation to do anything other than change my eyes and hair color but still and for the life of me i can't get the horns to show up but regardless this mod added some much needed life back into skyrim for me. Btw, are their supposed to be any kinds of boosts or buff when transforming? because i get none, it only changes my characters appearance.
Guest Posted February 16, 2014 Posted February 16, 2014 I have a few problems. The first being that the horns don't show up even though they are set to slot 45, and they are activated in transformation. My next problem is that my skin color doesn't return to normal when I transform back, is that supposed to happen? And my last problem, which might not be a problem at all, is that I am using the black hair color transform and it really only makes my hair color kind of gray-ish. It's as if a black overlay has been put on the blonde hair my character already has. Is there a way to make the hair actually black? 1. I do not know race, is whether the horn what. Please check the Biped Flag again. 2. I am not sure why. I'm sorry. Does it have a reproducible? 3. This is because it had to set bright color tone in spite of a little black. Set it true black at the next update. Next update is scheduled for today at the Japan time. I got the horns working, apparently even though I checked and double checked in Nifskope they decided now that they were in the wrong biped slot. The skin thing happens every time I try it, everything turns back to normal except for the skin: Then this happens if I load up a save after that happens:
ojanen Posted February 16, 2014 Author Posted February 16, 2014 [spoiler] I have a few problems. The first being that the horns don't show up even though they are set to slot 45, and they are activated in transformation. My next problem is that my skin color doesn't return to normal when I transform back, is that supposed to happen? And my last problem, which might not be a problem at all, is that I am using the black hair color transform and it really only makes my hair color kind of gray-ish. It's as if a black overlay has been put on the blonde hair my character already has. Is there a way to make the hair actually black? [/spoiler] 1. I do not know race, is whether the horn what. Please check the Biped Flag again. 2. I am not sure why. I'm sorry. Does it have a reproducible? 3. This is because it had to set bright color tone in spite of a little black. Set it true black at the next update. Next update is scheduled for today at the Japan time. I got the horns working, apparently even though I checked and double checked in Nifskope they decided now that they were in the wrong biped slot. The skin thing happens every time I try it, everything turns back to normal except for the skin: 2014-02-15_00001.jpg Then this happens if I load up a save after that happens: 2014-02-15_00002.jpg Please try since changed the way of skin color change.
ojanen Posted February 16, 2014 Author Posted February 16, 2014 Awesome mod, thanks! Can't get the transformation to do anything other than change my eyes and hair color but still and for the life of me i can't get the horns to show up but regardless this mod added some much needed life back into skyrim for me. Btw, are their supposed to be any kinds of boosts or buff when transforming? because i get none, it only changes my characters appearance. There is not anything at the moment. I think energy consumption and buff also try and put on transformation in the next update.
Guest Posted February 16, 2014 Posted February 16, 2014 [spoiler] I have a few problems. The first being that the horns don't show up even though they are set to slot 45, and they are activated in transformation. My next problem is that my skin color doesn't return to normal when I transform back, is that supposed to happen? And my last problem, which might not be a problem at all, is that I am using the black hair color transform and it really only makes my hair color kind of gray-ish. It's as if a black overlay has been put on the blonde hair my character already has. Is there a way to make the hair actually black? [/spoiler] 1. I do not know race, is whether the horn what. Please check the Biped Flag again. 2. I am not sure why. I'm sorry. Does it have a reproducible? 3. This is because it had to set bright color tone in spite of a little black. Set it true black at the next update. Next update is scheduled for today at the Japan time. I got the horns working, apparently even though I checked and double checked in Nifskope they decided now that they were in the wrong biped slot. The skin thing happens every time I try it, everything turns back to normal except for the skin: 2014-02-15_00001.jpg Then this happens if I load up a save after that happens: 2014-02-15_00002.jpg Please try since changed the way of skin color change. Skin changes back to normal after transforming now, that did the trick.
DeltaD36 Posted February 16, 2014 Posted February 16, 2014 What is the armor he used in his own transformation pictures? It would be nice to know.
agent57 Posted February 17, 2014 Posted February 17, 2014 In 2.071 I can now change the skin back, but unfortunately has created a new problem for me. In 2.06, you have 2 female body meshes, one original and one for the succubus. I used Teruke's preset 2 ( Thanks for uploading it! ) to create a female body mesh for the succubus via bodyslide, then made a cuirass mesh as well for the armour. I then created another mesh in bodyslide for the ordinary female, with petite settings and made the clothing and armour for that. The result is that my character was able to transform from an average female body into a big busty bombshell. Nice! Unfortunately in 2.06 you could not change back to the average female body. This is fixed for me in 2.071, but whenever a sexlab animation starts and my character removes her armour, she reverts back to the average female body for the duration (she has only one body mesh) then becomes big busty bombshell again after getting dressed. I lack any experience with modding, but I read the succubusheshinnscript.psc files in 2.06 and 2.071 to try to fix it. I think the problem in 2.06 was that akCaster.GetLeveledActorBase().GetSkin() was returning null (SKSE bug?). I think I have a workaround, however I can't get the papyrus compiler to work properly ATM to test it. Ojanen: Will my idea below fix the problem?1. Create 3 new Armour Addons in "PSQ PlayerSuccubusQuest.esm": PSQOrgFeet, PSQOrgHands, PSQOrgBody. Point the model filename to the bodyslide nifs in "$Skyrim\meshes\actors\characters\character assets"2. Create 1 new Armour in "PSQ PlayerSuccubusQuest.esm": PSQOrgSkin. Point the armature to the above addons3. Change the code in succubusheshinnscript.psc:Transform If PSQ.HenshinSkin akCaster.GetLeveledActorBase().SetSkin(PSQ.PSQSuccubusSkin) If akCaster.IsEquipped(PSQ.FemaleSchlong) akCaster.RemoveItem(PSQ.FemaleSchlong, akCaster.GetItemCount(PSQ.FemaleSchlong), True) akCaster.AddItem(PSQ.FemaleSchlongTFS, 1, True) akCaster.EquipItem(PSQ.FemaleSchlongTFS, True, True) EndIf EndIf If PSQ.HenshinSkinColor PSQ.OrgSkinColor = Game.GetTintMaskColor(6, 0) Game.SetTintMaskColor(PSQ.PSQSkinColor, 6, 0) If !PSQ.HenshinHairColor akCaster.QueueNiNodeUpdate() EndIf EndIfTransform Back If PSQ.PSQOrgSkin != None akCaster.GetLeveledActorBase().SetSkin(PSQ.PSQOrgSkin) If akCaster.IsEquipped(PSQ.FemaleSchlongTFS) akCaster.RemoveItem(PSQ.FemaleSchlongTFS, akCaster.GetItemCount(PSQ.FemaleSchlongTFS), True) akCaster.AddItem(PSQ.FemaleSchlong, 1, True) akCaster.EquipItem(PSQ.FemaleSchlong, True, True) EndIf EndIf If PSQ.OrgSkinColor != 0 Game.SetTintMaskColor(PSQ.OrgSkinColor, 6, 0) If PSQ.OrgHairColor == None akCaster.QueueNiNodeUpdate() EndIf EndIf 4. Re add option for skin transform back into mcmBTW Feel free to use this code if it makes any sense. If not, I am sorry for being a nuisance.
jca01 Posted February 17, 2014 Posted February 17, 2014 The new features in 2.071 is making Succubus more like Succubus Having a great time in Skyrim now, Thanks! EDIT: Matchmaking with bow and arrows = Cupid! Valentine Day comes late in Skyrim.
DeltaD36 Posted February 17, 2014 Posted February 17, 2014 Hey, can someone help me out with adding my own armor to the the transformation thing...? The instructions are not to clear, but I'm not putting that against the guy who made this mod. I'm just wondering what I'm supposed to do. ^^; I have the armor I want to use which is this one. http://www.nexusmods.com/skyrim/mods/23334/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D23334&pUp=1 Anyone willing to help me sort it out?
Guest Posted February 17, 2014 Posted February 17, 2014 Hey, can someone help me out with adding my own armor to the the transformation thing...? The instructions are not to clear, but I'm not putting that against the guy who made this mod. I'm just wondering what I'm supposed to do. ^^; I have the armor I want to use which is this one. http://www.nexusmods.com/skyrim/mods/23334/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D23334&pUp=1 Anyone willing to help me sort it out? That's the armor I'm using on mine, too. Use the meshes from the option meshes folders as an outline of sorts to place the meshes from your armor. Rename the files from Dark Lillith to match the names from the optional meshes. For example, the armor from Dark Lillith might say something like Suit_0/1. Rename that to match the Cuirass_0/1 in PSQ. Make sure you edit the wings and horns to be in their correct biped slots in Nifskope.
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