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PSQ PlayerSuccubusQuest for Sexlab


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Posted

okay, here goes: 

 

does the "Oviposition Soul Gems" Power work for anyone? other than the animation, nothing happens after for me

 

does the "Leak Semen" Power do anything for you? using the power does nothing for me.

 

+ in the MCM does the "Stop Add Milk" being enabled just stop the accumulation of milk?

Posted

Good day. I changed boots textures\meshes to hooves and changed texture set in CK to apply texture on hooves forcibly. Here is the question: when body color changes after transformation it color applyes to hooves how can i change it? I mean not apply body color to hooves from this sample1.thumb.png.36fd417d749999bf420270de6be2c234.png to this 5a6db80282bf2_sample2.thumb.jpg.4ea7b27ae453d78044aec9a4a7c6bf62.jpg to work with body color change option?

Posted
On 26/01/2018 at 5:22 AM, Ramajam said:

For some reason I can't transform back to human form with this mod- any ideas?

Are you using arousal based transformation? Maybe you character's arousal is too high to allow you to change back.

Posted

Alright, I was able to get this to work in skyrim SE with smp collisions to boot.

 

Just need to grab the sexlab beta SE , the sexlab aroused SE that was remade and released in a chinese forum, the same one hydrogen released smp hdt file. Get the UI extension from nexus and unpack the bsa file. You need to unpack the psq bsa file with BAE from the nexus. The NiOverride file can be ignored for the time being. 

 

Get the transform files with the psq/humanbody/female/xxxxxx.nif setup for texture and meshes. The transformation from human to succubus is way better in special edition with zero lag. 

 

What does not work. There is no hdt tails movement since pe physics will NEVER work in SSE. Have not tested the animated wings since i have not installed that yet. Transforming with the eyes will instantly crash the game for some reason. There could be a issue with being unable to move after a sex scene with npcs if you interrupt a npc scene. There is a neck line issue but it might just be something i might have messed up with the meshes in the right folders. 

Another problem is that racemenu will crash when starting a new character or do any changes afterwards so its best to turn this mod after you have designed a character. 

 

Edited. Fixed the racemenu crash by deleting all eyes meshes in the succubus mesh folders. Weird that such a tiny mesh file can ruin my game. There exists a smp tail file in nexus that has alduin and just by installing it after using mesh optimiser can make the tails move with far superior quality then the previous outdated hdt pe engine. Requires just taking the alduin file that is bigger then the other one and renaming it tail1.nif and tail2.nif. 

https://www.nexusmods.com/skyrim/mods/58165/  install the beta version with smp only. 

 

Before transformation. 

 

ScreenShot4.thumb.png.22445e246cd366f216ba67020b3d4abb.png

 

 

After transformation. I installed the princess nox textures only. Nothing else. And using the princess astoroth horns.

 

ScreenShot5.thumb.png.47979d7d9f1f8c1948d1cb93bfd69840.png

 

 

 

Posted

Ojanen,

I don't know if you come here anymore, you deserve every praise for this sugoi mod and amazing support you've given us! Thank you

Posted
On 2018/1/29 at 11:40 PM, minalia said:

Alright, I was able to get this to work in skyrim SE with smp collisions to boot.

 

Just need to grab the sexlab beta SE , the sexlab aroused SE that was remade and released in a chinese forum, the same one hydrogen released smp hdt file. Get the UI extension from nexus and unpack the bsa file. You need to unpack the psq bsa file with BAE from the nexus. The NiOverride file can be ignored for the time being. 

 

Get the transform files with the psq/humanbody/female/xxxxxx.nif setup for texture and meshes. The transformation from human to succubus is way better in special edition with zero lag. 

 

What does not work. There is no hdt tails movement since pe physics will NEVER work in SSE. Have not tested the animated wings since i have not installed that yet. Transforming with the eyes will instantly crash the game for some reason. There could be a issue with being unable to move after a sex scene with npcs if you interrupt a npc scene. There is a neck line issue but it might just be something i might have messed up with the meshes in the right folders. 

Another problem is that racemenu will crash when starting a new character or do any changes afterwards so its best to turn this mod after you have designed a character. 

Hello, I installed the mod as you say, and I did enter the game. However, I cannot find the MCM Menu of PSQ. What should I do?

Posted

Like all mods it will take 1-2 minutes before the mcm recognises it. Make sure you have installed the most recent skse and skyui. You gotta make sure you installed the sexlab beta in the oldrim forum in LL. Do NOT use the sexlab light version available in the newrim section of LL. Also you need sexlab aroused, the chinese version but you can reinstall english text via rewritten the chinese interface with the english version from a old aroused light mod you can find in LL. 

 

Grab these files. 

 

-Skse the most recent one.

-skyui for mcm most recent one in nexus.

-Fnis 

-Sexlab beta for SEE https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-1-jan-12-2018/

-Sexlab aroused for SEE  http://www.9damao.com/forum.php?mod=viewthread&tid=37361&highlight=sexlab%2Baroused  grab an aroused light mod. paste the chinese interface with the english version. Turn the damn thing off afterwards. We only want the thing because it is a prerequisite.  Apply in the forum with a account then press 66666 in the forum thread 

to get access to the file + pw. The chinese interface needs to be overwritten by the old english interface file. Very easy to do. Not going to waste time explaining that.

-Psq 3.2.8   Ok. this file as 2 files, the esm file do not touch this one. and the bsa file. Extract it with BAE https://www.nexusmods.com/skyrimspecialedition/mods/8055

Then put the esm file + the extracted files in their correct file order into the data folder. Sounds complicated but it ain't. Just follow the video tutorial in the bae nexus address i provided. 

 

Once you got em all. Make sure you clicked sexlab, aroused and psq in the mo2 or nexus mod manager. Turn on the game, if it crashed. means you screwed up by forgetting to extract the bsa file. If you forgot to activate the required mods then psq will not activate period.

 

Start a new game, turn on sexlabs, wait till it is finished then wait  a few more minutes for the psq menu to show up. I tested the damn thing and it works just fine. Sure there is some glitches but that is what to be expected when playing around a beta version of sexlab and an alpha version of skse.  Do not download any freaking succubus eye mods. This will crash your game period. The rest works. 

 

I will not bother trying to explain how the transformation files work. Read the psq thread.  

 

Glitches that are noticeable, mainly related via the camera and smp movements in some clothes. Go to a blacksmith and click on it to fix that zoom issue and enableplayercontrols if you notice you cannot move around or do anything. 

Posted
3 hours ago, minalia said:

Like all mods it will take 1-2 minutes before the mcm recognises it. Make sure you have installed the most recent skse and skyui. You gotta make sure you installed the sexlab beta in the oldrim forum in LL. Do NOT use the sexlab light version available in the newrim section of LL. Also you need sexlab aroused, the chinese version but you can reinstall english text via rewritten the chinese interface with the english version from a old aroused light mod you can find in LL. 

 

Grab these files. 

 

-Skse the most recent one.

-skyui for mcm most recent one in nexus.

-Fnis 

-Sexlab beta for SEE https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-1-jan-12-2018/

-Sexlab aroused for SEE  http://www.9damao.com/forum.php?mod=viewthread&tid=37361&highlight=sexlab%2Baroused  grab an aroused light mod. paste the chinese interface with the english version. Turn the damn thing off afterwards. We only want the thing because it is a prerequisite.  Apply in the forum with a account then press 66666 in the forum thread 

to get access to the file + pw. The chinese interface needs to be overwritten by the old english interface file. Very easy to do. Not going to waste time explaining that.

-Psq 3.2.8   Ok. this file as 2 files, the esm file do not touch this one. and the bsa file. Extract it with BAE https://www.nexusmods.com/skyrimspecialedition/mods/8055

Then put the esm file + the extracted files in their correct file order into the data folder. Sounds complicated but it ain't. Just follow the video tutorial in the bae nexus address i provided. 

 

Once you got em all. Make sure you clicked sexlab, aroused and psq in the mo2 or nexus mod manager. Turn on the game, if it crashed. means you screwed up by forgetting to extract the bsa file. If you forgot to activate the required mods then psq will not activate period.

 

Start a new game, turn on sexlabs, wait till it is finished then wait  a few more minutes for the psq menu to show up. I tested the damn thing and it works just fine. Sure there is some glitches but that is what to be expected when playing around a beta version of sexlab and an alpha version of skse.  Do not download any freaking succubus eye mods. This will crash your game period. The rest works. 

 

I will not bother trying to explain how the transformation files work. Read the psq thread.  

 

Glitches that are noticeable, mainly related via the camera and smp movements in some clothes. Go to a blacksmith and click on it to fix that zoom issue and enableplayercontrols if you notice you cannot move around or do anything. 

Thank you so much for your kindness. I managed to install the mod finally.

But there is a new problem.

When i install the Texture from https://www.loverslab.com/topic/54049-psq-transformpackage-fomod/?tab=comments#comment-1357641&searchlight=1, I found my tail on the floor.

Do you have any ideal about it? And how can i deal with it?

Posted

Get rid of it. Sorry buddy but kiss that tail good bye. It uses obsolete pe physics. It does not work in skyrim SE . It will NEVER work in special edition. If hydrogen said hell no it ain't happening. It won't happen. Who is hydrogen? She is the chinese uber genius who invented the physics mods that we all use in the first place. She recently upgraded the engine to smp and will only use this in skyrim special edition. She ain't shelling out 5000 dollars to buy the rights to use the program to upgrade pe physics due to intel being greedy assholes.

 

Install Smp physics from the smp thread in the LL newrim. Follow the guide to get the whole bouncy tits,ass and stomach if you go the unp route or ass and tits only if you go the cbbe path. 

 

Install this https://www.nexusmods.com/skyrim/mods/58165/  HDTS Tails BETA   BETA The First Tails with my Shop and SMP     < ------Install only this file. 

This is the smp tails, install the beta file with smp. This is not open for debate. Installed it? Good now go and get mesh optimiser and optimise ALL of them tails. Open the tail mesh folder and find alduin.nif in the /data/meshes/hdttailsCelia/tails female/Aduin.   OPTIMISE THIS MESH. IF YOU DON'T you ain't getting any swinging animation. It should decrease the size of the alduin.nif file to 649kb . Grab this file and drag it to the /data/meshes/psq/succubusarmor/female/. Then you have to do a second copy of this specific alduin.nif file and you get alduin-copy.nif. Rename both to tail_0.nif and tail_1.nif. Don't bother finding and installing the textures in the psq folder. If you did everything like instructed you should have a fully working smp physic tail. If you only got the tail on the ground...Bloody hell you picked the smaller of the 2 alduin files. Pick the bigger nif file and ignore the other. 

 

alduin file.png

 

 

This is how the damn file looks like in bodyslide. Why the hell is there a virtual ground? It's there for collision effects when the tail hits the ground. 

Posted
6 hours ago, minalia said:

Get rid of it. Sorry buddy but kiss that tail good bye. It uses obsolete pe physics. It does not work in skyrim SE . It will NEVER work in special edition. If hydrogen said hell no it ain't happening. It won't happen. Who is hydrogen? She is the chinese uber genius who invented the physics mods that we all use in the first place. She recently upgraded the engine to smp and will only use this in skyrim special edition. She ain't shelling out 5000 dollars to buy the rights to use the program to upgrade pe physics due to intel being greedy assholes.

 

Install Smp physics from the smp thread in the LL newrim. Follow the guide to get the whole bouncy tits,ass and stomach if you go the unp route or ass and tits only if you go the cbbe path. 

 

Install this https://www.nexusmods.com/skyrim/mods/58165/  HDTS Tails BETA   BETA The First Tails with my Shop and SMP     < ------Install only this file. 

This is the smp tails, install the beta file with smp. This is not open for debate. Installed it? Good now go and get mesh optimiser and optimise ALL of them tails. Open the tail mesh folder and find alduin.nif in the /data/meshes/hdttailsCelia/tails female/Aduin.   OPTIMISE THIS MESH. IF YOU DON'T you ain't getting any swinging animation. It should decrease the size of the alduin.nif file to 649kb . Grab this file and drag it to the /data/meshes/psq/succubusarmor/female/. Then you have to do a second copy of this specific alduin.nif file and you get alduin-copy.nif. Rename both to tail_0.nif and tail_1.nif. Don't bother finding and installing the textures in the psq folder. If you did everything like instructed you should have a fully working smp physic tail. If you only got the tail on the ground...Bloody hell you picked the smaller of the 2 alduin files. Pick the bigger nif file and ignore the other. 

 

alduin file.png

 

 

This is how the damn file looks like in bodyslide. Why the hell is there a virtual ground? It's there for collision effects when the tail hits the ground. 

Thank you for your patience and kindness,but I cannot get a avaliable tail yet. Just like this.

0.thumb.png.cbbe89c01fa2d247ab8dd68ada566a59.png

I did optimise the mesh and get the file of 649kb, and then I overwrite the original mesh with the name tail_0 and tail_1. But then I got this.

it's different from the oringinal tail, I can see Texture in the oringinal tail, and it's not inserting into the ground like this.

Do you know what's wrong?

 

Posted

You need to install the smp tail mod i linked earlier. the entire file. It contains the working xml tail files to activate it. You also need to install all 3 files that activates the smp hdt engine. I had that issue and i solved it by installing the smp tail mod in its entirety after optimising the meshes. I did make a optional folder in the skse/pluging/hdt/hdtskinnedmeshconfigs/new folder because i did not to overwrite the xml files config i already installed from prz all in one smp file and sent the smp tail skse files in that new folder.

 

I suggest doing a lot of reading in how smp works by reading all the tutorials available in LL. Most of em will tell you to stfu and read what they wrote. 

 

Open your body nif file via bodyslide. Take a damn good look at it's body name. Then take a good look at this. 

https://docs.zoho.com/sheet/open/1tnhp1fc8e67ed2a04e349b3568ce1b90cf7a   <------ These are the body names. There are other variations like UUNP. You have to link the body xml name and the armor body names you find in the bodyslide editor. Hell take a closer look at the pic i linked. It has TailA. Usually it should have the body shape name like Baseshape or a variation of the unp body. 

 

Gonna take 2 exemples. Cbbe = Baseshape and UUNNP= UUNP  

 

Paste them files into this defaultBBS.xml by opening it via the notebook or by wordpad. 

 

<default-bbps>
    <map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="UUNP" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
   <map shape="Material.001" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="SLIM PUSHUPNW3" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="UNPB_TBBP_1" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="UUNP_outfit" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>        
        <map shape="UNPB_TBBP_0" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="UNPB_24_TBP 0" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="UN7B_TBBP_1" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/     
        <map shape="UNP TM" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/    
        <map shape="alduin_go:0" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Alduin.xml"/ 

 

The cbbe-hdt-vag.xml is the body file that connects every damn part of the body to the armor meshes and body mesh. Without that you get nothing. Also if you are from europe you need to replace EVERY "." to ",". The smp code language is connected to the local zone of your region. English speaker and chinese do not need to replace the "." to "," in the coding. 

Posted
18 hours ago, minalia said:

You need to install the smp tail mod i linked earlier. the entire file. It contains the working xml tail files to activate it. You also need to install all 3 files that activates the smp hdt engine. I had that issue and i solved it by installing the smp tail mod in its entirety after optimising the meshes. I did make a optional folder in the skse/pluging/hdt/hdtskinnedmeshconfigs/new folder because i did not to overwrite the xml files config i already installed from prz all in one smp file and sent the smp tail skse files in that new folder.

 

I suggest doing a lot of reading in how smp works by reading all the tutorials available in LL. Most of em will tell you to stfu and read what they wrote. 

 

Open your body nif file via bodyslide. Take a damn good look at it's body name. Then take a good look at this. 

https://docs.zoho.com/sheet/open/1tnhp1fc8e67ed2a04e349b3568ce1b90cf7a   <------ These are the body names. There are other variations like UUNP. You have to link the body xml name and the armor body names you find in the bodyslide editor. Hell take a closer look at the pic i linked. It has TailA. Usually it should have the body shape name like Baseshape or a variation of the unp body. 

 

Gonna take 2 exemples. Cbbe = Baseshape and UUNNP= UUNP  

 

Paste them files into this defaultBBS.xml by opening it via the notebook or by wordpad. 

 

<default-bbps>
    <map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="UUNP" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
   <map shape="Material.001" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="SLIM PUSHUPNW3" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="UNPB_TBBP_1" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="UUNP_outfit" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>        
        <map shape="UNPB_TBBP_0" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="UNPB_24_TBP 0" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/>
        <map shape="UN7B_TBBP_1" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/     
        <map shape="UNP TM" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/    
        <map shape="alduin_go:0" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Alduin.xml"/ 

 

The cbbe-hdt-vag.xml is the body file that connects every damn part of the body to the armor meshes and body mesh. Without that you get nothing. Also if you are from europe you need to replace EVERY "." to ",". The smp code language is connected to the local zone of your region. English speaker and chinese do not need to replace the "." to "," in the coding. 

Thank you so much for teaching me so paciently. I managed to get a tail.

Thank you again, Friend.

  • 2 weeks later...
Posted

Hello!

 

I'm using PSQ and until now everything is ok. I don't know what happened that yesterday i was playing and using the transformation, everything was ok, but today I started the save and when I use the Succubus Transformation power, the character cannot revert to her human form. Do you have any idea what's wrong? In the power shows the cooldown like the power was used but nothing happens to revert form.

 

Here is the papyrus attached bellow.:

Papyrus.0.log

Papyrus.0.log

Posted
4 hours ago, Alexandra The Nord Queen said:

Hello!

 

I'm using PSQ and until now everything is ok. I don't know what happened that yesterday i was playing and using the transformation, everything was ok, but today I started the save and when I use the Succubus Transformation power, the character cannot revert to her human form. Do you have any idea what's wrong? In the power shows the cooldown like the power was used but nothing happens to revert form.

 

Here is the papyrus attached bellow.:

Papyrus.0.log

Papyrus.0.log

If you have PSQ Tweek, you must have a sex, and then you can be a human.

Posted

hello, i know someone probably asked this before (but it's tough to go through all 118 pages), i want to change the hair of the human body (i got stuck with a hairstyle i don't like, and if i change my character's hair, it will change to the ugly one once i go human again, because that's the way i was the first time i transformed). i understand it has to be done manually. i found the folder that says "human body", but i don't know which file to replace and with what. (by the way, if i delete the content of this folder, will it reset the human body so the next time i transform and go back it won't change my hair?).

 

thanks in advance!

Posted
6 hours ago, Alexandra The Nord Queen said:

No, I don't have. Was normal turn back to normal before. So, I started the game that they and it stopped to work.

Sorry, I don't know how to solve it.

Posted

What do I do with all the milk my character produces?

 

I know I can sell it to merchants but other than that is there a gameplay element to the mod that I am missing?

 

Same with the succubus fluid npc's wont drink it and I can't drink it. So what do I do with it?

Posted

Are there any mods out there that will auto trigger this PSQ mod?

 

Just wondering if there were any faction driven content like there is for Vampires and werewolves. Where you start as a mortal race male or female and eventually trigger this mod through a series of quests or conditions. This of course would change a male character into a female one with or without a penis.

Posted

I downloaded this mod and it was awesome but for some reason I can't masturbate. Apparently there were no "Valid" animations even though I've installed animations for masturbation.

could somebody help me out? here is my load order:

GameMode=Skyrim
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Patch.esp=1
Unofficial Hearthfire Patch.esp=1
Unofficial Dragonborn Patch.esp=1
Unofficial Dawnguard Patch.esp=1
hdtHighHeel.esm=1
Evil Lair of Hydra.esm=1
RaceCompatibility.esm=1
ZaZAnimationPack.esm=1
SexLab.esm=1
Devious Devices - Assets.esm=1
SexLabAroused.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
Schlongs of Skyrim - Core.esm=1
Succubus Heart.esp=1
ITortureFramework.esm=1
TaraUltimateFurniturePack.esm=1
Heels Sound.esm=1
CreatureFramework.esm=1
ApachiiHair.esm=1
PSQ PlayerSuccubusQuest.esm=1
SLAnimLoader.esp=1
KomAnimObjects.esp=1
SexLabMassMatchMaker.esp=1
FNIS.esp=1
FNISspells.esp=1
XPMSE.esp=1
BS-TheHag_Overlays.esp=1
KS Jewelry.esp=1
_ImoMegane.esp=1
Alternate Start - Live Another Life.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
TheEyesOfBeauty.esp=1
SkyUI.esp=1
UIExtensions.esp=1
AddItemMenu2.esp=1
JaxonzEnhGrab.esp=1
RideSharing.esp=1
SMIM-Merged-All.esp=1
Facelight.esp=1
P1FlyingRing.esp=1
FNISSexyMove.esp=1
InigoPerkPointGiver.esp=1
Skill Config.esp=1
Run For Your Lives.esp=1
KS Hairdo's.esp=1
LearnAlchemyFromRecipes.esp=1
ColdharbourDaedra.esp=1
Better Vampires.esp=1
Fudou Myouou.esp=1
yurica_daisho.esp=1
lilithssickle.esp=1
zzEstrus.esp=1
Darklilith.esp=1
yurica_kimono.esp=1
yurica_summerdress [HDT].esp=1
KCEYukata.esp=1
Vampirelordroyal.esp=1
BVandRoyalBloodline_Patch.esp=1
Marriable Serana.esp=1
Marriable Serana HF.esp=1
ZazResources.esp=1
Hermit.esp=1
yongheng.esp=1
Elwyn - YuiH StandAlone Follower.esp=1
BTRH_Waifu.esp=1
ParticleField.esp=1
The Asteria - Dwemer Airship.esp=1
Seductress Elizabeth.esp=1
SeaPointSettlement.esp=0
Serenity SeaPoint DLC Patch.esp=0
The Serenity.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
SuccubusTwins.esp=1
Apropos.esp=1
zDeadlyPleasures.esp=1
Sexual Vampire Feed.esp=1
SL Deadly Drain.esp=1
Schlongs of Skyrim.esp=1
SOS - Smurf Average Addon.esp=1
SOS - B3lisario UNP Addon.esp=1
MilkModNEW.esp=1
MilkModNEW CF.esp=1
MilkMod_MilkPumpsFancy.esp=1
MilkModNEW HF.esp=1
MilkModNEW ZaZ.esp=1
ChaPi Clothing.esp=1
Brows.esp=1
ccas_starts.esp=1
Populated Cities 2.esp=1
Cute Bunny Outfits v2.esp=1
SLALAnimObj.esp=1
sanguinesDebauchery.esp=1
SexLabTools.esp=1
SOS - Az Penzor - Addon.esp=1
HornyDragons.esp=1
HornyDragonesses.esp=1
BanneredMareImmersiveSexualPlayground 2.16.esp=1
12FemaleBrows.esp=1
Posted
On 2/19/2018 at 1:27 PM, Fuzzy_Fox said:

Are there any mods out there that will auto trigger this PSQ mod?

 

Just wondering if there were any faction driven content like there is for Vampires and werewolves. Where you start as a mortal race male or female and eventually trigger this mod through a series of quests or conditions. This of course would change a male character into a female one with or without a penis.

 

Not sure if there is something like that, but there is this mod Content Consumer's Alternate Starts(requires Alternate Start - Live Another Life), which adds a start option for this mod, in that you begin the game in a story based instance, and you do not have to use this mod's MCM menu to become the Succubus. 

Posted
On 1/17/2018 at 4:45 PM, KSTARDEVIL said:

Can't drain. had sex but nothing happened (the animation works perfectly) but draining mechanism doesn't occur

Did you ever find a solution for that? I'm having the same problem. With Deadly Drain enabled I can drain physical attributes, but never gain any energy. With Deadly Drain disabled, nothing happens.

 

I'm going to install PSQ Tweaks next to try if the changed drain mechanics do anything.

Posted
13 hours ago, jktjenesis said:

I downloaded this mod and it was awesome but for some reason I can't masturbate. Apparently there were no "Valid" animations even though I've installed animations for masturbation.

could somebody help me out? here is my load order:

GameMode=Skyrim
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Patch.esp=1
Unofficial Hearthfire Patch.esp=1
Unofficial Dragonborn Patch.esp=1
Unofficial Dawnguard Patch.esp=1
hdtHighHeel.esm=1
Evil Lair of Hydra.esm=1
RaceCompatibility.esm=1
ZaZAnimationPack.esm=1
SexLab.esm=1
Devious Devices - Assets.esm=1
SexLabAroused.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
Schlongs of Skyrim - Core.esm=1
Succubus Heart.esp=1
ITortureFramework.esm=1
TaraUltimateFurniturePack.esm=1
Heels Sound.esm=1
CreatureFramework.esm=1
ApachiiHair.esm=1
PSQ PlayerSuccubusQuest.esm=1
SLAnimLoader.esp=1
KomAnimObjects.esp=1
SexLabMassMatchMaker.esp=1
FNIS.esp=1
FNISspells.esp=1
XPMSE.esp=1
BS-TheHag_Overlays.esp=1
KS Jewelry.esp=1
_ImoMegane.esp=1
Alternate Start - Live Another Life.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
TheEyesOfBeauty.esp=1
SkyUI.esp=1
UIExtensions.esp=1
AddItemMenu2.esp=1
JaxonzEnhGrab.esp=1
RideSharing.esp=1
SMIM-Merged-All.esp=1
Facelight.esp=1
P1FlyingRing.esp=1
FNISSexyMove.esp=1
InigoPerkPointGiver.esp=1
Skill Config.esp=1
Run For Your Lives.esp=1
KS Hairdo's.esp=1
LearnAlchemyFromRecipes.esp=1
ColdharbourDaedra.esp=1
Better Vampires.esp=1
Fudou Myouou.esp=1
yurica_daisho.esp=1
lilithssickle.esp=1
zzEstrus.esp=1
Darklilith.esp=1
yurica_kimono.esp=1
yurica_summerdress [HDT].esp=1
KCEYukata.esp=1
Vampirelordroyal.esp=1
BVandRoyalBloodline_Patch.esp=1
Marriable Serana.esp=1
Marriable Serana HF.esp=1
ZazResources.esp=1
Hermit.esp=1
yongheng.esp=1
Elwyn - YuiH StandAlone Follower.esp=1
BTRH_Waifu.esp=1
ParticleField.esp=1
The Asteria - Dwemer Airship.esp=1
Seductress Elizabeth.esp=1
SeaPointSettlement.esp=0
Serenity SeaPoint DLC Patch.esp=0
The Serenity.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
SuccubusTwins.esp=1
Apropos.esp=1
zDeadlyPleasures.esp=1
Sexual Vampire Feed.esp=1
SL Deadly Drain.esp=1
Schlongs of Skyrim.esp=1
SOS - Smurf Average Addon.esp=1
SOS - B3lisario UNP Addon.esp=1
MilkModNEW.esp=1
MilkModNEW CF.esp=1
MilkMod_MilkPumpsFancy.esp=1
MilkModNEW HF.esp=1
MilkModNEW ZaZ.esp=1
ChaPi Clothing.esp=1
Brows.esp=1
ccas_starts.esp=1
Populated Cities 2.esp=1
Cute Bunny Outfits v2.esp=1
SLALAnimObj.esp=1
sanguinesDebauchery.esp=1
SexLabTools.esp=1
SOS - Az Penzor - Addon.esp=1
HornyDragons.esp=1
HornyDragonesses.esp=1
BanneredMareImmersiveSexualPlayground 2.16.esp=1
12FemaleBrows.esp=1

Try running LOOT on that load order. Also use the USLEEP patch rather than the individual patches.

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