nooder Posted September 9, 2017 Posted September 9, 2017 just in case anybody else was looking forward to use psq with better vampires it wasnt working before but now latest version of better vampires and psq seems to work fine So anytime I try to feed/ sneak feed/ force feed nothing happens. I do have better vampires and sexlab deadly drain. Could the mods be conflicting eachother? I am not currently a vampire it was conflicting before actually but i just check it out yesterday and they both seem to work fine they do replace feed and sneak feed stuff of eachother time to time from what i have experienced but only if ure vampire try to get latest version of psq and better vampires if u didnt
dpaidmdpy Posted September 9, 2017 Posted September 9, 2017 just in case anybody else was looking forward to use psq with better vampires it wasnt working before but now latest version of better vampires and psq seems to work fine So anytime I try to feed/ sneak feed/ force feed nothing happens. I do have better vampires and sexlab deadly drain. Could the mods be conflicting eachother? I am not currently a vampire it was conflicting before actually but i just check it out yesterday and they both seem to work fine they do replace feed and sneak feed stuff of eachother time to time from what i have experienced but only if ure vampire try to get latest version of psq and better vampires if u didnt I have better vampires 8.1 psq 3.2.8. Could psq tweak be a problem?
nooder Posted September 10, 2017 Posted September 10, 2017 just in case anybody else was looking forward to use psq with better vampires it wasnt working before but now latest version of better vampires and psq seems to work fine So anytime I try to feed/ sneak feed/ force feed nothing happens. I do have better vampires and sexlab deadly drain. Could the mods be conflicting eachother? I am not currently a vampire it was conflicting before actually but i just check it out yesterday and they both seem to work fine they do replace feed and sneak feed stuff of eachother time to time from what i have experienced but only if ure vampire try to get latest version of psq and better vampires if u didnt I have better vampires 8.1 psq 3.2.8. Could psq tweak be a problem? try it with original psq , im not sure
fom4lhaut Posted September 18, 2017 Posted September 18, 2017 The mod works fine for me until i have sex with someone. After any type of sex I'm not able to transform to succubus form.
SnowyJune973 Posted September 19, 2017 Posted September 19, 2017 Hi, I've got an issue to report. I'm using PSQ v3.28a. Every time when my succubus finishes having sex with male actor(s), the game will slow down, and the frame rate will be reduced to less than 5fps. This slow-down effect is permanent - that's to say, save-and-load can't fix this. If I disable PSQ, then this effect won't come up. That's really an ambiguous description, so I'll list my failed attempts: 1)Use v3.26 instead of v3.28a - bug exists. 2)Use v2.17 instead of v3.28a - bug does not exist. 3)Close other mods (PSQ, Zaz7, SL, SL Aroused, DDi, DDa, DDx excluded) - bug exists. 4)Start a new game - bug does not exist. 5)Analyze the script: The bug is likely to appear when those codes are executed(Function SuccubusDrain in PlayerSuccubusQuestScript.psc): Function SuccubusDrain(Actor Target, Float DrainValue, Bool PlayerIsVictim, Bool PlayerIsAggressor, Bool CanExtractSemenPotion, Bool CanImpregnant, Bool IsOral) If EnableDrain If UseArousalAtDrain DrainValue = ProcessingArousal(Target, DrainValue) EndIf If Target.GetRelationshipRank(PlayerRef) == 4 DrainValue = DrainValue * LoversDrainMult EndIf Bool KillVictim Float DrainEnergy = DrainValue Float DamageHealth = DrainValue Float DamageStamina = DrainValue If DamageHealth >= Target.GetActorValue("Health") If KillAtDrain(PlayerIsVictim, PlayerIsAggressor) KillVictim = True Else DamageHealth = Target.GetActorValue("Health") - 1 EndIf EndIf If DrainEnergy > GetFloatValue(Target, "PSQ_EnergyOfActor") DrainEnergy = GetFloatValue(Target, "PSQ_EnergyOfActor") EndIf Debug.Notification("Miaomiao.") ;‘ÎۂɃ_ƒ[ƒW‚ð—^‚¦‚é If KillVictim If SoulTrapWhenKillAtDrain(PlayerIsVictim, PlayerIsAggressor) SuccubusSoulTrap.Cast(PlayerRef, Target) Utility.Wait(0.1) EndIf Debug.Notification("Wang.") Target.Kill() EndIf Debug.Notification("WangWang.") Debug.Notification("Target = " + Target) Debug.Notification("HP - " + DamageHealth) Target.DamageActorValue("Health", DamageHealth) Debug.Notification("SP - " + DamageStamina) Target.DamageActorValue("Stamina", DamageStamina) Debug.Notification("WangWangWang.") But I've got no idea why this is happening, especially why the bug disappears in v2.17. Maybe the author does. Any help would be appreciated. Thanks a lot. (T^T) Hi, I've got an issue to report. I'm using PSQ v3.28a. Every time when my succubus finishes having sex with male actor(s), the game will slow down, and the frame rate will be reduced to less than 5fps. This slow-down effect is permanent - that's to say, save-and-load can't fix this. If I disable PSQ, then this effect won't come up. That's really an ambiguous description, so I'll list my failed attempts: 1)Use v3.26 instead of v3.28a - bug exists. 2)Use v2.17 instead of v3.28a - bug does not exist. 3)Close other mods (PSQ, Zaz7, SL, SL Aroused, DDi, DDa, DDx excluded) - bug exists. 4)Start a new game - bug does not exist. 5)Analyze the script: The bug is likely to appear when those codes are executed(Function SuccubusDrain in PlayerSuccubusQuestScript.psc): Function SuccubusDrain(Actor Target, Float DrainValue, Bool PlayerIsVictim, Bool PlayerIsAggressor, Bool CanExtractSemenPotion, Bool CanImpregnant, Bool IsOral) If EnableDrain If UseArousalAtDrain DrainValue = ProcessingArousal(Target, DrainValue) EndIf If Target.GetRelationshipRank(PlayerRef) == 4 DrainValue = DrainValue * LoversDrainMult EndIf Bool KillVictim Float DrainEnergy = DrainValue Float DamageHealth = DrainValue Float DamageStamina = DrainValue If DamageHealth >= Target.GetActorValue("Health") If KillAtDrain(PlayerIsVictim, PlayerIsAggressor) KillVictim = True Else DamageHealth = Target.GetActorValue("Health") - 1 EndIf EndIf If DrainEnergy > GetFloatValue(Target, "PSQ_EnergyOfActor") DrainEnergy = GetFloatValue(Target, "PSQ_EnergyOfActor") EndIf Debug.Notification("Miaomiao.") ;‘ÎۂɃ_ƒ[ƒW‚ð—^‚¦‚é If KillVictim If SoulTrapWhenKillAtDrain(PlayerIsVictim, PlayerIsAggressor) SuccubusSoulTrap.Cast(PlayerRef, Target) Utility.Wait(0.1) EndIf Debug.Notification("Wang.") Target.Kill() EndIf Debug.Notification("WangWang.") Debug.Notification("Target = " + Target) Debug.Notification("HP - " + DamageHealth) Target.DamageActorValue("Health", DamageHealth) Debug.Notification("SP - " + DamageStamina) Target.DamageActorValue("Stamina", DamageStamina) Debug.Notification("WangWangWang.") But I've got no idea why this is happening, especially why the bug disappears in v2.17. Maybe the author does. Any help would be appreciated. Thanks a lot. (T^T) PS, nothing related to PSQ can be found in the log, so I didn't attach it here. If the ESP list is needed, please tell me and I'll post it. (QAQ)
ps2004man Posted September 23, 2017 Posted September 23, 2017 I'm having a problem in that I must be doing something wrong. The energy goes down and as much sex as the pc has there's little evidence of draining, even though the mcm has the option enabled. Any thoughts? Thanks for your help!
YuliaS11 Posted September 24, 2017 Posted September 24, 2017 Hi, I've got an issue to report. I'm using PSQ v3.28a. Every time when my succubus finishes having sex with male actor(s), the game will slow down, and the frame rate will be reduced to less than 5fps. This slow-down effect is permanent - that's to say, save-and-load can't fix this. If I disable PSQ, then this effect won't come up. That's really an ambiguous description, so I'll list my failed attempts: 1)Use v3.26 instead of v3.28a - bug exists. 2)Use v2.17 instead of v3.28a - bug does not exist. 3)Close other mods (PSQ, Zaz7, SL, SL Aroused, DDi, DDa, DDx excluded) - bug exists. 4)Start a new game - bug does not exist. 5)Analyze the script: The bug is likely to appear when those codes are executed(Function SuccubusDrain in PlayerSuccubusQuestScript.psc): Function SuccubusDrain(Actor Target, Float DrainValue, Bool PlayerIsVictim, Bool PlayerIsAggressor, Bool CanExtractSemenPotion, Bool CanImpregnant, Bool IsOral) If EnableDrain If UseArousalAtDrain DrainValue = ProcessingArousal(Target, DrainValue) EndIf If Target.GetRelationshipRank(PlayerRef) == 4 DrainValue = DrainValue * LoversDrainMult EndIf Bool KillVictim Float DrainEnergy = DrainValue Float DamageHealth = DrainValue Float DamageStamina = DrainValue If DamageHealth >= Target.GetActorValue("Health") If KillAtDrain(PlayerIsVictim, PlayerIsAggressor) KillVictim = True Else DamageHealth = Target.GetActorValue("Health") - 1 EndIf EndIf If DrainEnergy > GetFloatValue(Target, "PSQ_EnergyOfActor") DrainEnergy = GetFloatValue(Target, "PSQ_EnergyOfActor") EndIf Debug.Notification("Miaomiao.") ;‘ÎۂɃ_ƒ[ƒW‚ð—^‚¦‚é If KillVictim If SoulTrapWhenKillAtDrain(PlayerIsVictim, PlayerIsAggressor) SuccubusSoulTrap.Cast(PlayerRef, Target) Utility.Wait(0.1) EndIf Debug.Notification("Wang.") Target.Kill() EndIf Debug.Notification("WangWang.") Debug.Notification("Target = " + Target) Debug.Notification("HP - " + DamageHealth) Target.DamageActorValue("Health", DamageHealth) Debug.Notification("SP - " + DamageStamina) Target.DamageActorValue("Stamina", DamageStamina) Debug.Notification("WangWangWang.") But I've got no idea why this is happening, especially why the bug disappears in v2.17. Maybe the author does. Any help would be appreciated. Thanks a lot. (T^T) Hi, I've got an issue to report. I'm using PSQ v3.28a. Every time when my succubus finishes having sex with male actor(s), the game will slow down, and the frame rate will be reduced to less than 5fps. This slow-down effect is permanent - that's to say, save-and-load can't fix this. If I disable PSQ, then this effect won't come up. That's really an ambiguous description, so I'll list my failed attempts: 1)Use v3.26 instead of v3.28a - bug exists. 2)Use v2.17 instead of v3.28a - bug does not exist. 3)Close other mods (PSQ, Zaz7, SL, SL Aroused, DDi, DDa, DDx excluded) - bug exists. 4)Start a new game - bug does not exist. 5)Analyze the script: The bug is likely to appear when those codes are executed(Function SuccubusDrain in PlayerSuccubusQuestScript.psc): Function SuccubusDrain(Actor Target, Float DrainValue, Bool PlayerIsVictim, Bool PlayerIsAggressor, Bool CanExtractSemenPotion, Bool CanImpregnant, Bool IsOral) If EnableDrain If UseArousalAtDrain DrainValue = ProcessingArousal(Target, DrainValue) EndIf If Target.GetRelationshipRank(PlayerRef) == 4 DrainValue = DrainValue * LoversDrainMult EndIf Bool KillVictim Float DrainEnergy = DrainValue Float DamageHealth = DrainValue Float DamageStamina = DrainValue If DamageHealth >= Target.GetActorValue("Health") If KillAtDrain(PlayerIsVictim, PlayerIsAggressor) KillVictim = True Else DamageHealth = Target.GetActorValue("Health") - 1 EndIf EndIf If DrainEnergy > GetFloatValue(Target, "PSQ_EnergyOfActor") DrainEnergy = GetFloatValue(Target, "PSQ_EnergyOfActor") EndIf Debug.Notification("Miaomiao.") ;‘ÎۂɃ_ƒ[ƒW‚ð—^‚¦‚é If KillVictim If SoulTrapWhenKillAtDrain(PlayerIsVictim, PlayerIsAggressor) SuccubusSoulTrap.Cast(PlayerRef, Target) Utility.Wait(0.1) EndIf Debug.Notification("Wang.") Target.Kill() EndIf Debug.Notification("WangWang.") Debug.Notification("Target = " + Target) Debug.Notification("HP - " + DamageHealth) Target.DamageActorValue("Health", DamageHealth) Debug.Notification("SP - " + DamageStamina) Target.DamageActorValue("Stamina", DamageStamina) Debug.Notification("WangWangWang.") But I've got no idea why this is happening, especially why the bug disappears in v2.17. Maybe the author does. Any help would be appreciated. Thanks a lot. (T^T) PS, nothing related to PSQ can be found in the log, so I didn't attach it here. If the ESP list is needed, please tell me and I'll post it. (QAQ) Did you download Papyrus Util 3.3 separately?
TatsuTechnoTurian95 Posted October 4, 2017 Posted October 4, 2017 I think that question already was here, but I really had problems with finding smth simmilar with mine. Is there some way to turn off or scale belly changing while succubus is feeding? This pregnant-like belly is not what I'm liking. I can understand when she just fed herself a bit. It's even immersive a bit. But this belly is here even when she starves! Option of soulgem pregancy is switched off.
physichemist Posted October 5, 2017 Posted October 5, 2017 I have done basic help request ettiquite and used the search bar to turn up posts of similar problems... Here's the issue: the latest versions don't show up in the MCM. The older version I was using did. I have found several posts complaining about this, with cause attributed to missing files. I believe there are files missing from the download? I have all the requirements listed, but can't find that folder listed in the instructions. I have used 7zip to extract the files included in the mod package, and end up with 2 files: PlayerSuccubusQuest.bsa PlayerSuccubusQuest.esm I am also running the Succubus Race mod - and have tried both with and without. Neither option gives an MCM menu for PSQ. The old version (2.16) ran just fine with the Succubus Race mod. Edit 10/10/2017 Having done a fair bit of fiddling in Nexus Mod Manager, I have come to the conclusion that a complete uninstall of previous versions of the mod is required. This means going to NMM and using the uninstall option, not the de-activate option as per double-clicking. Sorry for the trouble.
YuliaS11 Posted October 5, 2017 Posted October 5, 2017 I have done basic help request ettiquite and used the search bar to turn up posts of similar problems... Here's the issue: the latest versions don't show up in the MCM. The older version I was using did. I have found several posts complaining about this, with cause attributed to missing files. I believe there are files missing from the download? I have all the requirements listed, but can't find that folder listed in the instructions. I have used 7zip to extract the files included in the mod package, and end up with 2 files: PlayerSuccubusQuest.bsa PlayerSuccubusQuest.esm I am also running the Succubus Race mod - and have tried both with and without. Neither option gives an MCM menu for PSQ. The old version (2.16) ran just fine with the Succubus Race mod. First the two mods most likely conflict, second I would recommend using mo to avoid managing massive amount of override, and third did you use sse?And Racemenu/ Papyrus Util 3.3/ ui extension/ loot?
Durante Posted October 7, 2017 Posted October 7, 2017 Is it possible to make this mods features work for an NPC follower? I want to make my follower be able to force transform on arousal threshold or during combat.
YuliaS11 Posted October 7, 2017 Posted October 7, 2017 I know this is a huge slap in the face but is it possible to implement succubus energy as Hunger if SSE version ever gets released?
YuliaS11 Posted October 9, 2017 Posted October 9, 2017 Is it possible to make this mods features work for an NPC follower? I want to make my follower be able to force transform on arousal threshold or during combat.That would be great, but probably hard to implement. If it gets done, I would like the npc to turn from female to futa once transformed and desperate for you to help them release.
physichemist Posted October 16, 2017 Posted October 16, 2017 I have done basic help request ettiquite and used the search bar to turn up posts of similar problems... Here's the issue: the latest versions don't show up in the MCM. The older version I was using did. I have found several posts complaining about this, with cause attributed to missing files. I believe there are files missing from the download? I have all the requirements listed, but can't find that folder listed in the instructions. I have used 7zip to extract the files included in the mod package, and end up with 2 files: PlayerSuccubusQuest.bsa PlayerSuccubusQuest.esm I am also running the Succubus Race mod - and have tried both with and without. Neither option gives an MCM menu for PSQ. The old version (2.16) ran just fine with the Succubus Race mod. First the two mods most likely conflict, second I would recommend using mo to avoid managing massive amount of override, and third did you use sse?And Racemenu/ Papyrus Util 3.3/ ui extension/ loot? Thanks for the suggestions - much appreciated. First - they do conflict, as stated in the download page - you can't update without un-installing the original. Note: uninstall, not de-activate. Second - using mod-organizer (assuming that's what mo stands for). No I don't, I'm using Nexus Mod Manager. Can you tell me more about what you mean by managing override? Third: sse? No, I am not using Skyrim Special Edition. I assume you may have meant skse? Yes, I use the latest version of SKyrim Script Extender released by Silverlock. Also using latest Racemenu (v3-4-5), ui extension should be included in the latest version of Racemenu, (have a separate install of it anyways) and use LOOT (Load Order Optimization Tool) regularly. Papyrus Util 3.3 I have not met before, and isn't listed as part of mod requirements? As per edit of the original post, I have solved the menu problems by doing an un-install of the original files, and re-installing the updated version of PSQ. NMM requires a right-click menu to un-install a mod; double clicking just de-activates a mod. My next challenge is to work out why wings and tail are not presenting on transformation. After looking through the change logs, I am going to assume the textures and meshes for the wings listed in the MCM for PSQ are non-existent - and a transform package is still required for the current version of PSQ. I don't currently have one installed. For the polite noobs who actually use search to help with their problems - also solved the usual bug: Why no body, just floating hair, eyes and teeth? It's because you have body transformation ticked, and you don't have a transform package installed / placed in the appropriate PSQ directories. Untick the body transform box.
YuliaS11 Posted October 16, 2017 Posted October 16, 2017 I have done basic help request ettiquite and used the search bar to turn up posts of similar problems... Here's the issue: the latest versions don't show up in the MCM. The older version I was using did. I have found several posts complaining about this, with cause attributed to missing files. I believe there are files missing from the download? I have all the requirements listed, but can't find that folder listed in the instructions. I have used 7zip to extract the files included in the mod package, and end up with 2 files: PlayerSuccubusQuest.bsa PlayerSuccubusQuest.esm I am also running the Succubus Race mod - and have tried both with and without. Neither option gives an MCM menu for PSQ. The old version (2.16) ran just fine with the Succubus Race mod. First the two mods most likely conflict, second I would recommend using mo to avoid managing massive amount of override, and third did you use sse?And Racemenu/ Papyrus Util 3.3/ ui extension/ loot? Thanks for the suggestions - much appreciated. First - they do conflict, as stated in the download page - you can't update without un-installing the original. Note: uninstall, not de-activate. Second - using mod-organizer (assuming that's what mo stands for). No I don't, I'm using Nexus Mod Manager. Can you tell me more about what you mean by managing override? Third: sse? No, I am not using Skyrim Special Edition. I assume you may have meant skse? Yes, I use the latest version of SKyrim Script Extender released by Silverlock. Also using latest Racemenu (v3-4-5), ui extension should be included in the latest version of Racemenu, (have a separate install of it anyways) and use LOOT (Load Order Optimization Tool) regularly. Papyrus Util 3.3 I have not met before, and isn't listed as part of mod requirements? As per edit of the original post, I have solved the menu problems by doing an un-install of the original files, and re-installing the updated version of PSQ. NMM requires a right-click menu to un-install a mod; double clicking just de-activates a mod. My next challenge is to work out why wings and tail are not presenting on transformation. After looking through the change logs, I am going to assume the textures and meshes for the wings listed in the MCM for PSQ are non-existent - and a transform package is still required for the current version of PSQ. I don't currently have one installed. For the polite noobs who actually use search to help with their problems - also solved the usual bug: Why no body, just floating hair, eyes and teeth? It's because you have body transformation ticked, and you don't have a transform package installed / placed in the appropriate PSQ directories. Untick the body transform box. Nevermind about NMM vs MO. MO is better is a certain regards though. Papyrus Util 3.1 is included with Sexlab but has a few bugs that cause problem with succubus transformation, causing you to go to rank 8 instantly and instability with sexlab. So grab the extra Papyrus 3.3 to be safe. Really wish they get to work with sse someday. The stability is outrageously good (no more half way crashes, only bugged ones). I would recommend these two mods: http://www.loverslab.com/files/file/2409-psq-transformpackage-fomod/ and also which is dependent on the first one with some bodyslide files http://www.loverslab.com/files/file/4306-c5kevs-psq-daedric-armor-uunp/ Additionally, both ENBoost and preloader should be installed, even if enb graphics is not.
Ildon Posted October 20, 2017 Posted October 20, 2017 I'm also having trouble getting the MCM to show up with a fresh install. Just installed Skyrim on a formatted drive, fresh installations of mods, no succubus race mods at all, and even replaced the Sexlab-included Papyrus with the standalone installation. Not only does the PSQ MCM refuse to ever show up but it was also preventing Milk Mod Economy from initializing its own MCM even with the patch installed. MME starts fine when PSQ is removed but PSQ will not start even when MME is not present.
nnwdream Posted October 26, 2017 Posted October 26, 2017 How do I get the exp of succubus? I can not get exp to sex with other npc Is there another way? (다른 방법이 있는거임)
Dragnier Posted October 27, 2017 Posted October 27, 2017 Is there a way to combine this with being a vampire? I'm using sancrosanct, which i can let go if they can't play together, but i'd love to have a hybrid thing going on
YuliaS11 Posted October 27, 2017 Posted October 27, 2017 Is there a way to combine this with being a vampire? I'm using sancrosanct, which i can let go if they can't play together, but i'd love to have a hybrid thing going onTurn on toggle allow hybrid. How do I get the exp of succubus? I can not get exp to sex with other npc Is there another way? (다른 방법이 있는거임) Did you become a succubus and did you use any modified script from PSQ tweaks or SLSO?
monsta88 Posted November 2, 2017 Posted November 2, 2017 Hello all, I started a new game, which I wanted to center around PSQ. The problem is, I have a solid crash with the latest versions of PSQ (v3.2.7a and v3.2.8a). I also have Aroused Creatures installed. When a creature molests the character, at the end of sex, when the drain should trigger, the game just CTDs. Anyone else experiencing this crash? This does not happen in v3.2.6, it works properly.
YuliaS11 Posted November 2, 2017 Posted November 2, 2017 Hello all, I started a new game, which I wanted to center around PSQ. The problem is, I have a solid crash with the latest versions of PSQ (v3.2.7a and v3.2.8a). I also have Aroused Creatures installed. When a creature molests the character, at the end of sex, when the drain should trigger, the game just CTDs. Anyone else experiencing this crash? This does not happen in v3.2.6, it works properly. Try Papyrus Util 3.3.
monsta88 Posted November 2, 2017 Posted November 2, 2017 Hello all, I started a new game, which I wanted to center around PSQ. The problem is, I have a solid crash with the latest versions of PSQ (v3.2.7a and v3.2.8a). I also have Aroused Creatures installed. When a creature molests the character, at the end of sex, when the drain should trigger, the game just CTDs. Anyone else experiencing this crash? This does not happen in v3.2.6, it works properly. Try Papyrus Util 3.3. I'm already using it, it overwrites the one in SL.
Seijin8 Posted November 2, 2017 Posted November 2, 2017 Question for experienced users of this mod: I'm having an issue where the PC's face is changing slightly after transformation, and it stays changed until I go back into "showracemenu", where it loads correctly again. The differences are not profound, and mostly have to do with non-standard colors and some sculpting work, but the nose is ending up with a very jagged bridge/selion that isn't there when in racemenu, and is fine until transformation. Also the lips and some sculpting on the brows are also not carrying over through transformation cycles. I have tested on a fresh character build that never had PSQ active, and it still happens there. Does PSQ somehow save the head shape/layout prior to transformation and saves it for retrieval? If so, is that data up to the current standards of racemenu, or is there something lost in translation? (Alternately, is it a Racemenu problem?) Just curious if any of you know a trick for fixing this. Thanks a bunch.
mangalo Posted November 2, 2017 Posted November 2, 2017 Question for experienced users of this mod: I'm having an issue where the PC's face is changing slightly after transformation, and it stays changed until I go back into "showracemenu", where it loads correctly again. The differences are not profound, and mostly have to do with non-standard colors and some sculpting work, but the nose is ending up with a very jagged bridge/selion that isn't there when in racemenu, and is fine until transformation. Also the lips and some sculpting on the brows are also not carrying over through transformation cycles. I have tested on a fresh character build that never had PSQ active, and it still happens there. Does PSQ somehow save the head shape/layout prior to transformation and saves it for retrieval? If so, is that data up to the current standards of racemenu, or is there something lost in translation? (Alternately, is it a Racemenu problem?) Just curious if any of you know a trick for fixing this. Thanks a bunch. Also curious on how to fix this, I had the same issue with a dark elf. It's like PSQ uses a vanilla head for the transformation but doesn't turn it back.
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