_SpaceHamster_ Posted August 2, 2017 Posted August 2, 2017 i cant transform into a succubus ;_; When i click the Become the succubus button nothing happens, and also i cant find the .seq file for this mod (when i downloaded the zip there was no .seq file). Please help (also, would someone be so kind as to attach or send me their seq file?) Thanks in advance If you click Become the succubus, you are a succubus then. You still have to transform by yourself using either the abilities or assign a hotkey in the mcm menu.
Fredfish Posted August 2, 2017 Posted August 2, 2017 i cant transform into a succubus ;_; When i click the Become the succubus button nothing happens, and also i cant find the .seq file for this mod (when i downloaded the zip there was no .seq file). Please help (also, would someone be so kind as to attach or send me their seq file?) Thanks in advance If you click Become the succubus, you are a succubus then. You still have to transform by yourself using either the abilities or assign a hotkey in the mcm menu. If you leave MCM after clicking the Become a succubus button you should get a blue swirl magic effect on your PC (best seen from 3rd person). Use a hotkey (configurable in MCM) to change to a sucubus.
Beef Cheeks Posted August 2, 2017 Posted August 2, 2017 I have the three, my enblocal well configured, including the adequate mb numbers for my graphic card, the Crashfixes mod with the preloader plugin, and my skse.ini is as follows: [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Debug] WriteMinidumps=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [Display] iTintTextureResolution=2048 Please tell me if I'm missing something. I think you're going about this all wrong. Why are you even getting the crash in the first place to require that SexLab Function Call SKSE plugin? I don't even use it and I never crash (and I have 230+ plugins installed in most of my various profiles). You shouldn't even need to install something like that. You should instead be finding out what mod you have is causing that function call crash to happen in the first place... You're probably using a mod for older versions of SexLab which are not compatible with 1.62. mods that are built for 1.59 or older will not work with 1.62 properly. What are you even talking about, I "shouldn't even need to install something like that"... like what? Crash fixes mod and its preloader? SKSE? ENBoost? You aren't making any sense. Also, I did answer the question of the previous poster that adressed my issue, that's why I also did paste mi ini settings. Now, you're totally guessing about what does cause my crash without any evidence. Sexlab mods I use are PSQ, Solutions (up to date) and Follow me for Sex, and as far as I know all three are made using Sexlab 1.62. The only one I could think of that is older is PaySexCrime, and I don't even use it so much. So, I don't think I'm the one that is "going about this all wrong". I'm talking about the SexLab Function Call Crash Fix.
RaulCuevas Posted August 2, 2017 Posted August 2, 2017 I have the three, my enblocal well configured, including the adequate mb numbers for my graphic card, the Crashfixes mod with the preloader plugin, and my skse.ini is as follows: [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Debug] WriteMinidumps=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [Display] iTintTextureResolution=2048 Please tell me if I'm missing something. I think you're going about this all wrong. Why are you even getting the crash in the first place to require that SexLab Function Call SKSE plugin? I don't even use it and I never crash (and I have 230+ plugins installed in most of my various profiles). You shouldn't even need to install something like that. You should instead be finding out what mod you have is causing that function call crash to happen in the first place... You're probably using a mod for older versions of SexLab which are not compatible with 1.62. mods that are built for 1.59 or older will not work with 1.62 properly. What are you even talking about, I "shouldn't even need to install something like that"... like what? Crash fixes mod and its preloader? SKSE? ENBoost? You aren't making any sense. Also, I did answer the question of the previous poster that adressed my issue, that's why I also did paste mi ini settings. Now, you're totally guessing about what does cause my crash without any evidence. Sexlab mods I use are PSQ, Solutions (up to date) and Follow me for Sex, and as far as I know all three are made using Sexlab 1.62. The only one I could think of that is older is PaySexCrime, and I don't even use it so much. So, I don't think I'm the one that is "going about this all wrong". I'm talking about the SexLab Function Call Crash Fix. I don't have that installed.
Beef Cheeks Posted August 2, 2017 Posted August 2, 2017 What are you even talking about, I "shouldn't even need to install something like that"... like what? Crash fixes mod and its preloader? SKSE? ENBoost? You aren't making any sense. Also, I did answer the question of the previous poster that adressed my issue, that's why I also did paste mi ini settings. Now, you're totally guessing about what does cause my crash without any evidence. Sexlab mods I use are PSQ, Solutions (up to date) and Follow me for Sex, and as far as I know all three are made using Sexlab 1.62. The only one I could think of that is older is PaySexCrime, and I don't even use it so much. So, I don't think I'm the one that is "going about this all wrong". I'm talking about the SexLab Function Call Crash Fix. I don't have that installed. If you don't have it installed, then why are you disabling scaling in the SexLab MCM?! That's only required if you decide to use the crash fix. I am confused. lol
Marneus0981 Posted August 3, 2017 Posted August 3, 2017 i cant transform into a succubus ;_; When i click the Become the succubus button nothing happens, and also i cant find the .seq file for this mod (when i downloaded the zip there was no .seq file). Please help (also, would someone be so kind as to attach or send me their seq file?) Thanks in advance If you click Become the succubus, you are a succubus then. You still have to transform by yourself using either the abilities or assign a hotkey in the mcm menu. If you leave MCM after clicking the Become a succubus button you should get a blue swirl magic effect on your PC (best seen from 3rd person). Use a hotkey (configurable in MCM) to change to a sucubus. Do i need the seq file in order for this version of the mod to work? 'cause when i downloaded it there was no seq file in the zip archive i downloaded (version 3.2.8a) also i cant transform into a succubus even though i pressed the become the succubus button (there were no blue particle effects ;_ pls help, been trying to play for 2 days T-T pd: hotkeys didnt work either ;_;
_SpaceHamster_ Posted August 3, 2017 Posted August 3, 2017 The download is just a .esp and .bsa.I don't have a seq file. I think I know why it won't work. You probably need a mod that adds meshes, textures, etc. to show the transformation. I'm currently using PSQ Transformpackage made by ЯEZУ . Try it out and see if that works, because it should.
Marneus0981 Posted August 3, 2017 Posted August 3, 2017 The download is just a .esp and .bsa. I don't have a seq file. I think I know why it won't work. You probably need a mod that adds meshes, textures, etc. to show the transformation. I'm currently using PSQ Transformpackage made by ЯEZУ . Try it out and see if that works, because it should. thanks will do
Inquizit0r Posted August 3, 2017 Posted August 3, 2017 Great mod, quite complex and interesting. But...yeah, way too much complex and lack of tutorials for it...
nooder Posted August 4, 2017 Posted August 4, 2017 Great mod, quite complex and interesting. But...yeah, way too much complex and lack of tutorials for it... it is complex indeed but once u get hang of it , it becomes really easy to understand
Manu82 Posted August 4, 2017 Posted August 4, 2017 Hello there Maybe i can find some help here after days of trying to manage that myself. Is there a Way to get the actual version to use the Animations with the "old" Animated Dragon Wings? At first: The Mod runs really well beside that. PSQ works, PSQ Tweaks work, Real Flying Wings work (The Real Flying dragon wings as well as the Fairy wings). On the Real Flying wings, the animations work correctly, but as soon as i start flying or gliding with the Animated Dragon Wings - which i prefer for their look and idle behaviors - the wings don't do anything beside weird trembling instead of flapping. So, is there a way to restore compatibility with these animations? Or at least a way to make the Real Flying wings work with the idle animations from Animated Dragon Wings? If not, is there a version around where the Real Flying wings don't fold on your back while not flying?
DbleMinded Posted August 9, 2017 Posted August 9, 2017 I'm not real clear on just what this mod does aside from the player becoming a Succubus. . I understand that there are succubus versions of destruction, illusion, and alteration spells. I see there are levels, but no mention of how many. I'm unclear on just what abilities you are given or at what level. I see a succubus familiar mentioned, but have seen no spell or ability to summon such a familiar. I see a mention of Lure, but no description of what that is or what it does. In short is there a list of abilities, their descriptions, and information on when you get them? The mod description is vague and the MCM doesn't really clarify much. I understand the mod author either doesn't speak English or doesn't do so well so I'm hoping that someone who has experience with the mod who speaks English well could clarify things.
Inquizit0r Posted August 10, 2017 Posted August 10, 2017 Oh well, got another thing to ask about. The so called "Flying" which unlocks by default at the Succubus rank 4, which also adds some "flying" spell by default too? I am confused with how this is supposed to work, i basically use the bound key for "Toggle flying", but all it does in the succu form is "Flying Enabled" / "Flying Disabled"...but no matter what buttons i press, i cant get the flying, and in spell tab i dont have anything related to flying that was added by this mod. Any tips? (Also, things to mention, i do have the animated Dragon wings & Flying mod installed, sure i could use the flying from that mod, but i wanted to know if there is a way to get it to work the proper way)
bowdel Posted August 10, 2017 Posted August 10, 2017 First thing, Real Flying must be loaded after PSQ.For the rest, here's a word of the mod creator: Controls:- to begin "Gliding" you need to press and hold "Forward" button then press "Jump".- in "Gliding" mode you may press "Jump" again to switch to the "Flying" mode ("Forward" key must be hold down).- in "Flying" mode you may use "Sprint"/"Sneak" keys to fly up or lift down ("Forward" key must be hold down).- if you release "Forward" key in any mode - your character will start to falling down.
Inquizit0r Posted August 11, 2017 Posted August 11, 2017 First thing, Real Flying must be loaded after PSQ. For the rest, here's a word of the mod creator: Controls: - to begin "Gliding" you need to press and hold "Forward" button then press "Jump". - in "Gliding" mode you may press "Jump" again to switch to the "Flying" mode ("Forward" key must be hold down). - in "Flying" mode you may use "Sprint"/"Sneak" keys to fly up or lift down ("Forward" key must be hold down). - if you release "Forward" key in any mode - your character will start to falling down. Thanks for info mate. I see now what was wrong... PSQ seems to support the mod called "Real Flying", and i thought it is for the "Flying Mod Beta" (which is more complex and better looking imo, i had both and i liked the Flying Mod Beta more, mainly because its great looking animations and implemented combat...and generally more features) Sooo...probably no way to attach the Flying Spell (from the Flying Mod Beta) to the PSQ "toggle flying" button heh? Awwww snap. Well anyways, thanks for info!
YuliaS11 Posted August 12, 2017 Posted August 12, 2017 Hello there Maybe i can find some help here after days of trying to manage that myself. Is there a Way to get the actual version to use the Animations with the "old" Animated Dragon Wings? At first: The Mod runs really well beside that. PSQ works, PSQ Tweaks work, Real Flying Wings work (The Real Flying dragon wings as well as the Fairy wings). On the Real Flying wings, the animations work correctly, but as soon as i start flying or gliding with the Animated Dragon Wings - which i prefer for their look and idle behaviors - the wings don't do anything beside weird trembling instead of flapping. So, is there a way to restore compatibility with these animations? Or at least a way to make the Real Flying wings work with the idle animations from Animated Dragon Wings? If not, is there a version around where the Real Flying wings don't fold on your back while not flying? First thing, Real Flying must be loaded after PSQ. For the rest, here's a word of the mod creator: Controls: - to begin "Gliding" you need to press and hold "Forward" button then press "Jump". - in "Gliding" mode you may press "Jump" again to switch to the "Flying" mode ("Forward" key must be hold down). - in "Flying" mode you may use "Sprint"/"Sneak" keys to fly up or lift down ("Forward" key must be hold down). - if you release "Forward" key in any mode - your character will start to falling down. Do you anything that can help with animated dragon wings though? All it does once airborn is weird flapping. I would assume this is a conflict with FNIS. On the other hand maybe there is a patch somewhere...
bowdel Posted August 12, 2017 Posted August 12, 2017 Hello there Maybe i can find some help here after days of trying to manage that myself. Is there a Way to get the actual version to use the Animations with the "old" Animated Dragon Wings? At first: The Mod runs really well beside that. PSQ works, PSQ Tweaks work, Real Flying Wings work (The Real Flying dragon wings as well as the Fairy wings). On the Real Flying wings, the animations work correctly, but as soon as i start flying or gliding with the Animated Dragon Wings - which i prefer for their look and idle behaviors - the wings don't do anything beside weird trembling instead of flapping. So, is there a way to restore compatibility with these animations? Or at least a way to make the Real Flying wings work with the idle animations from Animated Dragon Wings? If not, is there a version around where the Real Flying wings don't fold on your back while not flying? First thing, Real Flying must be loaded after PSQ. For the rest, here's a word of the mod creator: Controls: - to begin "Gliding" you need to press and hold "Forward" button then press "Jump". - in "Gliding" mode you may press "Jump" again to switch to the "Flying" mode ("Forward" key must be hold down). - in "Flying" mode you may use "Sprint"/"Sneak" keys to fly up or lift down ("Forward" key must be hold down). - if you release "Forward" key in any mode - your character will start to falling down. Do you anything that can help with animated dragon wings though? All it does once airborn is weird flapping. I would assume this is a conflict with FNIS. On the other hand maybe there is a patch somewhere... Sadly I don't have any ideas, maybe it's just the real flying mod animation (i don't have any concistency conflict in FNIS)
YuliaS11 Posted August 12, 2017 Posted August 12, 2017 Hello there Maybe i can find some help here after days of trying to manage that myself. Is there a Way to get the actual version to use the Animations with the "old" Animated Dragon Wings? At first: The Mod runs really well beside that. PSQ works, PSQ Tweaks work, Real Flying Wings work (The Real Flying dragon wings as well as the Fairy wings). On the Real Flying wings, the animations work correctly, but as soon as i start flying or gliding with the Animated Dragon Wings - which i prefer for their look and idle behaviors - the wings don't do anything beside weird trembling instead of flapping. So, is there a way to restore compatibility with these animations? Or at least a way to make the Real Flying wings work with the idle animations from Animated Dragon Wings? If not, is there a version around where the Real Flying wings don't fold on your back while not flying? First thing, Real Flying must be loaded after PSQ. For the rest, here's a word of the mod creator: Controls: - to begin "Gliding" you need to press and hold "Forward" button then press "Jump". - in "Gliding" mode you may press "Jump" again to switch to the "Flying" mode ("Forward" key must be hold down). - in "Flying" mode you may use "Sprint"/"Sneak" keys to fly up or lift down ("Forward" key must be hold down). - if you release "Forward" key in any mode - your character will start to falling down. Do you anything that can help with animated dragon wings though? All it does once airborn is weird flapping. I would assume this is a conflict with FNIS. On the other hand maybe there is a patch somewhere... Sadly I don't have any ideas, maybe it's just the real flying mod animation (i don't have any concistency conflict in FNIS) So your wings flap when in succubus from and flying?
Manu82 Posted August 13, 2017 Posted August 13, 2017 Hello there Maybe i can find some help here after days of trying to manage that myself. Is there a Way to get the actual version to use the Animations with the "old" Animated Dragon Wings? At first: The Mod runs really well beside that. PSQ works, PSQ Tweaks work, Real Flying Wings work (The Real Flying dragon wings as well as the Fairy wings). On the Real Flying wings, the animations work correctly, but as soon as i start flying or gliding with the Animated Dragon Wings - which i prefer for their look and idle behaviors - the wings don't do anything beside weird trembling instead of flapping. So, is there a way to restore compatibility with these animations? Or at least a way to make the Real Flying wings work with the idle animations from Animated Dragon Wings? If not, is there a version around where the Real Flying wings don't fold on your back while not flying? First thing, Real Flying must be loaded after PSQ. For the rest, here's a word of the mod creator: Controls: - to begin "Gliding" you need to press and hold "Forward" button then press "Jump". - in "Gliding" mode you may press "Jump" again to switch to the "Flying" mode ("Forward" key must be hold down). - in "Flying" mode you may use "Sprint"/"Sneak" keys to fly up or lift down ("Forward" key must be hold down). - if you release "Forward" key in any mode - your character will start to falling down. Do you anything that can help with animated dragon wings though? All it does once airborn is weird flapping. I would assume this is a conflict with FNIS. On the other hand maybe there is a patch somewhere... Sadly I don't have any ideas, maybe it's just the real flying mod animation (i don't have any concistency conflict in FNIS) So your wings flap when in succubus from and flying? When i use the "real flying" wings, they behave as intended. The "animated dragon wings" don't, they only got something like weird spasms. When i don't use the psq flying ability and use the flying mod beta instead, the animated dragon wings do fine though. So i guess it has something to do with the animated dragon wings' mod ability to realize that i'm flying - or psq tries to put the fnis animations of the one wings on to the other wings, which don't use fnis. So my hope was to find a way to get the animated dragon wings work correctly with psq, not the real flying wings, since they work already.
hatex Posted August 14, 2017 Posted August 14, 2017 Hey! What are the conditions required to drain an NPC or enemy to death? No enemies are ever killed after having sex with them.
Smut Goblin Posted August 14, 2017 Posted August 14, 2017 NPC's arousal seems to get raised by my presence even in human form. Is that a toggle somewhere in the MCM? Could not find it so far. The Tattoo-Alpha-Transform seems to only affect one tattoo slot (head 1 I think), anything I might be missing there? Is there a way for Sexlab to not unequip Succubus related armor-items, while still doing so in "human-mode"?
YuliaS11 Posted August 15, 2017 Posted August 15, 2017 NPC's arousal seems to get raised by my presence even in human form. Is that a toggle somewhere in the MCM? Could not find it so far. The Tattoo-Alpha-Transform seems to only affect one tattoo slot (head 1 I think), anything I might be missing there? Is there a way for Sexlab to not unequip Succubus related armor-items, while still doing so in "human-mode"? There is a passive ability that can be toggled off in spell menu. Check the last slide of skyui spell. Hey! What are the conditions required to drain an NPC or enemy to death? No enemies are ever killed after having sex with them. Toggle allow death drain. Hello there Maybe i can find some help here after days of trying to manage that myself. Is there a Way to get the actual version to use the Animations with the "old" Animated Dragon Wings? At first: The Mod runs really well beside that. PSQ works, PSQ Tweaks work, Real Flying Wings work (The Real Flying dragon wings as well as the Fairy wings). On the Real Flying wings, the animations work correctly, but as soon as i start flying or gliding with the Animated Dragon Wings - which i prefer for their look and idle behaviors - the wings don't do anything beside weird trembling instead of flapping. So, is there a way to restore compatibility with these animations? Or at least a way to make the Real Flying wings work with the idle animations from Animated Dragon Wings? If not, is there a version around where the Real Flying wings don't fold on your back while not flying? First thing, Real Flying must be loaded after PSQ. For the rest, here's a word of the mod creator: Controls: - to begin "Gliding" you need to press and hold "Forward" button then press "Jump". - in "Gliding" mode you may press "Jump" again to switch to the "Flying" mode ("Forward" key must be hold down). - in "Flying" mode you may use "Sprint"/"Sneak" keys to fly up or lift down ("Forward" key must be hold down). - if you release "Forward" key in any mode - your character will start to falling down. Do you anything that can help with animated dragon wings though? All it does once airborn is weird flapping. I would assume this is a conflict with FNIS. On the other hand maybe there is a patch somewhere...Sadly I don't have any ideas, maybe it's just the real flying mod animation (i don't have any concistency conflict in FNIS)So your wings flap when in succubus from and flying? When i use the "real flying" wings, they behave as intended. The "animated dragon wings" don't, they only got something like weird spasms. When i don't use the psq flying ability and use the flying mod beta instead, the animated dragon wings do fine though. So i guess it has something to do with the animated dragon wings' mod ability to realize that i'm flying - or psq tries to put the fnis animations of the one wings on to the other wings, which don't use fnis. So my hope was to find a way to get the animated dragon wings work correctly with psq, not the real flying wings, since they work already. If only we can persuade Anton to make a fnis version of Animated dragon wings.
mcdyn Posted August 15, 2017 Posted August 15, 2017 Can I hide the pink bar? I turn it off in the game menu (HUD) anyway so it stays fixed
fore Posted August 15, 2017 Posted August 15, 2017 NPC's arousal seems to get raised by my presence even in human form. Is that a toggle somewhere in the MCM? Could not find it so far. The Tattoo-Alpha-Transform seems to only affect one tattoo slot (head 1 I think), anything I might be missing there? Is there a way for Sexlab to not unequip Succubus related armor-items, while still doing so in "human-mode"? There is a passive ability that can be toggled off in spell menu. Check the last slide of skyui spell. Hey! What are the conditions required to drain an NPC or enemy to death? No enemies are ever killed after having sex with them. Toggle allow death drain. Hello there Maybe i can find some help here after days of trying to manage that myself. Is there a Way to get the actual version to use the Animations with the "old" Animated Dragon Wings? At first: The Mod runs really well beside that. PSQ works, PSQ Tweaks work, Real Flying Wings work (The Real Flying dragon wings as well as the Fairy wings). On the Real Flying wings, the animations work correctly, but as soon as i start flying or gliding with the Animated Dragon Wings - which i prefer for their look and idle behaviors - the wings don't do anything beside weird trembling instead of flapping. So, is there a way to restore compatibility with these animations? Or at least a way to make the Real Flying wings work with the idle animations from Animated Dragon Wings? If not, is there a version around where the Real Flying wings don't fold on your back while not flying? First thing, Real Flying must be loaded after PSQ. For the rest, here's a word of the mod creator: Controls: - to begin "Gliding" you need to press and hold "Forward" button then press "Jump". - in "Gliding" mode you may press "Jump" again to switch to the "Flying" mode ("Forward" key must be hold down). - in "Flying" mode you may use "Sprint"/"Sneak" keys to fly up or lift down ("Forward" key must be hold down). - if you release "Forward" key in any mode - your character will start to falling down. Do you anything that can help with animated dragon wings though? All it does once airborn is weird flapping. I would assume this is a conflict with FNIS. On the other hand maybe there is a patch somewhere...Sadly I don't have any ideas, maybe it's just the real flying mod animation (i don't have any concistency conflict in FNIS)So your wings flap when in succubus from and flying? When i use the "real flying" wings, they behave as intended. The "animated dragon wings" don't, they only got something like weird spasms. When i don't use the psq flying ability and use the flying mod beta instead, the animated dragon wings do fine though. So i guess it has something to do with the animated dragon wings' mod ability to realize that i'm flying - or psq tries to put the fnis animations of the one wings on to the other wings, which don't use fnis. So my hope was to find a way to get the animated dragon wings work correctly with psq, not the real flying wings, since they work already. If only we can persuade Anton to make a fnis version of Animated dragon wings. Another way would be to make a second version of Flying Mod Beta that supports the other wing. For Flyting Mod there is open permission, source code is available. For Anton's tool there is no permission, and source of his SKSE plugin is unavailable. The problem is, that both mods use FNIS for the animations, but unfortunately the animation events that are defined differ for both tools. And these animations events defined by FNIS are used both by the program AND inside of the wing meshes. So in order to unify these wings you have to change one of the mod/wing pairs. And the only practical solution I see is to make a new version of Flying Mod.
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