zax Posted February 20, 2014 Posted February 20, 2014 I'm switching to 7base/UNPB Bodyslide stuff and will be creating/modifying sliders for it now. There's a lot of reasons for this (mostly because of the higher vertex count = better transformations, Also it works nicer with my retopology tools) Curious if 7base(UNP) has higher vert count in boobs/nipple area - any idea? I have seen extremely scaled CBBE meshes, but no UNP ones - why? One more question: I heard from ChronoTrigger77 that you were going to convert his upcoming 5.0 conversion pack to HDT body - I guess it will be 7base HDT body then? or not?
blabba Posted February 20, 2014 Author Posted February 20, 2014 Curious if 7base(UNP) has higher vert count in boobs/nipple area - any idea? I have seen extremely scaled CBBE meshes, but no UNP ones - why? One more question: I heard from ChronoTrigger77 that you were going to convert his upcoming 5.0 conversion pack to HDT body - I guess it will be 7base HDT body then? or not? Yea, Any new conversions I do will be based on the upcoming HDT Body v2 (7base body type) But first I gotta get the body ready and tested before CT77 gets his armor set done xD! As for your UNP question, I do know that at least UNPB and 7base have more verts in the breasts (like 2 - 3 more vertex rings I think). Reason why no one really 'enlarged' it to say the scale of extreme CBBE breasts is most likely just laziness. It's do-able, but I don't plan on making a slider for ridiculous growth, someone else will have to do that
zax Posted February 20, 2014 Posted February 20, 2014 What would be the max non ridiculous scale in your opinion? Manga body, more/less? Either way, configurable 7base sounds promising - keeping an eye on it!
payes Posted February 21, 2014 Posted February 21, 2014 Configurable 7Base mesh? Yes please... absolutely amazing.
blabba Posted February 21, 2014 Author Posted February 21, 2014 Configurable 7Base mesh? Yes please... absolutely amazing. Meh, I might have to take my word back on that. While it's doable it might not be the best way to go about doing things from a BodySlide perspective. Instead Vioxsis is helping me brainstorm ideas of making a new high poly 'blank slate' body that can easily be re-configured to current and future body shapes. Well we'll see where we end up going.
dragon199512 Posted February 21, 2014 Posted February 21, 2014 There is no textures for pubic hair, where can I find one for HDT body? I use labiapubes2 and the hair is missing texture, becoming purple.
ScreamingSquid218 Posted February 21, 2014 Posted February 21, 2014 just used this mod and the breast and belly scaling work. but not how i thought it would. The breasts are big but they are also flat and scale out to the sides. and the belly has a semi torpedo look when pregnant. could someone please tell me what im doing wrong?
bob11 Posted February 21, 2014 Posted February 21, 2014 just used this mod and the breast and belly scaling work. but not how i thought it would. The breasts are big but they are also flat and scale out to the sides. and the belly has a semi torpedo look when pregnant. could someone please tell me what im doing wrong? Well, use Bodyslide to tweak the body to your liking? About the pregnant belly, you need to set the BigBelly slider to around 50%-60% and not touch the PregnantBelly slider to get the best possible outcome. Although I believe the belly weights need a bit more work. I think the older PSBody had more accurate belly weights.
blabba Posted February 21, 2014 Author Posted February 21, 2014 Well, use Bodyslide to tweak the body to your liking? About the pregnant belly, you need to set the BigBelly slider to around 50%-60% and not touch the PregnantBelly slider to get the best possible outcome. Although I believe the belly weights need a bit more work. I think the older PSBody had more accurate belly weights. Yea, I pretty much just realized that for the purposes of pure HDT support, the Breast01 weights are completely unneccessary and will be consequently removed. I have been experimenting with a new breast paint that might take care of the torpedo thing in HDT. The added benefits to this is that there is now better space for the belly paints to be improved. If you note before the original belly paints by Vioxsis had to be the way there were because of the body supporting legacy support for TBBP and skyrim has this nasty 4 weights per vertex rule. In the next update I plan on getting rid of Breast01 weightings and fully drop TBBP weights in order to better optimize HDT weighting. And to that end I'm learning how to make gradient weight paints in 3DSMax, so please be a little patient Downsides are that TBBP animations will crash, but if your using Groovtama's skeleton with the HDT patch then it shouldn't matter.
zax Posted February 21, 2014 Posted February 21, 2014 It would crash only if the body is rigged to bone that isnt here, if its other way around it wont crash.
Stevierage Posted February 22, 2014 Posted February 22, 2014 Yea, I pretty much just realized that for the purposes of pure HDT support, the Breast01 weights are completely unneccessary and will be consequently removed. I have been experimenting with a new breast paint that might take care of the torpedo thing in HDT. The added benefits to this is that there is now better space for the belly paints to be improved. If you note before the original belly paints by Vioxsis had to be the way there were because of the body supporting legacy support for TBBP and skyrim has this nasty 4 weights per vertex rule. In the next update I plan on getting rid of Breast01 weightings and fully drop TBBP weights in order to better optimize HDT weighting. And to that end I'm learning how to make gradient weight paints in 3DSMax, so please be a little patient Downsides are that TBBP animations will crash, but if your using Groovtama's skeleton with the HDT patch then it shouldn't matter. I also thought the Breast01 is unneccessary and removed them from the body and redone the breast weights and i think it has better results (also for certain collisions (remember that GiF)), don't have any tbbp anims installed (except for the few sexlab anims that has tbbp) and don't have any crashes, but i do use Groovtama's skeleton.
rmaks2 Posted February 23, 2014 Posted February 23, 2014 pubic don't have weight. so in sneak position, pubic hair is hidden in abdominal region. could you solve this problem next version?
blabba Posted February 23, 2014 Author Posted February 23, 2014 pubic don't have weight. so in sneak position, pubic hair is hidden in abdominal region. could you solve this problem next version? I'll look into it, Should be an easy enough fix though, just copy pelvis and spine weightings over in BodySlide. I'll probably have to re-do everything anyways when the new Body is getting ready for release.
bob11 Posted February 25, 2014 Posted February 25, 2014 BTW, are you going to add the HDT collision edits in the HDT bodies so they are automatically generated instead of having to add the collision data through Nifskope?
theblacksmith Posted February 26, 2014 Posted February 26, 2014 You. You glorious man, you. I've been trying to make my ideal body in bodyslide for a very long time now, but Caliente's stuff doesn't play well with HDT, and it's never been quite right in-game. Today, I have achieved perfection thanks to you, and it has an amazing rack.
xkallibar Posted February 26, 2014 Posted February 26, 2014 FYI. Pregnancy Mid term was causing Game Freeze. Chasing the bug I noticed FNIS warning on the skeleton. Used the "skeleton patch" option, problem solved. Hope this helps somebody. This was with the recommended skeleton. PS ty for all the hard work. Loven HDT
stuffed_bunny Posted February 27, 2014 Posted February 27, 2014 FWIW, I can confirm that the 7B hdt body is quite bodyslidable. If you want to try this with some other UNP-shape: 1. install conversion sets, right on top of http://www.loverslab.com/topic/21327-bodyslide-modders-guides-and-help-thread/ 2. open the femalebody_1.nif in nifscope, rename the shape to Body, and save it as 7Bomb.nif in ShapeData/BodyConversion/7Bomb 3. move ConversionSets/BodyConversion.xml to SliderSets 4. use one 0 slider at low weight, and one 1 slider at high weight 5. except seam gaps if the shape has different seams than Bombshape If these steps are too hard, I can make a no-brainer support set. Natural milestone to Bodyslide UNP/B/7B anyyay.
TnTTnT Posted February 28, 2014 Posted February 28, 2014 If these steps are too hard, I can make a no-brainer support set. Natural milestone to Bodyslide UNP/B/7B anyyay. Any plan for CHSBHC? I used to try following blabba provided links but still not able to make CHSBHC into Bodyslide preset and Outfit Studio conversion preset yet.
blabba Posted February 28, 2014 Author Posted February 28, 2014 BTW, are you going to add the HDT collision edits in the HDT bodies so they are automatically generated instead of having to add the collision data through Nifskope? That's more or less a very far off project that may or may not be possible. Lot's of things have to be taken into account and such so don't expect something like this to be implemented too soon. Any plan for CHSBHC? I used to try following blabba provided links but still not able to make CHSBHC into Bodyslide preset and Outfit Studio conversion preset yet. ?, Just checked, and Cell's conversion sliders which he thankfully posted up on the unofficial guide page works for me. (Load up the CalConverts.xml in the ConversionSets folder) and choose the CBBEtoCHSBHC option.
stuffed_bunny Posted February 28, 2014 Posted February 28, 2014 Any plan for CHSBHC? I used to try following blabba provided links but still not able to make CHSBHC into Bodyslide preset and Outfit Studio conversion preset yet. Just checked, and Cell's conversion sliders which he thankfully posted up on the unofficial guide page works for me. (Load up the CalConverts.xml in the ConversionSets folder) and choose the CBBEtoCHSBHC option. Well, I made that slider and some more about a year ago when the TBBP body was an infant. They are all availble in the bodyconversion package. Guess I'll make a package with clamps for both CBBE and 7B hdt bodies and let blabalba maintain it.
zax Posted March 1, 2014 Posted March 1, 2014 Is ZGGB preset still supposed to be here? I dont see it -.-
blabba Posted March 1, 2014 Author Posted March 1, 2014 Is ZGGB preset still supposed to be here? I dont see it -.- Not a preset, but a conversion reference... it's under: 'conversionsets' folder and BlabbaConvert.xml (You'll need to manually load it up if you do not automatically see it) I think I posted an edited config.xml up on the ZGGB thread that should load them up automatically. Also, some of the thigh and breast sliders already mimic the ZGGB-R2 shape (ex: Conebreasts slider)
blabba Posted March 2, 2014 Author Posted March 2, 2014 Just wanted to say thanks to Stuffed_Bunny for the new update and for cleaning up my 'mess' xD The new update is a huge improvement, but does remove some of the 'features' from the older versions. It also removed some 'redundant' sliders (Let's face it I had too many thigh and calf sliders before) I'll work on packaging up an 'expanded' slider library add-on that users can manually use too look up and attach 'alternative' slider's that didn't make it into the end package. Also, I'll try working on a new 'Outfit Modder's Resource Pack' so that people can find it easier to convert to Outfit's using the new update
rmaks2 Posted March 2, 2014 Posted March 2, 2014 thank you for your efforts. it is awesome progress. but "pubes_Zap" is not working in game, other pubes option(Pubeslage_zap, Pubeslow_zpa, Pubeslower_zap) is working. And still labia and pubic hair texture is missing in 1.4 version.
blabba Posted March 2, 2014 Author Posted March 2, 2014 thank you for your efforts. it is awesome progress. but "pubes_Zap" is not working in game, other pubes option(Pubeslage_zap, Pubeslow_zpa, Pubeslower_zap) is working. And still labia and pubic hair texture is missing in 1.4 version. D'oh My mind wanders too carelessly these times. I've probably mentioned that I would do this at least on half a dozen posts on this thread... Actually, On second thought, I've decided to not package textures into the body yet because what I'd like to do is wait on colour changing meshes and textures. I've been in contact with DorkDiva and will plan on having a look at making that happen when I get the chance (When HDT Body v.2 is ready ) As for Labia, I'll also plan on switching out to the new Realistic Vagina beta as soon as HDT Body v.2 is ready. So in short, I once again ask for your patience and understanding
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