majordespair Posted January 29, 2014 Posted January 29, 2014 [01/28/2014 - 11:43:05PM] Error: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (79000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 174 [alias Player on quest _SE_MainQuest (79000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88 [alias Player on quest _SE_MainQuest (79000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65 Please follow ALL upgrade instructions please. This indicates you did not clear invalid registrations (or you otherwise did not complete a successful clean save). I'm assuming this is on SE 1.2? hmm, I wasn't upgrading..its brand new clean save from start of game. edit: went back and did clearinvalidregistrations command, but it just comes back 0 found.
TheDudeGuy Posted January 29, 2014 Author Posted January 29, 2014 [01/28/2014 - 11:43:05PM] Error: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (79000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 174 [alias Player on quest _SE_MainQuest (79000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88 [alias Player on quest _SE_MainQuest (79000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65 Please follow ALL upgrade instructions please. This indicates you did not clear invalid registrations (or you otherwise did not complete a successful clean save). I'm assuming this is on SE 1.2? hmm, I wasn't upgrading..its brand new clean save from start of game. edit: went back and did clearinvalidregistrations command, but it just comes back 0 found. Again: are you using SE 1.2? I fixed this specific bug already.
TheDudeGuy Posted January 29, 2014 Author Posted January 29, 2014 I have identified an ongoing error under certain circumstances: [01/28/2014 - 08:33:12PM] ERROR: Cannot call GetRef() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (32000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 168 [alias Player on quest _SE_MainQuest (32000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88 [alias Player on quest _SE_MainQuest (32000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65 The only thing this error will do is look bad in your logs. It won't affect your gameplay or your save game size. I will fix it in the next version. Edit: Fixed. you'll pick up this retroactively when upgrading to 1.3. Stay tuned, Serana is coming along.
majordespair Posted January 29, 2014 Posted January 29, 2014 [01/28/2014 - 11:43:05PM] Error: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (79000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 174 [alias Player on quest _SE_MainQuest (79000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88 [alias Player on quest _SE_MainQuest (79000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65 Please follow ALL upgrade instructions please. This indicates you did not clear invalid registrations (or you otherwise did not complete a successful clean save). I'm assuming this is on SE 1.2? hmm, I wasn't upgrading..its brand new clean save from start of game. edit: went back and did clearinvalidregistrations command, but it just comes back 0 found. Again: are you using SE 1.2? I fixed this specific bug already. yes im using 1.2
Grimbold the unlovely Posted January 29, 2014 Posted January 29, 2014 I'm loving this mod more and more the more I use it. I have just one very small suggestion for improvement. it would be great if there were full recognition of portable bedrolls for follower spouses. The mod does recognize AFT campsites, which is great, but tent beds are not always sexlab friendly. I use this bedroll mod from nexus: http://www.nexusmods.com/skyrim/mods/19943/ It would beautifully complement Spouses Enhanced if SE recognized the bedroll as a portable banging bed. Nothing beats nookie under the stars on the plains of Whiterun. But bedrolls might become redundant once the Risky Locations ("How daring are you?") feature is included in the mod. That will be quite the enhancement. Thanks once again for all your great work, Dude.
LadyBlackhawk Posted January 29, 2014 Posted January 29, 2014 I tried out this mod and really like it, but there is an issue I'm come across, and I'm not sure what to do about it. I run mods for all the houses, making them better, (i.e TNF Honeyside or TNF Vlindrel Hall) and I've noticed that the master beds moved back to the vanilla configuration. So is there a way to fix that? Load order?
steveboy25 Posted January 29, 2014 Posted January 29, 2014 Thanks everyone. 1) It sounds like there are some issues with using this in conjunction with multi-follower mods (EFF, UFO). I haven't tested this yet but I will soon. The only thing I confirmed is that a default follower (Jenassa, in this case) works correctly. 2) Youlou: No, Vilja is not supported (as a stay-at-home spouse; she might be supported as a follower, I haven't tested her yet). While I'd like to spend a little time on getting UFO / EFF working as intended, my next big hill to climb is getting everyone's favorite vampire girl Serana to work. And just to throw this out there, please don't expect this to work with a large variety of follower / spouse / SexLab mods that are out there right now. I'm not at a point where I'm testing for those things yet. Hi TheDudeGuy! Is there any chance to get the source of your mod, or at least a permission to edit and try to make it compatible with vilja? It will be awesome if this mods work togedher. Bump Still would be good to hear something about Vilja. Will you test it as stay-at-home, or follower, or she is completely out of scope? I don't want to put weight on you, just would like to know is there a hope in the future to play with Vilja and SE togedher. Cheers
TheDudeGuy Posted January 29, 2014 Author Posted January 29, 2014 Is 1.3 out yet, or are we still waiting? I just started work on it, lol, so, yes you are still waiting. Probably for another week.
TheDudeGuy Posted January 29, 2014 Author Posted January 29, 2014 I tried out this mod and really like it, but there is an issue I'm come across, and I'm not sure what to do about it. I run mods for all the houses, making them better, (i.e TNF Honeyside or TNF Vlindrel Hall) and I've noticed that the master beds moved back to the vanilla configuration. So is there a way to fix that? Load order? There is a way I could fix it. I didn't anticipate this as something anyone would do (move the beds). I can try to fix it for 1.3.
Spectre_15 Posted January 29, 2014 Posted January 29, 2014 Is 1.3 out yet, or are we still waiting? I just started work on it, lol, so, yes you are still waiting. Probably for another week If I understand correctly, Serana is in 1.3, right?
Vuulgar Posted January 29, 2014 Posted January 29, 2014 I am currently using Submit, Comfort, Victim and Aroused. I have read Comfort needs to go to use this one but I didnt see much from posters about the other 3, is anyone using these with SE? So many posts talk about the niche this fills and I agree, great ideas and I am anxious to give it a try. Thanks for all your efforts Dude!
Grimbold the unlovely Posted January 29, 2014 Posted January 29, 2014 I am currently using Submit, Comfort, Victim and Aroused. I have read Comfort needs to go to use this one but I didnt see much from posters about the other 3, is anyone using these with SE? So many posts talk about the niche this fills and I agree, great ideas and I am anxious to give it a try. Thanks for all your efforts Dude! I have used Aroused and SE together without mishap. I unchecked Submit because I read (on this thread) that it trumps some of the SE dialogue. I am not sure whether this is true, or what dialogue it trumps. I have never used Victim. I used to use Lovers Comfort, but deleted it because I did not like the cheating feature (no criticism of that mod, just my personal taste). Spouses Enhanced is in my view the absolute best sexlab mod yet to appear. If consensual sex, romance, and immersion are your cup of tea, this is the mod for you. Another (new) mod that works extremely well with Spouses Enhanced and Aroused is Sexlab Describe. It is adding new features (as is SE), but so far the three mods work beautifully together. With these three you really don't need any others (unless you like rape mods or mods that initiate random sex). Aroused (for arousal, obviously) SE for immersion, relationship development, real sense of marriage and even more goodies to come (sex in risky locations) Sexlab Describe for textual commentary on all the good action
AlerictheNord Posted January 29, 2014 Posted January 29, 2014 I am currently using Submit, Comfort, Victim and Aroused. I have read Comfort needs to go to use this one but I didnt see much from posters about the other 3, is anyone using these with SE? So many posts talk about the niche this fills and I agree, great ideas and I am anxious to give it a try. Thanks for all your efforts Dude! I am using Submit, Aroused, Victim, Describe, and TDF Prostitution together with Spouse Enhanced and I am having no issues so far as I can tell. Note, that this is on a save that is currently 28-hours long, perhaps they may cause issues further down the line, but so far no issues. Edit: There is some script-lag in non-sexlab related mods, mostly on Realistic Needs and a few others, but that was my own fault since I am using way too many script heavy mods together.
TheDudeGuy Posted January 29, 2014 Author Posted January 29, 2014 Is 1.3 out yet, or are we still waiting? I just started work on it, lol, so, yes you are still waiting. Probably for another week If I understand correctly, Serana is in 1.3, right? Yes, that is essentially the only thing going into 1.3. It's not the easiest thing to add.
germanicus Posted January 30, 2014 Posted January 30, 2014 TDG - i have being playing this mod for many hours now. there is one thing that I do not understand. My spouse is my follower as well. So when we fast travel to distant destination, I got I message from her, something like: "You have return from adventure...". When my PC replied, then the mod triggers her invitations to follow her. When I do that, (confirming "follow"), she leads me to nowhere. Nothing happens even when we came to our base house with master bed. Also, I can't communicate with her except for two lines: "never mind" and "let's put this for later" (or something like that). If i reject the invitation to follow, my relationship is dropping. But I can't see other option since following never comes to consuming sex. Where is the problem? What should I do?
MeMe Posted January 30, 2014 Posted January 30, 2014 I have used Aroused and SE together without mishap. I unchecked Submit because I read (on this thread) that it trumps some of the SE dialogue. I am not sure whether this is true, or what dialogue it trumps. I have never used Victim. I used to use Lovers Comfort, but deleted it because I did not like the cheating feature (no criticism of that mod, just my personal taste). Spouses Enhanced is in my view the absolute best sexlab mod yet to appear. If consensual sex, romance, and immersion are your cup of tea, this is the mod for you. Another (new) mod that works extremely well with Spouses Enhanced and Aroused is Sexlab Describe. It is adding new features (as is SE), but so far the three mods work beautifully together. With these three you really don't need any others (unless you like rape mods or mods that initiate random sex). Aroused (for arousal, obviously) SE for immersion, relationship development, real sense of marriage and even more goodies to come (sex in risky locations) Sexlab Describe for textual commentary on all the good action Hum... why use aroused without any plugins for it? It seems too hard on papyrus to just use as an arousal check button and a couple of debuffs. But thanks for your work TDG... this seems like something for my next install. Hopefully Comfort will have an option to disable spouses by then.
vetaviezure Posted January 30, 2014 Posted January 30, 2014 TDG - i have being playing this mod for many hours now. there is one thing that I do not understand. My spouse is my follower as well. So when we fast travel to distant destination, I got I message from her, something like: "You have return from adventure...". When my PC replied, then the mod triggers her invitations to follow her. When I do that, (confirming "follow"), she leads me to nowhere. Nothing happens even when we came to our base house with master bed. Also, I can't communicate with her except for two lines: "never mind" and "let's put this for later" (or something like that). If i reject the invitation to follow, my relationship is dropping. But I can't see other option since following never comes to consuming sex. Where is the problem? What should I do? Yeah same here, except he doesn t move anywhere when he asks the pc to follow...My solution is put him off and find a bed be4 24 hours passed then have the pc ask for sex :)Thing is that even at home he only goes to the master bed if he stands right next to it when i initiate the dialoue(this is probably because i use a custom home). But the real issue is on field ...not being able to give commands to a follower till u went someplace with a bed is kinda...bwah why did i marry ?...Hmmm...now that i think of it...alot like rl hehe
Spectre_15 Posted January 30, 2014 Posted January 30, 2014 Is 1.3 out yet, or are we still waiting? I just started work on it, lol, so, yes you are still waiting. Probably for another week If I understand correctly, Serana is in 1.3, right? Yes, that is essentially the only thing going into 1.3. It's not the easiest thing to add. Tis all good. Take your time.
TheDudeGuy Posted January 30, 2014 Author Posted January 30, 2014 Serana support is still coming along. It's looking really nice so far.
Grimbold the unlovely Posted January 30, 2014 Posted January 30, 2014 A new mod on nexus just caught my eye as a possible complement to SE. It is a caravan or mobile home: http://www.nexusmods.com/skyrim/mods/50470/ The mod is brand new, and so far has only a handful of endorsements, but there is another mod with the same idea, uploaded about a year ago that has over 1,000 endorsements http://www.nexusmods.com/skyrim/mods/33219/ The latter mod can be visibily drawn by horse and can even fly (with the help of a Pegasus mod). I have not yet tried either, but they struck me as being just the ticket for a spouse-follower who wants to develop her "adventuring" skills on the road and in bed simultaneously. The key question is whether the SE Make Master Bed spell would recognize the beds in these caravans. If it does, my spouse might be ready to take a break from the high life as a Thane's bride and reaffirm her "down and dirty" roots as Skyrim "trailer trash" Has anyone else tried either of these mods (or other mobile homes) with SE?
Sdesser Posted January 30, 2014 Posted January 30, 2014 Ooh! Serana compatibility version already cooking up? Can't wait! Just started a fresh new playthrough, my old save had around 160 hours played and a lot of mods installed, so I cleared pretty much all script using mods and started over. That and my own modding project is pretty much taking all of the time I have left after sleep and university studies.
Guest Posted January 31, 2014 Posted January 31, 2014 Just wanted to gives a heads up, I switched to AFT from UFO and so far it's played very nicely. I'm keeping AFT below your .ESP and all the dialog options are showing correctly. Will have to experiment a little to see if the events trigger by themselves though.
ant123 Posted January 31, 2014 Posted January 31, 2014 Love this mod! Though there seems to be an issue when using the Dreekius mod. Half the time their clothing is sill on during sex and Dreeekius's change from naked to clothed or vis-versa when during sex the animation changes. That might be something to do with Dreekius changes clothes automatically when following and not following. Still damn sexy through. Any new acts coming up - like smelling/licking arm pits (gay). With Khajiits and Argonians some tail play would be good. One more thing. Wardrobe doesn't work. No options at all - maybe this is another prob. with Dreekius.
Grimbold the unlovely Posted January 31, 2014 Posted January 31, 2014 I am still loving this mod, but (like other posters to this thread) I am having some issues with master beds. My main problem is in Proudspire Manor (which I just purchased). Even though I have told my spouse that Proudspire is our new home (and she has said it is "lovely"), and even though I have marked the Proudspire bed as the master bed (and SE displays it as such in MCM), as soon as I ask my wife to have some fun in the bedroom and she says "I'll get everything together and see you there," she starts heading out the front door to go . . . wherever. (I think she is heading for Lakeview, but she never gets there because I ask her to be a follower before she disappears). This is very frustrating. Am I alone in having this issue? Anyway, here are my thoughts/suggestions for a solution. Rather than try to make the master bed feature work, why not just scrap the whole notion of advancing intimacy in one bed and one bed only? Spouses Enhanced is a beautiful mod, but it is great in spite of the "one bed" feature, not because of it. My ideal spousal mod would allow you to advance intimacy by being intimate in ANY bed, or even NO bed. In short, I suggest dropping beds from all the computations. They add nothing but grief and (in my experience) add little to immersion. I realize that this is a radical solution and maybe unwelcome to you, at least on first reading (I do recognize and appreciate all the hard work you have put into the beds), but the virtues that make this such an outstanding mod are quite unrelated to physical beds. As I see it, the great virtues of this mod are: 1) Development of relationships and unlocking of sexual acts with growing intimacy. This is a wonderful feature and (I suspect) the thing that brings most of us to this mod, but it does not need beds to work. Even without specific beds, it would take 28 days to unlock all the features. Surely that is sufficient to provide great immersion. 2) Your wonderful dialogues (especially the role-playing ones, which are sheer genius). I have not yet unlocked threesomes (I have been delayed by bed issues) but am eager to see what treats the mod has in store there. 3) Your superb "lovers comfort" feature (the cuddling animation) So, my two cents: please drop the beds and concentrate on the many, many wonderful features the mod has. The mod still has great potential to grow and develop without being tied to specific beds. Some possibilities (I know you are already working on some): 1) risky locations/outdoor sex. This feature is eagerly anticipated (and it is the very opposite of bed-centric sex) 2) even more role-playing scenarios (brawling, bondage, etc. etc.) 3) more variety with the (already great) lovers comfort message and animation. Maybe an "early morning call" blowjob? ("You wake up to find your cock hardening in Spousename's hot mouth. She wants lover's comfort too, and you are her comfort food") Please don't mistake any of this for a complaint or rant. Spouses Enhanced is by far my favourite sexlab mod and you have done magnificent work, but I think you are squandering your talents on beds that don't work well and don't add much even when they do work. Count the sex acts, not the beds, and this mod will leap from being merely excellent to be absolutely stupendous. I'd be curious to hear what other users of the mod think. Am I alone in wanting to move sex beyond the bed (at least beyond one specific bed)?
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