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SexLab Solutions V2 BETA NEW 2014-05-27


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Posted

Already posted this (in less detail) a few days back, but a lot of random complaints have bumped it back several pages.

MCM menu works, and NOTHING beyond that. Dialogue I have tried to initiate includes:

Hadar/Ralof "before the storm", The Golden Claw, The forsworn conspiracy, Beggars, Maul, Drevis Neloren, Riften & Whietrun Guards, & Thalmors.

All were tested as a female character, with only Solutions and its requirements running.

 

BUT, when I opened solutions in CK and had a look around I saw that Bromm had made some special quests for the changes this mod makes, which I'm guessing is intended to make maintenance and later revisions easier. Looking at how it was all set up I couldn't see why it shouldn't be working (but I am only a novice with quest creation in CK).

 

HOWEVER, when I moved Drevis Neloren's new Responses out of Bromm's "SexSolNPC's" and into the original dialogue quest, the perv jumped my character like intended. I have not further experimented with moving around the dialogue for any other quests, since it was annoying enough only moving the handful of lines added for one encounter.

 

Hope Bromm is enjoying their trip, and that they can find an easier way than completely re-arranging the guts of this mod (...again) to fix the problems. (still love the mod though)

Posted

Already posted this (in less detail) a few days back, but a lot of random complaints have bumped it back several pages.

MCM menu works, and NOTHING beyond that. Dialogue I have tried to initiate includes:

Hadar/Ralof "before the storm", The Golden Claw, The forsworn conspiracy, Beggars, Maul, Drevis Neloren, Riften & Whietrun Guards, & Thalmors.

All were tested as a female character, with only Solutions and its requirements running.

 

BUT, when I opened solutions in CK and had a look around I saw that Bromm had made some special quests for the changes this mod makes, which I'm guessing is intended to make maintenance and later revisions easier. Looking at how it was all set up I couldn't see why it shouldn't be working (but I am only a novice with quest creation in CK).

 

HOWEVER, when I moved Drevis Neloren's new Responses out of Bromm's "SexSolNPC's" and into the original dialogue quest, the perv jumped my character like intended. I have not further experimented with moving around the dialogue for any other quests, since it was annoying enough only moving the handful of lines added for one encounter.

 

Hope Bromm is enjoying their trip, and that they can find an easier way than completely re-arranging the guts of this mod (...again) to fix the problems. (still love the mod though)

 

and heres me thinking i broke it somehow, I been messing with load orders and edit and all sorts to no joy. MCM is the only thing that's working, getting 0 dialogue options from those who should have some. Think I may have to down grade to previous version cus that worked great, just this last release seems to have done..something :P  will keep watcthing this space as I agree that this is one of the best sexlab mods available.

Posted

Same thing here, you are not alone. Already explained that it's not likelly a load order issue because I tried it with an install almost fresh out of steam, with only unoficial patches, SKYUI, alternate start and Sexlab with Solutions loading last (bottom of load order) and no dialogue appears. Vanilla quests start fine and Solutions v1 is working fine. I have no ideia what a spot quest is nor where they trigger and don't what to mess with the CK to find out. I don't have papyrus log enabled nor will I enable it because I just got hired on a new job and don't have that much time to mess with skyrim mods. I'm going to do end this characters journey with Solutions version 1 hopeful that the issue gets solved in the next few months as this mod is the best!

Posted

Setting up papyrus log takes like 1 minute of your time. Then 5 mins at most to copy and paste it into word and then into a spoiler here to help the mod author out.

 

My personal guess is Bromm changed something with the new version that is making it not trigger correctly since the old one mostly worked. But the more information he has the more it will help in case that is not the case on figuring out what is wrong.

Posted

Setting up a papyrus log takes one minute - starting my game again with Solutions v2 instead of V1 to make sure the test is fair does not. If I simply put Solutions V2 instead of the V1 ESP would it work? I have my doubts about changing them mid-game and I'm already on a level I'll take too much time to go all the way from the start- not now that I have to work on weekdays. I am unwilling to mess with my loaded mods right now when Solutions v1 works fine and since so many other people have this problem maybe one of them is willing to do that.

Posted

I did it anyway - only not on a clean install but on my currently heavilly modded one. The papyrus log is too long but only one line seems to be relevant to the Sol System. Keep in mind that this install had Solutions v1 instaled on it before. Here is the relevant papyrus log:

 

[02/09/2014 - 02:57:31PM] ERROR: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect type
stack:
[None].SexSolSystemSCRIPT.GetFormID() - "" Line ?
[sKI_ConfigManagerInstance (20000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ?
[sKI_ConfigManagerInstance (20000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line ?

 

Posted

Oki, I am not home so cannot check. Can any of you try the different versions and tell me at wich version it went wrong? Will help me debug once I get back home.

Posted

I'm having issues with this version (V2). I have all options on in the MCM exept "I see sex as a reward", female character entering Whiterun for the first time after events in Helgen. (I restarted, though I did not unistall other mods). Solutions v2 is the very bottom of the load order, loading last (best chance of avoiding conflits right?). Solutions v1 and v2 ESPs are never loaded at the same time - though v1 is further up the loading order. V2 doesn't work also when at the same place v1 is in. As said in one of my previous posts when you click on most characters the last mod to modify them was Skyrim Unofficial Patches. When using Solutions v1 the option to give the whiterun guard a blowjob appears when using v2 it does not, so I know the option is further down - someone was thinking we couldn't see it because we didn't scroll but that is not the case. If I can be of further help please tell me how. Thanks in advance and I hope you are having a wonderful time!

Posted

Just for curiousity, how many that are having problems with the version 2 are also using Alternate Start type mods.

I have found that both version 1 and version 2 tend to not work as well using Arthmore's mod (Live an Alternate Life) and Aelie's mod (Live a Deviant Life). Haven't had a long playthrough, but entry to Whiterun is completely unhindered with those two, as well as initial sex encounter with Ralof/Hadvar. First encounters with thieves is unaltered as well.

Posted

Just for curiousity, how many that are having problems with the version 2 are also using Alternate Start type mods.

I have found that both version 1 and version 2 tend to not work as well using Arthmore's mod (Live an Alternate Life) and Aelie's mod (Live a Deviant Life). Haven't had a long playthrough, but entry to Whiterun is completely unhindered with those two, as well as initial sex encounter with Ralof/Hadvar. First encounters with thieves is unaltered as well.

I'm usinf V1 with Alternative start and that works fine.

Admittedly I have only tried V2 beta 5, beta 5 doesn't appear to trigger anything at all. I checked the logs and nothing is showing pertaining to Solutions.

Posted

I'm using alternate start from the nexus (without live a deviant life). V1 is working fine on most quests. If the whiterun guards work with V1 I don't see why the other quests that are unchanged by Alternate Start would not but I guess it may be possible.

Posted

This is wierd.... My solutions V1 wasn't working on the bard's Mikael quest so I opened V1 on my CK and there was a requirement to have an amulet of articulation equiped on my character.... I proceded to "player.additem 000F611 1" and equip it and the quest started working. Is this requirement of an amulet of articulation in V2?

Posted

Just for curiousity, how many that are having problems with the version 2 are also using Alternate Start type mods.

I have found that both version 1 and version 2 tend to not work as well using Arthmore's mod (Live an Alternate Life) and Aelie's mod (Live a Deviant Life). Haven't had a long playthrough, but entry to Whiterun is completely unhindered with those two, as well as initial sex encounter with Ralof/Hadvar. First encounters with thieves is unaltered as well.

 

Using Live an alternative life and live a deviant life.

 

Previously the first solutions did work for me as I've had it for quite a long time (one of the first sexlab mods i got)  and I don't recall noticing it wasn't working after i'd installed those (is possible tho)

 

Edit:

 

Did think of something when looking at my load order though as the new solutions has been put at the end by boss as unrecognised (after bashed patch from wyre bash)

 

Is there a recommended place it should go since that might be why we aren't seeing the dialogues.

 

load order

 

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Unofficial Skyrim Patch.esp=1

Dawnguard.esm=1

Unofficial Dawnguard Patch.esp=1

HearthFires.esm=1

Unofficial Hearthfire Patch.esp=1

Dragonborn.esm=1

Unofficial Dragonborn Patch.esp=1

ApachiiHair.esm=1

actorEvents.esm=1

hdtHighHeel.esm=1

paradise_halls.esm=1

ZaZAnimationPack.esm=1

SexLab.esm=1

SexLabAroused.esm=1

Devious Devices - Assets.esm=1

Devious Devices - Integration.esm=1

SharedSeranaDialogue.esm=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

DeathHoundFix.esp=1

Brawl Bugs CE.esp=1

questfixes.esp=1

Unofficial High Resolution Patch.esp=1

lockpickvision.esp=1

vidani's bag of holding.esp=1

Books of Skyrim Compilation.esp=1

craftablelockpicks.esp=0

dragonsoulstoperks.esp=1

dungeonquestawareness.esp=1

FreeMem.esp=1

High Level Enemies.esp=1

High Level Enemies - Dawnguard.esp=1

High Level Enemies - Dragonborn.esp=1

LoversVictim.esp=1

MF_RadiantProstitution.esp=1

MF_SpectatorCrowds.esp=1

PuppetMaster.esp=1

SexLabMatchMaker.esp=1

SexLabSquirt.esp=1

SexLabNudeCreatures.esp=1

SexLab_Paycrime.esp=1

sextoys-calyps-2.esp=1

smelterinriverwood.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

SkyUI.esp=1

armorcirclets.esp=1

Remodeled Armor.esp=1

Remodeled Armor - Dawnguard.esp=1

Remodeled Armor - Dragonborn.esp=1

TERAArmors.esp=1

Captured Dreams.esp=1

Devious Deviants.esp=1

My Home Is Your Home.esp=1

run for your lives.esp=1

when vampires attack.esp=1

sanguinesDebauchery.esp=1

SDpatch - dawnguard.esp=1

SDpatch - dragonborn.esp=1

SDpatch - frostfall.esp=1

the paarthurnax dilemma.esp=1

Lightweight Potions and Poisons.esp=1

cbbecurvy.esp=1

guardskillcomments.esp=1

ImmersiveFP.esp=1

SexLab Horny Followers.esp=1

SexLab Submit.esp=1

the hunting game - thegreylight.esp=1

xazPrisonOverhaul.esp=1

zzEstrus.esp=1

EstrusChaurus.esp=1

Populated Cities Towns Villages.esp=1

FNISspells.esp=1

No Kill Moves.esp=1

NiruinsBusinessPlan.esp=1

SexLab Cumshot.esp=1

AzarHairPonyTail 03 - Havok.esp=1

theeyesofbeauty.esp=1

paradise_halls_farengars_study.esp=1

paradise_halls_fellglow_slave_camp.esp=1

paradise_halls_family_feud.esp=1

SlaversHideout.esp=1

askfollowerskills.esp=1

Alternate Start - Live Another Life.esp=1

GreenWaterFix_v2withDawnguard.esp=1

crimsonquestmarkers.esp=1

barenziahquestmarkers.esp=1

CD - Slave No Clothes.esp=1

Bashed Patch, 0.esp=1

ingot recovery.esp=1

SexLabDangerousNights.esp=1

SLDesc.esp=1

Alternate Start - Live A Deviant Life.esp=1

SexLab Solutions v2.esp=1    ********Current position*********

Latex Armor.esp=1

Zipsuit.esp=1

erboscookingexp.esp=1

no vampire attacks before dawnguard.esp=1

Spanking.esp=1

SexLabNudeCreaturesDG.esp=1

HDTSlaveHeels.esp=1

XiNafay - Shoes.esp=1

SexLab Submit Serana.esp=1

SlaveTats.esp=1

 

 

 

Posted

It seems to be almost a universal problem. I had the same install with a fresh install out of Steam and I've been using the last version of solutions v1. Can the people who actually got Solutions V2 005 to work to say what their setup is? Since so many people have been unable to test the game and we've gotten nowhere in finding out why maybe we can figure it out by knowing something you made right. My greatest "weakness" in TES mod install is that I don't "bash". Never made an wyre bash in my life. By loading Solutions last this should not be a problem with solutions but who knows...

Posted

Yes at some point when updating versions Bromm made a change that seemed to make most if not all the options stop working. He is looking into it but has asked people with time to load up each version of the mod one at a time. Try them and then let him know at which update did it stop working. That will help him find the cause and fix it.

Posted

I can't get any of the V2's available right now (003,004&005) to work. Couldn't find an older V2. Did the Riften Guard test as it's one of the more easily available ones - same result on all counts, no extra dialog options. My Solutions V1 is working amazingly well like never before now that I know some quests need you to have an amulet of articulation. Never leaves my neck. I guess we will have to wait for Bromm to get back to see if he included any undocumented restrictions like that one on the last Solutions V1.

Posted

Tried v005 ,004 ,003 and 0021 and went to the guard outside Riften, neither  worked.

What I can guess its something incompatible with newer versions of sexlab framework.

 

Posted

The problem is usually pre-sexlab (no dialog option). I have V1 0021 working fine for me with the current version of Sexlab. Some quests seem to require an "Amulet of Articulation" for the dialog to show. Can you try to open the console and type "player.additem 000F6911 1" (without the quotes) and equip the amulet before talking to the guards? I think Bromm may have forgotten about this condition when he was testing. This does not help with V2 I'm afraid....

Posted

This is a really promising project.

To be honest for me it is going to become (very) interesting only when it will provide each modified quest to be somehow unique (with different dialogues\scenes\... depending on the situation\npc\choices\(character type?))

 

Also it should stay "believable" as much as possible, I mean taking into consideration the npc and what could be his general behaviour and whatever you may find unique in that situation.

Developing the mod like this can be a lot more time consuming (cause you'll have to personalize every quest you touch, and provide different behaviours\paths) but it would also mean *a lot* more quality. All imo of course ;)

gl

Posted

So from Sexlabv2 003 Mikael worked fine. Nazeems wife and Nivenor also after a certain perk and level in speechcraft I believe? I remember bartering with the guy in the warrens for the forsworn quest in markarth to work so I can assume the rest would have also.

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