theskid Posted January 17, 2014 Posted January 17, 2014 I also was thinking about other quests that could have solutions, and so far...was wondering about Thaneships. Essentially sleeping your way into power, to skip the "help my people" or have banging the crowds go towards the helping people? i don't know why, but i second that. ^^ If you use submit you already can do this. As consensual sex with submit boosts your relationship level by 1 for a character in the town, it works to get you accepted into a thaneship, in falkreath anyways, it worked for me.
sabr Posted January 17, 2014 Posted January 17, 2014 Just downloaded it and have started the testing process because I want to see this expanded as much as possible. The spiced wine quest works fine, kudos for that. Riften guards don't work at all - first time entering city, tried reloading. Maul doesn't work - all choices covered, no options appearing at first encounter. Dirge doesn't work either, no options are appearing. The gather ingredients quest in Riften works fine; well done! Will update with more as I go along. Frankly I really wanted everything to work the first time so that's why I'm doing it in chunks like this, lol. I'll try forsworn next; that really sounds like fun!
Ferrox Posted January 17, 2014 Posted January 17, 2014 I've been going through a few of the descriptions of the dialogues and I have to say...a lot of it is rather brusque. As in, the characters change at the drop of a hat. For instance, the Steward in MArkarth is all "Oh, well...uhm...here, for your effort and uh...discretion.". He's embarresed and a little shy. Then you say you'll test it out with him (no subtlety) and he's all energetic and vibrant. "Hell yes let's do this thing!". I love the idea of this mod. And it takes some real creativity to import sex scenes into the existing quests. But I do think a little more effort needs to be made to insure the little characterization the NPC's get in the game is kept somewhat intact. Perhaps a little more dialogue before each encounter etc. I fully endorse this mod and it's idea, but I do urge you to work on more than just the technical side of it.
nutluck Posted January 17, 2014 Posted January 17, 2014 I've been going through a few of the descriptions of the dialogues and I have to say...a lot of it is rather brusque. As in, the characters change at the drop of a hat. For instance, the Steward in MArkarth is all "Oh, well...uhm...here, for your effort and uh...discretion.". He's embarresed and a little shy. Then you say you'll test it out with him (no subtlety) and he's all energetic and vibrant. "Hell yes let's do this thing!". I love the idea of this mod. And it takes some real creativity to import sex scenes into the existing quests. But I do think a little more effort needs to be made to insure the little characterization the NPC's get in the game is kept somewhat intact. Perhaps a little more dialogue before each encounter etc. I fully endorse this mod and it's idea, but I do urge you to work on more than just the technical side of it. While I agree, I think first focus is to make sure all the options work. Once any and all bugs are found and fixed. Then some people can help with dialogue to make it match a bit better. Then we can start offering more quests that can be worked on.
judge0 Posted January 17, 2014 Posted January 17, 2014 Haven't ran through yet, but it adds the following to the Papyrus Logs: [01/17/2014 - 05:41:24PM] warning: Property SexSol on script QF_dunHighGateRuinsQST_000443F4 attached to dunHighGateRuinsQST (000443F4) cannot be initialized because the script no longer contains that property [01/17/2014 - 05:41:24PM] warning: Property SexLab on script QF_WEDL05_000B91AE attached to WEDL05 (000B91AE) cannot be initialized because the script no longer contains that property This a non-spam (doesn't repeat through the log) event. I know they are not your scripts, but the messages only populate the log when your mod (v2) is loaded. Are these something your mod manipulates?
sabr Posted January 17, 2014 Posted January 17, 2014 The good news is Cidhna Mine works fine; all options appear and seem to work, though what gets done to you seems rather random after [get on your back]. The intimidate fail works too. The not exactly bad news, but strange news is I actually saved Margaret's life for the first time ever, and so there's no innkeeper option for me to check. If I might make a suggestion for later, add to this quest by adding the ability to sleep with Margaret sometime after she's been saved, either to reveal her status as an imperial agent or just for saving her life.
theskid Posted January 17, 2014 Posted January 17, 2014 I will try version 2 on my next my playthrough by the way, glad to see you are still working on this, as integrated sex mods with the vanilla games is easily my favorite genre of mods Haven't ran through yet, but it adds the following to the Papyrus Logs: [01/17/2014 - 05:41:24PM] warning: Property SexSol on script QF_dunHighGateRuinsQST_000443F4 attached to dunHighGateRuinsQST (000443F4) cannot be initialized because the script no longer contains that property [01/17/2014 - 05:41:24PM] warning: Property SexLab on script QF_WEDL05_000B91AE attached to WEDL05 (000B91AE) cannot be initialized because the script no longer contains that property This a non-spam (doesn't repeat through the log) event. I know they are not your scripts, but the messages only populate the log when your mod (v2) is loaded. Are these something your mod manipulates? In the original solutions, the white run guard dialect conflicts with changes live another life makes unless you custom patch it, so if you are running live another life that could be your issue. You can patch this in tes edit by creating a patch esp that includes the changes both mods make to the white run guard records, and putting that patch esp at the bottom of your load order.
sabr Posted January 18, 2014 Posted January 18, 2014 For "A Few Words With You", at least the ones you have listed, they all work, which is great. In Windhelm, with the Shatter-Shield though, you have an extra period on the sentence leading into the act, and when he replies there's a bar between his lines. Like this |. I imagine it was a break-point at one time but it didn't work in this case. Thanks again for the mod!
Nomenklacher Posted January 18, 2014 Posted January 18, 2014 All Npc now have new dialogue options for me. Namely: "now its your turn" "keep your end of the deal" "I was drugged and raped" This is what I've found so far including the problem quoted above. The ratway guys attack on sight, the riften guard won't open the door after the bj it just loops back to "hold there", the thalmor attack after you choose, and after taking the drink and choosing the campionship option the revelers start walking and only one or two stick around to complete the scene depending on your choice the other disappears after walking away. Maul, ahlam, nivenor and beggers worked fine.
Bromm83 Posted January 18, 2014 Author Posted January 18, 2014 First of all: Great feedback! This really helps. Now I know some quests I can tick of as complete, others I will have to have a closer look at. Just downloaded it and have started the testing process because I want to see this expanded as much as possible. The spiced wine quest works fine, kudos for that. Riften guards don't work at all - first time entering city, tried reloading. Maul doesn't work - all choices covered, no options appearing at first encounter. Dirge doesn't work either, no options are appearing. The gather ingredients quest in Riften works fine; well done! Will update with more as I go along. Frankly I really wanted everything to work the first time so that's why I'm doing it in chunks like this, lol. I'll try forsworn next; that really sounds like fun! Riften guards: don't work at all meaning no sex or you couldn't talk to them after to open the gates? I've been going through a few of the descriptions of the dialogues and I have to say...a lot of it is rather brusque. As in, the characters change at the drop of a hat. For instance, the Steward in MArkarth is all "Oh, well...uhm...here, for your effort and uh...discretion.". He's embarresed and a little shy. Then you say you'll test it out with him (no subtlety) and he's all energetic and vibrant. "Hell yes let's do this thing!". I love the idea of this mod. And it takes some real creativity to import sex scenes into the existing quests. But I do think a little more effort needs to be made to insure the little characterization the NPC's get in the game is kept somewhat intact. Perhaps a little more dialogue before each encounter etc. I fully endorse this mod and it's idea, but I do urge you to work on more than just the technical side of it. While I agree, I think first focus is to make sure all the options work. Once any and all bugs are found and fixed. Then some people can help with dialogue to make it match a bit better. Then we can start offering more quests that can be worked on. What nutluck said! =) Haven't ran through yet, but it adds the following to the Papyrus Logs: [01/17/2014 - 05:41:24PM] warning: Property SexSol on script QF_dunHighGateRuinsQST_000443F4 attached to dunHighGateRuinsQST (000443F4) cannot be initialized because the script no longer contains that property [01/17/2014 - 05:41:24PM] warning: Property SexLab on script QF_WEDL05_000B91AE attached to WEDL05 (000B91AE) cannot be initialized because the script no longer contains that property This a non-spam (doesn't repeat through the log) event. I know they are not your scripts, but the messages only populate the log when your mod (v2) is loaded. Are these something your mod manipulates? They might be... I might have been overly eager when cutting out stuff I didn't think was relevant for the mod during some cleaning... I will have a look at it. The good news is Cidhna Mine works fine; all options appear and seem to work, though what gets done to you seems rather random after [get on your back]. The intimidate fail works too. The not exactly bad news, but strange news is I actually saved Margaret's life for the first time ever, and so there's no innkeeper option for me to check. If I might make a suggestion for later, add to this quest by adding the ability to sleep with Margaret sometime after she's been saved, either to reveal her status as an imperial agent or just for saving her life. I use tags as a way to choose positions, it isn't perfect and will sometimes give positions that doesn't correspond to the dialogue. I am working on this. For the second part, I have written it down in my suggestions.txt, but that will not be used for a while since I want to stabilize this mod first. For "A Few Words With You", at least the ones you have listed, they all work, which is great. In Windhelm, with the Shatter-Shield though, you have an extra period on the sentence leading into the act, and when he replies there's a bar between his lines. Like this |. I imagine it was a break-point at one time but it didn't work in this case. Thanks again for the mod! Great! the | is just something I forgot to take out, will put it in my edit queue All Npc now have new dialogue options for me. Namely: "now its your turn" "keep your end of the deal" "I was drugged and raped" This is what I've found so far including the problem quoted above. The ratway guys attack on sight, the riften guard won't open the door after the bj it just loops back to "hold there", the thalmor attack after you choose, and after taking the drink and choosing the campionship option the revelers start walking and only one or two stick around to complete the scene depending on your choice the other disappears after walking away. Maul, ahlam, nivenor and beggers worked fine. great. then I will have a closer look at those.
Bromm83 Posted January 18, 2014 Author Posted January 18, 2014 Okey, have posted an update: - Guards should now work (I messed up with the checks) - Scripts have now been checked and it's nothing to worry about for now. - Dirge and Maul both seem to be working fine (For maul ask about the Black Briars, for Dirge comment on his name) - Removed that | you found. For next release ratway guys and drinking companions.
shinji72 Posted January 18, 2014 Posted January 18, 2014 From a role playing perspective this is an awesome idea. "I see sex as a reward = Sex is a reward in it self. You can get sex as a reward after a quest, you talk other people into having sex with you rather than they talking you into having sex with them".
judge0 Posted January 18, 2014 Posted January 18, 2014 v2 first release, 002 & 004 suffer from black face bug at least with Erdi.
Bromm83 Posted January 18, 2014 Author Posted January 18, 2014 v2 first release, 002 & 004 suffer from black face bug at least with Erdi. That sucks.. I'll put it on my todo list.
s.eden Posted January 19, 2014 Posted January 19, 2014 As to dialogues, what are you searching ?Lines as to npcs, quest, descriptions, dialogues ?
nutluck Posted January 19, 2014 Posted January 19, 2014 As to dialogues, what are you searching ? Lines as to npcs, quest, descriptions, dialogues ? In the very first post in the spoiler tags it list every quest, NPC and what they are suppose to say. So the OP is asking for people to do as many of those quests as possible and see if the dialogue is popping up where it should as choices.
Aetharon Posted January 19, 2014 Posted January 19, 2014 the riften guard won't open the door after the bj it just loops back to "hold there" I can confirm that this issue is also happening with the whiterun guard when you go to the city for the first time. I've sucked him off three times in a row, and afterward he just initiates the conversation from "halt! city is closed with the dragons about. official business only" again. EDIT: Test number four proved a bit more effective. After blowing him, I killed the conversation and spoke to the other guard. For some reason he has the "Now you keep your end of the deal?" conversation option after the blowjob, and will open the gate for you. It also seems to put the correct dialogue onto the guard you give the blowjob to after the gate has been opened. I used the console to jump straight to riften straight after test number four in whiterun. They didn't initiate the usual conversation, and the gate was already open. I tested the riften guards using a hard save i made just after leaving helgen. the blowjob triggers beautifully, but there doesn't appear to be any way to break the loop, unlike with the whiterun guards. All tests were carried out with a male character. I hope some of this information will be of use to you.
Bromm83 Posted January 19, 2014 Author Posted January 19, 2014 New version up! Added sex as apology when relatives want to fight you. Added rape as a possible way to assault people (the side quest) Fixed guards (again!) Drevis Neloren will rape you if you say you can't see him. Rape toggle now active Fixed Thalmor encounter More neutral toggles Added quest Pilgrimage
nutluck Posted January 19, 2014 Posted January 19, 2014 New version up! Added sex as apology when relatives want to fight you. Added rape as a possible way to assault people (the side quest) Fixed guards (again!) Drevis Neloren will rape you if you say you can't see him. Rape toggle now active Fixed Thalmor encounter More neutral toggles Added quest Pilgrimage Just so I am clear since I am not positive on a couple of them on what I should be looking for on testing. Added sex as apology when relatives want to fight you. - not sure what you mean by this, maybe it is just something I have never triggered before. Added rape as a possible way to assault people (the side quest) - you mean instead of brawling? Since I have seen a few quests where you are sent to beat someone up. Rape toggle now active - I am assuming so you can toggle rape on or off, off means no rape options happen and on means they do. Fixed Thalmor encounter - What is suppose to happen? the default is they just tell me to say away in the games. What should happen now? Assuming you mean the patrols you can run across. More neutral toggles - Curious what they are and what they do. So I know what to set. (I know I could just download the new version and find out) Added quest Pilgrimage - Again have no idea about this one. Sorry to keep asking for more details, but the only reason I am asking all this is so I know what to look for and how to trigger them. So I can report if they are or are not working.
Aetharon Posted January 20, 2014 Posted January 20, 2014 Added quest Pilgrimage - Again have no idea about this one. If I recall correctly Pilgrimage is a quest involving Alessandra (found in the hall of the dead in riften, easily overlooked).
Bromm83 Posted January 20, 2014 Author Posted January 20, 2014 New version up! Added sex as apology when relatives want to fight you. Added rape as a possible way to assault people (the side quest) Fixed guards (again!) Drevis Neloren will rape you if you say you can't see him. Rape toggle now active Fixed Thalmor encounter More neutral toggles Added quest Pilgrimage Just so I am clear since I am not positive on a couple of them on what I should be looking for on testing. Added sex as apology when relatives want to fight you. - not sure what you mean by this, maybe it is just something I have never triggered before. Added rape as a possible way to assault people (the side quest) - you mean instead of brawling? Since I have seen a few quests where you are sent to beat someone up. Rape toggle now active - I am assuming so you can toggle rape on or off, off means no rape options happen and on means they do. Fixed Thalmor encounter - What is suppose to happen? the default is they just tell me to say away in the games. What should happen now? Assuming you mean the patrols you can run across. More neutral toggles - Curious what they are and what they do. So I know what to set. (I know I could just download the new version and find out) Added quest Pilgrimage - Again have no idea about this one. Sorry to keep asking for more details, but the only reason I am asking all this is so I know what to look for and how to trigger them. So I can report if they are or are not working. 1. It's one of those reactive events. Assaulted NPCs or their relatives can come to you and demand and apology, (Never experienced it myself) 2. Yes, brawling I guess. But now you can chose the option to rape them in stead. (Never experienced it myself) 3. Yes, default means rape is off, if you tick the box rape happens. 4. Ordinary the Thalmor will accuse you of being a heretic and it ends up with combat. Now they can end up raping you. (Never experienced it myself) 5. Disable same-sex sex, allow rape and I don't remember the last two. 6. http://www.uesp.net/wiki/Skyrim:Pilgrimage Mostly when I make stuff in this mod it is based on suggestions. I don't really play the game when I am modding. This means that detailed descriptions is sometimes hard. I see the game from inside the Creation Kit, wich is not always helpful from an in game standpoint. As there can be several things influencing your experience. Like I seldom know where things happen, what happens before, what happens after and things like that.
nutluck Posted January 20, 2014 Posted January 20, 2014 Ok no problem and yeah like you I have not run into the vast majority of those new ones you listed. Like the Thalmar the only time I have seen them just attack me is when I went to the shrine of.... hmm azure? not sure but one of the big shrines on a mountain if you go there Thalmar show up and attack. Other than that they have always been neutral towards. Me i actually forgot about the shrine until you said they attack then I remembered that. I was thinking of the patrols you sometimes see walking the roads. All cool and no worries, as for playing I know what you mean, with your new mods, RPT, submit and a few other mods I like all being worked on the past week or two all I have done is with new games tested mods and not actually played played. So I totally understand that.
dewguru Posted January 20, 2014 Posted January 20, 2014 I was reading through what was impacted and loved seeing this "Drevis Neloren will rape you if you say you can't see him." That's too funny and enough in itself for me to give it a try. I prefer the dialog driven encounters, and the original Solutions was one that has remained while others fell to the side. Thank you for your work.
DustyK Posted January 20, 2014 Posted January 20, 2014 I tried Drevis Neloren scenario but nothing happened after i replied i cant see him. I talked to him in the area where all the teachers of the college slept in. Also guards dont have dialogue for me. I did wonder if mod isnt working for me at all, so i attempted the Mikael quest, and it was working properly. Does load order matter? I have the mod loaded at the bottom.
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