J Di Posted January 20, 2014 Posted January 20, 2014 Ähh what? So what I have to do Try deleting skeleton_female.hkx first. Located in Skyrim/data/meshes/actors/character/character asssets female/skeleton_female.hkx
iSabu Posted January 20, 2014 Posted January 20, 2014 Ähh what? So what I have to do Try deleting skeleton_female.hkx first. Located in Skyrim/data/meshes/actors/character/character asssets female/skeleton_female.hkx Still no collision but the jiggle is better.
Redflyingmonkey Posted January 20, 2014 Posted January 20, 2014 Ähh what? So what I have to do You have to find your body mesh which should be in the folder of your custom race. From there, you take the femalebody_0 and the femalebody_1 and you do just like the usual body mesh that you found in character assets Edit : You play a custom race right ? That's the only reason I see why your companion would have the collision and not you. Or maybe SHE is a custom race and you edited the custom race's mesh while not doing your own ? I'd advise going to the date folder, then typing "femalebody_0" in the search tab, and try to see if there's more than one of them. If there is, then edit everything with NiString.
iSabu Posted January 21, 2014 Posted January 21, 2014 Of course I edited the nif file of the vanilla races but no collision. And does it not work for custom race like lunaris?
Redflyingmonkey Posted January 21, 2014 Posted January 21, 2014 Well yes but you have to edit the lumari race's body for it to work on them since they do not use th vanilla mesh. In short : if you take a vanilla race this works, if you take your custom race this doesn't work. Normally yOu should have a folder in mesh that says "lunari", the femalebody you want is inside THAT folder.
iSabu Posted January 21, 2014 Posted January 21, 2014 Well yes but you have to edit the lumari race's body for it to work on them since they do not use th vanilla mesh. In short : if you take a vanilla race this works, if you take your custom race this doesn't work. Normally yOu should have a folder in mesh that says "lunari", the femalebody you want is inside THAT folder. Yes I know I edited lunaris femalebody nif files as well.
Redflyingmonkey Posted January 21, 2014 Posted January 21, 2014 And it doesn't work ? Can't help you any further then, it is strange. You say your follower's HDT works ? So it's either that the lunari mesh wasn't painted for TBBP to begin with, which I doubt, or something went wrong in the installation. Let's be clear, what is it you don't have on your character, collision or bounce ?
iSabu Posted January 21, 2014 Posted January 21, 2014 And it doesn't work ? Can't help you anywhere then, it is strange. You say your follower's HDT works ? So it's either that the lunari mesh wasn't painted for TBBP to begin with, which I doubt, or something went wrong in the installation. Let's be clear, what is it you don't have on your character, collision or bounce ? I have no collision. The hands just go through the breats. I doubt its because I use lunari race. Had the same issue with vanilla races. Someone told me in another thread that I should look at hdt extensions text file at SKSE/PLUGINS and when I open it I have many errors. Could this maybe be my problem? I could try to reinstall xp 32 skeleton. But does it matter if I now install it after all other mods or do I need to reinstall cbbe and other influenced mods too?
azmodan22 Posted January 21, 2014 Posted January 21, 2014 Before I (wrongly) reach the conclusion that this does not work in my setup, I would like to ask something. Is HDT going to work in other animation as well (example sexlab animation) besides those two idles? I am certain it doesnt work in some dancing animations, the hands go through the breasts but I have not edited the nif file. So, will it work in any animation?
Ryu Posted January 21, 2014 Posted January 21, 2014 Hmmm...I'm using UNP Topmodel TPPB and i followed the instructions for the .nif files. Moving around and stuff works but i cant tell if that is the animations at work or the physics, but the idle collision doesn't seem to work. Her hands just seem to go right through them...ok maybe not that much but the breasts aint moving when the hand hits it. EDIT: Just in case, I got all the plugins in the right folder and that hdt.xml called again and used it accordingly to the instructions. Using lovergirl race and I saw some suggestion somewhere to have the hdt.xml file in the lovergirls meshes folder and link the file from there. Still does not work. If there is more i need to post up for info just let me know. Using XPMS latest Max skeleton btw. It shouldn't matter where is the hdt.xml file as long as it's in your Data\meshes\ directory. Also, if the hands are going through the breasts it might be that the size of the breasts was adjusted (increased) after being weighted. I had a similar situation with 7b TBBP body. It was advertised clearly as TBBP on the nexus and I downloaded the correct files. However, despite me adding the hdt.xml script properly, I had only TBBP bounce even with those huge breasts. No idea way, too .
azmodan22 Posted January 21, 2014 Posted January 21, 2014 Hmmm...I'm using UNP Topmodel TPPB and i followed the instructions for the .nif files. Moving around and stuff works but i cant tell if that is the animations at work or the physics, but the idle collision doesn't seem to work. Her hands just seem to go right through them...ok maybe not that much but the breasts aint moving when the hand hits it. EDIT: Just in case, I got all the plugins in the right folder and that hdt.xml called again and used it accordingly to the instructions. Using lovergirl race and I saw some suggestion somewhere to have the hdt.xml file in the lovergirls meshes folder and link the file from there. Still does not work. If there is more i need to post up for info just let me know. Using XPMS latest Max skeleton btw. It shouldn't matter where is the hdt.xml file as long as it's in your Data\meshes\ directory. Also, if the hands are going through the breasts it might be that the size of the breasts was adjusted (increased) after being weighted. I had a similar situation with 7b TBBP body. It was advertised clearly as TBBP on the nexus and I downloaded the correct files. However, despite me adding the hdt.xml script properly, I had only TBBP bounce even with those huge breasts. No idea way, too . Aren't hdt.xml and hdtm.xml supposed to go in Data\SKSE\Plugins directory?
blabba Posted January 21, 2014 Posted January 21, 2014 it doesn't matter where you put the collision xml files, just make sure your mesh links to it in the nif file with correct data path
azmodan22 Posted January 21, 2014 Posted January 21, 2014 ok, just added the extra data as the guide says. (didn't rename it, but I dont think you Have to, it does link to hdt.xml), and since I have worked with nifs a bit I know there is one last think to do... ...pray..
iSabu Posted January 28, 2014 Posted January 28, 2014 I think the only problem I have are these errors and warnings in the hdtPhysicsExtensions document file. I tried reinstalling my skeleton but still the same problem. Im using the new xp32 skeleton http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ . Here is my hdtPhysicsExtensions.txt hdtPhysicsExtensions [01/28/14 16:29:59]INFO: Queue OK [01/28/14 16:29:59]INFO: System run with 8 threads [01/28/14 16:29:59]INFO: Havok simulated world created. [01/28/14 16:29:59]INFO: SKSEPlugin_Load [01/28/14 16:30:03]INFO: Suspending ... Mist Menu [01/28/14 16:30:15]INFO: Resuming... Cursor Menu [01/28/14 16:30:16]INFO: Suspending ... Loading Menu [01/28/14 16:30:20]INFO: Physics system loaded : Data\skse\plugins\hdt.xml [01/28/14 16:30:20]WARNING: Cannot bind bone : 40e715c0 NPC L PreBreast - bone doesn't exist [01/28/14 16:30:20]ERROR: Illegal hkx file : 40e715c0 NPC L PreBreast - Fixed/Keyframed body without binding! [01/28/14 16:30:20]INFO: Physics system loaded : Data\skse\plugins\hdt.xml [01/28/14 16:30:20]WARNING: Cannot bind bone : 40eee940 NPC L PreBreast - bone doesn't exist [01/28/14 16:30:20]ERROR: Illegal hkx file : 40eee940 NPC L PreBreast - Fixed/Keyframed body without binding! [01/28/14 16:30:20]INFO: Physics system loaded : Data\skse\plugins\hdt.xml [01/28/14 16:30:20]INFO: Physics system loaded : Data\skse\plugins\hdt.xml [01/28/14 16:30:20]WARNING: Cannot bind bone : 40f66600 NPC L PreBreast - bone doesn't exist [01/28/14 16:30:20]ERROR: Illegal hkx file : 40f66600 NPC L PreBreast - Fixed/Keyframed body without binding! [01/28/14 16:30:20]INFO: Physics system loaded : Data\skse\plugins\hdt.xml [01/28/14 16:30:20]WARNING: Cannot bind bone : 40fb7080 NPC L PreBreast - bone doesn't exist [01/28/14 16:30:20]ERROR: Illegal hkx file : 40fb7080 NPC L PreBreast - Fixed/Keyframed body without binding! [01/28/14 16:30:23]INFO: Resuming... Fader Menu [01/28/14 16:30:23]INFO: Cell changed... [01/28/14 16:30:23]INFO: Add character 00039fe2 [01/28/14 16:30:23]INFO: Add character 00000014 [01/28/14 16:30:29]INFO: Suspending ... TweenMenu [01/28/14 16:30:33]INFO: Physics system loaded : Data\SKSE\Plugins\hdt.xml [01/28/14 16:30:33]INFO: Resuming... Cursor Menu [01/28/14 16:30:33]INFO: Cell changed... [01/28/14 16:30:33]INFO: Add character 00039fe2 [01/28/14 16:30:33]INFO: Add character 00000014 [01/28/14 16:31:05]INFO: Suspending ... Journal Menu
Redflyingmonkey Posted January 28, 2014 Posted January 28, 2014 I think the only problem I have are these errors and warnings in the hdtPhysicsExtensions document file. I tried reinstalling my skeleton but still the same problem. Im using the new xp32 skeleton http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ . Here is my hdtPhysicsExtensions.txt hdtPhysicsExtensions [01/28/14 16:29:59]INFO: Queue OK [01/28/14 16:29:59]INFO: System run with 8 threads [01/28/14 16:29:59]INFO: Havok simulated world created. [01/28/14 16:29:59]INFO: SKSEPlugin_Load [01/28/14 16:30:03]INFO: Suspending ... Mist Menu [01/28/14 16:30:15]INFO: Resuming... Cursor Menu [01/28/14 16:30:16]INFO: Suspending ... Loading Menu [01/28/14 16:30:20]INFO: Physics system loaded : Data\skse\plugins\hdt.xml [01/28/14 16:30:20]WARNING: Cannot bind bone : 40e715c0 NPC L PreBreast - bone doesn't exist [01/28/14 16:30:20]ERROR: Illegal hkx file : 40e715c0 NPC L PreBreast - Fixed/Keyframed body without binding! [01/28/14 16:30:20]INFO: Physics system loaded : Data\skse\plugins\hdt.xml [01/28/14 16:30:20]WARNING: Cannot bind bone : 40eee940 NPC L PreBreast - bone doesn't exist [01/28/14 16:30:20]ERROR: Illegal hkx file : 40eee940 NPC L PreBreast - Fixed/Keyframed body without binding! [01/28/14 16:30:20]INFO: Physics system loaded : Data\skse\plugins\hdt.xml [01/28/14 16:30:20]INFO: Physics system loaded : Data\skse\plugins\hdt.xml [01/28/14 16:30:20]WARNING: Cannot bind bone : 40f66600 NPC L PreBreast - bone doesn't exist [01/28/14 16:30:20]ERROR: Illegal hkx file : 40f66600 NPC L PreBreast - Fixed/Keyframed body without binding! [01/28/14 16:30:20]INFO: Physics system loaded : Data\skse\plugins\hdt.xml [01/28/14 16:30:20]WARNING: Cannot bind bone : 40fb7080 NPC L PreBreast - bone doesn't exist [01/28/14 16:30:20]ERROR: Illegal hkx file : 40fb7080 NPC L PreBreast - Fixed/Keyframed body without binding! [01/28/14 16:30:23]INFO: Resuming... Fader Menu [01/28/14 16:30:23]INFO: Cell changed... [01/28/14 16:30:23]INFO: Add character 00039fe2 [01/28/14 16:30:23]INFO: Add character 00000014 [01/28/14 16:30:29]INFO: Suspending ... TweenMenu [01/28/14 16:30:33]INFO: Physics system loaded : Data\SKSE\Plugins\hdt.xml [01/28/14 16:30:33]INFO: Resuming... Cursor Menu [01/28/14 16:30:33]INFO: Cell changed... [01/28/14 16:30:33]INFO: Add character 00039fe2 [01/28/14 16:30:33]INFO: Add character 00000014 [01/28/14 16:31:05]INFO: Suspending ... Journal Menu Don't mind the errors, I got the same ones with my setup and it works. Sorry about not responding before by the way. Could you send me your femalebody_0.nif and femalebody_1.nif ? Just post them here.
Redflyingmonkey Posted January 28, 2014 Posted January 28, 2014 Here: femalebody_0.nif femalebody_1.nif Herm, I think you need to give the full link to the hdt.xml, like so : C:\ProgramFiles(x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\hdt.xml I don't know if that's the real problem though, maybe it works with only the Data\SKSE\Plugins\hdt.xml extension. Still you've done the installation correctly, so the problem may come from your other plugins, which version are you using right now ? And did you download the linked hdt.xml in the OP ?
pclp2014 Posted January 28, 2014 Posted January 28, 2014 I think, you use the original HDT Havok Object - or you have a male-armor with false NiStringExtraData. The Path is correct.
iSabu Posted January 28, 2014 Posted January 28, 2014 I think, you use the original HDT Havok Object - or you have a male-armor with false NiStringExtraData. The Path is correct. Yes Im using the original HDT Havok Object from here http://www.loverslab.com/topic/22955-hdt-breast-for-all-tbbp-body-and-armor/
Redflyingmonkey Posted January 28, 2014 Posted January 28, 2014 How to make boobies react to body collision. Thanks Eu4orick Thanks ledo4ek for the research in this field and for the attached hdt.xml and hdtm.xml You'll need: nifscope: http://niftools.sour...t/wiki/NifSkope from downloads section get the attachment (contains both hdt.xml & hdtm.xml): HDTxml.rar Choose an Idle pack: http://www.loverslab...is-vi/?p=570201 sexy idle Animation by red3113@3dm Backup your existing mt_idle.hkx Choose an idle from one of the packs above. Rename it to mt_idle.hkx then put into the correct directory: Data\meshes\actors\character\animations\female. Take the rar file there
iSabu Posted January 28, 2014 Posted January 28, 2014 I downloaded the .rar file and extracted the hdt/m.xml file to SKSE/Plugins and still no collision. So the problem is somewhere else
pclp2014 Posted January 28, 2014 Posted January 28, 2014 I think, you use the original HDT Havok Object - or you have a male-armor with false NiStringExtraData. The Path is correct. Yes Im using the original HDT Havok Object from here http://www.loverslab.com/topic/22955-hdt-breast-for-all-tbbp-body-and-armor/ The original-Mod has a Error. In the Mesh are 2 NiStringExtraData (1x hdt.xml and 1 hdtm.xml). The DLL used the first entrie -hdt.xml - , but this xml is only for females. Another thing is that skeletons wear this HDT Havok Object. Use this version HDT Havok Object.7z
pclp2014 Posted January 28, 2014 Posted January 28, 2014 @clp2011 Nothing really changed :/ You have overwritten the files, I think. Did you manually armors with NIStringExtraData "HDT Havok Path" edited? Or do not have a BBP / TBBP armors?
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