Last0ne Posted October 23, 2014 Posted October 23, 2014 Hi i could use some help. Im trying to get the collision working but i dont know what to do.... So im using MO to install my mods which means they dont really end up anywhere which means i dont know where i get hdt.xml from on my comp... I also dont know if i can use hdtPhysicsExtension instead... i would apreciate any help. Thanks in advance.
Monsto Brukes Posted October 26, 2014 Author Posted October 26, 2014 Hi i could use some help. Im trying to get the collision working but i dont know what to do.... So im using MO to install my mods which means they dont really end up anywhere which means i dont know where i get hdt.xml from on my comp... I also dont know if i can use hdtPhysicsExtension instead... i would apreciate any help. Thanks in advance. You get the hdt.xml from the OP of this thread. Modify the nif according to the instructions then put the 2 files in their own mod. load order: skse hdtpe dll file bounce kit file (hdtPhysicsExtensionsDefaultBBP.xml) xml files from this thread (make sure its in the right place) body skeleton idles/animations Done like this, everything overwrites what it needs to overwrite (but only at load time, of course). Since the bounce kit and collision are in different places, I expect that it should work together because they affect different aspects of the extension. Even if you don't use the collision xml files, this is the best load order.
Last0ne Posted October 26, 2014 Posted October 26, 2014 Hi i could use some help. Im trying to get the collision working but i dont know what to do.... So im using MO to install my mods which means they dont really end up anywhere which means i dont know where i get hdt.xml from on my comp... I also dont know if i can use hdtPhysicsExtension instead... i would apreciate any help. Thanks in advance. You get the hdt.xml from the OP of this thread. Modify the nif according to the instructions then put the 2 files in their own mod. load order: skse hdtpe dll file bounce kit file (hdtPhysicsExtensionsDefaultBBP.xml) xml files from this thread (make sure its in the right place) body skeleton idles/animations Done like this, everything overwrites what it needs to overwrite (but only at load time, of course). Since the bounce kit and collision are in different places, I expect that it should work together because they affect different aspects of the extension. Even if you don't use the collision xml files, this is the best load order. Okay i think i get what you mean... Ill try it and see if it works. EDIT: I Derped... where is hdt.xml supposed to be?
Monsto Brukes Posted October 26, 2014 Author Posted October 26, 2014 Hi i could use some help. Im trying to get the collision working but i dont know what to do.... So im using MO to install my mods which means they dont really end up anywhere which means i dont know where i get hdt.xml from on my comp... I also dont know if i can use hdtPhysicsExtension instead... i would apreciate any help. Thanks in advance. You get the hdt.xml from the OP of this thread. Modify the nif according to the instructions then put the 2 files in their own mod. load order: skse hdtpe dll file bounce kit file (hdtPhysicsExtensionsDefaultBBP.xml) xml files from this thread (make sure its in the right place) body skeleton idles/animations Done like this, everything overwrites what it needs to overwrite (but only at load time, of course). Since the bounce kit and collision are in different places, I expect that it should work together because they affect different aspects of the extension. Even if you don't use the collision xml files, this is the best load order. Okay i think i get what you mean... Ill try it and see if it works. EDIT: I Derped... where is hdt.xml supposed to be? Says in the OP (original post)
Last0ne Posted October 26, 2014 Posted October 26, 2014 Hi i could use some help. Im trying to get the collision working but i dont know what to do.... So im using MO to install my mods which means they dont really end up anywhere which means i dont know where i get hdt.xml from on my comp... I also dont know if i can use hdtPhysicsExtension instead... i would apreciate any help. Thanks in advance. You get the hdt.xml from the OP of this thread. Modify the nif according to the instructions then put the 2 files in their own mod. load order: skse hdtpe dll file bounce kit file (hdtPhysicsExtensionsDefaultBBP.xml) xml files from this thread (make sure its in the right place) body skeleton idles/animations Done like this, everything overwrites what it needs to overwrite (but only at load time, of course). Since the bounce kit and collision are in different places, I expect that it should work together because they affect different aspects of the extension. Even if you don't use the collision xml files, this is the best load order. Okay i think i get what you mean... Ill try it and see if it works. EDIT: I Derped... where is hdt.xml supposed to be? Says in the OP (original post) Hm then i dont know what im doing wrong... hdt.xml loads into data/skse/plugins... so does hdtpe and hdtpedb...
Thelys Posted November 16, 2014 Posted November 16, 2014 Did everything correctly as it says, but no collision, I have TBBP working fine it;s just the collision that's not working. Not sure why
TheDude2014 Posted January 30, 2015 Posted January 30, 2015 There is a better way now to get collisions by creating collisions on the hands and head it makes it way more realistic. U might even be able to put collisions on body as well and see how that works but id stay safe and just add the collisions to the hands and head. hdt bounce and jiggles on nexus mods has optional hdt unp unpb sevenbase etc.. look at the head and hands in nifscope ull see extra branchs just copy and paste all u see of the the extra 2 branchs on your meshs and there u go complete collision body.
Tearoth Posted February 1, 2015 Posted February 1, 2015 Greetings, Monsto Brukes! I'm having a small issue with this HDT stuff. As shown in this video clip: http://www.dailymotion.com/video/x2g6dqw_hdt-breast-collision-bug_videogames The weird thing about this is, most of the distortion didn't show up in the video clip, untill she touches her breasts. But when i'm in game, her boobs constantly stutters around, shaking rapidly up and down. Do you know why this can occur? Thank you in advance! (Remember to turn the Age Gate: OFF, in the bottom of the page at the video. It'll probably prompt you to do it, when you start the video.)
Tearoth Posted February 3, 2015 Posted February 3, 2015 Greetings, Monsto Brukes! I'm having a small issue with this HDT stuff. As shown in this video clip: http://www.dailymotion.com/video/x2g6dqw_hdt-breast-collision-bug_videogames The weird thing about this is, most of the distortion didn't show up in the video clip, untill she touches her breasts. But when i'm in game, her boobs constantly stutters around, shaking rapidly up and down. Do you know why this can occur? Thank you in advance! (Remember to turn the Age Gate: OFF, in the bottom of the page at the video. It'll probably prompt you to do it, when you start the video.) Nevermind. Downloaded the stable version, instead of the latest from Nexus, and now it works like a charm! I'm off to enable HDT for all my clothing now! Weeee!
Ascian Posted February 8, 2015 Posted February 8, 2015 Hi i could use some help. Im trying to get the collision working but i dont know what to do.... So im using MO to install my mods which means they dont really end up anywhere which means i dont know where i get hdt.xml from on my comp... I also dont know if i can use hdtPhysicsExtension instead... i would apreciate any help. Thanks in advance. You get the hdt.xml from the OP of this thread. Modify the nif according to the instructions then put the 2 files in their own mod. load order: skse hdtpe dll file bounce kit file (hdtPhysicsExtensionsDefaultBBP.xml) xml files from this thread (make sure its in the right place) body skeleton idles/animations Done like this, everything overwrites what it needs to overwrite (but only at load time, of course). Since the bounce kit and collision are in different places, I expect that it should work together because they affect different aspects of the extension. Even if you don't use the collision xml files, this is the best load order. Hey I have modified my files but i am unsure about the loadorder. I use CBBE HDT and i dont really know what you mean with hdtpe.dll file and bounce kit file. (i havent found such an xml) I am using mod organizer and so far my loadorder would be: hdtxml files bodymod (cbbe) skeleton idle animation
phobicsquirrel Posted March 31, 2015 Posted March 31, 2015 Hmmm...I'm using UNP Topmodel TPPB and i followed the instructions for the .nif files. Moving around and stuff works but i cant tell if that is the animations at work or the physics, but the idle collision doesn't seem to work. Her hands just seem to go right through them...ok maybe not that much but the breasts aint moving when the hand hits it. EDIT: Just in case, I got all the plugins in the right folder and that hdt.xml called again and used it accordingly to the instructions. Using lovergirl race and I saw some suggestion somewhere to have the hdt.xml file in the lovergirls meshes folder and link the file from there. Still does not work. If there is more i need to post up for info just let me know. Using XPMS latest Max skeleton btw. It shouldn't matter where is the hdt.xml file as long as it's in your Data\meshes\ directory. Also, if the hands are going through the breasts it might be that the size of the breasts was adjusted (increased) after being weighted. I had a similar situation with 7b TBBP body. It was advertised clearly as TBBP on the nexus and I downloaded the correct files. However, despite me adding the hdt.xml script properly, I had only TBBP bounce even with those huge breasts. No idea way, too . I guess I'm in that boat with hands going through, but I did enlarge the breasts. How does one re-weigh?
spamsteve04 Posted May 22, 2015 Posted May 22, 2015 @Monsto Brukes Would you consider updating your post instructions to improve and simplify? Instead of having people righ-click on the body, (which selects a different branch every time you click depending on where you click), just have people right click the root NiNode block in the left, and have them attach a "node" instead of a "block". It ends with the same thing but removes the entire copy and paste step. Simpler and removes an opportunity for something to go wrong because the copy and paste function of this app is eratic. See my screen shot for the option I'm talking about. respectfully,
younghummer Posted May 27, 2015 Posted May 27, 2015 ey b0ss i can't seem to find a female folder in /animations/.
killabilly Posted June 2, 2015 Posted June 2, 2015 I'm currently using a custom hdtPhysicsExtensionsDefaultBBP.xml file for Demonica body, what attributes do I need to edit to enable collisions?
Rdb96 Posted July 11, 2015 Posted July 11, 2015 I follow all the steps. no collision like the sexy idle animation says.
ntblood Posted July 19, 2015 Posted July 19, 2015 Does this work with Mod Organizer? I got this working last year with NMM but when I switched to MO I couldn't get it working anymore. What's your experience with it. If it works with MO than I would like to get it working again. Thanks
yxpoh Posted August 6, 2015 Posted August 6, 2015 Well, mine is now working.. Got the wrong path for the hdt.xml file... -_-" At least it wasn't as bad as why Breast physics didn't work originally for mine. (It was because the race has a different femalebody nif files, so changing CBBE doesn't help, I have to change for the race femalebody as well) EDIT: Tried on Amiella CBBE Outfit, HDT Havok Path as well. Doesn't Seem to work... Well, at least it work when they are naked lol... Does the nif edit work on all armor or does it depends?
sniperdoc Posted August 22, 2015 Posted August 22, 2015 "Same stuff goes for armors." That's all great info... however, what do I do when an armor is located in an ESP file? I'm having a hard time figuring out what to do. I got the body collision to work, but all the armors I have, that I want to modify, are in ESPs...? I have the Creation Kit and can open the ESP files that way... what's next? EDIT: Think I have it figured out... in the ESP I found the reference to the model (nif) location of the armor. Hopefully this'll work!
sniperdoc Posted September 21, 2015 Posted September 21, 2015 How to make boobies react to body collision. Is there a way to adjust the gap between the boob and hands? Guess that may have to be done in the animation file itself? I got everything to work, however, on my character model (Tiddy McButt), when she moves her hands up the body the breasts react too soon, before the hands make contact with the breast. This pushes the breast up too far, and then, when at the top, her hands rest IN the upper part of the breasts. Any way to correct for this?
Monsto Brukes Posted September 25, 2015 Author Posted September 25, 2015 How to make boobies react to body collision. Is there a way to adjust the gap between the boob and hands? Guess that may have to be done in the animation file itself? I got everything to work, however, on my character model (Tiddy McButt), when she moves her hands up the body the breasts react too soon, before the hands make contact with the breast. This pushes the breast up too far, and then, when at the top, her hands rest IN the upper part of the breasts. Any way to correct for this? sounds like you used bodyslide and did a push up, way up.
sniperdoc Posted September 28, 2015 Posted September 28, 2015 (snip) sounds like you used bodyslide and did a push up, way up. Nope, all I did was install the TBBP capable body. I don't mess much with Bodyslide, since Robton's bodies are custom and the armor is limited and I know jack-and-squat about how to edit armors using Outfit studio. I tried several times, but since I don't get sliders with the custom armors, and don't have sliders for the body, I can't follow most tuts and I don't have the time to invest in learning 3DSMax... But in any case, I didn't mess with anything. All default stuff. When I did use JJF to modify the HDT xml files, it did some wonky stuff that stayed even after I replaced the modified xml files with the originals. Had to reinstall the HDT Physics extensions and Loremonger's HDT mod.
1397681 Posted October 12, 2015 Posted October 12, 2015 Can't someone just post the modified skeleton as a download here? It would save us noobs messing about
Sybian Posted October 23, 2015 Posted October 23, 2015 My collision Waaaas working great then I made the mistake of updating stupid nmm and after 3 days of putting my mods back together one at a time no more collision. I'm using unpb and just can't get it to work.
Guest Posted October 25, 2015 Posted October 25, 2015 I am trying to use nifskope to open the femalebody nifs, but all of my game files are in .bsa format and I cant get into them. MO just installs mods through them fine, but I cant navigate to the nif files manually. If I try to reinstall Skyrim all game files turn into .bsas immediately. Nothing seems to fix this. I have gotten jiggle physics and butt physics to work fine, just not the collision.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.