khrenj Posted October 26, 2015 Posted October 26, 2015 First sorry for my English. I recently installed a new KS Hairdos HDT Physics mod. And now my character's or NPC's butts often starting jiggle like crazy or distorting. Especially with long hairs. Breasts acting mostly acceptable with HDT BBP fix 1.31 from mod page. So my question is: how to disable butt collision? Or am I just doing something incorrectly and there is an another way to fix these crazy butts? Will be appreciated for any suggestions.
leoni101 Posted December 22, 2015 Posted December 22, 2015 Everyone here is so helpful and I appreciate it. I've read this entire thread and I think I get the main idea. Basically the nif file is the final file that is created for your character in game after it's all done (with body slide etc.) All we are doing is basically adding an extension through a string attachment to say "use this xml" file that is provided by the hdt.xml file to apply the havok physics to the tits. My main questions are: 1) If you're using mod organizer, where should you save the HDT.xml file? In mod organizer or in the steam skyrim directory? 2) Which nif file should you save the final touches to, to the mod organizer overwrite directory or the steam skyrim? 3) When Brukes so kindly helped us with this description: skse hdtpe dll file bounce kit file (hdtPhysicsExtensionsDefaultBBP.xml) xml files from this thread (make sure its in the right place) body skeleton idles/animations I'm taking that HDTPE is the HDT Physics Extension mod, The bounce kid file is HDT Breast and Butt Physics (TBB Supported) is that correct? 4) Once we finish making the changes to the string, all we do is boot up the game and it should work right? No FNIS re-executable or anything? Thanks yall!
Mookeylama Posted May 18, 2016 Posted May 18, 2016 How to make boobies react to body collision. Is there a way to adjust the gap between the boob and hands? Guess that may have to be done in the animation file itself? I got everything to work, however, on my character model (Tiddy McButt), when she moves her hands up the body the breasts react too soon, before the hands make contact with the breast. This pushes the breast up too far, and then, when at the top, her hands rest IN the upper part of the breasts. Any way to correct for this? sounds like you used bodyslide and did a push up, way up. i have this same issue. like the hands are way bigger than they are and collide w/ the breast before they actually touch. i did not use bodyslide but the bodies in question may be made from it. don't know. but don't think it's the bodies as i tried lotsa different ones, and same problem. i think it's a setting in the bbp.xml is there a setting in JFF that i could change to test? would it be a setting in breast or hand section of the xml?
LegendOfJan Posted July 13, 2016 Posted July 13, 2016 Just stumbled upon this thread while looking for a way to turn the Havok Object practically invisible. I tried my very best to wrap my head around the tutorial and editing process but could not manage to push through.Does anyone have the edited .nifs for the CBBE Body with TBBP?
lafourminoir Posted December 17, 2016 Posted December 17, 2016 i have one pic with collision arms ( big breasts ) any can tell me if one mod hdt make that on doggy too ?
Jerbsinator Posted December 19, 2016 Posted December 19, 2016 Quick question about HDT, does having an exaggerated XML (the Nexus one) affect the collision? It seems like some idle animations the breasts do move but not in the way they are supposed to or the reaction is really delayed.
Shreksteam Posted March 24, 2018 Posted March 24, 2018 All this excessive work just for a simple boob collision on a game modders do terrific work but what people will go through for a simple problem lol
Nemuki Posted September 29, 2020 Posted September 29, 2020 Here is the results of my quest to achieve this on Skyrim LE in 2020 and how I did it. (using a modified CBBE Body) First let me say that there are many simple mistakes that you can make (and I did) that look correct but are not. Every time I started up the game I was positive that it was going to work. On 1/15/2014 at 4:27 PM, Monsto Brukes said: You'll need: nifscope: http://niftools.sour...t/wiki/NifSkope from downloads section get the attachment (contains both hdt.xml & hdtm.xml): HDTxml.rar A body that already has bouncy breasts working and Sexy idle Animation (optional) Following ballsy's instructions; Open your body nif in nifskope. ...data\meshes\actors\character\character assets\femalebody_0.nif If you use a custom race, this file will be in another folder, for example; ...data\Meshes\bhakti\lunari\actors\character\character assets\femalebody_0.nif Spoiler Right click the body and select Block > Insert Spoiler Select Nis... > NiStringExtraData. Note that it is not NiStringsExtraData. String not Strings Spoiler On the block list, right click on NiStringExtraData and select Block > Copy Branch. Spoiler Right click on NiNode and select Block > Paste Branch. Spoiler Delete the original NiStringExtraData at the very bottom of the list by right click and select Block > Remove. Spoiler Click on the new NiStringExtraData and hold Ctrl and press up to shift it to the line right after 0 NiNode. It should look like the picture below. Spoiler Look down to block details and click on the txt icon of Name. Type in: HDT Havok Path Spoiler Now click on the txt icon of String Data. Enter the path where you put the hdt.xml from above. (eg Data\SKSE\Plugins\hdt.xml) Spoiler Click Save As... and replace the original femalebody nif file. Spoiler Repeat for femalebody_1.nif
Nemuki Posted September 29, 2020 Posted September 29, 2020 On 5/22/2015 at 3:55 PM, spamsteve04 said: @Monsto Brukes Would you consider updating your post instructions to improve and simplify? Instead of having people righ-click on the body, (which selects a different branch every time you click depending on where you click), just have people right click the root NiNode block in the left, and have them attach a "node" instead of a "block". It ends with the same thing but removes the entire copy and paste step. Simpler and removes an opportunity for something to go wrong because the copy and paste function of this app is eratic. See my screen shot for the option I'm talking about. respectfully, This did not work for me.
Monsto Brukes Posted October 11, 2020 Author Posted October 11, 2020 On 9/29/2020 at 7:13 AM, Nemuki said: This did not work for me. That's also a 5 year old post. Several versions of nifskope have been released since then.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.