Jump to content

Setup: Breast Collision


Recommended Posts

I have a slightly different question.  I have everything installed, and HDT is working fine and all, but if I let my character just sit in idle the breasts will (one at a time) just have little spazzy fits.  I'm using the SeveN bombshell base.

 

That can be down to a number of issues;

 

HDT version, some different versions work better for different circumstances. It's a possibility! This also can be dictated by the version of HDT.xml that's being used.

 

Custom 7base body with possible unclean weights.

 

Skeleton not up to date, some people like groovtama are producing Skeletons aimed at being very HDT friendly.

 

These are just examples but the wiz kids here will be able to help you more than I  :D.

Link to comment

Hey guys! How to make those sexy idle animations only for my character (not for all female npcs)?? I saw somewhere thread or solution for this but i cant find it right now... Can you tell me how to do this or give me a link to tutorial (or something)? Sorry for interrupt.

Link to comment

 

Upload your log.file completely. Rename is before .log to .txt, then you can upload.

 

 

attachicon.gifhdtPhysicsExtensions.txt

 

 

[01/29/14 17:02:02] INFO: Physics system loaded: Data \ SKSE \ Plugins \ hdt.xml

[01/29/14 17:02:02] INFO: Physics system loaded: skse \ plugins \ hdt.xml

 

You have integrated the hdt.xml 2x, or for you and your companions, each different.

 

This skse \ plugins \ hdt.xml is probably of HDT Havok Object.

This Data \ SKSE \ Plugins \ hdt.xml probably manually in a mesh.

 

I suspect that is because you is the Data folder indicated that you do not need - just as it is described in several tutorials.

 

Error can not be seen, except that the hdt.xml is called twice.

Whether this has a negative effect, I don't know.

Link to comment

 

I have a slightly different question.  I have everything installed, and HDT is working fine and all, but if I let my character just sit in idle the breasts will (one at a time) just have little spazzy fits.  I'm using the SeveN bombshell base.

 

That can be down to a number of issues;

 

HDT version, some different versions work better for different circumstances. It's a possibility! This also can be dictated by the version of HDT.xml that's being used.

 

Custom 7base body with possible unclean weights.

 

Skeleton not up to date, some people like groovtama are producing Skeletons aimed at being very HDT friendly.

 

These are just examples but the wiz kids here will be able to help you more than I  :D.

 

 

I tried updating the skeleton with the HDT one on this site, I also updated HDT with the latest stable version, and I *think* I have the latest HDT Object version and I'm still getting the "random spazzings" with the SeveNbase Bombshell, Sevenbase Bombshell - Bikini, and the TBBP one.  The only thing I don't know about are the two xmls, if they are the most up to date versions.  Its really getting frustrating.

Link to comment

I deactivated everymod and reinstalled then in this order: (FNIS) ----> CBBE BODY ----> TBBP Dragonfly ----> XP32 Skeleton, HDT havok and HDT Physics were already installed, I did not delete them. ^^ But still no collision. I looked at the other skeletons and tried to use them but still the same problem. Im currently using XPMS 1-93a NMM BAIN INSTALLER. Thats the last way you all could help me. I really dont know what Im doing wrong :( Maybe  I do not have to "pick Yes to all" at overwritting files?

Link to comment

So, what's hdtm.xml? It's the collision file for male right? Does it allow collision between the male's body and female's? If so, my idea is to create and attach an .xml for one of the crops from ZaZ. Then we strike those boobs with a crop, and see em move?

Not really a my cup of tea actually, but that's something new right?

Link to comment

Now my hdt.log says that:

 

hdtPhysicsExtensions
[02/01/14 18:22:55]INFO: Queue OK
[02/01/14 18:22:55]INFO: System run with 4 threads
[02/01/14 18:22:55]INFO: Havok simulated world created.
[02/01/14 18:22:55]INFO: SKSEPlugin_Load
[02/01/14 18:22:59]INFO: Suspending ... Mist Menu
[02/01/14 18:23:57]INFO: Resuming... Mist Menu
[02/01/14 18:23:57]INFO: Cell changed...
[02/01/14 18:23:58]INFO: Add character 1a010004
[02/01/14 18:23:58]INFO: Add character 00000014
[02/01/14 18:23:58]INFO: Add character 1a010002
[02/01/14 18:23:58]WARNING: Physics delta time > 0.2, lose time
[02/01/14 18:23:58]INFO: Suspending ... Cursor Menu
[02/01/14 18:23:59]INFO: Resuming... Cursor Menu
[02/01/14 18:23:59]INFO: Suspending ... Cursor Menu
[02/01/14 18:24:00]INFO: Resuming... Cursor Menu
[02/01/14 18:24:01]WARNING: Physics delta time > 0.2, lose time
[02/01/14 18:24:01]INFO: Physics system loaded : C:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\hdt.xml
[02/01/14 18:24:01]WARNING: Physics delta time > 0.2, lose time
[02/01/14 18:24:02]WARNING: Physics delta time > 0.2, lose time
[02/01/14 18:24:04]INFO: Add character 00013489
[02/01/14 18:24:06]INFO: Suspending ... Mist Menu
[02/01/14 18:24:14]INFO: Resuming... Mist Menu
[02/01/14 18:24:14]INFO: Cell changed...
[02/01/14 18:24:14]INFO: Add character 00000014
[02/01/14 18:24:22]INFO: Suspending ... Cursor Menu
[02/01/14 18:24:26]INFO: Physics system loaded : C:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\hdt.xml
[02/01/14 18:24:28]INFO: Resuming... Cursor Menu
[02/01/14 18:24:28]INFO: Cell changed...
[02/01/14 18:24:28]INFO: Add character 00000014
[02/01/14 18:24:29]WARNING: Physics delta time > 0.2, lose time
[02/01/14 18:24:37]INFO: Suspending ... Cursor Menu
[02/01/14 18:24:37]INFO: Resuming... Cursor Menu
[02/01/14 18:24:37]INFO: Suspending ... Fader Menu
[02/01/14 18:24:38]INFO: Resuming... Fader Menu
[02/01/14 18:24:38]INFO: Cell changed...
[02/01/14 18:24:38]INFO: Add character 00000014
[02/01/14 18:24:38]INFO: Suspending ... Cursor Menu
[02/01/14 18:24:45]INFO: Resuming... Cursor Menu
[02/01/14 18:24:45]INFO: Suspending ... Loading Menu
[02/01/14 18:24:51]INFO: Resuming... Loading Menu
[02/01/14 18:24:51]INFO: Cell changed...
[02/01/14 18:24:51]INFO: Add character 00035534
[02/01/14 18:24:51]INFO: Add character 00000014
[02/01/14 18:24:56]INFO: Cell changed...
[02/01/14 18:24:56]INFO: Add character 00013483
[02/01/14 18:24:56]INFO: Add character 00013489
[02/01/14 18:24:56]INFO: Add character 00000014
[02/01/14 18:25:06]INFO: Add character 00035534
[02/01/14 18:25:19]INFO: 00035534 no longer in cell, release it
[02/01/14 18:25:30]INFO: Cell changed...
[02/01/14 18:25:30]INFO: Add character 00000014
[02/01/14 18:25:30]INFO: Suspending ... Cursor Menu
[02/01/14 18:25:35]INFO: Resuming... Cursor Menu
[02/01/14 18:25:37]INFO: Cell changed...
[02/01/14 18:25:37]INFO: Add character 00013483
[02/01/14 18:25:37]INFO: Add character 00013489
[02/01/14 18:25:37]INFO: Add character 00000014
[02/01/14 18:25:43]INFO: Suspending ... Cursor Menu
[02/01/14 18:25:46]INFO: Physics system loaded : Data\skse\plugins\hdt.xml
[02/01/14 18:25:46]INFO: Resuming... Cursor Menu
[02/01/14 18:25:46]INFO: Cell changed...
[02/01/14 18:25:46]INFO: Add character 00013483
[02/01/14 18:25:46]INFO: Add character 00013489
[02/01/14 18:25:46]INFO: Add character 00000014
[02/01/14 18:25:49]INFO: 00013489 no longer in cell, release it
[02/01/14 18:26:07]INFO: Suspending ... Cursor Menu
[02/01/14 18:26:12]INFO: Physics system loaded : C:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\hdt.xml
[02/01/14 18:26:12]INFO: Physics system loaded : Data\skse\plugins\hdt.xml
[02/01/14 18:26:13]INFO: Resuming... Cursor Menu
[02/01/14 18:26:52]INFO: Suspending ... Cursor Menu
[02/01/14 18:27:17]INFO: Resuming... Cursor Menu
[02/01/14 18:27:18]INFO: Cell changed...
[02/01/14 18:27:18]INFO: Add character 00000014
[02/01/14 18:27:18]INFO: Suspending ... Cursor Menu
[02/01/14 18:27:37]INFO: Resuming... Cursor Menu
[02/01/14 18:27:39]INFO: Cell changed...
[02/01/14 18:27:39]INFO: Add character 00013483
[02/01/14 18:27:39]INFO: Add character 00000014
[02/01/14 18:27:42]INFO: Suspending ... Cursor Menu
[02/01/14 18:27:50]INFO: Resuming... Cursor Menu
[02/01/14 18:27:51]INFO: Cell changed...
[02/01/14 18:27:51]INFO: Add character 00013483
[02/01/14 18:27:51]INFO: Add character 00000014
[02/01/14 18:28:08]INFO: Suspending ... Cursor Menu
[02/01/14 18:28:11]INFO: Resuming... Cursor Menu
[02/01/14 18:28:12]INFO: Suspending ... Mist Menu
[02/01/14 18:28:14]INFO: Resuming... Mist Menu
[02/01/14 18:28:15]INFO: Cell changed...
[02/01/14 18:28:15]INFO: Add character 00013488
[02/01/14 18:28:15]INFO: Add character 00000014
[02/01/14 18:28:20]INFO: Suspending ... Cursor Menu
[02/01/14 18:28:23]INFO: Resuming... Cursor Menu
[02/01/14 18:28:23]INFO: Suspending ... Cursor Menu
 
 
What does physics delta time mean?
Btw The collision works at the beginning of the idle but after 1 sec theygo through the breasts and no collision until the end of the idle. This happened everytime time to me dont know if its important for you to help me^^ I really want to fix this and get the collision to work. 
Link to comment

Now my hdt.log says that:

 

*snip

 

What does physics delta time mean?

Btw The collision works at the beginning of the idle but after 1 sec theygo through the breasts and no collision until the end of the idle. This happened everytime time to me dont know if its important for you to help me^^ I really want to fix this and get the collision to work.

 

 

 

What are you doing?

 

Physics system loaded : C:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\hdt.xml

Physics system loaded : Data\skse\plugins\hdt.xml

???

 

 

What hdtPhysicsExtensionsDefault.xml you use?

Please the link.

 

Do you use HDT Havok Object?

Please the link.

 

If you are using HDT Havok Object, I hope you're not in the body/armor mesh edits with NiStringExtraData.

If you have it do and you use HDT Havok Object, delete again NiStringExtraData in the meshes of body and armors with CTRL+DEL.

 

 

Use this skeleton:

http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/

 

 

Your body AND your armor must at least be compatible BBP. Better yet TBBP.

 

Why?

Read this: http://www.loverslab.com/topic/25763-hdt-all-in-one-1-3-update/page-4?do=findComment&comment=667372

 

 

 

I'm a spoiler ;) 

 

Link to comment

Does someone knows if SSME can mess with the collision ? I've noticed that my setup worked well or horribly depending on some settings I've made on memory allocation... From what I've understood, Sheson's startup idea about expanding the memory only concerns the start of a game when people usually get a CTD because of huge saves or papyrus blooper right ?

 

Is it possible that this start related plugin would interfere with the Initialization of the physics system ? That or safety load ? I'm looking everywhere to understand what would cause my boobies to look so dead, and I'm pretty sure it's not the weight painting nor the skeleton. Furthermore, I'm pretty baffled about the issue in itself, since, well,the collision in game works but is like, laggy ? I mean there is a small moment before the boobs actually collide with the hands... Hard to explain but basically they're like, glued to the body and it's obvious the collision is struggling, even though there IS an effect aha ...

Link to comment

 

Now my hdt.log says that:

 

*snip

 

What does physics delta time mean?

Btw The collision works at the beginning of the idle but after 1 sec theygo through the breasts and no collision until the end of the idle. This happened everytime time to me dont know if its important for you to help me^^ I really want to fix this and get the collision to work.

 

 

 

What are you doing?

 

Physics system loaded : C:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\hdt.xml

Physics system loaded : Data\skse\plugins\hdt.xml

???

 

 

What hdtPsicsExtensionsDefault.xml you use?

Please the link.

 

Do you use HDT Havok Object?

Please the link.

 

If you are using HDT Havok Object, I hope you're not in the body/armor mesh edits with NiStringExtraData.

If you have it do and you use HDT Havok Object, delete again NiStringExtraData in the meshes of body and armors with CTRL+DEL.

 

 

Use this skeleton:

http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/

 

 

Your body AND your armor must at least be compatible BBP. Better yet TBBP.

 

Why?

Read this: http://www.loverslab.com/topic/25763-hdt-all-in-one-1-3-update/page-4?do=findComment&comment=667372

 

 

 

I'm a spoiler ;) 

 

 

 

Someone said I should try to type the whole path to my hdt.xml so I did it but nothing changed. ^^

 

hdtPsicsExtensionsDefault.xml:

http://hdt.monsto.com/forum/index.php?/files/file/25-hdt-physics-extension-v12-29-latest/

 

Yes I use HDT Havok Object v1.2.7

http://www.loverslab.com/topic/22955-hdt-breast-for-all-tbbp-body-and-armor/

 

Link to comment

 

 

Someone said I should try to type the whole path to my hdt.xml so I did it but nothing changed. ^^

 

 

 

Yeah it was my bad, it works for me but it bugs sometimes, sorry about that. 

 

Remember to make a backup of your old plugins, don't overwrite without making a backup ! 

Link your femalebody to this :  hdt.xml

Link your malebody to this :  hdtm.xml

It doesn't work correctly for me but I think it's a problem on my computer, maybe it'll work for you. 

 

Get the 10-24 hdt physics extension from here. And tell me if it works for you please, for me it's kind of buggy. 

 

Link to comment

 

 

Now my hdt.log says that:

 

*snip

 

What does physics delta time mean?

Btw The collision works at the beginning of the idle but after 1 sec theygo through the breasts and no collision until the end of the idle. This happened everytime time to me dont know if its important for you to help me^^ I really want to fix this and get the collision to work.

 

 

 

What are you doing?

 

Physics system loaded : C:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\hdt.xml

Physics system loaded : Data\skse\plugins\hdt.xml

???

 

 

What hdtPsicsExtensionsDefault.xml you use?

Please the link.

 

Do you use HDT Havok Object?

Please the link.

 

If you are using HDT Havok Object, I hope you're not in the body/armor mesh edits with NiStringExtraData.

If you have it do and you use HDT Havok Object, delete again NiStringExtraData in the meshes of body and armors with CTRL+DEL.

 

 

Use this skeleton:

http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/

 

 

Your body AND your armor must at least be compatible BBP. Better yet TBBP.

 

Why?

Read this: http://www.loverslab.com/topic/25763-hdt-all-in-one-1-3-update/page-4?do=findComment&comment=667372

 

 

 

I'm a spoiler ;) 

 

 

 

Someone said I should try to type the whole path to my hdt.xml so I did it but nothing changed. ^^

 

hdtPsicsExtensionsDefault.xml:

http://hdt.monsto.com/forum/index.php?/files/file/25-hdt-physics-extension-v12-29-latest/

 

Yes I use HDT Havok Object v1.2.7

http://www.loverslab.com/topic/22955-hdt-breast-for-all-tbbp-body-and-armor/

 

 

 

I suppose you use the DLL 12:29.

 

I do not know why you're using such versions.

 

The 12.29 is not stable.

The meshes and the ESP, of you used HDT Havok Object have errors.

 

The results of the use  hdt.xml and hdtPhysicsExtensions.dll together, are usually not satisfactory.

Does breast-collision, the effects of the breast-physics are almost gone.

Therefore, I combined breast-physics and breast-collision in an XML. It can be edited more easily.

 

 

Nor do I believe that the hdt.xml ever adjusted to the DLL 12:29.

 

Why did not download you here on Loverslab a full version now?

There are really enough good alternatives.

 

http://www.loverslab.com/forum/53-hdt-physics-extension-downloads/

Link to comment

 

 

 

Now my hdt.log says that:

 

*snip

 

What does physics delta time mean?

Btw The collision works at the beginning of the idle but after 1 sec theygo through the breasts and no collision until the end of the idle. This happened everytime time to me dont know if its important for you to help me^^ I really want to fix this and get the collision to work.

 

 

 

What are you doing?

 

Physics system loaded : C:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\hdt.xml

Physics system loaded : Data\skse\plugins\hdt.xml

???

 

 

What hdtPsicsExtensionsDefault.xml you use?

Please the link.

 

Do you use HDT Havok Object?

Please the link.

 

If you are using HDT Havok Object, I hope you're not in the body/armor mesh edits with NiStringExtraData.

If you have it do and you use HDT Havok Object, delete again NiStringExtraData in the meshes of body and armors with CTRL+DEL.

 

 

Use this skeleton:

http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/

 

 

Your body AND your armor must at least be compatible BBP. Better yet TBBP.

 

Why?

Read this: http://www.loverslab.com/topic/25763-hdt-all-in-one-1-3-update/page-4?do=findComment&comment=667372

 

 

 

I'm a spoiler ;) 

 

 

 

Someone said I should try to type the whole path to my hdt.xml so I did it but nothing changed. ^^

 

hdtPsicsExtensionsDefault.xml:

http://hdt.monsto.com/forum/index.php?/files/file/25-hdt-physics-extension-v12-29-latest/

 

Yes I use HDT Havok Object v1.2.7

http://www.loverslab.com/topic/22955-hdt-breast-for-all-tbbp-body-and-armor/

 

 

 

I suppose you use the DLL 12:29.

 

I do not know why you're using such versions.

 

The 12.29 is not stable.

The meshes and the ESP, of you used HDT Havok Object have errors.

 

The results of the use  hdt.xml and hdtPhysicsExtensions.dll together, are usually not satisfactory.

Does breast-collision, the effects of the breast-physics are almost gone.

Therefore, I combined breast-physics and breast-collision in an XML. It can be edited more easily.

 

 

Nor do I believe that the hdt.xml ever adjusted to the DLL 12:29.

 

Why did not download you here on Loverslab a full version now?

There are really enough good alternatives.

 

http://www.loverslab.com/forum/53-hdt-physics-extension-downloads/

 

 

So I should not use them together or what? Im confused what to use now :/

Link to comment

 

 

 

 

Now my hdt.log says that:

 

*snip

 

What does physics delta time mean?

Btw The collision works at the beginning of the idle but after 1 sec theygo through the breasts and no collision until the end of the idle. This happened everytime time to me dont know if its important for you to help me^^ I really want to fix this and get the collision to work.

 

 

 

What are you doing?

 

Physics system loaded : C:\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\hdt.xml

Physics system loaded : Data\skse\plugins\hdt.xml

???

 

 

What hdtPsicsExtensionsDefault.xml you use?

Please the link.

 

Do you use HDT Havok Object?

Please the link.

 

If you are using HDT Havok Object, I hope you're not in the body/armor mesh edits with NiStringExtraData.

If you have it do and you use HDT Havok Object, delete again NiStringExtraData in the meshes of body and armors with CTRL+DEL.

 

 

Use this skeleton:

http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/

 

 

Your body AND your armor must at least be compatible BBP. Better yet TBBP.

 

Why?

Read this: http://www.loverslab.com/topic/25763-hdt-all-in-one-1-3-update/page-4?do=findComment&comment=667372

 

 

 

I'm a spoiler ;) 

 

 

 

Someone said I should try to type the whole path to my hdt.xml so I did it but nothing changed. ^^

 

hdtPsicsExtensionsDefault.xml:

http://hdt.monsto.com/forum/index.php?/files/file/25-hdt-physics-extension-v12-29-latest/

 

Yes I use HDT Havok Object v1.2.7

http://www.loverslab.com/topic/22955-hdt-breast-for-all-tbbp-body-and-armor/

 

 

 

I suppose you use the DLL 12:29.

 

I do not know why you're using such versions.

 

The 12.29 is not stable.

The meshes and the ESP, of you used HDT Havok Object have errors.

 

The results of the use  hdt.xml and hdtPhysicsExtensions.dll together, are usually not satisfactory.

Does breast-collision, the effects of the breast-physics are almost gone.

Therefore, I combined breast-physics and breast-collision in an XML. It can be edited more easily.

 

 

Nor do I believe that the hdt.xml ever adjusted to the DLL 12:29.

 

Why did not download you here on Loverslab a full version now?

There are really enough good alternatives.

 

http://www.loverslab.com/forum/53-hdt-physics-extension-downloads/

 

 

So I should not use them together or what? Im confused what to use now :/

 

 

 

I can not understand the question.

What should I still write?

 

You are using a combination of files that are not matched to each other and to some extent also not stable.

 

There are plenty of alternatives that have been working a few hundred or thousand times.

In some mods describes which DLL is needed, etc., in other mods all the necessary files are included in the download.

 

Take a look and read the descriptions. http://www.loverslab.com/files/category/132-hdt-physics-extension/

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use