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Posted
On 1/25/2026 at 8:18 PM, darkdesires04 said:

 

The struggle bar is needed because sometimes it's the only way to get up, unless you want to wait a minute or two sitting.

 

it spend more than a minute to get in stage. Is that because slow loading time of my SL or it is base on the setting of the mod.

Posted
20 hours ago, stubbs10101 said:

Any chance for SL Defeat support? 

 

Also, should the mod be showing up in simple slavery ++'s MCM? 

 

You can use SL Defeat along with Captive Player. Just turn off defeat in Captive Player and you can still be taken captive from simple slavery. It should show up in SS+ MCM.

 

Posted
9 hours ago, kpalk said:

it spend more than a minute to get in stage. Is that because slow loading time of my SL or it is base on the setting of the mod.

 

it's about 30 seconds for me, so I am not sure why it's so slow for you.

 

Posted

I'm assuming the load order doesn't matter between Captive Followers and Captive Player, is that correct?

 

The two conflicting files are ddCaptiveLocationVicitinity.pex and .psc.

Posted
8 hours ago, Anunya said:

I'm assuming the load order doesn't matter between Captive Followers and Captive Player, is that correct?

 

The two conflicting files are ddCaptiveLocationVicitinity.pex and .psc.

 

Captive Player should be lower in load order for higher priority than Captive Followers.

 

Think of Captive Player as an add-on for Captive Followers and Captive Player overrides some aspects of Captive Followers.

Posted

looking at your nerfed followers mod description, it has something like this: "Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating" is this the one you are pertaining to? Thank you!

Posted
7 hours ago, Mikochi35p said:

looking at your nerfed followers mod description, it has something like this: "Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating" is this the one you are pertaining to? Thank you!

 

Yes, that's this mod..

Posted

Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron.

Posted
16 hours ago, Adolis2019 said:

Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron.

 

There is no defeat implementation without Acheron as of now, but you can still surrender using a hotkey to trigger the "defeat" scenario.

 

Posted
On 2/10/2026 at 9:15 AM, gamer098 said:

Loving the new configuration options. Makes this mod so much more usable for me.
Getting a CTD when getting transferred to captivity sometimes. Any ideas?
Papyrus.0.logcrash-2026-02-10-08-01-29.log

 

It's probably another mod that has an issue when the player's location is changed, but other than that I don't know what it is, sorry.

 

Posted
On 2/11/2026 at 1:53 AM, Adolis2019 said:

Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron.

 

The workaround for this is to get sent to simple slavery when defeated, and then sent to this mod

Posted

Is there any way to see the log? I tested the mod but it only shows one consequense. No matter what I‘ve done, struggle or wait. It all ends up drinking potions even I turn skooma option off. this happens until I struggle out.

Posted
On 2/11/2026 at 6:27 PM, MeForRealThisTime said:

I'll throw a +1 to the request to get defeat integration without SS++

Same here please add sl defeat integration without having to go through ss!!

Posted

I've just installed a mod that adds placed leveled enemies pretty much everywhere and they attack me on sight even when i've been captured. Haven't seen it mention in description but are those incompatible or something else went wrong?

Posted

Does this mod affect Defeat in anyway? I'm using Defeat Baka Edition and since then neither defeat nor this mod functioned as expected.

 

I remember reading somewhere here that they can work together, but I'm feeling lost still about it

Posted

I‘d like to know about “Download Captive Start from the mod files along with Alternate Start to start a new game as captive.

To my knowledge, the latest version of Alternate Start only supports AE. What is the minimum version of Alternate Start that Captive Start supports?

Posted
On 3/2/2026 at 7:22 AM, Slickbutter said:

Does this mod affect Defeat in anyway? I'm using Defeat Baka Edition and since then neither defeat nor this mod functioned as expected.

 

I remember reading somewhere here that they can work together, but I'm feeling lost still about it

try https://arca.live/b/tullius/161603000

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