id0ntkn0w Posted January 29 Posted January 29 Just now, id0ntkn0w said: any update to the above files
Herowynne Posted January 30 Posted January 30 8 hours ago, Anunya said: I'm assuming the load order doesn't matter between Captive Followers and Captive Player, is that correct? The two conflicting files are ddCaptiveLocationVicitinity.pex and .psc. Captive Player should be lower in load order for higher priority than Captive Followers. Think of Captive Player as an add-on for Captive Followers and Captive Player overrides some aspects of Captive Followers. 1
darkdesires04 Posted January 31 Author Posted January 31 On 1/30/2026 at 12:51 AM, id0ntkn0w said: Here you, go this is to remove sex gender restrictions in Captive Followers version 2.4: ddCaptiveFollowers.pex ddCaptiveFollowers.psc
Mikochi35p Posted February 5 Posted February 5 looking at your nerfed followers mod description, it has something like this: "Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating" is this the one you are pertaining to? Thank you!
darkdesires04 Posted February 5 Author Posted February 5 7 hours ago, Mikochi35p said: looking at your nerfed followers mod description, it has something like this: "Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating" is this the one you are pertaining to? Thank you! Yes, that's this mod..
Khytrax Posted February 9 Posted February 9 Hello. Can someone tell me if there is an integration of the Captive Player mod for Alternate Perspective?
gamer098 Posted February 10 Posted February 10 Loving the new configuration options. Makes this mod so much more usable for me. Getting a CTD when getting transferred to captivity sometimes. Any ideas? Papyrus.0.logcrash-2026-02-10-08-01-29.log
Adolis2019 Posted February 10 Posted February 10 Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron.
darkdesires04 Posted February 11 Author Posted February 11 16 hours ago, Adolis2019 said: Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron. There is no defeat implementation without Acheron as of now, but you can still surrender using a hotkey to trigger the "defeat" scenario.
darkdesires04 Posted February 11 Author Posted February 11 On 2/10/2026 at 9:15 AM, gamer098 said: Loving the new configuration options. Makes this mod so much more usable for me. Getting a CTD when getting transferred to captivity sometimes. Any ideas? Papyrus.0.logcrash-2026-02-10-08-01-29.log It's probably another mod that has an issue when the player's location is changed, but other than that I don't know what it is, sorry. 1
MeForRealThisTime Posted February 11 Posted February 11 I'll throw a +1 to the request to get defeat integration without SS++
johnhamm Posted February 12 Posted February 12 On 2/11/2026 at 1:53 AM, Adolis2019 said: Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron. The workaround for this is to get sent to simple slavery when defeated, and then sent to this mod
kpalk Posted February 12 Posted February 12 Is there any way to see the log? I tested the mod but it only shows one consequense. No matter what I‘ve done, struggle or wait. It all ends up drinking potions even I turn skooma option off. this happens until I struggle out.
Tomfool13 Posted February 16 Posted February 16 On 2/11/2026 at 6:27 PM, MeForRealThisTime said: I'll throw a +1 to the request to get defeat integration without SS++ Same here please add sl defeat integration without having to go through ss!! 1
xxxamogusxxx Posted February 24 Posted February 24 I've just installed a mod that adds placed leveled enemies pretty much everywhere and they attack me on sight even when i've been captured. Haven't seen it mention in description but are those incompatible or something else went wrong?
Slickbutter Posted March 1 Posted March 1 Does this mod affect Defeat in anyway? I'm using Defeat Baka Edition and since then neither defeat nor this mod functioned as expected. I remember reading somewhere here that they can work together, but I'm feeling lost still about it
AntimonyF5 Posted March 5 Posted March 5 I‘d like to know about “Download Captive Start from the mod files along with Alternate Start to start a new game as captive.” To my knowledge, the latest version of Alternate Start only supports AE. What is the minimum version of Alternate Start that Captive Start supports?
AntimonyF5 Posted March 5 Posted March 5 On 3/2/2026 at 7:22 AM, Slickbutter said: Does this mod affect Defeat in anyway? I'm using Defeat Baka Edition and since then neither defeat nor this mod functioned as expected. I remember reading somewhere here that they can work together, but I'm feeling lost still about it try https://arca.live/b/tullius/161603000
CornyRabbit696 Posted March 5 Posted March 5 (edited) any way to disable DD being equipped?, unchecking the boxes in the options doesnt stop it Edited March 5 by CornyRabbit696
losttoho Posted March 9 Posted March 9 The MCM surrender shortcut setting is not functioning. While you can change the key, even if the appearance changes, internally it remains set to use the V key.
aijimovaok Posted March 11 Posted March 11 On 3/9/2026 at 10:23 AM, losttoho said: The MCM surrender shortcut setting is not functioning. While you can change the key, even if the appearance changes, internally it remains set to use the V key. Same and for me not only does it not change it leaves a SKI controlmap script running forever in limbo that breaks all other mcm change keybind buttons
darkdesires04 Posted March 21 Author Posted March 21 On 3/5/2026 at 10:43 PM, CornyRabbit696 said: any way to disable DD being equipped?, unchecking the boxes in the options doesnt stop it Not right now, maybe I could add a check if all checkboxes are unchecked then it won't equip any DD.
darkdesires04 Posted March 21 Author Posted March 21 On 3/11/2026 at 9:12 AM, aijimovaok said: Same and for me not only does it not change it leaves a SKI controlmap script running forever in limbo that breaks all other mcm change keybind buttons I see there is a bug in the mod as far as changing the key. I will fix it in the next release.
agatharchides Posted March 22 Posted March 22 Hi, have been trying this. I can't see it in the Alternative life event when I get the patch, but I got it to talk to SS++. When I'm sold, it just does a flat CTD without explanation though. Anyone else had this problem or any idea how to fix it?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now