kpalk Posted January 28 Posted January 28 On 1/25/2026 at 8:18 PM, darkdesires04 said: The struggle bar is needed because sometimes it's the only way to get up, unless you want to wait a minute or two sitting. it spend more than a minute to get in stage. Is that because slow loading time of my SL or it is base on the setting of the mod.
darkdesires04 Posted January 28 Author Posted January 28 20 hours ago, stubbs10101 said: Any chance for SL Defeat support? Also, should the mod be showing up in simple slavery ++'s MCM? You can use SL Defeat along with Captive Player. Just turn off defeat in Captive Player and you can still be taken captive from simple slavery. It should show up in SS+ MCM.
darkdesires04 Posted January 28 Author Posted January 28 9 hours ago, kpalk said: it spend more than a minute to get in stage. Is that because slow loading time of my SL or it is base on the setting of the mod. it's about 30 seconds for me, so I am not sure why it's so slow for you.
Anunya Posted January 29 Posted January 29 I'm assuming the load order doesn't matter between Captive Followers and Captive Player, is that correct? The two conflicting files are ddCaptiveLocationVicitinity.pex and .psc.
id0ntkn0w Posted January 29 Posted January 29 On 8/2/2025 at 3:01 PM, darkdesires04 said: There is no such toggle, because I didn't want to see male followers having sex with male captors, and there is no way I would test that. So, I here, I removed the restriction for you in Captive Followers file, but it's untested. Captive Player uses the same file. ddCaptiveFollowers.pex 130.64 kB · 36 downloads ddCaptiveFollowers.psc 157.36 kB · 33 downloads
id0ntkn0w Posted January 29 Posted January 29 Just now, id0ntkn0w said: any update to the above files
Herowynne Posted January 30 Posted January 30 8 hours ago, Anunya said: I'm assuming the load order doesn't matter between Captive Followers and Captive Player, is that correct? The two conflicting files are ddCaptiveLocationVicitinity.pex and .psc. Captive Player should be lower in load order for higher priority than Captive Followers. Think of Captive Player as an add-on for Captive Followers and Captive Player overrides some aspects of Captive Followers. 1
darkdesires04 Posted January 31 Author Posted January 31 On 1/30/2026 at 12:51 AM, id0ntkn0w said: Here you, go this is to remove sex gender restrictions in Captive Followers version 2.4: ddCaptiveFollowers.pex ddCaptiveFollowers.psc
Mikochi35p Posted February 5 Posted February 5 looking at your nerfed followers mod description, it has something like this: "Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating" is this the one you are pertaining to? Thank you!
darkdesires04 Posted February 5 Author Posted February 5 7 hours ago, Mikochi35p said: looking at your nerfed followers mod description, it has something like this: "Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating" is this the one you are pertaining to? Thank you! Yes, that's this mod..
Khytrax Posted February 9 Posted February 9 Hello. Can someone tell me if there is an integration of the Captive Player mod for Alternate Perspective?
gamer098 Posted February 10 Posted February 10 Loving the new configuration options. Makes this mod so much more usable for me. Getting a CTD when getting transferred to captivity sometimes. Any ideas? Papyrus.0.logcrash-2026-02-10-08-01-29.log
Adolis2019 Posted February 10 Posted February 10 Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron.
darkdesires04 Posted February 11 Author Posted February 11 16 hours ago, Adolis2019 said: Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron. There is no defeat implementation without Acheron as of now, but you can still surrender using a hotkey to trigger the "defeat" scenario.
darkdesires04 Posted February 11 Author Posted February 11 On 2/10/2026 at 9:15 AM, gamer098 said: Loving the new configuration options. Makes this mod so much more usable for me. Getting a CTD when getting transferred to captivity sometimes. Any ideas? Papyrus.0.logcrash-2026-02-10-08-01-29.log It's probably another mod that has an issue when the player's location is changed, but other than that I don't know what it is, sorry. 1
MeForRealThisTime Posted February 11 Posted February 11 I'll throw a +1 to the request to get defeat integration without SS++
johnhamm Posted February 12 Posted February 12 On 2/11/2026 at 1:53 AM, Adolis2019 said: Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron. The workaround for this is to get sent to simple slavery when defeated, and then sent to this mod
kpalk Posted February 12 Posted February 12 Is there any way to see the log? I tested the mod but it only shows one consequense. No matter what I‘ve done, struggle or wait. It all ends up drinking potions even I turn skooma option off. this happens until I struggle out.
Tomfool13 Posted February 16 Posted February 16 On 2/11/2026 at 6:27 PM, MeForRealThisTime said: I'll throw a +1 to the request to get defeat integration without SS++ Same here please add sl defeat integration without having to go through ss!! 1
xxxamogusxxx Posted February 24 Posted February 24 I've just installed a mod that adds placed leveled enemies pretty much everywhere and they attack me on sight even when i've been captured. Haven't seen it mention in description but are those incompatible or something else went wrong?
Slickbutter Posted March 1 Posted March 1 Does this mod affect Defeat in anyway? I'm using Defeat Baka Edition and since then neither defeat nor this mod functioned as expected. I remember reading somewhere here that they can work together, but I'm feeling lost still about it
AntimonyF5 Posted March 5 Posted March 5 I‘d like to know about “Download Captive Start from the mod files along with Alternate Start to start a new game as captive.” To my knowledge, the latest version of Alternate Start only supports AE. What is the minimum version of Alternate Start that Captive Start supports?
AntimonyF5 Posted March 5 Posted March 5 On 3/2/2026 at 7:22 AM, Slickbutter said: Does this mod affect Defeat in anyway? I'm using Defeat Baka Edition and since then neither defeat nor this mod functioned as expected. I remember reading somewhere here that they can work together, but I'm feeling lost still about it try https://arca.live/b/tullius/161603000
CornyRabbit696 Posted March 5 Posted March 5 (edited) any way to disable DD being equipped?, unchecking the boxes in the options doesnt stop it Edited March 5 by CornyRabbit696
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now