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Posted
8 hours ago, Anunya said:

I'm assuming the load order doesn't matter between Captive Followers and Captive Player, is that correct?

 

The two conflicting files are ddCaptiveLocationVicitinity.pex and .psc.

 

Captive Player should be lower in load order for higher priority than Captive Followers.

 

Think of Captive Player as an add-on for Captive Followers and Captive Player overrides some aspects of Captive Followers.

Posted

looking at your nerfed followers mod description, it has something like this: "Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating" is this the one you are pertaining to? Thank you!

Posted
7 hours ago, Mikochi35p said:

looking at your nerfed followers mod description, it has something like this: "Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating" is this the one you are pertaining to? Thank you!

 

Yes, that's this mod..

Posted

Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron.

Posted
16 hours ago, Adolis2019 said:

Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron.

 

There is no defeat implementation without Acheron as of now, but you can still surrender using a hotkey to trigger the "defeat" scenario.

 

Posted
On 2/10/2026 at 9:15 AM, gamer098 said:

Loving the new configuration options. Makes this mod so much more usable for me.
Getting a CTD when getting transferred to captivity sometimes. Any ideas?
Papyrus.0.logcrash-2026-02-10-08-01-29.log

 

It's probably another mod that has an issue when the player's location is changed, but other than that I don't know what it is, sorry.

 

Posted
On 2/11/2026 at 1:53 AM, Adolis2019 said:

Hello. The description says that in version 1.6, defeat works without Acheron. I checked and can confirm that defeat does not occur without Acheron.

 

The workaround for this is to get sent to simple slavery when defeated, and then sent to this mod

Posted

Is there any way to see the log? I tested the mod but it only shows one consequense. No matter what I‘ve done, struggle or wait. It all ends up drinking potions even I turn skooma option off. this happens until I struggle out.

Posted
On 2/11/2026 at 6:27 PM, MeForRealThisTime said:

I'll throw a +1 to the request to get defeat integration without SS++

Same here please add sl defeat integration without having to go through ss!!

Posted

I've just installed a mod that adds placed leveled enemies pretty much everywhere and they attack me on sight even when i've been captured. Haven't seen it mention in description but are those incompatible or something else went wrong?

Posted

Does this mod affect Defeat in anyway? I'm using Defeat Baka Edition and since then neither defeat nor this mod functioned as expected.

 

I remember reading somewhere here that they can work together, but I'm feeling lost still about it

Posted

I‘d like to know about “Download Captive Start from the mod files along with Alternate Start to start a new game as captive.

To my knowledge, the latest version of Alternate Start only supports AE. What is the minimum version of Alternate Start that Captive Start supports?

Posted
On 3/2/2026 at 7:22 AM, Slickbutter said:

Does this mod affect Defeat in anyway? I'm using Defeat Baka Edition and since then neither defeat nor this mod functioned as expected.

 

I remember reading somewhere here that they can work together, but I'm feeling lost still about it

try https://arca.live/b/tullius/161603000

Posted

The MCM surrender shortcut setting is not functioning.

While you can change the key, even if the appearance changes, internally it remains set to use the V key.

Posted
On 3/9/2026 at 10:23 AM, losttoho said:

The MCM surrender shortcut setting is not functioning.

While you can change the key, even if the appearance changes, internally it remains set to use the V key.

Same and for me not only does it not change it leaves a SKI controlmap script running forever in limbo that breaks all other mcm change keybind buttons

  • 2 weeks later...
Posted
On 3/5/2026 at 10:43 PM, CornyRabbit696 said:

any way to disable DD being equipped?, unchecking the boxes in the options doesnt stop it

 

Not right now, maybe I could add a check if all checkboxes are unchecked then it won't equip any DD.

 

Posted
On 3/11/2026 at 9:12 AM, aijimovaok said:

Same and for me not only does it not change it leaves a SKI controlmap script running forever in limbo that breaks all other mcm change keybind buttons

 

I see there is a bug in the mod as far as changing the key. I will fix it in the next release.

Posted

Hi, have been trying this. I can't see it in the Alternative life event when I get the patch, but I got it to talk to SS++. When I'm sold, it just does a flat CTD without explanation though. Anyone else had this problem or any idea how to fix it?

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