Emerald982 Posted December 26, 2025 Posted December 26, 2025 3 hours ago, Herowynne said: There is an Alternate Start Live Another Life add-on which allows you to choose a Captive Player destination from the Mara statue. Captive Player is also a possible auction outcome for Simple Slavery++ Neither of those require Acheron. I just noticed that, thanks! 1
Gudaus Posted December 27, 2025 Posted December 27, 2025 Captive Start don't work. I choose mod dialogue in prison, go to bed and.... nothing. I awake here near the bed.
darkdesires04 Posted December 27, 2025 Author Posted December 27, 2025 1 hour ago, Gudaus said: Captive Start don't work. I choose mod dialogue in prison, go to bed and.... nothing. I awake here near the bed. It should work, I just tested it. Maybe you are missing a dependency.
dope6653 Posted December 28, 2025 Posted December 28, 2025 Thank you so much for your work, the mods are really high quality. Regarding the Captive Player, I use Yamete Kudasai and I would like the Captive Player effect to play when my character is defeated in a Captive Follower location. However, when I select only the location with a 100% chance of defeating the Captive Player, the consequences of Acheron are disabled. To summarize, there is a conflict between the consequences of Acheron (Yamete Kudasai) and the defeat of the Captive Player.
edinburg Posted December 28, 2025 Posted December 28, 2025 The conditions for the responses to the topic _ddDomDefeatPropositionResPersuade are inconsistent. The first response (stick out your ass for me) is available if the player's Speech is >= SpeechEasy. All other responses are available if the player's Speech is < SpeechEasy. I presume they should all be >= SpeechEasy?
z187719628 Posted December 29, 2025 Posted December 29, 2025 (edited) Perhaps it's just my own problem. After entering the captive player scene, the player actor is restricted, and triggering the Ostim scene in this situation is likely to cause problems, and the player actor animation cannot be played normally. But once the restriction position change is triggered, the Ostim scene will be completely normal after that, and the animation can play perfectly. Perhaps it is possible to avoid using Ostim for the first sex scene, or to trigger the sex scene after a restriction position change has been triggered. The sexlab scene is completely normal in any situation. Edited December 29, 2025 by z187719628
Adolis2019 Posted December 29, 2025 Posted December 29, 2025 Hello. I installed your mod yesterday and can share my observations. I play a male character. 1) When equipping restraining devices, the camera switches to free flight. Is this supposed to happen? 2) I enabled the "Disable capture by creatures" option in the settings menu, but my character was captured by the Falmer after the Simple Slavery Auction ++. 3) You need to block access to your inventory while restraining devices are equipped, because these devices can be removed through the inventory. 4) In a dialogue with a female outcast, I refused sex, but they used some kind of subjugation potion on me and then raped me, even though the mod description states that sex can be refused. 5) The description states that the "Clairvoyance" spell has been changed, but I don't understand why. Does this spell now collect loot from corpses?
SkyAddiction Posted December 29, 2025 Posted December 29, 2025 13 hours ago, dope6653 said: Thank you so much for your work, the mods are really high quality. Regarding the Captive Player, I use Yamete Kudasai and I would like the Captive Player effect to play when my character is defeated in a Captive Follower location. However, when I select only the location with a 100% chance of defeating the Captive Player, the consequences of Acheron are disabled. To summarize, there is a conflict between the consequences of Acheron (Yamete Kudasai) and the defeat of the Captive Player. Set it to 99%. It's a weird little artifact of how Acheron works. 1
Alou87 Posted December 29, 2025 Posted December 29, 2025 Sad Fallout 4 doesnt have a mod like this. Anyhow awsome work.
darkdesires04 Posted December 30, 2025 Author Posted December 30, 2025 On 12/28/2025 at 11:00 PM, edinburg said: The conditions for the responses to the topic _ddDomDefeatPropositionResPersuade are inconsistent. The first response (stick out your ass for me) is available if the player's Speech is >= SpeechEasy. All other responses are available if the player's Speech is < SpeechEasy. I presume they should all be >= SpeechEasy? You are right, it's an oversight from me. It won't break anything but the dialogue is missing. I will fix it in the next release.
darkdesires04 Posted December 30, 2025 Author Posted December 30, 2025 On 12/29/2025 at 5:09 AM, z187719628 said: Perhaps it's just my own problem. After entering the captive player scene, the player actor is restricted, and triggering the Ostim scene in this situation is likely to cause problems, and the player actor animation cannot be played normally. But once the restriction position change is triggered, the Ostim scene will be completely normal after that, and the animation can play perfectly. Perhaps it is possible to avoid using Ostim for the first sex scene, or to trigger the sex scene after a restriction position change has been triggered. The sexlab scene is completely normal in any situation. There might be an issue with OStim if actor is restrained but I haven't seen it. I can check it out when I have a chance. 1
darkdesires04 Posted December 30, 2025 Author Posted December 30, 2025 On 12/29/2025 at 7:50 AM, Adolis2019 said: Hello. I installed your mod yesterday and can share my observations. I play a male character. 1) When equipping restraining devices, the camera switches to free flight. Is this supposed to happen? 2) I enabled the "Disable capture by creatures" option in the settings menu, but my character was captured by the Falmer after the Simple Slavery Auction ++. 3) You need to block access to your inventory while restraining devices are equipped, because these devices can be removed through the inventory. 4) In a dialogue with a female outcast, I refused sex, but they used some kind of subjugation potion on me and then raped me, even though the mod description states that sex can be refused. 5) The description states that the "Clairvoyance" spell has been changed, but I don't understand why. Does this spell now collect loot from corpses? Hi, I haven't played as male myself, but I can answer some of your questions: 1) The camera switch is by design. 2) It could be a bug, unless the falmer were there along with bandits. The situation exists in one of the dungeons. 3) I can check if I can block inventory in this case. 4) Sex can be refused, but not completely avoided if SexLab and it's aggressive animations are installed. However, if you only have OStim installed, then there is no rape, only consensual sex. I can change the description. 5) I modified that spell because sometimes robbers disappear from the game, and I don't want the player to lose all their stuff in that case.
darkdesires04 Posted December 30, 2025 Author Posted December 30, 2025 19 hours ago, Alou87 said: Sad Fallout 4 doesnt have a mod like this. Anyhow awsome work. Thanks, hopefully someone will make it for Fallout 4 someday.
skyrim482 Posted December 30, 2025 Posted December 30, 2025 Seems Like a common issue here but im not getting any mcm menu in the game. I have all the requirements listed along with captive followers. Fresh build of the game, only mod im having any issues with sadly.
Adolis2019 Posted December 30, 2025 Posted December 30, 2025 14 minutes ago, darkdesires04 said: Hi, I haven't played as male myself, but I can answer some of your questions: 1) The camera switch is by design. 2) It could be a bug, unless the falmer were there along with bandits. The situation exists in one of the dungeons. 3) I can check if I can block inventory in this case. 4) Sex can be refused, but not completely avoided if SexLab and it's aggressive animations are installed. However, if you only have OStim installed, then there is no rape, only consensual sex. I can change the description. 5) I modified that spell because sometimes robbers disappear from the game, and I don't want the player to lose all their stuff in that case. Thanks for your reply. Another thing I noticed is that I can't change the change button in the settings menu. I wanted the change button and the resistance button to be assigned to different keys, but when I assign a key and close the menu, and then open it again, the change button reverts to the default "V."
z187719628 Posted December 30, 2025 Posted December 30, 2025 53 minutes ago, darkdesires04 said: 如果演员被限制,可能会有OStim的问题,但我没见过。我有机会可以去看看。 I did some more tests. When this issue occurred, the player actor seemed to be in a falling state by the system and could not use T to skip time. And I have also noticed some minor issues, as the FOLLOWER DEFEAT CAPTIVITY in MCM seems to have some problems displaying options correctly. This mod is excellent, thank you for your work.
darkdesires04 Posted December 31, 2025 Author Posted December 31, 2025 On 12/30/2025 at 1:44 PM, Adolis2019 said: Thanks for your reply. Another thing I noticed is that I can't change the change button in the settings menu. I wanted the change button and the resistance button to be assigned to different keys, but when I assign a key and close the menu, and then open it again, the change button reverts to the default "V." I am able to change it. That probably means you might have an outdated version of PapyrusUtil or another dependency.
darkdesires04 Posted December 31, 2025 Author Posted December 31, 2025 23 hours ago, z187719628 said: I did some more tests. When this issue occurred, the player actor seemed to be in a falling state by the system and could not use T to skip time. And I have also noticed some minor issues, as the FOLLOWER DEFEAT CAPTIVITY in MCM seems to have some problems displaying options correctly. This mod is excellent, thank you for your work. It's a bug in the settings. I will fix it when I get a chance, after New Year's. It used to work. Weird. 2
PenBoozerX Posted December 31, 2025 Posted December 31, 2025 (edited) (Trough simple slavery) Works wonderfully for female players most times! I never seem to get any dialog for male player though? The captors come and stand infront of you and trigger an autogreet, but no mod specific dialog ever seems to fire. Only option is to back out of the dialog and get the whatever forced outcome backing out entails. Works fine for females players though. Also hope you can put a few more tags for male players. Looks like if a male player is captured the only animation keyword to be pulled is Femdom, leaving the pool of animations very limited. Women are restricted from using strapons with this tag, or their schlong if you have any futa mods. Most creatures also do not do anything at all with femdom tag. they just feed you arousal potions and reduce your stats the entire duration and throw you out back to freedom. Requesting a feature where player could select their preferred animation keywords themselves. Or to have a toggle to get rid of gender restrictions entirely. SL Tools let player swap animations at will, but only if sex actually happens, which doesn't if scenario has no tags available (femdom tag in this instance). I also seem to be getting a lot of these: And often times they just make "silhouettes" with potions appear while nobody physically was around. Never leads to sex, just arousal and stat loss and booting out to freedom. Edited January 1 by PenBoozerX
Burensc Posted December 31, 2025 Posted December 31, 2025 (edited) This mod is shaping up very nicely, getting sent to your mod from simple slavery has been wonder this last update. Defeat is buggy for me tho. I switched to Archeon and tried using your defeat mode I am forced to crawl, but I never get fucked. I Mainly tried the defeat out in Skyrim not in a cave or dungeon. Some road travelers came by and killed all my captors but I was stuck in crawl. Nothing happened after I was crawling just more crawling. No sex, Bondage, simple slavery or transported to to captive location. To clarify: Being sent to your mod from Simple slavery works, being sent to simple slavery from your mod is not working for me Update: I switched defeat mode to "only in captive locations", I have not been stuck in crawl since. However I always go to Simple slavery. And have not had a chance to test it in a Captive location. Edited January 2 by Burensc
dope6653 Posted January 1 Posted January 1 There is indeed a problem with Yamete Kudasai and the Captive Player defeat mod. In a future update, would it be possible to disable this defeat mod and trigger Captivity as a consequence of Acheron?
darkdesires04 Posted January 1 Author Posted January 1 On 12/31/2025 at 4:00 PM, PenBoozerX said: (Trough simple slavery) Works wonderfully for female players most times! I never seem to get any dialog for male player though? The captors come and stand infront of you and trigger an autogreet, but no mod specific dialog ever seems to fire. Only option is to back out of the dialog and get the whatever forced outcome backing out entails. Works fine for females players though. Also hope you can put a few more tags for male players. Looks like if a male player is captured the only animation keyword to be pulled is Femdom, leaving the pool of animations very limited. Women are restricted from using strapons with this tag, or their schlong if you have any futa mods. Most creatures also do not do anything at all with femdom tag. they just feed you arousal potions and reduce your stats the entire duration and throw you out back to freedom. Requesting a feature where player could select their preferred animation keywords themselves. Or to have a toggle to get rid of gender restrictions entirely. SL Tools let player swap animations at will, but only if sex actually happens, which doesn't if scenario has no tags available (femdom tag in this instance). I also seem to be getting a lot of these: And often times they just make "silhouettes" with potions appear while nobody physically was around. Never leads to sex, just arousal and stat loss and booting out to freedom. I will see if I can add something in the MCM but it gets kind of complicated. These tags are tied with Captive Followers' animations defined in the JSON files. When I was using just tags, it got buggy, and it didn't work out well. The problem is some animations don't have proper tags assigned. A toggle for gender restrictions could maybe work, because there are no restrictions except for males, but this restriction is also in Captive Followers.
darkdesires04 Posted January 1 Author Posted January 1 21 hours ago, Burensc said: This mod is shaping up very nicely, getting sent to your mod from simple slavery has been wonder this last update. Defeat is buggy for me tho. I switched to Archeon and tried using your defeat mode I am forced to crawl, but I never get fucked. I Mainly tried the defeat out in Skyrim not in a cave or dungeon. Some road travelers came by and killed all my captors but I was stuck in crawl. Nothing happened after I was crawling just more crawling. No sex, Bondage, simple slavery or transported to to captive location. To clarify: Being sent to your mod from Simple slavery works, being sent to simple slavery from your mod is not working for me Update: I switched defeat mode to "only in captive locations", I have not been stuck in crawl since. However I always go to Simple slavery. And have not had a chance to test it in a Captive location. I don't know what happened in your case, other than maybe the scripts got suspended for some reason. I have never been stuck in crawl, and I am using "always enabled" setting. If "only in captive locations" is set then my defeat won't happen except in captive locations, so maybe it is Acheron that is sending you to simple slavery if you don't have another defeat installed.
darkdesires04 Posted January 1 Author Posted January 1 5 hours ago, dope6653 said: There is indeed a problem with Yamete Kudasai and the Captive Player defeat mod. In a future update, would it be possible to disable this defeat mod and trigger Captivity as a consequence of Acheron? You can always just disable my defeat and then there should be no conflict with Yamate Kudasai. My defeat doesn't work as a consequence of Acheron because it triggers when the player gets defeated, leading to player struggle, not when the player and all followers get defeated. I didn't like the scenario when it triggers when followers get defeated, because I got into situations where I was defeated and followers were stuck in combat. It could only work if "Mid Combat Event Chance" in Acheron is set to 100%, but then that setting may not work with other consequences.
Burensc Posted January 1 Posted January 1 2 hours ago, darkdesires04 said: I don't know what happened in your case, other than maybe the scripts got suspended for some reason. I have never been stuck in crawl, and I am using "always enabled" setting. If "only in captive locations" is set then my defeat won't happen except in captive locations, so maybe it is Acheron that is sending you to simple slavery if you don't have another defeat installed. I got my Classic Oblivion mod list trimmed and ready to upload to Mega. I would love it for a skyrim mod dev to play PSE "Player Slave Encounters " it is honestly the absolute best Player slavery and Rape mod for any Bethesda game. So smooth, no laggyness, works like clockwork, it doesn't "Just Work"-TM, it actually works. I could have it uploaded to Mega later tonight and comes with install instructions. I love this captured player mod its shaping up very wonderfully. I think for non captive locations and where you force the player to crawl, you should basically copy and paste the main sandbox mechanic from Oblivion's PSE mod, and maby a few other features. I will buy you classic Oblivion on Steam if you promise to play the PSE mod
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