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Posted
9 minutes ago, kaydens1234 said:

It doesnt load for me, Ive installed all the requirements. any idea? Still at the hall when the auction ends, I can select the outcome in simple slavery msm. 

 

If Captive Followers loads, then this mod should load as well. I would check that you have all the requirements for Captive Followers. This mod is just an extension of it, nothing in terms of any special requirements.

 

Posted
8 hours ago, Schatten517 said:

This is really a great MOD! I've been looking for a lighter alternative to mods like ND or SD+ that allow the player to be enslaved without heavy scripts for YEARS. This MOD perfectly fits what I need. It would be absolutely perfect if support for Acheron could be added in the future. Thanks for your amazing work!

 

Thanks, I will add Acheron in the future, version 1.1. 

Posted
5 hours ago, Karna5 said:

Hi, darkdesire4. You make very cool mods. Thanks for sharing them. I've been trying this one today, and so far I've tested seven captivities, and in every single one I get a red message that the owner was killed by a monster. In five of the seven I was then immediately killed before the black screen ended. In the two where I wasn't killed, I couldn't interact with anyone, and the enemies are red to me. As you probably know, Ostim crashes if a sex scene is attempted around enemies.

 

Specifically, I configured Ostim without Sexlab in MCM. While I have Sexlab, the SexlabToOstim mod is inconsistent and sometimes corrupts saves, so I elected not to allow Sexlab.

 

The events keep putting me into dungeons with hostile people (Forsworn, bandits, Falmer, Necro Mages). The message says they kill my owner (right away). And then I think they kill me right after that, though I don't see it as the screen is still black.

 

At this point it doesn't look like this mod will work with my build, but I'll keep it installed to help me keep an eye on any updates you might make. Thanks again! :)

 

Post Script: In one of the captivities where I didn't die right away, I managed to make a save in one of the Forsworn dungeons with the "tdetect" and "tcai" and "tim" console commands (don't be seen by enemies, don't get attacked and don't outright die). I received a message that I had escaped my furniture (even though I didn't hit V), and I managed to walk around with the Briarheart Forsworn next to me since he couldn't see me. I n oticed an XCross and got into it, and a moment later I died. I restored and repeated this a few times, and I kept dying on the XCross. There was another device, and I also kept dying on that. Those devices work fine in Circle of Lust for me. In Circle of Lust the sex scenes on the XCross work fine using version 1.9.8 of Circle of Lust (not using version 1.9.9 of it, of course. In 1.9.9. I can entire the XCross fine, but there are no sex scenes).

 

Hi, thanks for your feedback. So I think this mod is actually more or less for SexLab and Devious Devices. Without these two, having only OStim just won't be as much fun. Sometimes escaping can happen without hitting V, and yes the owner from Simple Slavery is always ambushed and killed. I had to do it this way, because how else could it work if taken captive by draugr or something else.

 

Posted
8 hours ago, qqqqqqqqqqqqq said:

The blur effect remains though after appearing at captive location having blur effect on in mcm had it disappear as opposed to having it off did the opposite. Regardless the blur effect stays after getting drugged before a sexlab scene.

 

Try version 1.0.2. I removed Skooma from the drugged effect, if you uncheck the blur in the MCM.

 

 

Posted

i just loaded the latest version of the mod. I have turned off the blurring effect of every other mod I have and it still won't go away. Even after the sex scene ends it is still in effect if been drugged.

Posted
4 minutes ago, david5 said:

i just loaded the latest version of the mod. I have turned off the blurring effect of every other mod I have and it still won't go away. Even after the sex scene ends it is still in effect if been drugged.

 

Really, so you also unchecked the blur effect in the Captive Player MCM?

Posted
8 hours ago, plutocene said:

How does this mod interact with defeat mods such as naked defeat? I suppose mods that have their own captivity integrated such as things in the dark and from the deeps would need patches? 

 

Those captivity mods are similar. They implement the same idea in their own way. The interaction beween Naked Defeat and this mod is that if you are escaping and get defeated, then Naked Defeat could start, instead of your character being killed. The other interaction is that possibly after Naked Defeat ends, you could be sent to SimpleSlavery++ and then become captive.

Posted (edited)
1 hour ago, darkdesires04 said:

 

Hi, thanks for your feedback. So I think this mod is actually more or less for SexLab and Devious Devices. Without these two, having only OStim just won't be as much fun. Sometimes escaping can happen without hitting V, and yes the owner from Simple Slavery is always ambushed and killed. I had to do it this way, because how else could it work if taken captive by draugr or something else.

 

Hi, darkdesires04. I do have a fully functional Devious Devices (and ZAP 8+), and the devious devices work super well with all other mods which call them (such as Ebonitium, Licenses, Simple Player Prostitution, etc.).

 

But I'm aware from your previous comments in other forums (including Nexus) that you've moved away from Ostim Standalone. And I can respect and accept that. I'll just consider this mod Sexlab-Only (like Circle Of Lust version 1.9.9 and later). And that's okay. You make wonderful work, and I thank you for it :)

Edited by Karna5
Posted
5 minutes ago, Karna5 said:

Hi, darkdesires04. I do have a fully functional Devious Devices (and ZAP 8+), and the devious devices work super well with all other mods which call them (such as Ebonitium, Licenses, Simple Player Prostitution, etc.).

 

But I'm aware from your previous comments in other forums (including Nexus) that you've moved away from Ostim Standalone. And I can respect and accept that. I'll just consider this mod Sexlab-Only (like Circle Of Lust version 1.9.9 and later). And that's okay. You make wonderful work, and I thank you for it :)

 

I didn't move away from it. I still think Circle of Lust for Ostim Standalone version is better than the one using SexLab. It's just that in the case of Captive Player, it needs Devious Devices, which is coupled with SexLab, and also there are creatures taking player captive.

Posted
2 hours ago, darkdesires04 said:

 

So, I think drinking Skooma with your character is the problem and gives that blur effect. I think it's another mod doing it. So, then maybe I can upload version 1.0.2 and change the MCM so that if you uncheck the blur effect, it will have nothing to do with Skooma.

 

 

 

I don't *think* I've got any mods that effect skooma, but I do have a couple of cooking and alchemical mods that might touch upon it. Oh, and Sunhelm. I don't know if that affects skooma or not. But thanks so much for uploading an update so promptly!

 

I was a little harsh in my last post so let me add that this mod has already given me a whole buttload of fun 'water cooler' moments. I've played a few more starts, and the amount of times I've barely been able to escape by the skin of my arse... well, it's been pretty much every time. Almost every scenario has had me fretting, "How the fuck am I going to get out of this???" 

 

The last time I only escaped because the guards initiated a threesome just as I escaped my bonds. Barely made it past spiders and hags, managed to escape the cave unarmed and naked, ran into a pack of wolves, led them on a frantic chase to a hunter I knew was camped nearby. Wolves attacked the hunter instead while I fled the scene, only to run stumble into three Forsworn. Barely made it to the nearest Border Guards who killed them for me, finally providing me with clothing and weapons. The most fun I've had in Skyrim for ages! And that's withOUT spawning any extra enemies in Captive Followers.

 

It would be a great shame if players were to be able to only experience this mod once per playthrough. If you could hook into Acheron, with Captivity as a death alternative, that would be awesome. You'd just need some way for the player to recover their loot afterwards. Thumbs up!

Posted
34 minutes ago, eldritch68 said:

I don't *think* I've got any mods that effect skooma, but I do have a couple of cooking and alchemical mods that might touch upon it. Oh, and Sunhelm. I don't know if that affects skooma or not. But thanks so much for uploading an update so promptly!

 

I was a little harsh in my last post so let me add that this mod has already given me a whole buttload of fun 'water cooler' moments. I've played a few more starts, and the amount of times I've barely been able to escape by the skin of my arse... well, it's been pretty much every time. Almost every scenario has had me fretting, "How the fuck am I going to get out of this???" 

 

The last time I only escaped because the guards initiated a threesome just as I escaped my bonds. Barely made it past spiders and hags, managed to escape the cave unarmed and naked, ran into a pack of wolves, led them on a frantic chase to a hunter I knew was camped nearby. Wolves attacked the hunter instead while I fled the scene, only to run stumble into three Forsworn. Barely made it to the nearest Border Guards who killed them for me, finally providing me with clothing and weapons. The most fun I've had in Skyrim for ages! And that's withOUT spawning any extra enemies in Captive Followers.

 

It would be a great shame if players were to be able to only experience this mod once per playthrough. If you could hook into Acheron, with Captivity as a death alternative, that would be awesome. You'd just need some way for the player to recover their loot afterwards. Thumbs up!

 

Cool, honestly I was having fun as well while creating the mod and testing, and I didn't even get the chance to try all the captive locations. I think I can make it work with Acheron in the next version.

 

Posted

I've been following this because it looks like fun and I have a couple of questions:

  1. When they steal your stuff, I'm presuming they don't steal any quest items in your possession, is there any way to retrieve it when you escape?
  2. Permanent stats debuff, that's like x points to health, etc. so the only way to make up for is by leveling up, cheating, or enchanted items, correct?
  3. In my current pt I'm using SL Defeat, Naked Dungeons, Deviously Enchanted Chests, Deviously Helpless Redux, and Skyrim Chain Beasts. Are there any incompatibilities? I'm also thinking of trying Devious Curses next time and know about changing a couple of mcm options.

I'm very happy you set this up to be a Simple Slavery ++ outcome. That's been in my mod list for a long time and I'm always looking for new outcomes to try.

Thanks

Posted

Okay, one last report before bed. I'm playing as a male, and I know that isn't your main priority, but I haven't played a woman in Skyrim for about ten years.

 

I've spawned twice in Rimerock Burrow, and the same thing has happened both times. I try and escape and fail. Sebastian Lort comes over and gives me a good ole whipping. When I return to consciousness, my camera is locked somewhere in the vicinity of my navel, and my dick is waving back and forth in front of the camera. Not-game breaking, but would've been embarrassing had somebody walked in behind me and seen it. A male-player-only problem.

 

I'm using 1.02 now and it hasn't affected the blur effect at all; I still have to use that console command to get rid of it. I don't know if the previous version left a running script or something behind, but Resaver isn't picking anything up. Admittedly, I didn't start a new game from scratch, but I am still in the LAL prison cell. No matter where I spawn from here, the blur effect kicks in when I get drugged. Tried turning it on then off again in the MCM, and everything.

 

The other thing is not necessarily your problem, but I am having a weird interaction with Acheron. When I fail to escape and it snatches me to 'safety', (meaning I wake up in the nearest Inn buck naked and broke) I can't crouch or jump, I can only move horizontally, and I clip through walls. I can chat with NPCs but not interact with objects, like the door. This too has happened twice, and I don't know what to do about it, short of disabling the "Wakes in Inn" outcome in Acheron.

 

Regardless, I'm enjoying the novelty of the new starts. My 'new-playthrough-every-two-weeks' problem has become an 'go back to the LAL Cell save and escape again' problem. 

Posted
7 hours ago, darkdesires04 said:

 

It's not this mod blurring the screen if you uncheck it in the MCM, but another, for drinking Skooma. In your case it's Skyrim on Skooma. So, my idea was that the drugged effect was actually Skooma, but I guess there are too many other mods messing with Skooma. So I uploaded version 1.0.2 and changed the logic so that when drugged it has nothing to do with Skooma if you disable the blur effect in the MCM.

 

 

Sounds good! I'll give the new version a try with a new game. Barring that I'll try one without the Skooma mod to iron down if that's the real cause too.

 

And I see somebody mentioned Acheron already! That would be a fantastic addition!!

Posted

I think this is the mod I have been looking for for a long time. Although I didn't fully understand what was described on the homepage, it made me want to go home, open my computer, and try it out.
I have always felt that all the current 'defeats' are not immersive enough. I believe that after a character is defeated, they should be "escorted" to the appropriate place for all sorts of terrible consequences to occur, rather than playing sexlab animations in place. Previously, I attempted to learn and create scripts to create a new defeat system, for which I created and replicated some new 'scenes'. But due to the difficulty of learning and multiple failed tests, I gave up. I'm glad it can appear. And I hope there will be compatibility patches for my mod in the future.

Posted
6 hours ago, darkdesires04 said:

 

Really, so you also unchecked the blur effect in the Captive Player MCM?

I have the same problem. Installed the mod.. triggered the capture in simple slavery to test it and after I am sold and a scene is abut to start (assuming a sexlab scene) everything goes blurry. All known blur effects are disabled-

Posted (edited)

Alright 1.0.2 testing:
 

1. Tried my existing save (prior to being captured) + Skooma mod + blur off in MCM:

  • No go on the imod. Still can't see a thing.
  • Skooma no longer being offered however! :cool: 
  • Otherwise can escape and mod functions while imods are all off

2. New game + skooma mod + blur off in MCM: 

  • Use slavery capture from Simple Slavery and got successfully captured.
  • Submit: imod still goes bonkers. 
  • Whipping scenes work as expected.
  • Resist: no more skooma! 
  • Escape works as expected.

3. New game + No Skooma mod + blur off in MCM:

  • Got captured just fine via SS+.
  • Submit: imod goes bonkers. Verified not Skyrim on Skooma! Note: I have no idea what would be altering imods at this point. I don't have any mods doing this. But I will have another look.
  • Resist: no skooma, works fine.
  • Forget the True Directional Movement comment, it works fine. 
  • Escape works too.
  • Release works as well. Special note: whatever imod it is, gets cleared when they release you!

 

After looking I'm at a loss as to what would be changing any imods. The imods used in Skyrim on Skooma are all fine. But that mod isn't even present in the last tests.

 

Interestingly: I went through all the imods in the esp, and removed them all manually via the console. Psycho blur remains! Yet it must be an imod as sisme 0 restores visibility. 

 

EDIT: Did several more tests with blur and without. Everything seems to function except the unknown pyscho blur imod. With blur on, skooma imods seem to work fine, from what I can see anyway. Instead of a generic blur, it's a red blur. 😂 If that blur imod can get solved I think the mod is working perfectly!

Edited by Nessa
Posted
4 hours ago, Seeker999 said:

I've been following this because it looks like fun and I have a couple of questions:

  1. When they steal your stuff, I'm presuming they don't steal any quest items in your possession, is there any way to retrieve it when you escape?
  2. Permanent stats debuff, that's like x points to health, etc. so the only way to make up for is by leveling up, cheating, or enchanted items, correct?
  3. In my current pt I'm using SL Defeat, Naked Dungeons, Deviously Enchanted Chests, Deviously Helpless Redux, and Skyrim Chain Beasts. Are there any incompatibilities? I'm also thinking of trying Devious Curses next time and know about changing a couple of mcm options.

I'm very happy you set this up to be a Simple Slavery ++ outcome. That's been in my mod list for a long time and I'm always looking for new outcomes to try.

Thanks

 

After being robbed, the stolen stuff is in rober's inventory. The only way to retrieve the items is to come back and kill the robber, or pickpocket the robber. I haven't tested this feature much honestly, but I wrote the script so that quest items don't get robbed.

 

Permanent stats debuff cannot be recovered. You can always cheat if you like, of course. :)

 

When not captive, all mods are compatible. But when captive, sex triggers in Deviously Helpless Redux and Devious Curses need to be turned off in the MCM so that the player doesn't start unwanted sex when you are trying to escape or while restrained and struggling. Other mods like SL Defeat and Naked Dungeons are always compatible because they won't do anything while captive.

 

 

 

 

Posted
2 hours ago, Tekumze said:

I have the same problem. Installed the mod.. triggered the capture in simple slavery to test it and after I am sold and a scene is abut to start (assuming a sexlab scene) everything goes blurry. All known blur effects are disabled-

 

There is another blur that I apply before the sexlab scene starts so that you don't see the characters teleporting around, but that's just a timed blur that has nothing to do with being drugged. It should go away after about 10 seconds or so, but if it doesn't I guess I could make a patch to force it to go away. Still I don't understand why it would not go away in your case. 

Posted (edited)
20 hours ago, darkdesires04 said:

 

Try version 1.0.1 and let me know.

Looks like it's working now.  No blur effect even during the moving of characters into position.  Working smoothly.

 

I'm using this with Simple Slavery and Practical Defeat and it is awesome.  Also using Sexlab and Ostim together.  Love the support for both but just using Ostim for scenes.  This mod is exactly what I've been waiting for.  Thank you so much for you work.  Awesome mod.

Edited by Piyesis
Posted (edited)
12 minutes ago, darkdesires04 said:

 

There is another blur that I apply before the sexlab scene starts so that you don't see the characters teleporting around, but that's just a timed blur that has nothing to do with being drugged. It should go away after about 10 seconds or so, but if it doesn't I guess I could make a patch to force it to go away. Still I don't understand why it would not go away in your case. 

 

Does that blur look like this? As I was sent from simple slavery to a captive scenario, tied to a rack. Had a fade to black and got this blur, could hear a sex scene playing but blur still there and when the sex scene had finished I was able to run around but the blur never went away.

 

 

 

ScreenShot191.png

Edited by KitKatKseniya
Posted
15 minutes ago, darkdesires04 said:

 

There is another blur that I apply before the sexlab scene starts so that you don't see the characters teleporting around...

 

Which imod is that? I'm weirded out that manually removing all of them listed in the mod doesn't restore visibility.

 

4 minutes ago, KitKatKseniya said:

Does that blur look like this? As I was sent from simple slavery to a captive scenario, tied to a rack. Had a fade to black and got this blur, could hear a sex scene playing but blur still there and when the sex scene had finished I was able to run around but the blur never went away.

 

That's the exact blur I've got too. We at least know it's an imod from somewhere as "sisme 0" restores all visibility.

Posted
5 minutes ago, Nessa said:

 

Which imod is that? I'm weirded out that manually removing all of them listed in the mod doesn't restore visibility.

 

 

That's the exact blur I've got too. We at least know it's an imod from somewhere as "sisme 0" restores all visibility.

 

Yes that's the blur, it's called _ddBlackFade. Ok I apply it and it goes away for me automatically but apparently not for you. So maybe I can just remove it all together, but I want to test it a bit to see if I should remove it entirely or maybe apply it and force remove it after some time.

Posted
18 minutes ago, Piyesis said:

Looks like it's working now.  No blur effect even during the moving of characters into position.  Working smoothly.

 

I'm using this with Simple Slavery and Practical Defeat and it is awesome.  Also using Sexlab and Ostim together.  Love the support for both but just using Ostim for scenes.  This mod is exactly what I've been waiting for.  Thank you so much for you work.  Awesome mod.

 

OStim for consensual, Sexlab for non? That is a good idea

Posted (edited)
18 minutes ago, darkdesires04 said:

 

Yes that's the blur, it's called _ddBlackFade. Ok I apply it and it goes away for me automatically but apparently not for you. So maybe I can just remove it all together, but I want to test it a bit to see if I should remove it entirely or maybe apply it and force remove it after some time.

Please, just remove it completely, once and for all, and never think of it again!

Edited by Grumbrum

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