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Posted

I've had SlaveTats 1.3.52 for a while now but after a while it stopped recognizing new characters and only shows some of the old ones that have slavetats on them. I tried updating but nothing changed. Furthermore if i disable the old mod and enable the new one slavetats doesn't even show up in MCM. It's only there if i overwrite the old mod. It seems to affect all of the saves but not a new game.

Posted
1 hour ago, TheArchlich said:

How can I change tattoo to a custom color, that's not available from the selection? I want full control over RGB values.

IIRC, once you have the Slavetats tattoo, you can open Racemenu via the console (type 'showracemenu'), select the tattoo, and click to select color to change the color and glow color with the sliders.

If you want a permanent default color for the tattoos, you need to edit the .json file and add color information. Then, whenever the tattoo is selected the default will be the colors set up. Here's my edited basic.json from Slavetats as an example. basic.json

There's a good write-up somewhere in this thread (I think) on how to get your colors from color wheel RGB values to base 10 values, but I couldn't find it. FWIW, here are my notes. Slavetats colors notes.pdf

 

Have fun!

Posted
18 hours ago, Luan101 said:

I've had SlaveTats 1.3.52 for a while now but after a while it stopped recognizing new characters and only shows some of the old ones that have slavetats on them.

Not sure what that means. Creating a new character would mean a new game.

 

18 hours ago, Luan101 said:

I tried updating but nothing changed.

 

18 hours ago, Luan101 said:

Furthermore if i disable the old mod and enable the new one slavetats doesn't even show up in MCM.

disable like in "only disable esp"?

 

If slavetats data gets written into the save you will need to make a clean save first before updating.

Means removing old version > ingame save > clean save with Fallrimtools > install new version > start game and hope for the best

 

I tried to write it down as complicated as I could: Conglomerate

 

Posted
4 hours ago, donttouchmethere said:

Not sure what that means. Creating a new character would mean a new game.

 

 

disable like in "only disable esp"?

 

If slavetats data gets written into the save you will need to make a clean save first before updating.

Means removing old version > ingame save > clean save with Fallrimtools > install new version > start game and hope for the best

 

I tried to write it down as complicated as I could: Conglomerate

 

If i just clean unattached instances or undefined elements it stops loading. I had to use this to fix the suspended stacks problem which i had. I disabled the entire mod, not just esp. In the MO2. I'm not sure how making clean save would work if my character still has tattoos when i load the save without slavetats.

Posted
10 minutes ago, Luan101 said:

I had to use this to fix the suspended stacks problem which i had.

Oh, SE, OH suspended stacks on SE ?

 

10 minutes ago, Luan101 said:

character still has tattoos when i load the save without slavetats

After removal of mods that added overlays you have to remove the leftovers manually in Racemenu.

For example STA added tattoos and you remove STA the overlay slot is still occupied, even if any overlay shown will have a missing texture and be pink.

Slavetats shows and manipulates the first 12 overlay slots (more in the newer versions), but those will also be occupied in Racemenu.

In Racemenu you can see all available overlay slots.

If you removed slavetats (and didn't remove the overlays before uninstalling slavetats) you will need to go into racemenu, search for the occupied overlay slots and set those slots back to default.

 

12 minutes ago, Luan101 said:

If i just clean unattached instances or undefined elements it stops loading.

uh oh, that's one broken save o.o

Posted (edited)
1 hour ago, donttouchmethere said:

Oh, SE, OH suspended stacks on SE ?

 

After removal of mods that added overlays you have to remove the leftovers manually in Racemenu.

For example STA added tattoos and you remove STA the overlay slot is still occupied, even if any overlay shown will have a missing texture and be pink.

Slavetats shows and manipulates the first 12 overlay slots (more in the newer versions), but those will also be occupied in Racemenu.

In Racemenu you can see all available overlay slots.

If you removed slavetats (and didn't remove the overlays before uninstalling slavetats) you will need to go into racemenu, search for the occupied overlay slots and set those slots back to default.

 

uh oh, that's one broken save o.o

Works fine most of the time... Even the fallrim itself says to use caution when deleting them.
Another thing i noticed is that if i load saves way back the issue still persists. I can't add/change tattoos on characters except mine and a couple of others.

Edited by Luan101
Posted
20 hours ago, Seeker999 said:

IIRC, once you have the Slavetats tattoo, you can open Racemenu via the console (type 'showracemenu'), select the tattoo, and click to select color to change the color and glow color with the sliders.

If you want a permanent default color for the tattoos, you need to edit the .json file and add color information. Then, whenever the tattoo is selected the default will be the colors set up. Here's my edited basic.json from Slavetats as an example. basic.json

There's a good write-up somewhere in this thread (I think) on how to get your colors from color wheel RGB values to base 10 values, but I couldn't find it. FWIW, here are my notes. Slavetats colors notes.pdf

 

Have fun!

Thanks, but that doesn't seam like the approach I want.

This will change the default color of the tattoos.

I want to change the colors that are available to select in-game.

Posted

@TheArchlich, did you try changing the colors in racemenu? That would be the easiest way, probably. Pick the tat and then open racemenu to change color. You can also try editing the files in the CK, but I don't know enough about Creation Kit to know if you need to do anything other than change the RGB values.

Posted
49 minutes ago, Seeker999 said:

@TheArchlich, did you try changing the colors in racemenu? That would be the easiest way, probably. Pick the tat and then open racemenu to change color. You can also try editing the files in the CK, but I don't know enough about Creation Kit to know if you need to do anything other than change the RGB values.

It is reset every tome the plugin is initiated, if I use race menu.

I don't think the color is in the esp. I think it has something to do with the JContainers.

The mod is calling the JMap script to get the color, but I can't figure out how it works. Where is the color data?

Posted
13 minutes ago, TheArchlich said:

It is reset every tome the plugin is initiated, if I use race menu.

I don't think the color is in the esp. I think it has something to do with the JContainers.

The mod is calling the JMap script to get the color, but I can't figure out how it works. Where is the color data?

I found the colors when I opened the .esp in Creation Kit. It looks easy enough to change the RGB values, but as I said, I don't know if anything else needs to be done.  I definitely don't know whether or how JContainers is involved in the color selection.

Posted (edited)

What's the best tattoo pack to get if I want whipped / lash marks? I'm not seeing anything related to that in the main download page, unless I'm overlooking it.

 

I remember having something similar in original Skyrim.

 

 

Edited by ReMeDy
Posted
13 hours ago, Seeker999 said:

I found the colors when I opened the .esp in Creation Kit. It looks easy enough to change the RGB values, but as I said, I don't know if anything else needs to be done.  I definitely don't know whether or how JContainers is involved in the color selection.

 

JContainers is not involved, but MCM is. The MCM color selector widget is... limited.

Posted
15 hours ago, Seeker999 said:

I found the colors when I opened the .esp in Creation Kit. It looks easy enough to change the RGB values, but as I said, I don't know if anything else needs to be done.  I definitely don't know whether or how JContainers is involved in the color selection.

Really? I'm gonna double-check then.

Posted
1 hour ago, TheArchlich said:

Really? I'm gonna double-check then.

Good luck. I hope it's that easy. :)

FWIW, the reason I edit so many of my slavetats packs .json files is because I use Rape Tattoos. RT doesn't bring up the color selector, of course, so if you get a lot of tats w/ default colors they can kind of blend in together where they overlap, making it hard to see. Now I don't have that problem. Though, sometimes my poor dovah looks positively garish! :D

Posted (edited)
9 hours ago, murfk said:

 

JContainers is not involved, but MCM is. The MCM color selector widget is... limited.

you could add sliders ranging from 0 to 255 for each color, or, i saw some mod using text box to put color values in format: '0 255 0' for example
i was actually thinking about adding full color support when i was rewriting mcm but, am lazy, never actually came around to do so

Edited by LinaHirata
Posted
18 hours ago, LinaHirata said:

you could add sliders ranging from 0 to 255 for each color, or, i saw some mod using text box to put color values in format: '0 255 0' for example
i was actually thinking about adding full color support when i was rewriting mcm but, am lazy, never actually came around to do so

 

Yeah, I'd considered the primary color sliders, but I decided it would take up too much screen space and wouldn't be natural for most users. A text entry is probably not very friendly either.

Posted (edited)
6 hours ago, murfk said:

 

Yeah, I'd considered the primary color sliders, but I decided it would take up too much screen space and wouldn't be natural for most users. A text entry is probably not very friendly either.

hidden by default, toggle that enables them, smth like "Advanced options" ?

Edited by LinaHirata
Posted

Hello

I have a bug with SlaveTats, when I try to put a tatto on my PC it is simply not applied and my MCM looks like this:

Is there any solution which does not require changing the save?
Reinstalling mod didn't helped.
20211109090314_1.jpg.a2ef1ac08f613666cba0dfb358905909.jpg

Posted (edited)

I can't seem to get my own slavetats addon to work. I made some textures in paint .net using the provided tutorial, saved as .dds, copied the basic.json file, renamed it and replaced everything with my own stuff and made the paths. Yet for some reason it won't show up in game, even with the register tattoos button. I checked countless times and I am 99% sure my .json is okay. I'm really not sure why this won't work. 

Edited by AkiKay
Posted

Hey, was wandering if anyone could help me out?

I installed SlaveTats 5 days ago and it works great, which made me want to expand the list of Tats.

so I installed a ton more from the download page and they all seem to work fine on my character and such, but a bunch of them dont have characters so i dont know what Tattoo i'm adding until I see it on my character. Not all of them are like this. all the tramp stamp ones are fine ext, but a large chunk are.

I'm using Vortex if that helps at all.

 

Very sorry if someones already spoke about this issue but 163 pages is a whole lotta reading for possibly no answer if you get me.

ScreenShot26.png

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