Jump to content
  • entries
    13
  • comments
    391
  • views
    29,108

Conglomerate - How I Learned to Stop Worrying and Love the "Clean Save"


donttouchmethere

1,587 views

Conglomerate - How I Learned to Stop Worrying and Love the "Clean Save"

 

How I clean my saves after exchanging or updating mods or rebuilding merges.

I use static LOs, means plugin keep their place in LO from start to end for a given game. I call it LO consistency.

 

Needed tools:

  • Placeholders 2.0

    • Quote: "the included esm/esp files make NO changes to actual stuff in the game at all"

    • read the mod page for more useful information

    • alternative would be any mod that does something similar (custom equipment mods for example)

    • also useful to reserve plugin slots to add mods later, especially for esm

      • in my experience adding an additional esm to a running game can cause glitches and crashes

  • FallRimTools (Resaver)

    • only useful way to clean and check your savegames, especially in combination with Crash Fixes

    • also shows the Load Order of a specific savegame

  • NetImmerse Override Cleaner

    • Utility capable of deleting data from SKSE co-save files. Useful to clean the SKSE co-save. 

  • Optional Wrye Bash

    • helpful for checking savegame LOs and compare them with the actual LO

    • useful to check where the upgraded/exchanged plugin needs to be to keep LO consistency.

 

Things to keep in mind:

  • Manipulating LO can force you to rebuild bashed patches, smashed patches or tes5edit patches
  • FNIS needs to be rerun if animations got added/removed/updated
  • modifying merges that include your custom equipment will remove them from your inventory
  • adding/exchanging mods that added something to level lists might need some time to respawn all added NPC ingame (at least 10 days).
  • the success of removing mods on a running game and cleaning the save highly depends on the removed mods. There is not a 100% guarantee that there will be leftovers that might cause glitches or worse.

 

The cleaning processes I use for max success:

  • Removal of a mod or multiple mods:
  1. ingame make a save (or two separate saves)
    • the reason for two saves is go prevent saving actively working scripts
      • you can choose the save that is best suitable for being cleaned after manipulating the LO
    • best to save via console to manually give them a specific name
    • recommended to do the save in a small cell without any NPC close by
  2. leave the game and start your mod manager
  3. remove the mod and install a Placeholder
  4. move the Placeholder in LO to the same spot your removed mod Plugin was located
    • with a Placeholder you prevent a changed LO sequence after removal of a Plugin
  5. deactivate any Bashed (only if removed mods where merged in the Bashed Patch) or Smashed Patches (only if you Smashed the whole LO)
  6. run FNIS generator
  7. start the game and load the save
  8. wait 1 hour and save the game via console and give it a specific name and leave the game
  9. start FallrimTools and clean the save from script leftovers (FallrimTools shows what the leftovers are)
  10. rebuild smash patch and bashed patch as needed and activate them again
  11. run FNIS generator
  12. start the game and load the new cleaned save
    • for good measure wait one hour and save/reload the modified game
  13. done!
    • the placeholders can be exchanged anytime with new mods you want to try with your existing game

 

 

Edited by donttouchmethere

2 Comments


Recommended Comments


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use