Herowynne Posted October 18, 2021 Posted October 18, 2021 2 hours ago, murfk said: Skyrim does not fully unload the old game when you load a new one. It sounds like your NetImmerse data tree is getting reused when you load, which I admit is a surprise to me even so. Still, it's always a good idea to quit the game entirely before loading a save, so my advice is to try that.  I have definitely seen that behavior. If I am in game, and I load a save, the RaceMenu overlays on the previous character will get applied to the newly-loaded character.  I agree with @murfk that exiting/restarting the game is a good way to unwanted RaceMenu overlay transfer from one character to another.
ChibiUser Posted October 20, 2021 Posted October 20, 2021 (edited) On 10/18/2021 at 3:56 PM, Herowynne said:  There are only a limited number of RaceMenu overlays. If you have tats already filling all your available body overlay slots, then you will not get any new tats applied to the body.  You can edit the RaceMenu skee.ini to increase the number of body/face/hands/feet overlays. I thought the same! I increased the number to 12 on all slots, but sadly still no dice. Currently going to do a troubleshooting run, with just the bare-minimum requirements to get Slavetats running to see if that does work (I have a nagging feeling it might be a mod conflict). If it is a mod conflict I will report back, for future users  EDIT: Okay, so I found the issue! After running the bare minimum for slavetats, they appeared on the vanilla body! (yay!) Then, I re-enabled the 3BBB body and... they stopped appearing... So, I went for the in-between and tried just with CBBE aaaand yep, they appeared again! Anyways, after re-installing the 3BBB body mod... it works again!  I have no idea what caused it to misbehave, but at least there is a simple solution ? Edited October 20, 2021 by ChibiUser Found solution 1
casterxd Posted October 21, 2021 Posted October 21, 2021 (edited) Hello, I've come across an issue where none of my settings for applying/editing face tattoos are showing up in the MCM menu. Any help would be appreciated. Â Edit: After developing a brain, I searched through the pages and found out my issue: Overlays for the face in the .ini file were set to 0. After messing with them the mod works as intended. Edited October 21, 2021 by casterxd
FutaNemesislol Posted October 22, 2021 Posted October 22, 2021 (edited) Hello! @murfk I'm having a problem with creating my own slavetat pack. Slavetats packs from other modders works for me but my own doesn't. I'm trying to get it to show in the mcm menu but it's not working. So far, I checked around this thread and I thought I found a couple of solutions such as checking the json file using json online validator(which showed me that a comma was misplaced which was fixed), but I went back in game and it still doesn't show up in the mcm menu. I also decided to replace existing tats by renaming some of my slavetats dds with the same name as some other dds files and pasting them into that file. This works but obviously the name I want to give it wouldn't work because I used an existing slavetat pack with its specific name and renamed my file. But anyway is it possible you can take a look at m pack I made and help me figure out what I did wrong. I'm hoping to make this a mod and make more tats with it.  The spoiler shows a futa pic showing that it works in game when I replace an existing dds file from another slavetat pack with my own pack Spoiler   ok well apparently I figured it out, i just had to make the t in textures lowercase.....oooof, welp thats that, ignore everything I just said above  Edited October 23, 2021 by FutaNemesislol
murfk Posted October 23, 2021 Author Posted October 23, 2021 15 hours ago, FutaNemesislol said: Hello! @murfk I'm having a problem with creating my own slavetat pack. Slavetats packs from other modders works for me but my own doesn't. I'm trying to get it to show in the mcm menu but it's not working. So far, I checked around this thread and I thought I found a couple of solutions such as checking the json file using json online validator(which showed me that a comma was misplaced which was fixed), but I went back in game and it still doesn't show up in the mcm menu. I also decided to replace existing tats by renaming some of my slavetats dds with the same name as some other dds files and pasting them into that file. This works but obviously the name I want to give it wouldn't work because I used an existing slavetat pack with its specific name and renamed my file. But anyway is it possible you can take a look at m pack I made and help me figure out what I did wrong. I'm hoping to make this a mod and make more tats with it.  The spoiler shows a futa pic showing that it works in game when I replace an existing dds file from another slavetat pack with my own pack  Reveal hidden contents   ok well apparently I figured it out, i just had to make the t in textures lowercase.....oooof, welp thats that, ignore everything I just said above   Easiest tech support I've done all week Congrats on figuring it out. 1
FutaNemesislol Posted October 25, 2021 Posted October 25, 2021 On 10/23/2021 at 4:19 AM, murfk said: Â Easiest tech support I've done all week Congrats on figuring it out. Feel free to put this on your download page
Skellyjelly Posted October 26, 2021 Posted October 26, 2021 Someone's probably solved this already, but I have a very small brain and I can't figure it out for the life of me; I can't get Androol or ElfMeetsORC to show up in my slavetats. I thought it was because I was using the AiO version (it's garbo, I know) but I uninstalled all my packs and it still didn't show even when it was the only pack installed. When I took a look at the respective folders, I found that while every single other pack have the descriptions/placements written in JSON, the ones I want are written in Javascript. (Yes I installed/uninstalled them, no I did not try this on a fresh save). Has anyone made a fix or work around for this? It's just for Androol's stuff + ElfMeetsOrc.
Seeker999 Posted October 26, 2021 Posted October 26, 2021 2 hours ago, Skellyjelly said: It's just for Androol's stuff + ElfMeetsOrc. These are the ones w/ file extension .js? I think all you need to do is change .js to .json. Or have you tried that already?
Skellyjelly Posted October 26, 2021 Posted October 26, 2021 42 minutes ago, Seeker999 said: These are the ones w/ file extension .js? I think all you need to do is change .js to .json. Or have you tried that already? No idea how to do that. Is there a guide anywhere?
Seeker999 Posted October 27, 2021 Posted October 27, 2021 10 hours ago, Skellyjelly said: No idea how to do that. Is there a guide anywhere? Find the file in the folder, right-click, and select Rename. Only instead of renaming the title part of the file, you're renaming the extension from .js to .json. Enter. You'll get a pop up message telling you the file might not work, ignore it. For Slavetats, this shouldn't matter. You can doublecheck it if you want by opening it in Notepad++. It should look like any other Slavetats .json file. That's it.
Skellyjelly Posted October 27, 2021 Posted October 27, 2021 7 hours ago, Seeker999 said: Find the file in the folder, right-click, and select Rename. Only instead of renaming the title part of the file, you're renaming the extension from .js to .json. Enter. You'll get a pop up message telling you the file might not work, ignore it. For Slavetats, this shouldn't matter. You can doublecheck it if you want by opening it in Notepad++. It should look like any other Slavetats .json file. That's it. Just tried this, and rewriting the code into a .json file. Androol's stuff appears to be cursed as it does not show even with these fixes. I took a look through the pages of this thread, and it seems like this is an ongoing issue with no fixes. F in the chat, I really liked his stuff.
4nk8r Posted October 27, 2021 Posted October 27, 2021 (edited) 2 hours ago, Skellyjelly said: Just tried this, and rewriting the code into a .json file. Androol's stuff appears to be cursed as it does not show even with these fixes. I took a look through the pages of this thread, and it seems like this is an ongoing issue with no fixes. F in the chat, I really liked his stuff. Not sure about the LE version, but the SE version requires you to go into the MCM under Setup and toggle Add/Remove Tattoos before new tattoo packs will show up. You need to do this step any time you add or remove tattoo packs.  I just tested ElfMeetsOrc. All I needed to do was rename the .js file to .json, start the game, MCM > Slave Tats > Setup > Add/Remove Tatttoos. It shows "Working" for a bit, then completes. I was then able to manually go to Body and found Elf Meets Orc in the list and assign it. The tramp stamp I picked from Elf Meets Orc showed up OK on my character.  If this isn't working for you, you're failing to perform one of the steps above correctly. At least for ElfMeetsOrc, the contents of the .js file did not appear to need any adjustment. Just rename the files correctly, import them into Slave Tats via Setup and it should work.  Edit: The "section" name listed in the .js/.json file is what shows up in the Slave Tats list. For example, AndroolSlut shows up as "Slutmarks" in the Slave Tats list. Edited October 27, 2021 by 4nk8r
Skellyjelly Posted October 27, 2021 Posted October 27, 2021 40 minutes ago, 4nk8r said: Not sure about the LE version, but the SE version requires you to go into the MCM under Setup and toggle Add/Remove Tattoos before new tattoo packs will show up. You need to do this step any time you add or remove tattoo packs.  I just tested ElfMeetsOrc. All I needed to do was rename the .js file to .json, start the game, MCM > Slave Tats > Setup > Add/Remove Tatttoos. It shows "Working" for a bit, then completes. I was then able to manually go to Body and found Elf Meets Orc in the list and assign it. The tramp stamp I picked from Elf Meets Orc showed up OK on my character.  If this isn't working for you, you're failing to perform one of the steps above correctly. At least for ElfMeetsOrc, the contents of the .js file did not appear to need any adjustment. Just rename the files correctly, import them into Slave Tats via Setup and it should work.  Edit: The "section" name listed in the .js/.json file is what shows up in the Slave Tats list. For example, AndroolSlut shows up as "Slutmarks" in the Slave Tats list. Did all of the above, still no fix. I had to unpack, rename, then repack the file. My guess is even if you fix the file in the deployment tree (while it's already unpacked) the architecture gets messed up which is why that doesn't necessarily work. Works fine now, and I'll post the All-in-One I'm using for all those interested.  522547727_SlaveTatsAIOv1.1Plus.zip
4nk8r Posted October 27, 2021 Posted October 27, 2021 5 hours ago, Skellyjelly said: Did all of the above, still no fix. I had to unpack, rename, then repack the file. My guess is even if you fix the file in the deployment tree (while it's already unpacked) the architecture gets messed up which is why that doesn't necessarily work. Works fine now, and I'll post the All-in-One I'm using for all those interested.  522547727_SlaveTatsAIOv1.1Plus.zip 111.39 MB · 0 downloads Seriously...All I did was rename the .js to .json and it loaded just fine in SSE.
DevilGod05 Posted October 28, 2021 Posted October 28, 2021 I'm having problems with the pattern styles not showing up. Idk if it's because I have a lot tattoo mods install or what but I get this every time I go to the pattern section Â
forgetful hatter Posted October 30, 2021 Posted October 30, 2021 I'm getting an error when i try to open it  "Warning this version of SlaveTata uses version 3 or greater of the JContainers API. You have a different version installed". I'm currently using the latest jcontainer 4.1.13  there was some mention of it on page 118 but that wasn't helpful.  any ideas?Â
4nk8r Posted October 30, 2021 Posted October 30, 2021 (edited) 3 hours ago, forgetful hatter said: I'm getting an error when i try to open it  "Warning this version of SlaveTata uses version 3 or greater of the JContainers API. You have a different version installed". I'm currently using the latest jcontainer 4.1.13  there was some mention of it on page 118 but that wasn't helpful.  any ideas?  Check your Documents\My Games\Skyrim Special Edition\SKSE\skse64.log file to see if the jcontainers64.dll is loading OK. The log entries you want to see looks like this:  checking plugin F:\Games\Valve\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll plugin F:\Games\Valve\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll (00000001 JContainers64 00000004) loaded correctly (handle 9) Edited October 30, 2021 by 4nk8r
forgetful hatter Posted October 30, 2021 Posted October 30, 2021 3 hours ago, 4nk8r said:  Check your Documents\My Games\Skyrim Special Edition\SKSE\skse64.log file to see if the jcontainers64.dll is loading OK. The log entries you want to see looks like this:  checking plugin F:\Games\Valve\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll plugin F:\Games\Valve\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll (00000001 JContainers64 00000004) loaded correctly (handle 9) my hero.   sorry i didn't expect to get a reply I had a dig through skse64.log trying to find any matches for jcontainers but there were none, even went and used the find feature to try and find any match for jcontainers64 or jcontainers or containers. i got a bad feeling its something extremely specific, because i got mods on that require jcontainer and they all register jcontainers as working. Spoiler (devourment refactor a vore mod) tl:dr  Spoiler I used a body paint mod in the end to get what i was after. the end result was "tattooing" signature striped thigh highs onto my characters. because painting them on works better than physical socks as most clip. in old skyrim i used slavetats and it works wonderfully there, in the end i used Community Overlays 1 (0-30) Bodypaints Warpaints Tattoos and more made for the Community (Special Edition) for SE. i wanna mention that encase anyone else needs it. Â
4nk8r Posted October 30, 2021 Posted October 30, 2021 31 minutes ago, forgetful hatter said: my hero.   sorry i didn't expect to get a reply I had a dig through skse64.log trying to find any matches for jcontainers but there were none, even went and used the find feature to try and find any match for jcontainers64 or jcontainers or containers. i got a bad feeling its something extremely specific, because i got mods on that require jcontainer and they all register jcontainers as working.  Reveal hidden contents (devourment refactor a vore mod) tl:dr   Hide contents I used a body paint mod in the end to get what i was after. the end result was "tattooing" signature striped thigh highs onto my characters. because painting them on works better than physical socks as most clip. in old skyrim i used slavetats and it works wonderfully there, in the end i used Community Overlays 1 (0-30) Bodypaints Warpaints Tattoos and more made for the Community (Special Edition) for SE. i wanna mention that encase anyone else needs it.  Do you happen to use MO2? I'm not an MO2 user, but I frequently see people having issues installing mods with DLLs using MO2. Seems like DLL's get redirected somewhere in MO2's structure and require an extra approval step to get them to install (I don't remember what/where/how...maybe related to "overwrites"?). Â
forgetful hatter Posted October 31, 2021 Posted October 31, 2021 15 hours ago, 4nk8r said: Do you happen to use MO2? I'm not an MO2 user, but I frequently see people having issues installing mods with DLLs using MO2. Seems like DLL's get redirected somewhere in MO2's structure and require an extra approval step to get them to install (I don't remember what/where/how...maybe related to "overwrites"?).  nah just nexus mod manager community edition. but that does give me an idea, i'll dig into the mod and manually install it. sometimes that helps with mods.
4nk8r Posted October 31, 2021 Posted October 31, 2021 4 hours ago, forgetful hatter said: nah just nexus mod manager community edition. but that does give me an idea, i'll dig into the mod and manually install it. sometimes that helps with mods.  Windows might be stepping on installation of random DLL's, so you may need to check your Security Center to see if any have been blocked.  You should consider Vortex or MO2 to replace NMM. NMM is dying a slow death. Vortex is a closer to NMM in user experience and behavior than MO2, but both are far better than NMM.
Tlam99 Posted October 31, 2021 Posted October 31, 2021 (edited) 21 hours ago, 4nk8r said: MO2. Seems like DLL's get redirected No. Have + 20 dll's installed. Just as any other mod. People must just be aware of  the WHOLE left side is the data directory.  Edited October 31, 2021 by T-lam Left left 1
4nk8r Posted October 31, 2021 Posted October 31, 2021 1 hour ago, T-lam said: No. Have + 20 dll's installed. Just as any other mod. People must just be aware of  the WHOLE left side is the data directory.  Glad you spoke up. I don't have any experience with MO2. Just based my response by how many lost MO2 users we seem to get related to DLL issues.
forgetful hatter Posted November 1, 2021 Posted November 1, 2021 13 hours ago, 4nk8r said:  Windows might be stepping on installation of random DLL's, so you may need to check your Security Center to see if any have been blocked.  You should consider Vortex or MO2 to replace NMM. NMM is dying a slow death. Vortex is a closer to NMM in user experience and behavior than MO2, but both are far better than NMM. it works now!  I'm not even going to pretend i know how, maybe it was some unexpected mod interaction or bugged install. but it seems like manually installing it did the trick i was able to move across a proper "tattoo" i was seeking and apply it to a character, the black white stockings replaced the red fishnets and now i have what i was after. this beats using a body paint in alot of ways. eg i can apply it to a character without needing to do voo doo magic or CK stuff. thanks for your help guys. 1
rieka Posted November 2, 2021 Posted November 2, 2021 Is there any way I can reset the target list? I've had it bloated from all of the previous ones, and now I cannot see any new targets. Disabling / enabling the mod between saves didn't help. I'm using the version from 24.09.2016.
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