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Defeat Updated by Bane Master LE/SE


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Posted (edited)

Defeat Updated by Bane Master LE/SE

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 note from uploader:    I'm just an uploader, not the author - so all credits go where they belong. And below is what Author had to say about this release.

 

 

Part I --- core update

 

Updated version of Defeat based on the original Defeat 5.3.5 by Goubo. This update is focused purely on fixing bugs in the original Defeat and does not add new features, therefore I'm calling this version Defeat 5.3.6

 

Defeat 5.3.6 is standalone, it does not require Defeat 5.3.5

 

ChangeLog Defeat V5.3.6 Bane

Spoiler

release 04112025

  • Fixed Race settings import/export not working

  • Fixed Widget settings not being applied after import


release 06082024

  • Fixed a hang in Surrender "Like I need your permission..." dialog
  • Cleaned Master Files
  • Removed some leftover console debug messages
  • Compatibility Fix for Prison Overhaul Patched - Defeat will now suspend player events whilst imprisoned by POP
  • Identified and fixed a root cause of multiple errors and hangs in the original Defeat code
  • Fixed compatibility for Bikini armour - MCM strip slots increased to 10
  • Fixed a potential dialogue conflict with Submissive Lola: The Resubmission
  • Fixed a cause of occasional hangs where the Aggressors don't initiate Assault dialogue with the player after Knockdown/Surrender
  • Fixed Aggressors ignoring followers until hit when the Player is downed
  • Fixed Surrender scenes hanging in StruggleBar state at the end of assaults
  • Followers will no longer stand around looking bored during Surrender scenes
  • Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved)
  • Fixed Downed followers intervening as Witnesses
  • Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt)
  • Fixed a condition that could cause Followers to stop combat when the Player is Defeated
  • Fixed the follower down first re-aggro bug
  • Fixed compilation errors in some dialogue script fragments and populated a number of empty script properties
  • Fixed the Surrender key getting unbound issue
  • Fixed MCM Knockdown duration setting not working for followers
  • Fixed Defeat's Essential Player function failing when in None Locations
  • Tidied up some dialogue grammar - mostly in DefeatPlayerQST and regenerated SEQ File

 

 

Part II --- extras (optional)

 

The motivation for doing this was to provide a more stable platform for @AndrewLRG's excellent Dynamic Defeat patch. I'm happy to say that he has been kind enough to provide an updated version of his patch that forwards the fixes I have added in Defeat 5.3.6 and provides some additional Dynamic Defeat bugfixes and content.

 

Changelog Dynamic Defeat LRG Patch by @AndrewLRG

Spoiler

V1.6.5 for Defeat V5.3.6 rel 04112025

  • Returned the "Reset Player animations after Defeat scenes" toggleable option located in Defeat MCM / Misc Options. When enabled it will try to fix the issue of Player being unable to move after post-assault or robbing events by forcing the game to re-evaluate player's animations

  • Following a request, DefeatMCMscr script now has less than 9000 lines. 8999 to be precise : )


V1.6.3 for Defeat V5.3.6 rel 06082024

  • Compatibility fix for Prison Overhaul Patched
  • Followers affected by Follower Slavery Mod (SFM) won't be teleported after equipping Devices and will resume activities defined by SFM; Thanks to @DonQuiWhofor suggestion and @Bane Master for implementation :)
  • Modmakers can specify weapons that won't trigger defeat mechanisms (Player can't be knocked down by these weapons). This should increase compatibility with Zaz's whipping scenes and other mods that don't want Defeat to react on Player getting hit. Thanks to @Hex Bolt for suggestion
  • Added Follower Support for "(Devious Devices) Equip Devices" and "(Cursed Loot) Equip Devices" Post-assault events. When enabled Follower will also equip Devious Devices
  • Added a chance to trigger "Left for Dead" and "Rescued" Post-assault events after equipping Devices
  • Added some missing Devices to "equip list" (Bondage mittens, Yokes, Pear Plugs and others)
  • Fixed an issue when "Device Colour" in MCM was shown incorrectly for some Devices after changing their Types
  • New post-Assault Event: 'Equip random Devious Devices' (requires Devious Devices 5+ to be installed). Does not require Deviously Cursed Loot.esp
  • Fixed an issue when Dynamic Defeat was not working with creatures
  • Fixed a small bug that could cause Devious Suit not be re-equipped
  • Added a "creature toggle" option to disable/enable some Post-Assault events when defeated by creatures; (thanks to @DonQuiWho for suggestion). Option can be found in Defeats MCM/Player Post-Assault page
  • Updated Defeat's import/export mechanics to include all added features


 

 

Please note this version of Defeat and the Dynamic Defeat patch are NOT compatible with any other Defeat patches or versions.

 

 

Thanks to @DonQuiWho@Herowynne, @Tlam99 and @andbgame for taking the time to beta test Defeat 5.3.6

 


  • Submitter
  • Submitted
    06/23/2025
  • Category
  • Requirements
    Same as for original Defeat
  • Regular Edition Compatible
    Yes
  • Install Instructions
     

Standard installation instructions remain the same as for vanilla Defeat 5.3.5

 

It should be possible to update a vanilla Defeat 5.3.5 game to Defeat 5.3.6 with or without the LRG Dynamic Defeat Patch - when upgrading run Reconfigure from the MCM and then run Clean Up from the MCM as well. If you encounter problems anyway, either clean your save or start a new game.

 

(!If you plan to use LRG Dynamic Defeat Patchremember to choose version that is appropriate for Defeat's release you have installed.

 

Edited by Cuest
(manual) sync with "view file" page content
Posted (edited)

i am eager to try this but i am a little confused - what is dynamic defeat, what does "LRQ" stand for, and what is the patch for? duckduck has not heard of dynamic defeat and there are no files under andrew's profile. please provide links to things. :)

Edited by jfraser
Posted

I am curious, I always ended up getting ported above the giants camp using banemasters version and then having to try and reset, is that fixed in this version?

Posted
1 hour ago, jfraser said:

that said, i didn't realize this was from 2021 - i thought it was newer information

 

Original post, where Bane Master started linking his Update files is maybe dated 2021, but as you may see, if you look closer, closer.. even closer - most recent version of update files is dated 2024+ (rather weird US date format does not make reading for anyone from outside the States easy, but not impossible if one learn that there are more than one way to write date down).

Posted

If you enable it in the player is victim options, basically you can get knocked down by the accumulation of enough hits along with the other regular knock down ways.

Posted
13 hours ago, Vuulgar said:

I am curious, I always ended up getting ported above the giants camp

That's actually an issue with Sexlab getting confused about the animation location, not Defeat. Usually it can be fixed by restarting SL. 

Posted
33 minutes ago, Bane Master said:

Usually it can be fixed by restarting SL

 

Quite often it's sufficient (and easier) to just Reset Scene Threads via SL MCM to just clean all leftovers of failed/badly ended scenes and restore threads to default state. I just don't remember if that feature require SLU+ to be installed first.

Posted (edited)

 

How exactly can I install it for SEE? Which files should I download if I already have Defeat 5.3.5?
Will it affect my existing Defeat configuration? Or does everything reset?

Edited by conquesti
Posted
27 minutes ago, conquesti said:

 

How exactly can I install it for SEE? Which files should I download if I already have Defeat 5.3.5?
Will it affect my existing Defeat configuration? Or does everything reset?

This replaces 5.3.5  Don’t install both. Best to wait until you start a new game before you remove the old version and install this  

Posted
4 hours ago, PippinTom said:

Reset Scene Threads via SL MCM

There is no such option in SL. At least not in v1.63. 

Or, if there is, it's named differently.

Posted
16 hours ago, PippinTom said:

there are more than one way to write date down

Only one is the correct one. M/D/Y doesn't make any fucking sense.

Just like the Imperial system.

Posted
25 minutes ago, belegost said:

There is no such option in SL. At least not in v1.63. 

Or, if there is, it's named differently.

 

Thanks for clarifying, then it must have come with @OsmelMC extension to SL.

Posted
8 hours ago, Bane Master said:

Yes - I'm fine with it

So uh where will new updates be provided? Here or in the original defeat thread? 

 

Also - this is looooooooooooooooong overdue! 

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