DocClox Posted April 3, 2014 Posted April 3, 2014 Damn, but there's some nice work going on around here at the moment. Almost makes me want to fire up the CK again
Antono Posted April 20, 2014 Posted April 20, 2014 would there be a way to have enslaving people not conflict with quests? by that i mean, say the quest your on requires you to kill an NPC, but instead of killing the NPC you enslave her and throw her in your sex dungeon. so the quest can continue without a glitchy senario that requires you to kill your slave. is it possible to set the enslavement script to complete the "kill" objective? That's quite unlikely, I don't think there is a way to fool the game by setting a NPC as dead without actually killing him so it would require to edit every quest where a NPC needs to be killed... you'll have to console kill and resurrect the NPC before enslaving him I guess. Goubo, there is a way. If you look at the enslavement mechanics of Paradise Halls, it uses a (brilliant IMHO) cloning process where the NPC is moved to a secret cell, gets cloned, the clone is moved to the original NPC's location and then the NPC is killed with a original.KillEssential(Game.GetPlayer()) function. As a by-product, the game registers the player as the killer and the quest completes, with a new slave under the player's leash. It's even possible to have bounties placed on the player for this enslavement if there are witnesses around. My apologies if I'm repeating information that you already know...
eric_starbuck Posted April 21, 2014 Posted April 21, 2014 Paradise halls has also a whip that makes a whip sound instead of a pounch sound. I love it!
majinosity Posted May 5, 2014 Posted May 5, 2014 I loved the hideout from 4.1 (is there anyway to download the old 4.1 version somewhere?) I would love to see an actual alpha of this. Great work!
nutluck Posted May 5, 2014 Posted May 5, 2014 I loved the hideout from 4.1 (is there anyway to download the old 4.1 version somewhere?) I would love to see an actual alpha of this. Great work! It's coming but not until the new version of Defeat is done and keep in mind Defeat is currently in it's alpha stage for the new version.
Damoriva Posted May 6, 2014 Posted May 6, 2014 For the quest NPC thing, why not take a page from Bravil Underground and get a resurrect "spell" for use on dead NPCs? There's also the enslavement "spell" that only works on "unconscious" NPCs and the club that paralyzes if you hit with a sneak attack.
Goubo Posted May 12, 2014 Author Posted May 12, 2014 Goubo, there is a way. If you look at the enslavement mechanics of Paradise Halls, it uses a (brilliant IMHO) cloning process where the NPC is moved to a secret cell, gets cloned, the clone is moved to the original NPC's location and then the NPC is killed with a original.KillEssential(Game.GetPlayer()) function. As a by-product, the game registers the player as the killer and the quest completes, with a new slave under the player's leash. It's even possible to have bounties placed on the player for this enslavement if there are witnesses around. My apologies if I'm repeating information that you already know... For the quest NPC thing, why not take a page from Bravil Underground and get a resurrect "spell" for use on dead NPCs? There's also the enslavement "spell" that only works on "unconscious" NPCs and the club that paralyzes if you hit with a sneak attack. This is interesting yep, I'll see what I can do with this, got a txt file full of ideas. Sorry for the late response btw, I did not come on this thread for a long time, this project is not abandoned, it's in early wip state for now, I'll resume the work on this when Defeat will be stable and after a break.
nutluck Posted May 29, 2014 Posted May 29, 2014 Nice mod ideas i hope you'll make it Oh I am sure eventually this will be made. But work on Defeat seems to be slower than was expected. It is still in the early stages of beta so going to be a couple of months or longer before this mod get looked at most likely.
Vuulgar Posted May 29, 2014 Posted May 29, 2014 Nice mod ideas i hope you'll make it I agree, Defeat is great so Goubos skill level makes me eager for this mod also
ddffii Posted July 7, 2014 Posted July 7, 2014 For inspiration : dread prison http://www.nexusmods.com/skyrim/mods/54535/?
carnifex Posted July 7, 2014 Posted July 7, 2014 For inspiration : dread prison http://www.nexusmods.com/skyrim/mods/54535/? Now that's a mod that could use some SexLab/ZAZ functionality
Zalzany Posted July 8, 2014 Posted July 8, 2014 For inspiration : dread prison http://www.nexusmods.com/skyrim/mods/54535/? I saw a youtube review with that, none of the fun things actually worked, people just stood in the fire in one of the execution rooms, and the arena pit they just stand there unless you throw something hostile in there to kill the civies. Personalty Paradise falls with just basic sexlab support would be epic.
eflat0 Posted July 9, 2014 Posted July 9, 2014 Stun weapons? Use whips, lassos and nets like the rest of us neanderthals. Just like to drag my prey home.
Lathedos Posted July 9, 2014 Posted July 9, 2014 I will sacrifice so many goats to get this released. I want it. I need it. I must have it. Thanks!
ddffii Posted July 10, 2014 Posted July 10, 2014 Any link possible with s3? http://www.loverslab.com/topic/33878-s%C2%B3f-skyrim-slavery-system-framework/
YaliJin Posted July 12, 2014 Posted July 12, 2014 Can't wait to see it ready. Does anyone have the old version of Defeat with the hideout, so i can extact it for my own? Pardon me, but i'm not really patient... Go Goubo! you're us all!
DonQuiWho Posted July 12, 2014 Posted July 12, 2014 For inspiration : dread prison http://www.nexusmods.com/skyrim/mods/54535/? I saw a youtube review with that, none of the fun things actually worked, people just stood in the fire in one of the execution rooms, and the arena pit they just stand there unless you throw something hostile in there to kill the civies. Personalty Paradise falls with just basic sexlab support would be epic. I think that vid was made from the first version of the mod that was uploaded. A fair bit of it actually works OK'ish, and the author has certainly added improvements since. There are definitely still some quirks, especially when using NPCs from other mods or custom races, but that's true of some other mods too. For instance, Paradise Halls doesn't seem to be able to 'keep hold of' enslaved NPCs who are generated from some of those, as you don't seem to be able move them out of the game cell in which they were spawned The rest of Dread Prison makes for a bit of fun, anyway, if you use your imagination well :-)
GHJKL Posted July 19, 2014 Posted July 19, 2014 I don't know if you use Xaz prison overhaul. The idea of that mod is that if you are a criminal you'll get imprisoned and then during the day you will be moved by a guard to the towncenter to be placed in stocks and abused by the npcs there. However it only works for the player, even though there are 2 stocks. My idea with regards to the dirty deeds mod would be to have an option to have slaves work for money. You would tell a slave that they can be free as long as they pay X septims a week. But they will stay cuffed (or in devious devices) and maybe naked, but they can keep living their own lives To get this money they would be required to steal or whore themselves out. (Maybe give npc's like adriane (the whiterun smith) the options to do their own jobs, just naked) So then if you go to whiterun for example you could have a chance to see your slave either somewhere near the citywalls having sex or being punished in the stocks. Maybe have a 10% chance everyday that are stealing that they get caught/imprisoned but you might be able to set that in the MCM.
Goubo Posted July 20, 2014 Author Posted July 20, 2014 I don't know if you use Xaz prison overhaul. The idea of that mod is that if you are a criminal you'll get imprisoned and then during the day you will be moved by a guard to the towncenter to be placed in stocks and abused by the npcs there. However it only works for the player, even though there are 2 stocks. My idea with regards to the dirty deeds mod would be to have an option to have slaves work for money. You would tell a slave that they can be free as long as they pay X septims a week. But they will stay cuffed (or in devious devices) and maybe naked, but they can keep living their own lives To get this money they would be required to steal or whore themselves out. (Maybe give npc's like adriane (the whiterun smith) the options to do their own jobs, just naked) So then if you go to whiterun for example you could have a chance to see your slave either somewhere near the citywalls having sex or being punished in the stocks. Maybe have a 10% chance everyday that are stealing that they get caught/imprisoned but you might be able to set that in the MCM. This is exactely the spirit this mod will have Don't worry you'll be able to put some slaves at work, even guildmates. The risk/reward will just not be the same.
joshj2398 Posted July 28, 2014 Posted July 28, 2014 any ETA to public release? Yeah I really wanna know when I'll be able to try this out
Ventisquear Posted August 26, 2014 Posted August 26, 2014 What I'd love would be a real "slave", not just a prisoner or sex toy. So after you defeat an enemy (male or female), you take them to the prison, torture/molest/rape them until you break their will, until they're obedient. Then you can do what you want - give them a nickname (like in EFF), set their residence in one of your houses, order them to work - cook, clean, collect crop, chop wood, etc. They'd call you 'Master' or 'My Lady', and if you're at home at evening, they'd ask you if you needed other services
Vykroft Posted September 11, 2014 Posted September 11, 2014 I can't believe I didn't see this before. Finally!!!!! Most of the mods here in Loverslab have the perspective of the Dragonborn being the submissive, and I hate it. You are T H E - H E R O, the slayer of Alduin, and you should be the alpha dog, the man/or woman in charge, "el macho", .... and not some some kind of toy for anybody. I respect the amazing work of the others moders, but they are not my cup of tea. Thank for the work dude, and I hope you can release an alpha or beta soon.
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