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Goubo

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Posted

Damn, but there's some nice work going on around here at the moment. Almost makes me want to fire up the CK again :)

  • 3 weeks later...
Posted

would there be a way to have enslaving people not conflict with quests? by that i mean, say the quest your on requires you to kill an NPC, but instead of killing the NPC you enslave her and throw her in your sex dungeon. so the quest can continue without a glitchy senario that requires you to kill your slave. is it possible to set the enslavement script to complete the "kill" objective?

That's quite unlikely, I don't think there is a way to fool the game by setting a NPC as dead without actually killing him so it would require to edit every quest where a NPC needs to be killed... you'll have to console kill and resurrect the NPC before enslaving him I guess. 

 

 

Goubo, there is a way.

 

If you look at the enslavement mechanics of Paradise Halls, it uses a (brilliant IMHO) cloning process where the NPC is moved to a secret cell, gets cloned, the clone is moved to the original NPC's location and then the NPC is killed with a original.KillEssential(Game.GetPlayer()) function. As a by-product, the game registers the player as the killer and the quest completes, with a new slave under the player's leash. It's even possible to have bounties placed on the player for this enslavement if there are witnesses around.

 

My apologies if I'm repeating information that you already know... :)

  • 2 weeks later...
Posted

I loved the hideout from 4.1 (is there anyway to download the old 4.1 version somewhere?)

 

I would love to see an actual alpha of this.

 

Great work!

Posted

I loved the hideout from 4.1 (is there anyway to download the old 4.1 version somewhere?)

 

I would love to see an actual alpha of this.

 

Great work!

 

It's coming but not until the new version of Defeat is done and keep in mind Defeat is currently in it's alpha stage for the new version.

Posted

For the quest NPC thing, why not take a page from Bravil Underground and get a resurrect "spell" for use on dead NPCs? There's also the enslavement "spell" that only works on "unconscious" NPCs and the club that paralyzes if you hit with a sneak attack.

Posted

 

 

Goubo, there is a way.

 

If you look at the enslavement mechanics of Paradise Halls, it uses a (brilliant IMHO) cloning process where the NPC is moved to a secret cell, gets cloned, the clone is moved to the original NPC's location and then the NPC is killed with a original.KillEssential(Game.GetPlayer()) function. As a by-product, the game registers the player as the killer and the quest completes, with a new slave under the player's leash. It's even possible to have bounties placed on the player for this enslavement if there are witnesses around.

 

My apologies if I'm repeating information that you already know... :)

 

For the quest NPC thing, why not take a page from Bravil Underground and get a resurrect "spell" for use on dead NPCs? There's also the enslavement "spell" that only works on "unconscious" NPCs and the club that paralyzes if you hit with a sneak attack.

 

This is interesting yep, I'll see what I can do with this, got a txt file full of ideas.

 

Sorry for the late response btw, I did not come on this thread for a long time, this project is not abandoned, it's in early wip state for now, I'll resume the work on this when Defeat will be stable and after a break.

  • 3 weeks later...
Posted

Nice mod ideas

i hope you'll make it  :D

 

Oh I am sure eventually this will be made. But work on Defeat seems to be slower than was expected. It is still in the early stages of beta so going to be a couple of months or longer before this mod get looked at most likely.

  • 1 month later...
Posted

For inspiration : dread prison

http://www.nexusmods.com/skyrim/mods/54535/?

I saw a youtube review with that, none of the fun things actually worked, people just stood in the fire in one of the execution rooms, and the arena pit they just stand there unless you throw something hostile in there to kill the civies. Personalty Paradise falls with just basic sexlab support would be epic.

Posted

Can't wait to see it ready. Does anyone have the old version of Defeat with the hideout, so i can extact it for my own? Pardon me, but i'm not really patient...

Go Goubo! you're us all! 

Posted

 

For inspiration : dread prison

http://www.nexusmods.com/skyrim/mods/54535/?

I saw a youtube review with that, none of the fun things actually worked, people just stood in the fire in one of the execution rooms, and the arena pit they just stand there unless you throw something hostile in there to kill the civies. Personalty Paradise falls with just basic sexlab support would be epic.

 

 

I think that vid was made from the first version of the mod that was uploaded.  A fair bit of it actually works OK'ish, and the author has certainly added improvements since.  There are definitely still some quirks, especially when using NPCs from other mods or custom races, but that's true of some other mods too.  For instance, Paradise Halls doesn't seem to be able to 'keep hold of' enslaved NPCs who are generated from some of those, as you don't seem to be able move them out of the game cell in which they were spawned

 

The rest of Dread Prison makes for a bit of fun, anyway, if you use your imagination well :-)

 

 

Posted

I don't know if you use Xaz prison overhaul.

 

The idea of that mod is that if you are a criminal you'll get imprisoned and then during the day you will be moved by a guard to the towncenter to be placed in stocks and abused by the npcs there.

 

However it only works for the player, even though there are 2 stocks. My idea with regards to the dirty deeds mod would be to have an option to have slaves work for money. 

You would tell a slave that they can be free as long as they pay X septims a week. But they will stay cuffed (or in devious devices) and maybe naked, but they can keep living their own lives 

To get this money they would be required to steal or whore themselves out. (Maybe give npc's like adriane (the whiterun smith) the options to do their own jobs, just naked)

 

So then if you go to whiterun for example you could have a chance to see your slave either somewhere near the citywalls having sex or being punished in the stocks.

Maybe have a 10% chance everyday that are stealing that they get caught/imprisoned but you might be able to set that in the MCM.

 

 

 

 

 

Posted

I don't know if you use Xaz prison overhaul.

 

The idea of that mod is that if you are a criminal you'll get imprisoned and then during the day you will be moved by a guard to the towncenter to be placed in stocks and abused by the npcs there.

 

However it only works for the player, even though there are 2 stocks. My idea with regards to the dirty deeds mod would be to have an option to have slaves work for money. 

You would tell a slave that they can be free as long as they pay X septims a week. But they will stay cuffed (or in devious devices) and maybe naked, but they can keep living their own lives 

To get this money they would be required to steal or whore themselves out. (Maybe give npc's like adriane (the whiterun smith) the options to do their own jobs, just naked)

 

So then if you go to whiterun for example you could have a chance to see your slave either somewhere near the citywalls having sex or being punished in the stocks.

Maybe have a 10% chance everyday that are stealing that they get caught/imprisoned but you might be able to set that in the MCM.

This is exactely the spirit this mod will have

Don't worry you'll be able to put some slaves at work, even guildmates. The risk/reward will just not be the same.

  • 4 weeks later...
Posted

What I'd love would be a real "slave", not just a prisoner or sex toy. So after you defeat an enemy (male or female), you take them to the prison, torture/molest/rape them until you break their will, until they're obedient. Then you can do what you want - give them a nickname (like in EFF), set their residence in one of your houses, order them to work - cook, clean, collect crop, chop wood, etc. They'd call you  'Master' or 'My Lady', and if you're at home at evening, they'd ask you if you needed other services :)

 

  • 3 weeks later...
Posted
I can't believe I didn't see this before. Finally!!!!!

Most of the mods here in Loverslab have the perspective of the Dragonborn being the submissive, and I hate it.

You are T H E - H E R O, the slayer of Alduin, and you should be the alpha dog, the man/or woman in charge, "el macho", .... and not some some kind of toy for anybody.

I respect the amazing work of the others moders, but they are not my cup of tea.

 

Thank for the work dude, and I hope you can release an alpha or beta soon.

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