Goubo Posted January 9, 2014 Author Posted January 9, 2014 I'm just going to comment on what others have said for now. -I like that it won't be heathfire dependant (I'm just not into most of the features of that DLC). -I like the idea of building the hideout. The OP mentioned buying extra cells/rooms (like: "pay 1000 gold for thre more prison cells") and I don't like that idea. -If you put in a salary for workers, please make it possible to turn on/off in the MCM. I don't mid paying them once as a kind of recruitment fee, but I don't want to have to show up with a bag of paychecks every Fredas morning. -Similarly, I think it makes sense to bribe officials, I just don't want to have to keep bribing the same ones. Like the above, I don't want to have to make a weekly trip to the Jarl's palace with the payoff. A cut of the profit or free services would be a better "continuous bribe" mechanic. -Also as an MCM option, the abillity to toggle gay and lesbian prsoner/jailer actions on and off. I wouldn't mind walking in on a lady jailer getting her pussy eaten by a lady prisoner, by I don't want to see a man jailer buggering a man prisoner. Other people's taste differ. -The idea of having a mine/smelter/forge for slaves to work at is a good one, as is the skooma distillery (maybe integrate the skooma distillery with the Rifter "kil the skooma dealers" quest). A mushroom farm/alchemy station could be another way for slave to make you some money. -Someone mentioned holding orgies in the hideout for fun and profit. I like that idea, especially if it could be some kind of rape-the-slave(s) party. Being able to pimp out slaves in more of a one-on-one way would be good too. -Someone mentioned capturing named NPCs to pimp out, and I like that idea, too. -I like the idea of slaves being worked to death, in whatever way you put them to work. -I really like the idea of an arena where the player can compete. Some slave are definitely going to die in here [evil laugh]! That's my 2 cents on what I've seen so far. Edit: You might slightly expand and add material requirements too, for example a prison cell for vampires might need lots of silver, for mages you need special expensive cuffs that negate their magicka regeneration etc.. I like this idea, too. Interesting! Especially: - the gain/loss weelky gold thing. - A room to put slaves at work for profit (skooma etc) - Programmed sex scenes with guests who pay to see/participate, haha that would be awesome. Workers will be slaves, so no salary for them (but maybe a chance to flee of something, not decided yet) anyway the gold management will be automatic don't worry, it's not like you will need to talk to every person in the hideout to pay them ^^ There will be gender options for every one tastes. Edit: Oh yeah the idea of silver for vampires/werewolves is nice too, would cancel their power and stop them having a high chance to escape.
HeckinT Posted January 9, 2014 Posted January 9, 2014 Been waiting for this since I saw the initial potential when the hideout showed up in Defeat. I'm liking where you're going with this, sir. As a domme, I could see a lot of fun potential for this in the most devious of ways. You already have my endorsements! I see you're asking for some suggestions, so I'll post a few of mine here as well. I apologize if I list things already suggested or planned, I have a hard time remembering them all and I feel better just listing everything. - An 'entertainment' room where you can order NPCs into cages/restraints/bondages, possibly with each other for your viewing pleasure. I like seeing my slaves dance in cages they have no means to escape from. This could be the same place the bar is in! - As a means of finding an enjoyable way to 'free up' some cells, perhaps an 'outprocessessing' cage (one of those big, blocky, 2-door cages). The NPC enters one side and is locked in (doors would be controlled via levers or some other remote switch), the other door would let in any one of a list of creatures to rape the NPC repeatedly. Since creatures generally get in a collection of hits between sex scenes, the NPC will inevitably perish - I would absolutely love to potentially see some integration with the vibrating/inflating/etc plugs from Devious Devices. Nothing pleases a master more than watching a slave endure such unremovable 'treatments' - A 'breeding wing' where an assortment of rooms or a setup is ideal for taking advantage of pregnancy mods of whatever sort. Suitably pregnant (or infected, in the case of Estrus Chaurus) NPCs could be moved to special cells. Perhaps the player could have a milking room where he/she milks pregnant slaves and gets an item based on that. Could be good for alchemy perhaps? Maybe drinking on its own for buffs? Selling, of course, as the main point of a milking/breeding section would be for profit! - Perhaps Charus Parasite eggs birthed from an NPC could be collected and mixed with this milk to make some kind of potion that acts as an aphrodesiac (forces NPC - Or PC, if you're daring - arousal to 100 for x hours) - Some sort of station that would allow you to determine the default clothing (if any) or gear (inflating plugs if devious devices is integrated, but perhaps ZaZ bondage items as well) all slaves wear, or change based upon which wing of cells they're in - A room with a stage and the necessary explicit equiptment for selling slaves (another mode for opening up cells) - A room for 'training' slaves, where some stats could be applied to NPCs for various activities, either PC/NPC or NPC/NPC. Such NPCs well-trained in the art of pleasure could be sold for a higher price or taken along with the player as a 'stress reliever' - And what slave owner wouldn't want a room of his/her own full of beautiful slaves who've been fully trained/broken in (no danger of uprising/escape) as a personal, wanton harem whenever some downtime is required I have a lot, LOT more ideas, but I can't think of them all right now and many are restricted by what Sexlab is currently capable of (animations, usable furniture, etc). Either way, I'm already looking forward to this. Thanks for your hard work on this! - Severyx
Wolfoftheshadows Posted January 10, 2014 Posted January 10, 2014 I love this idea and it will add a lot to skyrim, but I don't have any of the DLC.... ; ; Will I still be able to use this mod?
Goubo Posted January 10, 2014 Author Posted January 10, 2014 I love this idea and it will add a lot to skyrim, but I don't have any of the DLC.... ; ; Will I still be able to use this mod? Sure, that's the primary reason I don't want to make it dependent of any DLC. For now it is only dependent of Zaz animations. Oh and I did not test Devious Devices yet, so I don't know about adding stuff from it. Severyx: Thanks for suggestions. What I plan to do is when you send a NPC in the prison (If you have at least one guard available) they will be in one big cell, from there you can tell them to follow you then activate different stuff in the prison/hideout will have different effects (a cell door to put him inside, place him on a torture device/working station etc) The outfit stuff, I don't think there is a way to set an outfit directly in game unfortunately, I could set some default outfits and the user could change meshes to put their own armor but that's a little laborious. There will be options to change outfits tho, no doubt. However that breed stuff, not gonna lie, I'm not really interested for now. Update: - Did a weapon that you need to forge, you can stun NPC with it with a configurable threshold like in Defeat. You will be able to talk to the knocked down NPCs and enslave them if you have a collar and cuffs, you will be able to enslave them with the knock down system from Defeat. -> This is one of the different ways I plan to include. (got some ideas ) - Function in MCM to detect SexLab, Defeat & DLCs. - 20 slots for prisoners. every jobs and prisoners will be displayed in MCM. I need now to learn a little more about dialogues and I'll start to do some. Once the imprison/enslave system is ready, things will go faster.
xboronx Posted January 10, 2014 Posted January 10, 2014 Small suggestion for a MCM toggle: Sex with/without weapons. I don't know if dktaryl did it with submit or it is a general sexlab setting, but especially with small weapons like daggers or magic the sex scenes in submit look great when the raper keeps his weapons. In some animations there is no clipping at all and it looks quite realistic too.
Tensu_Makadi Posted January 10, 2014 Posted January 10, 2014 Update: - Did a weapon that you need to forge, you can stun NPC with it with a configurable threshold like in Defeat. You will be able to talk to the knocked down NPCs and enslave them if you have a collar and cuffs, you will be able to enslave them with the knock down system from Defeat. Not to be a lore Nazi so to speak but please tell me this weapon is going to at least require the Arcane Smithing perk? I like my slave army that I can get from Paradise Hall but this project sounds like it is going to be a much better slavery system and given your constant work on Defeat I'm fairly confident, unlike all the other attempts by others, that this will at least see more then just a beta wip release. Now I saw in hear something about training slaves? Is this being planned on or just an interesting idea. If this is being planned is it going to be like PH or better where after properly training them I can get my own army of slaves to take into battle against dragons? If this is in the works I would love something a little more complex then just beat the slave until they do as they are told... Maybe something along the lines of beating them might be good for getting them to carry your stuff and fear the consequences of running away but for getting them to fight for you some sort of training if you will in the arena you mentioned as well as rewards for such. To sum it all up. -I'm a bit of a lore/immersion freak and just some random easy to craft weapon that magically makes capturing slaves easier then beating an enemy into submission is not my thing. A mid to high level skill perk in smithing I think would be fairly reasonable especially if I understood your post correctly and the weapon wouldn't be required with the knock down system from Defeat. -If training slaves to do something other then follow you around, carry your good, and be an unwilling sex doll is going to be an option simple is fine but complex is awesome.
jxm Posted January 10, 2014 Posted January 10, 2014 I rather see myself in the submissive role so this mod is completely out of my sphere of interest. I'd like to see something like your idea just with the player as being part of the people that are kept inside a dungeon as slaves. But I wish you good luck and success with this mod, Goubo. Ha, I know how you feel! Its a curse that the good and active modders so often fail to cater exactly to MY wishes....just kidding^^ I am no modder, but I guess it is, in a way, simply easier to make content for "active" slaver-mods, instead of "passive" slave-mods. A slaver is the active-one of course, he is the one DOING stuff. Running around to find new slaves, building your guild, fight, actually like any other guild-system, with sex-scenes adding the spice. While, as the one being enslaved...it gets trickier to find ideas I suppose. Not only the Main-char is restriced, to some extend this applies to the modder as well, so to speak. Player Slave Encounters from Oblivion is an example. Some scenarios there are nice, but in the end all they have is your char shackled and getting fucked. Not bad, 'tis true, but...it sometimes just lacks immersion, dialogue, stuff that happens. Even someone enjoying to be submissive (or his char to be submissive) wants to do somthing in the end, not only stare at the monitor at your shackled char...well, that's my theory at least Anyway, didn't want to hijack the thread. As far as suggestions go...I am sure you know the Oblivion-Plugin Bravil Underground. Never played it further than the beginning, but it seems to have a lot of content of Slaver-action/quests and scenarios. If you haven't checked it already maybe getting some inspiration from that might help?
HeckinT Posted January 12, 2014 Posted January 12, 2014 However that breed stuff, not gonna lie, I'm not really interested for now. That's a damn shame, as this seems a popular niche for the slaver/master fetish. If I had any inkling of how to code/build mods, I'd do it myself as a possible addon to your mod. Here's hoping for the future, then!
KGRam Posted January 12, 2014 Posted January 12, 2014 I like where this is going, can't wait. So many ideas from folks here, and I too like the thought of an eventual submissive PC in this slavery scheme. Maybe you will go on to develop other mods, that could also be hooked to defeat. Maybe some that would add rival slaver's with their own world space, like a group of ancient prisons, maybe some with experimental labs, hotsprings brothels, Dremora, cultists, bandits, Thalmor, Forsworn, and all with torture chambers. PC would have to escape, conquer, learn a new sexshout from a wordwall at each location, and eventually earn income from all of the brothels, as the DragonBornPornQueen. Probably need some help doing NPC's, quests and infrastructure for something that big though. That would be the shit, but I'm just dreamin. I am happy to try any contribution from such a talented modder as yourself.
xboronx Posted January 12, 2014 Posted January 12, 2014 Btw may i suggest another title for the mod? Dirty Deeds suggests DD as abbreviation, but this is already taken by the Devious Devices series, so it should lead to some confusing to which mod DD will be referring in the future. I'd suggest SSP as title, standing for Sadistic Slavers Paradise.
Jarl Cocksmith Posted January 12, 2014 Posted January 12, 2014 Not to be a lore Nazi so to speak but please tell me this weapon is going to at least require the Arcane Smithing perk? Unless the weapon uses some kind of magical charge to stun its victims, there's no lore reason for it to require arcane blacksmith. I thought it was created as a separate and specialised weapon solely for convenience reasons myself - a weapon that cannot kill so that you don't end up offing your prey by mistake. The OP isn't clear about whether or not you NEED to use the weapon to enslave someone though, so I would indeed like to know that.
oli3d Posted January 12, 2014 Posted January 12, 2014 uhh.... nice.... so i canl concentrate on my furniture mod... do you plan to separte your mod in an esm and an esp.. so one can write som slave market place plugins? Moin Oli
Goubo Posted January 12, 2014 Author Posted January 12, 2014 Btw may i suggest another title for the mod? Dirty Deeds suggests DD as abbreviation, but this is already taken by the Devious Devices series, so it should lead to some confusing to which mod DD will be referring in the future. I'd suggest SSP as title, standing for Sadistic Slavers Paradise. Well the name isn't necessarily final but I don't know about changing it now, I find it fitting quite well for what I want to achieve with this mod, the abbreviation could be "DDee" or something. Tell me what do you think about that. Not to be a lore Nazi so to speak but please tell me this weapon is going to at least require the Arcane Smithing perk? Unless the weapon uses some kind of magical charge to stun its victims, there's no lore reason for it to require arcane blacksmith. I thought it was created as a separate and specialised weapon solely for convenience reasons myself - a weapon that cannot kill so that you don't end up offing your prey by mistake. The OP isn't clear about whether or not you NEED to use the weapon to enslave someone though, so I would indeed like to know that. This is exactly what you're saying, that is not magical, this is just one convenient way to knock down a NPC There is(and will be) several different ways to knock down a NPC, those that already exist are the knock down from defeat and that weapon that can stun and do 0 damage (might need a blunt mace mesh, existing mesh are too deadly looking) Future ways will be for example on a sleeping NPC or by drug (added in inventory by sneak mode / added on arrows and those poisons could be created in the hideout directly.). All this to obtain the same result: handcuff the NPC (enslave if you prefer) -> A dialogue option will appear if you talk to a knocked down NPC. I'll do my best for making the mod balanced and adjustable as much as possible. (Like I did and hope have succeeded for Defeat.) uhh.... nice.... so i canl concentrate on my furniture mod... do you plan to separte your mod in an esm and an esp.. so one can write som slave market place plugins? Moin Oli Hum, honestly I can't tell for now, I'm still developing it, I'll keep that in mind for sure, slave market place is good idea. Progression of the mod: The framework for stocking prisoners is nearly finished.
carnifex Posted January 12, 2014 Posted January 12, 2014 Glad to hear the project's progressing! This is definitely one of the most anticipated things for me right now.
xboronx Posted January 12, 2014 Posted January 12, 2014 Btw may i suggest another title for the mod? Dirty Deeds suggests DD as abbreviation, but this is already taken by the Devious Devices series, so it should lead to some confusing to which mod DD will be referring in the future. I'd suggest SSP as title, standing for Sadistic Slavers Paradise. Well the name isn't necessarily final but I don't know about changing it now, I find it fitting quite well for what I want to achieve with this mod, the abbreviation could be "DDee" or something. Tell me what do you think about that. DDee sounds a bit too cute imho, maybe expanding it to DDD for either dastardly dirty deeds or devilishly dirty deeds. But it is a very minor issue i agree . Regarding one of your plans: Custom costumes for every job and prisoners if i can manage to do it. (sounds like a lot of work) In case you haven't tried yet, http://www.nexusmods.com/skyrim/mods/11427/? Bathing Beauties has a nice dialogue based dressing system with quite a few options (for another mod, summer wear). Might be worth a look, perhaps you can simply copy those scripts/dialogues from the mod and just need to replace the clothing with appropriate S&M and prisoner clothing, hopefully saving you some work. Also the automatic undressing script for bathing might be useful, maybe it could be modified to let your poor slaves "bathe" either in lava/ice or water which you can energize with shock magic , would make an entertaining way to execute some of them .
Goubo Posted January 12, 2014 Author Posted January 12, 2014 Btw may i suggest another title for the mod? Dirty Deeds suggests DD as abbreviation, but this is already taken by the Devious Devices series, so it should lead to some confusing to which mod DD will be referring in the future. I'd suggest SSP as title, standing for Sadistic Slavers Paradise. Well the name isn't necessarily final but I don't know about changing it now, I find it fitting quite well for what I want to achieve with this mod, the abbreviation could be "DDee" or something. Tell me what do you think about that. DDee sounds a bit too cute imho, maybe expanding it to DDD for either dastardly dirty deeds or devilishly dirty deeds. But it is a very minor issue i agree . Regarding one of your plans: Custom costumes for every job and prisoners if i can manage to do it. (sounds like a lot of work) In case you haven't tried yet, http://www.nexusmods.com/skyrim/mods/11427/? Bathing Beauties has a nice dialogue based dressing system with quite a few options (for another mod, summer wear). Might be worth a look, perhaps you can simply copy those scripts/dialogues from the mod and just need to replace the clothing with appropriate S&M and prisoner clothing, hopefully saving you some work. Also the automatic undressing script for bathing might be useful, maybe it could be modified to let your poor slaves "bathe" either in lava/ice or water which you can energize with shock magic , would make an entertaining way to execute some of them . Oh I do know already how to handle outfit scripts but I wanted to do something more advanced where the player can choose what outfit he wants for a particular job instead of premade costumes, does this mod achieve this?
xboronx Posted January 13, 2014 Posted January 13, 2014 Btw may i suggest another title for the mod? Dirty Deeds suggests DD as abbreviation, but this is already taken by the Devious Devices series, so it should lead to some confusing to which mod DD will be referring in the future. I'd suggest SSP as title, standing for Sadistic Slavers Paradise. Well the name isn't necessarily final but I don't know about changing it now, I find it fitting quite well for what I want to achieve with this mod, the abbreviation could be "DDee" or something. Tell me what do you think about that. DDee sounds a bit too cute imho, maybe expanding it to DDD for either dastardly dirty deeds or devilishly dirty deeds. But it is a very minor issue i agree . Regarding one of your plans: Custom costumes for every job and prisoners if i can manage to do it. (sounds like a lot of work) In case you haven't tried yet, http://www.nexusmods.com/skyrim/mods/11427/? Bathing Beauties has a nice dialogue based dressing system with quite a few options (for another mod, summer wear). Might be worth a look, perhaps you can simply copy those scripts/dialogues from the mod and just need to replace the clothing with appropriate S&M and prisoner clothing, hopefully saving you some work. Also the automatic undressing script for bathing might be useful, maybe it could be modified to let your poor slaves "bathe" either in lava/ice or water which you can energize with shock magic , would make an entertaining way to execute some of them . Oh I do know already how to handle outfit scripts but I wanted to do something more advanced where the player can choose what outfit he wants for a particular job instead of premade costumes, does this mod achieve this? It's afaik only one clothing you can select, but it also has a dialogue option "show me your outfit" where you can give the character items/cloth on your own and it has many dialogue options for i think any vanilla armor and about 20 vanilla clothes like tavern outfit, priest outfit etc. and then about 50 options for different summerwear. So in total there is dialogue for about 100 outfits to chose from. If you manage a system like you suggest would be genious. I don't know if that is possible, but most userfriendly would probably be if you have 2 mannequins for every job (1 male, 1 female) and the player can dress the mannequins in any way he/she likes (since there are thousands of clothing items for skyrim) and your scripts recognize the items then and dress your slaves automatically like the mannequin depending on their job. Not sure if such a mod exists, i guess you would once again be pioneer then like you have been afaik in many areas with defeat.
Goubo Posted January 13, 2014 Author Posted January 13, 2014 This is actually exactly what I wanted to do. ^^ You can put any armor you want on the mannequin and then when you activate the shelf a menu with appear asking you which job you want it to use this particularly outfit, it will basically set a naked outfit if the NPC had one previously and duplicate the registered mannequin pieces of armor and give them to the NPC (and every NPC of that job), from my tests it works but I don't know if the NPC will keep the outfit on him or wander naked, need more tests. If it works it will be an optional furniture to obtain.
shinji72 Posted January 13, 2014 Posted January 13, 2014 Btw may i suggest another title for the mod? Dirty Deeds suggests DD as abbreviation, but this is already taken by the Devious Devices series, so it should lead to some confusing to which mod DD will be referring in the future. I'd suggest SSP as title, standing for Sadistic Slavers Paradise. Well the name isn't necessarily final but I don't know about changing it now, I find it fitting quite well for what I want to achieve with this mod, the abbreviation could be "DDee" or something. Tell me what do you think about that. It better to plan ahead and yes, DD will generate a little amount of confusion. DDee I'm afraid won't stick. What about DDD meaning Defeat Dirty Deeds? This way it would also be clear it's part of the glorious Defeat Franchise!
Goubo Posted January 13, 2014 Author Posted January 13, 2014 Yeah you win, I need to find an adjective that start with D then, not to long. (not Defeat, different mod.) I'm really bad with names.
shinji72 Posted January 13, 2014 Posted January 13, 2014 Dungeon Dirty Deeds (is it even english? Lol)
carnifex Posted January 13, 2014 Posted January 13, 2014 Dungeon Dirty Deeds (is it even english? Lol) Dirty Dungeon Deeds would be English
Tensu_Makadi Posted January 13, 2014 Posted January 13, 2014 Not to be a lore Nazi so to speak but please tell me this weapon is going to at least require the Arcane Smithing perk? Unless the weapon uses some kind of magical charge to stun its victims, there's no lore reason for it to require arcane blacksmith. I thought it was created as a separate and specialised weapon solely for convenience reasons myself - a weapon that cannot kill so that you don't end up offing your prey by mistake. The OP isn't clear about whether or not you NEED to use the weapon to enslave someone though, so I would indeed like to know that. This is exactly what you're saying, that is not magical, this is just one convenient way to knock down a NPC There is(and will be) several different ways to knock down a NPC, those that already exist are the knock down from defeat and that weapon that can stun and do 0 damage (might need a blunt mace mesh, existing mesh are too deadly looking) As long as I don't have to use it and only it to capture NPC I'll be happy enough but this is my issue with lore/immersion sake, a weapon in a Viking might and magic sort of setting that deals NO damage but stuns... and you say no magic........ Still not complaining simply saying the lore Nazi in me is cringing at the idea of a weapon that does no damage. I mean it sound like your think of something like a blackjack or cosh(the same thing if I recall) but these are deadly or a sap not nearly as deadly but painful and not very effective against an enemy on guard. I like the ways you already have in defeat for knocking an opponent down. I will add while writing that all out it does occur to me that a bonus to knockdown chance while out of combat from having this weapon in hand sounds like a good idea... hmm. Meh what ever you decide its your mod like I said if I don't find it lore friendly as long as I don't HAVE to use it I'll be fine. Edit: Oh and are you planning on making this something like New Vegas' Slave Jail mod?
WaxenFigure Posted January 13, 2014 Posted January 13, 2014 http://www.nexusmods.com/skyrim/mods/33034/? or http://www.nexusmods.com/skyrim/mods/32670/? Two blackjack mods.
BushJr Posted January 13, 2014 Posted January 13, 2014 IMHO dress/undress "stuff" is a weak spot in Defeat and it seems it'll be "DD's" too. You see, moded clothing/armors, like UNP Mash Up, uses many slots and as a result Defeat controled "actions" is always played partially dressed (basicly i myself must take of panties, it's litle unimmersive). Yes, if you have 50 slaves your style is MUCH better and easier for players, but still IMHO it's better to leave more freedom to users and set personal approach to each slave (luxury style). Butt it'll be even better if you leave your mannequin and shelf without slot managment. But anyway, this is your mod and i dont think this will be so annoying as it's in Defeat, in wich we all happily playing
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