nadroj713 Posted January 25, 2014 Posted January 25, 2014 How about the ability to throw slaves into the arena with animals? The bestiality animations become kind of rare after you get decent armor and equipment.
remois Posted January 29, 2014 Posted January 29, 2014 I pretty much like the Idea, are the eligible slaves all what is usable in sexlab (with the script that validate actors)? Because it woul be great to have your own dragon in a pen outside the hideout... Anyway, give us a stable base, then you could start to choose and add whatever ideas suit you...
D_ManXX2 Posted January 30, 2014 Posted January 30, 2014 Goubo any chance you could make a progress list on the first page so we know what is already done and what is still in the making when it is released ??
flyingpig24 Posted February 1, 2014 Posted February 1, 2014 I so glad you're working on this! I was just looking through the menus trying to find the hideout option and I got scared. We'll see who's drinking milk after this mod comes out you dirty NPC bastards.
Tera3366 Posted February 2, 2014 Posted February 2, 2014 So after reading pretty much everything a thought still comes to mind; granted some have come close. There exists in this world (Real Life) some agencies that, when hired, will kidnap you. This occurs by your consent and often includes certain documents be signed by both parties. Feel free to dig into that further if you care, but I'll stop there. My request being: -The ability to hire your own "People" to come and enslave you at a random time and place. This enslavement only lasting the pre-agreed amount of time (or not, if you know what I mean [option(s) in MCM]). I imagine some people might not like to be escorted across Skyrim so a Quick-Travel (Short bursts of Fast-Travel) and Full Teleport (Fast-Travel) systems might be a good idea if this is implemented. I would say 4-6 escorts/captors would be a good number as enemies are more that happy to attack whomever they find in most cases and you'll essentially be nude, bound and leashed (to one of the captors); unable to defend yourself. I hope this is added or something of this nature. I can see this added into other mods, but, not to the extent that this one would be capable of. If nothing else I hope this sparks your imagination.
Aliris Posted February 2, 2014 Posted February 2, 2014 The possibility of getting caught in your own trap as a side quest does sound interesting, but it might be a bit much to add at least at first. Regardless, it doesn't seem like it would work too well as a consensual affair - once you hand the keys over, your lieutenants/guards/etc could do whatever they wanted, and probably would. These aren't exactly the most scrupulous or moral sorts to begin with, I'd think.
Guest tomm434 Posted February 2, 2014 Posted February 2, 2014 Goubo, Will enslaving quest-related characters like Astrid be a problem?(I unserstand that quest will be broken but I don't care about that)
Goubo Posted February 3, 2014 Author Posted February 3, 2014 Goubo, Will enslaving quest-related characters like Astrid be a problem?(I unserstand that quest will be broken but I don't care about that) I don't know, slaves will be put in quest aliases and this will not touch anything vanilla so any related quest will resume when they are released, but this is Skyrim and you don't know when a problem will happen. Goubo any chance you could make a progress list on the first page so we know what is already done and what is still in the making when it is released ?? Yeah, soon as I resume my work on it, I'm working on a (big) update for Defeat for now, there is plenty to do with Dirty Deeds but I'll try to make an alpha or something, even if I do not like the idea of releasing a unfinished/stable mod. Will there be a way to have sex not matter? I prefer a blend of female and male guards, and prefer male dancers to females. Why must only straight males be pleased? Sure, this is a bit of work but every combinaison (and maybe different bonus dependant of it) with genders will be possible.
germanicus Posted February 3, 2014 Posted February 3, 2014 Quote -"Yeah, soon as I resume my work on it, I'm working on a (big) update for Defeat for now, there is plenty to do with Dirty Deeds but I'll try to make an alpha or something, even if I do not like the idea of releasing a unfinished/stable mod." I can't wait to see this mod updated. Goubo, thanks a lot.
shinji72 Posted February 3, 2014 Posted February 3, 2014 Hi Goubo. What about the possibility for the PC to be defeated and found himself locked in the Hideout? You mentioned it a while back... making my eyes gleaming with perverted lust. It is something you're planning for DD? Or it is in the next big defeat update???
Zitanna Posted February 3, 2014 Posted February 3, 2014 Hi Goubo. What about the possibility for the PC to be defeated and found himself locked in the Hideout? You mentioned it a while back... making my eyes gleaming with perverted lust. It is something you're planning for DD? Or it is in the next big defeat update??? Would also like to see this, where the guards overthrow you, as said earlier.
Guest Posted February 5, 2014 Posted February 5, 2014 I´m a big fan of the "Paradise Halls" mod, but then i discovered the Sexlab mods, wich became importante for my Skyrim 8)... i can no longer use the Paradise mod due to incompatibilities, but with Dirty Deeds, my dream come true 8))... because this WIPMod seems to have the same spirit of the Paradise, but more complex and better ! (translator)
Tamahoki8360 Posted February 5, 2014 Posted February 5, 2014 Wow! Haven't visited this thread in a while, and was amazed at how far it has come. Keep up the awesome work, Goubo! Can't resist putting my two cents in: 1. I am partial to the "salary system" for the guards -- perhaps add a chest in the Master Area marked "Guards' Salaries," where the Dragonborn must place a certain amount of gold per week. The code checks for deficits, and warns the player if the payment is not enough. Failing to pay the guards and/or being defeated results in the Dragonborn being enslaved in the hideout. Perhaps, for players who want to try out the self-enslavement option -- don't pay the guards and get them all disgruntled; then get defeated to automatically trigger the enslavement. 2. Adding creatures would be a nice component to the hideout. Similar to the current "capture" mechanics being coded, perhaps add a "necromancer-like" spell, such that you kill the creature, then enslave its soul to be used in the hideout -- the code creates a copy of the creature (or moves the creature) in a special area within the hideout. Individual prisoners can be led to the area at certain times of the day, and be... serviced by the captured creatures there in the order of enslavement (or random). Or, reserve areas within the hideout for creatures -- similar to purchasing the upgrades for vanilla houses -- and everytime a requisite creature is killed (or requisite option is fulfilled), the code can be enabled for that part of the hideout. E.g. Dragonborn gives a certain amount of gold to the stable keepers at Whiterun -- door to the stables in the hideout is unlocked; Dragonborn gives gold to the dog-people at Markath (or has sex with them, or their dogs) -- kennel in the hideout is unlocked. For draugurs or falmers, maybe the Dragonborn can clear a dungeon, draugr tomb, or falmer-infested dwarven ruin, and the corresponding area in the hideout will then be unlocked. Can't wait to try out the mod when it's released. Thanks, Goubo!
Formion Posted February 5, 2014 Posted February 5, 2014 Here is an idea. That perhaps you've already worked on but keeping it a secret Would you be able to enslave via paralysis? I mean if an NPC has the paralyze effect on them, would it be possible to capture them that way? Would make palalysis poisons useful for something
Tera3366 Posted February 7, 2014 Posted February 7, 2014 So we've thought of Guards rebelling. But what about the Slaves escaping/rebelling and/or the animals escaping/rebelling? Say your favorite Badass Giant Spider escapes... what then? In lieu of my earlier post might I suggest having a band of slavers that you can rudimentarily control (non-followers), of whom you can send out to capture slaves en masse. Anywho just a few thoughts I had along the way.
leovoltage Posted February 8, 2014 Posted February 8, 2014 would there be a way to have enslaving people not conflict with quests? by that i mean, say the quest your on requires you to kill an NPC, but instead of killing the NPC you enslave her and throw her in your sex dungeon. so the quest can continue without a glitchy senario that requires you to kill your slave. is it possible to set the enslavement script to complete the "kill" objective?
stallion74 Posted February 11, 2014 Posted February 11, 2014 sounds fun cant wait to try it out will there be a beta try out soon?
Goubo Posted February 12, 2014 Author Posted February 12, 2014 Hi Goubo. What about the possibility for the PC to be defeated and found himself locked in the Hideout? You mentioned it a while back... making my eyes gleaming with perverted lust. It is something you're planning for DD? Or it is in the next big defeat update??? Well Player as victim is already a part of Defeat and I'm working on it right now but like I said near the end of the developpement of Deeds maybe I'll make something about this, it will depend on how will work the mod exactly. Wow! Haven't visited this thread in a while, and was amazed at how far it has come. Keep up the awesome work, Goubo! Can't resist putting my two cents in: 1. I am partial to the "salary system" for the guards -- perhaps add a chest in the Master Area marked "Guards' Salaries," where the Dragonborn must place a certain amount of gold per week. The code checks for deficits, and warns the player if the payment is not enough. Failing to pay the guards and/or being defeated results in the Dragonborn being enslaved in the hideout. Perhaps, for players who want to try out the self-enslavement option -- don't pay the guards and get them all disgruntled; then get defeated to automatically trigger the enslavement. 2. Adding creatures would be a nice component to the hideout. Similar to the current "capture" mechanics being coded, perhaps add a "necromancer-like" spell, such that you kill the creature, then enslave its soul to be used in the hideout -- the code creates a copy of the creature (or moves the creature) in a special area within the hideout. Individual prisoners can be led to the area at certain times of the day, and be... serviced by the captured creatures there in the order of enslavement (or random). Or, reserve areas within the hideout for creatures -- similar to purchasing the upgrades for vanilla houses -- and everytime a requisite creature is killed (or requisite option is fulfilled), the code can be enabled for that part of the hideout. E.g. Dragonborn gives a certain amount of gold to the stable keepers at Whiterun -- door to the stables in the hideout is unlocked; Dragonborn gives gold to the dog-people at Markath (or has sex with them, or their dogs) -- kennel in the hideout is unlocked. For draugurs or falmers, maybe the Dragonborn can clear a dungeon, draugr tomb, or falmer-infested dwarven ruin, and the corresponding area in the hideout will then be unlocked. Can't wait to try out the mod when it's released. Thanks, Goubo! I'll do something about creatures sure, pokemon go. Here is an idea. That perhaps you've already worked on but keeping it a secret Would you be able to enslave via paralysis? I mean if an NPC has the paralyze effect on them, would it be possible to capture them that way? Would make palalysis poisons useful for something Sure. would there be a way to have enslaving people not conflict with quests? by that i mean, say the quest your on requires you to kill an NPC, but instead of killing the NPC you enslave her and throw her in your sex dungeon. so the quest can continue without a glitchy senario that requires you to kill your slave. is it possible to set the enslavement script to complete the "kill" objective? That's quite unlikely, I don't think there is a way to fool the game by setting a NPC as dead without actually killing him so it would require to edit every quest where a NPC needs to be killed... you'll have to console kill and resurrect the NPC before enslaving him I guess.
peruviandrawfag Posted February 12, 2014 Posted February 12, 2014 I'm worried about the guards in the hideout. I remember I had a large house like prison mod and my slaves used to clip through the cells and die in the hands of my own guards. It was really sad. I love enslavement mods. Wish I had the chance to bully my slaves, maybe break them if possible. It would be nice having an uncooperative slave who will insult you when you're walking by the cell and you can mindbreak her/him with the power of blackmail, torture and rape. About blackmailing characters I was thinking about threatening with hurting their relatives or friends, but it might be too complex to implement. I wish you luck with your mod. I'm enjoying defeat a lot, so I'm sure Dirty Deeds will be good too.
ipred Posted March 6, 2014 Posted March 6, 2014 would like to know how far you are with the defeat updaten now and DD of course because i'm about to pee my pants out of exitement awesome mods btw
Tamahoki8360 Posted March 7, 2014 Posted March 7, 2014 would like to know how far you are with the defeat updaten now and DD of course because i'm about to pee my pants out of exitement awesome mods btw That reminds me -- we still need a name that upon contraction would not confuse with Devious Devices... How about "Naughty Deeds"?
1conseq Posted March 9, 2014 Posted March 9, 2014 Hey Goubo, some other thread's discussion here gave me this idea, a suggestion for the dirty deeds mod Instead of making the thing look like a dungeon or something like that, you get it to be like a palace, like a harem where you have your personal sex slaves. You'd take good care of the girls, make them look pretty, with nice clothes, good food, nice looking place, with a pool and all that. Only thing is that they don't get to leave that place. And while most of them might want to escape somehow and would actually like to see your head roll on the floor, you could add the probability of some of them actually liking their situation, in a luxurious palace with everything they need taken care of. Maybe even have eunuchs or homossexuals watching over them, as their guards and care takers. More like a suggestion about it's design than about it's functionality, because it would be same thing, the ability of capturing NPC's and taking them to your place to keep them as captives. Also make it as a condition for the player to own this palace as being something really expensive, as it should, so the player gotta have some serious wealth to possess this whole thing, with the idea of the guards being paid being something that fits with those needs, all of that being something very expensive to own and maintain. To add a suggestion other than arguments for your PC to be captured and become a prisoner instead of capturing other people lol
macomaco Posted March 20, 2014 Posted March 20, 2014 many mod are already doing what you just said...
stallion74 Posted March 20, 2014 Posted March 20, 2014 so i got a idea ok here it goes why not make a sex slave shout thats never been done before it would be cool to see have them under full control rape them have them clean ur house or build a new hideout have a spell to call them to ur side in times of need to fight for u send them to fech wine or food
Tamahoki8360 Posted March 30, 2014 Posted March 30, 2014 Hi there, Goubo! Hope the mod is coming along well! What you've got so far sounds awesome, and we're all eagerly (but patiently) awaiting the final product! Thanks for the great work!
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