Plaguetard2.0 Posted February 20 Posted February 20 7 hours ago, thor3222 said: Hmm... neither of those items are in the generic contraband list, the only thing I can think of is maybe they were marked as stolen? since they snag stolen goods. if you have a previous save before those were confiscated, could you check in the mcm and see which contraband crimes were flagged? that would help me determine what is happening. I would be surprised if SLS was providing overlapping conditions that caused it though I have drugs, lockpicks, stolen gear, unlicensed gear. For licenses, I allow clothing. They are not marked stolen. I do have a mod that alters stolen items, but only so that if you pickpocket hostiles, the item is not stolen, similar to had you just killed them and looted them. That mod is called Steal Off Scoundrels Steal off Scoundrels - Pickpocketing Criminals is Not Stealing at Skyrim Special Edition Nexus - Mods and Community I have a fairly extensive modlist, and I don't expect you to troubleshoot beyond your mod. If there is nothing that would cause this issue to happen then I can only assume there is some sort of deep rooted conflict. I only brought it up in case it was happening generally regarding items given as part of a quest. I did bring up ClothesTavernWenchOutfit in xEdit, and nothing is modifying it. So, all I can think of is that when an item is given to my PC related to a quest, and the item isn't quest locked, somehow it is coming up as contraband. Thanks for taking the time to check into it. I appreciate you and your mod.
thor3222 Posted February 20 Author Posted February 20 4 hours ago, Yuuen said: Idk if it's gonna cause problems later down the line but I'm getting to the end of this playthrough anyway. Since I was able to clean the save of everything I could find of the previous version, I installed the new version on top and it seems to be working fine. New question tho, where are confiscated items stored? A whiterun guard yoinked my dawnbreaker and I kinda need that. in whiterun they should go to a chest in the whiterun kennel behind the bar in the caged area. everywhere else they go to an inaccessible cell you can get to by doing coc lmaotestcell in one of the chests in there, but theres a lot of chests in there. eventually there will be ways to buy back/sneak in and steal/etc your stuff back, but right now that logic isn't there. 4 hours ago, CheeseTaco1 said: When I ask to leave if i have 0 gold i can still say "Pay (40 gold)" and it takes away 40 gold from me that i don't have leaving me still at 0 and i just walk out the gate. Also i'm really confused about how this integrates with licenses mod. I have licenses mod set to require a license for magic and clothes and armor but this mod has it's own settings for that. will i get double in trouble with the guards or does this mod just automatically let licenses handle all those things where necessary? Lastly I have a suggestion. it would be nice if i could weight the punishments in the MCM (per section OR globally) for instance in Tolls i can choose the punishments i want but i'd like to weight some as more likely than others. thats odd, I haven't seen that before, at least not for a very long time. the crimes in this mod are not directly tied to licenses. you can have a weapon license for instance but you will still get in trouble if you draw it in town. world events can fire off the licenses dynamically so instead of setting in the licenses mcm rules that apply the entire game, you disable them in licenses and set the triggers for when the licenses start up. also the curfew is tied to the curfew in licenses. I do eventually want to add weights to both the punishments and the toll payments. I'll get to that at some point.
thor3222 Posted February 20 Author Posted February 20 34 minutes ago, Plaguetard2.0 said: I have drugs, lockpicks, stolen gear, unlicensed gear. For licenses, I allow clothing. They are not marked stolen. I do have a mod that alters stolen items, but only so that if you pickpocket hostiles, the item is not stolen, similar to had you just killed them and looted them. That mod is called Steal Off Scoundrels Steal off Scoundrels - Pickpocketing Criminals is Not Stealing at Skyrim Special Edition Nexus - Mods and Community I have a fairly extensive modlist, and I don't expect you to troubleshoot beyond your mod. If there is nothing that would cause this issue to happen then I can only assume there is some sort of deep rooted conflict. I only brought it up in case it was happening generally regarding items given as part of a quest. I did bring up ClothesTavernWenchOutfit in xEdit, and nothing is modifying it. So, all I can think of is that when an item is given to my PC related to a quest, and the item isn't quest locked, somehow it is coming up as contraband. Thanks for taking the time to check into it. I appreciate you and your mod. That is very odd. what I might do to investigate that is to go to a quiet cell and put all my stuff (including what im wearing) in a chest, and then re-add the items that got snagged only, and see if it flags a crime. my GUESS is the unlicensed gear probably got the ring - if the magic license was on, and includes enchanted items, that might have gotten flagged and taken for that. The tavern wench clothes I have no idea. if it wasn't marked as stolen then it shouldn't be that, if its enchanted maybe the same magic license thing? Just throwing spaghetti at the wall and seeing what sticks. though with the tavern wench clothes, assuming you were wearing it, the guard often strips and confiscates your clothes temporarily when searching. if you talk to him again after you can generally convince him to give it back.
Yuuen Posted February 20 Posted February 20 4 hours ago, thor3222 said: in whiterun they should go to a chest in the whiterun kennel behind the bar in the caged area. everywhere else they go to an inaccessible cell you can get to by doing coc lmaotestcell in one of the chests in there, but theres a lot of chests in there. eventually there will be ways to buy back/sneak in and steal/etc your stuff back, but right now that logic isn't there. I think it's all going to the cell atm coz I actually did find that chest after I asked and it was empty.
Plaguetard2.0 Posted February 20 Posted February 20 6 hours ago, thor3222 said: That is very odd. what I might do to investigate that is to go to a quiet cell and put all my stuff (including what im wearing) in a chest, and then re-add the items that got snagged only, and see if it flags a crime. my GUESS is the unlicensed gear probably got the ring - if the magic license was on, and includes enchanted items, that might have gotten flagged and taken for that. The tavern wench clothes I have no idea. if it wasn't marked as stolen then it shouldn't be that, if its enchanted maybe the same magic license thing? Just throwing spaghetti at the wall and seeing what sticks. though with the tavern wench clothes, assuming you were wearing it, the guard often strips and confiscates your clothes temporarily when searching. if you talk to him again after you can generally convince him to give it back. No I don't have magic armor or clothing selected. My guards are just a little more corrupt than others for some reason lol 😃 It is what it is. It's kind of funny because now I will literally turn around when I see one and try to find another way around and made my PC no longer supportive of the imperials and have issues with authority (because she had started in Solitude)... so... I mean, it has played into it all haha
EllyDD Posted February 20 Posted February 20 12 hours ago, thor3222 said: WHAT THE HELL THAT IS LITERALLY THE SAME FILE. My tin foil hat is tingling Magic, perhaps? Would you be so kind as to give us an additional copy of the file in the thread for updates next time around? I would love to be on the discord, but I would rather not give the company that keeps having data leaks my ID or facial scan
hththt666777 Posted February 20 Posted February 20 15 hours ago, thor3222 said: Steelfeathers is the least important, only having functionality involved with the "held stolen goods" crime. You won't have any issues outside of that without it. the other Script Extenders are all pieces of vital functionality the mod won't work without. Pama's PA has a kennel?? where? I feel like I would have known about that... Isnt that kennel with dogs and horses etc from PA? Maybe it was SL survival i disabled that now and replaced with yours. I have problems with PA aswell tho. Only installed because of the addons.
thor3222 Posted February 20 Author Posted February 20 2 hours ago, EllyDD said: Magic, perhaps? Would you be so kind as to give us an additional copy of the file in the thread for updates next time around? I would love to be on the discord, but I would rather not give the company that keeps having data leaks my ID or facial scan Just in chasing a theory - next time it happens to someone I am gonna have them just re-download the main file. It seems to be happening intermittently cause every update there is like 1 or 2 people that report this but most have no issues. What I really need to do is set up a documentation site and host uploads there as well 2 hours ago, hththt666777 said: Isnt that kennel with dogs and horses etc from PA? Maybe it was SL survival i disabled that now and replaced with yours. I have problems with PA aswell tho. Only installed because of the addons. Yes that is sexlab survival (and I need to fix those PA addons I think you are talking about 😭 - I picked them up for Ponzi when he got eaten by vampires in that mississippi riverboat incident but I have left them on a serious back burner)
Baggiez Posted February 21 Posted February 21 Can we make it so wigs stay on when using the nude law? 1
Onomatophobia Posted February 21 Posted February 21 11 hours ago, Baggiez said: Can we make it so wigs stay on when using the nude law? Along with boots and gloves.
thor3222 Posted February 21 Author Posted February 21 18 hours ago, Baggiez said: Can we make it so wigs stay on when using the nude law? What mod should I look at for wigs? 6 hours ago, Onomatophobia said: Along with boots and gloves. It might just be valuable for me to add a selector for the slots I strip/check for nudity
FaerDaer1 Posted February 21 Posted February 21 52 minutes ago, thor3222 said: What mod should I look at for wigs? It might just be valuable for me to add a selector for the slots I strip/check for nudity Maybe optional AND integration?
Naarem Posted February 21 Posted February 21 Sorry if this is tedious, but is this Mod Compatible with Prison Alternative, Sexy Adventures, or SL Body Search?
Baggiez Posted February 21 Posted February 21 3 hours ago, thor3222 said: What mod should I look at for wigs? It might just be valuable for me to add a selector for the slots I strip/check for nudity I use this mod, it adds ks hair physics to all npc’s but the nude law removes them all, a toggle for head gear would probably work https://www.nexusmods.com/skyrimspecialedition/mods/86800
Nuka Cherry Posted February 22 Posted February 22 8 hours ago, Baggiez said: I use this mod, it adds ks hair physics to all npc’s but the nude law removes them all, a toggle for head gear would probably work https://www.nexusmods.com/skyrimspecialedition/mods/86800 Just to add, I would like to exclude headwear from the nude law as I would like to enforce the wearing of some sort of identity hiding face mask while enslaved using Slave Outfit Composer or similar. 1
thor3222 Posted February 23 Author Posted February 23 On 2/21/2026 at 11:37 AM, FaerDaer1 said: Maybe optional AND integration? Already there, preferring AND keywords if set. On 2/21/2026 at 1:48 PM, Naarem said: Sorry if this is tedious, but is this Mod Compatible with Prison Alternative, Sexy Adventures, or SL Body Search? Prison Alternative/POP - absolutely. I will never touch Prisons at all outside of sending the player there in certain situations. Sexy Adventures, yes though they kind of do the same thing but in different ways. I would recommend turning off Sexy Adventures crimes if you are going to use this one. SL Body search sure, but this has a much more robust search implementation, there is no real reason to use both together. On 2/21/2026 at 2:06 PM, Baggiez said: I use this mod, it adds ks hair physics to all npc’s but the nude law removes them all, a toggle for head gear would probably work https://www.nexusmods.com/skyrimspecialedition/mods/86800 21 hours ago, Nuka Cherry said: Just to add, I would like to exclude headwear from the nude law as I would like to enforce the wearing of some sort of identity hiding face mask while enslaved using Slave Outfit Composer or similar. In the debug menu of the main MCM, I added a "Strip/Nudity" section where you can toggle which slots get stripped/checked for nudity crimes. 1
DonQuiWho Posted February 23 Posted February 23 (edited) A quick query, please? I am setting up a new game and intend to use this mod if practicable I'm interested in how you handle imprisonment handovers to POP and Prison Alternative Imprisonment and allied events can be fun and entertaining, but would be even more so if they could be run directly from simple scenes, such as guard intervention, WITHOUT any 'player choice'. I hate, with an inestimable loathing, the 'voluntary' nature of Skyrim's imprisonment, in which you have to virtually tell the guards 'Yes, I won't fight you and I won't pay off my bounty, so please pretty, please, send me/take me to jail'. The only 'Go to Jail, Go Directly to Jail' option that I have yet found in any Skyrim mod is the 'Ninja' Bounty Hunter arrest in inte's Prison Overhaul Patched mod, aka POP, where, Zap! you're arrested and sent to jail without any sort of simpering 'By Your Leave' palaver Does your mod do/or have an option to do such 'ninja' arrests, before the subsequent handing over of the prisoner to POP (for the walk to jail) or the 'straight in arrival' of Prison Alternative? It would be helpful to know. My apologies if it's mentioned somewhere that I have missed DQW Edited February 23 by DonQuiWho
Alias Fakename Posted February 23 Posted February 23 I haven't tested this in the last update, yet, but in all the previous versions, I get a bug where, once I pay a toll once, the gate of a city becomes permanently unlocked from both sides (unless it's curfew). Awesome mod! Please keep going.
blackoperations Posted February 23 Posted February 23 On 2/19/2026 at 4:38 PM, thor3222 said: Steelfeathers is the least important, only having functionality involved with the "held stolen goods" crime. You won't have any issues outside of that without it. the other Script Extenders are all pieces of vital functionality the mod won't work without. Pama's PA has a kennel?? where? I feel like I would have known about that... Steelfeathers is AE only. It's incompatible with SE.
thor3222 Posted February 23 Author Posted February 23 2 hours ago, DonQuiWho said: A quick query, please? I am setting up a new game and intend to use this mod if practicable I'm interested in how you handle imprisonment handovers to POP and Prison Alternative Imprisonment and allied events can be fun and entertaining, but would be even more so if they could be run directly from simple scenes, such as guard intervention, WITHOUT any 'player choice'. I hate, with an inestimable loathing, the 'voluntary' nature of Skyrim's imprisonment, in which you have to virtually tell the guards 'Yes, I won't fight you and I won't pay off my bounty, so please pretty, please, send me/take me to jail'. The only 'Go to Jail, Go Directly to Jail' option that I have yet found in any Skyrim mod is the 'Ninja' Bounty Hunter arrest in inte's Prison Overhaul Patched mod, aka POP, where, Zap! you're arrested and sent to jail without any sort of simpering 'By Your Leave' palaver Does your mod do/or have an option to do such 'ninja' arrests, before the subsequent handing over of the prisoner to POP (for the walk to jail) or the 'straight in arrival' of Prison Alternative? It would be helpful to know. My apologies if it's mentioned somewhere that I have missed DQW The way this mod sends players to jail (currently) is you commit a crime, the guard hassles you, he may give you an option like he wants you to suck his cock or something, and you can refuse, but if you do he will send you to jail instead. So in that way, its still voluntary, but its not like a "hey im taking you to jail", "no i'll suck your dick or pay you off" "ok". I don't like jail being easy to just bribe your way out of. I will long term add an actual "prison" punishment that sends you to jail, but I want to make sure its a high bar for something that SHOULD be a very dangerous proposition (I use Prison Alternative as well) I don't handle normal bounty behaviors (yet) but its high on my list. I want to make it so the user can define what sort of bounty the guards even care about (5g bounty and getting "wait...i know you" every 5 seconds is ridiculous) the kinds of bounties guards will provide a punishment for, and the kinds of bounties guards will REQUIRE jail (no bribing out of it) 1 hour ago, Alias Fakename said: I haven't tested this in the last update, yet, but in all the previous versions, I get a bug where, once I pay a toll once, the gate of a city becomes permanently unlocked from both sides (unless it's curfew). Awesome mod! Please keep going. try the new version and see if it fixes it. There was an issue with the tolls previously but I believe it is resolved, if you are still seeing it let me know and I may have some follow up questions. 24 minutes ago, blackoperations said: Steelfeathers is AE only. It's incompatible with SE. Yes, but as noted, not required. won't cause issues outside of some minor (single crime specific) functionality limitations if you don't have it. 1
DonQuiWho Posted February 23 Posted February 23 4 hours ago, thor3222 said: The way this mod sends players to jail (currently) is you commit a crime, the guard hassles you, he may give you an option like he wants you to suck his cock or something, and you can refuse, but if you do he will send you to jail instead. So in that way, its still voluntary, but its not like a "hey im taking you to jail", "no i'll suck your dick or pay you off" "ok". I don't like jail being easy to just bribe your way out of. I will long term add an actual "prison" punishment that sends you to jail, but I want to make sure its a high bar for something that SHOULD be a very dangerous proposition (I use Prison Alternative as well) I don't handle normal bounty behaviors (yet) but its high on my list. I want to make it so the user can define what sort of bounty the guards even care about (5g bounty and getting "wait...i know you" every 5 seconds is ridiculous) the kinds of bounties guards will provide a punishment for, and the kinds of bounties guards will REQUIRE jail (no bribing out of it) Thanks vm for replying. I don't mind if other folk just want to continue to play with the default bounty/guard/jail dialogue stuff, but if you can raise this up to give an option for imprisonment to be absolutely 'non conformist or suberviant', that will take the existing mechanic to a whole new level. DQW
blackoperations Posted February 24 Posted February 24 (edited) Any idea on how to fix the camera spin problem with body search anims/dialogue? I have improved conversation camera and smooth camera and they work fantastic together (best combo out there). However, when the fantastic body search progression sequence runs, the cameras start to spin and/or force the PC body in the animation to rotate faster and faster. I've tried every setting combo I could think of and no dice. It may be the player dialogue gesture animations I have installed that trigger it. Edited February 24 by blackoperations
43deadwood Posted February 24 Posted February 24 15 hours ago, DonQuiWho said: Thanks vm for replying. I don't mind if other folk just want to continue to play with the default bounty/guard/jail dialogue stuff, but if you can raise this up to give an option for imprisonment to be absolutely 'non conformist or suberviant', that will take the existing mechanic to a whole new level. DQW Just a thought - you might try Pamatronic's Bonty Hunter mod It has an option to send the player directly to jail after the 'encounter' ends.
DonQuiWho Posted February 24 Posted February 24 32 minutes ago, 43deadwood said: Just a thought - you might try Pamatronic's Bonty Hunter mod It has an option to send the player directly to jail after the 'encounter' ends. Thanks. I have tried that out, and sure, it does just that. But it's a bit of a stretch to go out looking for that bunch of rabid Orks just to orchestrate ending up in jail 😄. Anyway, on balance, I prefer POP, and really only use Prison Overhaul if I want to include the Pama's post prison events in any particular game But it is a way of getting round the problem I outlined. Thanks for taking the trouble to raise it and I hope that it will appeal to other punters out there who are unaware of it DQW 1
blackoperations Posted February 24 Posted February 24 3 hours ago, blackoperations said: Any idea on how to fix the camera spin problem with body search anims/dialogue? I have improved conversation camera and smooth camera and they work fantastic together (best combo out there). However, when the fantastic body search progression sequence runs, the cameras start to spin and/or force the PC body in the animation to rotate faster and faster. I've tried every setting combo I could think of and no dice. It may be the player dialogue gesture animations I have installed that trigger it. Tried it without any gesture anims, smoothcam dialogue, or conversational camera options, it still shifts to face the guard during a transition, making the PC spin around and screwing up subsequent mods. If each subsequent mod set up like the fist one, forcing an alignment, it probably would fix it.
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