Goblin1213 Posted March 5 Posted March 5 1 hour ago, thor3222 said: LMAO.zip 6.32 MB · 1 download Try this one, hopefully it works better for you. If not, post papy logs and i'll see if its something else, or this stupid download bug. that work! thank you and hope you fine a way to solve the bug.
thor3222 Posted March 5 Author Posted March 5 38 minutes ago, Goblin1213 said: that work! thank you and hope you fine a way to solve the bug. Perfect! Same, its a big headache cause its extremely inconsistent. For every one player like you that downloads it and has issues, 50 have none. I want to blame LL, but honestly I don't understand how the downloader could not fully corrupt the files. It like selectively corrupts them in a way MO2/vortex doesn't notice. I'm hoping once I get my documentation site up I can just forward all the downloads to there, and that issue should hopefully go away
afa Posted March 11 Posted March 11 (edited) How does the free use function work? Is it PC only or NPCs as well? Nudity requirement enabled fine through slavery level and the mod is stripping NPCs, the free use check box is ticked, but am not seeing any "action." ASF seems to be working when I enabled its sample script, it triggers random sex. Both world changes esp and LMAO load order on MO is loaded below ASF, using the latest 2.0.3 ASF btw. Base on its description it seems to target slaves, how does that get enable for NPCs? Must I rely on other mods? Any relation to the slave cities threshold? what does that do exactly? I think I understood disabling nudity crime, enabling nudity requirement, and the supposedly free use threshold. Also are many of the begging scenarios still work in progress? most of the undress / seemingly sex related options lead to no where. Edited March 11 by afa
thor3222 Posted March 11 Author Posted March 11 (edited) 5 hours ago, afa said: How does the free use function work? Is it PC only or NPCs as well? Nudity requirement enabled fine through slavery level and the mod is stripping NPCs, the free use check box is ticked, but am not seeing any "action." ASF seems to be working when I enabled its sample script, it triggers random sex. Both world changes esp and LMAO load order on MO is loaded below ASF, using the latest 2.0.3 ASF btw. Base on its description it seems to target slaves, how does that get enable for NPCs? Must I rely on other mods? Any relation to the slave cities threshold? what does that do exactly? I think I understood disabling nudity crime, enabling nudity requirement, and the supposedly free use threshold. Also are many of the begging scenarios still work in progress? most of the undress / seemingly sex related options lead to no where. Here are a couple fix files (replace the existing ones in lmao/scripts) for the free use and collar stuff, that was debugged in the discord. The free use WAS NPC only. You do need ASF "Random Sex" checkbox enabled, World Changes just dynamically sets/unsets the recipients and lets your ASF MCM handle the behavior. The free use stuff is a global slave level trigger, which does the same send notice, kick in thing that the licenses does. Begging is definitely bugged, and high on my list of things to fix, but its a fix i need to do in CK so I can't push out individual script fixes like I can for other bugs, so for that you'll have to wait till the next content update, since I'm in the weeds on the escort system. WC_NPC_CollarCheck_Script.pex WC_City_Script.pex WC_Events_Listener_Script.pex Edited March 11 by thor3222
huhyeahso Posted March 11 Posted March 11 Does the whiterun kennel ever escalate or do i have to pick the gate lock and barge in? whats the point of the back door in the bedroom?
thor3222 Posted March 11 Author Posted March 11 2 hours ago, huhyeahso said: Does the whiterun kennel ever escalate or do i have to pick the gate lock and barge in? whats the point of the back door in the bedroom? Currently the kennel portion is "closed" because something got buggy in it after the performance update. im building the escort system to add a punishment to send the player to the kennel, and once the escort system is working I'll be bug fixing the kennel. I'll note the kennel gameplay wise is in very early stages, it right now is just a abuse loop for the player with no story progress, just a lot of teasing for what will be. None of this is implemented yet, beyond abigails introduction scene but: Spoiler Abigail has a 10 point story progression planned out to mirror the player involving the bar regulars and the kennel Barst's back room will be where confiscated items for the player is stored in whiterun, and he will be able to sell them back to you (or you will be able to steal them) escape will be possible through the front or back door from the kennel (maybe) frostfall interaction - i kind of want the fireplace in the kennel to occasionally go out and you will have to bribe harrkas to light it again. being able to enter through the back or front doors, allowing you to bypass the toll potentially prostution in the adjoining bedroom, where harrkas acts as your pimp girls will go missing from the kennel and end up in a cage to be sold as slaves, which you will be able to potentially rescue, or get tricked into joining. (simple slavery onboarding) Now basically none of that is gonna be done in the next content patch, that will just fix the normal player loop, add onboarding and re-open it, but thats what im working towards. 3
DbatRT Posted March 12 Posted March 12 (edited) Hey, I have an idea. I’m assuming the upcoming search system will be implemented in a way where the heroine is humiliatingly stripped and forced into a pose right in the middle of the street, which is a cool concept. However, since there are many mods where public nudity carries serious consequences (even interrupting animations in some cases), I imagine players might sometimes want to move the search to a more secluded spot. The guards would naturally refuse at first, claiming their actions must be transparent to the public and for the 'safety' of the player. In that case, I suggest adding a mechanic where you can bribe the guard with oral sex for the privilege of not flashing your bare ass to the whole street. The catch is that once you're in a private spot, the guard can afford to take significantly more liberties since no one is watching or judging him. It’s a double-edged sword: on the one hand. Alternatively, the guard could demand gold as a bribe, but ultimately still end up coercing the heroine into something more once they are alone. Furthermore, if the player refuses the guard's price, the search and animations could become even more humiliating and provocative. For instance, the guard might force the heroine to dance (to ensure she hasn't hidden anything in her hair), and the location could be shifted to a more crowded area. (For each settlement, this would be a pre-defined 'hotspot' with the highest NPC traffic, such as the Whiterun marketplace.) Additionally, the inspection itself could become more, potentially escalating to more extreme animations (up to fisting). Edited March 12 by DbatRT
thor3222 Posted March 12 Author Posted March 12 9 hours ago, DbatRT said: Hey, I have an idea. I’m assuming the upcoming search system will be implemented in a way where the heroine is humiliatingly stripped and forced into a pose right in the middle of the street, which is a cool concept. However, since there are many mods where public nudity carries serious consequences (even interrupting animations in some cases), I imagine players might sometimes want to move the search to a more secluded spot. The guards would naturally refuse at first, claiming their actions must be transparent to the public and for the 'safety' of the player. In that case, I suggest adding a mechanic where you can bribe the guard with oral sex for the privilege of not flashing your bare ass to the whole street. The catch is that once you're in a private spot, the guard can afford to take significantly more liberties since no one is watching or judging him. It’s a double-edged sword: on the one hand. Alternatively, the guard could demand gold as a bribe, but ultimately still end up coercing the heroine into something more once they are alone. Furthermore, if the player refuses the guard's price, the search and animations could become even more humiliating and provocative. For instance, the guard might force the heroine to dance (to ensure she hasn't hidden anything in her hair), and the location could be shifted to a more crowded area. (For each settlement, this would be a pre-defined 'hotspot' with the highest NPC traffic, such as the Whiterun marketplace.) Additionally, the inspection itself could become more, potentially escalating to more extreme animations (up to fisting). To clarify, the search system is already up and functional (and the player is stripped publically and patted down and potentially fingered), and this mod has its own nudity crime system, so the easy recommendation there is just lean on this ones crimes since it does more with them. However, I have gotten a few requests to allow the player to lead the guard somewhere, which is something I am likely going to implement, but on a dynamic basis. Some guards will demand to fuck the player publicly, since their intention is to humiliate them. Some will let the player lead them somewhere, semi trustingly, which can allow for some potential escape mechanics (maybe the player can bring them somewhere and assassinate them, maybe the player can use the opportunity to run away and escape), and some will let the player lead them somewhere, but use a suppression collar (part of the escort system im working on, allowing for guard control of player/leash/punishment mechanics) so the player can't escape. Bribes also need to be expanded to make them more fun/dynamic/applicable everywhere, but with downsides for failure, I want bribes ultimately to be a high risk/high reward sort of situation. I will say I am unlikely to make the player dance in any scenario short of maybe a humiliation scene for jarls, mostly because I haven't seen a good animation for dancing in skyrim yet (not knocking anyone who has made them, and would be excited to see some half decent ones, but the issue with every dance anim for skyrim is they fall into 1 of 3 categories: Too modern, too silly, too performance based. The second the player starts any of the animations I'm taken out of the game. Maybe one day i'll make like a stripper training mod for skyrim and build like 30 custom animations of varying skill levels so the player can awkwardly dance the first few times and slowly start getting better, but that would be probably the only situation i'd want to do that. Which isn't a bad idea, as I get better at anims I'll consider it more) 4
Leytra Posted March 12 Posted March 12 The search system is broken. I have it disabled, the option to enable it is very much not ticked. I am still getting searched, I have had to disable the mod entirely and remove it just because of that, which is a damn shame because this mod also doubles as a real easy way to automatically delete all the children lol
thor3222 Posted March 12 Author Posted March 12 10 minutes ago, Leytra said: The search system is broken. I have it disabled, the option to enable it is very much not ticked. I am still getting searched, I have had to disable the mod entirely and remove it just because of that, which is a damn shame because this mod also doubles as a real easy way to automatically delete all the children lol Yeah, thats not so much the search system being broken, its more the mcm option wasn't wired properly, which that particular one is known, and staged for the next update. If you go to contraband and set chance of random search to 0, it will not happen. (you may also need to adjust toll search chances). alternatively you can drop this file in your lmao->scripts folder, overwriting existing and it should work with the main mcm option like intended. LMAO_Guard_Manager_Script.pex
Leytra Posted March 12 Posted March 12 3 minutes ago, thor3222 said: Yeah, thats not so much the search system being broken, its more the mcm option wasn't wired properly, which that particular one is known, and staged for the next update. If you go to contraband and set chance of random search to 0, it will not happen. (you may also need to adjust toll search chances). alternatively you can drop this file in your lmao->scripts folder, overwriting existing and it should work with the main mcm option like intended. LMAO_Guard_Manager_Script.pex 11.94 kB · 0 downloads Ah, thank you! You have also just saved me so much of a headache since I just discovered that even after running the full "uninstall and shutdown" thing I couldn't safely uninstall the mod from my game without it bricking my save. Glad to know I will be able to use this in full then. I'm basically setting it up so only markarth is a slaver city lol because that feels so fitting.
thor3222 Posted March 12 Author Posted March 12 11 minutes ago, Leytra said: Ah, thank you! You have also just saved me so much of a headache since I just discovered that even after running the full "uninstall and shutdown" thing I couldn't safely uninstall the mod from my game without it bricking my save. Glad to know I will be able to use this in full then. I'm basically setting it up so only markarth is a slaver city lol because that feels so fitting. makes sense! its not something I have really tested so if you run into issues, things aren't working as expected, etc, let me know.
DonQuiWho Posted March 12 Posted March 12 (edited) @thor3222 Clutching at straws here.... Do you by any chance have the Display Model DM3 (and of the mods which are dependent on it) active in whatever test game you use for LMAO? Background is that DM3 has multi pose devices eg its cage, which, when clicked on, are supposed to bring up a menu that allows the player to select one option from possible poses 'within' the device, and thereafter 'sit' the targeted NPC on the device in that pose My problem is that I have one game, and only one game, where suddenly the pose option menu does not appear. If you move on, it says that no pose was selected but allows you to place the target NPC in the device in a T-pose. Single pose devices work as they aleways do, and the pose animation is fine So, what's this got to do with you? I have checked MO2 for overwriting/conflicting scripts and there is nothing appearing there that would seem to conflict - not surprising as almost the entire game is a clone of one which works just fine, So I looked for other causes , SKSE updates etc and none of those do anything different that I can see That leaves mods that I have 'added' to this game that are not in the others which do work properly. I have been through almost all of those, starting with the ones that might seem most likely, all without success. And now I am down to LMAO Is there anything in LMAO that might affect a device cursor rollover in a way that might do what I am seeing? I'd have looked through the source files before asking, but don't seem to have those. Alternatively, is there any way you could be as kind as quickly try the mod in your test game - if it's not there now - just to see what happens? I've spent a week, intermittently, trying to find this, and am now scraping the bottom of the barrel 😊 The mod is: Display Model SE (DM3) dse-display-model-vgamma1 It can be found, with its source code, here, : https://github.com/darkconsole/dse-display-model/releases Any thoughts would be welcome If it's too much trouble ATM, just say so, and I'll move on TIA DQW Edited March 12 by DonQuiWho
thor3222 Posted March 12 Author Posted March 12 1 hour ago, DonQuiWho said: @thor3222 Clutching at straws here.... Do you by any chance have the Display Model DM3 (and of the mods which are dependent on it) active in whatever test game you use for LMAO? Background is that DM3 has multi pose devices eg its cage, which, when clicked on, are supposed to bring up a menu that allows the player to select one option from possible poses 'within' the device, and thereafter 'sit' the targeted NPC on the device in that pose My problem is that I have one game, and only one game, where suddenly the pose option menu does not appear. If you move on, it says that no pose was selected but allows you to place the target NPC in the device in a T-pose. Single pose devices work as they aleways do, and the pose animation is fine So, what's this got to do with you? I have checked MO2 for overwriting/conflicting scripts and there is nothing appearing there that would seem to conflict - not surprising as almost the entire game is a clone of one which works just fine, So I looked for other causes , SKSE updates etc and none of those do anything different that I can see That leaves mods that I have 'added' to this game that are not in the others which do work properly. I have been through almost all of those, starting with the ones that might seem most likely, all without success. And now I am down to LMAO Is there anything in LMAO that might affect a device cursor rollover in a way that might do what I am seeing? I'd have looked through the source files before asking, but don't seem to have those. Alternatively, is there any way you could be as kind as quickly try the mod in your test game - if it's not there now - just to see what happens? I've spent a week, intermittently, trying to find this, and am now scraping the bottom of the barrel 😊 The mod is: Display Model SE (DM3) dse-display-model-vgamma1 It can be found, with its source code, here, : https://github.com/darkconsole/dse-display-model/releases Any thoughts would be welcome If it's too much trouble ATM, just say so, and I'll move on TIA DQW I actually had it in my game up until last month (something broke creation kit in my modlist to where i couldn't load cells anymore so i had to make a new modlist) - part of me wants to add displaymodel devices around the world and put npcs in them at high slave level, but its not in the near future if i decide to do it (im worried about performance implications, and a lot of displaymodel is pretty static, so it may not feel realistic) I am confident I am not doing anything in LMAO that would cause the behavior you are experiencing. I don't do anything with the crosshairs outside of getting the target actor when the player is in the dialogue menu, I don't touch any of its scripts or interfaces, and outside of searching/confronting guards I don't touch any NPC animations or behaviors But when I have a chance I'll try installing it in my new modlist and see if I can replicate the behavior. It probably won't be for a few days to/week though cause im in the weeds trying to build something.
DonQuiWho Posted March 13 Posted March 13 6 hours ago, thor3222 said: I actually had it in my game up until last month (something broke creation kit in my modlist to where i couldn't load cells anymore so i had to make a new modlist) - part of me wants to add displaymodel devices around the world and put npcs in them at high slave level, but its not in the near future if i decide to do it (im worried about performance implications, and a lot of displaymodel is pretty static, so it may not feel realistic) I am confident I am not doing anything in LMAO that would cause the behavior you are experiencing. I don't do anything with the crosshairs outside of getting the target actor when the player is in the dialogue menu, I don't touch any of its scripts or interfaces, and outside of searching/confronting guards I don't touch any NPC animations or behaviors But when I have a chance I'll try installing it in my new modlist and see if I can replicate the behavior. It probably won't be for a few days to/week though cause im in the weeds trying to build something. Thanks very much for taking the time to reply, and being so helpful in the explanation. Actually has given me a couple of other things to think about as a possible cause Much appreciated DQW
shintenshins Posted March 14 Posted March 14 (edited) Have an issue in which all LMAO mod scripts stopped firing at some point. Unsure how long ago, you tend to only notice things when they're doing things. Tried to check the MCM, configuration page was fully blank. Checked papyrus logs, checked resaver, and hooooboy. Over 2000 LMAO suspended stacks. almost entirely LMAO_Utility_Script methods. InstallDD, IsDetectable, CurrentRespect, ShouldCloseConfrontMenu, etc. No idea how to reproduce. Mod has functioned just fine for ~10+ hours. Very likely a problem on my end, but if it turns out it's not.... issue reported! Civic duty done! Good luck Dropping the stack dump summary. Quote [03/14/2026 - 04:42:39PM] VM is thawing... [03/14/2026 - 04:43:41PM] Suspended stack count is over our warning threshold, dumping stacks: [03/14/2026 - 04:43:41PM] VM is freezing... [03/14/2026 - 04:43:41PM] VM is frozen [03/14/2026 - 04:43:41PM] ###############Stack Dump Summary Start################ [03/14/2026 - 04:43:41PM] Event: LMAO_PlayerStalker.OnInit, Frequency: 1 [03/14/2026 - 04:43:41PM] Event: LMAO_Punishment_FinePlayer.UpdateVariables, Frequency: 1 [03/14/2026 - 04:43:41PM] Event: SKI_ConfigManager.OnPageSelect, Frequency: 1 [03/14/2026 - 04:43:41PM] Event: lmao_curfew_script.OnUpdateGameTime, Frequency: 1 [03/14/2026 - 04:43:41PM] Event: lmao_devices_script.CellChange, Frequency: 1 [03/14/2026 - 04:43:41PM] Event: lmao_punishment_controller_script.CellChange, Frequency: 1 [03/14/2026 - 04:43:41PM] Event: wc_events_listener_script.CityEntry, Frequency: 1 [03/14/2026 - 04:43:41PM] Event: wc_hydra_updates.UpdateSlaveNPCS, Frequency: 1 [03/14/2026 - 04:43:41PM] Event: DualBlock.OnMenuClose, Frequency: 2 [03/14/2026 - 04:43:41PM] Event: lmao_gatealias.OnCellAttach, Frequency: 2 [03/14/2026 - 04:43:41PM] Event: lmao_gatealias.OnLoad, Frequency: 2 [03/14/2026 - 04:43:41PM] Event: lmao_guard_manager_script.OnUpdate, Frequency: 2 [03/14/2026 - 04:43:41PM] Event: LMAO_PlayerStalker.OnCellDetach, Frequency: 3 [03/14/2026 - 04:43:41PM] Event: lmao_city_script.OnUpdateGameTime, Frequency: 3 [03/14/2026 - 04:43:41PM] Event: sslActorAlias.OnUpdate, Frequency: 3 [03/14/2026 - 04:43:41PM] Event: wc_events_listener_script.DaysPassed, Frequency: 4 [03/14/2026 - 04:43:41PM] Event: LMAO_PlayerStalkerEffect.OnEffectStart, Frequency: 5 [03/14/2026 - 04:43:41PM] Event: SKI_ConfigManager.OnModSelect, Frequency: 8 [03/14/2026 - 04:43:41PM] Event: lmao_confrontation_script.OnMenuOpen, Frequency: 8 [03/14/2026 - 04:43:41PM] Event: LMAO_Crime_Sneaking.OnControlDown, Frequency: 35 [03/14/2026 - 04:43:41PM] Event: LMAO_Crime_Drawn_Weapons.OnActorAction, Frequency: 37 [03/14/2026 - 04:43:41PM] Event: lmao_gatealias.OnLockStateChanged, Frequency: 69 [03/14/2026 - 04:43:41PM] Event: LMAO_Crime_Drawn_Magic.OnActorAction, Frequency: 135 [03/14/2026 - 04:43:41PM] Event: LMAO_PlayerAlias.OnUpdate, Frequency: 166 [03/14/2026 - 04:43:41PM] Event: LMAO_PlayerAlias.OnMenuClose, Frequency: 206 [03/14/2026 - 04:43:41PM] Event: LMAO_PlayerAlias.OnMenuOpen, Frequency: 206 [03/14/2026 - 04:43:41PM] Event: lmao_confrontation_script.OnMenuClose, Frequency: 214 [03/14/2026 - 04:43:41PM] Event: WC_EquipCheck_Script.OnUpdate, Frequency: 349 [03/14/2026 - 04:43:41PM] Event: WC_NPC_FreeUseCheck_Script.OnEffectStart, Frequency: 371 [03/14/2026 - 04:43:41PM] Event: lmao_crime_nudity.OnUpdate, Frequency: 414 [03/14/2026 - 04:43:41PM] ###############Stack Dump Summary End################## Edited March 14 by shintenshins specificity
thor3222 Posted March 16 Author Posted March 16 On 3/14/2026 at 10:57 AM, shintenshins said: Have an issue in which all LMAO mod scripts stopped firing at some point. Unsure how long ago, you tend to only notice things when they're doing things. Tried to check the MCM, configuration page was fully blank. Checked papyrus logs, checked resaver, and hooooboy. Over 2000 LMAO suspended stacks. almost entirely LMAO_Utility_Script methods. InstallDD, IsDetectable, CurrentRespect, ShouldCloseConfrontMenu, etc. No idea how to reproduce. Mod has functioned just fine for ~10+ hours. Very likely a problem on my end, but if it turns out it's not.... issue reported! Civic duty done! Good luck Dropping the stack dump summary. Let me know if you see this happen again. I'll also re-evaluate some of those functions to see if i can cut down the execution calls. Always looking for ways to improve performance.
Anunya Posted March 16 Posted March 16 On 3/12/2026 at 10:22 AM, thor3222 said: I will say I am unlikely to make the player dance in any scenario short of maybe a humiliation scene for jarls, mostly because I haven't seen a good animation for dancing in skyrim yet (not knocking anyone who has made them, and would be excited to see some half decent ones, but the issue with every dance anim for skyrim is they fall into 1 of 3 categories: Too modern, too silly, too performance based. The second the player starts any of the animations I'm taken out of the game. Maybe one day i'll make like a stripper training mod for skyrim and build like 30 custom animations of varying skill levels so the player can awkwardly dance the first few times and slowly start getting better, but that would be probably the only situation i'd want to do that. Which isn't a bad idea, as I get better at anims I'll consider it more) I agree - a lot of them are janky or super modern (or both). IMO the current state of the art for LL compatible dancing is to string together some of Gunslicer's various animations as showcased here: There's a lot of twerking and tit-shaking, as well as a number of other animations. Some of them, IMO, are very stripper-like and therefore modern, but I think that's a more acceptable type of "modern" for this audience Submissive Lola has a pretty decent implementation of using those animations (use the MCM to input a list of animations you want to be eligible for dancing). Alternately - should you want to implement dancing - you could just pick the ones you want and use those (with Gunslicer's permission, of course). 1
thor3222 Posted March 16 Author Posted March 16 (edited) 11 hours ago, Anunya said: I agree - a lot of them are janky or super modern (or both). IMO the current state of the art for LL compatible dancing is to string together some of Gunslicer's various animations as showcased here: There's a lot of twerking and tit-shaking, as well as a number of other animations. Some of them, IMO, are very stripper-like and therefore modern, but I think that's a more acceptable type of "modern" for this audience Submissive Lola has a pretty decent implementation of using those animations (use the MCM to input a list of animations you want to be eligible for dancing). Alternately - should you want to implement dancing - you could just pick the ones you want and use those (with Gunslicer's permission, of course). I do like that idea, and I looked through a bunch of those just now and yes, quite a few of those could work, though I think just picking and choosing those wouldn't go as far as I would like it to. What I think would be cool at some point is making like a UIExtensions action wheel that will allow the player to react to requests. Bow/Kneel/Crawl/etc, but in addition a "Dance" option that brings like 5 or 6 dancing variations, from tame to sexual (movement variations, not full performances). With the dances, Ideally there are a few variations of each that go from clumsy to smooth. Maybe using https://www.nexusmods.com/skyrimspecialedition/mods/121909 for a QTE game while the player is dancing, so experience can be earned, eventually making the player use smooth animations as they dance a lot. Doing something like that could allow for interesting events that force the player to stay engaged as the player has to react to their audiences demands. Doing something like that would also allow for like stripper events in the planned gambling/skooma den i'll be building around riften, or the brothel i'll be building in windhelm. Just spitballing of course, but I think there would be a lot of promise to that idea. If I do that, it would probably be built as a separate mod so other mods could hook into it easily. With this mod, that would be easy to extend to the guard punishing you by making you dance in public as a crowd forms, people start barking orders, when you fail or don't comply you get whipped. Edited March 16 by thor3222 4
DbatRT Posted March 16 Posted March 16 Honestly, I love everything you’re saying. Your ideas are really ambitious, and I’d love to see them fully realized. The fact that you want to keep the mod and its future features modular is a great move. I think you should consider opening a Patreon in the future, similar to BakaFactory, to help support your work. The scale of what you’ve planned is quite massive for a purely pro bono project. 1
thor3222 Posted March 16 Author Posted March 16 2 hours ago, DbatRT said: Honestly, I love everything you’re saying. Your ideas are really ambitious, and I’d love to see them fully realized. The fact that you want to keep the mod and its future features modular is a great move. I think you should consider opening a Patreon in the future, similar to BakaFactory, to help support your work. The scale of what you’ve planned is quite massive for a purely pro bono project. Not likely to do a Patreon, I think it would stress me out and make things feel like an obligation, but im working on a little documentation site where i have a kofi donation link for people that want to support. https://skyrim-lmao.gitlab.io/LMAO-Mod/ its not PUBLIC public since im still working on getting it all set up, but im working on it as a place I can share progress and plans as well as provide information on how to use/extend the mod. 2
thor3222 Posted March 17 Author Posted March 17 On 3/12/2026 at 10:58 PM, DonQuiWho said: Thanks very much for taking the time to reply, and being so helpful in the explanation. Actually has given me a couple of other things to think about as a possible cause Much appreciated DQW So I gave it a look, I am not 100% sure if I was seeing the issue you were seeing or not. I was able to get the menu on all devices to like use or assign npc or whatever, but tbh I don't understand how to use that mod whatsoever. I don't get a menu after that and so much is asking me to assign a slot. Is it maybe a skyrim souls issue? maybe it doesn't play nice with unpaused menus?
DbatRT Posted March 17 Posted March 17 12 hours ago, thor3222 said: Not likely to do a Patreon, I think it would stress me out and make things feel like an obligation, but im working on a little documentation site where i have a kofi donation link for people that want to support. I’ve seen your site, and that’s exactly why I feel like you’re already doing more than enough to justify a Patreon. To avoid feeling 'obligated,' the key is simply not to overpromise. Treat it strictly as a way for people to support your passion, not as a job where you owe anyone anything. You aren't here to 'grind' for money; it’s about getting the motivation and support you deserve (which, by the way, could eventually help you outsource some tasks or hire extra help). It’s important to remember that such massive work deserves compensation. If you're feeling a bit of 'impostor syndrome' or just aren't ready yet, you could wait until you hit a milestone like version 0.4.0 or 0.5.0. That way, both you and the community will have a solid, tangible reason to see the value in supporting you. To put things in perspective, there are plenty of authors who shamelessly 'milk' their followers like Crushstation with Female Agent, who hasn't released an update in two years but keeps collecting money (just look at the F95zone threads). Compared to that, your approach is incredibly professional, especially with your focus on modularity and stability. Don’t let impostor syndrome limit you or the support you could receive. And if you ever need a break, you can always pause Patreon billing so you don't feel like you're taking 'unearned' money. I just really don't want to see you burn out. Think of Patreon as a 'Buy Me a Coffee' setup with no strings attached maybe eventually moving to a simple '1-month early access' model for public releases. Just food for thought; maybe it’ll feel more relevant in six months or so.
DonQuiWho Posted March 17 Posted March 17 7 hours ago, thor3222 said: So I gave it a look, I am not 100% sure if I was seeing the issue you were seeing or not. I was able to get the menu on all devices to like use or assign npc or whatever, but tbh I don't understand how to use that mod whatsoever. I don't get a menu after that and so much is asking me to assign a slot. Is it maybe a skyrim souls issue? maybe it doesn't play nice with unpaused menus? Thanks vm for the helpful reply Glad DM3 works for you here. I don't use Skyrim Souls so I'd rule that out. I'll have a look into 'unpaused menus' though, to see if that makes any difference that might come from other mods DQW
PENIS12345z Posted March 17 Posted March 17 i need help, when i register the mod it detects the crimes but no cities and the tolls dont work only a table at the gate. Papyrus.0.log
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