brewmasterhal Posted January 22 Posted January 22 (edited) I'm not sure where to post this, as this mod and Licenses seem to be profoundly tied together and it's unclear which parts of which mod are working and which aren't, but the systems implied by these two mods don't seem to work as intended. Posting here because World Changes is packaged with LMAO, and seems to be the primary source of the issue. I used the MCM to set the global slavery high enough to receive the Courier messages announcing the requirement for collars, clothing licenses, slavery for all females, etc. None of those licenses seem to be necessary in any way. I can stand around, fully clothed, in Dragonsreach for hours and no guards approach me in any way. I do get an approach the moment I equip a weapon or spell, but that's it - a small fine but no other punishment. No search (despite dialog to the contrary), nothing confiscated, no curse applied (despite dialog), no suppression collar equipped. No approaches related to being clothed (or nude), not wearing a collar, nothing related to slavery at all. I can also walk up and talk to guards and other NPCs, no reaction whatsoever related to any licenses or violations. The stuff related to entering/exiting the city seems to work for the most part. I do get searched, and the guard does find things like lockpicks. He does not, however, find any of my stolen items, nor apply any bounty or fine/punishment for stolen items. One thing about it that doesn't seem to work is the travel license and follower requirement. I have not been able to get the inner gate guards to prevent me from leaving without a license, or in any way require me to have a follower to leave town. I can ask if I can avoid the toll, but the guard seems to select an alternative payment from a list that I can't fully control. This appears to be intended behavior (not a bug) but it would be preferable to me if I could just directly suggest sex, or limit the guard's possible choices to just sex. Even better would be the ability to set the guard's choices by sex, e.g. male guards want sex and female guards want the player to humiliate herself somehow. Edited January 22 by brewmasterhal 1
thor3222 Posted January 23 Author Posted January 23 On 1/22/2026 at 8:56 AM, brewmasterhal said: I used the MCM to set the global slavery high enough to receive the Courier messages announcing the requirement for collars, clothing licenses, slavery for all females, etc. None of those licenses seem to be necessary in any way. I can stand around, fully clothed, in Dragonsreach for hours and no guards approach me in any way. I do get an approach the moment I equip a weapon or spell, but that's it - a small fine but no other punishment. No search (despite dialog to the contrary), nothing confiscated, no curse applied (despite dialog), no suppression collar equipped. No approaches related to being clothed (or nude), not wearing a collar, nothing related to slavery at all. I can also walk up and talk to guards and other NPCs, no reaction whatsoever related to any licenses or violations. This could be either mine or licenses - with license violations, those are handled fully by licenses, i don't touch those at all, but if they aren't approaching, it could be mine not turning it on correctly. However, the thing to note with that is once you get the messages, you have about a day to prepare before it actually kicks in. If its been over a day and should have kicked in, look at the licenses MCM - that will tell you if its actually active. If its not, something on my end may not have triggered. On 1/22/2026 at 8:56 AM, brewmasterhal said: The stuff related to entering/exiting the city seems to work for the most part. I do get searched, and the guard does find things like lockpicks. He does not, however, find any of my stolen items, nor apply any bounty or fine/punishment for stolen items. One thing about it that doesn't seem to work is the travel license and follower requirement. I have not been able to get the inner gate guards to prevent me from leaving without a license, or in any way require me to have a follower to leave town. finding stolen items isn't supported in the current version (its going to be in the next version though), nor do i apply bounties for that (I hate bounties I think they are lazy, so i only do that when I can't do anything else) - the travel license/follower requirement is a licenses thing, not a lmao thing, so i dont currently have anything in place to prevent user travel in that case, but its not out of the question On 1/22/2026 at 8:56 AM, brewmasterhal said: I can ask if I can avoid the toll, but the guard seems to select an alternative payment from a list that I can't fully control. This appears to be intended behavior (not a bug) but it would be preferable to me if I could just directly suggest sex, or limit the guard's possible choices to just sex. Even better would be the ability to set the guard's choices by sex, e.g. male guards want sex and female guards want the player to humiliate herself somehow. It is intended behavior that they pick something random, however, there is a good possibility in the future for me to set that up to allow the user to select, as I prefer setting up things to make the mod flexible to users. its not currently high on my list of priorities, but I will keep it in mind and slot it in when I can. I doubt I'll set up the ability to set the guards choices by sex, at least anytime in the foreseeable future. For performance I actually just rewrote the payments/punishments fetcher to queue up before the player even interacts with the guards, so it wouldn't know what sex the guard ends up being. I could always make another queue call for the specific gender, but female guards don't make a ton of sense in the greater context of the mod in general. It is however a reasonable request and something I'll keep in mind for further down the road. When its mostly feature complete I want to backtrack and expand the SFW features to provide an option for people who just want the utility and not the NSFW stuff, and gender selection on the guards choices may make more sense at that point, but fair warning thats a long way down the road. 1
yunuo1025 Posted January 24 Posted January 24 Hi, thanks for the great mod. I still have some questions to ask. Since I'm using "Licences" and I used "Sexy Adventure" before, hey have somthing like "vision check" feature, which crimes must be seen and reported before adding bounty. I have not seen such choices in MCM, does this mod support "vision check"? Also does this mod can be safely uninstalled or updated without starting a new game? I'm starting a long-term save so I'd like figure these out when I started this save.
thor3222 Posted January 24 Author Posted January 24 9 hours ago, yunuo1025 said: Hi, thanks for the great mod. I still have some questions to ask. Since I'm using "Licences" and I used "Sexy Adventure" before, hey have somthing like "vision check" feature, which crimes must be seen and reported before adding bounty. I have not seen such choices in MCM, does this mod support "vision check"? Also does this mod can be safely uninstalled or updated without starting a new game? I'm starting a long-term save so I'd like figure these out when I started this save. The crime detection in this mod is always by LOS. I hate when guards magically run from 10 miles away for something I did. If they don't see it, you won't be confronted for crimes. Though the next version isn't done by LOS, it will be done by Detection, so if you are sneaky you will be able to get away with more, which will improve it slightly. it probably won't be hugely noticeable generally, but should allow for players to sneak around to avoid issues if they can't avoid a crime (like nudity) I never recommend uninstalling a mod in an active playthrough, but it should be safe enough to remove. I don't add much to the main game that would cause issues and any polling i do is done through single updates so it shouldn't cause issues. However, its also not something I have tested thoroughly, so your mileage may vary. Generally I try to make it so you can continue updating while playing the same save, and i provide instructions to make that update smooth, but the next version specifically will require a new game, there is major refactoring across the board for performance reasons, and properties have been majorly remapped, scripts have been moved and in some cases renamed, etc. 2
Vollkornstulle Posted January 25 Posted January 25 How exactly does this no magic law work? I use magic in the cities all the time to restore stamina and health for UD or have more movement speed, but the guards almost never stop me. The most common spell I use is from a mod ("Apocalyptic spells" I think) and is a restoration spell called wild healing. Is restoration magic just not prosecuted? The guards are still saying "Woah woah woah! Watch the magic!". I'm not getting bad events from alteration spells either. When I tested it months ago I got the confrontation a few times with destruction magic, but never Alteration and Restoration.
thor3222 Posted January 25 Author Posted January 25 7 hours ago, Vollkornstulle said: How exactly does this no magic law work? I use magic in the cities all the time to restore stamina and health for UD or have more movement speed, but the guards almost never stop me. The most common spell I use is from a mod ("Apocalyptic spells" I think) and is a restoration spell called wild healing. Is restoration magic just not prosecuted? The guards are still saying "Woah woah woah! Watch the magic!". I'm not getting bad events from alteration spells either. When I tested it months ago I got the confrontation a few times with destruction magic, but never Alteration and Restoration. Yeah its specifically a "hostile" spell that flags it. though I don't know why I did it that way and didn't give an MCM property that gives the player the option. I might update that in the next version or two to give the player the option. 1
Vollkornstulle Posted January 25 Posted January 25 4 hours ago, thor3222 said: Yeah its specifically a "hostile" spell that flags it. though I don't know why I did it that way and didn't give an MCM property that gives the player the option. I might update that in the next version or two to give the player the option. That would probably be for the best. With mods having so many complex spells, it is probably impossible for a filter to detect every hostile spell. With Vokrii for example I have a perk that makes enemies take damage from restoration spells, so a grand healing is an insanely strong armor piercing AoE spell that also heals me fully and restores stamina. And it is not detected as hostile by this mod.
KALA_FAHAXIKI Posted January 26 Posted January 26 On 1/20/2026 at 12:38 AM, thor3222 said: 1. This MAY be a script lag issue - when I reworked the searching recently I noticed a tremendous amount of script lag I believe was being caused by my over dependence on a middle man utility quest/script. I'm not 100% sure on that, because for the npcs the activate function is not in there, and the call is just "if not player, activate", but I'll re-look at that script specifically and make sure its detatched from anything else that might be slowing it down. I haven't personally seen that one or had someone note that since very early versions but as noted, I'm working on performance now, so hopefully the next version has that fixed. (though crowd expansion mods are always tricky to predict) 2. My triggers I set up for licenses to start are single time triggers. If the user disables the license after its been triggered, it won't auto start again. If the user has them enabled, but disables them before the triggers are met, once the triggers are met the license should re-enable. 3. That would be your best bet for success, I won't officially support it, especially for the next update where EVERYTHING is moving around, but I also try desperately not to require a new save on most updates. Usually updating only requires hitting refresh mod objects on the MCM (which will hit my updater script to fix properties) and saving/reloading (to make sure new dialogues are grabbed). This next update has probably 100+ properties and functions moved from the original scripts to different ones, some scripts being swapped, name changes, etc. Your mileage may vary, but I feel like anything but a new save is going to be an enormous headache. Thanks for the super detailed reply! I’ll sync the necessary information and translate it for the Chinese community. This mod and the future plans is awesome, that’s exactly why I’m doing a manual translation instead of just using AI or machine translation. Also, some players suggested adding more immersion, like a lore reason for why slavery levels are going up, rather than it just feeling like a sudden jump based on the number of days.For example, a short scene, a dialogue, or even a letter. I figure you might already be working on something like that? Anyway, thanks again for letting me translate and share the mod. It’s really hard for a lot of players over here to access LL.
thor3222 Posted January 27 Author Posted January 27 On 1/26/2026 at 5:31 AM, KALA_FAHAXIKI said: Thanks for the super detailed reply! I’ll sync the necessary information and translate it for the Chinese community. This mod and the future plans is awesome, that’s exactly why I’m doing a manual translation instead of just using AI or machine translation. Also, some players suggested adding more immersion, like a lore reason for why slavery levels are going up, rather than it just feeling like a sudden jump based on the number of days.For example, a short scene, a dialogue, or even a letter. I figure you might already be working on something like that? Anyway, thanks again for letting me translate and share the mod. It’s really hard for a lot of players over here to access LL. Yes, there will be story elements and stuff that will unify things, on the discord we have been working through a semi plausible justification for it all, which will start coming in in the next few updates as I start adding roaming slavers and slaves and such. Long story short: Iron consulate - slavers guild. In Skyrim under the guise of being helpful stendarr people, there to keep refugees safe during the war, making treaties for trade and safety throughout skyrim. Secretly they are backed by the Thalmor, a cult of molag bal, and the East empire company to spread influence. They won't appear slavers at first, but as the game goes and the slave level progresses their disposition will change. I hope to at some point make some milestone quests for each hold introducing the consulate and important NPCs for it and locking the slave level for the holds at a certain level until the progression, trying to make it seem beneficial at first but with long term consequences. But I jump around all over between priorities so it will take some time. 2
KALA_FAHAXIKI Posted January 28 Posted January 28 9 hours ago, thor3222 said: Yes, there will be story elements and stuff that will unify things, on the discord we have been working through a semi plausible justification for it all, which will start coming in in the next few updates as I start adding roaming slavers and slaves and such. Long story short: Iron consulate - slavers guild. In Skyrim under the guise of being helpful stendarr people, there to keep refugees safe during the war, making treaties for trade and safety throughout skyrim. Secretly they are backed by the Thalmor, a cult of molag bal, and the East empire company to spread influence. They won't appear slavers at first, but as the game goes and the slave level progresses their disposition will change. I hope to at some point make some milestone quests for each hold introducing the consulate and important NPCs for it and locking the slave level for the holds at a certain level until the progression, trying to make it seem beneficial at first but with long term consequences. But I jump around all over between priorities so it will take some time. That's really awesome! 1
Lasaubia Posted February 4 Posted February 4 Just commenting to say this mod is amazing and does a great job at making being a thief much more punishing! Well, unless you use your brain of course. Mine is lacking in these regards.. 2
Onomatophobia Posted February 4 Posted February 4 Something is off - I installed the mod and now the mod dialogues interrupt for some reason. Like, a guard is deciding on a punishment - the dialogue closes and I have to talk to them again to continue. I ask a blacksmith to help with the restraints - they agree, but then the dialogue ends and if I talk to them again its reset.
Vollkornstulle Posted February 4 Posted February 4 5 hours ago, Onomatophobia said: Something is off - I installed the mod and now the mod dialogues interrupt for some reason. Like, a guard is deciding on a punishment - the dialogue closes and I have to talk to them again to continue. I ask a blacksmith to help with the restraints - they agree, but then the dialogue ends and if I talk to them again its reset. That issue mainly happens when you skip the dialogue by pressing the button that makes the next lines appear ('e' usually). You need to wait until the messages continue by themselves and then they will advance properly. I don't like it either, but that's just how it is for now.
noctred Posted February 4 Posted February 4 (edited) Are there any known issues regarding slave level increases? It's been probably 20+ days in my current game and the slave level shows 0 across the board in the World Changes MCM. Not sure if the entire mechanism is bugged or if there's a display issue in the MCM. Is there a console command I can run to check current slave levels and ensure it matches what the MCM is showing? Edited February 4 by noctred
thor3222 Posted February 5 Author Posted February 5 On 2/3/2026 at 7:31 PM, Lasaubia said: Just commenting to say this mod is amazing and does a great job at making being a thief much more punishing! Well, unless you use your brain of course. Mine is lacking in these regards.. Thanks! With the next update it will be even more punishing! 17 hours ago, Onomatophobia said: Something is off - I installed the mod and now the mod dialogues interrupt for some reason. Like, a guard is deciding on a punishment - the dialogue closes and I have to talk to them again to continue. I ask a blacksmith to help with the restraints - they agree, but then the dialogue ends and if I talk to them again its reset. 12 hours ago, Vollkornstulle said: That issue mainly happens when you skip the dialogue by pressing the button that makes the next lines appear ('e' usually). You need to wait until the messages continue by themselves and then they will advance properly. I don't like it either, but that's just how it is for now. Yes, I am working through some final debugging on this stuff, I discovered there was some underlying script lag that made this happen more than expected, and I rewrote the entire script structure. The next version should close those dialogues much less - it sometimes still happens but should happen less. The blacksmith issues are known as well, I'm working through those and will have them fixed before next update. 11 hours ago, noctred said: Are there any known issues regarding slave level increases? It's been probably 20+ days in my current game and the slave level shows 0 across the board in the World Changes MCM. Not sure if the entire mechanism is bugged or if there's a display issue in the MCM. Is there a console command I can run to check current slave levels and ensure it matches what the MCM is showing? I had someone else report this today, so I'll be looking into this and make sure its ticking up as it should daily. I'll also note in the next version you will be able to check and raise/lower slave levels as you desire in the mcm.
AylaElfie Posted February 5 Posted February 5 (edited) 1 hour ago, thor3222 said: Thanks! With the next update it will be even more punishing! I share the sentiment, love the less forgiving thievery. Any chance you could implement something akin to Sexlab Survival's pickpocketing consequences? If I recall there were a few punishments including rape, forced drugs, forced devious devices, and reciprocal stealing. I understand if it's outside of the scope of the mod, but it's a lot more interesting than immediately having guards practically warp to your location and give you the same jail or die shtick. I do think SLS's implementation could have used more variance, but it was great for the time. Perhaps some implementation with the Struggling QTE mod and some buffs from your pickpocket/lockpick/sneak skills could make things more interesting. Either way, I love what you're doing with this mod. Survival was one of the greatest LL mods, and it was a shame to see it abandoned. It did have many intrusive edits and instances of bloat though. I look forward to seeing what you come up with! Edited February 5 by AylaElfie
thor3222 Posted February 5 Author Posted February 5 8 hours ago, AylaElfie said: I share the sentiment, love the less forgiving thievery. Any chance you could implement something akin to Sexlab Survival's pickpocketing consequences? If I recall there were a few punishments including rape, forced drugs, forced devious devices, and reciprocal stealing. I understand if it's outside of the scope of the mod, but it's a lot more interesting than immediately having guards practically warp to your location and give you the same jail or die shtick. I do think SLS's implementation could have used more variance, but it was great for the time. Perhaps some implementation with the Struggling QTE mod and some buffs from your pickpocket/lockpick/sneak skills could make things more interesting. Either way, I love what you're doing with this mod. Survival was one of the greatest LL mods, and it was a shame to see it abandoned. It did have many intrusive edits and instances of bloat though. I look forward to seeing what you come up with! it’s on my list for sure as a “sooner rather than later” sort of thing. I want to take over all base game non violent crime behavior ultimately, and theft/picking pockets is at the front of my mind. I need to build the “noise crime” system I’ve been putting off for pickpocketing specifically. Guards should confront a pickpocketer immediately if they see it happen obviously, but I want the guards to come over and look for a culprit if someone else notices you and snitches. (violent crimes I’m likely keeping off my plate just cause it’s terrible writing to let someone get away with murder for like sex lol) 2
AylaElfie Posted February 5 Posted February 5 (edited) 4 hours ago, thor3222 said: it’s on my list for sure as a “sooner rather than later” sort of thing. I want to take over all base game non violent crime behavior ultimately, and theft/picking pockets is at the front of my mind. I need to build the “noise crime” system I’ve been putting off for pickpocketing specifically. Guards should confront a pickpocketer immediately if they see it happen obviously, but I want the guards to come over and look for a culprit if someone else notices you and snitches. (violent crimes I’m likely keeping off my plate just cause it’s terrible writing to let someone get away with murder for like sex lol) Yeah, definitely can't use sex to get away with literally everything haha. Your system sounds good to me. I'll just throw out a couple more ideas for potential outcomes: If no guards are around, perhaps the victim simply takes matters into their own hands like in SLS, attempting to restrain you and then punish you with rape/drugs/spanks/stealing from you. Having them steal your clothes would probably work well here. Logically this shouldn't result in a bounty as the guards wouldn't be informed in this case. The victim calls for the guards and attempts to grapple/restrain you (a la baka's Horrible Harrassment) while they make their way to you. If you don't get away in time, a guard confronts you and decides on a punishment. From there, it could go multiple ways The guard deals with it and chooses a punishment (maybe multiple): Simple imprisonment License confiscation Forced devious devices Forced tenure as a Public Whore Forced tattoos/body writing branding you as a thief for everyone to see- these would not only rack up reputation via Sexual Fame, but they could also impart lasting sneak debuffs in towns (implying the citizens are much wiser to your antics) Forced into stocks/some other contraption and used repeatedly by a queue of disapproving citizens similar to Naked Defeat The guard asks the victim what they think would be a suitable punishment: Give a degrading public apology, getting on your knees, begging for forgiveness, and promising you won't do it again Give a more intimate apology, crawling over to the victim and making it up to them by servicing them (consensual animations) Get roughly used (nonconsensual) Get tag teamed by the guard and the victim Get gangbanged by any nearby dutiful citizens willing to participate in doling out punishment. The victim doesn't necessarily have to participate in this; perhaps they would enjoy watching it instead. Get your armor/clothing license "redesignated" as a bikini license- the citizens are tired of your conservative outfits, and it's harder to hide stolen goods under a tiny thong. Maybe this would be better suited under the outcomes handled by the guards, idk. Of course, these punishments could all be weighed based off of the slavery level system you have set up as well. They might not all be feasible or easy to implement (I don't really know the scripting side of things), but I figured I'd share regardless. Edited February 5 by AylaElfie 1
thor3222 Posted February 5 Author Posted February 5 28 minutes ago, AylaElfie said: Yeah, definitely can't use sex to get away with literally everything haha. Your system sounds good to me. I'll just throw out a couple more ideas for potential outcomes: If no guards are around, perhaps the victim simply takes matters into their own hands like in SLS, attempting to restrain you and then punish you with rape/drugs/spanks/stealing from you. Having them steal your clothes would probably work well here. Logically this shouldn't result in a bounty as the guards wouldn't be informed in this case. The victim calls for the guards and attempts to grapple/restrain you (a la baka's Horrible Harrassment) while they make their way to you. If you don't get away in time, a guard confronts you and decides on a punishment. From there, it could go multiple ways The guard deals with it and chooses a punishment (maybe multiple): Simple imprisonment License confiscation Forced devious devices Forced tenure as a Public Whore Forced tattoos/body writing branding you as a thief for everyone to see- these would not only rack up reputation via Sexual Fame, but they could also impart lasting sneak debuffs in towns (implying the citizens are much wiser to your antics) Forced into stocks/some other contraption and used repeatedly by a queue of disapproving citizens similar to Naked Defeat The guard asks the victim what they think would be a suitable punishment: Give a degrading public apology, getting on your knees, begging for forgiveness, and promising you won't do it again Give a more intimate apology, crawling over to the victim and making it up to them by servicing them (consensual animations) Get roughly used (nonconsensual) Get tag teamed by the guard and the victim Get gangbanged by any nearby dutiful citizens willing to participate in doling out punishment. The victim doesn't necessarily have to participate in this; perhaps they would enjoy watching it instead. Get your armor/clothing license "redesignated" as a bikini license- the citizens are tired of your conservative outfits, and it's harder to hide stolen goods under a tiny thong. Maybe this would be better suited under the outcomes handled by the guards, idk. Of course, these punishments could all be weighed based off of the slavery level system you have set up as well. They might not all be feasible or easy to implement (I don't really know the scripting side of things), but I figured I'd share regardless. Yeah I HATE bounties as a punishment, they are basically meaningless - I plan to take over the bounty system entirely, allowing the player to set a minimum bounty for the guards to even know about you, as well as a max, where if you fall in between those you can get a normal punishment to clear your bounty, above that, it is going to be limited to extremely harsh punishments, mainly jail (but the harsheness there obvi depends on your prison mods) I really like the idea of the victim being involved - doing some sort of grab animation is doable but tricky so might be something I put in my pocket for down the road. The idea of being forced to apologize/grovel to the victim is extremely intriguing, and is something i am going to prioritize on that. probably won't be something that happens when the crime is first handled, but that's an extremely good idea I really like. citizen punishments in general are a concept i need to think about. They would be simpler ones, cause as I want to make the world make sense, I wouldn't want to do citizens doing tats/drugs on players (drugs are illegal, and why would they have tools for tats? devices are borderline, and may be simple devices - maybe they collar you, and you can convince them to unlock you, etc), sex could work, but should be a higher slave level sort of thing. Stripping? absolutely. Spanking? probably. Whipping? maybe... Lots to think about, lots of potential, and I appreciate it! 2
Lasaubia Posted February 5 Posted February 5 (edited) 1 hour ago, thor3222 said: Yeah I HATE bounties as a punishment, they are basically meaningless - I plan to take over the bounty system entirely, allowing the player to set a minimum bounty for the guards to even know about you, as well as a max, where if you fall in between those you can get a normal punishment to clear your bounty, above that, it is going to be limited to extremely harsh punishments, mainly jail (but the harsheness there obvi depends on your prison mods) I really like the idea of the victim being involved - doing some sort of grab animation is doable but tricky so might be something I put in my pocket for down the road. The idea of being forced to apologize/grovel to the victim is extremely intriguing, and is something i am going to prioritize on that. probably won't be something that happens when the crime is first handled, but that's an extremely good idea I really like. citizen punishments in general are a concept i need to think about. They would be simpler ones, cause as I want to make the world make sense, I wouldn't want to do citizens doing tats/drugs on players (drugs are illegal, and why would they have tools for tats? devices are borderline, and may be simple devices - maybe they collar you, and you can convince them to unlock you, etc), sex could work, but should be a higher slave level sort of thing. Stripping? absolutely. Spanking? probably. Whipping? maybe... Lots to think about, lots of potential, and I appreciate it! I love where your head is at with regards to the writing aspect of this! One of the things I noticed and has got me excited is your greater world/quest/lore integration so that it's not just WHAM porno skyrim game but an attempt to make things make sense. I'm sure you'll do a good job considering what you've written already is pretty solid but I would be remiss if I didn't mention this. PLEASE don't write lines/stuff like a bad porno! Sloppy/milquetoast writing always kills my enjoyment in a mod, lewd or otherwise. I'd even be happy to help with the writing element.. I promise I don't mean this as an attack at you of course! Just a more general criticism of a lot mods I see. Tactful and prudent lewd writing is what gives stuff true artistic merit.. Okay, I'm getting off my high horse! Thanks again for your continued work! Edited February 5 by Lasaubia 1
AylaElfie Posted February 5 Posted February 5 2 hours ago, thor3222 said: I really like the idea of the victim being involved - doing some sort of grab animation is doable but tricky so might be something I put in my pocket for down the road. The idea of being forced to apologize/grovel to the victim is extremely intriguing, and is something i am going to prioritize on that. probably won't be something that happens when the crime is first handled, but that's an extremely good idea I really like. I'm glad you like it! I suppose you could have the apology task assigned to you by a guard after the fact as a mini quest of sorts that is timed. Of course, if you failed to show adequate sincerity or took too long to apologize, there would be more repercussions. I'm sure you could branch the quest out a lot from there, with different NPCs having different levels of pushiness and different requests for you to prove your regret. The prospect of the NPC ratting you out to the guard for not doing a good enough job could coerce the PC into doing many things. Some more apology scenarios since I can't contain myself: 1. Apology blowjob with CumSwallowNeeds integration: The NPC might not be satisfied if you spit his cum out. Maybe he will already decide you are insincere after this, or maybe he'll demand a go at your pussy too in order to keep him silent. 2. Crawl of shame: The NPC takes you for a walk around the town with you crawling behind them naked or barely clothed, perhaps on a leash. Any passersby may demand an explanation for the lewd display, in which you should probably tell them that you are being taught a lesson for being a naughty thief. 3. Simple degradation task: Just like in SLS, the NPC might have you approach random citizens in town and tell them what a stupid whore, silly ditz, etc. you are. Failing to read your assigned script properly or holding back on your own degradation could lead to failure. 4. Fake date: The NPC wants you to pose as their loving girlfriend/wife for a night out at the tavern. You'll be expected to share kisses, be agreeable and giggly in conversation, and generally dote on your "date." Maybe the date will have a dress code (heels/bikinis/slutty clothes). Maybe they'll expect you to sit in their lap as well. They'll expect you to drink plenty with them. Perhaps the strong drink might even make you pliable enough to accept when they have you rent out the room to have passionate, loving sex in. Perhaps there was even something slipped into all that wine you drank that makes your resistance crumble and your arousal flare up. 5. Opportunism: Maybe the NPC will want to take advantage of your sticky fingers for their own benefit. They might task you to steal something valuable from someone's home or their pockets. Perhaps they're motivated by rivalry, or simple greed. Either way, you'll have to do the dirty work for them. Best not get caught or you'll have yet another angry citizen on your case. The guards surely won't believe you if you told them that you were ordered to do it either. 6. Free Use contract: The NPC will present you with a contract to sign giving them free reign over your body for x amount of days. Perhaps you can negotiate with them to change the terms. You might be able to agree that your pussy is off limits, but that could lengthen the duration of your agreement. Conversely, maybe you can haggle for a shorter contract period by putting all your holes up on offer. Perhaps that was no ordinary contract you signed, and rather one that magically seals your ability to resist. Either way, you're probably not going to be prepared when you're out shopping and suddenly bent over a market stall with a hard dick shoved inside you. This scenario would obviously be for higher slave levels. 7. Repentance: The NPC wants you to apologize not just to them, but to the gods as well. They'll accompany you to the temple and have you prostrate yourself before the altar, begging for forgiveness. Once again, you'll have a "script" to read that you best get right. Perhaps they'll throw in some spanking as another corrective measure. 2 hours ago, thor3222 said: citizen punishments in general are a concept i need to think about. They would be simpler ones, cause as I want to make the world make sense, I wouldn't want to do citizens doing tats/drugs on players (drugs are illegal, and why would they have tools for tats? devices are borderline, and may be simple devices - maybe they collar you, and you can convince them to unlock you, etc), sex could work, but should be a higher slave level sort of thing. Stripping? absolutely. Spanking? probably. Whipping? maybe... I agree for the most part. I do think that the type of character to immediately take your punishment into their own hands though could believably have some illicit drugs though. I think linking it to NPC morality would be pretty immersive, though I'm not sure how extensively Bethesda defined the morality of various NPCs. Like, it would make sense for some sleazy scum like Jaree-Ra to drug you, but I can't imagine Jon Battle-Born or some other outwardly honorable guy doing it.
thor3222 Posted February 6 Author Posted February 6 4 hours ago, Lasaubia said: I love where your head is at with regards to the writing aspect of this! One of the things I noticed and has got me excited is your greater world/quest/lore integration so that it's not just WHAM porno skyrim game but an attempt to make things make sense. I'm sure you'll do a good job considering what you've written already is pretty solid but I would be remiss if I didn't mention this. PLEASE don't write lines/stuff like a bad porno! Sloppy/milquetoast writing always kills my enjoyment in a mod, lewd or otherwise. I'd even be happy to help with the writing element.. I promise I don't mean this as an attack at you of course! Just a more general criticism of a lot mods I see. Tactful and prudent lewd writing is what gives stuff true artistic merit.. Okay, I'm getting off my high horse! Thanks again for your continued work! Thank you! Yeah I want to do my best for this sort of porny skyrim world can make sense, and that means avoiding silly porn logic. there should be reason and logic behind everything as much as possible. Don't get me wrong, there will be moments of silliness but I want that to be an exception, not a rule. But yeah, morality to trigger it would be a good concept. morality in the npcs is not defined well unfortunately, but it wouldn't be difficult to get a few simple morality keywords built and have a lore nerd go through and pick and choose characters who are exceptionally moral and heavily immoral ones, and using those for variance
thor3222 Posted February 6 Author Posted February 6 2 hours ago, AylaElfie said: I'm glad you like it! I suppose you could have the apology task assigned to you by a guard after the fact as a mini quest of sorts that is timed. Of course, if you failed to show adequate sincerity or took too long to apologize, there would be more repercussions. I'm sure you could branch the quest out a lot from there, with different NPCs having different levels of pushiness and different requests for you to prove your regret. The prospect of the NPC ratting you out to the guard for not doing a good enough job could coerce the PC into doing many things. Some more apology scenarios since I can't contain myself: 1. Apology blowjob with CumSwallowNeeds integration: The NPC might not be satisfied if you spit his cum out. Maybe he will already decide you are insincere after this, or maybe he'll demand a go at your pussy too in order to keep him silent. 2. Crawl of shame: The NPC takes you for a walk around the town with you crawling behind them naked or barely clothed, perhaps on a leash. Any passersby may demand an explanation for the lewd display, in which you should probably tell them that you are being taught a lesson for being a naughty thief. 3. Simple degradation task: Just like in SLS, the NPC might have you approach random citizens in town and tell them what a stupid whore, silly ditz, etc. you are. Failing to read your assigned script properly or holding back on your own degradation could lead to failure. 4. Fake date: The NPC wants you to pose as their loving girlfriend/wife for a night out at the tavern. You'll be expected to share kisses, be agreeable and giggly in conversation, and generally dote on your "date." Maybe the date will have a dress code (heels/bikinis/slutty clothes). Maybe they'll expect you to sit in their lap as well. They'll expect you to drink plenty with them. Perhaps the strong drink might even make you pliable enough to accept when they have you rent out the room to have passionate, loving sex in. Perhaps there was even something slipped into all that wine you drank that makes your resistance crumble and your arousal flare up. 5. Opportunism: Maybe the NPC will want to take advantage of your sticky fingers for their own benefit. They might task you to steal something valuable from someone's home or their pockets. Perhaps they're motivated by rivalry, or simple greed. Either way, you'll have to do the dirty work for them. Best not get caught or you'll have yet another angry citizen on your case. The guards surely won't believe you if you told them that you were ordered to do it either. 6. Free Use contract: The NPC will present you with a contract to sign giving them free reign over your body for x amount of days. Perhaps you can negotiate with them to change the terms. You might be able to agree that your pussy is off limits, but that could lengthen the duration of your agreement. Conversely, maybe you can haggle for a shorter contract period by putting all your holes up on offer. Perhaps that was no ordinary contract you signed, and rather one that magically seals your ability to resist. Either way, you're probably not going to be prepared when you're out shopping and suddenly bent over a market stall with a hard dick shoved inside you. This scenario would obviously be for higher slave levels. 7. Repentance: The NPC wants you to apologize not just to them, but to the gods as well. They'll accompany you to the temple and have you prostrate yourself before the altar, begging for forgiveness. Once again, you'll have a "script" to read that you best get right. Perhaps they'll throw in some spanking as another corrective measure. I agree for the most part. I do think that the type of character to immediately take your punishment into their own hands though could believably have some illicit drugs though. I think linking it to NPC morality would be pretty immersive, though I'm not sure how extensively Bethesda defined the morality of various NPCs. Like, it would make sense for some sleazy scum like Jaree-Ra to drug you, but I can't imagine Jon Battle-Born or some other outwardly honorable guy doing it. I like cumswallowneeds a lot, and i should look into how to determine that hook. So one of the next mechanics im building is the "escort system" - allowing npcs to take you places in various different ways lead, follow, tp, etc. with the goal of making it not just some boring ai follow system that is tedious, but introducing random events and npc behaviors to provide variance. I didn't think about crawling but that might be an occasional thing, i like that idea. 3 I have something similar already with begging, though that whole system needs expansion and polish, as well as its attached crime triggering 4-7 I don't think fit my writing style in a way where i could add those, but 7 in particular might be a thing in the solitude "kennel" when i get to that. but i try to build everything in a way to allow me to expand in the future, so when i get to that we will see what i decide to add. 3
Plaguetard2.0 Posted February 6 Posted February 6 Just wanna double check that there is no animation currently for the gate search... correct? That looks like it won't be around until 0.5 if I'm reading it right? Came here to see if I was missing something.
thor3222 Posted February 6 Author Posted February 6 17 minutes ago, Plaguetard2.0 said: Just wanna double check that there is no animation currently for the gate search... correct? That looks like it won't be around until 0.5 if I'm reading it right? Came here to see if I was missing something. There are animations currently, though you might want to wait till I drop the new version this weekend, as the search behavior is greatly improved and has about double the animations of the current version. (and will require a new game or save that hasn't had LMAO on it before) I need to clean up the modpage with it cause i've been hopping around dev priorities for a while. 2
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