thor3222 Posted February 9 Author Posted February 9 58 minutes ago, bubba999 said: Going to finally try this mod.... however Steelfeathers isn't compatible with my GOG AE version. I'm going to try it anyway.... What could I be missing? 7 minutes ago, value_undefined said: It was 4 comments up... Yup! and the version just updated shortly ago wraps it so it won't throw errors outside of the initial call either. 1
obscured Posted February 9 Posted February 9 So I cant seem to change certain settings in the world changes config. Mainly the npc being affected by the rules, the old person or child settings and the License costs. They are default 0 and wont change. Everything else seems fine.
thor3222 Posted February 10 Author Posted February 10 3 hours ago, obscured said: So I cant seem to change certain settings in the world changes config. Mainly the npc being affected by the rules, the old person or child settings and the License costs. They are default 0 and wont change. Everything else seems fine. Hmmmm I can't replicate this - you are on a new game, yes? if so can i get your papy logs when you try to change them?
obscured Posted February 10 Posted February 10 5 hours ago, thor3222 said: Hmmmm I can't replicate this - you are on a new game, yes? if so can i get your papy logs when you try to change them? I am using the Nefaram mod pack which has its own starting save as a default. It seems to work fine with most over mods that say they need a new game. Only had problems with Unforgiving Devices in that regard. I did have this happen with a couple of the settings before in the last major ver but then it just worked. If it cant be fixed I may just roll back to the previous ver.
KALA_FAHAXIKI Posted February 10 Posted February 10 Thank you for your Update. I just wanted to confirm a couple of things regarding the current version: Is Hydra Slavegirls now completely obsolete/no longer required? Also, is there a way to decrease the slave level now (without using console commands)?
obscured Posted February 10 Posted February 10 Update on the menu problem, started a proper new game and the problem still exists. the only mod I dont have is that Steelfeathers because its incompatable, but that shouldnt be whats causing it.
thor3222 Posted February 10 Author Posted February 10 3 hours ago, KALA_FAHAXIKI said: Thank you for your Update. I just wanted to confirm a couple of things regarding the current version: Is Hydra Slavegirls now completely obsolete/no longer required? Also, is there a way to decrease the slave level now (without using console commands)? deprecated, never been required. working on a new spin on that. Yes, there are mcm options to adjust slave level on a per city or global basis. 3 hours ago, obscured said: Update on the menu problem, started a proper new game and the problem still exists. the only mod I dont have is that Steelfeathers because its incompatable, but that shouldnt be whats causing it. Its nothing to do with Nefarim or steelfeathers (the menu is custom and steelfeathers is only used in the stolen goods crime), and a real "new game" only matters if you had a previous version of LMAO installed. I really need to see the papyrus logs from a run where you are seeing this issue, it would tell me what is happening I think. All I can do on my end is startup the game and try the settings, and if the settings work, there is nothing I can do. I did that, and the settings worked for me, so there is an error you are seeing I am not. I need those logs to fix it.
loonetrooper Posted February 10 Posted February 10 The guards have no dialoge option after i get the message that the gate is locked.
DbatRT Posted February 10 Posted February 10 (edited) Hi, great mod! I have a request and an idea for a feature: dynamic license activation based on various factors. For example, temporary enabling of the Armor License or Clothing License after being in prison as a repressive measure aimed at preventing recidivism and replenishing the city's budget. So, after release from prison, you'd have to pay extra for the license (which would serve as a good warning to prevent future offenses), or if you don't have the money, it would be a good humiliating lesson. Alternatively, we could integrate Sexlab Sexual Fame Reloaded more closely with world events. For example, as rumors reach the city and locals learn of your debauchery, they could vote to ban you from wearing clothes (you may to buy an expensive license to fill the city treasury). The main goal is to ensure the player's fame has tangible consequences. Guards could also become more aggressive, making unreasonable or humiliating demands. Knowing the player's poor reputation, the guards would feel untouchable - believing the public will blame the player rather than the guard, allowing them to abuse their power for 'fun' with impunity. We could also trigger Public Whore functionality and quests under specific conditions, perhaps as an alternative to jail time. Another idea: Abigail could frame the player. If Abigail gets into trouble in Whiterun (debts, insulting a noble, or theft), she could shift the blame onto the player by misleading both the player and the authorities. As a result of her deception, the player is forced into the 'Public Whore' role to pay off the debt or serve the sentence meant for Abigail. P.S Just thinking out loud, but I feel like mods on LoversLab really lack deep integration with one another. This is especially true for Sexlab Sexual Fame Reloaded, which almost no one seems to utilize. Edited February 10 by DbatRT 3
obscured Posted February 10 Posted February 10 1 hour ago, thor3222 said: Its nothing to do with Nefarim or steelfeathers (the menu is custom and steelfeathers is only used in the stolen goods crime), and a real "new game" only matters if you had a previous version of LMAO installed. I really need to see the papyrus logs from a run where you are seeing this issue, it would tell me what is happening I think. All I can do on my end is startup the game and try the settings, and if the settings work, there is nothing I can do. I did that, and the settings worked for me, so there is an error you are seeing I am not. I need those logs to fix it. I think this is the correct file. I booted the game up and messed with the bugged settings and this is the latest log generated after saving and exiting. Papyrus.0.log 1
steelmagpie Posted February 10 Posted February 10 This is one of the few mods I don't mind starting a new game for.. The updates always make it worth my time ... great mod and love where it is heading too. 1
steelmagpie Posted February 10 Posted February 10 43 minutes ago, DbatRT said: Hi, great mod! I have a request and an idea for a feature: dynamic license activation based on various factors. For example, temporary enabling of the Armor License or Clothing License after being in prison as a repressive measure aimed at preventing recidivism and replenishing the city's budget. So, after release from prison, you'd have to pay extra for the license (which would serve as a good warning to prevent future offenses), or if you don't have the money, it would be a good humiliating lesson. Alternatively, we could integrate Sexlab Sexual Fame Reloaded more closely with world events. For example, as rumors reach the city and locals learn of your debauchery, they could vote to ban you from wearing clothes (you may to buy an expensive license to fill the city treasury). The main goal is to ensure the player's fame has tangible consequences. Guards could also become more aggressive, making unreasonable or humiliating demands. Knowing the player's poor reputation, the guards would feel untouchable - believing the public will blame the player rather than the guard, allowing them to abuse their power for 'fun' with impunity. We could also trigger Public Whore functionality and quests under specific conditions, perhaps as an alternative to jail time. Another idea: Abigail could frame the player. If Abigail gets into trouble in Whiterun (debts, insulting a noble, or theft), she could shift the blame onto the player by misleading both the player and the authorities. As a result of her deception, the player is forced into the 'Public Whore' role to pay off the debt or serve the sentence meant for Abigail. P.S Just thinking out loud, but I feel like mods on LoversLab really lack deep integration with one another. This is especially true for Sexlab Sexual Fame Reloaded, which almost no one seems to utilize. I like the idea of needing a clothes licence on jail release too. Especially as my rags are super skimpy and attract a lot of attention making getting the licence or be naked a must. Rags or some other skimpy release clothing could be exempt from clothes licence but cause extra "Guards attention" Could be fun too if the guards liked to lock our poor vulnerable players in furniture as a punishment too.. I realize a lot of this is hard to do or maybe impossible but hope the ideas can launch makeable ones you can make..Thanks
thor3222 Posted February 10 Author Posted February 10 1 hour ago, obscured said: I think this is the correct file. I booted the game up and messed with the bugged settings and this is the latest log generated after saving and exiting. Papyrus.0.logUnavailable excellent! im seeing mcm related errors in here, i'll give this a look later and try to track down and resolve those, keep an eye out for the next update.
thor3222 Posted February 10 Author Posted February 10 1 hour ago, loonetrooper said: The guards have no dialoge option after i get the message that the gate is locked. None at all? On first encounter there is basically 2 dialogues, one is a why - follow up with the why and it should let you do things normally. However, if its after curfew (night time) they won't let you in, thats expected. If its the first whiterun gate encounter, just do the normal dragonborn stuff.
thor3222 Posted February 10 Author Posted February 10 1 hour ago, DbatRT said: Hi, great mod! I have a request and an idea for a feature: dynamic license activation based on various factors. For example, temporary enabling of the Armor License or Clothing License after being in prison as a repressive measure aimed at preventing recidivism and replenishing the city's budget. So, after release from prison, you'd have to pay extra for the license (which would serve as a good warning to prevent future offenses), or if you don't have the money, it would be a good humiliating lesson. Alternatively, we could integrate Sexlab Sexual Fame Reloaded more closely with world events. For example, as rumors reach the city and locals learn of your debauchery, they could vote to ban you from wearing clothes (you may to buy an expensive license to fill the city treasury). The main goal is to ensure the player's fame has tangible consequences. Guards could also become more aggressive, making unreasonable or humiliating demands. Knowing the player's poor reputation, the guards would feel untouchable - believing the public will blame the player rather than the guard, allowing them to abuse their power for 'fun' with impunity. We could also trigger Public Whore functionality and quests under specific conditions, perhaps as an alternative to jail time. Another idea: Abigail could frame the player. If Abigail gets into trouble in Whiterun (debts, insulting a noble, or theft), she could shift the blame onto the player by misleading both the player and the authorities. As a result of her deception, the player is forced into the 'Public Whore' role to pay off the debt or serve the sentence meant for Abigail. P.S Just thinking out loud, but I feel like mods on LoversLab really lack deep integration with one another. This is especially true for Sexlab Sexual Fame Reloaded, which almost no one seems to utilize. Prison release and SLSFR fame levels are really interesting trigger ideas for licenses. I am not sure the complexity of detecting the prison release, but I already have base level SLSFR integration, that would be a really nice check addition that would be relatively easy to add. I'll give that a look. The guards being more aggressive and unreasonable is part of the plan - needs more harsher punishments, but that is one of the next things on the list (I need to build escort tools to bring the player places, which is #1, more punishments is #2) I need to check my notes but I have a like 10 point storyline plan with Abigail planned out, she is more going to mirror the players descent, but I do think i had plans to have her try to shift blame towards the dragonborn. Public whore integration is definitely in the plans 2
thor3222 Posted February 10 Author Posted February 10 54 minutes ago, steelmagpie said: This is one of the few mods I don't mind starting a new game for.. The updates always make it worth my time ... great mod and love where it is heading too. Appreciate it! 45 minutes ago, steelmagpie said: I like the idea of needing a clothes licence on jail release too. Especially as my rags are super skimpy and attract a lot of attention making getting the licence or be naked a must. Rags or some other skimpy release clothing could be exempt from clothes licence but cause extra "Guards attention" Could be fun too if the guards liked to lock our poor vulnerable players in furniture as a punishment too.. I realize a lot of this is hard to do or maybe impossible but hope the ideas can launch makeable ones you can make..Thanks Yeah never considered that but its a cool condition trigger so i'll definitely be looking into it. 1
thor3222 Posted February 10 Author Posted February 10 1 hour ago, obscured said: I think this is the correct file. I booted the game up and messed with the bugged settings and this is the latest log generated after saving and exiting. Papyrus.0.log 864.37 kB · 1 download So with this, actually you have some odd issues - its saying a bunch of things aren't the right type. Do you have anything overwriting the files in this mod? I use a unique naming scheme so it shouldn't be possible but its not recognizing the "WC_NPC_Controller" specifically, as well as a few other items.
obscured Posted February 10 Posted February 10 1 hour ago, thor3222 said: So with this, actually you have some odd issues - its saying a bunch of things aren't the right type. Do you have anything overwriting the files in this mod? I use a unique naming scheme so it shouldn't be possible but its not recognizing the "WC_NPC_Controller" specifically, as well as a few other items. Well fuck me sideways. Yeah it was a problem with files been overwriten. Had use Eslifier on the old ver and some files were still in the folder... (I thought the rescan would delete them...) Thanks for helping cuz I would never of figured it out. 1
Mashi Posted February 10 Posted February 10 (edited) Not sure if it's my install being at the absolute mod limit (and scripting lagging out) or an incompatibility but can someone double check to see if this and Deviously Enslaved Continued SE are playing nicely together (yes I realize there is some overlap between the mods). DEC on my install hangs on events, though gives CDDE notices for combat stopping mod interactions. It works with LMAO disabled though with both follower dialog going off and world event interactions with NPC's. edit: so some more playing around, first disabling then clearing orphans/script refs out. Letting LMAO do its thing, saving, then re-enabling seems to have caused CRDE to start firing. More testing ahead. edit2: Seems to now be fully working, had to put DEC SE right to the bottom of the list for it to work with LMAO active. Edited February 11 by Mashi extra 2
thor3222 Posted February 11 Author Posted February 11 17 hours ago, Mashi said: Not sure if it's my install being at the absolute mod limit (and scripting lagging out) or an incompatibility but can someone double check to see if this and Deviously Enslaved Continued SE are playing nicely together (yes I realize there is some overlap between the mods). DEC on my install hangs on events, though gives CDDE notices for combat stopping mod interactions. It works with LMAO disabled though with both follower dialog going off and world event interactions with NPC's. edit: so some more playing around, first disabling then clearing orphans/script refs out. Letting LMAO do its thing, saving, then re-enabling seems to have caused CRDE to start firing. More testing ahead. edit2: Seems to now be fully working, had to put DEC SE right to the bottom of the list for it to work with LMAO active. Wonderful! I am glad you got that figured out - there is nothing that I know of that would cause any sort of conflict between the two, I don't overwrite really anything, its mostly just new stuff 1
Mashi Posted February 11 Posted February 11 42 minutes ago, thor3222 said: Wonderful! I am glad you got that figured out - there is nothing that I know of that would cause any sort of conflict between the two, I don't overwrite really anything, its mostly just new stuff Yep. It plays very nicely together with it especially adding the world slavers and city slavers around making Skyrim a repressive place. Will enjoy seeing how this mod fleshes out and ties with everything. 1
Onomatophobia Posted February 12 Posted February 12 Tried starting a new game, and the kennel crash is still here. A few points from there: doesnt seem like the mandatory nudity rule works for the npcs, even though the guards react to me breaking the rule do I need to enable license for that in Licenses - Player Opression? I have Advanced Nudity Detection and the guards still think gloves and boots break the rule, is this normal?
thor3222 Posted February 12 Author Posted February 12 3 hours ago, Onomatophobia said: Tried starting a new game, and the kennel crash is still here. A few points from there: doesnt seem like the mandatory nudity rule works for the npcs, even though the guards react to me breaking the rule do I need to enable license for that in Licenses - Player Opression? I have Advanced Nudity Detection and the guards still think gloves and boots break the rule, is this normal? kennel right now is in a “expect bugs” state. The version pushed up yesterday I actually added some blocking dialogue to prevent the player for going down for now, my ck isn’t loading the cell so I created a new lighter modlist so I can work on it again. It will be fixed in the next major update with more content. The mandatory nudity rule SHOULD work - though there have been questions about if they work in interiors or not, additionally, they only check for these rules daily or when you switch cities, so try waiting or moving. Forced nudity has no license Assuming in context of the required nudity law…. Possibly. The detection is pure keywords and slots now. My guess is it’s not finding body keywords correctly but it’s finding something in one of the leg and arm slots I check 1
Kanlaon Posted February 12 Posted February 12 Hello, I do not have Devious Devices installed in my current MO2 Profile. Because of that I got a lot of script errors in my papyrus log. Maybe it is possible to find a better solution than that from your LMAO_devices_script: ;makes sure we have all needed device keywords Function GetDeviousKeywords() if zadQuest == None zadQuest = Quest.GetQuest("zadQuest") if zadQuest != None zL = zadQuest as zadLibs endif endif zad_DeviousHood = zL.zad_DeviousHood; Keyword.GetKeyword("zad_DeviousHood") ... ... I am not sure if it is really necessary to actively assign this keywords in your mod. For a lot of Forms the defalt assignment is already 'None'. Is possible to create some kind of wrapper function ? Regards
thor3222 Posted February 12 Author Posted February 12 1 hour ago, Kanlaon said: Hello, I do not have Devious Devices installed in my current MO2 Profile. Because of that I got a lot of script errors in my papyrus log. Maybe it is possible to find a better solution than that from your LMAO_devices_script: ;makes sure we have all needed device keywords Function GetDeviousKeywords() if zadQuest == None zadQuest = Quest.GetQuest("zadQuest") if zadQuest != None zL = zadQuest as zadLibs endif endif zad_DeviousHood = zL.zad_DeviousHood; Keyword.GetKeyword("zad_DeviousHood") ... ... I am not sure if it is really necessary to actively assign this keywords in your mod. For a lot of Forms the defalt assignment is already 'None'. Is possible to create some kind of wrapper function ? Regards Yeah I just rewrote the devices controller so that musta slipped through the cracks, can you send me your papy logs so I can make sure they all get resolved?
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