thor3222 Posted February 28 Author Posted February 28 (edited) 24 minutes ago, heilhobo said: Papyrus.0.log 1.34 MB · 0 downloads Papyrus.2.log 10.2 kB · 0 downloads Papyrus.1.log 187.48 kB · 0 downloads Just threw in the three logs from my most recent session. Idk if that looks normal Oh yeah, you are missing straight up 100 bazillion variables. im going to push up a new version shortly with a couple simple fixes that other people have helped me find, try that. if you are still erroring after that, send me a papy log again, I might upload the same file in this thread, cause that has worked before edit: that is up Edited February 28 by thor3222
thor3222 Posted February 28 Author Posted February 28 1 hour ago, heilhobo said: Any thoughts on letting the licenses turned on by world changes be chosen. Like idc about bikini armor but would like collar etc. Cuz rn it seems to be an all or nothing situation on that. I THINK you can do that if you set the "Bikini License Control" to "None" - I believe I have that option on each license.
heilhobo Posted February 28 Posted February 28 It stopped freaking out once I entered a city on the previous version. I'll update though to check.
Edzio Posted March 1 Posted March 1 I found this door that said deleted from skyrim.esm . is it intentional?
thor3222 Posted March 1 Author Posted March 1 1 hour ago, Edzio said: I found this door that said deleted from skyrim.esm . is it intentional? That looks like a mistake 1
Edzio Posted March 1 Posted March 1 Can you move the table a bit? specially the markarth one. it feels like it is in the way.
Edzio Posted March 1 Posted March 1 how do i get my items back taken by guards? This MF windhelm guard just took not only my miraak armors also Imperial armor as if it was a banned item in a random search. but i disabled everything in contraband. just random search is at 10% chance. why did the guard take my item?
thor3222 Posted March 1 Author Posted March 1 1 hour ago, Edzio said: how do i get my items back taken by guards? This MF windhelm guard just took not only my miraak armors also Imperial armor as if it was a banned item in a random search. but i disabled everything in contraband. just random search is at 10% chance. why did the guard take my item? Hmmm windhelm is probably in just the test cell - you can coc lmaotestcell and see if you can find it in one of the chests - my recommendation would be to just use additemmenu or modex to get a new copy though. The whiterun one the confiscated stuff gets put in a chest in the kennel, but the rest don't have kennels yet. Imperial armor makes sense to confiscate, its covered under the "held other contraband" rule. The miraak armors i don't think make sense to confiscate, unless its an "unlicensed gear" violation maybe? if you disabled everything in contraband I would just set that random search to 0% chance on that and on toll searches honestly
Edzio Posted March 1 Posted March 1 42 minutes ago, thor3222 said: Hmmm windhelm is probably in just the test cell - you can coc lmaotestcell and see if you can find it in one of the chests - my recommendation would be to just use additemmenu or modex to get a new copy though. The whiterun one the confiscated stuff gets put in a chest in the kennel, but the rest don't have kennels yet. Imperial armor makes sense to confiscate, its covered under the "held other contraband" rule. The miraak armors i don't think make sense to confiscate, unless its an "unlicensed gear" violation maybe? if you disabled everything in contraband I would just set that random search to 0% chance on that and on toll searches honestly the miraak armor did not count as contraband item, It was equipped. But he took the armor after unequipping it. [I checked the mcm to keep items unequipped instead of drop] can you make a option where i can redeem contraband items with gold? It's kinda hardcore for me. Keeping the banned item through bribery or gold could be a good option. I kept the random search on to have it as kinda sexual harassment. you know 😈. can I keep the search on while turning off gear confiscation or atleast pay gold?
thor3222 Posted March 1 Author Posted March 1 1 minute ago, Edzio said: the miraak armor did not count as contraband item, It was equipped. But he took the armor after unequipping it. [I checked the mcm to keep items unequipped instead of drop] can you make a option where i can redeem contraband items with gold? It's kinda hardcore for me. Keeping the banned item through bribery or gold could be a good option. I kept the random search on to have it as kinda sexual harassment. you know 😈. can I keep the search on while turning off gear confiscation or atleast pay gold? Oh if they strip you, you SHOULD be able to talk to them after, and they generally will return the clothes. But until I have the fully built system with the additional retrieval options that the kennels will long term provide, I do need to make it easier for players to recover. I might be able to toss the stuff in the prison chests. I’ll try to look into that for the next content release 2
Edzio Posted March 1 Posted March 1 (edited) 1 hour ago, thor3222 said: Oh if they strip you, you SHOULD be able to talk to them after, and they generally will return the clothes. But until I have the fully built system with the additional retrieval options that the kennels will long term provide, I do need to make it easier for players to recover. Odd. I didn't have the dialogue to get it. Maybe bugged or I did not notice. I did get a dialogue for different armor in different search. also will disabling the table near the gates will cause problem? The table in front gate of Markarth taking 30% of the space. Edited March 1 by Edzio
thor3222 Posted March 1 Author Posted March 1 1 hour ago, Edzio said: Odd. I didn't have the dialogue to get it. Maybe bugged or I did not notice. I did get a dialogue for different armor in different search. also will disabling the table near the gates will cause problem? The table in front gate of Markarth taking 30% of the space. Nope should be fine. Markarth is a tricky one. I’ll eventually see if I can do some sort of pinned to wall notice thing 1
heilhobo Posted March 1 Posted March 1 Tested new version on a new save briefly and the issue was gone btw. Also thoughts on putting a fast travel location just outside city gates to make paying the tolls easier than running from the stables and shit? 1
thor3222 Posted March 1 Author Posted March 1 1 hour ago, heilhobo said: Tested new version on a new save briefly and the issue was gone btw. Also thoughts on putting a fast travel location just outside city gates to make paying the tolls easier than running from the stables and shit? Excellent! Explain what you are thinking on the fast travel thing? Is it "just" changing the location from the stables to the gates, or am I not understanding. I will note, I generally stray away from fast travel, as a big focus on the mod is oppression, so while I don't restrict fast travel from players that want it, I likely won't do anything to support it, unless there is a really compelling gameplay reason for it.
DonQuiWho Posted March 1 Posted March 1 12 minutes ago, thor3222 said: Excellent! Explain what you are thinking on the fast travel thing? Is it "just" changing the location from the stables to the gates, or am I not understanding. I will note, I generally stray away from fast travel, as a big focus on the mod is oppression, so while I don't restrict fast travel from players that want it, I likely won't do anything to support it, unless there is a really compelling gameplay reason for it. Please, please don't do anything that restricts travel by carriage, 🙃, as we'd then lose all the fun and frolics that go with DQW 2
thor3222 Posted March 1 Author Posted March 1 2 minutes ago, DonQuiWho said: Please, please don't do anything that restricts travel by carriage, 🙃, as we'd then lose all the fun and frolics that go with DQW haha no plans. I love devious carriages. 2
heilhobo Posted March 2 Posted March 2 20 hours ago, thor3222 said: Excellent! Explain what you are thinking on the fast travel thing? Is it "just" changing the location from the stables to the gates, or am I not understanding. I will note, I generally stray away from fast travel, as a big focus on the mod is oppression, so while I don't restrict fast travel from players that want it, I likely won't do anything to support it, unless there is a really compelling gameplay reason for it. Like simply put a location at the gates we can fast travel too. Like outside the city but close to the gates. It would be completely optional but for the people who do utilize fast travel it would be nice. Easiest example I can think of is in slaverun there is the camp right outside the front gate with Bellamy you can fast travel to. Something in a similar spot to that.
thor3222 Posted March 2 Author Posted March 2 18 minutes ago, heilhobo said: Like simply put a location at the gates we can fast travel too. Like outside the city but close to the gates. It would be completely optional but for the people who do utilize fast travel it would be nice. Easiest example I can think of is in slaverun there is the camp right outside the front gate with Bellamy you can fast travel to. Something in a similar spot to that. Hmmm... I am assuming this is to benefit fast travel users, cause fast traveling to the city bypasses the gates, so this would let the player fast travel to the town but not bypass them. I'll consider it, but I wouldn't expect it any time soon if I decide to do it. I'm gonna work on a site to track these sort of requests better, cause that seems like something I will forget about. Its a tricky request cause: I don't really know how to add map markers like that, so its something I'd have to learn (not against it, but I'd rather learn that for something compelling content wise, like a new location or something) I don't personally do any fast travel outside of carriages I think the user segment for this type of mod that does is kind of small But I'll keep it in mind and try to make sure its on a requested feature list, so if I do something similar I can add it. I don't think it would detract from anything so i'm not against it. it just doesn't excite me
KALA_FAHAXIKI Posted March 4 Posted March 4 (edited) Do I need to install the Ambience and Core Dialogue Patch from the Licenses - Player Oppression FOMOD? I noticed that LMAO has a feature that only enables 'Kinky' dialogue once the Slave Level reaches a certain threshold—does this specific feature require these two patches to function? Or more specifically, does LMAO's logic natively support and trigger the dialogue lines added by these two patches? AND If I use KziitdXXXToolset GuliGuli's Expansion(to convert armor to the devious version), do I need to download VSU or DAV (As mentioned on the mod page for KziitdXXXToolset GuliGuli's Expansio) ? Edited March 4 by KALA_FAHAXIKI
thor3222 Posted March 4 Author Posted March 4 9 hours ago, KALA_FAHAXIKI said: Do I need to install the Ambience and Core Dialogue Patch from the Licenses - Player Oppression FOMOD? I noticed that LMAO has a feature that only enables 'Kinky' dialogue once the Slave Level reaches a certain threshold—does this specific feature require these two patches to function? Or more specifically, does LMAO's logic natively support and trigger the dialogue lines added by these two patches? AND If I use KziitdXXXToolset GuliGuli's Expansion(to convert armor to the devious version), do I need to download VSU or DAV (As mentioned on the mod page for KziitdXXXToolset GuliGuli's Expansio) ? yeah if you have those it will both dynamically turn on that dialogue as well as adjust the chances. I don’t know what vsu or Dav is but you need whatever the mod requires. That mod requires a lot because you need it and its requirements as well as the armor mods in question. Though I will note while I built an integration for it I didn’t think it through, I generally strip the player before applying devices, so I need to rework some dialogue to make them actually get used like intended
Goblin1213 Posted March 5 Posted March 5 i cant get this mod to work properly for me. or at least the newest version. when I make a new character most of the times the "world changes" just wont appear in my mcm ( I have gotten it to show only a hand full of times but its inconsistent). None of the cities get registered for some reason and I cant change the toll price. I have installed all the required mods. Anyone else have these issues?
thor3222 Posted March 5 Author Posted March 5 2 hours ago, Goblin1213 said: i cant get this mod to work properly for me. or at least the newest version. when I make a new character most of the times the "world changes" just wont appear in my mcm ( I have gotten it to show only a hand full of times but its inconsistent). None of the cities get registered for some reason and I cant change the toll price. I have installed all the required mods. Anyone else have these issues? I unfortunately know what is happening, I don't know why its happening. (assuming you are not using an existing save that was playing with 0.2.x, cause you cannot update from 0.2.x to 0.3.x on the same save) If you check your papyrus logs, and search for wc_ or lmao_ you are going to have hundreds of properties where the type is not found/unmapped properties. If you want you can attach your papy log to confirm, but this particular bug is driving me absolutely batshit crazy cause there is nothing I can really do about it. Delete your lmao folder, download a brand new copy, and re-install it, and try again. if it still fails, let me know and i'll upload a new zip here through the comments section. in 99% of cases, a redownload or a new zip fixes the issue. I don't know why. I hate it.
Goblin1213 Posted March 5 Posted March 5 27 minutes ago, thor3222 said: I unfortunately know what is happening, I don't know why its happening. (assuming you are not using an existing save that was playing with 0.2.x, cause you cannot update from 0.2.x to 0.3.x on the same save) If you check your papyrus logs, and search for wc_ or lmao_ you are going to have hundreds of properties where the type is not found/unmapped properties. If you want you can attach your papy log to confirm, but this particular bug is driving me absolutely batshit crazy cause there is nothing I can really do about it. Delete your lmao folder, download a brand new copy, and re-install it, and try again. if it still fails, let me know and i'll upload a new zip here through the comments section. in 99% of cases, a redownload or a new zip fixes the issue. I don't know why. I hate it. ok i will try what you said later and will let you know. thanks for the reply.
Goblin1213 Posted March 5 Posted March 5 1 hour ago, thor3222 said: I unfortunately know what is happening, I don't know why its happening. (assuming you are not using an existing save that was playing with 0.2.x, cause you cannot update from 0.2.x to 0.3.x on the same save) If you check your papyrus logs, and search for wc_ or lmao_ you are going to have hundreds of properties where the type is not found/unmapped properties. If you want you can attach your papy log to confirm, but this particular bug is driving me absolutely batshit crazy cause there is nothing I can really do about it. Delete your lmao folder, download a brand new copy, and re-install it, and try again. if it still fails, let me know and i'll upload a new zip here through the comments section. in 99% of cases, a redownload or a new zip fixes the issue. I don't know why. I hate it. i tried the deleting everything and fresh installing and it still did not work. the word changes showed up. but the cities did not and i still could not change the toll price.
thor3222 Posted March 5 Author Posted March 5 9 minutes ago, Goblin1213 said: i tried the deleting everything and fresh installing and it still did not work. the word changes showed up. but the cities did not and i still could not change the toll price. LMAO.zip Try this one, hopefully it works better for you. If not, post papy logs and i'll see if its something else, or this stupid download bug.
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